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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Valve's Gabe Newell comes down hard on PS3</title><link>http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/</guid><comments>http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7422&amp;Itemid=61"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/gaben.jpg" alt="" /></a>Valve's Gabe Newell has been pretty open about his displeasure with the PS3 in the past, and it's clear from a recent interview that time has not softened him, calling the system "a waste of everyone's time" in Edge magazine last week. Newell continued, saying, "Investing in the Cell, investing in the SPE gives you no long-term benefits. There's nothing there that you're going to apply to anything else. You're not going to gain anything except a hatred of the architecture they've created. I don't think they're going to make money off their box. I don't think it's a good solution."<br /><br />Though Newell is one of the few developers in a position to speak out on the system (we would too if our game was <a href="http://www.metacritic.com/games/platforms/xbox360/halflife2theorangebox?q=orange%20box">rocking a 98</a> on Metacritic), a slew of <a href="http://www.joystiq.com/search/?q=ps3+delays&amp;x=0&amp;y=0">PS3 game delays</a> have us wondering: Is he speaking the minds of more than we know?<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=173540">CVG</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7422&amp;Itemid=61>Read</a> | <a href="http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1010740/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gabenewell</category><category>ps3</category><category>valve</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-10-11T10:10:00+00:00</dc:date></item><item><title>RoboBlitz hitting Steam</title><link>http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/</guid><comments>http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/roboblitz_steam.jpg" />The proficient program plumbers at Valve have issued a press release announcing the imminent arrival of <em>RoboBlitz</em> on their digital distribution network, Steam. Developed by Naked Sky Entertainment and powered by <em>Unreal Engine 3</em>, the action game is largely comprised of physics, explosions, robots and maladjusted space pirates (it says here). Tian Mu, CEO of Naked Sky, explains that after realizing how hot Steam was, he simply needed to have his game all over it.<br /><br />"Steam is an attractive platform for the release of RoboBlitz. We're looking forward to being able to release to Steam's huge PC audience. Additionally, we have long-term plans to expand RoboBlitz with new content. Through Steam, we have a great avenue for delivering the game and updates directly to over 10 million gamers' PCs."<br /><br /><em>RoboBlitz </em>will see release in the "coming weeks," most likely alongside the previously announced Xbox Live Arcade version. The game is priced at $14.99 on Steam -- that roughly translates to 1200 MS Points on the Xbox 360, should the price remain the same on both platforms. Check out the (fairly old) trailer after the break.<br /><br /><object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/ncnu3n_1ics" type="application/x-shockwave-flash" wmode="transparent"></embed></object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/682656/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/10/roboblitz-hitting-steam-soon/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Digital distribution</category><category>DigitalDistribution</category><category>download games</category><category>DownloadGames</category><category>Gabe Newell</category><category>GabeNewell</category><category>Naked Sky Entertainment</category><category>NakedSkyEntertainment</category><category>RoboBlitz</category><category>Steam</category><category>Valve</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-10-10T19:25:00+00:00</dc:date></item><item><title>HL2: Episode Two delayed till 2007</title><link>http://www.joystiq.com/2006/08/24/hl2-episode-two-delayed-till-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/24/hl2-episode-two-delayed-till-2007/</guid><comments>http://www.joystiq.com/2006/08/24/hl2-episode-two-delayed-till-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.eurogamer.net/article.php?article_id=66973"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/08/alyx_episode2.jpg" id="vimage_1" alt="" /></a>Valve Software has been one of the main proponents in the push for episodic gaming, a fact which quickly comes to mind in light of <em>Half-Life 2: Episode Two</em> getting its own push into the future. Releasing <em>Half-Life 2</em> expansion episodes in lieu of <em>Half-Life 3</em> was supposed to curb development time, something which Valve is always struggling to keep on a leash before it  wrecks the office and eats all the calendars.  Alas, it has run amok once again, causing <em>Episode Two</em> to slip to February 2007. <br /><br />In other words, the release gap between the first and second "episodes" has now grown to 8 months. Valve's Doug Lombardi tells <a href="http://www.eurogamer.net/article.php?article_id=66973">Eurogamer</a> that the delay is simply "classic Valve being overly aggressive on our dates" and that the title will likely end up being a "little longer" than the first title. A further point of consideration is that <em>Episode Two</em> is being developed in conjunction with several <a href="http://www.joystiq.com/2006/08/23/new-half-life-2-portal-and-team-fortress-vids/">other included games</a> (<em>Portal</em>, <em>Team Fortress 2</em>) and <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">console versions</a>. <br /><br />Lombardi also states that the extra games will result in a slightly higher price than that of the single <em>Episode One</em> release ($19.99), with the all-inclusive console releases expected to retail at full price. With any luck, this will be the last delay in store for Valve's upcoming release -- otherwise, we'll have to start questioning just how far the word "episodic" can stretch.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=66973>Read</a> | <a href="http://www.joystiq.com/2006/08/24/hl2-episode-two-delayed-till-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/658668/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/24/hl2-episode-two-delayed-till-2007/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Doug Lombardi</category><category>DougLombardi</category><category>Episode One</category><category>Episode Three</category><category>Episode Two</category><category>EpisodeOne</category><category>Episodes</category><category>EpisodeThree</category><category>EpisodeTwo</category><category>Episodic Gaming</category><category>EpisodicGaming</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>Valve</category><category>Valve Software</category><category>ValveSoftware</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-08-24T15:55:00+00:00</dc:date></item><item><title>First trailer of Valve's Portal released</title><link>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</guid><comments>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.gamevideos.com/video/id/4650"><img vspace="4" hspace="4" border="1" align="right" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/07/portal_pic1.jpg" alt="" /></a>One of the announced games to be featured alongside the upcoming PC and <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">console versions</a> of <em>Half-Life 2: Episode Two</em> is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called <em>Portal</em> and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's <em>Prey</em> took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. <br /><br />The <a href="http://www.gamevideos.com/video/id/4650">trailer</a> (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, <em>hilarity ensues</em>.<br /><br />[Thanks Easy_G!]<br /><br /><object width="320" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface">
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<param showlogo="false" /> 		  <embed width="320" height="305" align="middle" src="http://www.gamevideos.com:80/swf/video.swf?plylst=http%3A%2F%2Fwww.gamevideos.com%3A80/video/asx%3Ffileurl%3Dportalvid.flv%26videoid%3D4650%26usersubmitted%3Dtrue%26runtime%3D142&amp;showlogo=false&amp;playAuto=no" swliveconnect="true" name="ExternalInterface" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed> 		 </object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamevideos.com/video/id/4650>Read</a> | <a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/644346/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>FPS</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>Portal</category><category>portals</category><category>Prey</category><category>Team Fortress 2</category><category>TeamFortress2</category><category>Valve</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-07-18T17:45:00+00:00</dc:date></item><item><title>Half-Life 2 confirmed for Xbox 360, PS3</title><link>http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/</guid><comments>http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.gamespot.com/news/6153984.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/07/half_life2_fakebox.jpg" id="vimage_1" alt="" /></a>Speaking at EA's annual summer press event, Valve's Gabe Newell <a href="http://www.gamespot.com/news/6153984.html">revealed</a> that <em>Half-Life 2</em> would be headed to the Xbox 360 and PS3, bolstered with extra content and presumably, plenty of opportunities to kill people with high velocity toilets. The full console package will be comprised of <em>Half-Life 2</em>, <em>Episode One</em>, <em>Episode Two</em>, <em>Team Fortress 2</em> (it still exists!) and an entirely new title, <em>Portal</em>. <br /><br />According to Gamespot, <em>Team Fortress 2</em> now sports a cartoonish art style and a 60's spy feel akin to that of Monolith's <em>No One Lives Forever</em> -- certainly a description you'd never expect to be about a game from Valve. The developer is also trying new things with <em>Portal</em>, which incorporates a rather imaginative gun and encourages you to blast <em>Prey</em>-like portals into floors and walls for all manner of object shifting, puzzle solving hijinx. <br /><br />The console versions of <em>Half-Life 2</em> (along with all the extra goodies) are expected to launch alongside the PC game's second episodic expansion. Barring unforeseen code thefts and other delays, that means they'll be out by the end of the year.<br /><br />[Thanks Easy_G and icemorebutts!]<br /><br /><strong>Previously:</strong> <br />
<ul>
    <li><a href="http://www.joystiq.com/2006/07/10/internet-survey-lists-half-life-2-for-xbox-360/">Internet survey lists Half-Life 2 for Xbox 360</a></li>
</ul><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/news/6153984.html>Read</a> | <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/642803/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>EA</category><category>Episode One</category><category>Episode Two</category><category>EpisodeOne</category><category>EpisodeTwo</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>Portal</category><category>Team Fortress 2</category><category>TeamFortress2</category><category>Valve</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-07-13T21:00:00+00:00</dc:date></item></channel></rss>