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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Watch Gabe Newell's excellent Games for Change keynote in full right here]]></title><link>http://www.joystiq.com/2011/07/07/watch-gabe-newells-excellent-games-for-change-keynote-in-full-r/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/07/watch-gabe-newells-excellent-games-for-change-keynote-in-full-r/</guid><comments>http://www.joystiq.com/2011/07/07/watch-gabe-newells-excellent-games-for-change-keynote-in-full-r/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/newellkeynote530pxheaderimgwm.jpg" style="width: 530px; height: 301px; display:none" />
	<iframe frameborder="0" height="298" src="http://player.vimeo.com/video/25780504?title=0&amp;byline=0&amp;portrait=0" width="530"></iframe></div>
Sure, you read our <a href="http://www.joystiq.com/tag/games-for-change-2011"><em>thorough coverage</em></a> of Valve co-founder and president Gabe Newell's Games for Change keynote last month, but we know how you like moving pictures. We do too! And that's why we're doubly happy to finally present the entire, highly entertaining speech, just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/07/watch-gabe-newells-excellent-games-for-change-keynote-in-full-r/">Watch Gabe Newell's excellent Games for Change keynote in full right here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/07/watch-gabe-newells-excellent-games-for-change-keynote-in-full-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/07/watch-gabe-newells-excellent-games-for-change-keynote-in-full-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gabe-newell</category><category>games-for-change</category><category>games-for-change-2011</category><category>games-for-change-festival</category><category>games-for-change-festival-2011</category><category>new-york-city</category><category>new-york-university</category><category>nyc</category><category>nyu</category><category>portal-2</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 07 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Newell sees no distinction 'between games and educational games']]></title><link>http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/</guid><comments>http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/newellkeynote530pxheaderimgwm.jpg" /></a></div>
The majority of Valve president and co-founder <a href="http://www.joystiq.com/tag/gabe-newell">Gabe Newell</a>'s keynote address yesterday at the <a href="http://www.joystiq.com/tag/games-for-change-2011">Games for Change Festival</a> was dedicated to his perception of games as educational tools. And that was fitting for the event, which is dedicated primarily to the educational and socially beneficial elements of gaming, and fitting for Valve Software, a company known most recently for releasing a game steeped in science.<br />
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Newell explained: "The interesting thing about <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> is it doesn't sort of fit the traditional simplistic model of what a game is. It's not a collection of weapons. It's not a collection of monsters. It's really about science. It's about spatial reasoning, it's about learning physics, it's about problem solving. And often, during the course of the game, you're going to be solving problems with somebody else. The social model inside of it is collaborative and not competitive."<br />
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After rolling a short clip of the game for audience members, Newell went on to profess, "There seems to be this distinction between games that are educational, and games that are going to be commercially successful. I'm not really sure I buy into that." Citing <a href="http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/">sales of <em>Portal 2</em></a> as proof, Newell pointed out that Valve has seen "$165 million dollars in gross revenue" from the game since April 18. "We can do this. We can make educational, commercially successful games, which are gonna help us both on the game side and on the educational side." He reaffirmed this to me in an interview after the speech, saying, "I just don't believe in this distinction between games and educational games. A lot of times [the label] 'educational games' is a way of being an excuse for bad game design or poor production values."<p><a href="http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/" rel="bookmark">Continue reading <em>Newell sees no distinction 'between games and educational games'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/">Newell sees no distinction 'between games and educational games'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Jun 2011 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19973858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/23/newell-sees-no-distinction-between-games-and-educational-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gabe-newell</category><category>games-for-change</category><category>games-for-change-2011</category><category>games-for-change-festival</category><category>games-for-change-festival-2011</category><category>microsoft</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>valve-software</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 23 Jun 2011 14:45:00 EST</pubDate></item><item><title><![CDATA[Portal 2 Authoring Tools for schools: Newell explains]]></title><link>http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/</guid><comments>http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/portal2modtoolsheaderimg530px24124.jpg" style="width: 530px; height: 352px; " /></a></div>
Sure, we already think <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> is a wonderful educational tool, but Valve wants to convince everyone else of that fact. And not by evangelizing the title to college-aged people the world over, but instead by turning the game into a more direct learning experience, with custom tools to match educational programs. "We just add another layer on top of the authoring tools to simplify the production of those spaces," Valve head Gabe Newell explained to us this afternoon.<br />
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In so many words, the level creation tool for the PC version of <em>Portal 2</em> gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons," Newell detailed. "The number of times I solved problems about how fast will this be going at this time -- how about if it's on the moon?" In his words, "It's a lot easier to get people excited about it [education] if
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they're on the moon and they get to throw the rock at the piece of glass that breaks the glass that lets all the robots fly out." We can <em>all</em> agree on that, Mr. Newell.<br />
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Without indicating when the education-focused version of <em>Portal 2</em> will be released, Newell confirmed that his studio is currently building the application. "The layering on top of it of the framework for giving people a direct physical experience of physics is there, but you have to tell me exactly how you want to measure whether or not your students are successful or not." While we're certainly interested to see what Valve cooks up, we have to imagine that the students of the world are <em>far more intrigued</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/">Portal 2 Authoring Tools for schools: Newell explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Jun 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19973993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/22/portal-2-authoring-tools-for-schools-newell-explains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>authoring-tools</category><category>gabe-newell</category><category>games-for-change</category><category>games-for-change-2011</category><category>games-for-change-festival</category><category>games-for-change-festival-2011</category><category>pc</category><category>portal-2</category><category>portal-2-authoring-tools</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Jun 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[Valve interested in Wii U; 'It fits better into our scalability model,' says Newell]]></title><link>http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/</guid><comments>http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiipadwithportals530pxheaderimg13515.jpg" /></a></div>
This morning, Valve head and co-founder <a href="http://www.joystiq.com/tag/gabe-newell">Gabe Newell</a> gave <a href="http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/">one of several</a> keynotes at New York's Games for Change Festival, speaking to a variety of topics surrounding education and gaming. And while we'll have a full breakdown of that keynote in the coming hours, we thought you might like to know what Newell had to say about <a href="http://www.joystiq.com/tag/wii-u">Nintendo's Wii U</a> and his studio when we put the question to him.<br />
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"Wii U seems to be a lot more powerful than the previous generation," he told Joystiq. "It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model." Valve has yet to release any of its games on a Nintendo console, though Gabe told us, "We've always loved Nintendo." He also pointed out that Valve has been slowly transitioning from the PC to console counterparts, starting with Xbox 360 and more recently moving to the PlayStation 3 in a major way with Steam getting ported to Sony's console.<br />
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And it looks like Nintendo may be next, as Newell restated, "Now it's a lot easier to look at Wii U and have it fit within that framework." As for us, we're most excited to see what Valve might do with the WiiPad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/">Valve interested in Wii U; 'It fits better into our scalability model,' says Newell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Jun 2011 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19973894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gabe-newell</category><category>games-for-change</category><category>games-for-change-2011</category><category>games-for-change-festival</category><category>games-for-change-festival-2011</category><category>new-york-city</category><category>nintendo</category><category>valve</category><category>valve-software</category><category>wii-u</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Jun 2011 15:10:00 EST</pubDate></item><item><title><![CDATA[Newell: Portal 2 has sold 3 million copies since launch]]></title><link>http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/</guid><comments>http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/#comments</comments><description><![CDATA[<center>
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Speaking at <a href="http://gamesforchange.org/festival2011/speakers/gabe-newell/">Games For Change</a> in New York City (right now), Valve's Gabe Newell casually noted that <a href="http://joystiq.com/game/portal-2"><em>Portal 2</em></a> has sold 3 million copies since its release on April 18. He didn't specify platforms, as it was an incidental reference and not a press release -- but he's probably referring to all platforms (PC, Mac, Xbox 360, and PS3).<br />
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Since Newell is one of the only people on Earth with access to Steam sales data, that 3 million number is likely to be one of the most accurate estimates of <em>Portal 2's</em> sales we'll ever see. For comparison, the first <em>Portal</em> had sold <a href="http://www.joystiq.com/2011/04/20/portal-1-has-sold-four-million-excluding-steam-sales/">four million copies</a> as of <em>Portal 2's</em> launch -- though <em>that</em> number doesn't take Steam into account.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/">Newell: Portal 2 has sold 3 million copies since launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Jun 2011 12:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19973707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gabe-newell</category><category>games-for-change-2011</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal</category><category>portal-2</category><category>ps3</category><category>sales</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Jun 2011 12:17:00 EST</pubDate></item><item><title><![CDATA[Al Gore shares an incontestable truth: 'Games are the new normal']]></title><link>http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/</guid><comments>http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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"Games have clearly arrived as a mass medium," former Vice President Al Gore professed to a crowd of Games for Change conference attendees this afternoon. Gore gave the event's keynote address at New York University earlier today, where he looked especially sleepy from a redeye flight out of Tokyo. "This is a very large, extremely significant industry, with a radically diverse and growing audience of players on all kinds of platforms," he added, citing the ubiquity of gaming over the past few years as a result of efforts by major console manufacturers, smartphone makers, and (<em>of course</em>) Facebook. "Games are the new 'normal' for hundreds of millions of users every month."<br />
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Gore went on to speak about his own admittedly short past with gaming, saying that the last game where he felt he "was best in the world, potentially" was <em>Pong</em>. He did, however, recently convert his book "Our Choice" into an <em>eBook</em> for iOS devices. He related this experience with the world of "serious games," where gaming is used to "illuminate issues that can seem intractable and overly complex." In so many words, it was an arduous process for him to convert the book -- just as it's difficult to convert complex concepts to the gaming medium.<br />
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The secret sauce, he claimed, was in working with a group of "really good partners who know what they're doing." Identifying those partners, however, is where things get tricky. "How you insure that the integrity of the content is not in any way compromised, but rather <em>enhanced</em>," he pointed out, is another major issue. Without providing a roadmap for how to navigate that issue, Gore put it on conference attendees to take up the task -- not to mention the hundreds of millions of gamers worldwide. Gaming is the new "normal," after all, so shouldn't gamers be involved?<p><a href="http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/" rel="bookmark">Continue reading <em>Al Gore shares an incontestable truth: 'Games are the new normal'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/">Al Gore shares an incontestable truth: 'Games are the new normal'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Jun 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19971578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/20/al-gore-shares-an-incontestable-truth-games-are-the-new-normal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>al-gore</category><category>ds</category><category>games-for-change</category><category>games-for-change-2011</category><category>mac</category><category>microsoft</category><category>mobile</category><category>new-york-city</category><category>new-york-university</category><category>nintendo</category><category>nyc</category><category>nyu</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 20 Jun 2011 17:30:00 EST</pubDate></item></channel></rss>