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Posts tagged gdc-europe-2014

Assassin's Creed competitive killing takes a break

The dense history of Assassin's Creed starts humbly in 2007, with polarizing reviews seeing more potential than anything else in the first game. Still, big sales paved the way for Assassin's Creed 2, which took the franchise into 15th century Italy and along an unbroken streak of bigger, annual...

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Far Cry 4: Crouching tiger, hidden Blood Dragon

If there's one game that doesn't quite fit into Far Cry's exotic zoo of flammable locales, it's Far Cry 3: Blood Dragon. The standalone spinoff (often confused for DLC) dragged the franchise's jungle-stalking into a neon cyber-parody of 1980s action, stripping off a serious face to reveal a toothy...

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Smaller games 'great candidates' for Xbox Games with Gold

Above: Goat Simulator, coming to Xbox One When mind-bender Braid came to Xbox Live Arcade in 2008, it felt emblematic of a curated platform: a boutique in which unique concepts and independent developers could gain exposure. Now the boutique is long gone and independent games are plentiful,...

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You booze, you snooze in Sunset Overdrive

There's little time for rest in Sunset Overdrive, a ridiculous game that whizzes by like a rock star drinking espresso on a skateboard. You must, must remain in motion – bouncing, sliding, flipping, grinding, hurtling and weaving through a rain of rockets and a gauntlet of gnarled mutants....

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Project Morpheus dev gives tips for overcoming the 'uncanny VR-alley'

You may be familiar with the Uncanny Valley, the idea that photorealistic human images can cause discomfort because they're the little bit off from the real thing. At GDC Europe, Sony Immersive Technology designer Jed Ashforth put forward what he called the "uncanny VR-alley," the thinking that...

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Emotions rise as Tomb Raider goes to Xbox

"The recent decision to release the upcoming Rise of the Tomb Raider as an Xbox One exclusive alienates the majority of the fan base and will ultimately lead to the demise of the franchise." For a vocal group of fans it's not just a business move, but a killing blow. Microsoft's claim to Rise of...

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The good and bad of early access from Arma 3 dev

Arma 3 was one of the first games to launch on Steam's Early Access program, releasing day-one with the service in March 2013, though the game had already been out in alpha form for a few weeks. For developer Bohemia Interactive, making something in the public eye, with most of its bugs and secrets...

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Coveting my neighbor's house in The Sims 4

I played several hours of The Sims 4 and barely uncovered what it has to offer. There's been a lot chatter about what's missing from The Sims 4, but I think there's already a lot to learn about EA's latest round of cheeky life simulation. "We really invested in the Sims," said Rachel Franklin,...

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PlayStation Gamescom '14 Liveblog on Joystiq

Glum anti-heroes and glamorous automobiles could come together at Sony's PlayStation briefing in Germany later today. Sony has Evolution's glossy new racer, Driveclub, coming up in October, with several more exclusives – LittleBigPlanet 3, The Order: 1886, Uncharted 4: A Thief's End –...

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Turn into a bird and save the world in PS4 game 'Aer'

Aer stands out even though it is accidentally, obviously on-trend: It's a low-poly exploration game set on a series of floating islands, it features a giant owl and it's devoid of combat. Some of these aspects appear in recent notable games, including Secrets of Raetikon, BioShock Infinite,...

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A Golden Wake review: The City Beautiful

Posted on Oct 20th 2014 3:30PM

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Editor's Note: We Are Always Fighting

Posted on Oct 20th 2014 12:49PM

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