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Pour one out for Halo 2 and the original Xbox with Bungie on April 14

The plasma party may be almost over for those of you still gripping tight to your Xbox 1 and copy of Halo 2, playing game after desperate game before Microsoft shuts the online servers, but Bungie is looking for fans to join staff members in a last hurrah on April 14. Community manager Brian "Sketch" Jarrard proclaims on Bungie.net that, "We're all saddened at the realization that an era is coming to an end," before asking fans to "mark your calendars now - on April 14th let's all rally to go online for one last hoorah." And sure, he might not explicitly mention the emptying of various malt beverages from 40 ounce glass bottles, but that's why we read between the lines. It's right there, people!

Facebook nabbing its first FPS: Brave Arms

Our biggest gripe with Facebook "games" most times is the lack of actual gameplay involved in them. Things like Mafia Wars seem much more like stat management spreadsheets couched in a social networking medium rather than games with a social media component. That said, it seems that 3G Studios is bringing a full on 3D shooter to the website in Brave Arms, announced this week and set for a March launch.

As the screenshot above corroborates, Brave Arms puts players in the first-person perspective for a Team Fortress 2-eque cartoony death match. CEO James Kosta says in the press release announcing the game that, "Our new title, Brave Arms, will bring first-person shooter games to the masses." Snarkier, meaner bloggers might mention games like Doom, Quake, Halo, or Call of Duty at this point, but we wouldn't do that. Nope. No sir. We'd just say something like, "How has EA not jumped on Facebook with Battlefield Heroes, nonetheless id Software/Bethesda with Quake Live?" As you might imagine with this type of free-to-play fare, there will be some form of microtransactions, though nothing has been explicitly detailed just yet.

Gallery: Brave Arms

[Via Games.com]

Final episode of 'Midnight in the Heart of Midlothian' drops on Halo Waypoint tomorrow

Tomorrow, the final installment in Halo Waypoint's ongoing four-part motion comic, "Midnight in the Heart of Midlothian," will be available. The comic -- which is written by Frank O'Connor and animated by ONE -- centers around ODST Baird, last remaining human survivor on the UNSC ship Destroyer. Baird must stop the invading Covenant forces before they discover the location of Earth and all of its Burger Kings.

What? You didn't know the Covenant loves their chicken parmesan sandwiches?

Xbox Live service for Xbox 1 games to be discontinued on Apr. 15

[Image: Bungie]
Microsoft is pulling the plug on the Xbox Live services that still cater to the original Xbox. As of April 15th, all Xbox 1 games -- including those playable on Xbox 360 or via the Xbox Originals service -- will be severed from the online realm. "I want to start by saying this isn't a decision we made lightly," Xbox Live general manager Marc Whitten said at the start of a letter to Xbox Live members, "but after careful consideration, it is clear that this will provide the greatest benefit to the Xbox Live community."

Whitten added that in continuing to "evolve the service," Microsoft requires changes that are "incompatible" with the previous console's games. "We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities."

According to Major Nelson's most recent list of top Xbox 1 Live titles, Star Wars: Battlefront 2 and Counter-Strike players will be hardest hit. Well, sure, Halo 2 is still the most widely played game, but at least those guys will have some consolation when they leave the house and discover that two three more Halo games have come out since 2004.

By the way, if you have anything terribly important to say to your clan mates, we suggest you say it now.

Continued →

Halo: Reach 'not a Natal title,' being made with a controller in mind

Sure, you could take Bungie's latest foray into Mythbusters territory as full on confirmation of Halo: Reach not having Project Natal support, or you could be like us and remain skeptical of the developer's still-not-straightforward wording. In a recent post on Bungie.net, the company attempted to answer a mess of "myths" about its upcoming Halo game, including "Myth: Reach is being built for Natal!" In answering, the post states, "Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind."

That said, rather than outright saying, "No, there's no support for Project Natal in Halo: Reach," Bungie instead chose to loosely word the answer. It certainly doesn't help the situation that multiple Bungie employees have expressed interest in seeing Natal incorporated into the Halo series, with Bungie prez Harold Ryan even saying he could "absolutely" see Reach specifically incorporate Natal. So, about that myth ...

A step towards peace: Master Mario Chief tattoo

The Console Wars™ have been raging since before some of us were even born. For a majority of gamers, this is all they know, but thankfully one man is stepping up to try and bring an end to this eternal conflict. In combining Halo's Master Chief and Nintendo's iconic mascot, Mario, he's created one super tattoo and blueprint for the future prosperity of all gaming peoples. This Master Mario Chief is able to squash Goombas at alarming speed and save not only the Mushroom Kingdom from despair, but all of humanity in the year 2553 -- he's a figure every console owner can love.

Frankly, we applaud this man's courage and dedication to acknowledge that there are good things on all consoles via this permanent tattoo. Instead of blindly trashing the opposition as inferior, he celebrates each console's merits. Except for anything on Sony platforms, though, because Sony totally sucks.

[Via Hawty McBloggy]

Bungie releases Halo: Reach screens, concept art and bios

Click image to Spartan-size

We hope you wanted to see a bunch of screens from Halo: Reach today. Bungie has uploaded a ton of new images, showing off environments and gameplay, as well as an extensive collection of concept art (all compiled in the gallery below). You'll also find some character bios on Bungie's site, if you plan on getting to know your squad of Spartans a little better.

The images are generally full of the things you'd expect at this point: Spartans; Covenant; and general Halo-y goodness, but one image in particular is very curious to us. Not only is the reticle not in the center of the screen, but there's also a HUD item scrubbed out. Whatever could it be?

We know the internet has had way more experience than us in putting Halo stuff under the microscope, so we leave the guesstimating up to you. Best one wins our undying love and admiration forever!

Gallery: Halo: Reach


[Thanks, Omer]

Gearbox: Borderlands art style helped 'make a certain leap of faith'

The Borderlands crew at Gearbox Software is making the post-mortem interview rounds, and this time Aaron Thibault, Stephen Palmer and Matthew Armstrong stopped to chat with G4. The interview has some excellent insight into the making of the game: The team originally was finishing up the Halo PC port when they realized that Bungie had dynamically coded their guns, and wondered what you could do if you dynamically created guns from that code. "Halo meets Diablo" was the answer, and that was Gearbox's premise from the beginning.

They also talk about the famous art style change, and say that the current animated look actually helped players get into the game -- they could "make a certain leap of faith into an understanding that the crazier and wackier and more fun things can exist in this world." And they say that for future installments, they are taking player feedback into account: Both a mini-map and more levels are two things that they didn't quite expect such a call for, so it's a safe bet that we'll see those features in any future installments of the "important" franchise. Please?

Halo: Reach 'bending the Xbox as far as it'll bend,' Bungie assures

Much like Uncharted 2: Among Thieves demonstrated in 2009, Halo: Reach will be expected to deliver an experience that not only speaks highly of its developer, but also of the technological capabilities and commercial identity of its home platform. Whereas Halo 3: ODST was built upon Bungie's 2007 space hoop outing (has it already been that long?), the developer tells Edge that its next shooter is already "bending the Xbox as far as it'll bend." Surely that voids the warranty?

"We are... taking every advantage of everything on the CPU and GPU, and every bit of memory in order to produce the look of Reach beyond anything of Halo 3, " creative director Marcus Lehto noted, attributing the evolution -- which also benefits the size of environments and complexity of the AI -- to increased understanding of the hardware. "We're pushing it as far as we can go," Lehto said. "With every iteration we understand what more we can exploit with the hardware."

Chalk up another win for longer console life cycles -- and for long-running franchises.

Halo Legends soundtrack on AOL Radio

AOL has announced that the soundtrack to the upcoming anime collection, Halo Legends, have been added to its AOL Radio service. The soundtrack includes new tracks created for the series, as well as new orchestrations of the Halo theme by long-time series composers Marty O'Donnell and Michael Salvatori. Of course, AOL Radio is a radio service, so it's up to the luck of the draw whether you'll actually hear any of the tracks. But hey, uncertainty is what makes life exciting, right?

The Halo Legends soundtrack will hit Sumthing Digital, iTunes and retail on February 9.

Bungie says Halo: Reach is like Titanic

It's got Kate Winslet? It's on a boat? It features just enough Billy Zane involvement? No, no, we can only dream. Bungie makes the analogy between Halo: Reach and James Cameron's disaster film because you know how it ends before it even begins. "Reach is going to fall and 700 million people are going to perish as a result," said Bungie creative director Marcus Lehto in a new interview with Edge. Dude, spoiler alert!

How the developer is handling the seeming contradiction between the reward of "beating" the game and experiencing the fall of Reach is the meat of the Edge interview. It's a fine read if you want to know more about the next Halo game than just how many guns you'll be able to fire at the same time. (Seven, if you must know. Yeah, we were confused too.)

Halo Legends OST readying for February 9 release

If Halo Waypoint, Halo Legends, Halo: Reach and ... uhh ... Halo: The Aquarium weren't enough for your Halofied brain to soak in during the early parts of 2010, Sumthing Else Music today announced plans to release the Halo Legends original soundtrack at brick-and-mortar outlets and online starting on February 9.

The disc comes packed with original music from composers Tetsuya Takahashi and Yasuharu Takanashi that was, as you might imagine, featured in the various Halo Legends episodes that premiered over the last few weeks on Xbox Live. We imagine that the hardcore Halo fans among you are already lining up for the impending February release, $16 at the ready -- may we suggest the kickin' jams from Halo 3: ODST to aid in your wait? Would that be too weird?

Gallery: Halo Legends

Halo 3: Mythic 2 Map Pack coming to Xbox Live Marketplace on Feb. 2

Do you love Halo enough to purchase new multiplayer maps, but not enough to buy new Halo games? If that's the case, you'll be pleased to learn that the Mythic 2 Map Pack, which was previously available with 2009's Halo 3: ODST, will be sold separately as Halo 3 (sans overly descriptive subtitle treatment) content on the Xbox Live Marketplace starting February 2.

For 800 MS Points ($10) you'll gain access to three distinct kill zones, namely Heretic, Citadel and Longshore. And if winning on any of them seems like a long shot, why not practice online today and Thursday in benefit of Haiti relief efforts?

Halo: Reach screenshots leaked then pulled by EB Games website

Were you quick enough to catch the handful of Halo: Reach screens released via the EBGames website? Well it happened, we assure you, and luckily the folks at XCast Online snagged the whole lot of 'em. That said, if you've already got the February issue of Game Informer, chances are you've seen these screens before -- that's because a good deal of them are directly from that issue's cover story on the upcoming prequel.

If EB Games has already gotten its hands on these screens, chances are we'll be seeing an official release from Microsoft in the not-so-distant future. In the meantime, we've pestered the publisher for some idea of when exactly that'll be.

Game Informer profiles 343 Industries

As part of its month-long look at Halo: Reach, Game Informer has put together a brief video about 343 Industries, the group put together by Microsoft to handle the massive Halo franchise. The magazine puts a few questions to 343 Industries' Josh Holmes, Bonnie Ross and Frank O'Connor about how the group came to be, the creation of Halo Waypoint, and what the meaning is behind its mysterious name. According to O'Connor, Microsoft decided some time ago that Halo was large enough that it needed more than a handful of people to steer the franchise.

As for the 343 Industries name, Ross mentions the obvious connection to everyone's favorite Forerunner AI, 343 Guilty Spark, but adds that it may be more fully explained in the future. O'Connor expands further, noting that the answer to the mystery behind 343 will "make itself evident in a few years." Our best guess: "Because it sounds cool."

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