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Posts tagged gdc-2009

GDC09: Miami Law hands-on

Our dirty, dirty love for oddball DS games isn't something we talk about nearly enough. In short: Give us tons of dialog and mini-games that have nothing to do with each other besides playing to the strengths of Nintendo's portable, and we're set. Yes, we're looking at you, Hotel Dusk: Room 215 and...

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GDC09: Impressions of Love ... the game

First, a note for clarity's sake: Our impression of love is that it's a beautiful emotion and the best thing in the world, except for cough drops. Now, impressions of Love, the game....

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GDC09: Designing a Mass Effect 2 level, in video

Here's your first look at a level from Mass Effect 2! And if it's anything like the first Mass Effect, you'll see it on every planet you visit. We kid, sort of. This footage comes courtesy of the "Iterative Level Design Process of Bioware's Mass Effect 2" panel at GDC 2009, showcasing the process...

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GDC09: Havok demonstrates behavioral tool v6.5 (with ninjas!)

With so many fantastic panels and discussions happening at GDC, how does a company make its message stand out? The answer: Use ninjas. Apparently the guys and gals at Havok got the "What's awesome?" memo and did just that, showcasing version 6.5 of its new behavioral tool set during the...

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GDC09: Joystiq interviews Nintendo's Denise Kaigler about Nintendo and 'the core,' DS coexistence

We first met Nintendo of America's VP of Corporate Affairs Denise Kaigler at a Super Smash Bros. Brawl tournament in Worcester, Massachusetts, shortly after she accepted the job with the company. At the time, she had just left Reebok and was a little defensive (probably because she didn't really...

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GDC09: Paper prototype of Aperture Science + Left 4 Dead

Game designer Stone Librande works at EA/Maxis as a game designer, and we mean he designs games quite literally. Whenever developers run into problems, they'll bring Stone in to create paper versions of the project in order to solutioneer a fix. He worked on Spore in the early days of the Cell...

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GDC09: Disneyland's 'The Haunted Mansion' is a first-person shooter

Scott Rogers is a creative manager at THQ, and a former game designer who worked on titled ranging from God of War to Maximo, and he held a panel at GDC called Everything I Learned About Level Design I Learned From Disneyland, and one of our favorite quotes was "Well, the Haunted Mansion is...

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GDC09: Leaked Uncharted 2 gameplay shows urban gunplay, acrobatics

You might want to stop reading this now, and check out the video posted after the break. You see, when dealing with leaked gameplay footage posted on content-removal-friendly YouTube, time is seriously of the essence -- particularly when that footage was shamelessly yoinked (no, not by us) from a...

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GDC09: Dead Rising 2 will have most rendered characters ever

During a GDC presentation about the bolstered graphics engine powering Dead Rising 2, Izmeth Siddeek, the game's character art lead, made a fairly startling proclomation: "Dead Rising 2 deals with the rendering of the greatest number of characters ever seen in a video game," he said. In other...

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GDC09: 'Rock Band' was almost 'Metal Lords'

This comes as something of a shock to us, but Harmonix actually considered names for Rock Band other than the perfect, obvious Rock Band. Senior designer Dan Teasdale unveiled a series of rejected alternate titles for the music game at a GDC session. The titles included winners like the...

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