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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story]]></title><link>http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/</guid><comments>http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gaiden920.jpg" vspace="4" /></a></center>
<a href="http://joystiq.com/game/ninja-gaiden-3"><i>Ninja Gaiden 3</i></a> is Team Ninja's first full <em>Gaiden</em> game post-Itagaki, and it looks like things are progressing a little differently. For one thing, it's got a <em>sort of</em> easy mode called "Hero Mode," which adds automatic dodging and blocking of most normal attacks, to which I can imagine Itagaki's head shaking, making waves in a cloud of cigarette smoke.<br />
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I asked director Fumihiko Yasuda (who also did design work on<i> Sigma 2</i>) about why such a ... friendly mode would appear in such a typically unfriendly series.<br />
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"We really wanted to flesh out the story this time around," Yasuda said, "so we wanted people to enjoy that story and get used to the game as it is. In the past the games were really hardcore and we couldn't get players to stay with us and complete the game." Team Ninja is "redefining" Hayabusa's image, and wants people to experience that whole story without dying over and over again or throwing the game into the disposal in frustration.<p><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/" rel="bookmark">Continue reading <em>Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/">Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fumihiko-yasuda</category><category>microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Sep 2011 09:50:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 preview: The evolution of mammals]]></title><link>http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/</guid><comments>http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3003_530x330.jpg" style="width: 530px; height: 330px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
When I asked <a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> lead Fumihiko Yasuda how the protagonist was able to glide through the air with nothing more than a black, skin-tight suit, I committed the sin of dragging logic into a discussion that was utterly incompatible with it. Ryu Hayabusa can fly because he's a <em>ninja</em>, and that's an axiom you'll just have to accept.<br />
<br />
The legitimate mystery is why an army of hapless (and soon-to-be-headless) soldiers would stomp all the way through the brutally extracted entrails of their comrades, and still insist on fighting an enraged man who literally just flew in. The gushing violence signals a welcome change from <em>Ninja Gaiden Sigma 2</em>'s purple energy nonsense and comes across as silly and satisfying, rather than OH GROSS. Hayabusa's sword never seems to clip through enemy bodies so much as it slides and scrapes through them.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-3-e3-2011-0/">Ninja Gaiden 3 (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-3-e3-2011-0/#4203792"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-e3-2011-0/#4203793"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-e3-2011-0/#4203794"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-e3-2011-0/#4203795"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-e3-2011-0/#4203796"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3006_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/" rel="bookmark">Continue reading <em>Ninja Gaiden 3 preview: The evolution of mammals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/">Ninja Gaiden 3 preview: The evolution of mammals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19965189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/20/ninja-gaiden-3-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2011</category><category>fumihiko-yasuda</category><category>microsoft</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 20 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wii U's Ninja Gaiden 3 based on 360/PS3 version]]></title><link>http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/</guid><comments>http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3001_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>
Though still presented under a working title, <em>Ninja Gaiden 3: Razor's Edge</em> is one of the first third-party games to be announced for Nintendo's upcoming <a href="http://www.joystiq.com/tag/@wii-u">Wii U</a> console. Fumihiko Yasuda, lead on <em>Ninja Gaiden 3</em>, told Joystiq that <em>Razor's Edge</em> would be based on next year's Xbox 360 and PlayStation 3 versions, but would offer some changes beyond the addition of a subtitle.<br />
<br />
"Ninja Gaiden 3 for PS3 and 360 is the base of the Wii U version," Yasuda said during an E3 meeting. "Of course, we understood that we would need to implement a particular gameplay experience with Wii U, so we are studying what we can do with that console. We're thinking of different modes and different combat action -- something different."<br />
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While Team Ninja attempts to figure out the best, ultra-violent uses for Nintendo's controller-screen hybrid, it remains in the planning stages for a 3DS <em>Ninja Gaiden</em> game (announced at E3 2010). As it's so early in development, Yasuda could only suggest that it "may not be a sequel to <em><a href="http://www.joystiq.com/tag/ninja-gaiden-dragon-sword">Dragon Sword</a>."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/">Wii U's Ninja Gaiden 3 based on 360/PS3 version</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jun 2011 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19961720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2011</category><category>fumihiko-yasuda</category><category>microsoft</category><category>ninja-gaiden-3</category><category>ninja-gaiden-3-razors-edge</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 08 Jun 2011 13:20:00 EST</pubDate></item></channel></rss>