<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Valve puts fake Half-Life: Episode 3 listing on Steam for April Fools' Day [Update: Nope]]]></title><link>http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/</guid><comments>http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/halflife3aprilfools.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><strike>Damn it, Valve</strike>.<br /><br /><strong>UPDATE</strong>: We've discovered that this website is a fake and does not actually belong to Valve. We were duped by a fake April Fools' Day joke posing as a real April Fools' Day joke and sincerely apologize for passing this along to you as fact.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/">Valve puts fake Half-Life: Episode 3 listing on Steam for April Fools' Day [Update: Nope]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Apr 2012 20:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/01/valve-puts-fake-half-life-episode-3-listing-on-steam-for-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools-2012</category><category>half-life</category><category>half-life-episode-3</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 01 Apr 2012 20:34:00 EST</pubDate></item><item><title><![CDATA[Half-Life: Origins, a trailer from the people behind Beyond Black Mesa]]></title><link>http://www.joystiq.com/2011/11/29/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/29/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/</guid><comments>http://www.joystiq.com/2011/11/29/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/28/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/haldlifeoriginsheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/Zw684xM2cUo" width="599"></iframe></div>
<br />
Some people are content with letting Hollywood fat cats license, interpret, reboot and reinvent the world's most beloved gaming franchises, but not the team at <a href="http://www.youtube.com/user/InfectiousDesigner">InfectionDesigner</a>. They've been doing it themselves <a href="http://www.youtube.com/user/InfectiousDesigner#p/a/u/1/OOrH5tfWorg">for years</a>, and apparently have no plans of stopping. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/29/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/">Half-Life: Origins, a trailer from the people behind Beyond Black Mesa</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Nov 2011 07:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/29/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20116101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/29/half-life-origins-a-trailer-from-the-people-behind-beyond-blac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-black-mesa</category><category>black-mesa</category><category>fan-film</category><category>Gordon-Freeman</category><category>half-life</category><category>half-life-origin</category><category>trailer</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 29 Nov 2011 07:40:00 EST</pubDate></item><item><title><![CDATA[Half-Life fan film 'Escape From City 17' concludes]]></title><link>http://www.joystiq.com/2011/08/25/half-life-fan-film-escape-from-city-17-concludes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/25/half-life-fan-film-escape-from-city-17-concludes/</guid><comments>http://www.joystiq.com/2011/08/25/half-life-fan-film-escape-from-city-17-concludes/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/escapefromcity17530pxheaderimg.jpg" style="width: 530px; height: 224px; display:none" /><iframe allowfullscreen="" frameborder="0" height="369" src="http://www.youtube.com/embed/4lyUNs7eNhs" width="599"></iframe></div>
<br />
It's been a few years since we last heard from the Purchase brothers, co-creators of the <a href="http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/">"Escape From City 17" live-action short</a>. The duo makes the wait worth our while, however, with this thrice-as-long sequel to their original 2009 Half-Life fan film.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/25/half-life-fan-film-escape-from-city-17-concludes/">Half-Life fan film 'Escape From City 17' concludes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Aug 2011 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/25/half-life-fan-film-escape-from-city-17-concludes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20026859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/25/half-life-fan-film-escape-from-city-17-concludes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>escape-from-city-17</category><category>fan-film</category><category>half-life</category><category>Half-Life-2-Episode-2</category><category>live-action</category><category>purchase-brothers</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 25 Aug 2011 18:10:00 EST</pubDate></item><item><title><![CDATA[Fan created Half-Life trailer's animation is out of this world]]></title><link>http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/</guid><comments>http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/hlfpsmovie530pxplay.jpg" vspace="4" /></a></div>
A six-week labor of love, this fan-made trailer for the original <a href="http://www.joystiq.com/game/half-life"><em>Half-Life</em></a> is a thing of beauty. If the first-person animation work doesn't impress you, then we're pretty sure you've got a crab where your head used to be.<p><a href="http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/" rel="bookmark">Continue reading <em>Fan created Half-Life trailer's animation is out of this world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/">Fan created Half-Life trailer's animation is out of this world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jun 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19954631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/01/fan-made-half-life-trailer-will-amaze-you-with-its-first-person/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>half-life</category><category>have-our-babies</category><category>impressive</category><category>pc</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 Jun 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Half Life: Portal to Black Mesa parody makes fun of Freeman]]></title><link>http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/</guid><comments>http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/drfreemanhalflifeparody.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<div>
	Ever wonder what Valve's <a href="http://joystiq.com/game/half-life"><em>Half Life</em></a> would be like with fewer headcrabs and a little more humor? YouTube comedy duo mikeNgary promise to show you just that in the parody <em>Half Life: Portal to Black Mesa</em>, for which you can see <a href="http://www.youtube.com/watch?v=n71RJM16UW8&amp;feature=channel_video_title">the first trailer</a> here.</div><p><a href="http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/" rel="bookmark">Continue reading <em>Half Life: Portal to Black Mesa parody makes fun of Freeman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/">Half Life: Portal to Black Mesa parody makes fun of Freeman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Apr 2011 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19902733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/05/half-life-portal-to-black-mesa-parody-makes-fun-of-freeman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy</category><category>half-life</category><category>half-life-portal-to-black-mesa</category><category>mikengary</category><category>trailer</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 05 Apr 2011 06:00:00 EST</pubDate></item><item><title><![CDATA[Portal 2 preview: the first five minutes]]></title><link>http://www.joystiq.com/2011/02/17/portal-2-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/17/portal-2-preview/</guid><comments>http://www.joystiq.com/2011/02/17/portal-2-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/17/portal-2-preview/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/portal2preview-5a.jpg" /></a></div>
<strong>Spoiler Alert!</strong> The headline should make it pretty clear: the following is a detailed recap of the introductory moments of the game. Only click past the break if you want to know how the story begins.<p><a href="http://www.joystiq.com/2011/02/17/portal-2-preview/" rel="bookmark">Continue reading <em>Portal 2 preview: the first five minutes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/17/portal-2-preview/">Portal 2 preview: the first five minutes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Feb 2011 12:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/17/portal-2-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19848125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/17/portal-2-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-3</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal</category><category>portal-2</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 Feb 2011 12:50:00 EST</pubDate></item><item><title><![CDATA[Beyond Black Mesa short film is live and incredible]]></title><link>http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/</guid><comments>http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gambeyondblackmesa530.jpg" /></a></div>
It's finally here! After over two years of work, a small group of indie filmmakers have released <em><a href="http://www.youtube.com/watch?v=OOrH5tfWorg">Beyond Black Mesa</a></em>, a twelve-minute short film set in the Half-Life universe. If you're a fan of the series, you've got to tune in after the jump. (If you're not a fan, <em>what's wrong with you</em>?)<p><a href="http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/" rel="bookmark">Continue reading <em>Beyond Black Mesa short film is live and incredible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/">Beyond Black Mesa short film is live and incredible</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jan 2011 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19810661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/21/beyond-black-mesa-short-film-is-live-and-incredible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-black-mesa</category><category>black-mesa</category><category>fan-film</category><category>half-life</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 21 Jan 2011 16:20:00 EST</pubDate></item><item><title><![CDATA[Beyond Black Mesa trailer makes us mesa our pants]]></title><link>http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/</guid><comments>http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/beyondblackmesa530pxheaderimg.jpg" /></a></div>
Earlier this year we got <a href="http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/">our first glimpse</a> at fan-created <em>Half-Life</em> film "Beyond Black Mesa" ... and it made us kinda freak out. Knowing that more was coming, you'd think we'd have prepared ourselves, but we couldn't have been ready for the sheer excitement that resulted from watching the latest trailer -- it picked up our expectations for the film with a gravity gun and fired them into space, in so many words.<br />
<br />
Beyond the fact that the action is blistering and the feeling of <em>Half-Life</em>'s world is spot-on, Gordon Freeman's <em>infamous</em> crowbar makes an appearance. Sure, we realize it's a bit bizarre to have our heart rates increase after briefly glimpsing a crowbar, but, well ... <em>okay</em>, we don't have a logical explanation. We just love Gordon Freeman. How could you <em>not</em>?!<p><a href="http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/" rel="bookmark">Continue reading <em>Beyond Black Mesa trailer makes us mesa our pants</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/">Beyond Black Mesa trailer makes us mesa our pants</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19704922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/05/beyond-black-mesa-trailer-makes-us-mesa-our-pants/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-black-mesa</category><category>fan-created</category><category>half-life</category><category>halflife</category><category>trailer</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 05 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 Headcrab Zombie figure pre-orders open Oct. 4]]></title><link>http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/</guid><comments>http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/headcrabgamingheads530px.jpg" /></a></div>
Some people like coffee when they need a pick-me-up, some people like a snack -- heck, some people do sit-ups. But, for a select few, only <em>mortal fear</em> can motivate. So don't judge anybody who may be interested in pre-ordering <a href="https://www.gamingheads.com/teasers/headcrabzombie.php">Gaming Heads' Crabhead figurine</a> on October 4, okay?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/">Half-Life 2 Headcrab Zombie figure pre-orders open Oct. 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Oct 2010 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19656395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming-heads</category><category>half-life</category><category>half-life-2</category><category>HL2</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Oct 2010 08:30:00 EST</pubDate></item><item><title><![CDATA[Video game characters need business cards too]]></title><link>http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/</guid><comments>http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/"><img width="530" vspace="4" hspace="0" height="319" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/businesscards530.jpg" /></a></div>
Getting in touch with heroes can be difficult. Typically, they only bother to roll out of bed and show up when something goes <em>really wrong</em>.<p><a href="http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/" rel="bookmark">Continue reading <em>Video game characters need business cards too</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/">Video game characters need business cards too</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Sep 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19623712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/08/video-game-characters-need-business-cards-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-cards</category><category>dr-wily</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>Gordon-Freeman</category><category>Half-Life</category><category>Halo-Reach</category><category>Mario</category><category>Master-Chief</category><category>MEga-Man</category><category>Metroid</category><category>nathan-drake</category><category>Pac-Man</category><category>samus-aran</category><category>super-mario-galaxy-2</category><category>uncharted-2-among-thieves</category><category>Wario</category><category>WarioWare</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Sep 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[Gaming Heads to create lineup of collectibles based on Valve properties]]></title><link>http://www.joystiq.com/2010/04/30/gaming-heads-to-create-line-up-of-collectibles-based-on-valve-pr/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/gaming-heads-to-create-line-up-of-collectibles-based-on-valve-pr/</guid><comments>http://www.joystiq.com/2010/04/30/gaming-heads-to-create-line-up-of-collectibles-based-on-valve-pr/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="https://www.gamingheads.com/index.php?option=com_content&amp;task=view&amp;id=91&amp;Itemid=43"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/heavystatue04302010580.jpg" /></a></div>
It's as if millions of wallets cried out and were suddenly silenced, stripped of their precious <em>cash money</em> and left hollowed out and dead. We imagine that ringing in our ears has something to do with Valve and Gaming Heads, who just <a href="https://www.gamingheads.com/index.php?option=com_content&amp;task=view&amp;id=91&amp;Itemid=43">inked a deal</a> to produce a line-up of collectibles based on hit Valve franchises. Pictured above is The Heavy, which will be the first in its <em><a href="http://www.joystiq.com/tag/team-fortress-2">Team Fortress 2</a> </em>series -- available in Red and Blue varieties, of course.<br />
<br />
Gaming Heads will also produce statues based on other popular Valve properties, such as <a href="http://www.joystiq.com/tag/half-life-2"><em>Half-Life 2</em></a> and <a href="http://www.joystiq.com/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a>. And if some decorative shelf or desk items aren't really your thing, there's the promise of "life-sized props," meaning there's a possibility you could actually own a <em>Portal</em> gun without <a href="http://www.joystiq.com/2009/02/03/how-to-make-a-portal-gun-replica-hint-its-not-easy/">having to make it yourself</a> sometime in the future. Just imagine: you'll be the hit of the Halloween party!<br />
<br />
The Heavy will be available for pre-order on Monday, May 3.<br />
<br />
[Via <a href="http://www.teamfortress.com/post.php?id=3772">Team Fortress 2 Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/gaming-heads-to-create-line-up-of-collectibles-based-on-valve-pr/">Gaming Heads to create lineup of collectibles based on Valve properties</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://www.gamingheads.com/index.php?option=com_content&amp;task=view&amp;id=91&amp;Itemid=43>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/gaming-heads-to-create-line-up-of-collectibles-based-on-valve-pr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/gaming-heads-to-create-line-up-of-collectibles-based-on-valve-pr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collectibles</category><category>gaming-heads</category><category>half-life</category><category>half-life-2</category><category>left-4-dead</category><category>left-4-dead-2</category><category>Microsoft</category><category>statues</category><category>team-fortress</category><category>team-fortress-2</category><category>valve</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 30 Apr 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Newell intent on 'scaring' players with next Half-Life]]></title><link>http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/</guid><comments>http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=240672"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamravenholmhl2580.jpg"  alt="" /></a></div>
In a <a href="http://www.computerandvideogames.com/article.php?id=240672">recent interview with CVG</a>, Valve head honcho Gabe Newell responded to questions about the mood of future <a href="http://www.joystiq.com/tag/half-life"><em>Half-Life</em></a> installments with a decidedly <em>spooky</em> answer. "I feel like we've gotten away from genuinely scaring the player more than I'd like, and it's something we need to think about, in addition to broadening the emotional palette we can draw on," Newell explained.<br />
<br />
While he's probably referring to intense encounters like the the zombified village of <a href="http://en.wikipedia.org/wiki/Locations_of_Half-Life#Ravenholm">Ravenholm</a> from <em>Half-Life 2</em>, we personally can't think of a scarier development for the franchise than a loose 2015 release window for the franchise's next entry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/">Newell intent on 'scaring' players with next Half-Life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=240672>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19416103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>gabe-newell</category><category>half-life</category><category>half-life-2</category><category>horror</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 26 Mar 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Valve's viral plot thickens with Portal blue screen of death]]></title><link>http://www.joystiq.com/2010/03/12/valves-viral-plot-thickens-with-portal-blue-screen-of-death/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/valves-viral-plot-thickens-with-portal-blue-screen-of-death/</guid><comments>http://www.joystiq.com/2010/03/12/valves-viral-plot-thickens-with-portal-blue-screen-of-death/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://forums.penny-arcade.com/showthread.php?p=13982864#post13982864"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gdca-blue-screen-580px.jpg" /></a></div>
Even though <em><a href="http://www.joystiq.com/tag/portal-2">Portal 2</a></em> has been officially announced, it seems the clever Alternate Reality Game which gave it impetus hasn't yet come to a complete stop. Shortly after accepting a Pioneer Award at the <a href="http://www.joystiq.com/2010/03/11/joystiq-live-at-the-igf-gdc-awards-2010/">Game Developers Choice Awards</a> in San Francisco on Thursday evening, Valve boss Gabe Newell launched into a slideshow detailing the company's expectations of future trends, only to have it "crash" to a blue error screen.<br />
<br />
The final slide was meant to answer several infamous Valve mysteries -- Who is the G-Man? Why doesn't Valve support the PlayStation 3? -- and perhaps it did in some obfuscated way. According to seasoned ARG sleuths (posting on the <a href="http://forums.penny-arcade.com/showthread.php?p=13982864#post13982864">Penny Arcade forums</a>), the error code above can be read as: "S U S : P E N D ... U N T ( I ) L ... E E E." Suspend until E3?<br />
<br />
It wouldn't be surprising to see <em>Portal 2</em> at this year's E3 expo, which will run in Los Angeles from June 15 to 17, but if the above decryption is accurate Valve may have additional plans to unfurl (possibly including the long-awaited <em>Half-Life 2: Episode 3</em>).<br />
<br />
[Thanks, Wince]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/valves-viral-plot-thickens-with-portal-blue-screen-of-death/">Valve's viral plot thickens with Portal blue screen of death</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 02:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.penny-arcade.com/showthread.php?p=13982864#post13982864>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/valves-viral-plot-thickens-with-portal-blue-screen-of-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/valves-viral-plot-thickens-with-portal-blue-screen-of-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arg</category><category>g-man</category><category>gabe-newell</category><category>game-developers-choice-awards</category><category>gdc-2010</category><category>glados</category><category>half-life</category><category>portal</category><category>portal-2</category><category>valve</category><category>viral</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 12 Mar 2010 02:47:00 EST</pubDate></item><item><title><![CDATA[Valve confirms Mac support for Steam and Source Engine]]></title><link>http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/</guid><comments>http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/steamonmac580-1268072094.jpg" /></div>
In today's <em>completely shocking and unexpected</em> bit of news, Valve has announced Mac support for its <a href="http://www.joystiq.com/tag/steam">Steam</a> digital distribution platform and Source -- the engine that powers <em>Half-Life 2</em>, amongst others. In fact, <a href="http://www.joystiq.com/tag/portal-2"><em>Portal 2</em></a> will be Valve's first simultaneous release across PC and Mac. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge," said Valve's Jason Holtman. "For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play." If that doesn't get you all kinds of giddy, then you may just be <em>dead inside</em>.<br />
<br />
Steam and Valve's lineup of games (including "including <em>Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal,</em> and the <em>Half-Life</em> series") will be available to Mac users this April, but from here on out, simultaneous cross-platform releases should be the norm. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, project lead on <em>Portal 2</em>. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."<br />
<br />
So, who's got the champagne and noise makers?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/valve-mac-faux-ads/">Valve Mac faux ads</a></strong></p><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765644"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/01hello_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765645"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/02igordon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765646"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/03andimapc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765647"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/04heavysandvich_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/05francis_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/">Valve confirms Mac support for Steam and Source Engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Mar 2010 13:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19388098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/valve-confirms-mac-support-for-steam-and-source-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike</category><category>half-life</category><category>left-4-dead-2</category><category>mac</category><category>portal</category><category>portal-2</category><category>steam</category><category>Steam-Mac</category><category>team-fortress-2</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 08 Mar 2010 13:22:00 EST</pubDate></item><item><title><![CDATA[Valve teases Apple announcement of ... something [update]]]></title><link>http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/</guid><comments>http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/full/#2765644"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/valvetease580pxmac.jpg" /></a></div>
We'd love to outright confirm that "OMG, yes, Steam is finally coming to Mac!" but that'd be a lie. Truth is, of the five images that Valve sent out to a handful of outlets (as seen in our gallery below) - each one depicting characters from separate Valve games in some form of faux Mac advertisement (from <em><a href="http://www.joystiq.com/tag/half-life">Half-Life</a></em> to <em><a href="http://www.joystiq.com/tag/left-4-dead">Left 4 Dead</a></em> and everything in between) - none provide ironclad confirmation of our suspicion that the developer is likely porting Steam over to OS X.<br />
<br />
That said, given the presence of six dots at the bottom of each of the five images we've seen so far, suggesting an iTunes-like image gallery with six images, we're hoping for an actual news release in the not-too-distant future ... <strike>possibly via that sixth image</strike>. For now, we've put in a call to Valve and will be speculating wildly in the meantime. Check out the five screens so far in the gallery below and get to the speculating with us, won't you?<br />
<br />
<strong>Update:</strong> Valve kindly sent over <a href="http://www.joystiq.com/photos/valve-mac-faux-ads/full/#2765856">the last image</a>, which unfortunately doesn't "OMG confirmed!" our guesses. It is, however, the coolest (fake) ad yet.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/valve-mac-faux-ads/">Valve Mac faux ads</a></strong></p><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765644"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/01hello_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765645"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/02igordon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765646"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/03andimapc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765647"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/04heavysandvich_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/valve-mac-faux-ads/#2765648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/05francis_thumbnail.jpg" alt="" title="" /></a></div><br />
[Thanks, Joe K]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/">Valve teases Apple announcement of ... something [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19381988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/valve-teases-apple-announcement-of-something/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-2</category><category>left-4-dead</category><category>portal</category><category>steam</category><category>Steam-Mac</category><category>steamworks</category><category>team-fortress-2</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 03 Mar 2010 15:55:00 EST</pubDate></item><item><title><![CDATA[Game Informer: No Half-Life 2: Episode 3 for you in 2010]]></title><link>http://www.joystiq.com/2010/01/19/game-informer-no-half-life-2-episode-3-for-you-in-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/19/game-informer-no-half-life-2-episode-3-for-you-in-2010/</guid><comments>http://www.joystiq.com/2010/01/19/game-informer-no-half-life-2-episode-3-for-you-in-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=231988?cid=OTC-RSS&amp;attr=CVG-General-RSS"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/halflife3.jpg" /></a></div>
Now this is just demoralizing. According <a href="http://www.computerandvideogames.com/article.php?id=231988?cid=OTC-RSS&amp;attr=CVG-General-RSS">to a report</a> in the rumors section of the Feb. 2010 issue of <em>Game Informer </em>(which doesn't name its source) there won't be "any game from the [Half-Life] franchise in 2010." As if that weren't crushing enough, the magazine says it's not even sure there will be a <a href="http://www.joystiq.com/tag/half-life-2-episode-3"><em>Half-Life 2: Episode 3</em></a>, postulating that the next Gordon Freeman adventure might be <em>Half-Life 3</em> proper.<br />
<br />
Alright, listen, <em>Half-Life</em>: You take as long as you need, but we <em>know</em> you're holding <a href="http://www.joystiq.com/tag/portal-2"><em>Portal 2</em></a> in there somewhere. Just let GLaDOS go unharmed and you can develop until 2020 for all we care. Please, if not for us, think of the preteens waiting to record painful cover versions of "I'm Still Alive (Again)" on YouTube.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/19/game-informer-no-half-life-2-episode-3-for-you-in-2010/">Game Informer: No Half-Life 2: Episode 3 for you in 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=231988?cid=OTC-RSS&amp;attr=CVG-General-RSS>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/game-informer-no-half-life-2-episode-3-for-you-in-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19322356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/game-informer-no-half-life-2-episode-3-for-you-in-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-2</category><category>half-life-2-episode-3</category><category>Microsoft</category><category>portal-2</category><category>valve</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 19 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Crysis and Street Fighter IV round out today's Steam deals]]></title><link>http://www.joystiq.com/2009/12/31/crysis-and-street-fighter-iv-round-out-todays-steam-deals/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/31/crysis-and-street-fighter-iv-round-out-todays-steam-deals/</guid><comments>http://www.joystiq.com/2009/12/31/crysis-and-street-fighter-iv-round-out-todays-steam-deals/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://store.steampowered.com/news/3295/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/zangief-savings.jpg" alt="" /></a></div>
Despite discounting games as part of <a href="http://www.joystiq.com/2009/12/23/steam-holiday-sale-is-a-legitimate-christmas-miracle/">its ongoing holiday sale</a> event, Valve has seen fit to offer <em>even more</em> games at reduced prices, this time <a href="http://store.steampowered.com/news/3295/">flipping the switch</a> on massive discounts for triple-A titles like <em>Street Fighter IV</em>, which can be yours for $10, and <em>Crysis Maximum Edition</em> -- a bundle of <em><a href="http://www.joystiq.com/tag/crysis">Crysis</a> </em>and <a href="http://www.joystiq.com/tag/crysis-warhead"><em>Crysis Warhead</em></a> -- for under $14. <br />
<br />
That's not all, as your hard-earned greenbacks can also net you cheap digital copies of <em>Medieval II: Total War</em>, <em>Half-Life: Source</em> and <em>Shattered Horizon</em> -- though we'd be remiss if we didn't point out the very tempting combo of <em>Darwinia</em> and <em>Multiwinia</em>, both of which can be yours for $3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/31/crysis-and-street-fighter-iv-round-out-todays-steam-deals/">Crysis and Street Fighter IV round out today's Steam deals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Dec 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.steampowered.com/news/3295/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/31/crysis-and-street-fighter-iv-round-out-todays-steam-deals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19299632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/31/crysis-and-street-fighter-iv-round-out-todays-steam-deals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>crysis</category><category>crysis-warhead</category><category>darwinia</category><category>deals</category><category>half-life</category><category>half-life-source</category><category>medieval-2-total-war</category><category>multiwinia</category><category>shattered-horizon</category><category>steam</category><category>street-fighter-iv</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 31 Dec 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Ico developer digs Half-Life 2, interested in making 'first-person games']]></title><link>http://www.joystiq.com/2009/10/05/ico-developer-digs-half-life-2-interested-in-making-first-pers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/05/ico-developer-digs-half-life-2-interested-in-making-first-pers/</guid><comments>http://www.joystiq.com/2009/10/05/ico-developer-digs-half-life-2-interested-in-making-first-pers/#comments</comments><description><![CDATA[<div align="center"><a href="http://g4tv.com/thefeed/blog/post/699720/Fumito-Uedas-A-Big-Half-Life-2-Fan-Interested-In-Making-A-First-Person-Game.html"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/fumitouedaheaderimg580px.jpg" alt="" /></a><br /></div>
<br />Though the Japanese aren't exactly known for their love affair with first-person shooters, Team Ico director <a href="http://www.joystiq.com/tag/fumito-ueda">Fumito Ueda</a> can name at least one that he digs: <em>Half-Life 2</em>. Speaking to <a href="http://g4tv.com/thefeed/blog/post/699720/Fumito-Uedas-A-Big-Half-Life-2-Fan-Interested-In-Making-A-First-Person-Game.html">G4TV</a> (through a translator), Ueda named the Valve-developed sequel when asked which games he has had an emotional reaction to.<br /><br />"There was variation in terms [of] locations and also [in] the way of storytelling in the game. Usually, you have to incorporate storytelling with constraints, but the way [Valve] implemented constraints was something different that I enjoyed, compared to other games," observed Ueda. He's even considered making his own first-person game at some point, stating, "I have an interest in making first-person games."<br /><br />If Ueda's previous development cycle lengths are any indication, we tentatively expect to see a Ueda-developed first-person game by 2025 or so ... at <em>the earliest</em>.<br /><br />
<div align="left">[Image credit: <a href="http://www.flickr.com/photos/jeriaska/">jeriaska</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/05/ico-developer-digs-half-life-2-interested-in-making-first-pers/">Ico developer digs Half-Life 2, interested in making 'first-person games'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Oct 2009 12:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/699720/Fumito-Uedas-A-Big-Half-Life-2-Fan-Interested-In-Making-A-First-Person-Game.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/05/ico-developer-digs-half-life-2-interested-in-making-first-pers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19184545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/05/ico-developer-digs-half-life-2-interested-in-making-first-pers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person</category><category>fumito-ueda</category><category>half-life</category><category>half-life-2</category><category>ico</category><category>shadow-of-the-colossus</category><category>team-ico</category><category>the-last-guardian</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 05 Oct 2009 12:28:00 EST</pubDate></item><item><title><![CDATA[Steam weekend: All Half-Life 66% off, Valve Complete Pack $90]]></title><link>http://www.joystiq.com/2009/08/15/steam-weekend-all-half-life-66-off-valve-complete-pack-90/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/15/steam-weekend-all-half-life-66-off-valve-complete-pack-90/</guid><comments>http://www.joystiq.com/2009/08/15/steam-weekend-all-half-life-66-off-valve-complete-pack-90/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://store.steampowered.com/news/2737/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/valve-complete-deal.jpg" alt="" /></a><br /></div>
If you've got some holes to fill in your <em>Half-Life</em> collection, or if you've somehow missed the series entirely -- perhaps the result of an interdimensional anomaly -- this weekend is your chance to catch up. This weekend on Steam, absolutely <em>every Half-Life</em> and <em>Half-Life 2</em> product is available at <a href="http://store.steampowered.com/news/2737/">66% off</a>. For instance, you can snag the <em>Half-Life Complete Pack</em>, which includes both <em>Half-Life </em>games, every <em>Half-Life</em> expansion, both <em>Half Life 2</em> episodes, <em>Team Fortress Classic</em> and <em>Half-Life 2: Deathmatch</em> for only <a href="http://store.steampowered.com/sub/715/">$16.99</a>. If you'd rather pick up only a few individual pieces, most of them can be had for only a few dollars.<br /><br />Beyond the <span style="font-style: italic;">Half-Life</span> games, the <a href="http://store.steampowered.com/sub/1134/"><em>Valve Complete Pack</em></a> - usually $99.99 - has been knocked down to $89.99. If you've missed out on Valve's brand of goodness over the last decade, this pack will bring you up to speed. <em>Half-Life</em>, <a href="http://joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a>, <a href="http://joystiq.com/tag/portal"><em>Portal</em></a>, <a href="http://joystiq.com/tag/left-4-dead"><em>Left 4 Dead</em></a>: You name it, it's in there. Use that $10 for a bag of delicious Arby's, and you've got a solid weekend of gaming bliss.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/15/steam-weekend-all-half-life-66-off-valve-complete-pack-90/">Steam weekend: All Half-Life 66% off, Valve Complete Pack $90</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Aug 2009 02:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.steampowered.com/news/2737/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/15/steam-weekend-all-half-life-66-off-valve-complete-pack-90/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19130007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/15/steam-weekend-all-half-life-66-off-valve-complete-pack-90/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deals</category><category>half-life</category><category>sale</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 15 Aug 2009 02:03:00 EST</pubDate></item><item><title><![CDATA[Valve researching sign language for use in Half-Life 2: Episode 3]]></title><link>http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/</guid><comments>http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=Np5KTAm7kac&amp;fmt=22"><img hspace="0" height="340" border="0" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/hallflife2dsig-1249927269.jpg" /></a></div>
<br />
Valve's Gabe Newell appears to have recently conducted a <a href="http://www.youtube.com/watch?v=Np5KTAm7kac&amp;fmt=22">focus group</a> with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming <a href="http://www.joystiq.com/tag/half-life-2-episode-3/"><em>Half-Life 2: Episode 3</em></a>. Why? To help develop Alyx's character, and further the animation technology implemented in the <em>Half-Life</em> games. Newell explains: "[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that's why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing ... It gave us the excuse to build the technology for signing."<br />
<br />
The focus group responds by noting the importance of facial expression whilst signing. While the <em>Half-Life</em> franchise has been known for its believable facial animation, it might take even more to fully realize the nuances necessary for authentic signing. It'll be interesting to see if Valve is up to the challenge.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/">Valve researching sign language for use in Half-Life 2: Episode 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Aug 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Np5KTAm7kac&amp;fmt=22>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19122629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/valve-researching-sign-language-for-use-in-half-life-2-episode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gabe-newell</category><category>half-life</category><category>half-life-2</category><category>half-life-2-episode-3</category><category>Microsoft</category><category>sign-language</category><category>valve</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 07 Aug 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Comic-Con 2009: Gordon Freeman and Ezio cosplay]]></title><link>http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/</guid><comments>http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/comic-con-2009-costumes/2161438/full"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sdccgordonfreeman1a.jpg" alt="" /></a></div>
During Preview Night at Comic-Con, we spotted two of the best video game costumes so far: <em>Half-Life's</em> <a href="http://www.joystiq.com/photos/comic-con-2009-costumes/2161438/full/">Gordon Freeman</a>, complete with Gravity Gun, and <a href="http://www.joystiq.com/photos/comic-con-2009-costumes/2161437/full">Ezio from <em>Assassin's Creed</em> <em>2</em></a>. For a minute we thought we'd miraculously spotted former Joystiq blogger (and amateur Gordon Freeman lookalike) <a href="http://www.joystiq.com/media/2008/05/ross-bio-photo.jpg">Ross Miller</a>, and were set to pounce on him, but thankfully we noticed at the last minute and averted disaster. Click Gordon for a larger version, which includes his <a href="http://www.joystiq.com/media/2009/07/sdccgordonbadge.jpg?=5768">employee ID</a>, and head beyond the break for Ezio.<br /><br /> There's more cosplay going on here than at a LARP convention, and we'll be bringing you a lot more. Click through for Ezio and his blades, and stay tuned.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/comic-con-2009-costumes/">Comic-Con 2009: Costumes</a></strong></p><a href="http://www.joystiq.com/photos/comic-con-2009-costumes/#2161479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sdccgordonbadge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/comic-con-2009-costumes/#2161438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sdccgordonfreeman1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/comic-con-2009-costumes/#2161437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sdccezio_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/" rel="bookmark">Continue reading <em>Comic-Con 2009: Gordon Freeman and Ezio cosplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/">Comic-Con 2009: Gordon Freeman and Ezio cosplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jul 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19107582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/comic-con-2009-gordon-freeman-and-ezio-cosplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed-2</category><category>cosplay</category><category>costumes</category><category>Ezio</category><category>Gordon-Freeman</category><category>Half-Life</category><category>SDCC-2009</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 24 Jul 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[Half-Life fridge magnets open portal to alternate 8-bit dimension]]></title><link>http://www.joystiq.com/2009/05/22/half-life-fridge-magnets-open-portal-to-alternate-8-bit-dimensio/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/22/half-life-fridge-magnets-open-portal-to-alternate-8-bit-dimensio/</guid><comments>http://www.joystiq.com/2009/05/22/half-life-fridge-magnets-open-portal-to-alternate-8-bit-dimensio/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.etsy.com/view_listing.php?ref=vl_other_1&amp;listing_id=24730109"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/half.life.magnets.052109-580px.jpg" /></a><br />
<div align="left">The world no longer has to <em>wonder</em> what the character sprites from an NES version of <em><a href="http://www.joystiq.com/tag/half-life">Half-Life</a> </em>would look like, as Etsy artisan ArcadeArt has <a href="http://www.etsy.com/view_listing.php?ref=vl_other_1&amp;listing_id=24730109">given us the proverbial goods</a> ... and they're magnets made out of beads. The three-magnet set sells for $20 and includes pixel art versions of bespectacled Gordon Freeman, the gray-suited G-man and a scientist with a bad case of headcrab. Their creator has even crafted a mock <em>Half-Life </em>NES box cover, included with each order. <br /><br />Should Valve's FPS classic somehow not be your thing, ArcadeArt also fashions similar sprite magnets based on <em><a href="http://www.etsy.com/view_listing.php?listing_id=25131464">Resident Evil</a>, <a href="http://www.etsy.com/view_listing.php?listing_id=24732375">Pikmin</a></em> and <em><a href="http://www.etsy.com/view_listing.php?listing_id=24523240">Super Mario Kart</a>.</em><br /><br />[Via <a href="http://www.wonderlandblog.com/wonderland/2009/05/retroactive-8bit-halflife-art.html">Wonderland</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/22/half-life-fridge-magnets-open-portal-to-alternate-8-bit-dimensio/">Half-Life fridge magnets open portal to alternate 8-bit dimension</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 May 2009 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.etsy.com/view_listing.php?ref=vl_other_1&amp;listing_id=24730109>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/half-life-fridge-magnets-open-portal-to-alternate-8-bit-dimensio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1553362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/22/half-life-fridge-magnets-open-portal-to-alternate-8-bit-dimensio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafts</category><category>culture</category><category>etsy</category><category>gordon-freeman</category><category>half-life</category><category>valve</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 22 May 2009 05:00:00 EST</pubDate></item><item><title><![CDATA[Gabe Newell presents his vison for the gaming industry at D.I.C.E.]]></title><link>http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/</guid><comments>http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/#comments</comments><description><![CDATA[<div align="center"><a href="http://multiplayerblog.mtv.com/2009/02/18/dice-2009-the-very-different-gaming-world-gabe-newell-wants/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/tothefuturejtm.jpg" /></a><br /></div>
Long story short: Do it like <a href="http://www.joystiq.com/tag/Valve/">Valve</a> does it. Long story reasonably brief: Valve boss Gabe Newell wants to shake up the way the industry works by keeping pricing in flux, updating content more frequently and getting away from DRM as copy-protection, among other things. Newell also suggested leaning more on the release of concept art to get gamers excited, though we're not still not sure what effect <a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/">that one Half-Life image</a> is having on us.<br /><br />You can see more of the Freemanifesto that Newell delivered yesterday at D.I.C.E. <a href="http://multiplayerblog.mtv.com/2009/02/18/dice-2009-the-very-different-gaming-world-gabe-newell-wants/">right here</a>. We'd love to know how closely your own view cleaves to his vision for the gaming landscape. Or, if you're feeling less cerebral: <a href="http://multiplayerblog.mtv.com/2009/02/18/dice-2009-valve-creating-team-fortress-2-comics/">OMG <em>Team Fortress 2 </em>comics</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/">Gabe Newell presents his vison for the gaming industry at D.I.C.E.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Feb 2009 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/02/18/dice-2009-the-very-different-gaming-world-gabe-newell-wants/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1465532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/19/gabe-newell-presents-his-vison-for-the-gaming-industry-at-d-i-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice-2009</category><category>gabe-newell</category><category>half-life</category><category>half-life-2-episode-3</category><category>pc</category><category>steam</category><category>team-fortess-2</category><category>valve</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 19 Feb 2009 13:40:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 mini-series blows minds on a dime]]></title><link>http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/</guid><comments>http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://purchasebrothers.com/Purchase-Brothers-v2-hl.html"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_escapefrom17_580.jpg" /></a><br /></div>
We've found some fairly unwise applications for $500 in the past, including (but not limited to) a few pyramid scheme investments and a number of unused gym memberships -- if only we'd followed the example of the <a href="http://purchasebrothers.com/Purchase-Brothers-v2-hl.html">upstart indie filmographers at Purchase Brothers</a>, who recently spent five Benjamins on an extremely worthwhile cause: Producing the first two episodes of a <em>Half-Life 2</em>-inspired miniseries, titled <em>Escape from City 17</em>.<br /><br />The Purchase Brothers recently dropped the first episode onto an unsuspecting internet -- we've got it posted after the jump. If you've played the series (we find it difficult to believe there are people who haven't, at this point), you really need to check it out. A touch of naughty language and a healthy dose of gunshootery might make it a bit NSFW, but we think you'll agree -- it's worth risking your employment to watch this video with all available haste.<br /><br />[Via <a href="http://dailygamesnews.com/2009/02/video-half-life-2-short-film-escape.html">DailyGamesNews</a>]<p><a href="http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/" rel="bookmark">Continue reading <em>Half-Life 2 mini-series blows minds on a dime</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/">Half-Life 2 mini-series blows minds on a dime</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Feb 2009 13:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://purchasebrothers.com/Purchase-Brothers-v2-hl.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1459501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/13/half-life-2-mini-series-blows-minds-on-a-dime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>escape-from-city-17</category><category>half-life</category><category>half-life-2</category><category>purchase-brothers</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 13 Feb 2009 13:31:00 EST</pubDate></item><item><title><![CDATA[Durham University uses Valve's Source Engine for fire drill simulation]]></title><link>http://www.joystiq.com/2009/02/08/durham-university-uses-valves-source-engine-for-fire-drill-simu/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/08/durham-university-uses-valves-source-engine-for-fire-drill-simu/</guid><comments>http://www.joystiq.com/2009/02/08/durham-university-uses-valves-source-engine-for-fire-drill-simu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://news.bbc.co.uk/1/hi/technology/7867861.stm"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_tf2pyrofiresim_580.jpg" /></a><br /></div>
Researchers at England's Durham University recently found a use for Valve's Source Engine that doesn't involve crowbars, headcrabs or unsettling, suited men -- using the engine's relatively simple tools, <a href="http://news.bbc.co.uk/1/hi/technology/7867861.stm">they've begun making fire drill simulations</a> by recreating some of the university's departments, then coating them in virtual flame. The simulations are designed to not only teach users good fire safety practices, but to see how users react when confronted with <em>snarling, searing death</em>.<br /><br />On that note, the gaming community should feel particularly proud of the results researchers have witnessed when gaming veterans go through the simulator -- according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit." Just in case they weren't aware, we feel compelled to bring the fellow denizens of our cultural niche this important PSA: Fire is hot, and it hurts when you touch it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/08/durham-university-uses-valves-source-engine-for-fire-drill-simu/">Durham University uses Valve's Source Engine for fire drill simulation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Feb 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bbc.co.uk/1/hi/technology/7867861.stm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/08/durham-university-uses-valves-source-engine-for-fire-drill-simu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1453731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/08/durham-university-uses-valves-source-engine-for-fire-drill-simu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>durham-university</category><category>fire</category><category>half-life</category><category>source</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 08 Feb 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Mario Kart Source: made by fans, for fans]]></title><link>http://www.joystiq.com/2009/01/22/mario-kart-source-made-by-fans-for-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/22/mario-kart-source-made-by-fans-for-fans/</guid><comments>http://www.joystiq.com/2009/01/22/mario-kart-source-made-by-fans-for-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.vooks.net/modules.php?module=article&amp;id=13694"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/mariokartsourceawesome.jpg" alt="" /></a><br /></div>
If you're a fan of <a href="http://www.bigdownload.com">PC games</a>, then of course you've heard of the Source engine. It powers <a href="http://www.joystiq.com/tag/half-life-2"><em>Half-Life 2</em></a>, which is <em>the bee's knees</em>. Well, an ambitious bunch has decided to use the Source engine to code a new <a href="http://www.joystiq.com/search/?q=mario+kart"><em>Mario Kart</em></a> racing game, <em>Mario Kart Source</em>. The best part about this project is that the team is looking at all of the previous games in the series and is attempting to take just the best bits for their new game. Our verdict? <em>Awesome</em>.<br /><br />Sadly, Nintendo won't likely be as excited to hear about the project, so we're sure they'll step in at some point or another and intervene. <br /><br />[Via <a href="http://gonintendo.com/?p=69974">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/22/mario-kart-source-made-by-fans-for-fans/">Mario Kart Source: made by fans, for fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jan 2009 19:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vooks.net/modules.php?module=article&amp;id=13694>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/22/mario-kart-source-made-by-fans-for-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1437705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/22/mario-kart-source-made-by-fans-for-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>half-life</category><category>half-life-2</category><category>half-life-source</category><category>mario</category><category>mario-kart</category><category>mario-kart-wii</category><category>nintendo</category><category>pc</category><category>racing</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 22 Jan 2009 19:11:00 EST</pubDate></item><item><title><![CDATA[HL Source mod generates $3m; Valve reveals retail sales numbers]]></title><link>http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/</guid><comments>http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><a href="http://www.garry.tv/?p=694"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/bling-bling-g-mod.jpg" alt="" /></a></div>
<span style="font-style: italic;">Half-Life </span>application Garry's Mod celebrated its two-year anniversary of being on Steam last week. On <a href="http://www.garry.tv/?p=694">his blog</a>, creator Garry Newman celebrated by divulging the sales figures of the software so far on Steam: 312,541 copies. At about $10 per copy, that amounts to over $3 million. Not too shabby for the 26-year old English developer -- even if Valve takes a piece of the pie. Maybe now he can make a <a href="http://www.garry.tv/?p=191">suit of money</a>.<br /><br />Speaking of Valve, who as a general rule is very secretive with its sales figures (especially regarding Steam), the company has released its worldwide lifetime-to-date retail sales (via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21319">Gamasutra</a>). Pre-Steam release <span style="font-style: italic;">Half-Life </span>is on top at 9.3 million, followed by <span style="font-style: italic;">Half-Life 2 </span>at 6.5m and <span style="font-style: italic;">Counter-Strike </span>at 4.2m. These figures don't include Steam sales, which CEO Gabe Newell has said he expects to typically surpass retail sales. Full list after the break.<p><a href="http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/" rel="bookmark">Continue reading <em>HL Source mod generates $3m; Valve reveals retail sales numbers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/">HL Source mod generates $3m; Valve reveals retail sales numbers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Dec 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.garry.tv/?p=694>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1390211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/03/hl-source-mod-generates-3m-valve-reveals-retail-sales-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>garrys-mod</category><category>half-life</category><category>half-life-2</category><category>mods</category><category>PC</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 03 Dec 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Fan-made Black Mesa trailer reinvents original Half-Life]]></title><link>http://www.joystiq.com/2008/12/01/fan-made-black-mesa-source-trailer-reinvents-original-half-life/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/01/fan-made-black-mesa-source-trailer-reinvents-original-half-life/</guid><comments>http://www.joystiq.com/2008/12/01/fan-made-black-mesa-source-trailer-reinvents-original-half-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="298" id="viddler_295f3196"><param name="movie" value="http://www.viddler.com/simple/295f3196/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/295f3196/" width="490" height="298" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_295f3196" ></embed></object></center><br /> It's been over ten years since Valve's <em>Half-Life</em> was released on PC, changing FPS gaming forever. In 2009, the fan-made <a href="http://www.blackmesasource.com/"><em>Black Mesa</em></a> will do more than just revisit the classic Valve game - from the looks of this newly released trailer, <em>Black Mesa</em> will reimagine the game with modern tech and modern production values. (<strong>Update:</strong> The project was originally called <em>Black Mesa Source</em>, but Valve requested a name change to not as confuse it with an official Valve project.)<br /><br />The spirit of <em>Black Mesa</em> is true to the original; however, we're stunned by the ambitious goals for this project. The new character models and textures used in this Source Engine-powered mod urge us to give them money. The addition of multiplayer modes, such as co-op, make us think Valve will downright <a href="http://www.joystiq.com/2008/01/10/valve-acquires-left4dead-dev-turtle-rock-studios/">buy the team</a> (if they haven't already!).<br /><br /><em>Black Mesa </em>won't require <em>Half-Life: Source</em> to play. So long as you have any Source Engine game on your PC, you'll be able to download and play this amazing total conversion when it comes out.<br /><br />[Thanks, Andrew H.!]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/black-mesa-source/">Black Mesa Source</a></strong></p><a href="http://www.joystiq.com/photos/black-mesa-source/#1193947"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/c1a0_release11_006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/black-mesa-source/#1193946"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/c1a0_release11_005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/black-mesa-source/#1193945"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/c1a0_release11_004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/black-mesa-source/#1193944"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/c1a0_release11_001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/black-mesa-source/#1193943"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/c0a0_release12_004_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/01/fan-made-black-mesa-source-trailer-reinvents-original-half-life/">Fan-made Black Mesa trailer reinvents original Half-Life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Dec 2008 00:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blackmesasource.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/fan-made-black-mesa-source-trailer-reinvents-original-half-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1386828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/fan-made-black-mesa-source-trailer-reinvents-original-half-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-mesa</category><category>black-mesa-source</category><category>half-life</category><category>half-life-2</category><category>PC</category><category>valve</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 01 Dec 2008 00:45:00 EST</pubDate></item><item><title><![CDATA[Gordon Freeman receives crowbar, will defend raging Hadron]]></title><link>http://www.joystiq.com/2008/11/21/gordon-freeman-receives-crowbar-will-defend-raging-hadron/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/21/gordon-freeman-receives-crowbar-will-defend-raging-hadron/</guid><comments>http://www.joystiq.com/2008/11/21/gordon-freeman-receives-crowbar-will-defend-raging-hadron/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gordon-freeman-hunts-hadron-headcrab.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/">They found him</a>! The Large Hadron Collider is now under the vigilant protection of the world's least communicative hero, Gordon Freeman. You have the folks at <a href="http://blog.reddit.com/2008/11/crowbar-arrived-at-cern-freeman-was.html">Reddit</a> to thank for equipping him with an iconic weapon, originally intended as an ominous gift before the <a href="http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/">potentially apocalyptic</a> Collider was fired up for the first time. We wish Gordon the best of luck as he trains in the fine art of bludgeoning parasitic creatures to a pulp.<br /><br />He has until Spring 2009 (view his progress in <a href="http://picasaweb.google.com/reddit/GordonFreemanCERNAndAWreckingBar?authkey=bqut7SFV-Cc#">this photo gallery</a>) -- that's when the Collider is expected to stop being broken.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/21/gordon-freeman-receives-crowbar-will-defend-raging-hadron/">Gordon Freeman receives crowbar, will defend raging Hadron</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Nov 2008 17:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.reddit.com/2008/11/crowbar-arrived-at-cern-freeman-was.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/gordon-freeman-receives-crowbar-will-defend-raging-hadron/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1379898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/gordon-freeman-receives-crowbar-will-defend-raging-hadron/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CERN</category><category>Gordon-Freeman</category><category>Half-Life</category><category>Is-That-My-Coffee-Cup</category><category>Meme</category><category>PC</category><category>Valve</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 21 Nov 2008 17:09:00 EST</pubDate></item><item><title><![CDATA[PSA: Half-Life now available for $.98 on Steam]]></title><link>http://www.joystiq.com/2008/11/20/psa-half-life-now-available-for-98-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/20/psa-half-life-now-available-for-98-on-steam/</guid><comments>http://www.joystiq.com/2008/11/20/psa-half-life-now-available-for-98-on-steam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://store.steampowered.com/app/70/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/half-life.pc.490.jpg" /></a><br />
<div align="left">Valve has taken a crowbar to the price of the original <em><a href="http://www.joystiq.com/tag/half-life">Half-Life</a> </em>on Steam. Originally priced at $9.99, the award-winning, if-you-haven't-played-it-don't-talk-to-us FPS can <a href="http://store.steampowered.com/app/70/">now be had</a> for $.98. No, that's not a typo - Ludwig checked.<br /><br />On the opposite end of the spectrum is the $99.99 <a href="http://store.steampowered.com/sub/1134/"><em>Valve Complete Pack</em></a>, which, as we <a href="http://www.joystiq.com/2008/11/14/sweeter-than-an-orange-box-valve-complete-pack-99-on-steam/">reported earlier</a>, contains all of Valve's games - even the newly released <em><a href="http://www.joystiq.com/tag/left-4-dead">Left 4 Dead</a> </em>- plus <em>Peggle Extreme</em>. But seriously, if you haven't played the first <em>Half-Life</em>, do yourself a favor and spend 1/100th of that on the game. You won't regret it. We promise. (It's <em>ninety-eight cents</em>!)</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/20/psa-half-life-now-available-for-98-on-steam/">PSA: Half-Life now available for $.98 on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.steampowered.com/app/70/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/20/psa-half-life-now-available-for-98-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1378713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/20/psa-half-life-now-available-for-98-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>PC</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 20 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Valve may show Half-Life 2: Episode Three this year; release still a ways off]]></title><link>http://www.joystiq.com/2008/10/14/valve-may-show-half-life-2-episode-three-this-year-release-sti/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/valve-may-show-half-life-2-episode-three-this-year-release-sti/</guid><comments>http://www.joystiq.com/2008/10/14/valve-may-show-half-life-2-episode-three-this-year-release-sti/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://games.kikizo.com/features/valve-doug-lombardi-left-4-dead-interview-p1.asp"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/h2ep3.490.jpg" /></a><br />
<div align="left">In an interview with <a href="http://games.kikizo.com/features/valve-doug-lombardi-left-4-dead-interview-p1.asp">Kikizo</a>, Valve's Doug Lombardi says we won't have to wait long for ... our first glimpse of <em><a href="http://www.joystiq.com/tag/half-life-2">Half-Life 2</a>: Episode Three</em>. Quizzed on whether the dev would have something to show in 2008, Lombardi plainly said, "We may at the very end of the year." So, yay - a (possible) <em>Half-Life</em> Holiday.<br /><br />As for when the game will actually ship - er, not so soon. "The next time you play as Gordon will be longer than the distance between <em>HL2</em> to <em>Ep1</em>, and <em>Ep1</em> to <em>Ep2</em>," Lombardi confirmed. We're guessing he didn't mean all of that <strike>time</strike> distance <em>combined. </em>Still, given that <em>Episode One</em> hit in June of '06 and we didn't see <em>Episode Two </em>until October '07, we're likely looking at an 18+ month wait for <em>Episode Three. </em>That would put its release ... around May or June 2009. Or, in comparative terms, sometime around the debut of <a href="http://www.joystiq.com/2008/10/08/j-j-abrams-would-like-to-make-a-zork-game/">the next new <em>Lost </em>episode</a>. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/valve-may-show-half-life-2-episode-three-this-year-release-sti/">Valve may show Half-Life 2: Episode Three this year; release still a ways off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/features/valve-doug-lombardi-left-4-dead-interview-p1.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/valve-may-show-half-life-2-episode-three-this-year-release-sti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1342494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/valve-may-show-half-life-2-episode-three-this-year-release-sti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-2</category><category>half-life-2-episode-3</category><category>PC</category><category>valve</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 14 Oct 2008 23:59:00 EST</pubDate></item><item><title><![CDATA[CERN: Only one crowbar received, Gordon Freeman 'impossible to find']]></title><link>http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/</guid><comments>http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/largehadron.jpg" alt="" /></div>
Even more <a href="http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/">terrible news</a>, folks: CERN, the group responsible for the Large Hadron Collider, have only received one crowbar. In a message to Joystiq, <a href="http://www.youtube.com/watch?v=j50ZssEojtM">"Large Hadron Rap"</a> creator alpinekat (who also happens to work with CERN on the project) told us, "<span>To my knowledge, there has been only one crowbar sent to CERN. I tried to track down that man, but he's impossible to find."<br /><br />"That man" she is referring to is the Gordon Freeman, of <em>Half-Life </em>infamy, we saw in the picture above. The Large Hadron Collider is currently halted until Spring 2009 due to a "magnet failure" ... <span style="font-style: italic;">or was it? </span>With a supposed malfunction and a missing Gordon Freeman, we need not worry: at least he's got a crowbar.</span><p><a href="http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/" rel="bookmark">Continue reading <em>CERN: Only one crowbar received, Gordon Freeman 'impossible to find'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/">CERN: Only one crowbar received, Gordon Freeman 'impossible to find'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/cern-only-one-crowbar-received-gordon-freeman-impossible-to-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cern</category><category>crowbar</category><category>gordon-freeman</category><category>half-life</category><category>half-life-2</category><category>large-hadron-collider</category><category>lhc</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 10 Oct 2008 14:59:00 EST</pubDate></item><item><title><![CDATA[Terrible news: Gordon Freeman spotted near Large Hadron Collider]]></title><link>http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/</guid><comments>http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.popgive.com/2008/09/gordon-freeman-spotted-at-cern.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/largehadron.jpg" /></a><br /></div>
Well, that was fun, wasn't it, human race? We had a good run, didn't we? Had a few laughs? ... Oh, why are we saying goodbye to everyone we know and love? Well, as you can see in the picture above, Gordon Freeman was recently spotted at the <a href="http://en.wikipedia.org/wiki/Large_Hadron_Collider">Large Hadron Collider</a>, a device with the capability to create a world-ending black hole.<br /><br />Sure that's troubling enough, but here's the beautiful part: <em>They're turning it on tomorrow</em>. Yeah, and Gordon Freeman is there, so there's absolutely no way it's going to go well. We just want to be the first to say: <a href="http://www.joystiq.com/2008/09/07/japanese-hardware-sales-aug-25-aug-31-supercollider-editio/">We called it</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/">Terrible news: Gordon Freeman spotted near Large Hadron Collider</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Sep 2008 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.popgive.com/2008/09/gordon-freeman-spotted-at-cern.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1308695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/terrible-news-gordon-freeman-spotted-near-large-hadron-collider/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>large-hadron-collider</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 09 Sep 2008 16:10:00 EST</pubDate></item><item><title><![CDATA[Gordon Freeman invades Animal Crossing]]></title><link>http://www.joystiq.com/2008/08/14/gordon-freeman-invades-animal-crossing/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/14/gordon-freeman-invades-animal-crossing/</guid><comments>http://www.joystiq.com/2008/08/14/gordon-freeman-invades-animal-crossing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://lesbiangamers.typepad.com/lesbian_gamers/animal-crossing-wilder-worlds-celebs-in-Animal-Crossing.html"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/halflifeaclol_sm.jpg"  alt="" /></a>We guess the incident at Black Mesa opened up more portals than the crowbar-wielding scientist could have known. One of which clearly led to <a href="http://www.joystiq.com/2008/07/16/e308-transfer-data-from-animal-crossing-wild-world-to-new-wii/"><em>Animal Crossing: Wild World</em></a>, as evidenced by the image to the right. Along with Gordan, you can see a Combine soldier standing about. Why that Combine soldier is probably waiting to knock over a can and force Gordon to dispose of it in the nearest receptacle!<br /><br />Other cool dress-up scenes include <a href="http://www.joystiq.com/2008/04/06/promotional-consideration-commercial-of-duty/"><em>Call of Duty 4</em></a>, <em>Brokeback Mountain</em> and the Mario brothers' kitchen. Oh, and Hitler. You can't have customization in a video game without creating the world's most evil dude.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/14/gordon-freeman-invades-animal-crossing/">Gordon Freeman invades Animal Crossing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lesbiangamers.typepad.com/lesbian_gamers/animal-crossing-wilder-worlds-celebs-in-Animal-Crossing.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/gordon-freeman-invades-animal-crossing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1284468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/gordon-freeman-invades-animal-crossing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animal-crossing</category><category>black-mesa</category><category>call-of-duty-4</category><category>half-life</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Today in Joystiq: July 11, 2008]]></title><link>http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/</guid><comments>http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/hl-2-ep-3-490.jpg"  alt="" /></a></div>
Part of this year's <a href="http://www.intothepixel.com/artwork/2008_contest_winners.asp">Into the Pixel</a> collection is <a href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=757">a sketch</a> from "Half Life EP3" (wonder what <em>that</em> could be), coming to Xbox 360, PC and PlayStation 3. We're not exactly surprised to learn there's concept art for <em>Episode 3</em>, but it's still nice to a glimpse. We're still not betting on a surprise E3 performance. Check out the highlights for today:<br /><br /><strong>Joystiquery<br /></strong><a target="_blank" title="View BigDownload plays conference-wide PC bingo on Joystiq" href="http://www.joystiq.com/2008/07/11/bigdownload-plays-conference-wide-pc-bingo/">BigDownload plays conference-wide PC bingo</a><br /><a target="_blank" title="View DS Fanboy Lite: July 5 - July 11 on Joystiq" href="http://www.joystiq.com/2008/07/11/ds-fanboy-lite-july-5-july-11/">DS Fanboy Lite: July 5 - July 11</a><br /><a target="_blank" title="View Joystiq Podcast 057 - Girls or vacations edition on Joystiq" href="http://www.joystiq.com/2008/07/11/joystiq-podcast-057-girls-or-vacations-edition/">Joystiq Podcast 057 - Girls or vacations edition</a><br /><a target="_blank" title="View Nintendo E3 2008 press conference: Let's play bingo on Joystiq" href="http://www.joystiq.com/2008/07/11/nintendo-e3-2008-press-conference-lets-play-bingo/">Nintendo E3 2008 press conference: Let's play bingo</a><br /><a target="_blank" title="View This Week in Review is preparing for the storm on Joystiq" href="http://www.joystiq.com/2008/07/11/this-week-in-review-is-preparing-for-the-storm/">This Week in Review is preparing for the storm</a><br /><a target="_blank" title="View WRUP: One million polygons per second edition on Joystiq" href="http://www.joystiq.com/2008/07/11/wrup-one-million-polygons-per-second-edition/">WRUP: One million polygons per second edition</a><br /><br /><strong>News<br /></strong><a target="_blank" title="View Mainstream jumps on Xbox 360 price cut bandwagon on Joystiq" href="http://www.joystiq.com/2008/07/11/mainstream-jumps-on-xbox-360-price-cut-bandwagon/">Mainstream jumps on Xbox 360 price cut bandwagon</a><br /><a target="_blank" title="View 505 Games sinks its teeth into new DS Buffy game on Joystiq" href="http://www.joystiq.com/2008/07/11/505-games-sinks-its-teeth-into-new-ds-buffy-game/">505 Games sinks its teeth into new DS Buffy game</a><br /><a target="_blank" title="View Major features cut from Warhammer Online on Joystiq" href="http://www.joystiq.com/2008/07/11/major-features-cut-from-warhammer-online/">Major features cut from Warhammer Online</a><br /><a target="_blank" title="View Sega announces console-specific RTS in Stormrise on Joystiq" href="http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/">Sega announces console-specific RTS in Stormrise</a><br /><a target="_blank" title="View Midway launches online arcade, digital storefront on Joystiq" href="http://www.joystiq.com/2008/07/11/midway-launches-online-arcade-digital-storefront/">Midway launches online arcade, digital storefront</a><br /><a target="_blank" title="View Don't be sad, but a Far Cry 2 demo isn't happening on Joystiq" href="http://www.joystiq.com/2008/07/11/dont-be-sad-but-a-far-cry-2-demo-isnt-happening/">Don't be sad, but a Far Cry 2 demo isn't happening</a><br /><a target="_blank" title="View Variety: Microsoft to show 'singing game' at E3 (read: Lips) on Joystiq" href="http://www.joystiq.com/2008/07/11/variety-microsoft-to-show-singing-game-at-e3-read-lips/">Variety: Microsoft to show 'singing game' at E3 (read: Lips)</a><br /><a target="_blank" title="View We just noticed: Rhythm Tengoku Gold coming to Japan July 31 on Joystiq" href="http://www.joystiq.com/2008/07/11/we-just-noticed-rhythm-tengoku-gold-coming-to-japan-july-31/">We just noticed: Rhythm Tengoku Gold coming to Japan July 31</a><br /><a target="_blank" title="View Sony CFO: PS3 'plan is to not reduce the price' on Joystiq" href="http://www.joystiq.com/2008/07/11/sony-cfo-ps3-plan-is-to-not-reduce-the-price/">Sony CFO: PS3 'plan is to not reduce the price'</a><br /><a target="_blank" title="View Flagship Studios confirms layoffs, extent unknown on Joystiq" href="http://www.joystiq.com/2008/07/11/flagship-studios-confirms-layoffs-extent-unknown/">Flagship Studios confirms layoffs, extent unknown</a><br /><a target="_blank" title="View Ion reveals $299.99 price for premium Rock Band drums on Joystiq" href="http://www.joystiq.com/2008/07/11/ion-reveals-299-99-price-for-premium-rock-band-drums/">Ion reveals $299.99 price for premium Rock Band drums</a><br /><a target="_blank" title="View MTV Games finds Konami's Rock Band lawsuit 'surprising' on Joystiq" href="http://www.joystiq.com/2008/07/11/mtv-games-finds-konamis-rock-band-lawsuit-surprising/">MTV Games finds Konami's Rock Band lawsuit 'surprising'</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a target="_blank" title="View Rumor: Motus Games' Darwin is Xbox 360's motion controller on Joystiq" href="http://www.joystiq.com/2008/07/11/rumor-motus-games-darwin-is-xbox-360s-motion-controller/">Rumor: Motus Games' Darwin is Xbox 360's motion controller</a><br /><a target="_blank" title="View Rumor: Animal Crossing, Punch-Out!! Wii being revealed at E3 on Joystiq" href="http://www.joystiq.com/2008/07/11/rumor-animal-crossing-punch-out-wii-being-revealed-at-e3/">Rumor: Animal Crossing, Punch-Out!! Wii being revealed at E3</a><br /><a target="_blank" title="View Rumor: Xbox 360's 'Lips' microphone, box art leaked on Joystiq" href="http://www.joystiq.com/2008/07/11/first-shots-of-xbox-360s-lips-microphone-box-art/">Rumor: Xbox 360's 'Lips' microphone, box art leaked</a><br /><br /><strong>Culture &amp; Community<br /></strong><a target="_blank" title="View Bethesda to host post-apocalyptic film festival in August on Joystiq" href="http://www.joystiq.com/2008/07/11/bethesda-to-host-post-apocalyptic-film-festival-in-august/">Bethesda to host post-apocalyptic film festival in August</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/">Today in Joystiq: July 11, 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1253389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dailyrecap</category><category>half-life</category><category>half-life-2</category><category>half-life-2-episode-3</category><category>hl2</category><category>hl2ep3</category><category>into-the-pixel</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 11 Jul 2008 23:59:00 EST</pubDate></item><item><title><![CDATA[Half-Life: Episode Three may come to PS3]]></title><link>http://www.joystiq.com/2008/07/11/half-life-episode-three-may-come-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/half-life-episode-three-may-come-to-ps3/</guid><comments>http://www.joystiq.com/2008/07/11/half-life-episode-three-may-come-to-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.intothepixel.com/artwork/2008_contest_winners.asp"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/hl3hiartcon.jpg" /></a><br /></div>
Although Valve's <a href="http://www.joystiq.com/2008/05/05/valve-were-not-ps3-developers-but-left-4-dead-might-be-on-ps3/">distaste</a> of the PS3 is <a href="http://www.joystiq.com/2007/10/11/gabe-newell-calls-ps3-waste-of-everybodys-time/">well-known</a>, the <em>Half-Life</em> series has still found its way to Sony hardware courtesy of EA. It looks like the franchise will continue on PS3 as well, as this initial piece of <em>Episode Three</em> <a href="http://www.intothepixel.com/artwork/2008_contest_winners.asp">concept art</a> reveals. The piece, by Valve artists Ted Backman, Jeremy Bennett and Tristian Reidford, shows an ominous advisor from <em>Episode One</em> and <em>Two</em> flying forward at Gordon Freeman in a stunning cavern. We can't grasp any real details on Valve's upcoming finale to the <em>Half-Life 2</em> saga, but the platforms listed clearly include the PS3 as well.<br /><br />Check out Into the Pixel for a high-res version of this piece. PS3 fans would also take note to check out the spectacular high-res <em>WipEout HD</em> art also available in their gallery.<br /><br />[Thanks, MC Fresh Beatz! Via <a href="http://www.shacknews.com/onearticle.x/53545">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/half-life-episode-three-may-come-to-ps3/">Half-Life: Episode Three may come to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.intothepixel.com/artwork/2008_contest_winners.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/half-life-episode-three-may-come-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1252347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/half-life-episode-three-may-come-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-2</category><category>orange-box</category><category>valve</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 11 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy interviews High Voltage on The Conduit (continued)]]></title><link>http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/</guid><comments>http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.joystiq.com/photos/the-conduit/861404/"><strong><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_page_2_header.jpg" alt="" /></strong></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/High_Voltage_reveals_gameplay_details_on_The_Conduit'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> <strong>Stylistically, it's been compared to <em>Half-Life</em> and <em>Perfect Dark</em>. What games have inspired design choices in <em>The Conduit</em>?<br /><br /></strong><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/pull_quote_conduit_2_edit.jpg"  alt="" />Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like <em>Halo</em> and <em>Half-Life</em>, recent titles like <em>Resistance: Fall of Man</em> and <em>Metroid Prime Corruption</em>, as well as classics like <em>Goldeneye</em> for the N64. We wanted to pick the best features from these titles, the things that made them fun and memorable and have features like those in <em>The Conduit</em>.<br /> <br />Matt: We've done art direction for so many different titles, and we've learned a lot about establishing a strong and cohesive visual style. <em>The Conduit</em>'s art direction has come mainly from taking real world styles and locations and combining them with our own alien technology concepts and aesthetic design preferences. I suppose that it looks similar to those other games, but in the end it's <em>The Conduit</em>'s own unique premise that has largely driven the artistic vision. When combined with the features that are specific to our engine tech, The Conduit will look stunning by the time it reaches the player's hands.<br /><strong><br />Will there be a calibration option, so we can "aim down the sights?"</strong><br /><br />Rob: One of the things we learned in our development process was that customization of controls is essential to an enjoyable gameplay experience. To that end, we allow players to customize sensitivity, dead zone sizes, as well as control layouts. But, if you mean, can you actually use the iron-sights of your guns, that answer is "not exactly". The reason being that several of our weapons are alien in nature and don't even have iron-sights... but you will have sort of an alien vision mode with some of the weapons.<br /><br />Matt: There'll be on-the-fly, in-game look sensitivity adjustments, as well as a fully map-able control scheme, down to the button, in the game's front end UI. Players will be able to map the game's controls completely to their own liking. There'll even be a couple of alternate control methods for those that don't care as much for the Wii pointer style of directional turning. There'll be lots of options for maximum playability.<br /><br /><br /><strong><br />There hasn't been much word on who the publisher for <em>The Conduit</em> is. Rumor has it, Nintendo is actually going to publish the game. Can you comment on that? Can you announce one at this time?</strong><br /><br />Matt: I can neither confirm nor deny this, senator. ;) All I will say is that thanks to the explosion of interest in this title, we've had a lot of publishers knocking on our door.<br /><br /><strong><a href="http://www.joystiq.com/photos/the-conduit/861406/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_damage_enemies_sm.jpg" /></a>Control-wise, will there be options for other methods outside of the Wiimote and nunchuk? Will it support the GameCube controller? Classic controller?</strong><br /><br />Dan: There are movement and weapon functions in The Conduit that require the Wii Remote's pointer, accelerometer, depth, and cursor rotation functionality in order to perform. <em>The Conduit</em> isn't your standard ported-over-to-the-Wii style of game. Using the Classic or GC controller kind of defeats the purpose of what we are looking to do.<br /><br />Matt: With <em>The Conduit</em> we want to redefine first person shooter controls. Hard core FPS gamers that have played the game have told me that they are now convinced that Wii is the best system for the genre. When you play it you'll realize very quickly that the Wii Remote is an incredible control device for this type of game. It just feels amazing to play.<br /><br />Rob: I think if you are buying a Wii, you're buying it to make use of its motion sensitive controls, which are tailor made for an FPS game.<br /><br />
<div align="center"><a href="http://www.joystiq.com/photos/the-conduit/858702/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_staircase.jpg" alt="" /></a><br /></div>
<strong>Aside from the controls, what are the game's strengths that separate it from other existing PC/console FPSes?</strong><br /><br />Rob: I would say that would be the ASE or "All Seeing Eye" device. In game, this piece of hardware allows a player to adjust the "phase state" of things. This makes invisible enemies and hazards not only visible, but able to take damage. It also makes invisible cover and platforms become solid, leading to more gameplay. We also reveal secret puzzle locks that must be solved to get to special weapons.<br /><br />Dan: We've put a solid amount of effort into enemy AI for <em>The Conduit</em>. A pet peeve of mine is single player FPS games where the enemies just stand there getting blasted, and don't seem to be reacting to the world around them. In <em>The Conduit</em>, our bad guys can hear and see, understand the use of cover, have variable levels of aggression, use grenades effectively, advance and retreat, and can determine when the player is susceptible to attack (i.e. reloading, exposed and moving in their firing cone). I think focusing a higher than normal amount of the dev time on AI makes our single player experience better than most other FPS titles out there. Of course, the overall look we're able to achieve with our advanced engine tech is also something the makes The Conduit a superior FPS game IMO.<br /><br />Matt: I think that going back to the Wii Remote, <em>The Conduit</em> has a unique control system that feels more like a VR experience than the typical spring loaded joystick controlled videogame. I also agree that the ASE device offers a unique style of gameplay that hasn't really been seen before in other games. Having the ability to discover and phase useful objects into the environment to assist with combat is a lot of fun. Beyond that, it's just rock solid action all throughout the game. There'll be fierce enemies, bad ass weapons, and white knuckle battles. It's going to be a hell of a lot of fun.<br /><br /><strong>Does the game run at 60fps? 30fps?</strong><br /><br />Matt: If we can hit closer to 60, then that will be great! But for right now we are shooting for a steady 30fps, with zero drops in framerate. The whole team swears by the fact that a solid 30fps still feels great. Even our studio's most hard core PC FPS gamers think that The Conduit feels just right at 30fps. The quality will be there, and the game will look and run amazing by the time that it ships.<br /><br />Dan: The game will run absolutely solid at 30fps. For HVS, choice is either to have less visual splendor and run at 60fps or achieve the look we want for the game and run at 30fps. 30fps is a frame rate that is plenty responsive for FPS gaming and we are valuing the increased visual detail we can offer over the slightly smoother gameplay we might otherwise get by scaling this back.<br /><br /><strong>High Voltage has made an adventure game/minigame collection for the Xbox (<em>Leisure Suit Larry: Magna Cum Laude</em>, also on PS2 and PC), and now they're making an FPS for the Wii. Is this ironic or strategy?</strong><br /><br />Rob: I like to think it's beautiful strategy. At the time <em>Magna Cum Laude came</em> out, the Adventure game market was woefully barren. So we found a title and a publisher willing to take the risk to revitalize that genre. Now we're trying to do the same thing with FPS's on the Wii. We feel that <em>The Conduit</em> will be like rain in the desert, which seems to be the case judging by the online response.<br /><br />Matt: Diversity is key. We don't like to sell ourselves short by sticking with one genre or style of game. High Voltage knows that it's okay to try new things. We've learned a lot after 15 years working with so many different publishers, developers, and licensors. I could go on about how licensed game restrictions, publisher mandates, and drop dead unmovable release dates ultimately affect the quality of your game, but this project is very different. <em>The Conduit</em> is something completely new for our studio. This game will rock!<br /><br />
<div align="center"><a href="http://www.joystiq.com/photos/the-conduit/858692/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_interview_alley_fight.jpg" alt="" /></a><br /></div>
<strong>The company seems very (vocally) confident about the ability of <em>The Conduit</em> to revolutionize Wii gaming. Was it always in the plan to build up so much hype, or was the hype a natural product of enthusiasm? Has the hype been more than expected?</strong><br /><br />Rob: The hype has certainly been more than I expected and I am grateful for it. However, it is a two-edged sword. While the hype has helped give us the pick of litter for a publisher, it does mean we have a LOT to live up to. But I think we are up for the challenge. =)<br /><br />Dan: There aren't many large scale multiplayer games for the Wii at this point, nor any that push the Wii graphics HW to the extent we are. So, from these standpoints - <em>The Conduit</em> will be revolutionary for the Wii gaming market. It is HVS's belief that although there are great FPS games on the 360 and PS3 - what they all lack is the kind of unique motion sensing based control schemes that makes <em>The Conduit</em> for the Wii more fun to play. Giving gamers a great looking, great playing, great controlling FPS title is something we feel is worth hyping!<br /><br />Matt: The plan all along was to maximize the potential of the system, and then build a game that showcases the engine tech and the fun of the Wii Remote. Every developer talks big about their own game, but no one at High Voltage could say for sure how well our audience would react to the screenshots and gameplay video release. We've always just been focused on making a great game, and the result is that <em>The Conduit</em> seems to be building its own hype. And we're very appreciative of all the kind words and support we've received from the Wii community.<br /><br /><strong>Is <em>The Conduit</em> sharing tech with <em>Animales de la Muerte</em>? Where did the concept for that one come from? Is it still on track? Really, anything we could learn about Animales de la Muerte would be wonderful.</strong><br /><br />Dan: <em>Animales</em> is using the same engine tech as <em>The Conduit</em>, but in a much different way since it's a 'toon shaded game.<br /><br />Matt: I don't want to say too much more about the title until it's closer to completion, but I will say that it's going to be bloody fun. By the way, much respect to our friends in Mexico. However, screw PETA...no animal in this game is safe!<br /><strong><br />Anything about multiplayer? Many of the folks interested in the game are looking to have some kind of online multiplayer, preferably something on-par with <em>Medal of Honor: Heroes 2</em>. Are you trying to implement Wi-Fi compatibility? Local multiplayer?</strong><br /><br />Dan: We are working closely with Nintendo to be able to provide the kind of multiplayer gameplay that we know the market wants.<br /><br />Matt: Nintendo has been really helping us out with technical support but we still have more questions that will need be answered before we can release any specifics about our multiplayer modes. Obviously we want to be competitive with the other online console games, but we'd rather wait until we've got something great to show off before we make any announcements about this very important feature.<br /><br /><strong>Thank you for taking the time to answer our questions</strong>!<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/interviews"><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/conduit_nwf_exclusive_004_thumbnail.jpg" alt="" /></a>When not writing about games, we enjoy talking to the people that make them. Be sure to check out our interview with <a href="http://www.joystiq.com/2008/04/30/wii-fanboy-interview-johnny-lee/">Wii mastermind Johnny Lee</a>, as well as our chat with <a href="http://www.joystiq.com/2008/04/08/wii-fanboy-interview-ready-at-dawns-didier-malenfant-on-okami/">Didian Malenfant from Ready at Dawn on</a></em><a href="http://www.joystiq.com/2008/04/08/wii-fanboy-interview-ready-at-dawns-didier-malenfant-on-okami/"> Okami<em> for Wii</em></a><em>. Oh, and don't forget our chat with <a href="http://www.joystiq.com/2008/04/01/wii-fanboy-interview-hudsons-mike-samachisa-on-deca-sports/">Hudson's Mike Samachisa on </a></em><a href="http://www.joystiq.com/2008/04/01/wii-fanboy-interview-hudsons-mike-samachisa-on-deca-sports/">Deca Sports</a>.<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/">Wii Fanboy interviews High Voltage on The Conduit (continued)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1226542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/wii-fanboy-interviews-high-voltage-on-the-conduit-continued/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>goldeneye</category><category>half-life</category><category>halo</category><category>high-voltage</category><category>leisure-suit-larry</category><category>magna-cum-laude</category><category>microsoft</category><category>n64</category><category>pc</category><category>ps2</category><category>ps3</category><category>rare</category><category>resistance-fall-of-man</category><category>sci-fi</category><category>sony</category><category>the-conduit</category><category>xbox</category><category>xbox-360</category><category>xbox360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 16 Jun 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Voice actor job posting hints at potential Portal 2 details]]></title><link>http://www.joystiq.com/2008/06/10/voice-actor-job-posting-hints-at-potential-portal-2-details/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/10/voice-actor-job-posting-hints-at-potential-portal-2-details/</guid><comments>http://www.joystiq.com/2008/06/10/voice-actor-job-posting-hints-at-potential-portal-2-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://kotaku.com/5014851/rumor-casting-call-reveals-portal-2-details"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/portalvo.jpg"  alt="" /></a></div>
A Kotaku tipster seems to have stumbled upon a casting call for "a character for a new game in the Portal series from Valve Software" on subscribers-only actors resource <a href="http://breakdownexpress.com/">Breakdown Express</a>. The posting is loaded with  character details for the game's "principal antagonist," including his history, demeanor and general outlook on life. The posting even details how the character's psychology changes as the story progresses, hinting at some intriguing story possibilities for the sequel to our <a href="http://www.joystiq.com/2008/01/01/game-of-the-year-portal/">top game of 2007</a>.<br /><br />If you don't mind having such important details spoiled <a href="http://www.joystiq.com/2008/04/26/valves-lombardi-no-portal-2-in-2008/">at least seven months</a> before the game is released, <a href="http://kotaku.com/5014851/rumor-casting-call-reveals-portal-2-details">follow the read link</a> and, er, read all about it. Or, if you're a voice actor who can handle "dark comedy ... with occasional dramatic moments" starting next month, why not try out for a piece of video game immortality?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/10/voice-actor-job-posting-hints-at-potential-portal-2-details/">Voice actor job posting hints at potential Portal 2 details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5014851/rumor-casting-call-reveals-portal-2-details>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/10/voice-actor-job-posting-hints-at-potential-portal-2-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1221464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/10/voice-actor-job-posting-hints-at-potential-portal-2-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antagonist</category><category>Aperture</category><category>Aperture-science</category><category>Half-Life</category><category>PC</category><category>portal</category><category>portal-2</category><category>PS3</category><category>spoiler</category><category>valve</category><category>voice-actor</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 10 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Individual Orange Box games hit retail April 9]]></title><link>http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/</guid><comments>http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><img width="487" vspace="4" hspace="0" height="450" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/orange-box-breakdown-490px.jpg"  alt="" /><br /></div>
Perhaps you've been burnt by digital distribution in the past, and now refuse to even touch the likes of <a href="http://www.joystiq.com/tag/Steam/">Steam</a>. Perhaps you found one or more of the games in Valve's <a href="http://www.joystiq.com/2008/01/01/game-of-the-year-portal/">critically acclaimed</a> <em><a href="http://www.joystiq.com/tag/OrangeBox/">Orange Box</a></em> to be lacking in a peel. Perhaps you'd like us to <em>stop with the</em> <em>excruciating puns you jerks and report the news already geez.<br /><br /></em>So, have at it: <a href="http://www.joystiq.com/tag/Valve/">Valve</a> has confirmed to Joystiq that the individually boxed <em>Orange Box</em> PC games are due to hit physical shelves on April 9th. The separate SKUs, which will be available worldwide, consist of first-person puzzler <em><a href="http://www.joystiq.com/tag/Portal/">Portal</a></em>, caricatured multiplayer romp <em>Team Fortress 2</em>, and a crowbar double-whammy in the form of <em>Half-Life 2: Episode One and Two</em>. Valve has yet to officially announce pricing details, but retailers currently list <em>Portal</em> at $19.99 and the other two packages at $29.99 each. Expect more details soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/">Individual Orange Box games hit retail April 9</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Mar 2008 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1132627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Half-Life</category><category>Half-Life-2</category><category>Half-Life2</category><category>HL2</category><category>Orange-Box</category><category>OrangeBox</category><category>PC</category><category>Portal</category><category>Steam</category><category>Team-Fortress-2</category><category>TeamFortress2</category><category>Valve</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 05 Mar 2008 19:15:00 EST</pubDate></item><item><title><![CDATA[Valve likes the look of Wii]]></title><link>http://www.joystiq.com/2008/02/25/valve-likes-the-look-of-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/valve-likes-the-look-of-wii/</guid><comments>http://www.joystiq.com/2008/02/25/valve-likes-the-look-of-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.videogaming247.com/2008/02/21/gdc-valve-confirms-left-4-dead-left-off-ps3-moots-source-for-wii/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/3164654316546.jpg" /></a>Valve's take on the <a href="http://playstation.joystiq.com">PlayStation 3</a> and <a href="http://xbox.joystiq.com">Xbox 360</a>? They're not <a href="http://www.joystiq.com/2005/07/25/gabe-newell-not-happy-with-next-gen-consoles/">massively</a> <a href="http://www.joystiq.com/2007/10/11/valves-gabe-newell-says-ps3-a-waste-of-time/">keen</a>. But what about the Wii? Nintendo's console is rarely mentioned by Valve bods; indeed, it's fair to say that Valve and Nintendo may not seem like an obvious partnership, given the former's reputation as a developer of PC games (and a damn fine one, at that). Then again, marketing director Doug Lombardi seems to think the Wii might be worth investigating. Doug, we totally agree!<br /><br />Chatting to videogaming247.com, Lombardi revealed that Valve would be more likely to develop for the Wii than either of its more powerful rivals, thanks to the fact that "it's growing, there's already a huge user-base, and it's fun." What's more, Lombardi reckons that getting Source (Valve's proprietary 3D game engine) running on the Wii would be realistic: "Source is really scaleable. We can do that."<br /><br />Oh, man. <em>Half-Life 2</em> or <em>Portal</em> with the Wiimote, anybody?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/25/valve-likes-the-look-of-wii/">Valve likes the look of Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/02/21/gdc-valve-confirms-left-4-dead-left-off-ps3-moots-source-for-wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/valve-likes-the-look-of-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1123971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/25/valve-likes-the-look-of-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doug-lombardi</category><category>fps</category><category>half-life</category><category>portal</category><category>source-engine</category><category>valve</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 25 Feb 2008 15:00:00 EST</pubDate></item></channel></rss>
