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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Time Warner Cable creates $150 unlimited broadband tier]]></title><link>http://www.joystiq.com/2009/04/11/time-warner-cable-creates-150-unlimited-broadband-tier/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/11/time-warner-cable-creates-150-unlimited-broadband-tier/</guid><comments>http://www.joystiq.com/2009/04/11/time-warner-cable-creates-150-unlimited-broadband-tier/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.bigdownload.com/2009/04/10/time-warner-cable-creates-a-unlimited-broadband-tier-for/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gam_timewarnercable_580.jpg" alt="" /></a><br /></div>
Amid complaints of price gouging over the <a href="http://www.joystiq.com/2009/04/07/a-look-at-time-warners-broadband-pricing-structure/">new broadband pricing structure</a> its been testing out in select U.S. cities, Time Warner Cable has announced <a href="http://news.bigdownload.com/2009/04/10/time-warner-cable-creates-a-unlimited-broadband-tier-for/">two new tiers</a> for users with varying internet consumption habits. First, for just $15, you can sign yourself up for a <a href="http://multiplayerblog.mtv.com/2009/04/09/time-warner-cable-revises-contentious-internet-pricing/">1GB per month contract</a>, which will ... <em>oh, come on</em>. None of you use under 1GB a month. That's ridiculous. It takes more than 1GB to view our front page, due to our <em>extreme</em> high-def JPEGs.<br /><br />The other tier of interest is the 100GB plan, which runs users $75 dollars a month. Each additional gigglebyte over that will cost $1, though Time Warner plans on placing a $75 cap on overage fees. Basically, for $150, you get unlimited high-speed internet. A hundy-and-a-half? Man, that's pocket change for us media maven types. We make $150 for every sentence in our posts. Which is good. Money, we mean. We like it. It's great. (Ka-ching!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/11/time-warner-cable-creates-150-unlimited-broadband-tier/">Time Warner Cable creates $150 unlimited broadband tier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Apr 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/04/10/time-warner-cable-creates-a-unlimited-broadband-tier-for/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/11/time-warner-cable-creates-150-unlimited-broadband-tier/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1514459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/11/time-warner-cable-creates-150-unlimited-broadband-tier/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>100GB</category><category>broadband</category><category>cable</category><category>GB</category><category>internet</category><category>pricing</category><category>time-warner</category><category>time-warner-cable</category><category>timewarnercable</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 11 Apr 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Sony's new $300, 16GB Memory Stick]]></title><link>http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/</guid><comments>http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.engadgetmobile.com/2008/01/06/sony-intros-16gb-memory-stick-duo/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/16gbmemstick.jpg" alt="" /></a><br /><br />
<div align="left">The march of progress continues unabated as Sony has unveiled a <a href="http://www.engadgetmobile.com/2008/01/06/sony-intros-16gb-memory-stick-duo/">new 16GB Memory Stick Pro Duo</a> at <a href="http://www.joystiq.com/tag/ces-2008">CES</a>. The PSP- and PS3-compatible proprietary storage solution will cost a whopping $300 when it comes out in March. That might seem a little steep, especially when similarly sized SD cards are <a href="http://www.tigerdirect.com/applications/searchtools/item-details.asp?EdpNo=3503095&amp;Sku=P33-7020&amp;SRCCODE=GOOGLEBASE&amp;CMP=OTC-GOOGLEBASE">half the price</a> and available now. Still, it could be worse -- <a href="http://www.littletechshoppe.com/ns1625/winchest.html">back in 1956</a>, you'd have to pay <strike>$10,000</strike> $50,000 (Edit: whoops. Typo) for a 5MB hard drive. So, really, this new card is a bargain!<br /><br />[Via <a href="http://www.pspfanboy.com/2008/01/06/16gb-of-love-the-new-300-memory-stick/">PSPFanboy</a>]<br /> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/">Sony's new $300, 16GB Memory Stick</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadgetmobile.com/2008/01/06/sony-intros-16gb-memory-stick-duo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1080100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>16gb</category><category>ces-2008</category><category>GB</category><category>memory</category><category>memory-stick</category><category>memory-stick-duo</category><category>MemoryStick</category><category>PS3</category><category>PSP</category><category>Sony</category><category>storage</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 07 Jan 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[DS may have killed the 'Game Boy' name]]></title><link>http://www.joystiq.com/2007/07/16/ds-may-have-killed-thegame-boy-name/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/ds-may-have-killed-thegame-boy-name/</guid><comments>http://www.joystiq.com/2007/07/16/ds-may-have-killed-thegame-boy-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=16805"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/gameboydead071607.jpg" /></a>We all suspected that the <a href="http://www.joystiq.com/tag/gba">Game Boy Advance</a> was basically moribund, because it lacks the high-tech money-printing capabilities of the DS. Confirming our suspicions, Shigeru Miyamoto mentioned in an <a href="http://kotaku.com/gaming/the-miyamoto-interview-collection/the-miyamoto-interview-collection-part-7-278187.php">interview with Kotaku</a> that Nintendo basically didn't care about the platform anymore. <br /><br />Now, according to George Harrison, it's not just Nintendo's <a href="http://en.wikipedia.org/wiki/Game_Boy_line#Nintendo_DS">"third pillar" strategy</a> that's out, but the <em>whole Game Boy line. </em>He told GameDaily that<em> </em>"This year in our marketing you really won't see much push against Game Boy itself, so it will kind of seek its own level. It's hard to say in the future if we will ever bring back the Game Boy trademark."<br /><br />It makes sense for Nintendo not to bring back the Game Boy name when the DS has so much momentum. But, personally, we think it's quite sad to see a Nintendo standard go away. Oh, well, at least we've got the <a href="http://nintendo.joystiq.com">Wii</a> now to take over as the most awkwardly-named Nintendo console on the market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/ds-may-have-killed-thegame-boy-name/">DS may have killed the 'Game Boy' name</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16805>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/ds-may-have-killed-thegame-boy-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/ds-may-have-killed-thegame-boy-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game boy</category><category>GameBoy</category><category>gb</category><category>gba</category><category>harrison</category><category>miyamoto</category><category>names</category><category>third pillar</category><category>ThirdPillar</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 16 Jul 2007 16:40:00 EST</pubDate></item><item><title><![CDATA[Non-Game Boy: Serious games before they were cool]]></title><link>http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/</guid><comments>http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><p style="margin-bottom: 0in; text-align: center;"><font face="Times New Roman, serif"><font size="3"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/nongameboytitle.jpg" alt="" /><br /></font></font></p>
Since the release of <em><a href="http://www.joystiq.com/tag/BrainAge/">Brain Age</a> </em>in Japan, Nintendo has turned their attention toward casual, nontraditional fare for adult audiences. Much of it, like <em>Brain Age,</em> is casual game material with a slight educational slant, but other successful DS releases, like <em>Cooking Navi</em> and <a href="http://www.joystiq.com/2007/03/25/more-english-training-helps-you-order-a-cheeseburger-right/"><em>Eigo Zuke</em></a>, are not games at all, but rather educational aids and tools designed to use the DS's unique interface. They're all doing <a href="http://www.joystiq.com/2007/05/23/non-games-selling-non-poorly-in-japan/">massive business</a>, which makes it difficult to laugh at them no matter how <a href="http://www.joystiq.com/2007/03/29/hilarious-press-event-promotes-hilarious-walking-game/">silly</a> they are.<br />
<p style="margin-bottom: 0in; font-style: normal;">But Nintendo was not the first company to attempt to sell application software on a gaming system, however. That distinction probably falls on <em><a href="http://www.atariage.com/software_page.html?SoftwareLabelID=15">BASIC</a> <a href="http://en.wikipedia.org/wiki/BASIC_Programming">Programming</a></em> for the Atari 2600. Nintendo wasn't even the first company to sell application software on a Nintendo handheld. In fact, Game Boy non-games appeared in 1991. They didn't change the face of gaming. But they make for an interesting historical footnote now, and isn't that better than selling millions of copies? It is for us!<br /> </p><p><a href="http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/" rel="bookmark">Continue reading <em>Non-Game Boy: Serious games before they were cool</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/">Non-Game Boy: Serious games before they were cool</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/903409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/non-game-boy-serious-games-before-they-were-cool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin powers</category><category>AustinPowers</category><category>brain age</category><category>BrainAge</category><category>calculator</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>features</category><category>french</category><category>frommers</category><category>game boy</category><category>GameBoy</category><category>gametek</category><category>gb</category><category>gbc</category><category>infogenius</category><category>lite</category><category>nintendo</category><category>nongame</category><category>nongames</category><category>shagulator</category><category>spanish</category><category>spell checker</category><category>SpellChecker</category><category>travel guide</category><category>TravelGuide</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 25 Jun 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: The lost Color]]></title><link>http://www.joystiq.com/2007/05/11/ds-daily-the-lost-color/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/ds-daily-the-lost-color/</guid><comments>http://www.joystiq.com/2007/05/11/ds-daily-the-lost-color/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/pokemansredgbcart.jpg" alt="Old school Pokemans" />Backwards compatibility has always been a mainstay for Nintendo's portable systems, with every single new iteration reaching back toward the past to play legacy content. Even the Nintendo DS, third cousin twice-removed of the original Game Boy line, has a convenient second slot to play GBA titles, but it's not perfect. The slot is unable to play original Game Boy or Game Boy Color games, and for us old-schoolers, that's a bit of a buzzkill.<br /><br />Does this even matter to you? Remember, the original <em><a href="http://www.joystiq.com/tag/tetris">Pokemon</a> Red/Blue</em> titles were original GB titles, as were classics such as <em>Metroid II, Super Mario Land, </em>and even the very first <em>Tetris</em>. We also miss out on the brilliant duo of <em>Zelda: Oracle of Ages</em> and <em>Zelda: Oracle of Seasons</em> for the Game Boy Color, that system's final swan song. Do you still keep around a GBA (or older) system for playing these titles, or did you trade it in for store credit for your shiny new DS? Which game from the GB/GBC era was your favorite? <a href="http://www.joystiq.com/tag/dsd">And remember</a>, if you answer ... we know you're <em>old</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/11/ds-daily-the-lost-color/">DS Daily: The lost Color</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/11/ds-daily-the-lost-color/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/ds-daily-the-lost-color/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>Game Boy</category><category>Game Boy Color</category><category>GameBoy</category><category>GameBoyColor</category><category>GB</category><category>GBA</category><category>GBC</category><category>Old</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 11 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Game Boy coin purse is as charming as the real system]]></title><link>http://www.joystiq.com/2007/04/30/game-boy-coin-purse-is-as-charming-as-the-real-system/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/game-boy-coin-purse-is-as-charming-as-the-real-system/</guid><comments>http://www.joystiq.com/2007/04/30/game-boy-coin-purse-is-as-charming-as-the-real-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.etsy.com/view_listing.php?listing_id=5327470"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/purseboy043007.jpg" /></a><br />We don't have much use for a coin purse, since we only carry <em>fat rolls</em> of cash when we roll out in our Fanboy-mobiles, but then, we don't have much use for the original monochrome brick <a href="http://www.joystiq.com/tag/gameboy">Game Boy</a> either, and we love that to death.<br /><br />For the low, low price of $30 (which is still more than the <a href="http://video-games.search.ebay.com/game-boy_W0QQa14Z24217QQalistZa14QQcatrefZC12QQfrppZ50QQfsooZ1QQfsopZ1QQgcsZ1134QQmaxrecordsreturnedZ300QQpfidZ1412QQpfmodeZ2QQreqtypeZ1QQsacatZQ2d100">Game Boy</a> itself) you can get this cute handmade coin purse. We love the handmade-ness as much as the Game Boy-ness. It makes the whole thing look like a labor of love, which is what gamer <a href="http://www.joystiq.com/tag/crafts">crafts</a> are all about!<br /><br />[Via <a href="http://www.wonderlandblog.com/wonderland/2007/04/handmade_gamebo.html">Wonderland</a>; also posted <a href="http://www.wonderlandblog.com/wonderland/2007/04/retro_gaming_ke.html">today</a>: this <em>amazing </em>set of <a href="http://arcadeheaven.wordpress.com/2007/04/27/pro-keds-releases-arcade-series-of-shoes/">arcade-game Keds</a>, which includes <em>Super <a href="http://www.joystiq.com/tag/mario"> Bros.-</a></em><a href="http://www.joystiq.com/tag/mario">inspired shoes.]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/game-boy-coin-purse-is-as-charming-as-the-real-system/">Game Boy coin purse is as charming as the real system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.etsy.com/view_listing.php?listing_id=5327470>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/game-boy-coin-purse-is-as-charming-as-the-real-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/game-boy-coin-purse-is-as-charming-as-the-real-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coinpurse</category><category>craft</category><category>crafts</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>gameboy</category><category>gb</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>purse</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 30 Apr 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC '07: Square Enix demos game-development game [Update 1]]]></title><link>http://www.joystiq.com/2007/03/05/gdc-square-enix-demos-game-development-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/gdc-square-enix-demos-game-development-game/</guid><comments>http://www.joystiq.com/2007/03/05/gdc-square-enix-demos-game-development-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.famitsu.com/game/news/2007/03/06/103,1173126665,68065,0,0.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/h-103_68065_01.jpg.jpg" alt="" /></a><br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Square_Enix_shows_DS_game_about_developing_games'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>[Update: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12989">Gamasutra</a> reports that the presenter was Ichiro Otobe, and that Tadashi Tsushima is leading the project. Also, and this is the best part, rather than designing it from the outset as an internal-only project, SE has yet to decide whether or not to release this to the public when it's finished. So there's a chance!]<br /><br /> One of our loyal readers is at the <a href="http://www.gdconf.com/conference/seriousgamessummit.htm">GDC Serious Games Summit</a>, where he sat in on a <a href="http://www.joystiq.com/tag/squareenix">Square Enix</a> presentation about their "serious game" for the DS, called <em>Project GB</em>, used to teach game design. The game was developed by a small team, and allows "players" to first mod a <em>Space Invaders</em>-type <a href="http://www.joystiq.com/tag/shooter">shooter</a>, then develop their own simple games that can then be shared with other players over the internet. Presenter <strike>Tadashi Tsushima</strike> Ichiro Otobe indicated that this had a negative effect on productivity.<br /><br />We all need to get jobs at Square Enix so we can play this thing. It sounds absolutely amazing. Famitsu has some washed-out pictures of the game. Check the link if you'd like to go squint at them.<br /><br />[Thanks, Jason!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/gdc-square-enix-demos-game-development-game/">GDC '07: Square Enix demos game-development game [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/news/2007/03/06/103,1173126665,68065,0,0.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/gdc-square-enix-demos-game-development-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/gdc-square-enix-demos-game-development-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>ds</category><category>ds lite</category><category>dslite</category><category>enix</category><category>games</category><category>gb</category><category>gdc</category><category>gdc07</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>project gb</category><category>projectgb</category><category>serious games</category><category>seriousgames</category><category>square</category><category>square enix</category><category>squareenix</category><category>squeenix</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 05 Mar 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[PS3 Ridge Racer: 9 minutes too long?]]></title><link>http://www.joystiq.com/2006/11/02/ps3-ridge-racer-9-minutes-too-long/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/ps3-ridge-racer-9-minutes-too-long/</guid><comments>http://www.joystiq.com/2006/11/02/ps3-ridge-racer-9-minutes-too-long/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><a href="http://forums.nintendo.com/nintendo/board/message?board.id=revolution&amp;message.id=2270111"><img vspace="4" hspace="4" border="0" align="right" alt="Nuh-noooooooooooooooooooooooo!" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/pullingouthairz.jpg" /></a>The Nintendo Nsider Forums are lighting up with glee (and spilling onto <a href="http://digg.com/gaming_news/Nine_minutes_to_install_Ridge_Racer_on_PS3" target="_blank">Digg</a>) at how horribly terrific it would be if <em>Ridge Racer 7</em> required a 5 GB install on PlayStation 3's hard disk drive. Some generous (in favor of Sony) math calculates that the install would take 9 minutes and 46 seconds. The assumption is most PS3 games will require HDD dumps, forcing users to constantly install, erase, and reinstall -- these data chunks would fill up the drives fast; certainly the 20 GB model.<br /><br />Here's what we know: <em>Ridge Racer 7</em> will have an <strong>optional</strong> 5 GB HDD installation feature that's in place to speed up load times. Currently, <em>Ridge Racer 7</em> and <a href="http://www.joystiq.com/2006/10/21/ps3s-genji-uses-hdd-to-quarter-load-times/" target="_blank"><em>Genji</em></a> (4 GB install) are the only games known to include this option. While this will almost certainly change, there's little reason to believe that HDD dumps will become a PS3 standard (unless you buy Sony's "it's not a console, it's a computer" mumbo jumbo).<br /><br />Anyways, waiting 9 minutes and 46 seconds for data to install isn't as agonizing as we'd sometimes like to believe; especially if it's a one-time (or once in a while) procedure. On that note, let's wait this conundrum out for a while longer, watch how it develops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/ps3-ridge-racer-9-minutes-too-long/">PS3 Ridge Racer: 9 minutes too long?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.nintendo.com/nintendo/board/message?board.id=revolution&amp;message.id=2270111>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/ps3-ridge-racer-9-minutes-too-long/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/ps3-ridge-racer-9-minutes-too-long/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blu-ray</category><category>GB</category><category>hard drive</category><category>HardDrive</category><category>HDD</category><category>Namco</category><category>PS3</category><category>Ridge Racer 7</category><category>RidgeRacer7</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 02 Nov 2006 22:30:00 EST</pubDate></item></channel></rss>
