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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EA developing Frostbite Go mobile game engine for iOS and Android]]></title><link>http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/</guid><comments>http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/"><img alt="EA has a mobile version of Frostbite" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/frostbite3logo.jpg" /></a></div>
EA has published <a href="http://www.frostbite.com/">a website for its Frostbite graphical engine</a>, and <a href="http://www.frostbite.com/about/history/">text on the website mentions</a> the existence of a project called Frostbite Go, which EA describes as "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms." In other words, the company is putting together the technology to run Frostbite on platforms such as iOS and Android.<br />
<br />
The blurb doesn't say which version of Frostbite the mobile engine will be based on, but given that Frostbite 3 is the new hotness around EA, it's a fair guess that the company is adapting the latest and greatest for Frostbite Go. We're supposed to see Frostbite 3 games arrive later on this year (with <a href="http://joystiq.com/game/battlefield-4"><em>Battlefield 4</em></a> being the first of these), so odds are that any Frostbite Go-created products should hit the market at that same time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/">EA developing Frostbite Go mobile game engine for iOS and Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 May 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20569101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/14/ea-developing-frostbite-go-mobile-game-engine-for-ios-and-androi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>battlefield-4</category><category>development</category><category>ea</category><category>engine</category><category>frostbite</category><category>frostbite-3</category><category>frostbite-go</category><category>game</category><category>games</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 14 May 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[Wii U Frostbite engine tests yield 'not too promising' results]]></title><link>http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/</guid><comments>http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/" target="_self"><img alt="Wii U Frostbite engine tests yield 'not too promising' results" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130507battlefield4.jpg" /></a></div>
EA DICE technical director Johan Andersson revealed that the developer's <a href="http://www.joystiq.com/tag/frostbite-3/">Frostbite 3</a> engine, which powers <i>Battlefield 4</i> and the <a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/">next entries</a> in the Dragon Age and Mass Effect franchises, does not run on Nintendo's Wii U.<br />
<br />
 <a href="https://twitter.com/repi/statuses/331549012022927360">Responding</a> to fan questions on Twitter, Andersson explained that DICE's Wii U experiments with Frostbite 2 had "not too promising" results, leading to the company abandoning efforts to get Frostbite 3 up and running on Nintendo's latest console.<br />
<br />
During the Game Developers Conference in March, Epic Games' Mark Rein <a href="http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/">noted</a> that Unreal Engine 4 does not currently run on the Wii U. Rein later clarified, explaining that licensed developers could potentially port Unreal Engine 4-powered games to the Wii U, at their discretion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/">Wii U Frostbite engine tests yield 'not too promising' results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20560802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/wii-u-frostbite-engine-tests-yield-not-too-promising-results/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>frostbite</category><category>frostbite-2</category><category>frostbite-3</category><category>nintendo</category><category>wii-u</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 May 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 4 not designed to work on Wii U [Update]]]></title><link>http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/</guid><comments>http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/"><img alt="Unreal Engine 4 not designed to work on Wii U" data-src-height="280" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/ue4elementalcinescreen0005530x330.jpg" /></a></center>Epic Games' Unreal Engine 4 won't support the Wii U, Epic VP Mark Rein said during GDC. During a theater presentation of the <a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/">Infiltrator demo</a>, Rein laughed and said "no" when asked if UE4 would run on Wii U.<br /><br />"Our goal for Unreal Engine 4 console-wise is next-gen consoles," he explained to <a href="http://kotaku.com/the-wii-u-wont-be-getting-unreal-engine-4-462919060">Kotaku</a>. "That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already."<br /><br />Battlefield series executive producer Patrick Bach told <a href="http://www.eurogamer.net/articles/2013-03-28-the-big-battlefield-4-interview-dice-leaves-technology-behind">Eurogamer</a> this week that not only is Battlefield 4 not coming to Wii U, the new Frostbite 3 engine on which it runs is also not designed for Wii U. "We right now don't have support for the Wii U in the Frostbite engine," he said. "The reason for that is it takes development time."<br /><br /><strong>Update: </strong> Rein spoke with <a href="http://www.engadget.com/2013/03/29/mark-rein-interview-gdc-2013/">Engadget</a> and clarified his comment from the presentation, noting that it's <em>totally</em> possible to run Unreal Engine 4 games on Wii U. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/">Unreal Engine 4 not designed to work on Wii U [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Mar 2013 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/30/unreal-engine-4-not-designed-to-work-on-wii-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>epic-games</category><category>frostbite</category><category>frostbite-3</category><category>gdc-2013</category><category>mark-rein</category><category>nintendo</category><category>unreal-engine</category><category>unreal-engine-4</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 30 Mar 2013 05:00:00 EST</pubDate></item><item><title><![CDATA[Next Mass Effect, Dragon Age 3 powered by Frostbite 3]]></title><link>http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/</guid><comments>http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/27/next-mass-effect-dragon-age-3-powered-by-frostbite-3/"><img alt="Next Mass Effect, Dragon Age 3 all but confirmed to use Frostbite 3" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/da3concept2.jpg" /></a></div>Both the next Mass Effect game and <em>Dragon Age 3: Inquisition</em> use the Frostbite 3 engine, despite initial official word from publisher EA saying otherwise. An <a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=707298">official press release</a> for <em>Dragon Age 3</em> from September 2012 said the upcoming RPG was underpinned by Frostbite 2. However, BioWare Montreal &amp; Edmonton General Manager Aaryn Flynn, following <a href="https://twitter.com/YanickRRoy/status/316902721011716096">some speculation</a>, took to Twitter to settle the matter.<br /><br />Flynn <a href="https://twitter.com/AarynFlynn/status/317023662807068672">tweeted</a>: "For everyone who's been asking after the #BF4 reveal, #DA3 and the next Mass Effect are also using Frostbite 3. It's awesome."<br /><br />While the <em>Dragon Age 3</em> press release was explicit, looking back certain BioWare devs were coyer on the matter. BioWare Montreal Studio Director Yanick Roy only said in a <a href="http://blog.bioware.com/2012/11/12/an-update-from-bioware-montreal/">November 2012 blog post</a> that <em>DA3</em> used Frostbite tech, not specifically Frostbite 2. That correlates with the careful wording of <em>DA3</em> Executive Producer Mark Darrah, who in an <a href="http://We´ve started with Frostbite 2 from DICE as a foundation to accomplish this.">announcement post</a> said his studio was working on a new game engine for <em>DA3</em>, and that it had "started with Frostbite 2 from DICE as a foundation to accomplish this."<br /><br />So <a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/"><em>Battlefield 4</em></a> isn't the only Frostbite 3 game confirmed to be arriving this year, as <em>Dragon Age 3</em> is scheduled for a <a href="http://www.joystiq.com/2012/09/17/bioware-announce-dragon-age-iii-inquisition/">"late 2013"</a> release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/">Next Mass Effect, Dragon Age 3 powered by Frostbite 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20521158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/next-mass-effect-dragon-age-3-powered-by-frostbite-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-montreal</category><category>dragon-age-3</category><category>frostbite</category><category>frostbite-2</category><category>frostbite-3</category><category>mass-effect</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 28 Mar 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[DICE aims to bring Frostbite engine to Mac]]></title><link>http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/</guid><comments>http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/battlefield-3---mp-screens---10.24---jet01_530x298.jpg" /></a></div>EA developer DICE is looking to bring its <a href="http://joystiq.com/tag/frostbite-2">Frostbite engine</a> to the Mac, according to a <a href="http://dice.se/jobs/mac-os-x-engineer/">job listing</a> on the studio's website. DICE is seeking a Mac OS X engineer to work with "a team focusing on bringing Frostbite to Mac." The engineer will also "work closely with game team customers and the Frostbite team to deliver an engine as great on OS X as it is on Windows and traditional console platforms."<br /><br />Presumably, the listing refers to Frostbite 2, which would enable Electronic Arts to bring a large back catalog of games to Apple's platform, including <em>Battlefield 3</em>, the most recent Medal of Honor games and <em>Need for Speed: The Run</em>. More importantly, it would allow EA to publish future Frostbite games on Mac, including <a href="http://joystiq.com/game/dragon-age-3"><em>Dragon Age 3</em></a>, <a href="http://joystiq.com/game/army-of-two-the-devils-cartel"><em>Army of Two: The Devil's Cartel</em></a> and <a href="http://www.joystiq.com/2012/11/12/bioware-montreals-mass-effect-game-runs-on-frostbite-may-go-in/">the next Mass Effect</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/">DICE aims to bring Frostbite engine to Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20440912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/28/dice-aims-to-bring-frostbite-engine-to-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>electronic-arts</category><category>frostbite</category><category>frostbite-2</category><category>frostbite-engine</category><category>mac</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Jan 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Battlefield: Bad Company trailer takes stab at humanity]]></title><link>http://www.joystiq.com/2007/12/11/battlefield-bad-company-trailer-takes-stab-at-humanity/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/battlefield-bad-company-trailer-takes-stab-at-humanity/</guid><comments>http://www.joystiq.com/2007/12/11/battlefield-bad-company-trailer-takes-stab-at-humanity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28782"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28782" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>Wait a minute, we're confused. We watched this entire trailer for <em><a href="http://www.joystiq.com/search/?q=Battlefield%3A%20Bad%20Company">Battlefield: Bad Company</a></em> and saw not a single instance of shooting, radical explosions or particle effects. There was also no disembodied voice growling about how tough/what a rebel our character will be, nor were there any searing metal guitar solos. How are we supposed to know if we like the game or not?<br />
<br />
All that's here is a clearly defined, well-written, well-acted character named Haggard who seems enamored with explosions. As we watched, we began to get the oddest sensation. We weren't sure, but we think that's what it's like when other emotions are engaged besides the emotion that likes to see things blown up. ... Yuck. We need a shower.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/battlefield-bad-company-trailer-takes-stab-at-humanity/">Battlefield: Bad Company trailer takes stab at humanity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/28782.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/battlefield-bad-company-trailer-takes-stab-at-humanity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/battlefield-bad-company-trailer-takes-stab-at-humanity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-company</category><category>battlefield</category><category>battlefield-bad-company</category><category>dice</category><category>ea</category><category>Electronic-Arts</category><category>frostbite</category><category>Microsoft</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 Dec 2007 11:45:00 EST</pubDate></item></channel></rss>