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Posts tagged gamescom-2012

James Bond meets Virtua Cop: The development of Rare's GoldenEye 007

During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the...

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Seen@Gamescom: Gran Turismo 5's Audi R8 controller

The city of Cologne, Germany, home to the country's annual Gamescom convention, is full of beautiful cars (proof!). During our week-long stay, I counted at least six Audi R8s in the wild. That includes this one, used to casually control a game of Gran Turismo 5 (by an underage driver, no less). As...

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Solving the League of Legends community problem one player at a time

As any of its millions of players will tell you, League of Legends is a fun game. Those same players will likely also tell you that the game has a tremendously steep learning curve. With more than 100 playable champions, a dizzying array of items and demanding gameplay, getting to know the ropes is...

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Larian Studios' Gamescom still a success despite having two PCs stolen

Divinity franchise dev Larian Studios had a successful trip to Gamescom, even though two of the company's PCs were stolen containing early builds of Divinity: Dragon Commander and Divinity: Original Sin. "The team is using backup PCs, so no issues there," Larian said in a statement issued during...

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15 minutes of Ni no Kuni footage straight from Gamescom (bonus: British hosts!)

The Gamescom demo of Ni no Kuni was hands-on and, as expected, full of adorable moments. GameSpot UK's editor supreme Guy Cocker narrates the proceedings alongside Namco's Hollie Bennett, which can be seen above....

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CD Projekt Red on killing your favorite features

Adding a feature to a game might seem like a fairly straightforward process, but even a simple one can have much bigger ramifications than you might think at first glance. During GDC Europe 2012, CD Projekt Red gameplay producer Marek Ziemak and lead gameplay designer Maciej Szczesnik detailed the...

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EA putting 'a lot of resources' toward preventing another 'FIFA hack' season

Electronic Arts made over $39 million in just three months off FIFA 12's Ultimate Team DLC last year – a 69 percent increase from the same period the year before – but it also created a lot of headaches for consumers (and us) with what came to be known as the "FIFA hack." "We learned a...

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Hitman: Absolution 'Contracts' can't cross platforms, but community can work around it

Due to "political" issues, Hitman: Absolution's "contracts" won't be transferable across platforms for developer IO Interactive to feature, but there is a way for the community to do it. The recently revealed contracts mode is a major part of Absolution's package – receiving co-billing on the...

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Joe Danger 2: The Movie - the Nintendo-flavored XBLA game with jetpacks

The only place Joe Danger hasn't ended up is on a Nintendo console. Which made Hello Games founder Sean Murray's statement on the game's inspirations distinctly confusing when he told me this last week during Gamescom: "What we always talk about is a kind of 'Nintendo-y' feel. The Nintendo thing...

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Co-opinion: XCOM: Enemy Unknown multiplayer

Richard Mitchell: So Alexander and I got a chance to try out the XCOM: Enemy Unknown multiplayer mode at Gamescom. Both of us played single-player before, so we had some idea of what we were getting into – but multiplayer is an entirely different beast. Using a pool of points, players...

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