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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Killer is Dead shows off sick moves, characters in first screenshots]]></title><link>http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/</guid><comments>http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/"><img alt="First screens of Killer is Dead" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/l50f6d3e7c7304.jpg" /></a></div><a href="http://www.joystiq.com/tag/killer-is-dead/"><em>Killer is Dead</em></a>, the next game from Suda 51 and Grasshopper Manufacture, is alive, and <a href="http://www.famitsu.com/news/201301/17027344.html">this set</a> of screenshots provided by Famitsu proves it. Yesterday we learned the <a href="http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/">juicy bits</a> of <em>Killer is Dead</em>'s story, which stars a mercenary named Mondo Zappa as he travels the world killing bad people.<br /><br />Combat in <em>Killer is Dead</em> is sword-based and close-range, though Zappa has an arm that can transform into a drill, a gun and other items. As seen in the shot above, Zappa's attacks get pretty bloody, especially when he uses one of his more powerful moves, Adrenaline Burst. Check out Famitsu's screenshots <a href="http://www.famitsu.com/images/000/027/344/50f6d5a4e99a6.html">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/">Killer is Dead shows off sick moves, characters in first screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jan 2013 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20432257/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/17/killer-is-dead-shows-off-sick-moves-characters-in-first-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>grasshopper-manufacture</category><category>killer-is-dead</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>screenshots</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 17 Jan 2013 17:45:00 EST</pubDate></item><item><title><![CDATA[Killer is Dead stars an assassin with a drill, gun for a hand]]></title><link>http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/</guid><comments>http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/"><img alt="Killer is Dead details emerge" data-src-height="251" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/full7-noscale.jpg" /></a></div>Grasshopper Manufacture's <em>Killer is Dead </em>stars - you guessed it - an assassin in an imperfect future, a spread in Famitsu reveals, as translated by <a href="http://gematsu.com/2013/01/killer-is-dead-detailed-in-famitsu">Gematsu</a>. The protagonist, Mondo Zappa, is hired by the Execution Office, led by Chief Brian Roses, to kill murderers around the world, some of which are trying to regain their talents and others that wish for death. And, <em>somehow</em>, the moon is involved.<br /><br />The combat is close-range, mainly using swords, though Zappa is a bit of a transhumanist and his left arm can transform into a drill, gun and other items. <a href="http://www.joystiq.com/2012/04/04/grasshopper-working-on-killer-is-dead-for-ps3-and-xbox-360/">Previous teasers</a> compare the swordplay to <a href="http://www.joystiq.com/game/no-more-heroes"><em>No More Heroes</em></a>, another game from director Goichi Suda. Zappa absorbs enemy blood to use the Adrenaline Burst attack, a powerful move that causes large amounts of blood to gush when foes are decapitated.<br /><br />Zappa's favorite food is a half-boiled egg, he's 35 years old and he is quite a lady-killer (possibly literally). He's joined by co-workers Vivian Squall and Mika Takekawa, and an enemy by the name of Victor. <em>Killer is Dead</em> is scheduled to launch on Xbox 360 and PS3 this summer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/">Killer is Dead stars an assassin with a drill, gun for a hand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20431195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/16/killer-is-dead-stars-an-assassin-with-a-drill-gun-for-a-hand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>grasshopper-manufacture</category><category>killer-is-dead</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 16 Jan 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Suda and Mikami get silly in Shadows of the Damned dev diary]]></title><link>http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/</guid><comments>http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/hadows.of.the.damned.dev.diary.042911-530px-play.jpg" vspace="4" /></a></div>
Watch as famous game designers <a href="http://www.joystiq.com/tag/suda-51">Goichi Suda</a> and <a href="http://www.joystiq.com/tag/shinji-mikami">Shinji Mikami</a> pretend to strangle each another, act like zombies and generally goof off. The point? They're promoting <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>, the new survival-horror title they're co-developing for EA. Oh, there's plenty of gameplay footage in here, too.<p><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/" rel="bookmark">Continue reading <em>Suda and Mikami get silly in Shadows of the Damned dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/">Suda and Mikami get silly in Shadows of the Damned dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>ea</category><category>Electronic-Arts</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>horror</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>Shinji-Mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 29 Apr 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Shadows of the Damned preview: Hardly Hell]]></title><link>http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/</guid><comments>http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/shadows530pxdph.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
As the tall, blood-covered Frankenstein doppleganger leapt from a gigantic flame in the middle of a courtyard, I thought to myself, "Man, this guy could really use a bath." The shock set in when the demon reached into his own chest and ripped out its heart, then ate it, causing him to transform into a gigantic beast-man with a grotesque wolf's head. Howling at the moon, he summoned forth a mouthless steed covered in blood and rotting skin. Mounting his hell ride, he then conjured a trident and spear from the ether and set his sights on me.<br />
<br />
If there's one thing I can say about the brief 15-minute <em><a href="http://www.joystiq.com/game/shadows-of-the-damned">Shadows of the Damned</a></em> demo I played this week, it's that the game isn't short on crazy. Also, I wish I got to kill that demon and the disfigured horse he rode in on.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/">Shadows of the Damned (4/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086913"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image1-1303765016_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image2-1303765017_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086915"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image3-1303765017_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086916"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image4-1303765018_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shadows-of-the-damned-4-21-11/#4086917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/image5-1303765019_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/" rel="bookmark">Continue reading <em>Shadows of the Damned preview: Hardly Hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/">Shadows of the Damned preview: Hardly Hell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19919039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/shadows-of-the-damned-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>shinji-mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 21 Apr 2011 14:20:00 EST</pubDate></item><item><title><![CDATA[Suda 51 plays Burnout Paradise (a lot) more than you]]></title><link>http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/</guid><comments>http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/CrashAlex/status/2421218509"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/suda51.burnout.paradise.070109-580px.jpg" alt="" /></a></div>
Grasshopper Manfacture boss Goichi "<a href="http://www.joystiq.com/tag/suda51">Suda 51</a>" Suda likes to do everything to the extreme, whether it's the ultra-violence of <em><a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a> </em>or -- as we now know -- playing other developers' games, specifically Criterion's <em>Burnout Paradise</em>. The British dev's head honcho, Alex Ward, <a href="http://twitter.com/CrashAlex/status/2421218509">issued a tweet</a> revealing that Suda had recently popped by his studio (likely after the recent <a href="http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/">Nordic Game Conference</a>) and is a "hardcore <em>Burnout </em>fan."<br /><br />"Hardcore" may be an understatement, as Ward disclosed that server logs show Suda has played more than 700 hours of <em>Burnout Paradise</em>. So, there it is: Even more proof that Suda 51 knows great games <em>and</em> takes everything <em>to the extreme</em>. It may also explain why we haven't heard anything more about <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">the horror title he's working on</a> for EA alongside <em>Resident Evil</em> creator Shinji Mikami.<br /><br />[Via <a href="http://www.vg247.com/2009/07/01/suda51-has-played-burnout-paradise-for-over-700-hours/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/">Suda 51 plays Burnout Paradise (a lot) more than you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/CrashAlex/status/2421218509>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19084003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/suda51-plays-burnout-paradise-a-lot-more-than-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>burnout-paradise</category><category>criterion</category><category>ea</category><category>electronic-arts</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>suda51</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 01 Jul 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[No More Heroes: Desperate Struggle at 'very end' of production, won't be playable at E3]]></title><link>http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/</guid><comments>http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.1up.com/do/newsStory?cId=3174313"><img hspace="" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/nmhds_logo_580.jpg" alt="" /></a></div>
Well, today <em>officially sucks</em>, because the game we anticipate the most -- Suda51's <a href="http://www.joystiq.com/tag/No-More-Heroes-2-Desperate-Struggle"><em>No More Heroes: Desperate Struggle</em></a> -- won't be available to play at next month's <a href="http://www.joystiq.com/tag/e3-2009">E3</a>, Goichi Suda told <a href="http://www.1up.com/do/newsStory?cId=3174313">1UP</a>. We'd cancel our trip, but we already bought the frakking plane tickets!<br />
<br />
It's not all bad news, however, as Suda51 does hint at the game being at the show, just not in playable form. He also says that the game is "at the very end of production," providing hope that it will meet its scheduled US release of January 2010 on the Wii.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/">No More Heroes: Desperate Struggle at 'very end' of production, won't be playable at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 May 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3174313>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1554084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/no-more-heroes-desperate-struggle-at-very-end-of-production/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>No-More-Heroes-2-Desperate-Struggle</category><category>suda51</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 22 May 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Inafune, Suda51 to speak at Nordic games summit]]></title><link>http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/</guid><comments>http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nordicgame.com/?action=sp"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/nordic.game.2009.logo.030909-580px.jpg" /></a><br />
<div align="left">Should you find yourself in Malm&ouml;, Sweden during the third week of May, you'll be able to pop in to <a href="http://www.nordicgame.com/">Nordic Game 2009 </a>and catch presentations by Capcom's R&amp;D boss and <em>Mega Man </em>creator, <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a>, along with Goichi "Suda51" Suda of <em><a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a> </em>fame. The duo has signed on to the two-day event's roster of notable industry figures, which also includes reps from Media Molecule, Insomniac, Tigon and others.<br /><br />So, what are two big-name Japanese devs doing at a Swedish games event? It <em>could</em> be that Inafune-san might be in the area to visit Grin, the Stockholm-based developer that's finishing up <a href="http://www.joystiq.com/tag/bionic-commando"><em>Bionic Commando</em></a> for Capcom. As for Suda51, we're guessing he's taking advantage of a "two fly for the price of one" airline promotion.</div>
</div>
<br />[Via <a href="http://www.developmag.com/news/31415/Nordic-Game-2009-attracts-Japanese-heavyweights">Develop</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/">Inafune, Suda51 to speak at Nordic games summit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 17:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nordicgame.com/?action=sp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1483101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/inafune-suda51-to-speak-at-nordic-games-summit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>keiji-inafune</category><category>nordic-game-2009</category><category>suda51</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 09 Mar 2009 17:54:00 EST</pubDate></item><item><title><![CDATA[Grasshopper goes Unreal for EA horror franchise]]></title><link>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</guid><comments>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/suda-ea-51-unreal-225.jpg"  alt="" />It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">collaboration</a> with Goichi "Suda51" Suda and <em>Resident Evil </em>creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">Epic's non-support</a> of the console.<br /><br />Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the     most daring and innovative studios in the world, and we can't wait to     see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/">Grasshopper goes Unreal for EA horror franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1334780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>epic</category><category>epic-games</category><category>goichi-suda</category><category>grasshoper</category><category>PC</category><category>PS3</category><category>shinji-mikami</category><category>suda51</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 06 Oct 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[No More Heroes dev. will rerelease their first game on PS Store]]></title><link>http://www.joystiq.com/2008/09/23/no-more-heroes-dev-will-rerelease-their-first-game-on-ps-store/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/23/no-more-heroes-dev-will-rerelease-their-first-game-on-ps-store/</guid><comments>http://www.joystiq.com/2008/09/23/no-more-heroes-dev-will-rerelease-their-first-game-on-ps-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3170048"><img hspace="4" border="1" vspace="4" src="http://www.joystiq.com/media/2008/09/silverjike766573201fbde7.jpg" alt="" /></a><br />
<div align="left">Some of you might not know who Suda "Suda51" Goichi is, but perhaps you've heard of his game, one of the most talked-about titles on the Wii, <a href="http://nintendo.joystiq.com/tag/no-more-heroes"><em>No More Heroes</em></a>. Another American release he was involved in was the PS2 title <em>killer7</em>, which featured a unique twist on the FPS genre. If you are a fan of these niche titles, you are in luck. Developer Grasshopper Manufacture's (where Goichi is CEO) very first title, released in Japan for the original PlayStation back in 1999, titled <em>The Silver Case</em>, will be headed over to the Japanese PS Store. The game yet another one-of-kind adventure title that featured usually deep characterization and unconventional plot, containing a story about murders that seem be committed by a dead man.<br /><br />No word on whether <em>The Silver Case </em>will get a stateside release; though a remake and a spinoff of the original is currently being ported and localized for the DS. That gives us a glimmer of hope of an English version, but don't count on it. Of course, we'll keep you updated if any of that changes.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/23/no-more-heroes-dev-will-rerelease-their-first-game-on-ps-store/">No More Heroes dev. will rerelease their first game on PS Store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Sep 2008 08:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3170048>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/23/no-more-heroes-dev-will-rerelease-their-first-game-on-ps-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1321502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/23/no-more-heroes-dev-will-rerelease-their-first-game-on-ps-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascii</category><category>Goichi-Suda</category><category>grasshopper-manufacture</category><category>suda51</category><category>the-silver-case</category><dc:creator><![CDATA[Alan Tsang]]></dc:creator><pubDate>Tue, 23 Sep 2008 08:35:00 EST</pubDate></item><item><title><![CDATA[Suda and team recount making of No More Heroes]]></title><link>http://www.joystiq.com/2008/09/09/suda-and-team-recount-making-of-no-more-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/suda-and-team-recount-making-of-no-more-heroes/</guid><comments>http://www.joystiq.com/2008/09/09/suda-and-team-recount-making-of-no-more-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.officialnintendomagazine.co.uk/article.php?id=5747"><img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kjhkdgfsgyiiiujgkjgjdgh.jpg" /></a></div>
<br />Toilets seem to go hand-in-hand with <a href="http://www.joystiq.com/tag/suda-51">Goichi Suda</a> and <a href="http://www.joystiq.com/tag/no-more-heroes"><em>No More Heroes</em></a>. Around the time of the game's release, Suda mischievously compared making the game to <a href="http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/">defecating</a>, and he's now revealed that he was inspired to make <em>No More Heroes</em> while perched on the porcelain throne. This in turn led to the title's <a href="http://www.joystiq.com/2007/06/20/no-more-heroes-save-screen-is-restful/">quirky save mechanic</a>, as seen above.<br /><br />These are just two nuggets from a "Making of <em>No More Heroes</em>" piece at the <em>Official Nintendo Magazine</em> site. Suda also mentions how <a href="http://en.wikipedia.org/wiki/Johnny_Knoxville">Johnny Knoxville</a> influenced the character of Travis Touchdown, while artist Katsuyoshi Fukamachi and assistant director Toshihiro Fujikawa reflect on the myriad challenges they faced during <em>No More Heroes</em>' eight-month development cycle, including the chaotic final weeks, which both describe as a "total nightmare." It's definitely worth a read, partly because Suda is one of the industry's most entertaining and frank interviewees, but also because he's talking about <a href="http://www.joystiq.com/2008/01/30/wii-fanboy-review-no-more-heroes/">one of the best Wii games</a> of the last twelve months.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/09/suda-and-team-recount-making-of-no-more-heroes/">Suda and team recount making of No More Heroes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Sep 2008 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=5747>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/suda-and-team-recount-making-of-no-more-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1309080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/suda-and-team-recount-making-of-no-more-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>suda-51</category><category>suda51</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 09 Sep 2008 19:10:00 EST</pubDate></item><item><title><![CDATA[Taking a scary stroll behind the scenes of Twilight Syndrome]]></title><link>http://www.joystiq.com/2008/07/02/taking-a-scary-stroll-behind-the-scenes-of-twilight-syndrome/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/02/taking-a-scary-stroll-behind-the-scenes-of-twilight-syndrome/</guid><comments>http://www.joystiq.com/2008/07/02/taking-a-scary-stroll-behind-the-scenes-of-twilight-syndrome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.famitsu.com/game/news/1216092_1124.html"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/twilight_syndrome_behind-the-scenes_sm.jpg" /></a>Famitsu has a pretty interesting video for those of you who've been watching <a href="http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/"><em>Twilight Syndrome: The Forbidden Urban Legend</em></a>. They sat down with three of <a href="http://www.joystiq.com/2008/04/14/more-high-school-horrors-twilight-syndrome/">the young ladies featured</a> in the horror title for a behind-the-scenes talk about things that we can only imagine. We don't speak Japanese, sadly.<br /><br />But there's footage from the game, along with a plethora of screens! As much as we're certain we'll never get this game in North America, we still like to pretend it can happen.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/02/taking-a-scary-stroll-behind-the-scenes-of-twilight-syndrome/">Taking a scary stroll behind the scenes of Twilight Syndrome</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/news/1216092_1124.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/taking-a-scary-stroll-behind-the-scenes-of-twilight-syndrome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1243595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/taking-a-scary-stroll-behind-the-scenes-of-twilight-syndrome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>horror</category><category>human-entertainment</category><category>spike</category><category>suda51</category><category>survival-horror</category><category>twilight-syndrome</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 02 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[New Twilight Syndrome video isn't as creepy as the old Twilight Syndrome clip]]></title><link>http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/</guid><comments>http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Mz5UVGpdc4U&amp;hl=en"></param><embed src="http://www.youtube.com/v/Mz5UVGpdc4U&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center><br />As ominous as the quiet subway scene in the first 50 seconds of this video might be, there's little in this new trailer to convinces us that <span style="font-style: italic;">Twilight Syndrome: Kinjiraneta Toshi Densetsu</span> (<a style="font-style: italic;" href="http://www.joystiq.com/tag/twilight-syndrome">Twilight Syndrome: The Forbidden Urban Legend</a>) will be even half as scary as <span style="font-style: italic;">Twilight Syndrome: Search</span> for the PlayStation.<br /><br />Check out the old commercial we embedded past the post break to see what we mean! The animated skeleton and bugs are a bit goofy, but the smiling girl that pops up at the end for half of a second freaks us out every time!<br /><br />Fun trivia: Did you know that famed game designer <a href="http://www.joystiq.com/tag/suda51">Goichi Suda</a> worked on the original <span style="font-style: italic;">Syndrome</span> games during his tenure at developer and publisher Human Entertainment? More fun trivia: Did you know that we have <span style="font-style: italic;">Twilight Syndrome: The Forbidden Urban Legend's</span> boxart after the break? It's all true!<br /><br /><p><a href="http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/" rel="bookmark">Continue reading <em>New Twilight Syndrome video isn't as creepy as the old Twilight Syndrome clip</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/">New Twilight Syndrome video isn't as creepy as the old Twilight Syndrome clip</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.twilight-syndrome.jp/game/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1226430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/new-twilight-syndrome-video-isnt-as-creepy-as-the-old-twilight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boxart</category><category>commercial</category><category>goichi-suda</category><category>horror</category><category>human-entertainment</category><category>spike</category><category>suda51</category><category>trailer</category><category>twilight-syndrome</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 16 Jun 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[Suda51 talks Xbox 360, American market]]></title><link>http://www.joystiq.com/2008/02/07/suda51-talks-xbox-360-american-market/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/07/suda51-talks-xbox-360-american-market/</guid><comments>http://www.joystiq.com/2008/02/07/suda51-talks-xbox-360-american-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8769&amp;Itemid=2&amp;limit=1&amp;limitstart=0"><img vspace="4" hspace="0" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goichisudaxbox360.jpg" alt="" /></a><br /></div>
An Edge interview with Grasshopper CEO Goichi Suda has recently been reprinted by NextGen, and <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8769&amp;Itemid=2&amp;limit=1&amp;limitstart=0">features a few insights</a> into Suda51's development of <em>No More Heroes</em>, as well as the punk-rock designer's future plans.<br /><br />Regarding the Wii, Suda51 felt that <a href="http://www.joystiq.com/tag/no-more-heroes"><em>No More Heroes</em></a> was a unique opportunity to appeal to the wide user base for the console, and set out to make the title appeal to both hardcore gamers, and those that might be experiencing their first action game.<br /><br />Beyond <em>No More Heroes</em>, Suda51 expresses interest in developing for the Xbox 360, citing the console's tremendous performance in the States. According to Suda, America is the "Major League" of game development, and it's a market he'd most definitely like to conquer. We'll just have to wait and see what his crazy brain cooks up next.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/07/suda51-talks-xbox-360-american-market/">Suda51 talks Xbox 360, American market</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2008 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=8769&amp;Itemid=2&amp;limit=1&amp;limitstart=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/07/suda51-talks-xbox-360-american-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1109012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/07/suda51-talks-xbox-360-american-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>grasshopper</category><category>no-more-heroes</category><category>nomoreheroes</category><category>suda-51</category><category>suda51</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 07 Feb 2008 12:55:00 EST</pubDate></item><item><title><![CDATA[No More Heroes first planned for 360, says Suda51]]></title><link>http://www.joystiq.com/2008/02/04/no-more-heroes-first-planned-for-360-says-suda51/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/no-more-heroes-first-planned-for-360-says-suda51/</guid><comments>http://www.joystiq.com/2008/02/04/no-more-heroes-first-planned-for-360-says-suda51/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.mcvuk.com/news/29510/Time-For-Heroes-began-life-on-360-says-developer"><em><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/sudamorenomoreheroes.jpg" alt="" /></em></a><br /></div>
<em>No More High-Definition Heroes</em> was almost a reality, had Grasshopper Manufacture's Goichi Suda not been privy to some Wii whisperings during his project's planning stages. "Originally, I'd wanted to make this game for Xbox 360, actually," he told <a href="http://www.mcvuk.com/news/29510/Time-For-Heroes-began-life-on-360-says-developer">MCV</a>. The <a href="http://www.joystiq.com/tag/nomoreheroes"><em>No More Heroes</em></a> designer, also known as "<a href="http://www.joystiq.com/tag/suda51">Suda51</a>," explained that he was swayed by Marvelous Interactive president Yashiro Wada, who shared "information about the new Wii and how the new controller would work before it came out." <br /><br />Suda51 admitted to being pleased with his choice, feeling that the <a href="http://www.joystiq.com/2008/01/24/metareview-no-more-heroes-wii/">distinctive wack 'n slash</a> worked well with the Wii's control system. We're inclined to agree ... but then we wonder if anybody's <a href="http://www.joystiq.com/2008/01/22/suda-51-clarifies-wii-remarks-on-third-party-sales/">ever expressed concern</a> over the <em>Xbox 360</em>'s "hardcore" audience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/no-more-heroes-first-planned-for-360-says-suda51/">No More Heroes first planned for 360, says Suda51</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/29510/Time-For-Heroes-began-life-on-360-says-developer>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/no-more-heroes-first-planned-for-360-says-suda51/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1105754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/no-more-heroes-first-planned-for-360-says-suda51/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Goichi-Suda</category><category>Grasshopper</category><category>Marvelous-Interactive</category><category>No-More-Heroes</category><category>NoMoreHeroes</category><category>Suda51</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 04 Feb 2008 17:55:00 EST</pubDate></item><item><title><![CDATA[2008's Biggest Blips: Flower, Sun and Rain / The Silver Case]]></title><link>http://www.joystiq.com/2008/02/04/2008s-biggest-blips-flower-sun-and-rain-the-silver-case/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/2008s-biggest-blips-flower-sun-and-rain-the-silver-case/</guid><comments>http://www.joystiq.com/2008/02/04/2008s-biggest-blips-flower-sun-and-rain-the-silver-case/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/hddff.jpg" /> <strong>Developer:</strong> Grasshopper Manufacture<br /><strong>Publisher:</strong> TBD / TBD<br /><strong>Release:</strong> TBD / TBD<br /><br />The DS boasts an enviable spread of adventure games, and 2008 promises much for the genre. Courtesy of Grasshopper Manufacture, both <em>Flower, Sun and Rain</em> and <em>The Silver Case</em> will be appearing on the handheld in the coming months, and it's fair to say that both reek of <em>awesomeness</em>.<br /><br /><a href="http://www.joystiq.com/tag/flower-sun-and-rain"><em>Flower, Sun and Rain</em></a> puts the player in the shoes of Sumio Mondo, an assassin tasked with defusing a time bomb planted on a plane. Sumio initially fails his mission, only to wake the next morning and find that the explosion has yet to happen. Presented with a second chance to save the stricken plane and redeem himself, Sumio again fails, but wakes the next morning to find himself living the same day over and over, his hotel room becoming more and more warped as he slowly begins to lose his mind from the repetition.<br /><br />Comparatively little has been revealed about the DS version of <a href="http://www.joystiq.com/tag/the-silver-case"><em>The Silver Case</em></a>, a murder mystery title that originally appeared on the PlayStation back in 1999. Centered around a series of grisly murders, the game is played from two perspectives: that of a leading detective, and of a freelance writer investigating the affair. In the PlayStation original, the story was narrated entirely through a montage of 2D illustrations, 3D CG, live-action images, and motion graphics, but it's not yet known whether the DS version will adopt the same techniques (the presence of two screens would seem like the perfect excuse to mimic this, however).<br /><br />While both titles are wildly inventive, we feel we should also contribute part of this preview to the man behind them. Here in the DS Fanboy dungeon, our admiration and respect for Goichi Suda knows no end. As the name behind the likes of <em>Killer 7</em> and <em>No More Heroes</em>, Suda has proven time and again that the <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4913&amp;Itemid=2">punk spirit</a> is alive and well in videogames, and that there remains a place in gaming for the unconventional and the plain bizarre.<br /><br />As much as it saddens us, Suda won't be making games forever, but we like to think that his eventual successor will keep the punk flame alive in game development by following:<br /><br />
<div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/fsr994646.jpg" alt="" /><br /><br />
<div align="left"><strong>DO </strong>feel free to compare the process of making your games to <a href="http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/"><em>defecating</em></a>.<br /><br /><strong>DO </strong>pile on the geeks and freaks. Suda is an expert at this, as <em>Flower, Sun and Rain </em>looks set to <a href="http://www.joystiq.com/media/2008/01/geeksandfreaks.jpg">demonstrate</a>.<br /><br /><strong>DO </strong>try and avoid selling very many copies of your game, even if it's <a href="http://www.joystiq.com/2008/01/30/wii-fanboy-review-no-more-heroes/">completely awesome</a>. Selling games in any great quantity is for those Establishment suckers at EA and Ubisoft. Stick it to The Man through your own low sales!<br /><strong><br />DO</strong> come across as an obnoxious, uncooperative ass in interviews -- think <a href="http://www.youtube.com/watch?v=JTM3CdzB4Vs">The Sex Pistols and Bill Grundy</a> in 1976 (in a very <em>unpunk </em>fashion, we should warn you that that last link is <strong>NSFW</strong>). In truth, Suda actually <em>fails</em> to follow this particular rule, as he consistently comes across as the kind of affable, fun-loving fellow you'd quite like to go for a drink with, or at least become friends with over the internet, which could perhaps lead to you both becoming <em>BFF IRL</em>. <em><strike>AND ON THAT SUBJECT, GOICHI, WHY DO YOU NEVER ANSWER MY EMAILS?</strike></em><br /><br /><strong><strong>DO NOT</strong></strong> follow rules or guides -- they just, like, totally pigeonhole you. Except, y'know, this one.<br /><br /><br /></div>
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            <td style="text-align: left;"><a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-final-fantasy-iv/"><img width="100" vspace="0" hspace="4" height="17" border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ngs_arrow_08feat-smback.jpg" /></a></td>
            <td style="text-align: center;"><a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-part-ii/"><img vspace="" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ngspr_tin_b08.png" alt="" /></a></td>
            <td style="text-align: right;"><a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-bangai-o-spirits/"><img width="100" vspace="0" hspace="4" height="17" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ngs_arrow_08feat-sm.jpg" /></a></td>
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            <td style="text-align: left;"><em><font size="1" face="verdana, arial"><a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-final-fantasy-iv/" style="text-decoration: none;">FFIV</a></font></em></td>
            <td style="text-align: center;"><a style="text-decoration: none;" href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-part-ii/"><font size="1" face="verdana, arial">Back</font></a></td>
            <td style="text-align: right;"><font size="1" face="verdana, arial"><a style="text-decoration: none;" href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-bangai-o-spirits/">Many infos<br /></a></font></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-flower-sun-and-rain-the-silver-case/">2008's Biggest Blips: Flower, Sun and Rain / The Silver Case</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-flower-sun-and-rain-the-silver-case/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1093730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-flower-sun-and-rain-the-silver-case/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>08blips</category><category>flower-sun-and-rain</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>suda</category><category>suda-51</category><category>the-silver-case</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 04 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Yet More Cosplay]]></title><link>http://www.joystiq.com/2008/01/31/yet-more-cosplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/yet-more-cosplay/</guid><comments>http://www.joystiq.com/2008/01/31/yet-more-cosplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.cosplay.com/costume/124248/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/iaisieuasis.jpg" /></a>We can totally get behind <a href="http://www.joystiq.com/2007/11/26/no-more-heroes-more-gameplay-more-playsylvia/"><em>No More Heroes</em></a> <a href="http://www.joystiq.com/2007/11/08/homemade-no-more-heroes-beam-katana-contradicts-the-games-title/">cosplay</a>. For one thing, it's a cheap and fairly easy pastime, <a href="http://www.joystiq.com/2007/12/20/best-of-2007-games-that-remind-me-of-your-mother/"><strike>not unlike your mom</strike></a> requiring none of the intricate and potentially expensive items needed for, say, successful <a href="http://www.joystiq.com/2007/11/20/against-all-odds-samus-cosplay-looks-surprisingly-good/"><em>Metroid</em> cosplay</a>. For another, the end result generally looks quite good, if you have the right physique to pull it off (we don't), as well as the correct cocksure attitude (again, no).<br /><br />Hit the link below for more photos of Travis Touchdown and Sylvia Christel imitators that you can shake a <a href="http://www.joystiq.com/2007/11/07/warioware-costume-makes-cosplay-not-fun-anymore/">paper-m&acirc;ch&eacute; WarioWare mask</a> at.<br /><br />[Via <a href="http://www.gamesetwatch.com/2008/01/gamesetlinks_women_murder_club.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/31/yet-more-cosplay/">Yet More Cosplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cosplay.com/costume/124248/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/yet-more-cosplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1103290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/yet-more-cosplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosplay</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>no-more-heroes</category><category>suda</category><category>suda-51</category><category>sylvia</category><category>travis</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 31 Jan 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[So, Goichi Suda, how would you describe making No More Heroes?]]></title><link>http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/</guid><comments>http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.eurogamer.net/article.php?article_id=91119"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/suda_on_toilet.jpg" alt="" /></a>There seems to be some sort of inextricable link between <em>No More Heroes</em> and toilets. Previously, it was <a href="http://www.joystiq.com/2007/06/20/no-more-heroes-save-screen-is-restful/">revealed</a> that we'd all be saving our progress in the game by perching on the john. Then there was that novelty <em>No More Heroes</em> themed <a href="http://www.joystiq.com/2007/11/25/no-more-heroes-toilet-paper-better-be-two-ply/">toilet paper</a> that was handed out at the game's launch party in Japan, and which director Goichi Suda would later <a href="http://www.joystiq.com/2007/12/10/the-no-more-heroes-failure-to-launch-event/">give away</a> on the streets of Akihibara.<br /><br />Now, Suda has told Eurogamer that the creative process behind the game was comparable to ... pinching a loaf. You know: making a deposit at the Porcelain Bank. Taking the Browns to the Super Bowl. <em>Defecating</em>. We're struggling, so we'll let Suda take us from here: "When you take a shit, everything you've consumed is all mixed together, there are all sorts of things in that -- and that's the same kind of idea, I think."<br /><br />That's ... <em>charming</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/">So, Goichi Suda, how would you describe making No More Heroes?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=91119>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/21/so-goichi-suda-how-would-you-describe-making-no-more-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>nmh</category><category>no-more-heroes</category><category>suda</category><category>suda-51</category><category>toilet</category><category>ubisoft</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 21 Jan 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Suda 51 wants more No More Heroes]]></title><link>http://www.joystiq.com/2008/01/17/suda-51-wants-more-no-more-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/17/suda-51-wants-more-no-more-heroes/</guid><comments>http://www.joystiq.com/2008/01/17/suda-51-wants-more-no-more-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamespot.com/news/6184700.html"><em><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/sudamorenomoreheroes.jpg" alt="" /></em></a><br /></div>
<em>No More Heroes</em> isn't even out on shelves yet outside of Japan, most of the reviews haven't even been published, and already director Goichi Suda <a href="http://www.gamespot.com/news/6184700.html">wants a sequel</a>. The punk-rock <a href="http://www.joystiq.com/tag/killer7"><em>Killer 7</em></a> creator is already itching to create the next in this bizarre Wii-sclusive action series, despite publisher Ubisoft not yet soliciting for the sequel-itis treatment.<br /><br />Talking with GameSpot, Suda says he's "really willing" to make a second <a href="http://www.joystiq.com/tag/nomoreheroes"><em>No More Heroes</em></a>, and is already asking about moving forward with it as a future project. Suda describes <em>No More Heroes</em> as being unlike any other action game for the Wii, likening it to alternative rock band Arctic Monkeys in terms of its energy (uh, whatever you say, Suda).<br /><br />Suda 51 is currently working on American localizations of two Grasshopper-developed DS games -- <em>Flower, Sun and Rain</em> and <em>Silver Case</em> -- and is also working on an undisclosed Xbox 360 title for Konami. <em>No More Heroes</em> drops on January 22 in the US, and February 29 in the UK. We'll see then if it's sequel-worthy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/17/suda-51-wants-more-no-more-heroes/">Suda 51 wants more No More Heroes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jan 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6184700.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/17/suda-51-wants-more-no-more-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/17/suda-51-wants-more-no-more-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>goichi-suda</category><category>grasshopper</category><category>no-more-heroes</category><category>nomoreheroes</category><category>suda-51</category><category>suda51</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 17 Jan 2008 11:30:00 EST</pubDate></item></channel></rss>