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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony posts FY 2010 earnings, singles out profits in PlayStation business]]></title><link>http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/</guid><comments>http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/sony-fiscal-2010.jpg" vspace="4" /></a></div>
<div style="text-align: left; ">
	Following <a href="http://www.joystiq.com/2011/05/23/psn-breach-and-restoration-to-cost-171m-sony-estimates/">Monday's revised forecast</a> - in which Sony warned of a $3.2 billion loss - the recently besieged company has issued its report for the 2010 fiscal year ended March 31. While things at Sony proper might not be entirely rosy, the good news for gamers is that the company's Networked Products and Services division, home of the PlayStation brand, drove operating income "due principally to the contribution of the game business." The <a href="http://www.joystiq.com/2011/05/23/psn-breach-and-restoration-to-cost-171m-sony-estimates/">roughly $171 million cost</a> of the PSN outage occurred after the end of the fiscal year and therefore isn't reflected in these numbers.</div>
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So what specifically is responsible for the massive change in operating income, from a &yen;83.3 billion loss last year to &yen;35.6 billion in income this year? For the singled-out games business, it was thanks to "significant cost reductions of PlayStation 3 hardware and higher unit sales of PS3 software." You can check out the overall sales numbers in that handy slide above.<br />
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While operating income was up, overall sales in the Networked Products and Services division were largely flat, dipping 1.2% year over year. Looking at the hardware sales numbers, the PS3 sold 14.3 million units versus 13 million last year; the PSP sold 8 million versus 9.9 million last year; and the aging PS2 still managed to hit 6.4 million units versus 7.3 million last year. Forecasts for 2011 have the PS3 ticking up slightly while the PSP and PS2 continue to flag. Not mentioned here though: NGP, which should certainly help the PlayStation family move that needle.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/">Sony posts FY 2010 earnings, singles out profits in PlayStation business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 May 2011 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19950824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/26/sony-posts-fy-2010-earnings-singles-out-profits-in-playstation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>earnings</category><category>financial</category><category>fy-2010</category><category>playstation</category><category>ps3</category><category>PSN</category><category>psp</category><category>q4</category><category>sony</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 26 May 2011 13:40:00 EST</pubDate></item><item><title><![CDATA[Capcom profits soar with help from record AAA game sales]]></title><link>http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/</guid><comments>http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dr2day02530w050611.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Good ol' video games came through for Capcom over the twelve months ending March 31, 2011. The company reported "a history-making milestone" of five million-seller titles in the period, with <a href="http://www.joystiq.com/game/Monster-Hunter-Portable-3rd"><em>Monster Hunter Freedom 3 </em></a>(4.6 million units shipped) leading the pack. Additionally, <em>Dead Rising 2</em> (2.2M units), <em>Marvel vs. Capcom 3</em> (2M units), <em>Super Street Fighter IV</em> (1.6M units) and <em>Lost Planet 2</em> (1.5M units) racked up high shipment numbers, and each surpassed the million-mark in pure sales.<br />
<br />
In all, net sales in Capcom's "Consumer Online Games" division increased 60.8 percent over the previous fiscal year to &yen;70.3 billion (about $873 million). But the sales success of so-called "major titles" wasn't the only contributing factor in Capcom's record bottom line for a fiscal year, which showed a net income increase of 257.6 percent over the previous year to &yen;7.75 billion -- roughly $96.3 million in profit!<br />
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Despite reported losses of &yen;1.45 billion due to restructuring and another &yen;105 million filed under "disaster" -- the Great East Japan Earthquake knocked out ten of Capcom's arcades -- all of the company's business units recorded operating income gains for the year. Notably, the "Mobile Contents" division enjoyed some highlights, with downloads of <em>The Smurfs' Village</em> Facebook game exceeding expectations "by far" and the Japan-only iPhone version of <a href="http://www.joystiq.com/game/ghost-trick-phantom-detective"><em>Ghost Trick</em></a> faring "well."<br />
<br />
Capcom tempered its jubilation, however, noting that the forecast for the current fiscal year (ending March 31, 2012) calls for "lower sales and earnings." The company anticipates "immeasurable economic losses" in Japan due to the earthquake and its aftermath, as well as a "downturn in consumer confidence" in the game industry at large -- not to mention Capcom's weaker offering of AAA titles this year. <em>Dead Rising 2</em> ... <em><a href="http://www.joystiq.com/2011/04/12/dead-rising-2-off-the-record-puts-frank-west-in-chuck-greenes/">again?</a></em><br />
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"We will focus more than ever before on our global operations as the environment surrounding the industry rapidly changes," Capcom said, observing that "the rise of social games [is] fueling the growth of new competitors in the industry."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/">Capcom profits soar with help from record AAA game sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 May 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19933668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/06/capcom-profits-soar-with-help-from-record-aaa-game-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dead-rising-2</category><category>earnings</category><category>financial</category><category>fy-2010</category><category>lost-planet-2</category><category>marvel-vs-capcom-3</category><category>microsoft</category><category>mobile</category><category>monster-hunter-freedom-3</category><category>playstation</category><category>ps3</category><category>psp</category><category>q4</category><category>sales</category><category>sony</category><category>super-street-fighter-iv</category><category>the-smurfs-village</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 06 May 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Gamestop sees 'all-time high' sales of $9.47B for fiscal 2010]]></title><link>http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/</guid><comments>http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamestopmoneybin530.jpg" vspace="4" /></a></div>
<a href="http://joystiq.com/tag/gamestop">GameStop</a> is gonna need a bigger moneybin, as the company reported "all-time high" sales of $9.47 billion for the 2010 fiscal year (ending January 29, 2011), with a record net profit of $408 million. During the fourth quarter, the company also saw a 4.8 percent increase in sales to $3.69 billion, with a 10 percent increase in net earnings to $237.8 million.<br />
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During the GameStop investors call, executives stated they would use information on customer purchases extracted from from the PowerUp Rewards program to help determine the 200 locations that will be shut down over the next year due to overlap. It's not all bad news: that same information will be used to open 200 stores "focusing on underserviced markets." GameStop also plans to "pursue opportunistic growth internationally."<br />
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The biggest sign that GameStop is <a href="http://www.joystiq.com/2010/10/31/gamestop-details-digital-distribution-storefront-xbla-games-co/">doing its best</a> to <a href="http://www.joystiq.com/2010/08/24/gamestop-reveals-its-store-of-the-future-pre-order-it-now-for/">prepare for the inevitable</a> was the 61 percent increase in "console and PC digital offerings," which brought in $290 million during the year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/">Gamestop sees 'all-time high' sales of $9.47B for fiscal 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Mar 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19890690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/24/gamestop-sees-all-time-high-sales-of-9-47b-for-fiscal-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fy-2010</category><category>GameStop</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Q4</category><category>q4-2010</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 24 Mar 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Activision reports fiscal 2010 earnings, digital sales up 20%]]></title><link>http://www.joystiq.com/2011/02/09/activision-reports-fiscal-2010-earnings-digital-sales-up-20/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/09/activision-reports-fiscal-2010-earnings-digital-sales-up-20/</guid><comments>http://www.joystiq.com/2011/02/09/activision-reports-fiscal-2010-earnings-digital-sales-up-20/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/09/activision-reports-q4-2010-earnings-digital-sales-up-20/"><img border="0" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/activision.logo.020911-530px-1297287376.jpg" alt="" /></a></div>
Publishing giant Activision Blizzard has dropped some hard numbers regarding its business performance for its fiscal 2010 year, which ended December 31. The company <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=548900">reports</a> net revenue for the year reached $4.45 billion, up from $4.28 billion in 2009. (Though revenue recorded in the fourth quarter alone was just $1.43 billion, down from $1.56 billion during the same period the year before.)<br />
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The standout news is that $1.5 billion of annual revenue came from digital sales, which the company says are up 20 percent over  2009 -- and up 40 percent in Q4 alone. According to the report, digital-based revenue was "driven by increased sales of Activision Publishing's <em>Call of Duty</em> map packs and value-added services for Blizzard Entertainment's <em>World of Warcraft</em>," which CEO Bobby Kotick attributed in part to "significantly enhanced user activity and engagement for our expanding online communities."<br />
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<a href="http://www.joystiq.com/2011/02/09/black-ops-first-strike-ps3-date/">Selling 1.4 million copies</a> of the first <em>Black Ops</em> map pack on a <em>single platform</em> within 24 hours of its release is certainly what we'd call "user activity."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/09/activision-reports-fiscal-2010-earnings-digital-sales-up-20/">Activision reports fiscal 2010 earnings, digital sales up 20%</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/09/activision-reports-fiscal-2010-earnings-digital-sales-up-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19837388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/09/activision-reports-fiscal-2010-earnings-digital-sales-up-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Activision-Blizzard</category><category>Call-of-Duty-Black-Ops</category><category>earnings</category><category>financial</category><category>fy-2010</category><category>q4</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 09 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony posts strong Q3 profits (+135%!) in PlayStation group]]></title><link>http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/</guid><comments>http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/"><img border="1" hspace="4" vspace="4" width="530" height="375" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sony-q3-slide.jpg" /></a></div>
Despite a small 6% dip in quarterly sales year-over-year, "due to a decrease in sales in the game business resulting primarily from unfavorable foreign exchange rates," Sony's Networked Products &amp; Services group, which houses its PlayStation brand, posted an impressive &yen;45.7 billion (rougly $564 million) in profits for the third quarter period, ended December 31, an impressive 135% boost over the prior-year period. "The game business benefited from significant cost reductions of PlayStation 3 ("PS3") hardware and higher unit sales of PS3 software," the earnings report reads. <br />
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Though quarterly sales of both the PlayStation 3 and PSP lagged year-over-year, Sony is forecasting 15 million PS3 consoles sold for the fiscal year, compared to 13 million for the year prior. Coupled with the aforementioned "cost reductions" and significant bumps in PlayStation 3 software sales, things are looking up in PS3-land. Over in PSP and PS2 land, things aren't so bright. The PSP, <a href="http://www.joystiq.com/tag/ngp">recently stricken by hardware obsolescence</a>, is forecasted to sell eight million units for the year, versus nearly ten million last year, while the PS2 is on track to rack up six million in sales, compared to over seven million last year. <br />
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Toss in some profitability on the PSN front - <a href="http://www.joystiq.com/2010/12/24/sonys-hirai-playstation-network-not-yet-profitable/">Sony's working on it</a> - and fiscal 2011 is looking bright for Sony. <br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/">Sony posts strong Q3 profits (+135%!) in PlayStation group</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Feb 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19827029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/03/sony-posts-strong-q3-profits-135-in-playstation-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FY-2010</category><category>playstation</category><category>ps3</category><category>psp</category><category>Q3</category><category>Sony</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 03 Feb 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Monster Hunter again captures 'center stage' in Capcom 9-month fiscal report]]></title><link>http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/</guid><comments>http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/now-playing-monster-hunter.jpg" /></a></div>
At this time <a href="http://www.joystiq.com/2010/02/01/capcom-q3-2009-financials-reveal-monster-sales-of-monster-hunter/">last year</a>, Capcom was thanking <em>Monster Hunter Tri</em> for helping the company boost its 2009 year-end financial results. Today, Capcom heralded the <a href="http://www.joystiq.com/2011/01/05/monster-hunter-portable-3rd-on-track-to-be-capcom-top-seller/"><em>monstrous</em> shipments</a> of <em>Monster Hunter Freedom 3</em> that closed out 2010 and propelled the publisher's profits up nearly 300 percent in a nine-month period. During the first three quarters of its current fiscal year (which ends March 31, 2011), Capcom netted &yen;6.836 billion (nearly $84 million) in profit -- up from just &yen;1.731 the same period the year before. Sales of "Consumer Online Games" (what we call "video games," excluding mobile content) were the driving force, totaling &yen;54.057 billion ($663.6 million) -- a bit more than 76 percent of total sales for the business, which includes arcade and amusement ("slot machine") operations.<br />
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Joining <em>Monster Hunter Freedom 3 </em>(currently only available in Japan), Capcom <a href="http://www.capcom.co.jp/ir/english/news/html/e110202b.html">noted</a> three additional "million-sellers" in the nine-month period (April-December 2010): <a href="http://www.joystiq.com/game/dead-rising-2"><em>Dead Rising 2</em></a> (with more than 2 million units shipped); <a href="http://www.joystiq.com/game/super-street-fighter-iv"><em>Super Street Fighter IV</em></a> (1.6 million units shipped "mainly to Europe and the United States"); and <em><a href="http://www.joystiq.com/game/lost-planet-2">Lost Planet 2</a></em> (1.5 million <em>sold --</em> "though the figure was less than [the] projected shipment").<br />
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During the period, Capcom also worked on "rebuilding the development departments comprising our core competence" in an effort to shift greater resources to its mobile operations, with specific focus on social gaming. Sales of "Mobile Contents" for the three quarters amounted to a modest &yen;2.383 billion ($29.25 million), led by a <a href="http://www.joystiq.com/tag/capcom,@iphone">bevy</a> of iPhone releases and some "positive surprises," including the popularity of <em>The Smurfs' Village </em>on Facebook. And Capcom hasn't even accounted for all the <a href="http://www.joystiq.com/game/maxplosion"><em>MaXplosion</em> press</a> in January yet!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/">Monster Hunter again captures 'center stage' in Capcom 9-month fiscal report</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Feb 2011 11:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19825226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/02/monster-hunter-again-captures-center-stage-in-capcom-9-month-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>capcom-mobile</category><category>dead-rising-2</category><category>earnings</category><category>facebook</category><category>financial</category><category>fy-2010</category><category>lost-planet-2</category><category>microsoft</category><category>million-sellers</category><category>mobile</category><category>monster-hunter-freedom-3</category><category>monster-hunter-portable-3rd</category><category>playstation</category><category>ps3</category><category>psp</category><category>q3</category><category>sales</category><category>sony</category><category>super-street-fighter-iv</category><category>the-smurfs-village</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 02 Feb 2011 11:49:00 EST</pubDate></item><item><title><![CDATA[Mama Mia! Majesco cooks up $2.1 million fiscal-year loss]]></title><link>http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/</guid><comments>http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/cookingmamasad530.jpg" /></a></div>
Majesco Entertainment ended its last fiscal year (on October 31, 2010) with a $2.1 million loss -- which is better than the $6.6 million it <a href="http://www.joystiq.com/2010/01/14/majesco-reports-6-6-million-loss-for-2009/">flamb&eacute;ed</a> the previous fiscal year. The <a href="http://www.joystiq.com/2010/08/02/majescos-cfo-gets-out-of-the-kitchen/">financially troubled</a> publisher is pinning its hopes in the new fiscal year (which began Nov. 1) on <em>Crafting Mama</em>, <em>Babysitting Mama</em> and <em>Zumba Fitness</em>, which has already sold a half-million units since its mid-November release. Majesco has also planted one of those money-growing trees: a Facebook game, <a href="http://www.joystiq.com/2011/01/13/cooking-mama-franchise-stirs-up-facebook-with-friends-cafe/"><em>Friends Cafe</em></a>.<br />
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With its focus on mass-market appeal, Majesco could well bake up some profits this fiscal year. We'll keep watch over its shoulder, though, mindful to leave a clear path to the fire extinguisher in case the money continues to burn.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/">Mama Mia! Majesco cooks up $2.1 million fiscal-year loss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jan 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19807465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/20/mama-mia-majesco-cooks-up-2-1-million-fiscal-year-loss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>babysitting-mama</category><category>crafting-mama</category><category>ds</category><category>earnings</category><category>financials</category><category>friends-cafe</category><category>fy-2010</category><category>Majesco</category><category>Majesco-Entertainment</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>q4</category><category>wii</category><category>xbox</category><category>zumba-fitness</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 20 Jan 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[Take-Two records $1.16 billion in revenue over last fiscal year, regains profitability]]></title><link>http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/</guid><comments>http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rdr71510.jpg" /></a></div>
Take-Two Interactive, publisher of this year's <em><a href="http://www.joystiq.com/game/red-dead-redemption">Red Dead Redemption</a></em> and <em><a href="http://www.joystiq.com/game/civilization-v">Civilization V</a></em>, among others, today announced net revenue earnings of $1.16 billion for the 12 months ending October 31, 2010, a 65-percent growth over the previous fiscal year's revenues. In all, after operating expenses and taxes, Take-Two earned $42.6 million in profit for the year -- quite a turnaround from the $140.5 million <em>hole</em> (read: net loss) it dug itself last fiscal year. <a href="http://www.joystiq.com/2010/12/06/game-industry-a-lot-healthier-than-what-npd-has-indicated-thq/">Software sales slump</a>, what now?<br />
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In its fourth quarter alone (August-October), Take-Two brought in $373.7 million in revenue, roughly 32 percent more than in the same period in 2009, working out to $53.8 million in income for the close-out quarter. "We have achieved our goal of profitability in a year without a new release of <em>Grand Theft Auto</em>," boasted <a href="http://www.joystiq.com/2010/10/29/take-two-ceo-feder-quitting-to-travel-asia-zelnick-to-ceo/">soon to be ex-CEO</a> Ben Feder, citing <em>Red Dead Redemption</em> and <em>NBA 2K11</em>, "as well as strong sales of catalog titles and digitally-delivered content," as key to the publisher's <a href="http://www.joystiq.com/2010/12/16/red-dead-redemption-shipments-hit-nearly-8-million-units/">success</a>.<br />
<br />
Take-Two is currently in the midst of a five-month "transition period," having changed its fiscal calendar to now begin April 1 (instead of Nov. 1). Chairman Strauss Zelnick said the company will be focused on "newer areas of the interactive entertainment business, such as digitally-delivered content and the expanding Asian and Latin American markets" through the end of 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/">Take-Two records $1.16 billion in revenue over last fiscal year, regains profitability</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Dec 2010 17:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19766671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/16/take-two-records-1-16-billion-in-revenue-over-last-fiscal-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-feder</category><category>earnings</category><category>fy-2010</category><category>nba-2k11</category><category>q4</category><category>Red-Dead-Redemption</category><category>strauss-zelnick</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 16 Dec 2010 17:01:00 EST</pubDate></item><item><title><![CDATA[GameStop enjoyed sales of $1.9B in Q3; Kinect, Move in 'very short supply']]></title><link>http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/</guid><comments>http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamestopmoneybin530-1.jpg" alt="" /></a></div>
GameStop's money bin kept on filling up in the <a href="http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1498235&amp;highlight=">third quarter</a> of its fiscal year, with the company reporting $1.9 billion in sales, up 3.5 percent from the same period last year. The company saw a profit of $54.7 million, up 4.8 percent from the $52.2 million from Q3 of last year.<br />
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The top five selling games for the retailer during the period, ending October 30, 2010, were<i> <a href="http://www.joystiq.com/2010/09/15/halo-reach-grabs-200-million-day-one/">Halo: Reach</a>, <a href="http://www.joystiq.com/game/madden-nfl-11">Madden NFL 2011</a></i>, <i><a href="http://joystiq.com/game/fallout-new-vegas">Fallout: New Vegas</a></i>, <i><a href="http://www.joystiq.com/game/nba-2k11">NBA 2K11</a></i> and <i><a href="http://www.joystiq.com/game/medal-of-honor-2010">Medal of Honor</a></i>. <br />
<br />
<a href="http://gamasutra.com/view/news/31616/GameStop_Kinect_Move_In_Very_Short_Supply_WiiLike_Launch_Environment.php">Gamasutra</a> reports that during an investor call earlier today, company president Tony Bartel noted there is strong demand for both Sony's <a href="http://www.joystiq.com/tag/Move/">Move</a> and Microsoft's <a href="http://www.joystiq.com/tag/Kinect/">Kinect</a>. The company is "excited" to see that the peripherals are currently in "very short supply" and that they are bringing in an "expanded audience." Company execs believe the two items are comparable to the Wii in terms of bringing a different set of customers to stores.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/">GameStop enjoyed sales of $1.9B in Q3; Kinect, Move in 'very short supply'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Nov 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19724502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/19/gamestop-enjoyed-sales-of-1-9b-in-q3-kinect-move-in-very-sho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>earnings</category><category>financials</category><category>fy-2010</category><category>GameStop</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q3</category><category>q3-2010</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 19 Nov 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive likely to invest less in console games following $234M loss]]></title><link>http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/</guid><comments>http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/toystory530w111210.jpg" /></a></div>
Losing $234 million over the course of 12 months is pretty <em>unimaginable</em> to most individuals. For Disney, it's not such a big deal, especially when that loss is recorded by just one of its six company divisions -- the other five all profited over the last fiscal year (ending October 2, 2010), including its Media Networks, which pulled in more than $5 <em>billion</em> in operating income (profit excluding interest payments and income taxes). Unfortunately for gamers, that one <em>bad</em> division was Interactive Media. Uh-oh.<br />
<br />
"On one side we've got a collection of games businesses," Disney CEO Bob Iger explained of the Interactive Media division to investors during a call this week, "and the other side we have a collection of largely dot-com businesses." For both the fourth quarter and entire fiscal year, Interactive's revenues actually increased marginally over the previous year's earnings, and "operating results" were "improved" (meaning: the division lost less money -- perhaps <em>unimaginably</em> -- in fiscal 2010 than in the previous fiscal year). Still, when you end up $234 million in the hole, something's gotta change. A new <em>Toy Story</em> game (the division's big breadwinner for the year) can't be released <em>every</em> year, after all.<br />
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Reflecting on a "pretty big shift" in the games industry, in which "everything from mobile apps to social networking games" has become a player, Iger said of Interactive, "It's our goal not only to be profitable, but obviously to get there by shifting our investment and reducing our investment, too." You know what that means: "We probably will end up investing less on the console side than we have because of the shift we're seeing in consumption [...] Consumers are obviously spending time playing games -- from casual games online to mobile apps to social networking to console -- and we felt all along that we need to be where the consumer are [...] we want to be there." <a href="http://www.joystiq.com/2010/07/27/disney-acquires-social-game-dev-playdom-for-563-2m/">No doubt</a>.<br />
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Quick -- everybody go buy <a href="http://www.joystiq.com/game/splitsecond/"><em>Split/Second</em></a> before it's too late! Like, <a href="http://www.joystiq.com/2010/07/02/npd-on-the-red-dead-alan-wake-and-split-second-retail-showdown/">for real</a> this time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/">Disney Interactive likely to invest less in console games following $234M loss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Nov 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19715122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/12/disney-interactive-fiscal-year-2010-earnings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bob-iger</category><category>disney-interactive</category><category>earnings</category><category>financial</category><category>full-year</category><category>fy-2010</category><category>john-pleasants</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playdom</category><category>playstation</category><category>ps3</category><category>q4</category><category>social-games</category><category>Toy-Story-3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 12 Nov 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard posts better-than-expected Q3 results: $51m in profits on $745m in revenue]]></title><link>http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/</guid><comments>http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/"><img width="530" height="298" vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/actiblizlogo530pxheaderimg.jpg" /></a></div>
Thanks to "strong performance" from industry staples like Activision Publishing's <em>Call of Duty</em> franchise and Blizzard Entertainment's perennial MMO <em>World of Warcraft</em> and a stellar launch for Blizz's long-anticipated sequel <em><a href="http://www.joystiq.com/game/starcraft-ii-wings-of-liberty">StarCraft 2: Wings of Liberty</a></em>, Activision Blizzard exceeded its prior third-quarter outlook of $600 million with net revenues of $745 million in the period ending September 30, 2010. Compare that to net revenues of $703 million for the same period last year. It also reported profits of $51 million for the quarter versus $15 million for the same period last year. <br />
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"For the third quarter, we exceeded our net revenues and earnings per share outlook and delivered strong year-over-year growth," Activision Blizzard CEO Bobby Kotick explained. "Activision Publishing is about to introduce what is likely to be the biggest entertainment launch of the year with <em>Call of Duty: Black Ops</em>, followed by Blizzard Entertainment's <em>World of Warcraft: Cataclysm</em>, which we believe will deliver an incredible breadth of new content to the world's largest massively multiplayer online role playing game community." That's another way of saying, "If you think these Q3 numbers are great, wait until you see next quarter!"<br />
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And with Q4 capping off Activision Blizzard's fiscal (and calendar) year, Kotick notes that things are looking better than ever for ol' Actiblizzard. "As a result of our over-performance, we are raising our calendar year 2010 net revenue and earnings outlook. We expect to deliver the most profitable year in our history with record operating margins." Specifically the publishing giant is raising its outlook for net revenues from $4.18 billion to $4.28 billion - shareholders should like the sound of that. Gamers will just enjoy <em>Black Ops</em> and <em>Cataclysm</em>. And gamers who are also shareholders can use some of that money to pay for the games you just bought. Investing!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/">Activision Blizzard posts better-than-expected Q3 results: $51m in profits on $745m in revenue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Nov 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19703750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/04/activision-blizzard-posts-better-than-expected-q3-results-51m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>earnings</category><category>FY-2010</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q3</category><category>Starcraft-2</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 04 Nov 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Sony sees modest PS3 growth, dramatic decline in PSP sales in Q2 versus last year]]></title><link>http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/</guid><comments>http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/sony.earnings.q2fy2010-530px.png" /></a></div>
Sony Corporation has <a href="http://www.sony.net/SonyInfo/IR/financial/fr/viewer/10q2/">released</a> its earnings report for the second quarter of its 2010 fiscal year, and among the highlights is the performance of its Networked Products &amp; Services division, which is composed of PlayStation and its PC offerings. Always a strong component of the company, the division once again showed growth, bringing in &yen;369 billion ($4.6 billion) in revenue, up five percent from the &yen;352 billion ($4.3 billion) earned in the same period last year.<br />
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Looking at hardware sales, PS3 shipments rose slightly over Q2 of FY 2009, totaling 3.5 million units versus 3.2 million the year before, a change of 9.3 percent. In its report, Sony cites "strong performance of PS3 significant hardware cost reductions and higher sales," elsewhere briefly mentioning that sales "benefited from the introduction of PlayStation Move in the current quarter." PS3 software sales were up 10 million units for the quarter, or 40 percent, totaling 35 million units versus 25 million for Q2 FY 2009.<br />
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Yesterday, Microsoft <a href="http://www.joystiq.com/2010/10/28/microsoft-announces-record-q1-revenue-thanks-xbox-360-consoles/">announced</a> that shipments of Xbox 360 for the first  quarter of its 2011 fiscal year had grown by 25 percent over the same  time last year. While it may seem like 360 is pummeling PS3, it's  important to note that Sony's console hasn't seen a hardware refresh  since the PS3 slim's introduction last year; the Xbox 360 S launched just prior to Microsoft's Q1 FY 2011.<br />
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The picture Sony's earnings report paints for the PSP is anything but encouraging. Sales of the handheld dropped to 1.2 million units for the quarter, down from 3 million during the same period in FY 2009, a decrease of 50 percent. PSP software sales were down -- albeit far less dramatically -- 15 percent, with 11 million units sold during the quarter compared to 13 million the previous year. Despite the handheld's lower performance this year versus last, Sony is only projecting a 20 percent overall drop in sales for the year, projecting sales of eight million units versus the 10 million in FY 2009. Still, if signs of a new platform in the <a href="http://www.joystiq.com/tag/playstation-phone">PlayStation Phone</a> weren't enough to signal the end of PSP's era, these numbers only make it clearer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/">Sony sees modest PS3 growth, dramatic decline in PSP sales in Q2 versus last year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Oct 2010 03:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19694514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/29/sony-sees-modest-ps3-growth-dramatic-decline-in-psp-sales-in-q2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>earnings</category><category>financial</category><category>fy-2010</category><category>playstation</category><category>ps3</category><category>psp</category><category>q2</category><category>q2-2010</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 29 Oct 2010 03:12:00 EST</pubDate></item><item><title><![CDATA[Capcom first-half FY 2010 finds sales up, profits down]]></title><link>http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down/</guid><comments>http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down-and-takeu/"><img width="530" vspace="0" hspace="0" height="298" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/lostplanet2substantial5302.jpg" /><br />
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Capcom is gettin' by, as the publisher announced that sales were up 4.7 percent, with net profit down 39.9 percent, during the first half of fiscal year 2010, ending March 31, 2011. The publisher also announced that <a href="http://www.joystiq.com/tag/jun-takeuchi">Jun Takeuchi</a> can now add "Corporate Officer" to his already outrageous title of "Deputy Head of Consumer Games R&amp;D Division and General Manager of R&amp;D Production Department." Think that title sounds serious in English? Check it out in Japanese: 執 行 役 員CS開発副統括 兼 制作部長.<br />
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Net sales reached &yen;40.7 billion ($501M) during the six-month period ending September 30, 2010, thanks to the release of <em>Dead Rising 2</em> and continued sales of <em>Super Street Fighter IV</em>. The publisher also stated that <em>Sengoku BASARA: Samurai Heroes</em> and <em>Monster Hunter</em> spin-off <em>Monhan Nikki Pokapoka Airu Mura </em>shipped over 500 thousands units apiece. These titles helped push that 4.7% increase in sales over the same period last year. Overall, Capcom states sales were stagnant due to the <a href="http://www.joystiq.com/2010/06/28/dead-rising-2-release-date-a-shambles-delayed-to-sept-28/">late release</a> of <em>Dead Rising 2</em> and the "<a href="http://www.joystiq.com/2010/10/04/capcom-reduces-fiscal-forecast-due-to-lost-planet-2-shortfall/">substantial underperformance</a>" of <a href="http://www.joystiq.com/game/lost-planet-2"><em>Lost Planet 2</em></a>.<br />
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Due to the sales issues, net profit for the first half was &yen;1.7 billion ($22 million, down 39.9%). The company forecasts it'll end the fiscal year next March with sales of &yen;91 billion ($1.1 billion) and a net income of &yen;6.5 billion ($80 million).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down/">Capcom first-half FY 2010 finds sales up, profits down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Oct 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19693267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/28/capcom-first-half-fy-2010-finds-sales-up-profits-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Business</category><category>Capcom</category><category>dead-rising-2</category><category>Financials</category><category>fy-2010</category><category>Lost-Planet-2</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>q2</category><category>sony</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 28 Oct 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Demon's Souls shifts Atlus to black profit tendency]]></title><link>http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/</guid><comments>http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/"><img width="530" vspace="0" hspace="0" height="296" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/demonsbackinblack.jpg" /></a></div>
Index Holdings, parent company of <a href="http://joystiq.com/tag/atlus">Atlus</a>, has released its <a href="http://www.index-hd.com/ir_news/uploads/140120101019036585.pdf">financial results</a> (PDF) for its fiscal 2010, which ended August 31. Things are looking rosy for Atlus USA, thanks largely to the dark and depressing <a href="http://joystiq.com/game/demons-souls"><em>Demon's Souls</em></a>, which the company points to as a major factor in raising profits. Index Holdings reported that Atlus USA made &yen;3.299 billion ($40.7 million) in sales for the year, up from &yen;2.732 billion ($33.6 million) in 2009. More importantly, the company posted an operating income of &yen;407 million ($5 million), which compares very favorably to last year's <em>loss</em> of &yen;104 million ($1.2 million).<br />
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Hey Atlus, how about we celebrate by shifting <em>Demon's Souls</em> to white tendency for a little while? Please?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/">Demon's Souls shifts Atlus to black profit tendency</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19683734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/21/demons-souls-shifts-atlus-to-black-profit-tendency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>business</category><category>Demons-Souls</category><category>earnings</category><category>financial</category><category>fy-2010</category><category>index-holdings</category><category>playstation</category><category>ps3</category><category>sales</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 21 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA['Get Fit with Mel B' among highlights in shaky SouthPeak financial report]]></title><link>http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/</guid><comments>http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/get-fit-mel-b-box-350h.jpg" /></a></div>
When <em>Get Fit with Mel B</em> is name-dropped no less than three times in your <a href="http://www.investorcalendar.com/IC/GenRelease.asp?ID=162100">annual fiscal year report</a> as a <em>positive</em> indicator, it tends to raise a red flag. SouthPeak Interactive today shared the financial results of its fiscal 2010 year (July 2009 - June 2010) and did its best to paint an optimistic picture for the current fiscal year. But even fervor over a Spice Girl comeback "this fall" (a firm release date has yet to be locked down) couldn't cover up the bottom line: SouthPeak recorded a net loss of $5.8 million last fiscal year. At least the company has "improved" upon fiscal 2009's $13.3 million loss ... Anybody?<br />
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Other highlights from fiscal 2010 include an increase in total units sold to 2.6 million from 2.4 million in fiscal 2009; and the release of 29 titles compared to 18 in fiscal 2009. Read that again -- it seems two "highlights" <em>can</em> combine to form a low point: Average unit sales per title fell from 133.33K in fiscal 2009 to 89.66K last fiscal year.<br />
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"While fiscal 2010 was a challenging year, we made critical improvements to our infrastructure and carefully controlled our costs to better align our operations with our revenue stream," SouthPeak CEO Melanie Mroz said in a conference call today. "Fiscal 2011 will be a continuation of controlled expense and a carefully managed title release schedule. Our focus remains on increasing sales with new titles that address gaming in a way that separates us from our competition."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/">'Get Fit with Mel B' among highlights in shaky SouthPeak financial report</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Oct 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19673099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/13/southpeak-fiscal-2010-financial-results/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deep-silver</category><category>ds</category><category>earnings</category><category>financial</category><category>financials</category><category>fy-2010</category><category>get-fit-with-mel-b</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>southpeak</category><category>southpeak-games</category><category>southpeak-interactive</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 13 Oct 2010 21:40:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption pushes Take-Two Q3 revenue up to $354.1 million]]></title><link>http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/</guid><comments>http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/rdr71510.jpg" /></a></div>
Take-Two has reported that net revenue for its third fiscal quarter, which ended July 31, 2010, reached $354.1 million -- an increase of $259.2 million over the same period last year. The company attributed the rise primarily to Rockstar's <em><a href="http://www.joystiq.com/game/red-dead-redemption">Red Dead Redemption</a></em>, which has shipped more than 6.9 million units life-to-date. And while several older games, including<em> Grand Theft Auto: Episodes from Liberty City</em>, <em>NBA 2K10</em> and <em>Borderlands</em>, contributed to overall sales at retail, Take-Two highlighted digitally distributed content as a "meaningful component" of this quarter's outcome.<br />
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Operating income for the quarter landed at $12.4 million, a big turnaround compared to the $58.3 million loss suffered in the same quarter during 2009, and a minor dip from <a href="http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/">Q2 2010</a>'s $16.9 million. Take-Two's fourth quarter won't benefit from <em>Red Dead</em>'s landing impact, but the company already has an extensive <a href="http://www.joystiq.com/2010/08/27/red-dead-redemption-liars-and-cheats-dlc-coming-sept-21/">lineup</a> of DLC planned for the coming months.<br />
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<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/">Red Dead Redemption pushes Take-Two Q3 revenue up to $354.1 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-pushes-take-two-q3-revenue-up-to-354-1-mill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>financial</category><category>fiscal-q3-2010</category><category>fy-2010</category><category>q3</category><category>Red-Dead-Redemption</category><category>sales</category><category>take-two</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 02 Sep 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Activision Q2 revenues down, earnings up]]></title><link>http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/</guid><comments>http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/"><img width="530" vspace="0" hspace="0" height="190" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/actiprofits.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/Activision/">Activision</a> has released its <a href="http://investor.activision.com/secfiling.cfm?filingID=1104659-10-42394">financial results</a> for the second quarter of 2010, reporting revenues of $967 million. That's down from $1,038 million reported during the same period last year. Net income is up, however, with the company reporting earnings of $219 million, a 12 percent increase over last year's $195 million. Before you get too confused, know that costs were down dramatically, dropping from $820 million in Q2 2009 to $667 million this year, which led to the increased income.<br />
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The driver behind Activision's results, according to CEO Bobby Kotick, was "strong consumer response" to the company's workhorse brands, <a href="http://joystiq.com/game/world-of-warcraft"><em>World of Warcraft</em></a> and <em>Call of Duty</em>. The report also mentions that Activision's digital sales "exceeded retail sales for the first time," having grown more than 20 percent year over year. Somehow, <a href="http://www.joystiq.com/2010/08/03/call-of-duty-map-packs-enlist-20-million/">we're not terribly surprised</a>.<br />
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Looking forward, Kotick pointed to <a href="http://www.joystiq.com/game/starcraft-ii-wings-of-liberty"><em>StarCraft 2</em></a>, <a href="http://joystiq.com/game/call-of-duty-black-ops"><em>Call of Duty: Black Ops</em></a> and the <em>World of Warcraft</em> expansion <em>Cataclysm </em>as potential bright spots for the rest of the year. Specifically, Kotick noted that <em>Black Ops</em> pre-orders are already outpacing the number of <em>Modern Warfare 2</em> pre-orders at this time last year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/">Activision Q2 revenues down, earnings up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19582997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/05/activision-q2-revenues-down-earnings-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Blizzard</category><category>Call-of-Duty</category><category>financial</category><category>fy-2010</category><category>Modern-Warfare-2</category><category>q2-2010</category><category>StarCraft-2</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 05 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Gameloft Q2 sales up 15% (thanks, Apple!)]]></title><link>http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/</guid><comments>http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/"><img hspace="0" height="141" border="0" width="530" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gloftmoremoney-530.jpg" alt="" /></a></div>
Reporting its second quarter financials for 2010, the <a href="http://www.joystiq.com/2010/02/03/gameloft-revenues-2009/">unassailable</a> <a href="http://joystiq.com/tag/gameloft">Gameloft</a> appears to remain unassailed. The company <a href="http://www.prnewswire.com/news-releases/gameloft-second-quarter-sales-of-eur336-million-up-15-99475914.html">reports</a> sales of &euro;33.6 million ($43.6 million) for the second quarter, a gain of nearly 15 percent over the same period last year, which saw sales of &euro;29.3 million ($38 million). Taking the first half of 2010 as a whole, sales have reached the devilish amount of &euro;6.66 million ($8.65 million), an 11 percent increase over the &euro;60.1 million ($78.1 million) earned in the first half of 2009.<br />
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Gameloft pins the increase in sales on "increased market share in traditional Java and Brew phones as well as by the massive success enjoyed by Smartphones around the world." More specifically, the company's sales in the Apple App Store increased by a staggering 113 percent. With more smartphones (and devices like the iPad) on the way, and with digital distribution becoming more popular, Gameloft expects to sustain its growth through the end of 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/">Gameloft Q2 sales up 15% (thanks, Apple!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19572322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/29/gameloft-q2-sales-up-15-thanks-apple/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financial</category><category>financials</category><category>fy-2010</category><category>Gameloft</category><category>mobile</category><category>q1</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 29 Jul 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[XBLM sales surpassed Live subscriptions as Microsoft Xbox Div. income grew in fiscal year]]></title><link>http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/</guid><comments>http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/"><img align="middle" hspace="0" height="298" border="0" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/360-logo-numbers.jpg" /></a></div>
Microsoft has <a href="http://www.microsoft.com/msft/earnings/fy10/earn_rel_q4_10.mspx">posted financial results</a> for its fiscal fourth quarter and year, which ended June 30. The Entertainment and Devices Division (EDD), of which the Xbox 360 and PC gaming business are a part of, posted revenues of $1.6 billion for the quarter, up from $1.25 billion during the same period last year. Revenue exclusive to the Xbox and PC gaming business was up to $228 million, a 30 percent increase.<br />
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EDD also posted an operating loss of $172 million, which grew for the $141 million recorded during the same quarter last year. Factors contributing to the loss included increased marketing costs, increased third-party sales on Xbox Live Marketplace and the <a href="http://www.engadget.com/2010/06/30/microsoft-kin-is-dead/">discontinuation of the KIN phone</a>.<br />
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Microsoft's full fiscal year 2010 report paints a brighter picture, with the EDD posting an operating income of $679 million, up from $108 million in fiscal 2009, an increase of <em>528 percent</em>. The increased income was due primarily to reduced operating expenses. Revenue costs also decreased $528 million, thanks largely to lower Xbox 360 production costs. Fiscal 2010 revenues were essentially flat at just over $8 billion.<br />
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Additionally, Microsoft moved 1.5 million Xbox 360 consoles during the quarter, compared to 1.2 million during the fourth quarter of fiscal 2009. In all, 10.3 million consoles were sold in fiscal 2010, down from 11.2 million the previous year. Meanwhile, Xbox Live now has 25 million members, and our cohorts at <a href="http://www.engadget.com/2010/07/22/microsoft-reports-4-5b-in-profit-a-sizable-increase-over-last/">Engadget</a> report that Xbox Live Marketplace revenue has exceeded Xbox Live subscription revenue for the first time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/">XBLM sales surpassed Live subscriptions as Microsoft Xbox Div. income grew in fiscal year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jul 2010 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19565963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/23/xblm-sales-surpassed-live-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EDD</category><category>financials</category><category>fy-2010</category><category>microsoft</category><category>pc</category><category>q4</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Jul 2010 10:35:00 EST</pubDate></item><item><title><![CDATA[Take-Two Q2 revenue up to $268M, BioShock 2 sales 'lower than expected']]></title><link>http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/</guid><comments>http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><em><a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=477523"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bioshock2main580.jpg" /></a><br />
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<em>Grand Theft Auto</em> publisher Take-Two has announced its financial results for its second fiscal quarter, which ended April 30, 2010. Net revenue of $268 million represented an increase of 54 percent over the $174.3 million recorded during the same quarter last year; a change that Take-Two attributes to sales of <em>Major League Baseball 2K10</em>, as well as the introduction of <em><a href="http://www.joystiq.com/tag/grand-theft-auto-episodes-from-liberty-city">Grand Theft Auto: Episodes from Liberty City</a></em> to PlayStation 3 and PC. <br />
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In a related investor call, Take-Two Chief Financial Officer Lainie Goldstein noted that 32 perecent of revenue was driven by the publisher's catalog titles, including <em>NBA 2K10</em> and <em>Grand Theft Auto IV</em>. And while <em><a href="http://www.joystiq.com/tag/bioshock-2">BioShock 2</a></em> contributed to the increased revenue and became a profitable endeavor, Goldstein noted that the dystopian shooter incurred "lower than expected" sales. "The title was well-received by the media and was profitable for us," she said. "However, sales slowed down sooner than we had expected."<br />
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Operating income for the quarter rose to $16.9 million (last year's second quarter represented a loss of $10.4 million), while total revenue for the company's first-half financial year totaled $431.2 million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/">Take-Two Q2 revenue up to $268M, BioShock 2 sales 'lower than expected'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jun 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19508440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/08/take-two-q2-revenue-up-to-268-million-bioshock-2-sales-low/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock-2</category><category>earnings</category><category>financial</category><category>financial-report</category><category>fy-2010</category><category>grand-theft-auto-episodes-from-liberty-city</category><category>grand-theft-auto-iv</category><category>Lainie-Goldstein</category><category>MLB-2K10</category><category>NBA-2K10</category><category>q2</category><category>sales</category><category>software</category><category>Take-Two</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 08 Jun 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption a 'surprise' hit for GameStop]]></title><link>http://www.joystiq.com/2010/05/20/red-dead-redemption-a-surprise-hit-for-gamestop/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/red-dead-redemption-a-surprise-hit-for-gamestop/</guid><comments>http://www.joystiq.com/2010/05/20/red-dead-redemption-a-surprise-hit-for-gamestop/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/reddeadhandsmains-1269718840.jpg" alt="" /></div>
During an investors call today, GameStop executive VP of Merchandise and Markerting Tony Bartel mentioned that the company's recent earnings had been boosted by a title that apparently wasn't expected to be such a powerhouse. "<a href="http://www.joystiq.com/tag/red-dead-redemption"><em>Red Dead Redemption</em></a> has been one of the very positive surprises," Bartel explained. "It probably has outperformed as large as any title has so far year-to-date." (<em>Redemption </em>was released this week, so presumably Bartel is largely referring to pre-order figures.)<br />
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As we see it, this could mean one of two things: Either <em>Red Dead Redemption</em> is doing outrageously, phenomenally well, or GameStop didn't expect a game made by Rockstar, which had a marketing budget of <em>a hojillion dollars,</em> to have much sales power. Considering the company isn't run by <em>baboons</em>, we doubt it's the latter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/red-dead-redemption-a-surprise-hit-for-gamestop/">Red Dead Redemption a 'surprise' hit for GameStop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/20/red-dead-redemption-a-surprise-hit-for-gamestop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/red-dead-redemption-a-surprise-hit-for-gamestop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fy-2010</category><category>gamestop</category><category>Microsoft</category><category>q1</category><category>red-dead-redemption</category><category>rockstar</category><category>sales</category><category>tony-bartel</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 20 May 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[New game sales up in GameStop's fiscal Q1]]></title><link>http://www.joystiq.com/2010/05/20/new-game-sales-up-in-gamestops-fiscal-q1/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/new-game-sales-up-in-gamestops-fiscal-q1/</guid><comments>http://www.joystiq.com/2010/05/20/new-game-sales-up-in-gamestops-fiscal-q1/#comments</comments><description><![CDATA[<center><a href="http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1429360&amp;highlight="><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamestoprabbit520.jpg" alt="" /></a></center>GameStop reported earnings for its fiscal first quarter (February-April). Sales are up five percent over the first quarter of 2009, to $2.08 billion. <br />
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Some of that growth is no doubt due to strong sales of new games. The retailer announced that new software sales increased 13.3 percent in the quarter -- a trend that the GameStop should be happy to see, now that EA and THQ are <a href="http://joystiq.com/tag/project-ten-dollar">taking</a> <a href="http://joystiq.com/tag/online-pass">aim</a> at the used games business. <br />
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The company identified five games in particular that drove revenue growth: <em><a href="http://joystiq.com/tag/battlefield-bad-company-2">Battlefield Bad Company 2</a></em>, <em><a href="http://joystiq.com/tag/god-of-war-3">God of War 3</a></em>, <em><a href="http://joystiq.com/tag/final-fantasy-xiii">Final Fantasy XIII</a></em>, <a href="http://joystiq.com/tag/pokemon-heart-gold"><em>Pokemon HeartGold and SoulSilver</em></a>, and <em><a href="http://joystiq.com/tag/bioshock-2">BioShock 2</a></em>. We all love buying sequels at GameStop, apparently.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/new-game-sales-up-in-gamestops-fiscal-q1/">New game sales up in GameStop's fiscal Q1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 11:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://phx.corporate-ir.net/phoenix.zhtml?c=130125&amp;p=irol-newsArticle&amp;ID=1429360&amp;highlight=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/new-game-sales-up-in-gamestops-fiscal-q1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/new-game-sales-up-in-gamestops-fiscal-q1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-bad-company-2</category><category>bioshock-2</category><category>earnings</category><category>final-fantasy-xiii</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>gamestop</category><category>god-of-war-3</category><category>pokemon-heartgold</category><category>pokemon-soul-silver</category><category>q1</category><category>retail</category><category>sales</category><category>software</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 May 2010 11:33:00 EST</pubDate></item><item><title><![CDATA[SouthPeak made a molehill of profit last quarter]]></title><link>http://www.joystiq.com/2010/05/19/southpeak-made-a-molehill-of-profit-last-quarter/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/19/southpeak-made-a-molehill-of-profit-last-quarter/</guid><comments>http://www.joystiq.com/2010/05/19/southpeak-made-a-molehill-of-profit-last-quarter/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.investorcalendar.com/IC/GenRelease.asp?ID=158220"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/splogoupinyourfizzy580px.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/southpeak">SouthPeak Interactive</a> bounced back from a quarterly <a href="http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/">net loss</a> of a couple million dollars, pocketing $192,000 in profit for the third quarter (January-March) of its fiscal year ending June 30 -- time to splurge on Charmin for the executive bathrooms! Despite the profit, net revenues during the quarter were down to $7.5 million, compared to $13.5 million during the Q3 last year. Total revenue for the first nine months of the fiscal year was reported to be $34 million, also down compared to the $39 million during the same period in fiscal 2009.<br />
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With its <a href="http://www.joystiq.com/2010/04/17/cdv-vs-southpeak-legal-battle-gets-much-much-more-complicated/">legal issues</a> apparently over, hopefully SouthPeak can focus on making its <a href="http://www.joystiq.com/2010/05/11/my-baby-sold-by-southpeak-one-million-times/"><em>My Baby</em> franchise</a> grow up big and strong. The company also plans to build a better kingdom, announcing that it has acquired the rights to <a href="http://www.joystiq.com/tag/firefly-studios">Firefly Studios</a>' <em>Stronghold 3</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/19/southpeak-made-a-molehill-of-profit-last-quarter/">SouthPeak made a molehill of profit last quarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 May 2010 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.investorcalendar.com/IC/GenRelease.asp?ID=158220>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/southpeak-made-a-molehill-of-profit-last-quarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19483560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/southpeak-made-a-molehill-of-profit-last-quarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>q3</category><category>southpeak</category><category>southpeak-games</category><category>southpeak-interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 May 2010 15:25:00 EST</pubDate></item><item><title><![CDATA[Mario, Sonic, and Profits in Sega's fiscal 2010]]></title><link>http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/</guid><comments>http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/#comments</comments><description><![CDATA[<center><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/mariosonic514.jpg" alt="" /></center>Despite recent <a href="http://www.joystiq.com/2010/04/22/sega-restructures-us-european-operations-lays-off-73/">troubles</a> in the North American and European branches, <a href="http://joystiq.com/tag/sega">Sega</a> overall had a good fiscal 2010, which ended March 31, financially speaking. The company as a whole saw its operating income rise to &yen;36.7 billion ($397 million), a huge increase over fiscal 2009's operating income of 8.3 billion ($89.8 million). <a href="http://www.investopedia.com/terms/o/operatingincome.asp">Operating income</a> refers to profits minus expenses incurred in running the company -- in case you wondered why we picked up on that random statistic.<br />
<br />
The consumer games division made &yen;6.3 billion ($68.2 million) in operating income, returning to profitability despite a year-over-year drop of 7.5%. The profits in this division were driven by ridiculously strong sales of <a href="http://www.joystiq.com/tag/mario-and-sonic-at-the-olympic-winter-games"><em>Mario &amp; Sonic at the Olympic Winter Games</em></a> (6.53 million copies!), as well as million-plus sellers <em><a href="http://joystiq.com/tag/aliens-vs-predator">Aliens vs. Predator</a></em> (1.69 million), <em><a href="http://joystiq.com/tag/bayonetta">Bayonetta</a></em> (1.35 million), and <a href="http://joystiq.com/tag/sonic-and-sega-all-stars-racing">Sonic &amp; Sega All-Stars Racing</a> (1.07 million).<br />
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<a href="http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf"> Source</a> [PDF] - Appendix of Consolidated Financial Statements Year Ended March 31, 2010<br />
<br />
[Via <a href="http://www.andriasang.com/e/blog/2010/05/14/sega_sammy_earnings/">Andriasang</a>]<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/">Mario, Sonic, and Profits in Sega's fiscal 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 17:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19477772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/mario-sonic-and-profits-in-segas-fiscal-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-vs-predator</category><category>avp</category><category>Bayonetta</category><category>DS</category><category>earnings</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>mario-and-sonic-at-the-olympic-winter-games</category><category>Microsoft</category><category>Nintendo</category><category>q4</category><category>sales</category><category>sega</category><category>sega-sammy</category><category>software</category><category>sonic-and-sega-all-stars-racing</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 14 May 2010 17:28:00 EST</pubDate></item><item><title><![CDATA[PS3 proved profitable in last Sony fiscal year]]></title><link>http://www.joystiq.com/2010/05/13/ps3-proved-profitable-in-last-sony-fiscal-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/13/ps3-proved-profitable-in-last-sony-fiscal-year/</guid><comments>http://www.joystiq.com/2010/05/13/ps3-proved-profitable-in-last-sony-fiscal-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ps3psptvtogether5132010.jpg" alt="" /></div>
The PS3 was a bright spot for Sony in its fiscal year 2009 (ending March 31, 2010). Thanks to a strong yen and a rise in PS3 hardware sales (you go Slim!), the console finally became profitable for Sony at the tail end of the fiscal year, according to Reuters (via <a href="http://www.andriasang.com/e/blog/2010/05/13/ps3_turns_profitable/">adriasang</a>); despite the Networked Products &amp; Services division, which includes games, seeing a decline in overall product sales. The division operated at a loss of <span id="articleText">&yen;</span>83.1 billion ($895 million), a marginal improvement over the previous year's <span id="articleText">&yen;87.4 billion ($941 million) deficit. Still, </span>Sony forecasts <span id="articleText">&yen;160 billion ($1.7 billion) in company-wide</span><span id="articleText"> operating <em>profits</em> for </span><span id="articleText">the current fiscal year (April 2010 - March 2011</span>).<br />
<br />
PS3 revenue is expected to increase this fiscal year from reduced manufacturing costs and a concerted effort to increase unit sales, following <a href="http://www.joystiq.com/2010/01/06/sony-playstation-3-sales-exceed-3-8-million-worldwide-over-the/">a strong showing</a> last holiday season and <a href="http://www.joystiq.com/2010/04/06/sony-ps3-purchase-intent-nearly-doubled-since-kevin-butler-ca/">a new and effective ad campaign</a>. According to Sony, the company managed to ship 13 million consoles in its 2009 fiscal year, up from 10.1 million in fiscal 2008. Mainichi reports (via <a href="http://www.andriasang.com/e/blog/2010/05/13/ps3_turns_profitable/">adriasang</a>) that Sony expects to increase PS3 hardware sales to 15 million units this fiscal year.<br />
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However, PSP and PS2 hardware sales have shown decline. PSP sales, which totaled <span>9.9 million hardware units and 44.4 million software units in fiscal 2009, fell from previous fiscal year totals of 14.4 million hardware units and 50.3 million software units. PS2 sales in fiscal 2009 saw less of a percentage decline, totaling 7.3 million units sold; compared to 7.9 million units sold the previous fiscal year. PS2 software, however, experienced a sharp decline in sales, managing only 35.7 million software units sold as compared to fiscal 2008's 83.5 million units total. </span><br />
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<a href="http://www.sony.net/SonyInfo/IR/financial/fr/09q4_sony.pdf">Source</a> - Sony Consolidated Financial Results for the Fiscal Year Ended March 31, 2010 [PDF]<br />
<a href="http://www.andriasang.com/e/blog/2010/05/13/ps3_turns_profitable/">Source</a> - PS3 Hardware Turns Profitable [andriasang.com]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/13/ps3-proved-profitable-in-last-sony-fiscal-year/">PS3 proved profitable in last Sony fiscal year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 May 2010 14:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/13/ps3-proved-profitable-in-last-sony-fiscal-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19475948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/ps3-proved-profitable-in-last-sony-fiscal-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>financial</category><category>financial-report</category><category>fy-2009</category><category>fy-2010</category><category>hardware</category><category>sales</category><category>software</category><category>sony</category><category>sony-computer-entertainment</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 May 2010 14:03:00 EST</pubDate></item><item><title><![CDATA[EA posts $677 million loss in FY2010 alongside downed revenues]]></title><link>http://www.joystiq.com/2010/05/11/ea-posts-677-million-loss-in-fy2010-alongside-downed-revenues/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/ea-posts-677-million-loss-in-fy2010-alongside-downed-revenues/</guid><comments>http://www.joystiq.com/2010/05/11/ea-posts-677-million-loss-in-fy2010-alongside-downed-revenues/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100511007277&amp;newsLang=en"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ea-button-logo-490w.jpg" /></a></div>
EA has reported the results for its fiscal year 2010, which ran from April 1, 2009 through March 31, 2010, showing a downed revenue stream for the year and an improved loss. The company took in $3.654 billion (down from $4.212 billion in FY2009) and, measured against money spent, lost $677 million (an improvement from last year's $1.088 billion in losses). Additionally, Q4 2010, running from January 1 - March 31, 2010, saw $979 million come in, compared with $860 million in Q4 the previous fiscal year and $1.243 billion last quarter -- a profitable final quarter for the company, contrasting last year's Q4 loss of $42 million with $30 million earned.<br />
<br />
CFO Eric Brown said of the coming fiscal year, "We are affirming our FY11 and Q1 non-GAAP guidance and expect to grow profitably in the year ahead. Our digital businesses are expected to grow approximately 30 percent." For all of you wondering what that means in human speak, he's saying that, regardless of <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100511007277&amp;newsLang=en">today's announcement</a>, he's confident in what the company has predicted for the coming year (as you might imagine, EA predicts it's going to do better than last year).<br />
<br />
It also means that Brown and EA expect to see a lot more dollars coming in on the digital front in the coming year, a likely possibility given initiatives like <a href="http://www.joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>, the <a href="http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/">EA Sports Online Pass</a> and the usual stream of DLC for new games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/ea-posts-677-million-loss-in-fy2010-alongside-downed-revenues/">EA posts $677 million loss in FY2010 alongside downed revenues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100511007277&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/ea-posts-677-million-loss-in-fy2010-alongside-downed-revenues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19473412/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/ea-posts-677-million-loss-in-fy2010-alongside-downed-revenues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports-online-pass</category><category>earnings</category><category>electronic-arts</category><category>eric-brown</category><category>financial</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>project-ten-dollar</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 11 May 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai game segment records annual losses ... but Ben 10 sales soar!]]></title><link>http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/</guid><comments>http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.bandainamco.co.jp/en/ir/"><img alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ben-10-alien-force-050710.jpg" vspace="4" /></a></div>
Namco Bandai's "Content" segment, which combines its video game software and arcade machine products, recorded &yen;6.86 billion ($74.68 million) in operating losses for the fiscal year ending March 31, 2010. The division proved the most <em>costly</em> for the company, which also runs a successful "Toys &amp; Hobby" segment, in addition to several other businesses.<br />
<br />
Overall, <a href="http://www.joystiq.com/tag/namco-bandai/">Namco Bandai</a> suffered &yen;29.08 billion ($317.28 million) in net losses for fiscal 2010, but the company forecasts a modest turnaround in net income of &yen;4.5 billion ($49.1 million) for the current fiscal year. The games segment, which this fiscal year includes the previously separate "Visual and Music Content" division, is forecast to post &yen;3.5 billion ($38.19 million) in operating income over the next four quarters; aided by an estimated 90 game releases, which are predicted to bring in &yen;88 billion ($960 million) in sales.<br />
<br />
In fiscal 2010, Namco Bandai software sales, which encompassed 86 titles (or 225, if you're counting localized versions), totaled 22.737 million units and &yen;77 billion ($840 million); with portable games accounting for a significant 9.701 million units sold. Multiplatform versions of <em>Ben 10 Alien Force</em> and its sequel, <em>Ben 10 Alien Force: Vilgax Attacks,</em> in the US and Europe during the fiscal year, combined to sell 1.89 million copies alone. The console version of <em><a href="http://www.joystiq.com/tag/tekken-6/">Tekken 6</a></em> was the publisher's only title to move more units than either of those two <em>Ben 10</em> games. A third <em>Ben 10</em> title, <em>Protector of the Earth,</em> added another 610,000 units sold in the fiscal year.<br />
<br />
Across all Namco Bandai products, "Ben 10" the franchise racked up &yen;17.9 billion ($195.3 million) in sales. Not quite Mobile Suit Gundman numbers (&yen;34.6 billion), <em>but still</em>.<br />
<br />
Head past the break for the complete list of Namco Bandai's top-10 bestsellers and sales distribution by platform.<p><a href="http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/" rel="bookmark">Continue reading <em>Namco Bandai game segment records annual losses ... but Ben 10 sales soar!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/">Namco Bandai game segment records annual losses ... but Ben 10 sales soar!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 May 2010 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bandainamco.co.jp/en/ir/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19469248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/07/namco-bandai-game-segment-records-annual-losses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-10</category><category>Ben-10-Protector-of-Earth</category><category>Ben-Ten</category><category>D3-Publisher</category><category>DS</category><category>earnings</category><category>financial-report</category><category>financials</category><category>forecast</category><category>fy-2010</category><category>High-Voltage-Software</category><category>Microsoft</category><category>namco-bandai</category><category>Nintendo</category><category>q4</category><category>sales</category><category>software</category><category>tekken-6</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 07 May 2010 17:58:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard doubles profit in first quarter of 2010]]></title><link>http://www.joystiq.com/2010/05/06/activision-blizzard-doubles-profit-in-first-quarter-of-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/06/activision-blizzard-doubles-profit-in-first-quarter-of-2010/</guid><comments>http://www.joystiq.com/2010/05/06/activision-blizzard-doubles-profit-in-first-quarter-of-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=467461"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/actiblizlogo580.jpg" alt="" /></a></div>
Activision Blizzard beat out <a href="http://www.joystiq.com/2010/04/15/activision-raises-q1-fiscal-outlook-thanks-to-wow-mw2-map-pack/">its own revenue estimates</a> during the first quarter, taking in a whopping <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=467461">$1.3 billion in revenue</a>. The company raised its forecast last month after the <a href="http://www.joystiq.com/2010/04/07/modern-warfare-2-stimulus-package-sells-over-2-5m-units-in-a-w/">incredible launch</a> of the <em>Modern Warfare 2</em> "<a href="http://www.joystiq.com/tag/stimulus-package">Stimulus Package</a>" on Xbox 360, along with continued demand for <em>MW2</em> and, naturally, that <em>World of Warcraft</em> phenomenon. The company earned $381 million in profit, generating over double the $189 million in profit it took in the same quarter last year.<br />
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Activision plans to release <em><a href="http://joystiq.com/tag/blur">Blur</a>, <a href="http://joystiq.com/tag/singularity">Singularity</a>, Shrek Forever After </em>and<em> <a href="http://joystiq.com/tag/transformers-war-for-cybertron">Transformers: War For Cybertron</a></em> over the next quarter. With that said, the company expects to bring in about $900 milllion -- lowering its expectations from the <a href="http://www.joystiq.com/2009/08/05/activision-exceeds-own-expectations-in-fiscal-q2/">same quarter last year</a>. The company maintains it'll still generate $4.2 billion in revenue for the year -- <a href="http://www.joystiq.com/2010/02/10/activision-reports-113-million-in-profits-for-2009/">on par with last year</a> -- but that could be the company just being coy (can a company be coy?) with <a href="http://www.joystiq.com/2010/05/03/starcraft-2-wings-of-liberty-zerg-rushing-retail-july-27/"><em>Starcraft 2</em></a>, <a href="http://joystiq.com/tag/call-of-duty-black-ops"><em>Call of Duty: Black Ops</em></a> and maybe, just maybe, <a href="http://www.joystiq.com/tag/world-of-warcraft-cataclysm"><em>World of Warcraft: Cataclysm</em></a> this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/06/activision-blizzard-doubles-profit-in-first-quarter-of-2010/">Activision Blizzard doubles profit in first quarter of 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.activision.com/releasedetail.cfm?ReleaseID=467461>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/activision-blizzard-doubles-profit-in-first-quarter-of-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19467922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/activision-blizzard-doubles-profit-in-first-quarter-of-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>activision-blizzard</category><category>earnings</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>q1</category><category>sales</category><category>software</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 06 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[THQ records turnaround fiscal year, still loses $9m]]></title><link>http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/</guid><comments>http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1422872&amp;highlight"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/war-in-ashlands-3-1162009-580px.jpg" /></a></div>
THQ lost $9.6 million in its <a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1422872&amp;highlight">2010 fiscal year</a> (ending March 31), but that's nothing compared to the <a href="http://www.joystiq.com/2009/05/06/thq-reports-431-1-million-loss-blames-wwe-and-kids-games/">$431.1 million</a> it lost the previous fiscal year. Yeah, we'd say this qualifies as a decent start in the company's <a href="http://www.joystiq.com/2009/03/11/thqs-farrell-says-company-is-aiming-for-core-foothold/">proposed turnaround</a>. THQ's software sales rose 8 percent this past fiscal year, which begin in April 2009, to $899.1 million, having established, as CEO Brian Farrell puts it, "three major core game franchises" in <a href="http://www.joystiq.com/tag/ufc"><em>UFC</em></a>, <a href="http://www.joystiq.com/tag/Darksiders/"><em>Darksiders</em></a> and <a href="http://joystiq.com/tag/red-faction-guerrilla"><em>Red Faction</em></a>.<br />
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In a conference call this afternoon, Farrell described fiscal 2010 as the company's turnaround year. Fiscal 2011 will be its "rebuilding" year, according to the CEO, and then 2012 should see the establishment of the fully operational and financially profitable "<a href="http://www.joystiq.com/2009/06/16/new-thq-avoiding-unacceptable-waste-believes-it-can-only-suc/">New THQ</a>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/">THQ records turnaround fiscal year, still loses $9m</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 May 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1422872&amp;highlight>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19466294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/thq-records-turnaround-fiscal-year-still-loses-9m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-farrell</category><category>earnings</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>Microsoft</category><category>q4</category><category>sales</category><category>thq</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 05 May 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Xbox division posts $165 million profit in fiscal Q3 on strength of Xbox Live business]]></title><link>http://www.joystiq.com/2010/04/23/xbox-division-posts-165-million-profit-in-fiscal-q3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/23/xbox-division-posts-165-million-profit-in-fiscal-q3/</guid><comments>http://www.joystiq.com/2010/04/23/xbox-division-posts-165-million-profit-in-fiscal-q3/#comments</comments><description><![CDATA[<center><a href="http://www.microsoft.com/msft/earnings/fy10/earn_rel_q3_10.mspx"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/xbox-live-logo-580.jpg" alt="" /></a></center>Microsoft's Entertainment and Devices Division, the portion of the giant company responsible for Xbox operations (as well as Zune and Games for Windows) brought in $165 million in profits during the company's third quarter of fiscal 2010, which ended March 31. In the same period last year, the division lost $41 million. <br />
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The soaring profits were a result of a record third-quarter revenue haul of $14.5 billion for Microsoft, with the E&amp;D division accounting for $1.67 billion of that total. CFO Peter Klein cited <a href="http://joystiq.com/tag/xbox-live">Xbox Live</a> as one of the factors responsible for the company's growth. In fact, Xbox Live, and the reduced cost of Xbox 360 manufacturing, helped the E&amp;D division profit despite console shipments falling year-over-year, from 1.7 million shipments in Q3 of fiscal 2009 to 1.5 million in 2010. Tacking on to the <a href="http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/">last reported</a> figures, Xbox 360 shipments have now surpassed 40 million units worldwide.<br />
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With so many Xbox 360 units in the wild, Microsoft's Q3 Form 10-Q document [<a href="http://www.microsoft.com/msft/download/FY10/MSFT%20FY10%20Q3%2010-Q.docx">.docx</a>] brings up a very good point: "Our hardware products such as the Xbox 360 console are highly complex and can have defects in design, manufacture, or associated software." You don't say.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/23/xbox-division-posts-165-million-profit-in-fiscal-q3/">Xbox division posts $165 million profit in fiscal Q3 on strength of Xbox Live business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Apr 2010 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.microsoft.com/msft/earnings/fy10/earn_rel_q3_10.mspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/xbox-division-posts-165-million-profit-in-fiscal-q3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/23/xbox-division-posts-165-million-profit-in-fiscal-q3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>financial</category><category>fy-2010</category><category>hardware</category><category>life-to-date</category><category>Microsoft</category><category>q1-2010</category><category>q3</category><category>sales</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Apr 2010 10:35:00 EST</pubDate></item><item><title><![CDATA[Take-Two revenue up $14m, laying off 15% of execs]]></title><link>http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/</guid><comments>http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/take.two.logo.031009-580px.jpg" /></a></div>
Take-Two has released its <a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045">fiscal 2010 Q1 financial report</a>, dropping always thrilling financial news on us about the company's performance between November 1, 2009 and January 31, 2010. Aside from a $13.8 million <a href="http://www.joystiq.com/2009/03/10/take-two-profits-up-slightly-in-q109-gta-accounts-for-40-of-re/">year-over-year</a> increase in net revenue ($163.2 million this year over $149.4 million last year), Take-Two also reports a diminished net loss (again, year-over-year) to the tune of $20 million.<br />
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Take-Two also updated investors on current sales of several games and franchises, with <a href="http://www.joystiq.com/tag/grand-theft-auto-iv"><em>GTA IV</em></a> chocking up "over 15 million units globally" to date, <em>NBA 2K10</em> already shipping "over 2 million units," and <em>Carnival Games</em> accruing 6 million units sold worldwide across both Wii and DS platforms. That's gotta be helping with that improved bottom line, eh?<br />
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Aside from those highlights, the investor report additionally notes plans for "a targeted restructuring of its corporate departments," resulting in a "15 percent reduction in corporate headcount." More shocking, the "restructuring" (read: layoffs) will amount to "approximately $8 million in savings in fiscal 2010." Holy cow!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/">Take-Two revenue up $14m, laying off 15% of execs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 16:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19382110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carnival-games</category><category>earnings</category><category>finance</category><category>financial</category><category>financial-report</category><category>fy-2010</category><category>gta-iv</category><category>layoffs</category><category>money</category><category>nba-2k10</category><category>q1</category><category>sales</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 03 Mar 2010 16:37:00 EST</pubDate></item><item><title><![CDATA[Bioshock 2 has shipped over 3 million units]]></title><link>http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/</guid><comments>http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/arcashmoneyyalla580.jpg" /></a></div>
Take-Two has revealed in its latest <a href="http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/">fiscal earnings</a> report that <a href="http://www.joystiq.com/tag/bioshock-2"><em>Bioshock 2</em></a> has managed to ship more than three million units worldwide since releasing on February 9. The report also says the first game has now sold over four million copies worldwide across all platforms, "bringing the total sales of the franchise to 7 million units." Of course, the important distinction here is that "shipped" does not equal "sold," as Take-Two infers above.<br />
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Still, getting three million copies out there into the world is a pretty noteworthy feat. Get yourself a couple more million and you'll be able to finance construction on your own underwater metropolis -- not that any good could possibly come of it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/">Bioshock 2 has shipped over 3 million units</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 16:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19382070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-china</category><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>digital-extremes</category><category>fy-2010</category><category>Microsoft</category><category>q1</category><category>sales</category><category>take-two</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Mar 2010 16:29:00 EST</pubDate></item><item><title><![CDATA[SouthPeak revenue down 42% year-over-year in second quarter of FY2010]]></title><link>http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/</guid><comments>http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100217005647&amp;newsLang=en"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/splogoupinyourfizzy580px.jpg" /></a></div>
Wake up! After that headline, we saw you start dozing and we wanted to make sure you were with us for the next hundred-ish words of <em>pure</em>, <em>unbridled</em> <em>excitement</em>. According to SouthPeak Interactive's <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100217005647&amp;newsLang=en">fiscal 2010 second quarter financial results</a> released this morning (which make up the last three months of <em>calendar</em> 2009, ending December 31), the publisher netted $10.1 million, a 42% decline from fiscal 2009's second quarter results of $17.3 million.<br />
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In one of the report's few positive notes, company CEO Melanie Mroz notes that the <em>My Baby</em> franchise grew 45 percent "compared with the last holiday season" -- and we were so worried about SouthPeak's baby! Notably, the decline in revenue was blamed on "a decrease in the number of titles released in the fiscal 2010 period." Also, the games that the company did publish weren't the pricier Xbox 360 and PlayStation 3 titles. We've got a free solution for you though, SouthPeak -- <em>My Baby Next-Gen: Future Baby</em> for the aforementioned consoles.<br />
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That one's <em>for free</em>, guys. The next one'll cost ya.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/">SouthPeak revenue down 42% year-over-year in second quarter of FY2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Feb 2010 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100217005647&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/southpeak-revenue-down-42-year-over-year-in-second-quarter-of-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fy-2010</category><category>melanie-mroz</category><category>money</category><category>my-baby</category><category>my-baby-next-gen-future-baby</category><category>q2</category><category>southpeak</category><category>southpeak-games</category><category>southpeak-interacive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 18 Feb 2010 03:30:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive to be more 'judicious' with HD games as losses abate]]></title><link>http://www.joystiq.com/2010/02/10/disney-interactive-to-be-more-judicious-with-hd-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/10/disney-interactive-to-be-more-judicious-with-hd-games/</guid><comments>http://www.joystiq.com/2010/02/10/disney-interactive-to-be-more-judicious-with-hd-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/splitsecondcollapse_580.jpg" /></div>
Though Disney's gaming division saw improved operating results during the company's first fiscal quarter of 2010 (which ended January 2) -- a loss of $10 million compared to a $45 million loss in Q1 the previous fiscal year -- CEO Robert Iger has maintained a prudent stance on upcoming projects. <br />
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"Disney-branded games seem to perform better on the Wii and DS platforms," he noted during a recent investor call (via <a href="http://news.idg.no/cw/art.cfm?id=B5A12FE4-1A64-67EA-E49F1B2C5E950BC2">Computerworld</a>). It seems Disney will continue to target non-Nintendo platforms, but with fewer shots and steadier aim. "While we'll continue to make high-end games, we'll be very judicious in how many we make and which ones we choose," Iger said.<br />
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Iger is also likely to keep an eye on the performance of upcoming "high-end" titles like <a href="http://www.joystiq.com/2009/12/12/tron-evolution-premieres-at-vgas-coming-holiday-2010/"><em>Tron Evolution</em></a> and Black Rock Studios' <a href="http://www.joystiq.com/tag/pure"><em>Pure</em></a> follow-up, <a href="http://www.joystiq.com/tag/split-second"><em>Split/Second</em></a>. And if neither of those work, you send in the spandex. "We have some interesting opportunities with Marvel," he said. "That's a brand we think would do extremely well on higher-end consoles." <br />
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<a href="http://news.idg.no/cw/art.cfm?id=B5A12FE4-1A64-67EA-E49F1B2C5E950BC2">Source</a>: ComputerWorld [via <a href="http://www.gamesindustry.biz/articles/disney-splits-game-focus-for-marvel-tie-in s">GamesIndustry.biz</a>]<br />
<a href="http://corporate.disney.go.com/news/corporate/2010/2010_0209_q1_fy10_financial_results.html">Source</a>: The Walt Disney Company Q1 results<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/10/disney-interactive-to-be-more-judicious-with-hd-games/">Disney Interactive to be more 'judicious' with HD games as losses abate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Feb 2010 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/10/disney-interactive-to-be-more-judicious-with-hd-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19352264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/10/disney-interactive-to-be-more-judicious-with-hd-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bob-iger</category><category>disney</category><category>disney-interactive</category><category>financial</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>fy2010</category><category>marvel</category><category>Microsoft</category><category>q1</category><category>robert-iger</category><category>sales</category><category>split-second</category><category>tron-evolution</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 10 Feb 2010 12:15:00 EST</pubDate></item><item><title><![CDATA[Ubisoft reports fiscal Q3 sales of $679 million, hints at unannounced titles]]></title><link>http://www.joystiq.com/2010/02/09/ubisoft-reports-fiscal-q3-sales-of-679-million-hints-at-unanno/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/09/ubisoft-reports-fiscal-q3-sales-of-679-million-hints-at-unanno/</guid><comments>http://www.joystiq.com/2010/02/09/ubisoft-reports-fiscal-q3-sales-of-679-million-hints-at-unanno/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.ubisoftgroup.com/index.php?p=59&amp;art_id=60&amp;vars=c2VuZGVyPU9ORSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnAlM0Q4MiUyNmFydF9pZCUzRCUyNlBIUFNFU1NJRCUzRDQwMjRjNjFlYWRkY2EwNjg1MWVlMmFiM2UzMjcyZTI1JmNvbV9pZD03MzAmZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llYXI9"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/ubisoft-drop-072709.jpg" alt="" /></a></div>
Sure, $679 million may sound like a lot of money (it sure does to us!), but when you're a company CEO reporting that number to investors and it's 2.7 percent lower than last year's equivalent time period ($697 million), it's not quite as impressive. And that's just what Ubisoft CEO Yves Guillemot had to do earlier today when the company <a href="http://www.ubisoftgroup.com/index.php?p=59&amp;art_id=60&amp;vars=c2VuZGVyPU9ORSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnAlM0Q4MiUyNmFydF9pZCUzRCUyNlBIUFNFU1NJRCUzRDQwMjRjNjFlYWRkY2EwNjg1MWVlMmFiM2UzMjcyZTI1JmNvbV9pZD03MzAmZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llY">reported</a> its fiscal Q3 (October 1 through December 31) sales for 2009. Given the publisher's French HQ, we're not privy to the period's revenue until later this year. <br />
<br />
In discussing plans for the upcoming year, the company cited "at least seven franchise titles" being launched this year, calling out this morning's (finally) officially-announced <em><a href="http://www.joystiq.com/tag/ghost-recon-future-soldier">Ghost Recon: Future Soldier</a></em> among others, leaving one (presumably unannounced) title unmentioned. The publisher then indicates "at least two new brands (<em>R.U.S.E.</em> has already been announced)" will see the light of day in 2010 -- leaving one unannounced new brand. Getting murkier yet, it appears "at least 5 online games" will be heading to the information superhighway, though only three are mentioned (yep, you guessed it -- that means two have yet to be revealed). With GDC, PAX East, and E3 not too far off (already?!), there's still plenty of 2010 left for announcements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/09/ubisoft-reports-fiscal-q3-sales-of-679-million-hints-at-unanno/">Ubisoft reports fiscal Q3 sales of $679 million, hints at unannounced titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Feb 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ubisoftgroup.com/index.php?p=59&amp;art_id=60&amp;vars=c2VuZGVyPU9ORSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnAlM0Q4MiUyNmFydF9pZCUzRCUyNlBIUFNFU1NJRCUzRDQwMjRjNjFlYWRkY2EwNjg1MWVlMmFiM2UzMjcyZTI1JmNvbV9pZD03MzAmZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llY>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/09/ubisoft-reports-fiscal-q3-sales-of-679-million-hints-at-unanno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19350830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/09/ubisoft-reports-fiscal-q3-sales-of-679-million-hints-at-unanno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>finance</category><category>financials</category><category>franchise</category><category>fy-2009</category><category>fy-2009-2010</category><category>fy-2010</category><category>ghost-recon-future-soldier</category><category>q3</category><category>ruse</category><category>sales</category><category>ubisoft</category><category>unannounced</category><category>yves-guillemot</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 09 Feb 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[EA loses $82 million in fiscal Q3 2010, revenue down 25%]]></title><link>http://www.joystiq.com/2010/02/08/ea-loses-82-million-in-q3-2010-revenue-down-25-year-over-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/08/ea-loses-82-million-in-q3-2010-revenue-down-25-year-over-year/</guid><comments>http://www.joystiq.com/2010/02/08/ea-loses-82-million-in-q3-2010-revenue-down-25-year-over-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://investor.ea.com/releasedetail.cfm?ReleaseID=443622"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/ea.logo.490.jpg" alt="" /></a></div>
Right off the bat, you should know this: for EA, losing $82 million in the third quarter of a fiscal year is an <em>enormous</em> improvement. Compared to the <a href="http://www.joystiq.com/2010/01/11/ea-drops-fiscal-year-outlook/">same period last year</a> ("Q3" for EA is October 1 - December 31), the company lost 559 million <em>fewer</em> actual physical dollars. Yes, really. Now that we've told you that, we should also note that the publisher pulled in 24.85 percent less revenue year over year (down to $1.243 billion in Q3 2010 from $1.654 billion in Q3 2009). That said, Playfish had "two of the top ten Facebook games" for the quarter! Good thing <a href="http://www.joystiq.com/2009/11/09/ea-acquires-social-network-game-dev-playfish-for-300-million/">EA spent $300 million</a> on those folks, eh?<br />
<br />
Okay, okay, real talk: the company also points out that it was the "#1 packaged goods publisher in North America and Europe" for its entire fiscal year. CEO John Riccitiello even notes that <em><a href="http://www.joystiq.com/tag/mass-effect-2">Mass Effect 2</a></em> is "the first blockbuster of 2010." And hey, with <a href="http://www.joystiq.com/2010/01/29/mass-effect-2-amasses-two-million-units-shipped/">2 million units already shipped</a>, we tend to agree.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/08/ea-loses-82-million-in-q3-2010-revenue-down-25-year-over-year/">EA loses $82 million in fiscal Q3 2010, revenue down 25%</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.ea.com/releasedetail.cfm?ReleaseID=443622>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/ea-loses-82-million-in-q3-2010-revenue-down-25-year-over-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19349736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/ea-loses-82-million-in-q3-2010-revenue-down-25-year-over-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>finance</category><category>financial-report</category><category>financials</category><category>fy-2010</category><category>john-riccitiello</category><category>profits</category><category>q3</category><category>revenue</category><category>sales</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 08 Feb 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Square Enix summons strong sales for first nine months of fiscal year]]></title><link>http://www.joystiq.com/2010/02/08/square-enix-summons-strong-sales-for-first-nine-months-of-fiscal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/08/square-enix-summons-strong-sales-for-first-nine-months-of-fiscal/</guid><comments>http://www.joystiq.com/2010/02/08/square-enix-summons-strong-sales-for-first-nine-months-of-fiscal/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.prnewswire.com/news-releases/square-enix-holdings-co-ltd-reports-nine-month-financial-results-83785322.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/finalpayday.jpg" /></a></div>
According to <a href="http://www.prnewswire.com/news-releases/square-enix-holdings-co-ltd-reports-nine-month-financial-results-83785322.html">Square Enix's financial report</a> covering the first nine months (ending this past December) of its fiscal year, the company is going to finish its annual business cycle with plenty of glistening gil. Overall, the company's profits are up 48 percent from the same period last year, and it forecasts a profit of &yen;10 billion (which is far less shocking when converted to $112 million) for the fiscal year ending in March 2010.<br />
<br />
The company's games division saw limit breaker sales and profits during the period due to <em>Dragon Quest IX, <a href="http://joystiq.com/tag/final-fantasy-XIII">Final Fantasy XIII</a>, Kingdom Hearts 358/2 Days</em> and <a href="http://joystiq.com/tag/batman-arkham-asylum"><em>Batman: Arkham Asylum</em></a> -- which it obtained as part of the Eidos <a href="http://www.joystiq.com/2009/03/04/square-enix-to-buyout-eidos-in-may/">buyout</a>. Square Enix's games group saw sales of &yen;72 billion ($806 million, a 97 percent increase over last year), along with a profit of &yen;18 billion ($202 million, a 99 percent increase during the same time). <em>Kupo</em><em>s </em>to you, Square Enix.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/08/square-enix-summons-strong-sales-for-first-nine-months-of-fiscal/">Square Enix summons strong sales for first nine months of fiscal year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/square-enix-holdings-co-ltd-reports-nine-month-financial-results-83785322.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/square-enix-summons-strong-sales-for-first-nine-months-of-fiscal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19348812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/square-enix-summons-strong-sales-for-first-nine-months-of-fiscal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman-arkham-asylum</category><category>business</category><category>DQ9</category><category>Dragon-Quest</category><category>Dragon-Quest-9-Sentinels-of-the-Starry-Skies</category><category>dragon-quest-ix</category><category>DS</category><category>eidos</category><category>final-fantasy-xiii</category><category>financials</category><category>fy-2009</category><category>fy-2009-2010</category><category>fy-2010</category><category>JRPG</category><category>kingdom-hearts</category><category>Level-5</category><category>Nintendo</category><category>q1</category><category>q2</category><category>q3</category><category>rpg</category><category>square-enix</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Feb 2010 12:20:00 EST</pubDate></item></channel></rss>