Posts with tag gt5
by Ludwig Kietzmann Oct 3rd 2008 9:37AM
Filed under: Sony PlayStation 3, Driving, Online
Or, as SCEA producer Taku Imasaki puts it on the
PlayStation Blog, "NEW CARS!!" He's very excited. Wouldn't you be too, if a free update to Polyphony Digital's Real But Not Real Enough To Crumple Up Your Ferrari Driving Simulator enabled three new rides and a host of gameplay tweaks?
When you next load up
Gran Turismo 5 Prologue, you'll be able to download the "GT by Citroen" concept car (pictured), the Ferrari California and the Lotus Evora. Gameplay enhancements introduced by the update include alterations to the penalty system, race difficulty levels, wireless controller responsiveness, sound volume balance and Drift Trial races, which will now feature a rolling start.
A word of caution, however: "Rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts will all be reset with the new update. Replay data created before the second update will no longer be viewable after this update." That's the price of Prologue progress, we suppose.
by Ludwig Kietzmann May 27th 2008 9:52AM
Filed under: Sony PlayStation 3, Driving, Competitive Gaming
Really real driving simulation news now, with Sony Computer Entertainment Europe and Nissan launching
GT Academy, the competition that will put two of Europe's best
Gran Turismo 5 Prologue players inside rapidly moving hunks of metal. If you happen to live in the UK, Ireland, France, Italy, Spain, Germany, Austria, Finland, Sweden, Norway or Denmark, and have always wanted to go hurtling around a track at terrifying speeds, now's your chance.
The
GT Academy website is already up and running, with the first, seven-week long stage of the competition following on June 2nd. You'll have to register your PSN ID on the site during that time and set your fastest lap around the Eiger Nordwand track in a Nissan Fairlady 350Z. Following that, you'll need to come out tops in a national final held in July, and finally, avoid crashing on the real life Silverstone track in August.
Easy peasy.
by Ludwig Kietzmann May 6th 2008 4:30PM
Filed under: Sony PlayStation 3, Driving
Umm ... is this really a good idea? Sony Computer Entertainment Europe and Nissan seem to think so, having announced "
the ultimate competitive driving test" in the form of "GT Academy." The eight-month long European competition will see two obsessive
Gran Turismo 5 Prologue players win a four-month training programme to "earn their racing licenses" and, consequently, discover that the ol' mid-turn bump-and-go isn't advised in real life. Following the training, the winners will be granted the opportunity to drive a Nissan 350Z in a 24-hour endurance race in Dubai in January 2009.
To get your foot in the door of GT Academy, you'll first have to keep it planted on a pedal as you face "a series of elimination-based competitions on and off the racetrack." Before that, you'll have to qualify in an online
GT5 Prologue tournament on the PlayStation Network, details of which will arrive when GT Academy goes live at the end of May. We wish the entrants the best of luck and remind them that the damage modeling in real-life, 80000p racing is
totally awesome.
by Ross Miller Apr 17th 2008 1:25PM
Filed under: Sony PlayStation 3, Driving
If you're not content to pick up
Gran Turismo 5 Prologue in stores on a fancy Blu-ray disc, Sony
has uploaded the game on their shiny new PlayStation Network store. The download will set your hard drive back
at least 1.9 GB and your wallet $40 (same price as retail).
While not initially available on the PSN version, you can download the intro and ending films at your leisure to view (the latter unlocked only after beating the game, natch). However, a documentary on the series, "Beyond the Apex," appears to be exclusive to the Blu-ray version for the moment.
[Via
PS3 Fanboy]
by Kyle Orland Apr 16th 2008 2:00AM
Filed under: PC, Sony PlayStation 3, Driving
Oh, that
Kazunori Yamauchi. He loves to tease us. In an interview with Germany's
derStandard (partially translated by
develop), the man behind the
Gran Turismo series says it would be "very, very improbable that
GT will come out on another console." No surprise there, but then that little scamp of a developer entices us with a line about the series "perhaps [coming] to the PC. Particularly [for] the Chinese market."
Of course, a PC version would be the only sane choice for the Chinese market, where the PS3 is not officially released and the PC dominates the gaming scene -- and Yamauchi didn't even confirm that such a Chinese PC version exists. But we can just imagine how this quote will morph and mutate in the hands of fanboys, until, sometime soon, someone will ardently argue that Yamauchi actually confirmed an Wii version of
GT5 would be out any day now. Mark our words ...
[via
PS3Fanboy]
by Ross Miller Apr 4th 2008 12:30PM
Filed under: Sony PlayStation 3, Driving
There's something peculiar about the ability to drive 120 mph into a wall and not see a single scratch on your car. The
Gran Turismo series has always been fond of that physics anomaly. Speaking to
VideoGamer, series creator Kazunori Yamauchi said damage modeling is coming to
GT5: Prologue. "We're not really planning for a trial or test version," he said, "we're going at it full speed. We'll see what happens." In a separate interview with
IGN, Yamauchi expressed hope for a Fall release of the update.
Yamauchi also hinted that weather effects would be in the final, non-Prologue
Gran Turismo 5, due out
about a year from now. We're not expecting
Burnout-esque pile ups, but a fender bender in the rain would be nice.
[Via
PS3 Fanboy]
by Ludwig Kietzmann Apr 4th 2008 8:02AM
Filed under: Sony PlayStation 3, Sony PSP, Driving

Polyphony Digital is still working on the PSP version of
Gran Turismo.
No, really! Series creator Kazunori Yamauchi
confirmed as much to us during last year's Tokyo Game Show, blaming the portable racer's vaporware status on the
Gran Turismo 5 time sink. Don't expect much movement on the mobile front until Polyphony makes it through the
post-Prologue development chicane.
"We had been developing the PSP version, but the problem was that the PS3 version took much more time and effort than we had first imagined," Yamauchi recently told
Eurogamer. "So that's been delayed - I don't think we'll be able to make the end of this year for the PSP version, but we are working on it."
If
and/or when the final product eventually arrives, Polyphony Digital hopes for it to have an online component "linked" to the PlayStation 3 version. As promising as that sounds, we're still going to file this one as a
DNF until we see more.
by Ludwig Kietzmann Mar 28th 2008 4:00PM
Filed under: Sony PlayStation 3, Driving
No doubt tired of all the screeching that emanated from yesterday's delay of tire-screeching driving sim,
Gran Turismo 5 Prologue, Sony has finally sorted out its
"technical difficulties" and
updated the European PlayStation Store. Our readers from across the sea can now cease sending us irate tips and reserve the gnashing of teeth for when they send an exorbitantly priced car into an unforgiving barrier.
Whether you opted for the downloadable
Prologue or the Blu-ray version, we hope you enjoy it
long enough for the full game to come hurtling around the corner.
by Ludwig Kietzmann Mar 26th 2008 5:30PM
Filed under: Sony PlayStation 3, Driving
If you were planning to speed past
Gran Turismo 5 Prologue on April 17th because "it's just a demo," you may wish to rifle through your virtues and see if patience is among them. According to a PlayStation Blog comment made by SCEA associate producer, Chris Hinojosa-Miranda, the
real real driving simulator is still "
about a year away." It's no surprise to see him recommending a
Prologue purchase in the meantime, but for automotive fans eagerly awaiting the PlayStation 3's premiere driving sim,
the content offered in Polyphony Digital's $40 stopgap puts it well above the status of mere demo.
The news certainly shouldn't come as a surprise to them either, as the immense and laborious task of creating
Gran Turismo 5 has been
well documented. With so much time spent painstakingly modeling each luxurious vehicle, we often wonder if it wouldn't be easier just to fill that Blu-ray disc with interactive HD video. It would be just like
Road Avenger, but classier!
by Jason Dobson Mar 25th 2008 11:30AM
Filed under: Culture, Sony PlayStation 3, Driving
After unveiling the
cars and tracks for its upcoming too-good-to-be-a-demo PS3 racer, it seems only fitting that Sony let us know what kind of music we can expect to bop our heads too while navigating the twisty corners of
GT5 Prologue. According to Sony, the North American version of the 'real driving simulator' will include "a dozen exclusive singles," including an "exclusive remix" of Weezer's song "Automatic" from the band's upcoming album.
In addition, the game, which
drops next month as both a download and full retail release, will feature a new version of Polyphony Digital's Masahiro Andoh's series theme song, "Moon Over the Castle." Seventeen international musical numbers from such names as Goose and Nittoku Inoue are also included, giving us plenty of tunes to listen to while failing to pass that license test for the
umpteenth time.
Continue reading GT5 Prologue North American release gets exclusive music
by Jeff Engel Mar 20th 2008 9:00PM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Business
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:
Apparently, 2008 is the year of the PS3. After what most consider a very shaky first year, the media is abuzz with a comeback for the company that was once king of consoles.
EGM's March issue proudly proclaims on its cover that it's "The Revenge of the PS3".
EDGE's December issue was entitled "The Empire Strikes Back" and even Joystiq's PS3 Fanboy has given us 10 reasons why the PS3 is
back in the swing of things. Some analysts have proclaimed that the PS3 will do
at least as well as the 360 in 2008, and others have the PS3 edging out the
360 by 2010 or even the
Wii by 2011. Clearly, everyone is pointing to 2008 being a turning point of sorts for the Cell-powered beast. But is it actually true?
Let's focus on, at least initially, Sony's battle against the 360. Certainly, the PS3 has a lot of things going for it. Blu-ray has officially won the next-gen DVD war; upcoming games, such as
Metal Gear Solid 4,
Killzone 2, and
LittleBigPlanet show tremendous potential; and it has seemingly found a price point that people are willing to pay (as they did originally for the 360). In the US, at least so far this year, Sony has managed to outsell the 360 according to January and February
NPD figures. But will it be enough?
Continue reading Counting Rupees: The year of the PS3
by Ross Miller Mar 17th 2008 12:45PM
Filed under: Sony PlayStation 3, Driving, Online
The upcoming
Gran Turismo 5 Prologue for PlayStation 3 has already reached a milestone, with
SCEE confirming the title has reach one million in European pre-orders. That pretty much assures the racer of hitting platinum status within its first week of release.
For those wishing to go the download route,
Prologue will only cost your hard drive 1.9 GB. Filling out the remainder of the Blu-ray disc version are cinematics from the game, still available to the downloaded version in-game through GT TV. As explained by
Eurogamer (via
PS3 Fanboy), you can download the opening movie at any time, and the ending movie becomes available once you beat the game. No word yet on how big those movies are.
GT5 Prologue is due out next Friday, March 28, in Europe (March 27 for download) and April 17 in North America.
by Justin McElroy Mar 6th 2008 10:20AM
Filed under: Sony PlayStation 3, Driving
We're not terrifically interested in paying top dollar for what is tantamount to a glorified demo, so we aren't that excited for the April 17 release of
Gran Turismo 5 Prologue. But, as Gary Coleman taught us, it takes diff'rent strokes to move the world, so far be it from us to withhold the torrent of
GT5P news we were bombarded with this morning.
In addition to a full car and track list (which you can find after the break) we learned the North American version will include a Drift Mode, the ability to tune your car, two-player split screen racing and a new set of race events. It's still not enough to justify the $40 price tag for us, but if you're a fan, it sounds like it could be a bargain.
Continue reading Full Gran Turismo 5 Prologue vehicle and track list announced
by James Ransom-Wiley Feb 20th 2008 12:56PM
Filed under: Sony PlayStation 3, Driving, GDC, Peripherals
Want the perfect
prologue to sim racing's most-distinguished brand? Tack another $150 onto that
$40 download, as Logitech has unveiled the official, and
pricey Driving Force GT racing wheel. Engineered specifically for
Gran Turismo 5 Prologue (but compatible with
GT4 and
GT5 on PS2), the Driving Force features requisite force feedback, plus a new 24-position realtime adjustment dial (see -- it's red!), so you can fine-tune the brake bias, traction control and damper settings on-the-fly.
Brake bias? Damper settings? Just point us to the boost button!The Driving Force GT wheel is "expected" to ship in May.
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