Posts tagged game development 
Popular AI tech throws support behind Wii
Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths a...
Australian game industry accuses gov. of 'serious neglect'
Despite being a country with "different business dynamics," the Australian game industry wants equal treatment to the film industry. The Games Developers' Association of Australia (GDAA) said in a statement, "The videogames industry in Australia is experiencing a serious fiscal inequity and imbalanc...
A quick look at African game development
Unlike the mysterious PS3 demo Afrika, the continent of Africa doesn't exactly come up much in discussions of modern game development. This could change, though, if any of the African game projects detailed on the White African blog manage to catch on with a worldwide audience. Sure, the provided li...
Free Radical interview is both free and radical
Edge has an interview up with Free Radical co-founder Karl Hilton (no relation, we hope) where he discusses enemy AI, game design, and what it's like developing games in the marketplace right now. Particularly eye-opening is the fact that when they developed GoldenEye, their team was about as dozen...
SXSW: Getting Girls Into The Game: Designing and Marketing Games for Female Players
Boyfriends aren't the only ones facing dilemmas. Publishers and developers have been struggling to develop games that appeal to women, because they represent a huge demographic who haven't traditionally been associated with the video game market, and that translates to lost dollars. But how do you ...
SXSW: Serious Games: Can Learning Be Hard Fun?
When you combine the words "serious" "learning" and "hard" in the same sentence, chances are you're going to end up with something that gamers won't like. But that's what the Serious Games Initiative is all about, developing games for "non-entertainment" purposes. Of course, the problem is games fo...
Why games suck
When games suck, we tend to blame the developer. This piece by David A. Rodriguez over at Buzzscope tries to shed some light on the development process behind bad games -- helping us figure out why they suck. As with many things in life, it's all about the money -- those who wield it have ultimate c...
Getting a game idea published
Over at the IGDA, there's some advice for a hobbyist game developer looking to pitch (and protect) a game design. Pitching a random idea for a game to a developer or publisher isn't easy, but there are some solid hints on how to get an idea towards reality: Come up with a demo Attend game ind...
Advice for wannabe game developers
The days of the bedroom coder are mostly behind us, though casual games and mini-games still provide the opportunity for a single coder to make it big -- not to mention one-man projects like Rag Doll Kung Fu which don't quite fit into the above categories. If you're interested in running your own g...
The life of a lapsed game developer
Lost Garden has an interesting post up which is useful reading for anyone thinking about a career in game development. As an ex-game developer, driven out by a cancelled project, bad project management and pay cuts, Danc has a list of reasons why lapsed game developers won't be going back to their j...
