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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii U Famicom skin dresses your WiiPad in red and gold]]></title><link>http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/</guid><comments>http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/"><img alt="Wii U Famicom skin dresses your WiiPad in red and gold" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/wiiufamicomskin.jpg" /></a></div>
Datel Japan will start selling the aluminum WiiPad Famicom faceplate pictured above at the end of July for &yen;1,980, roughly $20.<br />
<br />
If you're looking to play some old NES games while your WiiPad looks the part, Nintendo officially <a href="http://www.joystiq.com/2013/04/26/wii-u-virtual-console-panorama-view-launches-in-eu-japan-tomor/">launched the Virtual Console on Wii U</a> at the end of April. The <a href="http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/">initial launch list</a> is pretty slim, but Ape Inc. and HAL Laboratory's <a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/">beloved SNES RPG</a>, <em>Earthbound</em>, is on the way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/">Wii U Famicom skin dresses your WiiPad in red and gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>datel</category><category>datel-japan</category><category>faceplate</category><category>famicom</category><category>gamepad</category><category>nes</category><category>nintendo</category><category>skin</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 09 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Report: Resident Evil: Revelations features off-TV play on Wii U]]></title><link>http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/</guid><comments>http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/"><img alt="Report Resident Evil Revelations Wii U features offscreen play" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rerev.jpg" /></a></center>The Wii U version of <em>Resident Evil: Revelations</em> will make use of the platform's unique hardware, allowing the full game to be played on the GamePad. The latest issue of the Official Nintendo Magazine reveals this tidbit, according to <a href="http://www.nintendo-insider.com/2013/02/09/official-nintendo-magazine-tease-revealed-as-resident-evil-revelations/">Nintendo Insider</a>. The issue is due on UK newsstands in two days.<br /><br />The port also features Wii U Pro Controller support, and GamePad touchscreen-based inventory management. In ONM's interview, producer Tsukasa Takenaka says "There's a joke going around in Japan at the moment about using Off TV Play to play your Wii U games on the Bullet Train, as long as you get on of the seats with a power outlet, so we wanted to make sure Bullet Train play was possible with <em>Revelations.</em>"<br /><br /><em>Revelations</em> is <a href="http://www.joystiq.com/2013/01/22/resident-evil-revelations-hits-xbox-360-ps3-pc-wii-u-on-may/">also coming out</a> on PS3, Xbox, and PC; those won't have off-TV play for obvious reasons. It was originally released on 3DS, where it <em>only</em> had off-TV play. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/">Report: Resident Evil: Revelations features off-TV play on Wii U</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Feb 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20456507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/11/report-resident-evil-revelations-features-off-tv-play-on-wii-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepad</category><category>nintendo</category><category>off-tv-play</category><category>resident-evil-revelations</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 11 Feb 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Official Wii U GamePad Accessory Set coming Feb. 4]]></title><link>http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/</guid><comments>http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/"><img alt="Official Wii U Accessory Set coming Feb 4" data-src-height="509" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/gamepadset.jpg" /></a></center>Nintendo will release a Wii U GamePad Accessory Set on February 4, the company announced today. The $12.99 package includes a screen protector, a large DSI XL-style stylus, and a cleaning cloth.<br /><br />Screen protectors are important - if not for the actual prevention of scratches, then for the prevention of constant worrying about scratches.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/">Official Wii U GamePad Accessory Set coming Feb. 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jan 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20431806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/17/official-wii-u-gamepad-accessory-set-coming-feb-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>gamepad</category><category>gamepad-accessory-set</category><category>nintendo</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 Jan 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[The Cave on Wii U uses GamePad for camera and character switching]]></title><link>http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/</guid><comments>http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/"><img alt="The Cave on Wii U 'pretty much plays like all the other versions'" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/thecavewiiu.jpg" /></a></div><a href="http://www.joystiq.com/game/the-cave"><em>The Cave</em></a> will be Double Fine's first foray on a Nintendo system, believe it or not. At a demo event last week, I spoke with Double Fine's Chris Remo and got our first glimpse at <em>The Cave</em> on Wii U.<br /><br />Above, you can see how the WiiPad plays into the game. It's essentially a glorified character selector and camera controller - by tapping on a character, you'll jump to them; by tapping on a character twice, you can switch the camera focus to them. In <em>The Cave</em>, characters cannot move independently off-screen.<br /><br />"So other than that, it pretty much plays like all the other versions," Double Fine's Remo told me. "We did work really hard to ensure that visually everything you're seeing is identical to the Xbox 360 and PS3 versions, so there's no downscaling, there's nothing going on that is not up to par with the other next-gen systems. There's nothing super wacky going on, but it's a completely full-featured version of the game."<br /><br /><em>The Cave</em> launches on Wii U next year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/">The Cave on Wii U uses GamePad for camera and character switching</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20405147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>eshop</category><category>gamepad</category><category>nintendo</category><category>the-cave</category><category>wii-u</category><category>wii-u-gamepad</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Dec 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Cardboard Wii U GamePad going for way too much on eBay]]></title><link>http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/</guid><comments>http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/"><img alt="Cardboard cutout of Wii U selling on eBay for $90,000" data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/wiiu-1353942994.jpg" /></a></center>You could have this exclusive cardboard Wii U GamePad cutout for your own collection. You just have to win an eBay auction. Bidding is only up to $91,300 right now - it's up to you to decide if that's worth paying for a one-of-a-kind work that immortalizes the excitement of the Wii U launch, and imitates the <a href="http://iwataasks.nintendo.com/interviews/#/wiiu/miiverse2/0/0">cardboard mockups</a> used by the Miiverse team!<br /><br />We suspect that the high bids are as fake as the GamePad. There's already a history of retracted bids, from $10,000 up to $99,999, all explained as "Entered wrong amount." We suspect every single person who has bid on this has entered the wrong amount.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/">Cardboard Wii U GamePad going for way too much on eBay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20388206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/26/cardboard-wii-u-gamepad-going-for-way-too-much-on-ebay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ebay</category><category>gamepad</category><category>nintendo</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Nov 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[A glut of Wii U guts and specs revealed]]></title><link>http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/</guid><comments>http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/11/dsc9008_530x350.jpg" /></a></div>Anand Lal Shimpi is a much braver person than we could ever hope to be, tearing open Nintendo's new <a href="http://www.joystiq.com/2012/11/18/review-nintendo-wii-u/">Wii U</a> console for a detailed look at its innards. The tear down reveals the Wii U is powered by a multi-chip module - a PowerPC-based CPU - built using IBM's 45-nanometer manufacturing method; the GPU is comparable to AMD's RV7xx series of cards and shares 2GB of DDR3 RAM with the CPU.<br /><br />As for power consumption, the Wii U doesn't take much, drawing 32.8 watts of power when booting up the console's dashboard. In testing <em><a href="http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review/">New Super Mario Bros. U</a></em>, Shimpi discovered the console draws only 33 watts of power during gameplay; less required energy than any other home video game console on the market right now. Now maybe Green Peace will <a href="http://www.joystiq.com/2010/01/10/greenpeace-calls-out-nintendo-microsoft-in-greener-electronics/">ease up a little</a> on Mario's masters?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/">A glut of Wii U guts and specs revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20383677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2GB</category><category>anand-lal-shimpi</category><category>DDR3 SDRAM</category><category>gamepad</category><category>IBM Corp</category><category>New Super Mario Bros.</category><category>nintendo</category><category>Sci/Tech</category><category>teardown</category><category>technology</category><category>Wii U</category><category>wii-u</category><category>wii-u-teardown</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 19 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wii U GamePad: Console gaming with no TV required]]></title><link>http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/</guid><comments>http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sany0138-1352305139_530x298.jpg" /></a></div>The hallmark feature of the <a href="http://joystiq.com/tag/@wii-u">Wii U</a> is its tablet controller, the GamePad. It promises to foster some interesting, asymmetrical gameplay innovations, but one of its best features is a bit more obvious. The GamePad's screen is a perfect gaming display, and many Wii U games can be played directly on tablet itself, no television required.<br /><br />Handheld gaming is certainly nothing new, but the ability to play full-fledged console games without hogging the TV is a surprisingly delightful feature we've become addicted to. Once you try it, you may begin to wonder how you lived without it. See a round-up of our own experiences with the feature after break.<p><a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/" rel="bookmark">Continue reading <em>Wii U GamePad: Console gaming with no TV required</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/">Wii U GamePad: Console gaming with no TV required</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20378652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepad</category><category>hardware</category><category>nintendo</category><category>wii-u</category><category>wii-u-gamepad</category><category>wiipad</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo: Replacement GamePads are gonna cost you]]></title><link>http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/</guid><comments>http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/"><img alt="Nintendo Replacement GamePads will cost you" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/gamepad.jpg" /></a></div>Replacing damaged GamePads is set to cost Wii U owners "a fee," Nintendo revealed today. Last week the company <a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/">disclosed</a> that Wii U is launching in North America without additional GamePads available at retail, and that damaged GamePads can be replaced via Nintendo's customer service. Today, however, Nintendo told <a href="http://www.theverge.com/gaming/2012/9/18/3350940/replacement-wii-u-gamepads-available-for-a-fee">Polygon</a> this replacement service isn't free.<br /><br />Nintendo didn't disclose any further details, nor did the company elaborate on the future price of additional GamePads when those become available. In Japan, an additional GamePad is retail priced at &yen;13,440 ($173). The Wii U <a href="http://www.joystiq.com/2012/09/13/wii-u-north-america-launch-date-price/">launches</a> in North America on November 18, priced at $300 for the 8GB Basic set and $350 for the 32GB Premium set.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/">Nintendo: Replacement GamePads are gonna cost you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2012 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20326145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/18/nintendo-replacement-gamepads-are-gonna-cost-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepad</category><category>nintendo</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Sep 2012 10:40:00 EST</pubDate></item><item><title><![CDATA[Wii U WiiPads won't be sold separately at launch in US, will be later on]]></title><link>http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/</guid><comments>http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/" target="_self"><img alt="Wii U WiiPads won't be sold separately at launch in US" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/wiipad.png" /></a></div>We've known the Wii U can support the simultaneous usage of two WiiPads for as long as we've known that <a href="http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/">no launch titles will support such madness</a>. Japanese Wii U owners will eventually be able to purchase extra WiiPads for &yen;13,440 ($173), while Americans have not been given a price or separate release date yet.<br /><br />"Through the launch window, there are no games that leverage a second controller," Nintendo of America CEO Reggie Fils-Aime told Engadget. "And so, during the launch window here in NOA territories, we will not be selling at retail a second gamepad. But certainly, when the games come out, we'll be making that accessory available."<br /><br />We suppose that wanting to future-proof your living room against the inevitable games that <em>will</em> support two WiiPads could be a valid reason for buying one right now, but a more likely scenario is one involving children, permanent markers and that stylus-driven touchscreen. Anyone looking to replace a damaged or otherwise undesirable WiiPad will need to contact Nintendo customer support when the times comes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/">Wii U WiiPads won't be sold separately at launch in US, will be later on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2012 18:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20323215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>extra</category><category>gamepad</category><category>nintendo</category><category>north-america</category><category>replacement</category><category>sales</category><category>tablet</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 13 Sep 2012 18:52:00 EST</pubDate></item><item><title><![CDATA[Archos reveals 7-inch Android GamePad tablet]]></title><link>http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/</guid><comments>http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/"><img alt="Archos reveals 7inch Android GamePad tablet" data-src-height="358" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/game-pad.jpg" style="margin: 4px; " /></a></div>It seems like tablets geared toward gaming are all the rage these days. With the <a href="http://joystiq.com/tag/wikipad">Wikipad</a> slated to arrive in time for the holidays, Archos has announced its own gaming tablet, simply named GamePad. The GamePad sports a 7-inch screen and physical controls, including face buttons, shoulder buttons, a D-pad and what appear to be a pair of adorable analog nubbins.<br /><br />As for specs, the tablet comes packing Android 4.0 (Ice Cream Sandwich), a 1.5GHz dual-core processor and a Mali 400mp quad-core GPU. The unit also features a patented technology that allows virtual controls to be mapped to the physical controls, with Archos boasting that "over a thousand" Android apps are already compatible.<br /><br />The GamePad will be available by the end of the year for less than &euro;150 ($188). <a href="http://www.engadget.com/2012/08/29/archos-gamepad-with-physical-controls/">Engadget</a> reports that it will ship simultaneously in both Europe and the US.<p><a href="http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/" rel="bookmark">Continue reading <em>Archos reveals 7-inch Android GamePad tablet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/">Archos reveals 7-inch Android GamePad tablet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20311835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/archos-reveals-7-inch-android-gamepad-tablet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>archos</category><category>gamepad</category><category>mobile</category><category>tablet</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 30 Aug 2012 03:15:00 EST</pubDate></item><item><title><![CDATA[FIFA 13 launching with Wii U, gets all touchy]]></title><link>http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/</guid><comments>http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/fifapad82.jpg" style="width: 530px; height: 347px; " /></a></div>EA announced <em><a href="http://www.joystiq.com/game/fifa-13">FIFA 13</a></em> for Wii U at today's EA Summer Showcase event, and the game's live demo features new touch controls using the Wii U GamePad.<br /><br />Among the new GamePad-oriented features is Team Management Control, in which players can perform substitutions, select formations, and control individual players' offensive and defensive tactics. Shaking the GamePad activates the game's Touch Screen Shooting, a feature that places a soccer net on the handheld screen for players to tap, guiding their shots into the net with more precision.<br /><br />The Wii U version's co-op mode allows four players to take to the field while another player uses the GamePad to manage the action using Team Management Control as well. <em>FIFA 13</em> for Wii U will continue to use the series' Player Impact Engine, and is slated to launch alongside the system later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/">FIFA 13 launching with Wii U, gets all touchy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Aug 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20292326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/02/fifa-13-launching-with-wii-u-gets-all-touchy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>ea-sports</category><category>FIFA</category><category>fifa-13</category><category>gamepad</category><category>nintendo</category><category>player-impact-engine</category><category>wii-u</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Thu, 02 Aug 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Ben Heck turns an iCade into an iPhone gamepad before iCade can]]></title><link>http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/</guid><comments>http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ben-heck_530x298.jpg" style="width: 530px; height: 298px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="297" mozallowfullscreen="" src="http://revision3.com/html5player-v10632?external=true&amp;width=555&amp;height=312" webkitallowfullscreen="" width="530"></iframe></center>
<br />
Not to be confused with <a href="http://www.joystiq.com/2012/01/09/icade-unveils-new-ipad-arcade-stick-80-iphone-gamepad-tiny-ar/">iCade's recently announced official controller</a>, Ben Heck's preemptive strike against iCade's $80 enclosure is made possible through reverse-engineering <a href="http://www.thinkgeek.com/electronics/retro-gaming/e762/">the original iCade unit</a>. We suppose Heck's version isn't a more prudent alternative, but that doesn't make a magician's work any less interesting.<br />
<br />
Heck's game pad features eight face buttons, a pair of triggers on the top and a d-pad on the left side. It's more function than form but, as you can see, it gets the job done.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/">Ben Heck turns an iCade into an iPhone gamepad before iCade can</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jan 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>gamepad</category><category>hack</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>mod</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Jan 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[60beat creates a full gamepad for iOS devices]]></title><link>http://www.joystiq.com/2011/12/29/60beat-creates-a-full-gamepad-for-ios-devices/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/29/60beat-creates-a-full-gamepad-for-ios-devices/</guid><comments>http://www.joystiq.com/2011/12/29/60beat-creates-a-full-gamepad-for-ios-devices/#comments</comments><description><![CDATA[<center>
	<object height="299" width="530"><param name="movie" value="http://www.youtube.com/v/nzw3HOG0Od8?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="299" src="http://www.youtube.com/v/nzw3HOG0Od8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="530"></embed></object><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/60beat1229.jpg" style="display: none" vspace="4" /></center>
<br />
The idea of a gamepad sticking out of your iPhone may be hilarious, but it's still not as funny as attempting to play <em>Mega Man 2</em> with a virtual d-pad. The 60beat Gamepad connects to an iPhone, iPod Touch or iPad through the headphone jack, providing the complete set of console controls to any supported iOS app -- shoulder buttons, analog sticks, and all.<br />
<br />
At the moment, that list of supported iOS apps is pretty small (just <em>Bugdom 2</em> and <em>Aftermath), </em>making the controller perfect for someone who either <em>loves</em> those games or is banking on more support in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/29/60beat-creates-a-full-gamepad-for-ios-devices/">60beat creates a full gamepad for iOS devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Dec 2011 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/29/60beat-creates-a-full-gamepad-for-ios-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/29/60beat-creates-a-full-gamepad-for-ios-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>60beat</category><category>bugdom-2</category><category>gamepad</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 29 Dec 2011 13:15:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 'feels even better' with console controllers, but support won't be ready for release]]></title><link>http://www.joystiq.com/2011/09/22/diablo-3-feels-even-better-with-console-controllers-but-suppo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/diablo-3-feels-even-better-with-console-controllers-but-suppo/</guid><comments>http://www.joystiq.com/2011/09/22/diablo-3-feels-even-better-with-console-controllers-but-suppo/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/21/diablo-3-feels-even-better-with-console-controllers-but-suppo/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/diablo-3-logo-530w.jpg" vspace="0" /></a></center>
Blizzard isn't ready to announce any kind of <a href="http://www.joystiq.com/2011/08/18/blizzard-very-very-serious-about-console-diablo-3/">console version</a> of <a href="http://joystiq.com/game/diablo-3"><em>Diablo 3</em></a> -- as in all things, it's taking its sweet damn time -- but game director Jay Wilson is open to discussing the results of the company's console "experiments."<br />
<br />
Blizzard has been conducting said experiments, Wilson said, because "we feel that the controls and the style of the game lend itself to a console." And the tests have been successful. "With some of our early experiments in putting a direct control scheme into the game via a 360-like analogue controller, I've been 'Oh this feels even better, with direct control...'"<br />
<br />
But Blizzard still isn't officially announcing this apparently <em>better</em> functionality for the game, either in the form of a console release or gamepad support for the existing PC version. Wilson made a conditional announcement, however: "I can pretty much guarantee that if we decide to do a console version that we will look to support a pad on the PC," he said. "But initially with release I don't think we'll be ready."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/diablo-3-feels-even-better-with-console-controllers-but-suppo/">Diablo 3 'feels even better' with console controllers, but support won't be ready for release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/diablo-3-feels-even-better-with-console-controllers-but-suppo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/diablo-3-feels-even-better-with-console-controllers-but-suppo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>gamepad</category><category>jay-wilson</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Sep 2011 06:00:00 EST</pubDate></item><item><title><![CDATA[New Xbox 360 controller with twist-up D-pad coming Nov. 9, bundled with charge kit for $65]]></title><link>http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/</guid><comments>http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/xbox-controller-transforming-dpad.gif" alt="" /></a></div>
It's the Xbox controller with a twist! As <a href="http://www.joystiq.com/2010/08/30/rumor-microsoft-prepping-new-xbox-360-controller-with-improved/">indicated</a> by our source, Microsoft has announced a redesigned Xbox 360 wireless controller. The new gamepad will debut in a matte silver color with gray-toned face buttons and analog sticks with a more dramatic concave shape. Key to the new design is a "transforming" D-pad that changes from a semi-flush disc to a pop-out plus sign by twisting the D-pad clockwise. (Check out Major Nelson demonstrating the transformation in the video after the break.)<br />
<br />
Microsoft offers this suggestion for how you might use the two D-pad configurations: "Select the traditional plus for distinct cardinal direction movement in games like <a href="http://www.joystiq.com/game/halo-reach"><em>Halo: Reach</em></a> to change weapons and perform complicated combinations and deadly finishing moves in <em>Street Fighter</em> games, or rotate the D-pad to the disc format for sweeping motions in games such as <em>Pro Evolution Soccer 2011</em>."<br />
<br />
The redesigned controller will only be available with the Play &amp; Charge Kit. The bundle will launch on November 9 for $64.99.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xbox-360-wireless-controller-transforming-d-pad/">Xbox 360 Wireless Controller (transforming D-pad)</a></strong></p><a href="http://www.joystiq.com/photos/xbox-360-wireless-controller-transforming-d-pad/#3314235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/new-xbox360-dpad-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-360-wireless-controller-transforming-d-pad/#3314239"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/new-xbox360-dpad-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-360-wireless-controller-transforming-d-pad/#3314237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/new-xbox360-dpad-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-360-wireless-controller-transforming-d-pad/#3314238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/new-xbox360-dpad-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xbox-360-wireless-controller-transforming-d-pad/#3314240"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/new-xbox360-dpad-05_thumbnail.jpg" alt="" title="" /></a></div><br />
[Thanks to AwakePlace, Jas and Lukas!]<p><a href="http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/" rel="bookmark">Continue reading <em>New Xbox 360 controller with twist-up D-pad coming Nov. 9, bundled with charge kit for $65</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/">New Xbox 360 controller with twist-up D-pad coming Nov. 9, bundled with charge kit for $65</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Aug 2010 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19615244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/31/new-xbox-360-controller-dpad-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>d-pad</category><category>gamepad</category><category>microsoft</category><category>peripherals</category><category>play-and-charge-kit</category><category>release-date</category><category>silver</category><category>transforming-d-pad</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 31 Aug 2010 12:35:00 EST</pubDate></item><item><title><![CDATA[Peripheral Vision: Rocketfish Rapid Fire PS3 Controller]]></title><link>http://www.joystiq.com/2009/09/23/review-rocketfish-rapid-fire-ps3-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/23/review-rocketfish-rapid-fire-ps3-controller/</guid><comments>http://www.joystiq.com/2009/09/23/review-rocketfish-rapid-fire-ps3-controller/#comments</comments><description><![CDATA[<em><font color="gray"><a href="http://www.joystiq.com/tag/peripheral-vision">Peripheral Vision</a>  is the name of our ongoing sporadic journey into the wonderful,  oft-terrifying world of third-party peripherals. Think of it as neither  preview or review but rather a ... meditation on the curious object in  question. Enjoy.</font></em><br />
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We don't do a lot of critiquing of controllers, we know, but as stacks of them continue to pile up at HQ, it occurred to us that you might be as daunted in the store aisle as we are staring at this pile of plastic. So, in the spirit of making you a more informed consumer, here's a look at the Rocketfish Rapid Fire PS3 controller.<br />
<em><br />
If you're interested in more snappy peripheral analysis from the experts at Joystiq, let us know in the comments section below.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/23/review-rocketfish-rapid-fire-ps3-controller/">Peripheral Vision: Rocketfish Rapid Fire PS3 Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Sep 2009 17:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/23/review-rocketfish-rapid-fire-ps3-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19171069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/23/review-rocketfish-rapid-fire-ps3-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>controllers</category><category>gamepad</category><category>peripheral-vision</category><category>peripherals</category><category>rocketfish</category><category>rocketfish-rapid-fire</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 23 Sep 2009 17:27:00 EST</pubDate></item><item><title><![CDATA[Rumorang: Microsoft toying with motion-sensitive controller]]></title><link>http://www.joystiq.com/2007/12/28/rumorang-microsoft-toying-with-motion-sensitive-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/28/rumorang-microsoft-toying-with-motion-sensitive-controller/</guid><comments>http://www.joystiq.com/2007/12/28/rumorang-microsoft-toying-with-motion-sensitive-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://news.teamxbox.com/xbox/15364/Microsoft-Cooking-Up-an-Enhanced-Xbox-360-Controller/"><img width="490" vspace="4" hspace="0" height="348" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/xbox-360-controller-right.jpg" /></a><br /></div>
After an erroneous rumor concerning an Xbox 360 motion-sensing controller prototype made the internet rounds yesterday  (turns out it was a known Wiimote prototype), the folks at TeamXbox claim to <a href="http://news.teamxbox.com/xbox/15364/Microsoft-Cooking-Up-an-Enhanced-Xbox-360-Controller/">know a little something something</a> and - after said rumor made waves - felt compelled to share with us a little early. They said, "TeamXbox.com can confirm that Microsoft has been researching alternative input technologies for the last two years" including motion-sensing technology ala the Wiimote or Sixaxis.<br /><br />They also note that Microsoft is specifically looking to improve the right-analog stick (request to MS: fix the D-pad while you're at it), and TeamXbox will "bring you a real list of next-generation Xbox controller prototypes soon." We skipped the previous rumor but since TeamXbox is putting their neck out on this one, we're inclined to give it a little more weight. We'll know if they're right soon enough.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/28/rumorang-microsoft-toying-with-motion-sensitive-controller/">Rumorang: Microsoft toying with motion-sensitive controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Dec 2007 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.teamxbox.com/xbox/15364/Microsoft-Cooking-Up-an-Enhanced-Xbox-360-Controller/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/28/rumorang-microsoft-toying-with-motion-sensitive-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1072994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/28/rumorang-microsoft-toying-with-motion-sensitive-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Gamepad</category><category>motion-sensing</category><category>Rumorang</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 28 Dec 2007 19:20:00 EST</pubDate></item><item><title><![CDATA[Reimagined Sixaxis pictured on Force Unleashed site [update]]]></title><link>http://www.joystiq.com/2007/07/16/reimagined-sixaxis-pictured-on-force-unleashed-site/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/reimagined-sixaxis-pictured-on-force-unleashed-site/</guid><comments>http://www.joystiq.com/2007/07/16/reimagined-sixaxis-pictured-on-force-unleashed-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><center><a href="http://starwars.yahoo.com/"><img vspace="4" hspace="4" border="0" alt="off-axis sixaxis" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/sixaxis_off-axis.jpg" /></a></center>An off-axis <a href="http://www.joystiq.com/tag/sixaxis" target="_blank">Sixaxis</a> has been spotted on the <em>Star Wars: The Force Unleashed</em> Yahoo Games <a href="http://starwars.yahoo.com/" target="_blank">page</a>, adding a new set piece to the tired rumor that the PlayStation 3 controller is up for a redesign, which may or <a href="http://www.gamesindustry.biz/content_page.php?aid=26767" target="_blank">may not</a> include rumble support. As pictured, a revision could possibly follow the offset analogue stick alignment currently used by Microsoft for Xbox 360 gamepads (and also by Nintendo for Gamecube). Of course, this crude Photoshop job is hardly confirmation of that design choice, as clearly the creator has simply swapped the d-pad and left stick (notice the indented d-pad outline behind the repositioned analogue control). Did the page-maker pull from a shoddy Google Images source or what?<br /><br />Update: Remember Charlie Tang's redesign from our <a target="_blank" href="http://www.joystiq.com/2006/01/25/joystiq-readers-redesign-the-ps3-controller/">January 2006 contest</a>...?<br /><br />Update 2: Sony PR director Dave Karraker calls it a "bad artist rendering" that's in the process of being corrected. [Via <a target="_blank" href="http://biz.gamedaily.com/industry/news/?id=16807">GameDaily</a>]<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/reimagined-sixaxis-pictured-on-force-unleashed-site/">Reimagined Sixaxis pictured on Force Unleashed site [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://starwars.yahoo.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/reimagined-sixaxis-pictured-on-force-unleashed-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/reimagined-sixaxis-pictured-on-force-unleashed-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>ForceUnleashed</category><category>gamepad</category><category>LucasArts</category><category>ps3</category><category>redesign</category><category>rumble</category><category>sixaxis</category><category>StarWars</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 16 Jul 2007 15:25:00 EST</pubDate></item><item><title><![CDATA[Tilt modded Xbox 360 controller now wireless]]></title><link>http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/</guid><comments>http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.adamthole.com/?p=26"><img vspace="4" hspace="4" border="0" align="right" alt="by thole" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/360wirelesstiltmod.jpg" /></a>Modder mavin Adam Thole wasn't satisfied with the wire dangling from his <a href="http://www.joystiq.com/2007/01/22/xbox-360-pad-learns-motion-sickness/" target="_blank">tilt-sensing Xbox 360 controller</a> -- so he cut it off. Thole has now successfully applied his mod to the wireless version of the 360 controller, including a switch to seamlessly transition between the left analogue stick and tilt control.<br /><br />Thole plans to produce a how-to video for creating your own tiltable controller using his <a href="http://www.adamthole.com/?page_id=24" target="_blank">tiltBoard</a>. For the impatient or unskilled, Thole's selling a pricey pre-built unit on <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=290080069243" target="_blank">eBay</a>. <br /><br />[Via<a target="_blank" href="http://www.xbox360fanboy.com/2007/02/05/tilt-mod-for-wireless-xbox-360-controller/"> Xbox 360 Fanboy</a>]<p><a href="http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/" rel="bookmark">Continue reading <em>Tilt modded Xbox 360 controller now wireless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/">Tilt modded Xbox 360 controller now wireless</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Feb 2007 04:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.adamthole.com/?p=26>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/06/tilt-modded-xbox-360-controller-now-wireless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Controller</category><category>Gamepad</category><category>Mod</category><category>Tilt</category><category>tiltBoard</category><category>Wireless</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 06 Feb 2007 04:25:00 EST</pubDate></item><item><title><![CDATA[US Army using Xbox 360 controller in Future Combat Systems tests]]></title><link>http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/</guid><comments>http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.army.mil/-news/2007/02/02/1636-soldiers-testing-fcs-technology-give-thumbs-up/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/armyfcs360controller.jpg" alt="fcs testing" /></a><br />The US Army recently conducted its first live-fire exercise using Future Combat Systems technologies and equipment, including what appears to be anti-sniper bot <a target="_blank" href="http://www.joystiq.com/2007/01/18/steer-you-anti-sniper-bot-with-an-xbox-pad/">RedOwl</a>. The assortment of robotics and unmanned vehicles are controlled, in part, by modified Xbox 360 controllers, which look to be wired into Cross-Com devices straight outta <em>GRAW</em>. <em>What?! The military didn't budget for wireless controllers? That's, like, sooo last-gen...</em><br /><br />But seriously, how far could FCS technology evolve? Will future American soldiers be judged by how fast they can work their thumbs? Will boot camp become a LAN lab? Will combat become as distant as an Xbox Live deathmatch?<br /> <br />[Thanks, Sgt Malcolm W. Thomas Jr.]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/us-army-fcs/">US Army FCS</a></strong></p><a href="http://www.joystiq.com/photos/us-army-fcs/#152533"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/army.mil-2007-02-02-091945_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/us-army-fcs/#152532"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/army.mil-2007-02-02-091958_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/">US Army using Xbox 360 controller in Future Combat Systems tests</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.army.mil/-news/2007/02/02/1636-soldiers-testing-fcs-technology-give-thumbs-up/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/us-army-using-xbox-360-controller-in-future-combat-systems-tests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Army</category><category>Controller</category><category>FCS</category><category>Future Combat Systems</category><category>FutureCombatSystems</category><category>Gamepad</category><category>GRAW</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 05 Feb 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[Nintendo, Microsoft, Sony sued for controller patent infringement [update 1]]]></title><link>http://www.joystiq.com/2007/01/11/nintendo-microsoft-sony-sued-for-controller-patent-infringemen/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/11/nintendo-microsoft-sony-sued-for-controller-patent-infringemen/</guid><comments>http://www.joystiq.com/2007/01/11/nintendo-microsoft-sony-sued-for-controller-patent-infringemen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://arstechnica.com/news.ars/post/20070110-8588.html"><img vspace="4" hspace="4" border="0" align="right" alt="foul!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/herecomesredcard.jpg" /></a>Fenner Investments has filed a lawsuit against Nintendo, Microsoft, and Sony, alleging that the 'Big Three' have violated its patent for a "low-voltage joystick port interface." The patent was filed in 1998 (granted in 2001), and Fenner is now seeking compensation for damages it claims to have incurred as a result of the violations.<br /><br />Ars Technica did some digging and discovered that Fenner filed a pair of similar lawsuits in the past against several other large companies. Both suits were settled out of court, with one source citing a "favorable result" for Fenner. Can Fenner keep its hot streak going? It could be years before we know that answer.<br /><br />[Thanks, Kiel]<br /><strong><br />Update:</strong> This story is a duplicate of an <a href="http://www.joystiq.com/2007/01/10/console-makers-sued-over-analog-joysticks/" target="_blank">earlier post</a>. We apologize for the error. The author has since been subjected to <em>Full House</em> reruns<em>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/11/nintendo-microsoft-sony-sued-for-controller-patent-infringemen/">Nintendo, Microsoft, Sony sued for controller patent infringement [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jan 2007 00:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/news.ars/post/20070110-8588.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/nintendo-microsoft-sony-sued-for-controller-patent-infringemen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/11/nintendo-microsoft-sony-sued-for-controller-patent-infringemen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Fenner</category><category>Gamepad</category><category>Lawsuit</category><category>Microsoft</category><category>Nintendo</category><category>Patent</category><category>Sony</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 11 Jan 2007 00:53:00 EST</pubDate></item><item><title><![CDATA[PS3 won't support force feedback wheels]]></title><link>http://www.joystiq.com/2007/01/05/ps3-wont-support-force-feedback-wheels/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/05/ps3-wont-support-force-feedback-wheels/</guid><comments>http://www.joystiq.com/2007/01/05/ps3-wont-support-force-feedback-wheels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.1up.com/do/newsStory?cId=3156211"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/logitechracingwheel.jpg" alt="logitech" /></a>Sony recently confirmed with 1UP that PlayStation 3 will not support force feedback, a technology that is often integrated into racing wheel peripherals. The explanation was vague: "All PS3 games are programmed for the Sixaxis which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."<br /><br />Perhaps Sony misspoke. There aren't any console gamepads that support the type of force feedback technology built into many top-line racing wheels, so when this feature is enabled in racing games, it's an additional programming step that only benefits players using an appropriate racing wheel -- it simply doesn't matter that Sixaxis lacks full force feedback (or even simple rumble feedback). If Sony is actively dissuading developers from coding in force feedback support for racing wheels compatible with PS3, it has nothing to do with what Sixaxis lacks ... then again, it might have everything to do with what Sixaxis lacks.<br /><br />If indeed Immersion technologies like rumble and force feedback are never be supported by Sony's new console it's almost certainly the result of the 2003 lawsuit brought against Sony by Immersion, and the judge's <a target="_blank" href="http://www.joystiq.com/2006/03/13/sonys-appeal-denied-fate-of-dualshock-uncertain/">denial</a> of Sony's subsequent appeal.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/05/ps3-wont-support-force-feedback-wheels/">PS3 won't support force feedback wheels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Jan 2007 19:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3156211>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/05/ps3-wont-support-force-feedback-wheels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/730107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/05/ps3-wont-support-force-feedback-wheels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Force Feedback</category><category>ForceFeedback</category><category>Gamepad</category><category>Immersion</category><category>Lawsuit</category><category>PS3</category><category>Racing</category><category>Racing Wheel</category><category>RacingWheel</category><category>Rumble</category><category>Sixaxis</category><category>Wheel</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 05 Jan 2007 19:26:00 EST</pubDate></item><item><title><![CDATA[PS2 controller on Xbox 360, keyboard n' mouse too]]></title><link>http://www.joystiq.com/2006/12/19/ps2-controller-on-xbox-360-keyboard-n-mouse-too/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/19/ps2-controller-on-xbox-360-keyboard-n-mouse-too/</guid><comments>http://www.joystiq.com/2006/12/19/ps2-controller-on-xbox-360-keyboard-n-mouse-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.videogameadvantage.com/viewProduct.cfm?PlatformID=0&amp;ParentProductID=4440"><img vspace="4" hspace="4" border="0" align="right" alt="PS3 adapter in the center" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/xcmxfps360sm.jpg" /></a>At $79.99, TeamXtender's XFPS 360, a keyboard and mouse adapter that also sports a PlayStation 2 device port, is no impulse buy. But, aside from being an obvious investment for PC-trained gamers, XFPS 360 promises some bizarre possibilities by way of its PS2 port. Never mind that wielding your Dual Shock 2 to rip apart the Locust is so inappropriately rad, dude, try pluggin' in your (<em>Guitar Hero</em>) guitar and thrashing RAAM to death!<br /><br />The XFPS 360 is scheduled to ship in early January via Video Game Advantage (official retailer of TeamXtender products).<br /><br />[Via <a href="http://www.xbox360fanboy.com/2006/12/19/360-mouse-and-kb-control-available-today/" target="_blank">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/19/ps2-controller-on-xbox-360-keyboard-n-mouse-too/">PS2 controller on Xbox 360, keyboard n' mouse too</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Dec 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogameadvantage.com/viewProduct.cfm?PlatformID=0&amp;ParentProductID=4440>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/19/ps2-controller-on-xbox-360-keyboard-n-mouse-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/721765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/19/ps2-controller-on-xbox-360-keyboard-n-mouse-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Adapter</category><category>Controller</category><category>DualShock 2</category><category>Dualshock2</category><category>Gamepad</category><category>Guitar Hero</category><category>GuitarHero</category><category>PS2</category><category>TeamXtender</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><category>XCM XFPS 360</category><category>XcmXfps360</category><category>XFPS 360</category><category>Xfps360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 19 Dec 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[NES &amp; SNES controller adapters for Wii]]></title><link>http://www.joystiq.com/2006/11/30/nes-and-snes-controller-adapters-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/nes-and-snes-controller-adapters-for-wii/</guid><comments>http://www.joystiq.com/2006/11/30/nes-and-snes-controller-adapters-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.retrousb.com/wii.html"><img vspace="4" hspace="4" border="0" align="right" alt="NES adapter" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/nesgamepadwiiadapter.jpg" /></a>Purists may find solace with RetroZone's forthcoming NES and SNES controller adapters for Wii's Virtual Console, but others will do just fine with the all-purpose Classic Controller. Before you go digging around for your old gamepads, consider that each adapter costs $19 (plus $6 S&amp;H per order), roughly equaling the cost of Nintendo's Classic Controller, which offers greater compatibility and <a target="_blank" href="http://www.joystiq.com/2006/11/20/theres-a-wiimote-in-my-pocket-wii-annoyance-005/">semi-wireless</a> freedom.<br /><br />RetroZone will begin shipping the NES adapter in January, followed by the SNES adapter shortly thereafter. Both devices connect via Wii's GameCube controller ports.<br /><br />[Via <a href="http://www.engadget.com/2006/11/30/retrozone-intros-nes-snes-controller-adapters/" target="_blank">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/30/nes-and-snes-controller-adapters-for-wii/">NES &amp; SNES controller adapters for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Nov 2006 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.retrousb.com/wii.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/nes-and-snes-controller-adapters-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/nes-and-snes-controller-adapters-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adapter</category><category>Controller</category><category>Gamepad</category><category>NES</category><category>SNES</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 30 Nov 2006 19:55:00 EST</pubDate></item><item><title><![CDATA[SONY GUTS! Sixaxis gutted and splayed out]]></title><link>http://www.joystiq.com/2006/10/29/sony-guts-sixaxis-gutted-and-splayed-out/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/29/sony-guts-sixaxis-gutted-and-splayed-out/</guid><comments>http://www.joystiq.com/2006/10/29/sony-guts-sixaxis-gutted-and-splayed-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.cngba.com%2Fviewthread.php%3Ftid%3D16197147%26extra%3Dpage%253D1&amp;langpair=zh-CN%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools"><img width="440" vspace="4" hspace="4" height="275" border="1" align="middle" alt="" src="http://www.engadget.com/media/2006/10/ps3_014.jpg" /></a><br />If you have a weak stomach when it comes to $50 peripherals coming under the knife, best to skip this one. A ChinaGBA forum-goer has <a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.cngba.com%2Fviewthread.php%3Ftid%3D16197147%26extra%3Dpage%253D1&amp;langpair=zh-CN%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools ">posted</a> a graphic, step-by-step autopsy of Sony's motion-sensitive -- but still rumble-free -- Sixaxis controller. What did they find inside? Why, <em>Sony guts</em> of course! Namely some boring circuit boards, the requisite buttons, but -- most importantly, if you don't feel like <a href="http://www.joystiq.com/2006/10/20/sony-to-replace-ps3-controllers-when-if-they-die/">having Sony do it</a> for you -- it looks like you'll be able to easily replace that <a href="http://www.joystiq.com/2006/10/18/ps3-controllers-play-and-toss/">non-user-replaceable battery</a> we were so worried about. <br /><br />See also: <a href="http://www.joystiq.com/2006/10/16/ign-calls-the-sixaxis-controller-poopsky/">IGN says the PS3 controller is poopsky</a> and then <a href="http://www.joystiq.com/2006/10/26/ign-likes-the-ps3-controller-now-kinda/">IGN likes the PS3 controller now (kinda)<br /></a><br />[Thanks, ChronoZaga and Meh]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/29/sony-guts-sixaxis-gutted-and-splayed-out/">SONY GUTS! Sixaxis gutted and splayed out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Oct 2006 22:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?u=http%3A%2F%2Fwww.cngba.com%2Fviewthread.php%3Ftid%3D16197147%26extra%3Dpage%253D1&amp;langpair=zh-CN%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/29/sony-guts-sixaxis-gutted-and-splayed-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/692773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/29/sony-guts-sixaxis-gutted-and-splayed-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>gamepad</category><category>PS3</category><category>SIXAXIS</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 29 Oct 2006 22:57:00 EST</pubDate></item><item><title><![CDATA[Mini USB gamepad for those with small hands]]></title><link>http://www.joystiq.com/2006/09/07/mini-usb-gamepad-for-those-with-small-hands/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/mini-usb-gamepad-for-those-with-small-hands/</guid><comments>http://www.joystiq.com/2006/09/07/mini-usb-gamepad-for-those-with-small-hands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://akihabaranews.com/en/en/en/news-12373-Buffalo+USB+Micro-Pads.html"><img width="425" vspace="4" hspace="4" height="288" border="0" align="middle" src="http://www.engadget.com/media/2006/09/buffalo-usb-micro-pad.jpg" alt="" /></a><br />Tell us this doesn't look exactly like that other <a href="http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/">mini folding USB gamepad</a> we blogged back in February. There's only one way to crown a king in the battle for world's smallest portable USB gamepad ... a size off!<br />
<ul>
    <li>The USB Pocket GamePad measures 3.93x1.81x0.47 inches, and weighs only 0.07 pounds. Total volume: 3.34 cubic inches!</li>
    <li>The Buffalo USB Micro-pad measures 3.93x1.85x0.47 inches, and weights only 0.11 pounds. Total volume: 3.42 cubic inches!</li>
</ul>
It was a close battle, but the cleverly-titled USB Pocket GamePad took the lead. As much as size matters, we'll concede there are other distinctions to be made. For example, the Buffalo comes in two varieties, one with the classic D-pad and another with a PSP-style thumb-nub (pictured above). But, uh, that's about it. Otherwise, we're talking about the same button arrangement, layout and, for the most part, ergonomics. So the real question is price and availability which, alas, we don't have for the Buffalo USB Micro-pad yet. <br /><br />[Via <a href="http://www.engadget.com/2006/09/06/buffalos-usb-micro-pads-for-gaming-on-the-go/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/mini-usb-gamepad-for-those-with-small-hands/">Mini USB gamepad for those with small hands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://akihabaranews.com/en/en/en/news-12373-Buffalo+USB+Micro-Pads.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/mini-usb-gamepad-for-those-with-small-hands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/mini-usb-gamepad-for-those-with-small-hands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Buffalo</category><category>controller</category><category>Gamepad</category><category>Mac</category><category>PC</category><category>USB Micro-pad</category><category>UsbMicro-pad</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 07 Sep 2006 10:45:00 EST</pubDate></item><item><title><![CDATA[360 D-pad sucking? Use a Saturn gamepad]]></title><link>http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/</guid><comments>http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/CiP0WLx7V7Q" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/CiP0WLx7V7Q"></embed></object><br />The honeymoon's over. We were in love. Our shotgun wedding with the Xbox 360 gamepad and subsequent months of marital bliss have come crashing down. We've had our first fight ... err, 2D fighting game that is.<br /><br />Anyone who's been playing the recently released <em>Street Fighter II</em> on XBLA has undoubtedly noticed the Xbox 360's D-pad seriously cramps your combos. Fear not DIY-friendly gamers, there is a solution: Don't use the Xbox 360 gamepad. Remember the Sega Saturn, geared for 2D in a world of 3D consoles? The good news is the Saturn's gamepad has a well respected D-pad and, with some soldering skills, you can start rocking it on Xbox Live. <br /><br />Here's how it works: Saturn controller gets plugged into a breadboard connected to a gutted Xbox 360 controller, so the whole thing is wireless (sort of). Fine, so this isn't the most attractive hack, but it illustrates a demand for an alternative gamepad. How long before some enterprising peripheral company makes a wireless Xbox Live Arcade pad?<br /><br />[Via <a href="http://www.bitsbytespixelssprites.com/blog/2006/08/08/saturn-to-360/">b&amp;b&amp;p&amp;s</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/">360 D-pad sucking? Use a Saturn gamepad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Aug 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.xbox-scene.com/index.php?showtopic=509748&amp;st=165&amp;p=3546461&amp;#entry3546461>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/653067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/11/360-d-pad-sucking-use-a-saturn-gamepad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d-pad</category><category>Gamepad</category><category>Saturn</category><category>Sega Saturn</category><category>SegaSaturn</category><category>Street Fighter II</category><category>StreetFighterIi</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 11 Aug 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft to pull a PS3, place motion sensors in Xbox 360 pad?]]></title><link>http://www.joystiq.com/2006/06/26/microsoft-to-pull-a-ps3-place-motion-sensors-in-xbox-360-pad/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/26/microsoft-to-pull-a-ps3-place-motion-sensors-in-xbox-360-pad/</guid><comments>http://www.joystiq.com/2006/06/26/microsoft-to-pull-a-ps3-place-motion-sensors-in-xbox-360-pad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gamertagradio.com/vbportal/showarticle.php?s=281faee15804f43bc89a63adff37c6ac&amp;threadid=1884&amp;PHPSESSID=44dba6e3839daa20a92053278d154c2f"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/snipshot_bpsow8oma.jpg" />In a recent episode of Gamertag radio,</a> Peter Moore speaks out about the increasing complexity of video game controllers, comparing today's gamepads to the simplicity of the Atari 2600's button-and-stick joystick. He didn't exclude the Xbox 360 controller's design from criticism, mentioning that his 14-year old daughter found the controller somewhat confusing. Naturally, there was a point to his self-criticism; later on in the podcast he says that Microsoft is <em>"doing a lot of stuff there. Nothing that we're ready to talk about, and we're not going to force anything that is not going to be intuitive and innovative."<br /><br /></em>The most obvious conclusion to make from this statement would be that Microsoft is working on a new, simplified controller, which may or may not "borrow" the Wiimote's defining feature, although the part where Moore says that "<em>[Microsoft is] not going to force anything that is not going to be... innovative"</em> could suggest that simply slapping a motion sensor inside an Xbox 360 pad isn't on the cards.<br /><br /><a href="http://www.t3.co.uk/news/247/games/xbox/dumbed-down_xbox_360_controller_incoming">British tech magazine <em>T3</em></a> points out that the company could possibly be working on a simplified controller--to be sold in parallel with the main Xbox 360 pad--designed specifically for Xbox Live Arcade games. The magazine reasons that the company won't want to make the Xbox 360 pad's <a href="http://www.joystiq.com/2006/01/26/xbox-360-controller-for-windows-great-hardware-weak-software/">ergonomic design</a> obsolete any time soon, which lends credence to the possibility of a simplified controller designed to play simple games to compliment the "hardcore" 360 gamepad.<br /><br />[Via <a href="http://gaming.engadget.com/2006/06/25/microsoft-planning-simpler-controller/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/26/microsoft-to-pull-a-ps3-place-motion-sensors-in-xbox-360-pad/">Microsoft to pull a PS3, place motion sensors in Xbox 360 pad?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jun 2006 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.t3.co.uk/news/247/games/xbox/dumbed-down_xbox_360_controller_incoming>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/26/microsoft-to-pull-a-ps3-place-motion-sensors-in-xbox-360-pad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636906/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/26/microsoft-to-pull-a-ps3-place-motion-sensors-in-xbox-360-pad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2600</category><category>Atari</category><category>Atari 2600</category><category>Atari2600</category><category>Controller</category><category>Engadget</category><category>Game controller</category><category>GameController</category><category>Gamepad</category><category>Joystick</category><category>Motion</category><category>Motion detection</category><category>Motion sensing</category><category>MotionDetection</category><category>MotionSensing</category><category>Peter Moore</category><category>PeterMoore</category><category>PS3</category><category>Remote</category><category>T3</category><category>Wii</category><category>Wiimote</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Mon, 26 Jun 2006 17:25:00 EST</pubDate></item><item><title><![CDATA[Weird slots on Wii gamepad]]></title><link>http://www.joystiq.com/2006/06/22/weird-slots-on-wii-gamepad/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/22/weird-slots-on-wii-gamepad/</guid><comments>http://www.joystiq.com/2006/06/22/weird-slots-on-wii-gamepad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.joystiq.com/media/2006/06/gamepad_back.jpg" id="vimage_2" alt="" /><br />A video posted over at You Tube shows the Virtual Console gamepad being flipped around and the back showing several odd slots. The top of the controller also shows a kind of release button, clearly showing that something is destined to plug into the back. Many are speculating that it could be some sort of SD card slot. I'd comment myself, but I honestly didn't get to play any Virtual Console titles at E3.<br /><br />What do you guys think?<br /><br />[Via <a href="http://www.infendo.com/2006/06/wii-classic-controller-has-funky-slots.html">Infendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/22/weird-slots-on-wii-gamepad/">Weird slots on Wii gamepad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jun 2006 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=EDObvdC23qw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/weird-slots-on-wii-gamepad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/22/weird-slots-on-wii-gamepad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back</category><category>console</category><category>gamepad</category><category>nintendo</category><category>secret</category><category>virtual</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 22 Jun 2006 20:30:00 EST</pubDate></item><item><title><![CDATA[Gamer product marketing gone bad]]></title><link>http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/</guid><comments>http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a></p><center><a href="http://www.ak.com/gallery.html"><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/06/marketinggonebadcqh.jpg" id="vimage_1" alt="" /></a></center><a href="http://www.ak.com/gallery.html">Look very, very carefully</a> at this marketing shot of AK Designs' <a href="http://www.ak.com/products.html">AK Rocker 100 gamer chair.</a> See anything that tickles your gaming funny bone?<p><a href="http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/" rel="bookmark">Continue reading <em>Gamer product marketing gone bad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/">Gamer product marketing gone bad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jun 2006 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ak.com/gallery.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/15/gamer-product-marketing-gone-bad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AK</category><category>AK Designs</category><category>AkDesigns</category><category>Controller</category><category>Gamepad</category><category>Gaming</category><category>idiot gamers</category><category>IdiotGamers</category><category>Marketing</category><category>marketing shot</category><category>MarketingShot</category><category>N64</category><category>Photo shoot</category><category>PhotoShoot</category><category>Stupid</category><category>Turn the controller around</category><category>TurnTheControllerAround</category><category>Xbox</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 15 Jun 2006 17:55:00 EST</pubDate></item><item><title><![CDATA[Rumor: Nintendo holding back more controllers]]></title><link>http://www.joystiq.com/2006/06/13/rumor-nintendo-holding-back-more-controllers/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/13/rumor-nintendo-holding-back-more-controllers/</guid><comments>http://www.joystiq.com/2006/06/13/rumor-nintendo-holding-back-more-controllers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.dagbladet.no/weblogg/blog.php/foxhmslf/post/12535"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/wiicase.jpg" /></a><br />According to Dagbladet, Nintendo was hiding controllers from us all along! In addition to the zapper, Virtual Console gamepad, and different colored Wiimotes, Nintendo was showing replica Genesis, N64, SNES, TG16, and NES controllers that were compatible with the Wii behind closed doors during E3. This is a rumor at the moment, but honestly sounds like a good idea, that is if they have some sort of adapter available for the original controllers for these systems and don't make it mandatory for the consumer to purchase a new retro controller to be used for each system.<br /><br />What say you fine readers?<br /><br />[Via <a href="http://gamersreports.com/news/2895/">Gamers Reports</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/13/rumor-nintendo-holding-back-more-controllers/">Rumor: Nintendo holding back more controllers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jun 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dagbladet.no/weblogg/blog.php/foxhmslf/post/12535>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/13/rumor-nintendo-holding-back-more-controllers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/13/rumor-nintendo-holding-back-more-controllers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepad</category><category>genesis</category><category>n64</category><category>nes</category><category>nintendo</category><category>rumor</category><category>sega</category><category>snes</category><category>tg16</category><category>wii</category><category>zapper</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Jun 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[E3 Vox Populi: Will lack of rumble hurt the PS3? [update 1]]]></title><link>http://www.joystiq.com/2006/05/13/e3-vox-populi-will-lack-of-rumble-hurt-the-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/13/e3-vox-populi-will-lack-of-rumble-hurt-the-ps3/</guid><comments>http://www.joystiq.com/2006/05/13/e3-vox-populi-will-lack-of-rumble-hurt-the-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><img width="425" vspace="4" hspace="4" height="230" border="0" align="middle" alt="" src="http://www.joystiq.com/media/2006/05/ps3-controller-final.jpg" /><br />Yesterday, we asked a few people on the show to give their reaction to the following question: "Will the lack of rumble in the Dual Shake hurt the PlayStation 3?" Here are some reactions we got:<br /><br />David Edery: <a href="http://www.edery.org/">Game Tycoon</a><br />It's certainly a shame to lose something where rumble matters in the design context. Rumble has always felt like icing to me; it's not crucial. Not having the motion sensing at all, that's a huge problem. I'd be much more worried about Microsoft, frankly. Rumble has never mattered to me that much. I think it'll hurt them, but I don't know how much. I don't think it's a huge deal. People want to move, though. Not having [motion sensing] when others do have it, will be a huge disadvantage.<br /><br />Jessie: <a href="http://www.gamersurvival.com/">GamerSurvival</a><br />"It'll hurt; I've heard a lot of people upset [over the decision]."<br /><br />David Reid: VP Marketing for GameTap<br />I've never thought of it as a big deal. That's me personally. There was a time when i was deep in the weeds at Xbox when we were like, "do we pay for one motor or two motors?" I think the bigger story is a $499 box that doesn't have HDMI, doesn't have Wi-Fi, doesn't have a memory unit. I think lack of rumble is the least of their problems. Those are really smart guys, they've got a really great business, I'm sure they know what they're doing but it really struck me as odd.<br /><br />Delila: <a href="http://onthexbox.com/">OnTheXbox.com</a><br />"[The rumble] adds to the experience, feeling the explosions for example. It's gonna hurt them."<br /><br />Roman: Industry Analyst <br />[Lack of rumble] is not the main thing that's going to hurt them. To me they're the loser of the show. I'm very concerned actually. Rumble is marginal compared to other issues.<br /><br />Cesar: <a href="http://gamerscoreblog.com">Gamerscore</a><br />"Not as much as the price."<br /><br /><strong>See also:<br /></strong><a href="http://www.joystiq.com/2006/05/12/e3-vox-populi-what-are-your-thoughts-on-the-ps3-prices/" rel="bookmark"><span id="pt617851">E3 Vox Populi: What are your thoughts on the PS3 prices?</span></a><br /><a href="http://www.joystiq.com/2006/05/11/e3-vox-populi-who-had-the-best-press-conference/" title="View E3 Vox Populi: Who had the best press conference? on Joystiq" target="_blank">E3 Vox Populi: Who had the best press conference?</a><br /><br />[Update 1: fixed horrible, horrible typos. Please forgive us!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/13/e3-vox-populi-will-lack-of-rumble-hurt-the-ps3/">E3 Vox Populi: Will lack of rumble hurt the PS3? [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 May 2006 01:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/13/e3-vox-populi-will-lack-of-rumble-hurt-the-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/13/e3-vox-populi-will-lack-of-rumble-hurt-the-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Dual Shake</category><category>DualShake</category><category>E3</category><category>E32006</category><category>Gamepad</category><category>PS3</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 13 May 2006 01:15:00 EST</pubDate></item><item><title><![CDATA[Use 360 wireless peripherals with a PC]]></title><link>http://www.joystiq.com/2006/05/11/use-360-wireless-peripherals-with-a-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/11/use-360-wireless-peripherals-with-a-pc/</guid><comments>http://www.joystiq.com/2006/05/11/use-360-wireless-peripherals-with-a-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><img width="225" vspace="4" hspace="4" height="199" border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/05/360wirelesscontroller_PC.jpg" />Elsewhere in that Word doc hosted on Xbox.com that listed all the upcoming accessories, was the (as yet still unannounced) Xbox 360 Wireless Gaming Receiver for Windows. What is the Xbox 360 Wireless Gaming Receiver for Windows? From the doc:<br /><br /><em>"Gamers can get the most out of current and future Xbox 360 wireless accessories with the new Wireless Gaming Receiver for Windows. By plugging the compact receiver into a USB 2.0 port on the PC, the Xbox 360 Wireless Controller, Xbox 360 Wireless Headset and Xbox 360 Wireless Racing Wheel can be used on a second platform (ERP TBA)."</em><br /><br />That means you won't need to get the (now increasingly marginalized) wired 360 controller if you want to use it with your PC. Question is, how long before the Xbox 360 Wireless Gaming Receiver for Windows gets <a href="http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller">support</a> for other <a href="http://www.apple.com/macosx/">operating systems</a>? <br /><br /><strong>See also:</strong><span id="ppt617248"><br /><a href="http://www.joystiq.com/2006/05/11/360s-mem-unit-getting-a-bump-to-256mb/">360's Mem Unit getting a bump to 256MB?</a></span><br /><br /><a href="http://assets.xbox.com/en-us/e32006/press/Xbox360AccessoriesFS%20-%20FINAL.doc">Read</a> - Xbox.com's Xbox 360 Accessories (.doc)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/11/use-360-wireless-peripherals-with-a-pc/">Use 360 wireless peripherals with a PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 May 2006 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/11/use-360-wireless-peripherals-with-a-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/11/use-360-wireless-peripherals-with-a-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>E3</category><category>Gamepad</category><category>Windows</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 11 May 2006 20:00:00 EST</pubDate></item><item><title><![CDATA[Professional LEGO artist's 360 controller]]></title><link>http://www.joystiq.com/2006/04/17/professional-lego-artists-360-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/17/professional-lego-artists-360-controller/</guid><comments>http://www.joystiq.com/2006/04/17/professional-lego-artists-360-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.nathanbrickartist.com/video_game_controllers.html"><img width="425" vspace="4" hspace="4"height="293" border="1" align="middle" alt=""src="http://www.joystiq.com/media/2006/04/xbox360_lego_controller.jpg" /></a><br />"Nathan Sawaya is aprofessional LEGO artist and former LEGO Master Model Builder with a gifted skill set that he's been honing sincethe age of five."<br /><br />The dude builds stuff out of LEGOs; apparently, for a living. While we're trying towrap our heads around how it's possible to make a living off of LEGOs, and cursing our college educations, check outhis next-gen game controllers. The Xbox 360 controller is 15"x10"x5" and the PS3 controller is ... well,it's a boomerang. Where's the Revolution love? I guess there's not enough challenge in building a rectangular wand tointerest a LEGO Master.<br /><br />[Via <ahref="http://www.joystiq.com/2006/04/11/360-lego-controller/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/17/professional-lego-artists-360-controller/">Professional LEGO artist's 360 controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Apr 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nathanbrickartist.com/video_game_controllers.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/17/professional-lego-artists-360-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/607559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/17/professional-lego-artists-360-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Gamepad</category><category>Lego</category><category>Legos</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 17 Apr 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[HOWTO: make your own Duke/360 hybrid controller]]></title><link>http://www.joystiq.com/2006/04/05/howto-make-your-own-duke-360-hybrid-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/05/howto-make-your-own-duke-360-hybrid-controller/</guid><comments>http://www.joystiq.com/2006/04/05/howto-make-your-own-duke-360-hybrid-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/hacks-mods/" rel="tag">Hacks / mods</a></p><a href="http://flickr.com/photos/stew/sets/72057594094961029/"><img vspace="4" hspace="4" border="1" alt=""src="http://www.joystiq.com/media/2006/04/duke_360_hybrid_cg.jpg" /></a><br />Intrigued by <ahref="http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/">our post</a> on theXbox 360 gamepad with the original (aka The Duke) parts sewn into it? Thinking you'd like to duplicate it yourself?Unafraid of the moral and ethical implications of such an act? Alright, don't say we didn't warn you ...<br /><br />...but here it is: a <a href="http://flickr.com/photos/stew/sets/72057594094961029/">HOW-TO guide</a> on how to build yourown Frankenstein's monster, putting the analog sticks from one into the other and then (gasp!) sewing it back up andmaking it work again! Really, it's too horrible for us to continue. Do it if you must, but leave us out of it. It's<em>unnatural</em>.<br /><br />[Thanks, <a href="http://www.sub-division.com">Stewart</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/05/howto-make-your-own-duke-360-hybrid-controller/">HOWTO: make your own Duke/360 hybrid controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Apr 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://flickr.com/photos/stew/sets/72057594094961029/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/howto-make-your-own-duke-360-hybrid-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/605235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/howto-make-your-own-duke-360-hybrid-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Duke</category><category>Gamepad</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 05 Apr 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[Long live the Duke! 360 controller gets transplant]]></title><link>http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/</guid><comments>http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/hacks-mods/" rel="tag">Hacks / mods</a></p><a href="http://www.playfeed.com/index.php/playfeed/article/modding-the-xbox-360-controller-duke-03080/"><imgwidth="425" vspace="4" hspace="4" height="173" border="0" align="middle" alt=""src="http://www.joystiq.com/media/2006/03/360_duke_hybrid.jpg" /></a><br />The "Duke" is the name the <ahref="http://www.penny-arcade.com/comic/2001/11/28">comically</a> monstrous Xbox controller has been<strike>mockingly</strike> lovingly come to be known by. After being replaced by its smaller, sexier cousin, Type S,the Duke has assumed its rightful throne on lists of terrible controller design everywhere. Apparently, some gamerswould rather die than see this happen! <br /><br />One gamer, for example, replaced the analog thumbsticks on his 360controller with the counterparts from the Duke. He didn't go so far as to use the horrible D-pad, so he used theType-S' for that. The end result is what you see above: a Frankenstein's monster of a controller, animated by moresheer madness than any science we know of. <br /><br />[Via del.icio.us]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/">Long live the Duke! 360 controller gets transplant</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Mar 2006 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playfeed.com/index.php/playfeed/article/modding-the-xbox-360-controller-duke-03080/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/598697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/13/long-live-the-duke-360-controller-gets-transplant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Controller</category><category>Gamepad</category><category>The Duke</category><category>TheDuke</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 13 Mar 2006 23:00:00 EST</pubDate></item><item><title><![CDATA[Horipad EX Turbo controller EXists]]></title><link>http://www.joystiq.com/2006/02/28/horipad-ex-turbo-controller-exists/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/28/horipad-ex-turbo-controller-exists/</guid><comments>http://www.joystiq.com/2006/02/28/horipad-ex-turbo-controller-exists/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.hori.jp/products/xbox360/controller/hpex_tb/index.html"><img width="425" vspace="4" hspace="4"height="260" border="0" align="middle" alt="" src="http://www.joystiq.com/media/2006/02/hori_360_controller.jpg"/></a><br />We can't tell much from the Japanese <ahref="http://www.hori.jp/products/xbox360/controller/hpex_tb/index.html">product page</a>, but we can EXtract thebasics. The Horipad EX Turbo (built by Hori, natch) features three different turbo settings for the four face buttons,it's "officially lisensed [sic] for Xbox 360" and it will EXcel the EXcellent EXperience with EXcitement. Oh,and it's going for about $30 US.<br /><br />The inclusion of features like turbo switches always makes me roll my eyes.They seem anachronistic, a holdover from third-party controllers in the NES days. What is turbo going to do for aplayer in <em>Halo</em>? It doesn't have rubber grips though, so that's a gold star for <ahref="http://www.joystiq.com/2006/01/18/3rd-party-controllers-struggle-to-distinguish-themselves/">Mad Catz</a>.I'll stick with the <ahref="http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/"><strike>$11</strike> $50wireless</a> version.<br /><br /><strong>See also:<br /></strong><a rel="bookmark"href="http://www.joystiq.com/2006/01/23/insert-doa4-big-stick-joke-here/"><span id="pt583853">Insert DoA4 bigstick joke here; arcade stick reviewed</span></a><br /><ahref="http://www.joystiq.com/2006/01/18/3rd-party-controllers-struggle-to-distinguish-themselves/"rel="bookmark"><span id="pt582052">3rd party controllers struggle to distinguish themselves</span></a><br /><br />[Via<a href="http://del.icio.us/tag/xbox360">del.icio.us</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/28/horipad-ex-turbo-controller-exists/">Horipad EX Turbo controller EXists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Feb 2006 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hori.jp/products/xbox360/controller/hpex_tb/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/28/horipad-ex-turbo-controller-exists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/595293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/28/horipad-ex-turbo-controller-exists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gamepad</category><category>Hori</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 28 Feb 2006 22:00:00 EST</pubDate></item><item><title><![CDATA[360 controller parts: $11, or 22% of retail]]></title><link>http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/</guid><comments>http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.eetimes.com/showArticle.jhtml?articleID=180201706"><img width="225" vspace="4" hspace="4"height="217" border="0" align="right" src="http://www.joystiq.com/media/2006/02/xbox360_controller_pc.jpg" alt=""/></a><a href="http://www.eetimes.com/showArticle.jhtml?articleID=180201706">EETimes</a> has published a very thorough,3-page, 800-word teardown of Microsoft's wireless Xbox 360 controller.&nbsp; By examining the specific components, theassembly techniques, and extrapolating cost-cutting decisions, the author is able to determine the cost of thehardware. He writes, "Bill-of-material estimates for the wireless controller come in at around $11, or 22 percentof the retail price for the product--a far cry from the negative margin of the console itself."<br /><br/>Assembly, packaging, marketing, and shipping are all other factors not considered here, though it's clear Microsoftintends to use peripheral sales--in addition to software licensing fees--to recoup the massive loss they face withevery console sale. A small consolation to anyone who's felt that $50 sting at the cash register. They're lucky thecontroller is as close to perfect as we've experienced. They say something about the good things in life not beingsomething or another...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/">360 controller parts: $11, or 22% of retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Feb 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eetimes.com/showArticle.jhtml?articleID=180201706>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/592912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/21/360-controller-parts-11-or-22-of-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>gamepad</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 21 Feb 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Mini folding USB gamepad]]></title><link>http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/</guid><comments>http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><a href="http://www.geekstuff4u.com/product_info.php?manufacturers_id=&amp;products_id=217"><img width="425" vspace="4"hspace="4" height="279" border="0" align="middle" alt=""src="http://www.joystiq.com/media/2006/02/mini_usb_gamepad.jpg" /></a><br />Wow, we're really on a <ahref="http://www.joystiq.com/2006/02/09/migraine-inducing-miniature-arcade-games/">mini</a> <ahref="http://www.joystiq.com/2006/02/08/its-alive-nintendo-ds-in-the-flesh/">kick</a> lately. The USB Pocket GamePadfeatures 8-buttons, measures 3.93x1.81x0.47 inches, and weighs only 0.07 pounds! That's seriously small! At 3.34 cubicinches, it's almost <a href="http://www.joystiq.com/2006/01/27/doing-the-math-on-ds-lite/">a quarter of the size</a> ofthe new DS lite. Looks like the USB cable is detachable too, but it doesn't appear to be a mini-USB end. And at $28.81,the Pocket GamePad is a little steep.<br /><br />[Thanks, Hector]<br /><br /><em>[UPDATE: Apologies, it was 0.07pounds, not grams. 0.07 grams would have been a seriously lightweight controller!]</em><p><a href="http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/" rel="bookmark">Continue reading <em>Mini folding USB gamepad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/">Mini folding USB gamepad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.geekstuff4u.com/product_info.php?manufacturers_id=&amp;products_id=217>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/589308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/09/mini-folding-usb-gamepad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>gamepad</category><category>PC</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 09 Feb 2006 10:45:00 EST</pubDate></item><item><title><![CDATA[PeriBorg finger-vibrator and fork/spoon combo]]></title><link>http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/</guid><comments>http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.wired.com/wired/archive/14.02/play_pr.html"><img width="425" vspace="4" hspace="4" height="106"border="0" align="middle" src="http://www.joystiq.com/media/2006/02/hori_ore_commander.jpg" alt="" /></a><br />Filethis one under, "WTF?" The latest issue of <em>Wired</em> has a bit on the Periborg line of gamingperipherals (part peripheral, part cyborg). Pictured above is the "Ore Commander," a finger mounted vibratorattached to a battery pack designed to help gamers press buttons faster ("20 times a second"). Even strangeris the "Shock-C," a finger mounted spoon and fork, designed to help gamers keep their thumbs from gettinggreasy.<br /><br />Eiji Morikawa, the 28-year-old electrical engineer and designer of the Periborg devices, explainedthe creations saying, "Our definition of 'controller' is too rigid." While there is some truth to thiscontention, we imagine you'd be hard pressed to find anyone who thought this was a good idea. <br /><br />Check outEngadget on the Periborg peripherals: <ahref="http://gaming.engadget.com/2005/11/29/periborg-devices-merge-man-machine-marketing-gimmicks/">1</a>, <ahref="http://www.engadget.com/2005/03/14/the-periborg-orecommander-vibrate-your-way-to-gamer-nirvana/">2</a>, or watch<a href="http://www.aii.co.jp/contents/famitsu/_data/sp/050408_periborg_movie_500k.asx">video footage</a>, if youdare!<br /><br />[Via <ahref="http://tecfa.unige.ch/perso/staf/nova/blog/2006/01/30/thumb-mounted-vibrator-for-trigger-happy-gamers/">pasta andvinegar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/">PeriBorg finger-vibrator and fork/spoon combo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2006 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/wired/archive/14.02/play_pr.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/588834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>gamepad</category><category>Hori</category><category>Periborg</category><category>Vibrator</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 08 Feb 2006 01:00:00 EST</pubDate></item></channel></rss>