half-life-2 posts (Subscribe to this feed)

'Half-Contra' explores NES Contra as done by Half-Life 2

Machinima user M0rtanius has created another video that mashes up a classic Konami title with Half-Life 2. His original piece placed Half-Life's protagonist into the world of Castlevania, whereas this latest one features Contra. The attention to the level design is pretty neat in both, and the music is lifted straight from the NES games, but it's just not the same without the Contra arsenal and Simon's whip. Also, we're not seeing any Konami code being entered, which means a quick end could not be far behind. Check out both clips after the break.

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Castlevania Half-Life 2 mod brings Belmont to the Source

Man, is this National Awesome Half-Life 2 Mod Weekend, or what?

Machinima.com user (and assumed Source engine guru) m0rtanius recently made a 3D adaptation of the first level of Castlevania, which you can view in the video after the jump. Before you pass judgment on this mod, we suggest you view this clip from Castlevania 64.

We've come a long way, baby.

[Via GoNintendo]

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There's a game that exists which has Nazi Dinosaurs in it

Okay -- Time Gentlemen, Please featured a number of Hitler-Heiling prehistoric lizards, so we guess there's now two games out there which feature Nazi Dinosaurs. Still, the more recent title to boast the hybrid, a Half-Life 2 mod titled Dino D-Day, actually allows you to go toe to talon with with these fanged, scaly members of the Third Reich. You can check out an overwhelmingly patriotic trailer for the mod over on ModDB -- or, if you're in the mood to massacre some Nazi Dinos right now, the mod is also available to download.

(To be fair, the dinosaurs featured in Dino D-Day are unable to speak, so it's difficult to know whether they harbor the disturbing political and social beliefs of the Nazi party. However, they're affiliated with them in combat, so we've got no reservations about punching them repeatedly in their stupid dinosaur faces.)

Ico developer digs Half-Life 2, interested in making 'first-person games'



Though the Japanese aren't exactly known for their love affair with first-person shooters, Team Ico director Fumito Ueda can name at least one that he digs: Half-Life 2. Speaking to G4TV (through a translator), Ueda named the Valve-developed sequel when asked which games he has had an emotional reaction to.

"There was variation in terms [of] locations and also [in] the way of storytelling in the game. Usually, you have to incorporate storytelling with constraints, but the way [Valve] implemented constraints was something different that I enjoyed, compared to other games," observed Ueda. He's even considered making his own first-person game at some point, stating, "I have an interest in making first-person games."

If Ueda's previous development cycle lengths are any indication, we tentatively expect to see a Ueda-developed first-person game by 2025 or so ... at the earliest.

[Image credit: jeriaska]

Dude replaces Half-Life 2 sound effects with own voice

Behind the scenes at Joystiq, we have a lot of news we want to get to every day, and some stories just don't make the cut. We just want to take a moment to apologize to whatever story gets bumped so we can write about this particular item. If you're in anyway newsworthy at all it must come as quite a shock. But trust us, it's not you ... it's us.

So, after the break, you'll find a video of a guy who made a mod that replaces the sound effects of Half-Life 2 with ones he made with his own voice. It's completely unimportant and utterly magical.

[Via Giant Bomb]

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Valve researching sign language for use in Half-Life 2: Episode 3


Valve's Gabe Newell appears to have recently conducted a focus group with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming Half-Life 2: Episode 3. Why? To help develop Alyx's character, and further the animation technology implemented in the Half-Life games. Newell explains: "[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that's why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing ... It gave us the excuse to build the technology for signing."

The focus group responds by noting the importance of facial expression whilst signing. While the Half-Life franchise has been known for its believable facial animation, it might take even more to fully realize the nuances necessary for authentic signing. It'll be interesting to see if Valve is up to the challenge.

Valve's Gabe Newell still not talking Episode 3


Half-Life 2 developer Valve Software is remaining unsurprisingly cagey in conversations about Half-Life 2: Episode 3. Speaking with G4, the company's managing director Gabe Newell said, "There are very good reasons why we're not talking about Episode 3, which I can't talk about yet."

When pressed on the possibility of hearing more about the game by the end of 2009, Newell downright dismisses the question and, instead, chooses to speak about the "rhythm" the team working on Episode 3 is developing. Does that mean Valve's working on the long-awaited rhythm/music component to Half-Life 2? We can only dream.

[Via Big Download]

Half-Life 2 mini-series blows minds on a dime


We've found some fairly unwise applications for $500 in the past, including (but not limited to) a few pyramid scheme investments and a number of unused gym memberships -- if only we'd followed the example of the upstart indie filmographers at Purchase Brothers, who recently spent five Benjamins on an extremely worthwhile cause: Producing the first two episodes of a Half-Life 2-inspired miniseries, titled Escape from City 17.

The Purchase Brothers recently dropped the first episode onto an unsuspecting internet -- we've got it posted after the jump. If you've played the series (we find it difficult to believe there are people who haven't, at this point), you really need to check it out. A touch of naughty language and a healthy dose of gunshootery might make it a bit NSFW, but we think you'll agree -- it's worth risking your employment to watch this video with all available haste.

[Via DailyGamesNews]

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PrimePlus assesses the current state of black characters


PrimePlus has a fairly interesting piece about the current state of black characters in video games. The editorial maintains a very moderate approach to the charged subject, covering the differences between Western and Eastern development, along with how black characters have been portrayed over the years.

The piece mostly focuses on upcoming titles and games from the last decade, like Mass Effect, Half-Life 2, Gears of War and GTA: San Andreas. Without getting "politically correct" or preachy, the editorial notes that representation isn't an "exclusive concern to the population of black individuals." It points out that "more socially imaginative avenues of inspiration" would be welcome, which is something we can agree about.

[Via Edge]

Mario Kart Source: made by fans, for fans


If you're a fan of PC games, then of course you've heard of the Source engine. It powers Half-Life 2, which is the bee's knees. Well, an ambitious bunch has decided to use the Source engine to code a new Mario Kart racing game, Mario Kart Source. The best part about this project is that the team is looking at all of the previous games in the series and is attempting to take just the best bits for their new game. Our verdict? Awesome.

Sadly, Nintendo won't likely be as excited to hear about the project, so we're sure they'll step in at some point or another and intervene.

[Via Go Nintendo]

Study: Violence and gore don't make games more enjoyable


Put down that blood-soaked cleaver. After quizzing 2,670 "frequent" gamers and conducting four different experiments with more than 300 university undergraduates, researchers at University of Rochester discovered that, cool as it may be, violence doesn't make games more fun. Except, we assume, for those players who, you know, abhor puppy dogs and rainbows in what they play.

The findings were based on what researchers described as a "good deal of violent content" in games such as Team Fortress 2 (alright), Halo 3 (we're with you so far) and World of Warcraft (okay, you lost us). According to a report by the Canadian Press, one portion of the study involved using a modified version of Half-Life 2 with brutality ratcheted up and another with violence nerfed, after which scholars found that "on average, violent content didn't add to motivation for play."

Only about 5 percent of respondents showed a preference for violent games, individuals who were later quietly taken into the back room and summarily beaten to death with spoons. Or so we're told.

HL Source mod generates $3m; Valve reveals retail sales numbers

Half-Life application Garry's Mod celebrated its two-year anniversary of being on Steam last week. On his blog, creator Garry Newman celebrated by divulging the sales figures of the software so far on Steam: 312,541 copies. At about $10 per copy, that amounts to over $3 million. Not too shabby for the 26-year old English developer -- even if Valve takes a piece of the pie. Maybe now he can make a suit of money.

Speaking of Valve, who as a general rule is very secretive with its sales figures (especially regarding Steam), the company has released its worldwide lifetime-to-date retail sales (via Gamasutra). Pre-Steam release Half-Life is on top at 9.3 million, followed by Half-Life 2 at 6.5m and Counter-Strike at 4.2m. These figures don't include Steam sales, which CEO Gabe Newell has said he expects to typically surpass retail sales. Full list after the break.

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Fan-made Black Mesa trailer reinvents original Half-Life


It's been over ten years since Valve's Half-Life was released on PC, changing FPS gaming forever. In 2009, the fan-made Black Mesa will do more than just revisit the classic Valve game – from the looks of this newly released trailer, Black Mesa will reimagine the game with modern tech and modern production values. (Update: The project was originally called Black Mesa Source, but Valve requested a name change to not as confuse it with an official Valve project.)

The spirit of Black Mesa is true to the original; however, we're stunned by the ambitious goals for this project. The new character models and textures used in this Source Engine-powered mod urge us to give them money. The addition of multiplayer modes, such as co-op, make us think Valve will downright buy the team (if they haven't already!).

Black Mesa won't require Half-Life: Source to play. So long as you have any Source Engine game on your PC, you'll be able to download and play this amazing total conversion when it comes out.

[Thanks, Andrew H.!]

Valve may show Half-Life 2: Episode Three this year; release still a ways off


In an interview with Kikizo, Valve's Doug Lombardi says we won't have to wait long for ... our first glimpse of Half-Life 2: Episode Three. Quizzed on whether the dev would have something to show in 2008, Lombardi plainly said, "We may at the very end of the year." So, yay – a (possible) Half-Life Holiday.

As for when the game will actually ship – er, not so soon. "The next time you play as Gordon will be longer than the distance between HL2 to Ep1, and Ep1 to Ep2," Lombardi confirmed. We're guessing he didn't mean all of that time distance combined. Still, given that Episode One hit in June of '06 and we didn't see Episode Two until October '07, we're likely looking at an 18+ month wait for Episode Three. That would put its release ... around May or June 2009. Or, in comparative terms, sometime around the debut of the next new Lost episode.

CERN: Only one crowbar received, Gordon Freeman 'impossible to find'

Even more terrible news, folks: CERN, the group responsible for the Large Hadron Collider, have only received one crowbar. In a message to Joystiq, "Large Hadron Rap" creator alpinekat (who also happens to work with CERN on the project) told us, "To my knowledge, there has been only one crowbar sent to CERN. I tried to track down that man, but he's impossible to find."

"That man" she is referring to is the Gordon Freeman, of Half-Life infamy, we saw in the picture above. The Large Hadron Collider is currently halted until Spring 2009 due to a "magnet failure" ... or was it? With a supposed malfunction and a missing Gordon Freeman, we need not worry: at least he's got a crowbar.

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