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Posts tagged gdc-2013

GDC: Industry talent favors PS4 development, self-publishing

The Game Developers Conference has released the results of its second annual State of the Industry survey, highlighting trends toward self-publishing and PlayStation 4 platform development. More than 2,600 developers responded to the survey following last year's GDC event, with twenty percent...

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Gone Home, The Last of Us, Tearaway top GDC Award nominations

The finalists have been chosen for the 14th annual Game Developers Choice Awards. This year's group runs the gamut from unassuming indies to AAA blockbusters, and encompasses all the best wonderful and weird experiences of the past year. The Last of Us, Tearaway and Gone Home lead the pack with...

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Seen@GDC Europe: Achtung Arcade is a little box of fun

Stowed literally in a corner of GDC Europe 2013 is Achtung Arcade, an adorable miniature machine put together by the man who made McPixel, the game notable both for being the first Steam Greenlight success to make it to Valve's portal, and for being bonkers. Just like McPixel, Achtung Arcade is...

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Watch Brian Provinciano's Retro City Rampage talk from GDC

One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big...

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Prototypes show the evolution of XCOM: Enemy Unknown

XCOM: Enemy Unknown art director Greg Foertsch conducted a GDC 2013 panel called Art Direction Autopsy: XCOM: Enemy Unknown. Foertsch shared a few internal videos chronicling the different directions considered by Firaxis Games, and was kind enough to share those videos with Joystiq. Above, you...

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Laika Believes preview: The robot space dog with a heart of gold

Minicore Studios is a small indie developer in Austin, TX, and it's making an alternate history game about the first dog in space. The game is called Laika Believes, but unlike the legitimately terrible fate that befell the real Laika, Minicore's version of history represents something a bit more...

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IGDA defines new rules for future industry parties after GDC 'mistake'

During the week of GDC, the International Game Developers Association threw a party that featured underdressed, dancing women as part of the entertainment, prompting two IGDA members to resign and Executive Director Kate Edwards to issue a statement of regret. Today, Edwards defined a new set of...

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Expect more humorous open-world games from Brian Provinciano

"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. "I have about four open-world game...

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Molyjam: Building a game jam for everyone

Double Fine programmer Anna Kipnis hosted a wonderful GDC panel about her time creating "What Would Molydeux," a 2012 game jam inspired by the Peter Molyneux twitter parody, Peter Molydeux. The jam was a rousing success, spanning 32 cities worldwide, with Peter Molyneux himself even showing up for...

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Halo 4 as a love story: The personal origins of Cortana's breakdown

The Halo universe's sentient artificial intelligence programs – smart AIs – have a limited lifespan. After seven years, they begin to break down, acting irrationally and eventually thinking themselves to death. This process is known as Rampancy and closely resembles humanity's own...

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