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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Stubbs the Zombie and Gauntlet coming soon to Xbox Originals</title><link>http://www.joystiq.com/2008/05/14/stubbs-the-zombie-and-gauntlet-coming-soon-to-xbox-originals/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/stubbs-the-zombie-and-gauntlet-coming-soon-to-xbox-originals/</guid><comments>http://www.joystiq.com/2008/05/14/stubbs-the-zombie-and-gauntlet-coming-soon-to-xbox-originals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://majornelson.com/archive/2008/05/14/xbox-orignals-stubbs-the-zombie-and-gauntlet-seven-sorrows.aspx"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/stubbszombiexboxoriginal.jpg" /></a><br /></div>
Microsoft's <a href="http://www.joystiq.com/tag/xbox-originals">Xbox Originals</a> collection on Xbox Live continues to slowly grow, with <a href="http://majornelson.com/archive/2008/05/14/xbox-orignals-stubbs-the-zombie-and-gauntlet-seven-sorrows.aspx">two new titles to add to the list</a> next week: <em>Stubbs the Zombie in Rebel Without a Pulse</em>, and <em>Gauntlet: Seven Sorrows</em>.<br /><br /><a href="http://www.joystiq.com/2005/10/21/metareview-stubbs-the-zombie/"><em>Stubbs the Zombie</em></a> is an under-appreciated 2005 release from Wideload Games, featuring a satirical film-noir approach to the zombie genre. <em>Gauntlet: Seven Sorrows</em> is, well, another <em>Gauntlet</em> game, this time handled by veteran <em>Doom </em>designer John Romero. Reviews for <em>Gauntlet</em> were, at best, <a href="http://www.joystiq.com/2005/12/14/metareview-gauntlet-seven-sorrows-xbox/">a mixed bag</a>, so <em>Stubbs</em> looks to be the cream of the crop in this Originals installment. Both titles are due for release Monday, May 19 for 1200 MSP each.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://majornelson.com/archive/2008/05/14/xbox-orignals-stubbs-the-zombie-and-gauntlet-seven-sorrows.aspx>Read</a> | <a href="http://www.joystiq.com/2008/05/14/stubbs-the-zombie-and-gauntlet-coming-soon-to-xbox-originals/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1195543/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/14/stubbs-the-zombie-and-gauntlet-coming-soon-to-xbox-originals/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gauntlet</category><category>gauntlet-seven-sorrows</category><category>stubbs-the-zombie</category><category>stubbsthezombie</category><category>xbox-originals</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-05-14T15:45:00+00:00</dc:date></item><item><title>Eidos shoots the food, confirms Gauntlet for DS</title><link>http://www.joystiq.com/2008/04/07/eidos-shoots-the-food-confirms-gauntlet-for-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/07/eidos-shoots-the-food-confirms-gauntlet-for-ds/</guid><comments>http://www.joystiq.com/2008/04/07/eidos-shoots-the-food-confirms-gauntlet-for-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://ds.ign.com/articles/864/864730p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/gauntlet_topper.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/eidos"> Eidos</a> and developer Backbone are bringing <a href="http://www.joystiq.com/tag/gauntlet"><em>Gauntlet</em></a>'s food-shooting, poison-eating, death-avoiding action to the Nintendo DS later this year. Eidos describes the upcoming title as a "modern reworking" of the arcade classic, thankfully returning the series to its overhead roots rather than the forgettable 3D entries of recent years. <br /><br /><em>Gauntlet </em>for the DS will once again reunite the series' iconic Elf, Warrior, Wizard, and Valkyrie, and include 40 maps across three different areas. What's more, as <em>Gauntlet </em>has always been been strongest when played in groups, this latest version will boast ranked 4-player co-op and competitive multiplayer modes, playable both wirelessly and over Nintendo's Wi-Fi Connection. Just remember, shots do NOT hurt other players ... yet.<br /><br />[Via <a href="http://www.dsfanboy.com/2008/04/06/ds-needs-hack-and-slash-badly/">Nintendo DS Fanboy</a>]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gauntlet-ds/">Gauntlet DS</a></strong></p><a href="http://www.joystiq.com/photos/gauntlet-ds/738531/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/screenshots-warrior_hiddensanctuary_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gauntlet-ds/738530/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/screenshots-wizard_catacombs_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gauntlet-ds/738529/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/screenshots-warrior_hadespitmine_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gauntlet-ds/738528/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/screenshots-warrior_altinepass_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gauntlet-ds/738527/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/screenshots-valkyrie_stratiangraveyard_02_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ds.ign.com/articles/864/864730p1.html>Read</a> | <a href="http://www.joystiq.com/2008/04/07/eidos-shoots-the-food-confirms-gauntlet-for-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1160306/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/07/eidos-shoots-the-food-confirms-gauntlet-for-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>arcade</category><category>backbone</category><category>breakingnews</category><category>eidos</category><category>gauntlet</category><category>hack-and-slash</category><category>hackandslash</category><category>handheld</category><category>midway</category><category>wificonnection</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-04-07T09:05:00+00:00</dc:date></item><item><title>Cyberball, Fatal Fury on XBLA next week, limited price drops this weekend</title><link>http://www.joystiq.com/2007/08/30/cyberball-fatal-fury-on-xbla-next-week-limited-price-drops-thi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/30/cyberball-fatal-fury-on-xbla-next-week-limited-price-drops-thi/</guid><comments>http://www.joystiq.com/2007/08/30/cyberball-fatal-fury-on-xbla-next-week-limited-price-drops-thi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.xbox360fanboy.com/2007/08/30/cyberball-fatal-fury-hit-xbla-next-week-special-price-drops-to/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/ffury-special-xbla.jpg" alt="special" /></a></div>
Eager to ditch the office for the last rays of summer sun, Microsoft has let loose word of next week's Xbox Live Arcade update a bit early. <em>Ready for this...?</em> A pair of Silver Age arcade ports:<br />
<ul>
    <li><em>Cyberball 2072</em> (400 points): <a href="http://www.xbox360fanboy.com/" target="_blank">X3F</a> calls it "football for nerds" where today's <em>deficiencies</em> are replaced with robots and the pigskin explodes. <em>2072</em> is the 1989 update to the original Atari game and is better known as <em>Tournament Cyberball</em>, which still captivates competitive circles of, <em>um,</em> nerds.<br /></li>
    <li><em>Fatal Fury Special</em> (400 points): <em>Fatal Fury 2</em> with bells and whistles, namely some old fighters and playable bosses. As <em>Garou Densetsu Special</em>, the game became a huge hit in Japan for successfully transplanting Ryo Sakazaki (from sister franchise <em>Art of Fighting</em>) as a hidden character, laying the seed for SNK's <em>The King of Fighters</em> series. Nearly 15 years later, perhaps the innovation is lost on us.<br /></li>
</ul>
And for those in search of an alternative to the weekend's poolside barbecue, Microsoft has also announced a Labor Day XBLA sale, dropping <em>Zuma</em> and <em><a href="http://www.joystiq.com/tag/SmallArms/">Small Arms</a></em> from to 800 to 400 Microsoft Points, and <em>Dig Dug</em> and <em>Gauntlet</em> from 400 to 200 points. The sale begins at 5:00 PM PT on Saturday, Sept. 1st, and ends at 4:59 PM PT on Monday, Sept. 3rd. <em>Nothing like half-priced underperformers, eh?</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.xbox360fanboy.com/2007/08/30/cyberball-fatal-fury-hit-xbla-next-week-special-price-drops-to/>Read</a> | <a href="http://www.joystiq.com/2007/08/30/cyberball-fatal-fury-on-xbla-next-week-limited-price-drops-thi/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/977758/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/30/cyberball-fatal-fury-on-xbla-next-week-limited-price-drops-thi/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Cyberball2072</category><category>DigDug</category><category>FatalFurySpecial</category><category>Gauntlet</category><category>SmallArms</category><category>xbla</category><category>XBLA-Wednesday</category><category>XBLAWednesday</category><category>Zuma</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-08-30T15:43:00+00:00</dc:date></item><item><title>Gauntlet II comes to PSN for sure Thursday</title><link>http://www.joystiq.com/2007/05/02/gauntlet-ii-comes-to-psn-for-sure-thursday/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/gauntlet-ii-comes-to-psn-for-sure-thursday/</guid><comments>http://www.joystiq.com/2007/05/02/gauntlet-ii-comes-to-psn-for-sure-thursday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gauntletii.jpg" />Looks like <em>Gauntlet II</em> is going through the PSN gauntlet alone this Thursday. Sure, <em>Calling All Cars</em> said that they'd be buddies and <a href="http://www.joystiq.com/2007/04/27/calling-all-cars-is-done-due-out-may-3/">come out together </a>on May 3, but looks like <em>CAC</em> is a <a href="http://www.joystiq.com/2007/05/01/jaffe-un-promises-calling-all-cars-delayed/">fair-weather friend</a>. <em>Gauntlet II</em> will be offered at the very-easy-on-the-wallet price of $4.99.<br /><br />There really isn't too much to say about <em>Gauntlet II</em>, it's a better version of <em>Gauntlet</em>, and the game will include full online play, online leaderboards and one hundred levels. Sure, <em>Gauntlet II </em>is nothing new like <em><a href="http://www.joystiq.com/tag/CallingAllCars/">Calling All Cars</a></em>, but given the <a href="http://www.joystiq.com/2007/05/01/jaffe-reviews-the-reviews-of-calling-all-cars/">reviews</a> for David Jaffe's latest title, at least <em>Gauntlet II</em> should be a reliable title. We do hope <em>CAC</em> comes out better after getting the nip and tuck that Jaffe thinks it needs. We can be patient ... for a couple weeks at least.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.ps3fanboy.com/2007/05/01/gauntlet-ii-hits-the-psn-this-thursday/>Read</a> | <a href="http://www.joystiq.com/2007/05/02/gauntlet-ii-comes-to-psn-for-sure-thursday/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/886846/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/02/gauntlet-ii-comes-to-psn-for-sure-thursday/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gauntlet</category><category>PSN</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-05-02T02:00:00+00:00</dc:date></item><item><title>SOE to bring six Midway classics to Playstation Network</title><link>http://www.joystiq.com/2007/01/08/soe-to-bring-six-midway-classics-to-playstation-network/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/soe-to-bring-six-midway-classics-to-playstation-network/</guid><comments>http://www.joystiq.com/2007/01/08/soe-to-bring-six-midway-classics-to-playstation-network/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="left"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/joy_ramp.jpg" alt="" />In an effort to ensure that <em>Joust </em>will grace just about every console known to humankind, Sony Online Entertainment announced today that <em>Mortal Kombat II,</em> <em>Gauntlet II</em>, <em>Rampart</em>, <em>Rampage World Tour</em>, <em>Championship Spirit </em>and yes, <em>Joust</em>, will all be making their way to the Playstation Network.<br /><br />These six titles, chosen based upon their specific multiplayer strengths, will be playable online and developed by SOE themselves as opposed to a third-party company along the lines of Digital Eclipse who handled the Xbox Live Arcade ports for Midway. Dates and prices have yet to be announced beyond "early 2007," so we should have but a short wait ahead of us before we find out if someone out there listened to our own Vlad's <a href="http://www.joystiq.com/2006/12/30/quarter-gobblers-are-broken-on-xbla/">whacky ideas</a> concerning these classic quarter gobblers. <br /> </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://prnewswire.com/news/index_mail.shtml?ACCT=104&amp;STORY=/www/story/01-08-2007/0004501832&amp;EDATE=>Read</a> | <a href="http://www.joystiq.com/2007/01/08/soe-to-bring-six-midway-classics-to-playstation-network/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/731615/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/08/soe-to-bring-six-midway-classics-to-playstation-network/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>championship spirit</category><category>ChampionshipSpirit</category><category>digital downloads</category><category>digital eclipse</category><category>DigitalDownloads</category><category>DigitalEclipse</category><category>gauntlet</category><category>joust</category><category>midway</category><category>mortal kombat</category><category>MortalKombat</category><category>playstation 3</category><category>playstation network</category><category>Playstation3</category><category>PlaystationNetwork</category><category>rampage world tour</category><category>RampageWorldTour</category><category>rampart</category><category>sony online entertainment</category><category>SonyOnlineEntertainment</category><dc:creator>Jared Rea</dc:creator><dc:date>2007-01-08T12:45:00+00:00</dc:date></item><item><title>Quarter gobblers are broken on XBLA [update 2]</title><link>http://www.joystiq.com/2006/12/30/quarter-gobblers-are-broken-on-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/30/quarter-gobblers-are-broken-on-xbla/</guid><comments>http://www.joystiq.com/2006/12/30/quarter-gobblers-are-broken-on-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><p><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/gauntletcharacters.jpg" align="right" vspace="4" border="1" />Joystiq reader "epobirs" disagreed with our comment earlier today that Xbox Live Arcade title <em>Gauntlet</em> is broken. We'd like to dig into the issue a little more, because we feel that developers are missing a major opportunity to resurrect the true arcade experience.</p>
<p>Games like <em>Gauntlet</em> were designed for an era in which expensive game cabinets were purchased by small businessmen who hoped that the large up-front purchase would be paid for (and them some) by teens plunking quarter after quarter into the machines in order to keep playing. Game designers therefore had to make sure (1) that the average player would die frequently; (2) that the game was fun enough to convince the average player to drop another quarter in the slot.</p>
<p>Gauntlet, released in 1985 (at the height of the arcade craze) was a masterpiece of the form. It greedily gobbled quarters from addicted gamers who were enthralled by the game's tight design. What made the game so fun was the fact that your money was always at stake. A mistake meant that you had to reach into your pocket and insert more money. There was a constant tension between performance and pocketbook, and this tension made the game.</p>
<p>Every non coin-operated release of Gauntlet since then has missed the point. The Xbox Live Arcade version, for instance, allows players to hit a button on the Xbox 360 controller in order to simulate putting a quarter in the machine. Of course, a button press costs nothing, and so the essential tension is lost. The game loses a fundamental game play mechanism by replacing quarter insertion with button pressing.</p>
<p>What we'd love to see is a release of Gauntlet for Xbox Live Arcade (or for a competing service) that's free (or very cheap) to "purchase" but that costs $.25 per health increase (equivalent to 20 MS Points). The developer that brings back this core game play mechanism will claim the title of "most authentic arcade experience."</p>
<p>We're certain that are some great arcade titles slated for release in 2007. They'd be better if they stayed true to the arcade experience.</p><p>Counterpoints raised by readers: </p>
<ul>
    <li>"Looks like someone didn't actually read the help file. Gauntlet isn't broken. For the purposes of determining your score for any High Score table, your in-game score is divided by how many quarters you inserted (ie how many times you hit Y) into the game. So, yes, you can slam 100 quarters in there and become "invincible"<br />but good luck getting any sort of decent high score unless you break a million+ points." -- oobey </li>
</ul>
<p>Good point, but most folks aren't playing Gauntlet for a place on the Xbox Live Arcade leaderboard. It's a secondary goal, if anything. Invicibility mode breaks a much more primary game play mechanism.</p>
<ul>
    <li>"<font size="2">There have been numerous releases of Gauntlet since the NES days with the exact same infinite quarters feature, along with numerous similarly structured arcade game adaptations. People appear able to restrain themselves and choose how they want to play."</font> -- epobirs </li>
</ul>
<p>If Gauntlet had been released to the arcade with an invincibility button, you can bet it'd have been declared "broken." A fundamental design decision made by the game's designers has been undermined through this awful mechanism. For the first time, MS Points and Nintendo Points allow a return to the arcade model because they make microtransactions economical to support. It's time to toss this broken mechanism and return to "true" arcade play</p>
<p>[Update 1: new reader comments responded to, below.]</p>
<ul>
    <li>"<font size="2">Hmm....Let's fleece the Gauntlet players" -- EihBeir</font> </li>
</ul>
<p>Nobody's advocating a fleecing. As noted above, we encouraged a price reduction on the game. In the arcade days, you didn't have to plop down $8.00 to play an arcade game. You put in $.25. The first play -- and every play thereafter -- cost $.25. Players who are very good at Gauntlet might end up paying less for the game than players who are new to it, which would be a return to the arcade pecking order, yet another game play element lost by the transition to up-front game purchases.</p>
<ul>
    <li><font size="2">"The free download: pay as you play concept sounds pretty good. It might return a lot of the thrill to the arcade games. But I doubt it would make any money.I've downloaded 5 or 6 XBLA retro titles. Each one was about $5 I believe. I don't think I have played any of them more than 10 times. ($2.50 on the pay per play method) And I doubt that I am an exception here." -- Noodle</font> </li>
</ul>
<p>Valid point. It's possible that your interest tailed off quickly precisely because the game play had been gutted. There's no excitement in playing some of these arcade titles when your quarter isn't at stake. Gauntlet is positively boring with its invincibility mode.</p>
<ul>
    <li>"<font size="2">Hey, while we're at it, doesn't Street Fighter II have a quarter mode? Better charge people to use that too." -- EihBeir</font> </li>
</ul>
<p><font size="2">Why not? It'd make online matches much more meaningful. I still remember the thrill of sitting on a <em>Street Fighter II</em> cabinet for an hour at a time, undefeated against all challengers. I also remember the agony of defeat when a challenger did manage to defeat me. I put my quarter up on the machine immediately to request a rematch. It was fun because the stakes were higher.</font></p>
<ul>
    <li><font size="2">"<font size="2">The whole point of owning a console is so you DON\'T constantly put money in, like an arcade game." -- Tim</font></font> </li>
</ul>
<p><font size="2">Consoles defeated arcade gaming. But they've failed to capture the essence of the arcade because microtransactions of the arcade type were never possible on a console until now. The console business model (upfront purchases of "entire" games) doesn't have to be replicated. Why get stuck on the console business model? Does anybody really believe that paying an average of $50 per game makes sense when most gamers never finish the games they buy? Pay-per-play eliminates the waste of paying for content you never reach.</font></p>
<font size="2"></font>
<ul>
    <li>"<font size="2">Can you imagine the public rage at not being able to buy the full game?" - TravistyOJ</font> </li>
</ul>
<p><font size="2">Nobody's forcing a pay-to-play business model on anybody. What if you were offered the option of purchasing an arcade game for $10 or paying 20 MS points per play. Which would you choose? What if you were offered this choice every time you fired up the game?</font></p>
<p><font size="2">[Update 2: more responses below.]</font></p>
<ul>
    <li><font size="2">"<font size="2">People are already pissed off enough about Microtransactions without crap like this. It's 2006 (soon to be '07), Cole. Nobody wants to pay like they did back when to play the original Gauntlet anymore." -- The H</font></font> </li>
</ul>
<p><font size="2">The point is that Gauntlet was designed for an era of pay-to-play. The game is hurt by the clumsy translation to an up-front model. I'm arguing that publishers who want to offer an accurate and true version of Gauntlet must replicate the quarter mechanism because this is how the game's designers designed the game to be played.</font></p>
<ul>
    <li><font size="2">"<font size="2">I honestly think its a great idea. As the owner of 5 arcade machines, and countless games for it, I know what it feels just to be able to hit the little trigger to gain a credit. Even with the authentic cabinets, its still not the same as having $10 and trying to hit up all the machines." -- Borman</font></font> </li>
</ul>
<p><font size="2">Though Borman's one of the lucky few who've managed to own actual arcade cabinets, I'd wager that he's not the only owner of arcade games to feel the same hollow victory associated with "free play." Arcade games were not designed for limitless play.</font></p>
<ul>
    <li><font size="2">"<font size="2">The pay to play idea could work but only if it tracked how much you paid, and when you've paid so much (say 120% of the up front price) that the game is considered purchased." -- KineticOnline</font></font> </li>
</ul>
<p><font size="2">Great idea in the spirit of the post. We've got a broken game play mechanism. How can it be fixed?</font></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/12/30/quarter-gobblers-are-broken-on-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/726760/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/30/quarter-gobblers-are-broken-on-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>arcade</category><category>classic games</category><category>gauntlet</category><category>microsoft</category><category>retrogaming</category><category>xbla</category><category>xbox</category><category>xbox 360</category><dc:creator>Vladimir Cole</dc:creator><dc:date>2006-12-30T14:10:00+00:00</dc:date></item><item><title>Sinistar: I hunger! Seriously, help me out</title><link>http://www.joystiq.com/2006/06/09/sinistar-i-hunger-seriously-help-me-out/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/09/sinistar-i-hunger-seriously-help-me-out/</guid><comments>http://www.joystiq.com/2006/06/09/sinistar-i-hunger-seriously-help-me-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><object width="250" height="250" align="middle" id="spareaquarter" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000">
<param value="/animation/spareaquarter.swf" name="movie" />
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<param value="#FFFFFF" name="bgcolor" /> 	<embed width="250" height="250" align="middle" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" name="spareaquarter" bgcolor="#FFFFFF" quality="high" src="http://www.badgods.com/animation/spareaquarter.swf"></embed> 	</object><br />Click on the box above (warning: it makes sounds) to check out this <em>bad dude</em> disregarding the plight of his fellow 'cade vets. All Sinistar wants is some food, the Elf needs some food <em>badly</em>, and Q*bert ... hell, does Q*bert even eat?<br /><br />Check out Lore Sj&ouml;berg's <a href="http://badgods.com/">Bad Gods</a> for a couple more of these bite-sized diversions. Not sure what the posting frequency is, but I've added it to my feeds.<br /><br />[Thanks, <a href="http://ucsub.colorado.edu/~thompsma">TheMatt</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.badgods.com/spareaquarter.html>Read</a> | <a href="http://www.joystiq.com/2006/06/09/sinistar-i-hunger-seriously-help-me-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/631582/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/06/09/sinistar-i-hunger-seriously-help-me-out/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Bad Gods</category><category>BadGods</category><category>Gauntlet</category><category>Lore Sjoberg</category><category>LoreSjoberg</category><category>Qbert</category><category>Sinistar</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-06-09T13:15:00+00:00</dc:date></item></channel></rss>