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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii U Frostbite engine tests yield 'not too promising' results]]></title><link>http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/</guid><comments>http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/" target="_self"><img alt="Wii U Frostbite engine tests yield 'not too promising' results" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130507battlefield4.jpg" /></a></div>
EA DICE technical director Johan Andersson revealed that the developer's <a href="http://www.joystiq.com/tag/frostbite-3/">Frostbite 3</a> engine, which powers <i>Battlefield 4</i> and the <a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/">next entries</a> in the Dragon Age and Mass Effect franchises, does not run on Nintendo's Wii U.<br />
<br />
 <a href="https://twitter.com/repi/statuses/331549012022927360">Responding</a> to fan questions on Twitter, Andersson explained that DICE's Wii U experiments with Frostbite 2 had "not too promising" results, leading to the company abandoning efforts to get Frostbite 3 up and running on Nintendo's latest console.<br />
<br />
During the Game Developers Conference in March, Epic Games' Mark Rein <a href="http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/">noted</a> that Unreal Engine 4 does not currently run on the Wii U. Rein later clarified, explaining that licensed developers could potentially port Unreal Engine 4-powered games to the Wii U, at their discretion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/">Wii U Frostbite engine tests yield 'not too promising' results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20560802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>frostbite</category><category>frostbite-2</category><category>frostbite-3</category><category>nintendo</category><category>wii-u</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 May 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[Next Mass Effect, Dragon Age 3 powered by Frostbite 3]]></title><link>http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/</guid><comments>http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/27/next-mass-effect-dragon-age-3-powered-by-frostbite-3/"><img alt="Next Mass Effect, Dragon Age 3 all but confirmed to use Frostbite 3" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/da3concept2.jpg" /></a></div>Both the next Mass Effect game and <em>Dragon Age 3: Inquisition</em> use the Frostbite 3 engine, despite initial official word from publisher EA saying otherwise. An <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=707298">official press release</a> for <em>Dragon Age 3</em> from September 2012 said the upcoming RPG was underpinned by Frostbite 2. However, BioWare Montreal &amp; Edmonton General Manager Aaryn Flynn, following <a href="https://twitter.com/YanickRRoy/status/316902721011716096">some speculation</a>, took to Twitter to settle the matter.<br /><br />Flynn <a href="https://twitter.com/AarynFlynn/status/317023662807068672">tweeted</a>: "For everyone who's been asking after the #BF4 reveal, #DA3 and the next Mass Effect are also using Frostbite 3. It's awesome."<br /><br />While the <em>Dragon Age 3</em> press release was explicit, looking back certain BioWare devs were coyer on the matter. BioWare Montreal Studio Director Yanick Roy only said in a <a href="http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/">November 2012 blog post</a> that <em>DA3</em> used Frostbite tech, not specifically Frostbite 2. That correlates with the careful wording of <em>DA3</em> Executive Producer Mark Darrah, who in an <a href="http://We´ve started with Frostbite 2 from DICE as a foundation to accomplish this.">announcement post</a> said his studio was working on a new game engine for <em>DA3</em>, and that it had "started with Frostbite 2 from DICE as a foundation to accomplish this."<br /><br />So <a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/"><em>Battlefield 4</em></a> isn't the only Frostbite 3 game confirmed to be arriving this year, as <em>Dragon Age 3</em> is scheduled for a <a href="http://www.joystiq.com/2012/09/17/bioware-announce-dragon-age-iii-inquisition/">"late 2013"</a> release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/">Next Mass Effect, Dragon Age 3 powered by Frostbite 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20521158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-montreal</category><category>dragon-age-3</category><category>frostbite</category><category>frostbite-2</category><category>frostbite-3</category><category>mass-effect</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 28 Mar 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[DICE aims to bring Frostbite engine to Mac]]></title><link>http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/</guid><comments>http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/battlefield-3---mp-screens---10.24---jet01_530x298.jpg" /></a></div>EA developer DICE is looking to bring its <a href="http://joystiq.com/tag/frostbite-2">Frostbite engine</a> to the Mac, according to a <a href="http://dice.se/jobs/mac-os-x-engineer/">job listing</a> on the studio's website. DICE is seeking a Mac OS X engineer to work with "a team focusing on bringing Frostbite to Mac." The engineer will also "work closely with game team customers and the Frostbite team to deliver an engine as great on OS X as it is on Windows and traditional console platforms."<br /><br />Presumably, the listing refers to Frostbite 2, which would enable Electronic Arts to bring a large back catalog of games to Apple's platform, including <em>Battlefield 3</em>, the most recent Medal of Honor games and <em>Need for Speed: The Run</em>. More importantly, it would allow EA to publish future Frostbite games on Mac, including <a href="http://joystiq.com/game/dragon-age-3"><em>Dragon Age 3</em></a>, <a href="http://joystiq.com/game/army-of-two-the-devils-cartel"><em>Army of Two: The Devil's Cartel</em></a> and <a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/">the next Mass Effect</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/">DICE aims to bring Frostbite engine to Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20440912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>electronic-arts</category><category>frostbite</category><category>frostbite-2</category><category>frostbite-engine</category><category>mac</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Jan 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Popcap seeks dev with Frostbite 2 experience for a AAA game]]></title><link>http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/</guid><comments>http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/"><img alt="Popcap working with Frostbite 2 for 'AAA console title'" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/pvz.jpg" /></a></div>Popcap is looking for a generalist software engineer with "experience working with the Frostbite 2 engine" for a "AAA console title," a <a href="http://performancemanager4.successfactors.com/sfcareer/jobreqcareer?jobId=12818&amp;company=EA">job posting</a> spotted by <a href="https://twitter.com/supererogatory/status/276750594067283968">Superannuation</a> reveals. Popcap is, of course, the mobile and social studio behind Bejeweled and <em>Plants vs. Zombies</em>, so a foray into AAA territory is surprising, to say the least.<br /><br />The job listing says, specifically: "The PopCap studio is looking for an experienced generalist SE to build a AAA console title. This generalist will work on a broad range of game systems including, but not limited to: animation, audio, resource management, pipelines and visual effects. The ideal candidate will also have experience working with the Frostbite 2 engine."<br /><br />Keep your eyes peeled for a first-person version of <em>Plants vs. Zombies</em> - the twist? You play as the plant.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/">Popcap seeks dev with Frostbite 2 experience for a AAA game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Dec 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20398052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/09/popcap-seeks-dev-with-frostbite-2-experience-for-a-aaa-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>android</category><category>ds</category><category>frostbite-2</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 09 Dec 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Shredding Spanish architecture in Army of Two: The Devil's Cartel]]></title><link>http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/</guid><comments>http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/"><img alt="Shredding Spanish architecture in Army of Two The Devil's Cartel" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/aoftwo-092702.jpg" /></a></div>The <em>Army of Two</em> franchise has always been a mixed bag of <em>brotastic</em> co-op shooting. The first game poorly chose to take a lighthearted approach to the war in Iraq and in the eyes of series stars Salem and Rios, everyone was a terrorist. <em>The 40th Day</em> made things infinitely more interesting, sending Salem and Rios over to Shanghai where the pair had to keep a watchful eye out for civilians in danger throughout their exploits.<br /><br />In the franchise's third outing, <a href="http://www.joystiq.com/game/army-of-two-the-devils-cartel"><em>Army of Two: The Devil's Cartel</em></a>, the co-op development teams of EA Montreal and Visceral Games have chosen to take the series down another new path. Now Army of Two's third entry, built on DICE's Frostbite 2 engine, ejects the <em>brotacular</em> humor in favor of a more serious narrative.<br /><br />"We're trying to add a more serious tone to the characters," Visceral Games producer Greg Rizzer told Joystiq at a preview event, explaining the new game is "trying to take some of the frat boy stuff out of there."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/army-of-two-the-devils-cartel-11-01-12/">Army of Two: The Devil's Cartel (11/01/12)</a></strong></p><a href="http://www.joystiq.com/photos/army-of-two-the-devils-cartel-11-01-12/#5403715"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/armyof2001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/army-of-two-the-devils-cartel-11-01-12/#5403716"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/armyof2002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/army-of-two-the-devils-cartel-11-01-12/#5403717"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/armyof2003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/army-of-two-the-devils-cartel-11-01-12/#5403718"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/armyof2004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/army-of-two-the-devils-cartel-11-01-12/#5403719"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/armyof2005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/" rel="bookmark">Continue reading <em>Shredding Spanish architecture in Army of Two: The Devil's Cartel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/">Shredding Spanish architecture in Army of Two: The Devil's Cartel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20367198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/01/shredding-spanish-architecture-in-army-of-two-the-devils-cartel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-of-two-the-devils-cartel</category><category>EA-Montreal</category><category>Frostbite-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Visceral-Games</category><category>xbox</category><dc:creator><![CDATA[Bags Hooper]]></dc:creator><pubDate>Thu, 01 Nov 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[One shot, one kill: Medal of Honor: Warfighter takes us to sniper school]]></title><link>http://www.joystiq.com/2012/09/03/one-shot-one-kill-medal-of-honor-warfighter-takes-us-to-snipe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/03/one-shot-one-kill-medal-of-honor-warfighter-takes-us-to-snipe/</guid><comments>http://www.joystiq.com/2012/09/03/one-shot-one-kill-medal-of-honor-warfighter-takes-us-to-snipe/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/mohwe3screen002_530x298.jpg" style="display: none; " /><iframe frameborder="0" height="357" id="viddler-67175ef" mozallowfullscreen="true" src="http://www.viddler.com/embed/67175ef/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=67533253&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />While the years of training that go into becoming an elite sniper are impressive, we'd be lying if we didn't say the coolest thing in this <a href="http://www.joystiq.com/game/medal-of-honor-warfighter"><em>Medal of Honor: Warfighter</em></a> video is how these guys can alter the sound of their voices. How do they make themselves sound like robots? So neat!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/03/one-shot-one-kill-medal-of-honor-warfighter-takes-us-to-snipe/">One shot, one kill: Medal of Honor: Warfighter takes us to sniper school</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Sep 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/03/one-shot-one-kill-medal-of-honor-warfighter-takes-us-to-snipe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/03/one-shot-one-kill-medal-of-honor-warfighter-takes-us-to-snipe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danger-close</category><category>danger-close-games</category><category>ea</category><category>electronic-arts</category><category>frostbite-2</category><category>medal-of-honor-warfighter</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 03 Sep 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Something Need for Speed is being produced at EA Gothenburg]]></title><link>http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/</guid><comments>http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/eagoth.png" style="width: 530px; height: 209px; " /></a></div>EA producer Alan Baker is based out of EA's recently opened Gothenburg, Sweden studio. He is also, apparently, working on the Need for Speed franchise as a producer, as <a href="http://www.videogamer.com/xbox360/need_for_speed_most_wanted_2012/news/ea_gothenburg_developing_new_need_for_speed.html">Videogamer</a> discovered. Whether that means a Need for Speed game is in the works at EA's Gothenburg studio is another question altogether, and one that doesn't have a clear answer just yet.<br /><br />Baker lists user interface and Autolog as his production responsibilities, and only says he's "working on the best racing franchise ever" - not that he's heading up production of another NFS franchise entry. In fact, Criterion VP Alex Ward <a href="http://www.joystiq.com/2012/06/23/need-for-speed-now-officially-criterions-baby/">said back at E3</a> that the NFS franchise is, "definitely a Criterion gig now" - a reference to this year's <em>Need for Speed: Most Wanted</em> - and that "it's not going to be spread anymore across different companies."<br /><br />When EA opened its Gothenburg studio back in March, its responsibilities <a href="http://www.joystiq.com/2012/03/05/ea-opens-ea-gothenburg-studio-focused-on-frostbite-2-projects/">were announced as</a>, "focused on making a new generation of games using the Frostbite 2 engine." The currently-in-production <em>NFS: Most Wanted</em> doesn't run on the Frostbite 2 engine, but EA's previous NFS entry, <em>The Run</em>, did. The mystery continues, but it's certain that <em>something</em> Need for Speed is being worked on at EA's Gothenburg studio. We've asked EA for more and will update this post if the company says anything.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/">Something Need for Speed is being produced at EA Gothenburg</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/something-need-for-speed-is-being-produced-at-ea-gothenburg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-gothenburg</category><category>electronic-arts</category><category>frostbite-2</category><category>gothenburg-sweden</category><category>need-for-speed</category><category>sweden</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Aug 2012 10:50:00 EST</pubDate></item><item><title><![CDATA[DICE vows continued support for Battlefield 3 in light of Battlefield 4 announcement]]></title><link>http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/</guid><comments>http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/"><img alt="DICE vows continued support to Battlefield 3 in light of Battlefield 4 announcement" data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mohbf4headerimg530px-1342536645.jpg" /></a></div>EA <a href="http://www.joystiq.com/2012/07/17/battlefield-4-announced-in-medal-of-honor-warfighter-trailer/">officially revealed <em>Battlefield 4</em> today</a> as a project being developed at the company's Sweden-based DICE studio. Beyond that, however, no one's saying a peep about the game. Lest you forget, three more DLC packs are planned for DICE's last game, <em><a href="http://www.joystiq.com/game/battlefield-3">Battlefield 3</a>,</em> and that apparently means DICE isn't ready to talk <em>Battlefield 4</em> just yet.<br /><br />"There is no further <em>Battlefield 4</em> news at this point," reads a post from DICE <a href="http://www.battlefield.com/battlefield4">on the <em>Battlefield 4</em> subpage</a>. "With the Back to Karkand and Close Quarters expansion packs already out, Armored Kill around the corner, and End Game and Aftermath still on the horizon, we're looking forward to many more hours of gameplay with you, and can't wait to see the stories you will tell through Battlelog and player created videos."<br /><br />With <a href="http://www.joystiq.com/game/medal-of-honor-2010"><em>Medal of Honor's </em>2010 reboot</a>, EA set out to match its competition's annual shooter, Call of Duty. EA's Los Angeles-based Danger Close studio is in charge of EA's Medal of Honor franchise, apparently trading off years with DICE and the Battlefield franchise. The two franchises currently share DICE's Frostbite 2.0 game engine, and Danger Close's next MoH employs DICE's Battlelog system as well. Thus far, EA has yet to best Activision's Call of Duty powerhouse (in terms of sales and critical reception) with its two shooter franchises.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/">DICE vows continued support for Battlefield 3 in light of Battlefield 4 announcement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20279808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/dice-vows-continued-support-to-battlefield-3-in-light-of-battlef/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>battlefield-4</category><category>battlelog</category><category>danger-close</category><category>dice</category><category>dlc</category><category>downloadable-content</category><category>ea</category><category>ea-danger-close</category><category>ea-dice</category><category>electronic-arts</category><category>frostbite-2</category><category>frostbite-engine</category><category>medal-of-honor-2010</category><category>medal-of-honor-warfighter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Jul 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Next-Gen Starts When We Say It Does]]></title><link>http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/</guid><comments>http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/#comments</comments><description><![CDATA[<font color="#808080"><small>You're reading <em>Reaction Time</em>, a weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, <a href="http://www.engadget.com/2012/05/11/distro-issue-40-smartphone-battle-continues/">Distro</a>.</small></font><br /><hr /><div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bg3625.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 221px; " /></div>If the world does come to a wailing and irreversible halt in 2012, the most terrible loss (besides billions of lives, the infrastructure of civilization, your dog, etc.) will be the glaring glut of video games <a href="http://www.joystiq.com/2012/05/23/waiting-game-everything-thats-been-delayed-into-2013-so-far/">already scheduled for 2013</a>. Promising brand builders like <em>BioShock Infinite</em>, <em>Tomb Raider</em> and <em>Devil May Cry</em> are all bailing on 2012, and inevitable behemoth <em>Grand Theft Auto V</em> has yet to pick a landing zone.<br /><br />Most of these games are massive, costly undertakings that can't afford to stumble out with stuttering marketing campaigns, let alone on a stage crowded with other huge products. If we're to predict the emergence of powerful next-generation platforms, care of Sony and Microsoft, the movements of third-party publishers should give us our first clues. No manufacturer is in a position to escape the catch-22 of a new console launch on its own: You need standout games to get the system out there, but it's tough to obtain and support those games properly with an install base that starts at zero.<p><a href="http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/" rel="bookmark">Continue reading <em>Next-Gen Starts When We Say It Does</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/">Next-Gen Starts When We Say It Does</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/25/next-gen-starts-when-we-say-it-does/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anvil-next</category><category>frostbite-2</category><category>glacier-2</category><category>microsoft</category><category>next-gen</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>reaction-time</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 25 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3's rendering architect details his dream specs for the next generation of consoles]]></title><link>http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/</guid><comments>http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/08/battlefield-3s-rendering-architect-details-his-dream-specs-for/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/karkand-5-1319924208_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>During the Game Developer's Choice awards, DICE took home the prize of "Best Technology" for its Frostbite 2 engine. After accepting the award on behalf of his team, we asked DICE rendering architect Johan Andersson what the next generation of consoles would need to include for Frostbite 2 to work 'perfectly and as intended on high-end PCs.' To Andersson, the answer is "pretty easy to answer." <br /><br />"There's two things: memory and processing power," he said. "We need lots and lots of processing power. The more you can cram into a machine, we'll take advantage of that." While 'more power' is the obvious answer -- both on the CPU and GPU side -- we wondered what wouldn't be 'enough' to work with.<br /><br />"Two gigabytes would not be enough when it comes to RAM [random access memory]" Andersson said. "Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory." Recommended system specifications for <em><a href="http://www.joystiq.com/tag/Battlefield-3/">Battlefield 3</a></em> call for 4GB of RAM.<p><a href="http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/" rel="bookmark">Continue reading <em>Battlefield 3's rendering architect details his dream specs for the next generation of consoles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/">Battlefield 3's rendering architect details his dream specs for the next generation of consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20189088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/09/battlefield-3s-rendering-architect-details-his-dream-specs-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>dice</category><category>frostbite-2</category><category>gdc-2012</category><category>hardware</category><category>Johan-Andersson</category><category>next-gen</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 09 Mar 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor Warfighter powered by Frostbite 2.0]]></title><link>http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/</guid><comments>http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/medalofhonorwarfighteronlinescreen51351.jpg" /></a></div><a href="http://www.joystiq.com/game/medal-of-honor-warfighter"><em>Medal of Honor Warfighter</em></a> executive producer Greg Goodrich told Joystiq this evening that October's Danger Close game is being built using EA DICE's in-house Battlefield engine, Frostbite 2.0. This marks the second use of Frostbite 2.0 outside of its origin studio, following last year's <a href="http://www.joystiq.com/game/need-for-speed-the-run"><em>Need for Speed: The Run</em></a>.<br /><br />After a brief on-stage presentation of the game in action, Goodrich spoke to us about how Danger Close is attempting to distinguish the game visually, despite it being built in the same engine that powers EA's <em>other</em> big shooter. To us, the game didn't look dramatically different from what we've seen in DICE's work with Frostbite 2.0, via <em>BF3</em>.<br /><br />"I don't think the engine dictates on what it's gonna look like," Goodrich said. "We have a wonderful art director who has a very clear vision of the type of lens he wants to tell our story through. The tech is just a canvas, and that canvas is much larger than it's ever been before."<br /><br /><em>MoH Warfighter</em> is being developed entirely in-house at Danger Close this time around, with DICE offering little more than engine support (and perhaps the occasional hearty back pat). Goodrich confirmed to us that he and his team aren't growing the same impressive beards during <em>Warfighter</em>'s dev cycle.<br /><br />"My wife won't let me this time," Goodrich said with a smile. "Same guys, less beard."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/medal-of-honor-warfighter-gdc-03-06-12/">Medal of Honor: Warfighter (GDC 03/06/12)</a></strong></p><a href="http://www.joystiq.com/photos/medal-of-honor-warfighter-gdc-03-06-12/#4876049"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/medalofhonorwarfighteronlinescreen1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-warfighter-gdc-03-06-12/#4876050"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/medalofhonorwarfighteronlinescreen2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-warfighter-gdc-03-06-12/#4876051"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/medalofhonorwarfighteronlinescreen3_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/">Medal of Honor Warfighter powered by Frostbite 2.0</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/medal-of-honor-warfighter-powered-by-frostbite-2-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield</category><category>battlefield-3</category><category>danger-close</category><category>ea</category><category>ea-danger-close</category><category>electronic-arts</category><category>frostbite-2</category><category>gdc</category><category>gdc-2012</category><category>greg-goodrich</category><category>medal-of-honor-warfighter</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 07 Mar 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Report: Medal of Honor: Warfighter is Danger Close's next game, hits in October [updated]]]></title><link>http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/</guid><comments>http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mohwarfighter530pxheaderimg.jpg" /></div>EA's been <a href="http://www.joystiq.com/2011/02/18/medal-of-honor-2-danger-close/">teasing</a> the next Medal of Honor for some time now, so it's not a huge surprise to hear more about it on Twitter. Game Informer's Jim Reilly spent the past half hour sharing some info, saying the game is called "<em>Medal of Honor: Warfighter</em>," is arriving this coming October, and runs in DICE's Frostbite 2.0 engine.<br /><br />The info is apparently coming from a copy of OXM, which arrived a bit ahead of EA's intended marketing push, it would seem. Reilly also says the game's multiplayer will be handled in-house by EA Danger Close now, rather than DICE as was the case with 2010's <em>Medal of Honor</em> reboot.<br /><br /><strong>Update:</strong> The <a href="http://www.medalofhonor.com/blog/2012/02/warfighter-coming">Medal of Honor blog</a> offered a teaser image of the game, confirmed the title, and teased more details in the coming weeks. Boom! See the full image on the other side of the break.<p><a href="http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/" rel="bookmark">Continue reading <em>Report: Medal of Honor: Warfighter is Danger Close's next game, hits in October [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/">Report: Medal of Honor: Warfighter is Danger Close's next game, hits in October [updated]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Feb 2012 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/23/report-medal-of-honor-warfighter-is-danger-closes-next-moh-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danger-close</category><category>dice</category><category>ea-danger-close</category><category>ea-dice</category><category>electronic-arts</category><category>frostbite-2</category><category>medal-of-honor</category><category>medal-of-honor-warfighter</category><category>q4-2012</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 23 Feb 2012 14:20:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3's 'Back to Karkand' expansion clearly has a problem with structures]]></title><link>http://www.joystiq.com/2011/11/18/battlefield-3s-back-to-karkand-expansion-clearly-has-a-proble/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/18/battlefield-3s-back-to-karkand-expansion-clearly-has-a-proble/</guid><comments>http://www.joystiq.com/2011/11/18/battlefield-3s-back-to-karkand-expansion-clearly-has-a-proble/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/karkandheaderimg599px12412.jpg" style="width: 599px; height: 336px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-a5d8241c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/a5d8241c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-a5d8241c"><video id="viddlerVideo-a5d8241c" src="//www.viddler.com/file/a5d8241c/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/a5d8241c/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/a5d8241c/" height="357" id="viddlerOuter-a5d8241c" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/a5d8241c/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-a5d8241c"><video controls="controls" height="337" id="viddlerVideo-a5d8241c" poster="//www.viddler.com/thumbnail/a5d8241c/" src="//www.viddler.com/file/a5d8241c/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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In case you didn't believe DICE when <a href="http://www.joystiq.com/2011/11/08/a-platform-karkand-and-battlefield-3/">the studio informed us</a> that <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a>'s destruction engine would be more <em>destruction-ey</em> in the upcoming "Back to Karkand" expansion, the latest trailer should convince you. Just look at all that debris!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/18/battlefield-3s-back-to-karkand-expansion-clearly-has-a-proble/">Battlefield 3's 'Back to Karkand' expansion clearly has a problem with structures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Nov 2011 13:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/18/battlefield-3s-back-to-karkand-expansion-clearly-has-a-proble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20109826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/18/battlefield-3s-back-to-karkand-expansion-clearly-has-a-proble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-to-karkand</category><category>battlefield-3</category><category>dice</category><category>dlc</category><category>downloadable-content</category><category>ea-dice</category><category>electronic-arts</category><category>frostbite-2</category><category>gameplay</category><category>karkand</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 18 Nov 2011 13:16:00 EST</pubDate></item><item><title><![CDATA[Need for Speed: The Run detailed, racing to stores Nov. 15]]></title><link>http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/</guid><comments>http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/nfs-the-run-box-logo-530w.jpg" vspace="4" /></a></div>
Following yesterday's <a href="http://www.joystiq.com/2011/04/28/need-for-speed-the-run-revealed-in-teaser-trailer/">teaser reveal</a> of <em>Need for Speed: The Run,</em> EA has today spelled out some details we didn't know and confirmed some that we inferred from the trailer. First and foremost, the game is indeed speeding toward a holiday release date of November 15, 2011 in North America (and Nov. 17 in Europe). EA Black Box is at the wheel (as <a href="http://www.joystiq.com/2010/07/01/need-for-speed-shift-2-black-box-developed-nfs-both-hinted-for/">rumored</a>), with EA DICE's Frostbite 2 engine under the hood.<br />
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Additionally, <em>The Run</em> will feature the much-loved Autolog feature (as loved in <a href="http://www.joystiq.com/game/need-for-speed-hot-pursuit"><em>Hot Pursuit</em></a> and <a href="http://www.joystiq.com/game/shift-2-unleashed/"><em>Shift 2</em></a>), as well as the "hot cars and crazy-fast chases" we've come to expect from the <em>NFS</em> series. As seen in the trailer, the game will follow racers cross-country (<em>Cannonball Run</em>-style) from San Francisco to New York, with plenty of stops in between. EA's announcement also notes that "entering the race is just the beginning," with races taking place in "dense urban traffic," on "icy mountain passes" and "narrow canyons." Presumably we'll find out more about <em>The Run</em> as E3 approaches, this June.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/need-for-speed-the-run/">Need for Speed: The Run (box art)</a></strong></p><a href="http://www.joystiq.com/photos/need-for-speed-the-run/#4097791"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/nfstr360pftfront_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run/#4097792"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/nfstrpcpftfront_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run/#4097793"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/nfstrps3pftfront_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/need-for-speed-the-run/#4097794"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/nfstrwiipftfront_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/">Need for Speed: The Run detailed, racing to stores Nov. 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/need-for-speed-the-run-detailed-racing-to-stores-nov-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>black-box</category><category>box-art</category><category>dice</category><category>ds</category><category>ea-black-box</category><category>ea-dice</category><category>electronic-arts</category><category>frostbite-2</category><category>microsoft</category><category>need-for-speed-the-run</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>q4-2011</category><category>racing</category><category>release-date</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 29 Apr 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3's executive producer, on balancing realism in Frostbite 2]]></title><link>http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/</guid><comments>http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/bf3interviewgdc1.jpg" vspace="4" /></a></div>
It's been over five years since <em>Battlefield 2</em>. Although DICE has had concepts for a sequel in mind since then, the real work could only begin once the team had the tool <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> demanded: a new engine. Why? "The short answer is this: No other engine can build a <em>Battlefield</em> game."<br />
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"If you don't have the right tech, you can't build the right experience," DICE executive producer Patrick Bach told us. Unlike other engines, which are meant to be repurposed and packaged for third-party licensors, Frostbite's reason for existence is singular: "The Frostbite engine is solely created to make <em>Battlefield</em> games."<br />
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<em>Battlefield 3</em> is unnervingly beautiful. The GDC presentation is one of those rare moments where you see a new graphical benchmark being defined. Bach claims they are the "first ones in the next generation." Seeing the game running on a souped-up PC, it's hard to disagree.<p><a href="http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/" rel="bookmark">Continue reading <em>Battlefield 3's executive producer, on balancing realism in Frostbite 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/">Battlefield 3's executive producer, on balancing realism in Frostbite 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864316/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/battlefield-3-frostbite-2-engine-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>dice</category><category>ea</category><category>frostbite-2</category><category>gdc-2011</category><category>microsoft</category><category>patrick-bach</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 02 Mar 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 to have dedicated servers, leading on PC]]></title><link>http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/</guid><comments>http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/battlefield3postrerm.jpg" /></a></div>
Game Informer's cover story on <em><a href="http://www.joystiq.com/tag/battlefield-3">Battlefield 3</a> </em> reveals DICE's plans to support dedicated servers, and delves into some of the particulars of its multiplayer offering. Once again, you'll be able to select between four classes  -- executive producer Patrick Bach calls this number "the sweet spot" -- and <em>Bad Company 2</em>'s four-person squad mechanic will be expanded, though no specifics are given. "Squads are really easy to set up, but how can you take that further? We have some really cool things that we'll show later when it comes to dictating how you play with friends," Bach teases.<br />
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Furthermore, due to <em>BF3</em> using a new version of DICE's game engine, Frostbite 2.0, mod tools won't necessarily reflect earlier <em>Battlefield</em> mod functionality. "We will not deliver mod tools in the way that we delivered them for <em>Battlefield 2</em>," Bach says. "Creating mod tools today -- dumbing them down -- takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of <em>Battlefield 3</em>. We're still discussing how we handle modifications of any kind," he adds.<br />
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And though the third <em>Battlefield</em> title will arrive on launch day in Xbox 360 and PlayStation 3 flavors, the game's primary development platform is the PC. "We won't make it for console and port it to PC -- that's not how we do things," Bach says. "We're focusing on PC first, and then we fiddle with it to fit it onto consoles." Frankly, we wanna fiddle with it <em>wherever</em> it is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/">Battlefield 3 to have dedicated servers, leading on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Feb 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19834533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/08/battlefield-3-to-have-dedicated-servers-leading-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>co-op</category><category>dice</category><category>ea</category><category>electronic-arts</category><category>fps</category><category>frostbite-2</category><category>microsoft</category><category>multiplayer</category><category>patrick-bach</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 08 Feb 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 stops by 'Paris, Tehran and New York,' down to 24 players on console]]></title><link>http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/</guid><comments>http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/#continued"><img border="1" hspace="0" vspace="0" alt="Frostbite 2" width="530" height="292" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/frostbite-2-radiosity.jpg" /></a></div>
While the <a href="http://www.joystiq.com/game/battlefield-3/"><em>Battlefield 3</em></a> pre-order text appearing on GameStop is <em>almost</em> identical to the text that briefly appeared on EA's own pre-order site, BF3Blog.com snagged the full copy from EA before it was stripped. While the GameStop text simply says that battles will be fought in "diverse locations from around the globe including Europe, Middle-East and North America," the original EA text was a bit more specific: "Paris, Tehran and New York." What that tells us is that <em>Battlefield 3</em> will have some seriously urban environments, which is a good thing for the seemingly massive multiplayer levels. <br />
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While we've known that the PC version would <a href="http://www.joystiq.com/2011/02/04/battlefield-3-targeting-fall-2011-teaser-trailer-out-now/">support 64 players</a> in its multiplayer component, <a href="http://www.bestbuy.com/site/Battlefield+3+-+Windows/2108032.p?id=1218310004256&amp;skuId=2108032&amp;st=2107458,%202107449,%202108032&amp;lp=1&amp;cp=1">Best Buy lists</a> "massive 24-player online battles." Game Informer - which is hosting the reveal of the title via its March issue - lists the multilplayer component as supporting 64 players on PC and 24 on consoles, a not-unusual limitation for console face-shooting. And lastly, so long as you're here already, we wanted to share this video of <em>Battlefield 3's</em> Frostbite 2 engine busting out real-time radiosity using the Enlighten middleware toolkit. We're sure DICE will be highlighting the work it's put into this new engine, so consider this an early (and admittedly sedate) look at the tech behind <em>BF3</em>.<br />
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[Thanks, Darren and Zach the Maniac]<p><a href="http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/" rel="bookmark">Continue reading <em>Battlefield 3 stops by 'Paris, Tehran and New York,' down to 24 players on console</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/">Battlefield 3 stops by 'Paris, Tehran and New York,' down to 24 players on console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Feb 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19831616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/07/battlefield-3-stops-by-paris-tehran-and-new-york-down-to-24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>EA</category><category>EA-DICE</category><category>Electronic-Arts</category><category>Frostbite-2</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 07 Feb 2011 15:00:00 EST</pubDate></item></channel></rss>