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Gran Turismo 5 cost roughly $60 million to develop


At the annual SEMA car show in Las Vegas this week, Gran Turismo 5 creative lead Kazunori Yamauchi was on-hand demoing his game for showgoers and talking to the press. Amidst a torrent of questions from Autoweek, Yamauchi roughly calculated the cost of creating Gran Turismo 5: a cool $60 million. That's what five years of development on a single game has cost Polyphony Digital thus far, an amount Yamauchi says was totally justified in order to "get it right."

"We threw away the legacy code from GT4 and started from scratch ... It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4." And rather than dodging the reasoning behind the lack of a solid GT5 release date anywhere outside of Japan, Yamauchi flatly offered, "That's more depending on SCEA marketing decisions." Allow us to venture a guess – first half of 2010, perhaps?

[Via VGChartz]

Gran Turismo 5 making-of video reveals mysterious packaging [update]


It's quite clear to us that Gran Turismo 5 creative director Kazunori Yamauchi knows way more about cars than we do. Take, for instance, this latest making-of video discovered by GT Planet (embedded after the break), where he gets down to the nitty gritty on the inclusion of Mercedes' 2011 SLS AMG in his game. Before he delves into the possibility of the car appearing on the game's cover, he's shown with co-workers handling a box with three disc cases -- one blue, one red, one black. Though he makes it clear over the course of the clip that this isn't the final packaging, he doesn't exactly spell out what these mysterious cases might hold. Millions of cars? Top Gear episodes? Micro Machines?! Our best guess is that it's a Collector's Edition of some sort, though we'd love for such a thing to include a miniature SLS AMG (just sayin'!).

Getting back to the SLS AMG, Yamauchi says that the to-be-released car is in the running for a starring role on the game's cover. "The foremost reason is that the SLS AMG will probably be the most exciting car in the world when Gran Turismo 5 is released ... Also, in terms of styling and driving performance as well, it's probably the hottest car around right now," Yamauchi teases. We've asked Sony for details on the mysterious three-case box and will update this post when we hear more.

Update: Sony has responded by declining to comment. And now we play "The Waiting Game."

[Thanks, Sean]

Continued →

TGS 2009: Interview: Gran Turismo 5's Kazunori Yamauchi

During Tokyo Game Show last week we crashed Polyphony Digital's studio and chatted up Kazunori Yamauchi about ... Gran Turismo 6? Wait -- what? Just watch the interview.

Selected excerpts below:

Joystiq: Are there any plans to bring Gran Turismo PSP's "Party Mode" to GT5?

Yamauchi: I'm glad you noticed that. What we really worked hard to make the PSP portable fun and interesting is in those types of details. Obviously, these are ideas we worked hard on and they will be carried over in some form into GT5.

In Gran Turismo, with its ten years of history, the people that who good at playing the game are really, really good at playing the game. Of course, there are a lot of first-time players that want to get into the game, and it was a major theme for us to develop the game so it would be easier for them to get into it. With the party races and these game modes we've developed for the PSP, we've come to one solution for that aspect.

Continued →

Gran Turismo 5 international release likely early 2010

Sony announced a March release for Gran Turismo 5 at Tokyo Game Show last week, a release window that was specifically targeted for the Japanese market. However, don't expect a surprise 2009 release (sorry Amazon!). "I don't think it's going to be that different for US and Europe," Polyphony Digital head Kazunori Yamauchi told journalists at a GT5 event last week. "Marketing is still discussing their issues," which is the reason why a specific date hasn't been pegged yet for those markets.

Yamauchi then went on to list a befuddling list of features that should ship on the disc next year. GT Mode will return with all the features of classic GT games, like the garage, the car dealer, the tuning shop, and license tests. However, more exciting are the new features, such as a brand-new physics model that includes damage and deformation for all "normal" cars. Hybrid and electric cars are going to be added to the livery, too, with over 950 cars available on the disc. There will also be over 70 variations of over 20 locations to race through.

The online features have been expanded to include both text and voice chat, with support for lobbies and private rooms. There will be online photo albums and online replay albums as well; with the ability to export replays to YouTube. Gran Turismo TV, the video service introduced in Gran Turismo 5 Prologue will also be expanded with a brand new UI, progressive downloading (so you can watch the video content while it downloads), and the ability to export these videos to PSP. While this may seem like the kitchen sink of features, Yamauchi teased, "we have much more planned."

Considering it's been five years since the release of Gran Turismo 4 on PS2, fans of the franchise are expecting only the best, if not more.

Overheard@TGS: At least someone's happy ...


While rushing to make an appointment to get hands-on time with Crackdown 2, we overheard two Microsoft exhibitors discussing the reception of the recently released Forza Motorsport 3 demo.

Microsoft Rep #1: "Seems like a lot of people like the demo."
Microsoft Rep #2: "Yeah, well we really like that GT5 release date!"

With Gran Turismo 5 launching in 2010, it looks like Forza Motorsport 3 won't have much traffic to contend with when it launches this October. And boy, is Microsoft happy about it.

Gran Turismo 5's cars caught getting crunched on video


The Subaru Impreza that's zipping around the track in a GamesCom video captured by Gamersyde has certainly seen better days, but its suffering is our reward: we actually get to witness the yes-it's-finally-happening real-time car damage taking place in Gran Turismo 5.

Sure, it still might not look quite right (there's something about the cars seeming really lightweight) but it's a good start. Of course, there will always be those who won't be satisfied until "The Real Driving Simulator" lives up to its name and features drivers being thrown from their cars during crashes.

Head over to Gamersyde to view the video.

[Thanks, Colin!]

Gran Turismo 5 will (finally) crush, flip those lovely cars


There have been some big PlayStation-related announcements today: the PS3 Slim, a PS3 price drop and now the Gran Turismo series is really, seriously, finally incorporating visible car damage. On the official Gran Turismo 5 site, the latest spec sheet for the game touts that its physics model "completely renders deformation from crash." Not scratches, not scuffs, but deformation. (Backing up what we saw in the E3 trailer for the game.)

The site also reveals that, in what seems to be an attempt to make up for the absence of spectacular crashes, cars will flip and even land upside-down in reaction to collisions. Of course, all of this will be for naught if a simple bump -- the kind that, in GT5 Prologue, pushes cars aside like they're made of balsa wood -- instantly totals other autos and sends them flying to the moon. We don't think we can wait until GT7 for that to be fixed.

Logitech presents in-game Gran Turismo 5 Prologue challenge


Players of Gran Turismo 5 Prologue are being asked to "take the Logitech Challenge." It may sound like a soft drink marketing gimmick from the '80s, but it's actually a three-week, in-game competition that could net you some sweet Logitech gaming gear.

Beginning tomorrow, March 18, the Logitech Challenge is a series of three lap time based events set on specific courses with an equally specific car selection to choose from. At the end of each week, Logitech will record the top three lap times; third place will win a Logitech Driving Force Wireless wheel and V470 Cordless Laser Mouse; second place will receive the wheel and a set of Logitech Z-5 speakers; come in first and you'll get the wheel, mouse and Logitech Audio Hub speakers.

Additionally, five random participants from each week will be selected to receive Driving Force Wireless wheels. Full contest rules can be found here; Logitech is extending a 10% offer at its online store for the duration on the event -- type in coupon code "challenge 09".

GT5 Prologue update now available, adds 3 new cars


Or, as SCEA producer Taku Imasaki puts it on the PlayStation Blog, "NEW CARS!!" He's very excited. Wouldn't you be too, if a free update to Polyphony Digital's Real But Not Real Enough To Crumple Up Your Ferrari Driving Simulator enabled three new rides and a host of gameplay tweaks?

When you next load up Gran Turismo 5 Prologue, you'll be able to download the "GT by Citroen" concept car (pictured), the Ferrari California and the Lotus Evora. Gameplay enhancements introduced by the update include alterations to the penalty system, race difficulty levels, wireless controller responsiveness, sound volume balance and Drift Trial races, which will now feature a rolling start.

A word of caution, however: "Rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts will all be reset with the new update. Replay data created before the second update will no longer be viewable after this update." That's the price of Prologue progress, we suppose.

Gran Turismo 5 'might not even roll out before 2010'


Were you one of those people that skipped Prologue to wait for the full version of Gran Turismo 5? Get ready to wait. In an interview with Joystiq, Gran Turismo creator Kazunori Yamauchi stated that the full version of GT5 "might not even roll out before 2010." Instead, Prologue will continue to be expanded upon, with additional cars, tracks and features. In fact, a new update is planned for the "near future." The big question we have though is: will it be free?

Perhaps Gran Turismo 5 would wrap up production a bit sooner if Yamauchi and crew wasn't so adamant about filming an entire series for Gran Turismo TV. Have fun driving those Ferraris Yamauchi ... while the rest of us wait years for your next game.

Gran Turismo TV announced as part of GT5 Prologue


Gran Turismo TV will feature full high definition original content, such as racing events from around the globe, exclusive first peak into Ferrari's headquarters, and programming like the D1Grand Prix and BBC's Top Gear. They will also offer pay-per-view programs. Available on GT5 Prologue via the PSN on August 1st.

Start your browsers: GT Academy now live


Really real driving simulation news now, with Sony Computer Entertainment Europe and Nissan launching GT Academy, the competition that will put two of Europe's best Gran Turismo 5 Prologue players inside rapidly moving hunks of metal. If you happen to live in the UK, Ireland, France, Italy, Spain, Germany, Austria, Finland, Sweden, Norway or Denmark, and have always wanted to go hurtling around a track at terrifying speeds, now's your chance.

The GT Academy website is already up and running, with the first, seven-week long stage of the competition following on June 2nd. You'll have to register your PSN ID on the site during that time and set your fastest lap around the Eiger Nordwand track in a Nissan Fairlady 350Z. Following that, you'll need to come out tops in a national final held in July, and finally, avoid crashing on the real life Silverstone track in August. Easy peasy.

GRID demo goes platinum; game to follow?


When the demo of Codemaster's newest racer was released at the beginning of the month, it was mostly to praise and positive feedback. Now as the month ends and GRID is almost on store shelves, Atari has announced that the game's demo has now been downloaded over a million times. If other demos that "went platinum" are any kind of indication, GRID is set for success.

Codemaster's previous racer, DiRT, sold well initially, but never broke one million (at least in the US), so with a shift to an arcade style of racing and a customer base downloading the demo in large numbers, GRID could be the next online racer to see million-plus sales. Considering the recent debate surrounding the game, the community seems to be well aware of the game, so what of it readers? Will you be buying GRID come next Tuesday, or will Ninja Gaiden 2 be the major purchase of the week?

SCEA very pleased with North American GT5 Prologue sales


North American sales for Gran Turismo 5 Prologue pale in comparison to Europe's numbers; however, SCEA is still very much pleased with the results. NPD numbers showed that 224,000 copies have sold at US retailers, making the game the sixth best selling game overall and the second best selling PS3 title for April.

Considering that GT5 Prologue marked the first time for a pre-full game Prologue title to hit North America, the game actually sold well. Also, the statistics have yet to take into account sales from the PSN version, so the numbers could possibly be exponentially higher. For those of you who just can't get enough number crunching, here are some other interesting stats: Polyphony Digital's website reports that Gran Turismo 5 Prologue has shipped 550,000 units in North America, 300,000 in Asia/Japan, and a massive 1,380,000 in Europe.

Sony also expects that Gran Turismo 5 will do even better. "I don't think that these NPD sales fully represent the true anticipation for Gran Turismo 5," said Stephanie Yoshimoto, a SCEA senior product marketing manager. "GT5 will have a much larger overall scope that will inherently attract a larger, mass market audience."



Gran Turismo 5 competition will put winners in a real race


Umm ... is this really a good idea? Sony Computer Entertainment Europe and Nissan seem to think so, having announced "the ultimate competitive driving test" in the form of "GT Academy." The eight-month long European competition will see two obsessive Gran Turismo 5 Prologue players win a four-month training programme to "earn their racing licenses" and, consequently, discover that the ol' mid-turn bump-and-go isn't advised in real life. Following the training, the winners will be granted the opportunity to drive a Nissan 350Z in a 24-hour endurance race in Dubai in January 2009.

To get your foot in the door of GT Academy, you'll first have to keep it planted on a pedal as you face "a series of elimination-based competitions on and off the racetrack." Before that, you'll have to qualify in an online GT5 Prologue tournament on the PlayStation Network, details of which will arrive when GT Academy goes live at the end of May. We wish the entrants the best of luck and remind them that the damage modeling in real-life, 80000p racing is totally awesome.

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