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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bayonetta 2, Wonderful 101 on other platforms is up to Nintendo, says Platinum]]></title><link>http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/</guid><comments>http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/bayonettapinkcover530.jpg" /></a></div>Outspoken Platinum Games designer Hideki Kamiya made it clear <a href="http://www.joystiq.com/game/bayonetta-2"><em>Bayonetta 2</em></a> and <a href="http://www.joystiq.com/game/the-wonderful-101"><em>The Wonderful 101</em></a> are staying Wii U-exclusive unless Nintendo says otherwise. Posting on <a href="https://twitter.com/PG_kamiya/status/299774818381877249">Twitter</a>, the <em>Bayonetta</em> director said that the games will be published on PS3 or Xbox 360 only if Nintendo says they will, and implored fans to stop asking Platinum Games about it.<br /><br />"We are a developer. Nintendo are the ones kind enough to fund and publish our <em>The Wonderful 101</em> and <em>Bayonetta 2</em> projects," said Kayima, according to a translation he retweeted later. "So if Nintendo says, 'We are publishing <em>Bayonetta 2</em> on PS3/360,' then it will happen. So please go ask them, not us."<br /><br />The news follows a week which saw the formerly Wii U-exclusive <em>Rayman Legends</em> <a href="http://www.joystiq.com/2013/02/07/rayman-legends-delayed-to-september-also-coming-to-xbox-360-and/">delayed</a> until September for a multiplatform release on PS3 and Xbox 360 as well, and <em>Ninja Gaiden 3: Razor's Edge</em> being <a href="http://www.joystiq.com/2013/02/06/report-ninja-gaiden-3-razors-edge-coming-to-ps3-and-xbox/">ported back</a> from Wii U to the two rival consoles. Still more surprising than either piece of news was the <a href="http://www.joystiq.com/2012/09/13/bayonetta-2-is-a-wii-u-exclusive/">announcement</a> last year that <em>Bayonetta 2</em> is coming to Wii U, and not, like its predecessor, PS3 and Xbox 360.<br /><br />[Thanks, Michael]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/">Bayonetta 2, Wonderful 101 on other platforms is up to Nintendo, says Platinum</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Feb 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20454038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/08/bayonetta-2-wonderful-101-on-other-platforms-is-up-to-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta-2</category><category>hideki-kamiya</category><category>nintendo</category><category>platinum-games</category><category>the-wonderful-101</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 08 Feb 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Platinum's Kamiya hoping to announce his own game in 2012, Fumito Ueda loves Portal 2, and more]]></title><link>http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/</guid><comments>http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_2_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
Since <a href="http://www.joystiq.com/game/bayonetta"><em>Bayonetta</em></a>'s late 2009/early 2010 debut, director Hideki Kamiya has gone relatively quiet. And while he remains that way for now, it seems we may see some movement from him this year, as he told <a href="http://www.4gamer.net/games/000/G000000/20111221108/">4Gamer</a> in its big "looking back on 2011" Japanese developer feature (via <a href="http://andriasang.com/comzk3/4gamer_megafeature/">Andriasang</a>) that he "would like to announce a new game and make a comeback on the game scene and be known as more than just some guy who posts on Twitter," as his hope for 2012. Bizarrely, he didn't name a single favorite game from the last year, choosing instead to say "nothing in particular" struck his fancy, while Nintendo's eShop "3D Classics" were his favorite entertainment content last year.<br />
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The feature also features a cadre of Square Enix devs, who hilariously all named <a href="http://www.joystiq.com/game/skyrim"><em>Skryim</em></a> their favorite game of the year (with the exception of a single producer), while the <a href="http://www.joystiq.com/2011/12/13/sony-confirms-uedas-departure-the-last-guardian-to-be-complete/">no longer Sony-affiliated</a> <em>Last Guardian</em> creative lead Fumito Ueda put <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> at the top of his list. He was also quick to point out that "<a href="http://www.joystiq.com/game/the-last-guardian"><em>The Last Guardian</em></a> is in development, with the staff hoping to meet expectations even though with each game they taste the difficulties of creation." Okay then!<br />
<br />
<a href="http://www.joystiq.com/game/catherine"><em>Catherine</em></a> and <a href="http://www.joystiq.com/game/dark-souls"><em>Dark Souls</em></a> also got nods from a variety of devs, as did <a href="http://www.joystiq.com/game/super-mario-3d-land"><em>Super Mario 3D Land</em></a>. And hey, <a href="http://www.joystiq.com/tag/joystiq-best-of-2011">you know where we stand</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/">Platinum's Kamiya hoping to announce his own game in 2012, Fumito Ueda loves Portal 2, and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/platinums-kamiya-hoping-to-announce-his-own-game-in-2012-fumit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>catherine</category><category>dark-souls</category><category>fumito-ueda</category><category>hideki-kamiya</category><category>platinum</category><category>platinum-games</category><category>portal-2</category><category>square-enix</category><category>super-mario-3d-land</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 06 Jan 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Hideki Kamiya offers director commentary for Bayonetta]]></title><link>http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/</guid><comments>http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_2_530x298.jpg" style="width: 530px; height: 298px; border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Look, you can interpret the "story" of <a href="http://www.joystiq.com/game/bayonetta"><em>Bayonetta</em></a> however you wish, but there's only one definitive authority on the game: director Hideki Kamiya. Because people were uploading so many commentary and walkthrough videos, Kamiya thought he'd offer his own.<br />
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So over the course of the next <em>however long it takes</em>, Kamiya will be replaying the entire game, offering his own insights and anecdotes from the game's developments on <a href="http://platinumgames.com/2011/04/27/bayonetta-developer-commentary-part-2/">the Platinum Games blog</a>. Honestly, we can't wait to hear what he has to say about that whole "<a href="http://www.joystiq.com/2010/01/07/review-bayonetta/">masturbating angel</a>" scene.<br />
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You'll find the first two videos just past the jump.<p><a href="http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/" rel="bookmark">Continue reading <em>Hideki Kamiya offers director commentary for Bayonetta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/">Hideki Kamiya offers director commentary for Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 May 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19928022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/01/hideki-kamiya-offers-director-commentary-for-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bayonetta</category><category>hideki-kamiya</category><category>microsoft</category><category>platinum-games</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 01 May 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Japanese devs sound off about 3DS]]></title><link>http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/</guid><comments>http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/3ds71410.jpg" alt="" /></center>Famitsu recently rounded up some high-profile Japanese developers to gauge their reactions to Nintendo's <a href="http://joystiq.com/tag/3ds">3DS</a> hardware. According to a translation by <a href="http://www.andriasang.com/e/blog/2010/07/14/3ds_producer_commentary/">Andriasang</a>, the responses ran from business-minded declarations of intent to somewhat philosophical thinking-out-loud. <br />
<br />
<em>Street Fighter IV</em> producer <a href="http://joystiq.com/tag/yoshinori-ono">Yoshinori Ono</a> seemed to be most able to keep his excitement in check. He was collected and business-minded when he said, "We'd like to put in some ideas that make effective use of the portability." Hideo Kojima was happy that he wouldn't have to change glasses to use 3DS and mused about the implementation of CO-OPs, the multiuplayer mode featured in <em><a href="http://www.joystiq.com/game/metal-gear-solid-peace-walker">Peace Walker</a>,</em> "and other things -- elements fitting of a 3D and portable game machine." <em>Super Monkey Ball</em> (and <em>Yakuza</em>) creator Toshihiro Nagoshi, already working on a 3DS <em>Monkey Ball</em> game, said that he would "like to make a variety of proposals" for games that use the Wi-Fi and 3D aspects of the system. <a href="http://joystiq.com/tag/shinji-mikami">Shinji Mikami</a> and <a href="http://joystiq.com/tag/tomonobu-itagaki">Tomonobu Itagaki</a> were on their way to a meeting in which they planned to talk about the system (and eat yakiniku).<br />
<br />
Others developers got more ... <em>philosophical</em>. <a href="http://joystiq.com/tag/suda51">Suda 51</a>, for example, wants to make "The Next Game," in the same sense that he sees 3DS as "The Next Hardware." <em>Bayonetta</em> producer <a href="http://www.joystiq.com/tag/hideki-kamiya">Hideki Kamiya</a> hopes to make "a 3D game where you can enjoy the feeling of existence given by portable 3D." Kamiya's Platinum Games partner Atsushi Inaba, "experienced a strong jolt of the feeling 'I want to make something.'" He added, "Since the start of the game industry, there's never been a system that better fit the words 'dream' and 'next generation.'"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/">Japanese devs sound off about 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jul 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19554067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/14/japanese-devs-sound-off-about-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>atsushi-inaba</category><category>ds</category><category>Hideki-Kamiya</category><category>Hideo-Kojima</category><category>nintendo</category><category>Shinji-Mikami</category><category>Suda51</category><category>Tomonobu-Itagaki</category><category>yoshinori-ono</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 Jul 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Platinum's Kamiya wants to make a new Star Fox at gunpoint]]></title><link>http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/</guid><comments>http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/#comments</comments><description><![CDATA[<center><a href="http://www.andriasang.com/e/blog/2010/04/19/hideki_kamiya_starfox/"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/starfox419.jpg" /></a></center>Hideki Kamiya is both thrilled about the <em>Star Fox</em> series and confused about how gunpoint demands work. In response to a <a href="http://www.mcvuk.com/news/38434/Miyamoto-My-best-is-yet-to-come">statement</a> from Shigeru Miyamoto indicating interest in a Wii <em>Star Fox</em> game, Kamiya expressed his own interest in a rather extreme manner. "I want Nintendo's staff to come to Platinum, stick guns at us and tell us 'You guys make a new <em>Star Fox</em>,'" he said on <a href="https://twitter.com/PG_kamiya">Twitter</a>. Why would Nintendo need to point guns at him? He wants to make the game! Of course, why would we expect logic from the mind behind <em><a href="http://joystiq.com/tag/bayonetta">Bayonetta</a></em>?<br />
<br />
Kamiya said that he submitted an idea for a 3D shooter upon entry to Capcom, but scrapped it when <em>Star Fox 64</em> came out. That's how highly he thinks of <em>Star Fox 64</em>.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/">Platinum's Kamiya wants to make a new Star Fox at gunpoint</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Apr 2010 19:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2010/04/19/hideki_kamiya_starfox/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19445772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideki-kamiya</category><category>Nintendo</category><category>platinum-games</category><category>shigeru-miyamoto</category><category>star-fox</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Apr 2010 19:28:00 EST</pubDate></item><item><title><![CDATA[Swag Sunday: Bayonetta (360) [update]]]></title><link>http://www.joystiq.com/2010/02/07/swag-sunday-bayonetta-360/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/07/swag-sunday-bayonetta-360/</guid><comments>http://www.joystiq.com/2010/02/07/swag-sunday-bayonetta-360/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/anythingbayonetta.jpg" /></div>
<strong>Update:</strong> The comments have been closed and a winner has been chosen! Check your commenter email inbox, folks -- it could be <em>you</em> (it could also be that dude right next to you, though).<br />
<br />
Look, alright, we'll level with you -- we've got a short supply of schweet schwag hanging around Joystiq Prizeland as of late. That should at least partially help to explain last week's absence of a contest. We also kind of felt like you might've been overloaded with games during <a href="http://www.joystiq.com/tag/@naughty-or-nice-2009">our holiday giveaways</a> at the end of 2009. What's that? No, you say? Well we suppose that the first few months of 2010 <em>are</em> <a href="http://www.joystiq.com/tag/q1-2010">unusually flush</a> with quality content, so giving away a bit couldn't hurt, right? <br />
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We certainly hope a nine foot tall bullet witch will do it for you, because that's what we've got. One lucky winner (chosen at random) takes home <em><a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a></em> on Xbox 360, chosen from the comments below (please leave one and only one) that are left in the next 24 hours. You tell us what you think is the <a href="http://www.youtube.com/watch?v=h7PZ1i992kc">most annoying song you've ever heard</a> used in marketing a game and you may very well win yourself a vidjagame. How about <em>that</em>?!
<ul>
    <li>Leave a comment telling us what you think is the most annoying song you've ever heard used in marketing a game.</li>
    <li>You must be 18 years or older and a resident of the US or Canada (excluding Quebec, due in part to our aversion to snowy owls).</li>
    <li><strong>Limit 1 entry per person per day.</strong></li>
    <li>This entry period ends at <strong>11:31AM ET on Monday, February 8</strong>.</li>
    <li>At that time, we'll randomly select one winner to receive one copy of <em>Bayonetta</em> for Xbox 360 ($59.99 ARV).</li>
    <li>For a list of complete rules, <a href="http://www.joystiq.com/official-giveaway-rules/">click here</a>.</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><br />
<hr width="100%" size="2" style="margin: 0pt;" />
<font color="gray"><small><em>What is Joyswag? </em></small></font><font color="gray"><small><em>Since we don't keep the </em></small></font><font color="gray"><small><em> games and merchandise we receive for review or promotional purposes, it becomes </em></small></font><font color="gray"><small><em>"Joyswag," which is passed along to our readers. Please note that Joyswag may be in "used" condition. For more info on our policy, <a target="_blank" href="http://www.joystiq.com/editorial-ethics-policies/#joyswag">click here</a>.</em></small></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/07/swag-sunday-bayonetta-360/">Swag Sunday: Bayonetta (360) [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Feb 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/07/swag-sunday-bayonetta-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19347672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/07/swag-sunday-bayonetta-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>giveaway</category><category>hideki-kamiya</category><category>joyswag</category><category>Microsoft</category><category>platinum-games</category><category>sega</category><category>swag-saturday</category><category>swag-sunday</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 07 Feb 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Kamiya keen on returning to Bayonetta, considering spin-off]]></title><link>http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/</guid><comments>http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1106-1257528385.jpg" alt="" /></a></div>
Speaking to <a href="http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx">Game Informer</a>, Platinum Games' Hideki Kamiya discussed the possibility of a sequel to <a href="http://joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>. Kamiya noted that the <em>Bayonetta</em> team has "love" for the game, saying, "I don't see anything wrong with <em>Bayonetta 2</em>." (If you're reading this, Mr. Kamiya, neither do we.) He elaborated that he'd like to approach a sequel "from a different angle, in the form of a spin-off." Game Informer goes on to speculate that a sequel could star Bayonetta's rival, Jeanne. Honestly, we don't care who stars in the sequel. As long as the action is just as solid <a href="http://www.joystiq.com/2010/01/07/review-bayonetta/">as it is in the first game</a>, it really doesn't matter. As long as someone is kicking ass in a stylish, intuitive way, we're sold.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/">Kamiya keen on returning to Bayonetta, considering spin-off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/news/archive/2010/01/21/news-bayonetta-2-practically-confirmed-almost.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19327614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/kamiya-keen-on-returning-to-bayonetta-considering-spin-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 22 Jan 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Bayonetta]]></title><link>http://www.joystiq.com/2009/12/22/metareview-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/22/metareview-bayonetta/</guid><comments>http://www.joystiq.com/2009/12/22/metareview-bayonetta/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/bayonetta/1491835/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta-death-wheel.jpg" /></a></div>
We may still have <a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/">a few more weeks</a> before the hair-based weapon wielding <em><a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a></em> arrives on US shores, but that doesn't mean that reviewers haven't gotten their hands on the region-free, fully translated PlayStation 3 Japanese release (and the lucky folks at Official Xbox Magazine seem to have secured an <em>extra early</em> Xbox 360 review copy). Regardless of the downright silly nature of the game's story and characters, <em>Bayonetta</em> has thus far received universal acclaim from the critics. Here's what some had to say. <br />
<ul>
    <li>Edge (<strong>100/100</strong>): "A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board."</li>
    <li><a href="http://www.eurogamer.net/articles/bayonetta-import-review">Eurogamer</a> (<strong>9/10</strong>): "It's in combat that <em>Bayonetta</em>'s splendour is fully revealed ... a blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, <em>Bayonetta</em> represents the pinnacle of its chosen niche."</li>
    <li>Official Xbox Magazine (<b>90/100</b>): "Every one of these dazzling battles is thrilling without overstaying its welcome - and also challenges you without being cheap"</li>
    <li><a href="http://play.tm/review/28075/bayonetta/">Play.tm</a> (<b>95%</b>): "<em>Bayonetta</em> could - and should - breathe fresh life into the ailing Japanese action genre ... an unrivalled showcase of imagination and creativity."</li>
</ul>
<a href="http://www.metacritic.com/games/platforms/ps3/bayonetta">Source 1</a> - Metacritic PS3<br />
<a href="http://www.metacritic.com/games/platforms/xbox360/bayonetta">Source 2</a> - Metacritic Xbox 360<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/22/metareview-bayonetta/">Metareview: Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Dec 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/22/metareview-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19291035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/metareview-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>metacritic</category><category>metareview</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>reviews</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 22 Dec 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Viewtiful Joe's Kamiya would 'like to finish' series, won't henshin-a-go-go back to Okami]]></title><link>http://www.joystiq.com/2009/12/07/viewtiful-joes-kamiya-would-like-to-finish-series-will-never/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/07/viewtiful-joes-kamiya-would-like-to-finish-series-will-never/</guid><comments>http://www.joystiq.com/2009/12/07/viewtiful-joes-kamiya-would-like-to-finish-series-will-never/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/vj.120709-580px.jpg" /></div>
<div style="text-align: left;"><a href="http://www.joystiq.com/tag/hideki-kamiya">Hideki Kamiya</a>, creator of the forthcoming <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, would be up for making a sequel to his stylish side-scroller <em><a href="http://www.joystiq.com/tag/viewtiful-joe">Viewtiful Joe</a> </em>if given the opportunity, according to a report by <a href="http://gameinformer.com/b/news/archive/2009/12/07/news-kamiya-wants-to-return-to-viewtiful-joe-not-okami.aspx">Game Informer</a>. Not so much for <a href="http://www.joystiq.com/tag/okami"><em>Okami</em></a>, though, which he'd wanted to revisit until he learned Capcom was making <em><a href="http://www.joystiq.com/tag/okamiden">Okamiden</a> </em>for DS. "I heard the announcement that someone else would be making a sequel," he told the magazine. "Now I'm just not interested in it anymore."<br />
<br />
Kamiya, who left Capcom along with <em>Resident Evil </em>creator <a href="http://www.joystiq.com/tag/shinji-mikami">Shinji Mikami</a> and other key staffers to form the now-defunct <a href="http://www.joystiq.com/tag/clover-studio">Clover Studio</a>, doesn't retain the rights to any of the IPs he created at either company -- but nevertheless feels that the story of <em>Viewtiful Joe</em> "is incomplete," adding "I'd like to finish it someday."<br />
<br />
While that's <em>probably</em> a long shot, Kamiya has already proven he's a man full of amazing ideas, which we'll hopefully see many more of after <em>Bayonetta </em>-- a game he could very well make a sequel to -- is released in the US on January 5.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/07/viewtiful-joes-kamiya-would-like-to-finish-series-will-never/">Viewtiful Joe's Kamiya would 'like to finish' series, won't henshin-a-go-go back to Okami</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Dec 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/news/archive/2009/12/07/news-kamiya-wants-to-return-to-viewtiful-joe-not-okami.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/07/viewtiful-joes-kamiya-would-like-to-finish-series-will-never/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19268714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/07/viewtiful-joes-kamiya-would-like-to-finish-series-will-never/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bayonetta</category><category>Capcom</category><category>DS</category><category>hideki-kamiya</category><category>Nintendo</category><category>okami</category><category>okamiden</category><category>Platinum-Games</category><category>viewtiful-joe</category><category>Wii</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 07 Dec 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta demo available in North America and Europe Dec. 3]]></title><link>http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/</guid><comments>http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/europe/2009/11/23/demo-for-perfect-bayonetta-dated-for-december-3rd/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1123.jpg" /></a></center>Finally, a chance to play <em><a href="http://joystiq.com/tag/bayonetta">Bayonetta</a> </em>for those of us who never got around to setting up <a href="http://playstation.joystiq.com/2009/10/08/bayonetta-demo-now-on-japanese-psn-and-xbox-marketplace/">Japanese PSN accounts</a> or <a href="http://www.joystiq.com/2009/11/06/so-you-want-to-play-the-bayonetta-demo-early-do-you/">Sega Passes</a>. Sega announced that the demo for Platinum Games' torturiffic action game will be available on Xbox Live and PSN, in North America and Europe, on December 3.<br />
<br />
With this demo, you'll be able to gauge the limits of your <em>Bayonetta</em> fandom. Maybe you'll like it enough to buy it. Maybe you'll like it enough to buy the <a href="http://www.joystiq.com/2009/11/10/sega-europe-announces-bayonetta-special-edition/">PAL limited edition</a>. Or enough to <em>import </em>the PAL limited edition (for North American gamers). Or maybe you'll freak out about <em>Bayonetta</em> and feel compelled to import the <a href="http://www.kotaku.com.au/2009/11/bayonetta-climax-edition-goes-for-the-money-shot/">Australian limited edition</a>. This is why demos are so important: you can make sure you actually like the game before you bring yet another fancy plastic foot-pistol into your home.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/">Bayonetta demo available in North America and Europe Dec. 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Nov 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2009/11/23/demo-for-perfect-bayonetta-dated-for-december-3rd/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19250679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/bayonetta-demo-available-in-north-america-and-europe-dec-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>demo</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>psn</category><category>sega</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 23 Nov 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's magical torture fetish explained]]></title><link>http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/</guid><comments>http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/europe/2009/11/19/bayonetta-revelations-2-the-dark-art-of-destruction/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bayonetta1119.jpg" /></a></center><a href="http://www.joystiq.com/tag/Bayonetta/">Bayonetta</a> has the magical ability -- and macabre desire -- to conjure <a href="http://www.joystiq.com/2009/11/18/video-bayonetta-gets-creative-with-death/">torture devices</a> for use against her enemies. But why does the hair-clothed, gun-toed heroine of Platinum Games' action game do this? Is she just a horrible person?<br />
<br />
In a new developer diary (after the break), Director Hideki "Viewtiful" Kamiya explains that Bayonetta and her fellow witches have suffered through torture themselves, and so she fights not only for survival, but for revenge. Her sadism is a direct result of her own experience previous to the game's events. Plus, as Kamiya says, "It is important players enjoy seeing enemies sadistically destroyed." Do try to enjoy the torture. Otherwise you'll be doing the cruelest attack of all: hurting Kamiya's feelings.<br />
<hr width="100%" size="2" />
<small><em><img width="40" vspace="0" hspace="8" height="40" border="0" align="left" style="padding-right: 5px;" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/11/bbc-trop000.png" /></em></small><em><small><em>Congratulations to <strong>Jonathan</strong> on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code.</em></small></em><small><em> <a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/">Click here</a>, for more information on this giveaway. <a target="_blank" href="http://www.joystiq.com/official-giveaway-rules/">Official rules apply</a>.</em></small><p><a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/" rel="bookmark">Continue reading <em>Bayonetta's magical torture fetish explained</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/">Bayonetta's magical torture fetish explained</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2009/11/19/bayonetta-revelations-2-the-dark-art-of-destruction/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19246724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/bayonettas-magical-torture-fetish-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 19 Nov 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[Bayonetta might need a backpack for all those guns]]></title><link>http://www.joystiq.com/2009/11/04/bayonetta-might-need-a-backpack-for-all-those-guns/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/04/bayonetta-might-need-a-backpack-for-all-those-guns/</guid><comments>http://www.joystiq.com/2009/11/04/bayonetta-might-need-a-backpack-for-all-those-guns/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="348" id="viddler_d71aea8b"><param name="movie" value="http://www.viddler.com/simple/d71aea8b/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/d71aea8b/" width="580" height="348" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_d71aea8b"></embed></object></center>Knowing now that we won't be able to get our hands on a retail copy of <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a> on this side of the Pacific until <a href="http://www.joystiq.com/2009/10/29/bayonettas-nonstop-climax-action-starts-january-5/">January 5</a>, it's hard not to be frustrated when the game's publisher releases more footage reminding us how much fun the combat is. It might be incredibly silly that she has guns on her feet, sure, but they're <em>guns on her feet</em>. It makes the thought of kicking an enemy all the more enticing! <br /><br />It's also just plain nice to see a trailer for this game that focuses on how the gameplay works, rather than on its hyper-sexualized main character. Also: she fires a bazooka at a demon wearing a tuba. If that's your kind of thing.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/04/bayonetta-might-need-a-backpack-for-all-those-guns/">Bayonetta might need a backpack for all those guns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Nov 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/04/bayonetta-might-need-a-backpack-for-all-those-guns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19222923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/04/bayonetta-might-need-a-backpack-for-all-those-guns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>gameplay</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>sega</category><category>trailer</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 04 Nov 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Bayonetta's first dev diary explains protagonist's origins]]></title><link>http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/</guid><comments>http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=6ZRGG_xHD7o"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/bayonettaheaderimg580px23232.jpg" alt="" /></a></div>
Platinum Games' Hideki Kamiya and Yusuke Hashimoto may not be <a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/">taking the story super seriously</a> in upcoming third-person action game <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, but that doesn't mean no effort was exerted in creating the title character's backstory. <br />
<br />
As it turns out, she came from the future to kill someone's mother so that ... okay, yeah, we're just making that up. Everyone knows that you couldn't bring back all those fancy guns through time! Duh! It's really that her family was attacked when she was a baby and even though the attacker came after her, she lived and ... alright, it's not that either. Rather than trust ourselves to relay it, we'll just let the developers explain <em>Bayonetta</em> themselves in the video after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/" rel="bookmark">Continue reading <em>Bayonetta's first dev diary explains protagonist's origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/">Bayonetta's first dev diary explains protagonist's origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Oct 2009 16:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=6ZRGG_xHD7o>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19213527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/bayonettas-first-dev-diary-explains-protagonists-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>dev-diary</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>trailer</category><category>witch</category><category>Xbox-360</category><category>yusuke-hashimoto</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 28 Oct 2009 16:41:00 EST</pubDate></item><item><title><![CDATA[Japanese game devs give their verdicts on TGS]]></title><link>http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/</guid><comments>http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/tgswaitinginline.jpg" alt="" /><br /></div>
While plenty of games press and hardcore fans flocked to 2009's <a href="http://www.joystiq.com/tag/tgs-2009">Tokyo Game Show</a>, attendance was down versus last year, and developers noticed. "The <a href="http://www.joystiq.com/2009/09/28/tokyo-game-show-2009-attendance-down-slightly/">total attendance is down</a> from last year, but myself, it felt less like a crush of people and more like a fun festival atmosphere like we used to have," Hideo Kojima told Famitsu in an upcoming feature.<br /><br />But not every developer looked favorably on the late-September show. <em><a href="http://www.joystiq.com/tag/Bayonetta/">Bayonetta</a></em> director Hideki Kamiya pointed out that only three titles out of the 12 awarded 'Future' prizes at the Japan Game Awards were non-sequels. "That seems to go crossways with the term 'future' in my mind and it's frankly kind of sad," he said.<br /><br /><em><a href="http://www.joystiq.com/tag/Resident-Evil-5/">Resident Evil 5</a></em> producer Jun Takeuchi revealed he was "a little disappointed" that there were very few Japanese-made titles positioned for the worldwide market. However, he does note the titles meant for Japanese consumption puts the industry (in the East) on a stable base. While Fumito Ueda -- currently working on <em><a href="http://www.joystiq.com/tag/The-Last-Guardian/">The Last Guardian</a></em> -- noted that he is extremely excited about offerings from the West, specifically <em><a href="http://www.joystiq.com/tag/Modern-Warfare-2/">Modern Warfare 2</a></em>. "I feel a serious sublime beauty in all of Infinity Ward's FPSes," he told Famitsu, despite qualms that Western companies came to Japan to push their wares rather than discussing innovation.<br /><br />According to Akihiro Hino, head of Level-5 -- one of the busier booths at TGS 2009 -- the show felt "kind of plain." However, he does agree that the show offered a lot of games he personally wanted to play. "So in that respect," he noted, "TGS was great." If you consider waiting in line for 180 minutes to play one title <em>great</em>, we agree.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3176588">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/">Japanese game devs give their verdicts on TGS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19206151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/japanese-game-devs-give-their-verdicts-on-tgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akihiro-hino</category><category>famitsu</category><category>hideki-kamiya</category><category>hideo-kojima</category><category>jun-takeuchi</category><category>kojima-productions</category><category>konami</category><category>level-5</category><category>platinum-games</category><category>tgs-2009</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 22 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto]]></title><link>http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/</guid><comments>http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bayonetta-ps3screenshots16304bayo_0105_004-3122009-580px.jpg" /></div>
Like the US release of <em>Bayonetta</em>, this interview from Tokyo Game Show is <a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/">fashionably late</a>. Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusuke Hashimoto about the seriousness of <span style="font-style: italic;">Bayonetta</span>'s plot, and the inspiration behind the game's <a href="http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/">one-handed mode</a>. [<span style="text-decoration: underline;">Note</span>: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.]<br />
<br />
<strong>Joystiq: <em>Bayonetta</em> has sex and violence, but do you consider it a "mature" game?<br />
</strong>It's definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It's pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn't let your kids watch? Or, would kids really understand it and get any value out of participating in that?<br />
<br />
Having made games like <em>Viewtiful Joe</em> and <em>Okami</em>, and <em>Bayonetta</em> as well -- it's never been a thought of "oh well, is this intended for adults or intended for children?" It's more like "we're making the best game we know how to make." And for a game like <em>Bayonetta</em>, because there's so much blood splattering on screen when you're in battle and stuff ... if it weren't for that, it probably would be alright for kids to be playing, on just the level that it's a game, an action game, and it doesn't really matter how old you are when you're playing it. You should be able to appreciate it and enjoy it. So the idea that we're targeting a specific demographic, or specific age rather, when making a game doesn't really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.<p><a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/" rel="bookmark">Continue reading <em>Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/">Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Oct 2009 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19201322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/19/interview-bayonettas-hideki-kamiya-and-yusuke-hashimoto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>interview</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>sega</category><category>Xbox-360</category><category>Yusuke-Hashimoto</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 19 Oct 2009 18:20:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: Hands-on: Bayonetta (PS3)]]></title><link>http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/</guid><comments>http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_57015186"><param name="movie" value="http://www.viddler.com/simple/57015186/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/57015186/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_57015186"></embed></object></center>If you hope to impress the cultural sophistication and profound artistic merit inherent in the video game medium (ahem) upon a doubtful acquaintance, you probably shouldn't count on something like <a href="http://www.joystiq.com/tag/bayonetta"><span style="font-style: italic;">Bayonetta</span></a> to help illustrate your point. Centered on the exploits of an improbably posh witch and her fashionable pair of gun boots, <em>Bayonetta</em> feels like the result of designer Hideki Kamiya answering every development question with, "Sure, why not?" <br /><br />The game's hyper excess occasionally veers into the distasteful -- Bayonetta's clothing seems to come and go as it pleases -- but it mostly leads to situations that feel creative and surprising. Even a boss fight avoids routine by constantly changing pace: a battle on a bridge eventually becomes airborne after the whole structure is flung across the stage, and the ordeal isn't over until after a brief chase and a final showdown atop a winding set of stairs. <span style="font-style: italic;">Sure, why not?</span><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/" rel="bookmark">Continue reading <em>TGS 2009: Hands-on: Bayonetta (PS3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/">TGS 2009: Hands-on: Bayonetta (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Sep 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19174689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/27/tgs-2009-hands-on-bayonetta-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>sega</category><category>tgs-2009</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sun, 27 Sep 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta demo will give you a taste of 'non-stop climax action']]></title><link>http://www.joystiq.com/2009/08/31/bayonetta-demo-will-give-you-a-taste-of-non-stop-climax-action/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/31/bayonetta-demo-will-give-you-a-taste-of-non-stop-climax-action/</guid><comments>http://www.joystiq.com/2009/08/31/bayonetta-demo-will-give-you-a-taste-of-non-stop-climax-action/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.andriasang.com/e/blog/2009/08/29/bayonetta_demo/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bayonetta-ps3screenshots16304bayo_0105_004-3122009-580px.jpg" alt="" /></a><br /></div>
Disrespectful bespectacled witch spectacle news now, with Platinum Games expressing the desire to release a demo for its "non-stop climax action" game, <em>Bayonetta</em>. Speaking at a demonstration event in Japan, producer Yusuke Hashimoto told Famitsu (as translated by <a href="http://www.andriasang.com/e/blog/2009/08/29/bayonetta_demo/">Andriasang</a> and hilariously mangled by <a href="http://translate.google.com/translate?prev=hp&amp;hl=en&amp;js=y&amp;u=http%3A%2F%2Fwww.famitsu.com%2Fgame%2Fnews%2F1227105_1124.html&amp;sl=ja&amp;tl=en&amp;history_state0=&amp;swap=1">Google</a>) that the developers had already begun constructing a demo in earnest. Hashimoto hopes to provide a snippet of content not merely taken out of the full game, but devised to entice even existing owners.<br /><br />Said owners will mainly start appearing in Japan this October, when the game is scheduled to launch on Xbox 360 and PlayStation 3 -- well before the North American release in <a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/">January 2010</a>. You'll probably want to read our <a href="http://www.joystiq.com/2009/06/11/hands-on-bayonetta/">hands-on</a> impressions before you get your <a href="http://www.joystiq.com/2009/08/25/bayonettas-automatic-mode-demonstrated-with-one-hand/">hand on</a> it.<br /><br /><strong>Update: </strong>Sega of America is unable to confirm plans for a North American demo at this point.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/31/bayonetta-demo-will-give-you-a-taste-of-non-stop-climax-action/">Bayonetta demo will give you a taste of 'non-stop climax action'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Aug 2009 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2009/08/29/bayonetta_demo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/bayonetta-demo-will-give-you-a-taste-of-non-stop-climax-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19146146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/bayonetta-demo-will-give-you-a-taste-of-non-stop-climax-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>demo</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>sega</category><category>Xbox-360</category><category>yusuke-hashimoto</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 31 Aug 2009 16:25:00 EST</pubDate></item><item><title><![CDATA[Bayonetta jumps to January 2010, hits Japan October 29]]></title><link>http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/</guid><comments>http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/#comments</comments><description><![CDATA[<div align="left">
<div align="center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bayonetta.jan.2010.071709-580px.jpg" /><br />
<div align="left">Following on the less fashionable (and deadly) heels of games such as <em><a href="http://www.joystiq.com/2009/07/13/bioshock-2-delayed-to-fiscal-2010/">BioShock 2</a> </em>and <a href="http://www.joystiq.com/2009/07/08/singularity-sucked-into-q1-2010/"><em>Singularity</em></a>, Sega's <em><a href="http://jwww.joystiq.com/tag/bayonetta">Bayonetta</a> </em>and its bespectacled title character have slid -- gracefully, we'd imagine -- into 2010 for the US and Europe; January '10, to be precise. Sega West president and COO Mike Hayes has commented, "As a result of market analysis we have taken a Publishing decision that January 2010 is the optimum release time in the Western Markets to maximize this exciting new title's potential."<br /><br />Surely this has nothing to do with the prospect of going up again the "<a href="http://www.joystiq.com/2009/06/18/modern-warfare-2-launch-aims-to-eclipse-halo-3-gta-iv/">biggest entertainment launch of all time</a>."<br /><br />It was <a href="http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/">announced in April</a> that <em>Bayonetta </em>would see a simultaneous worldwide release in the fall of this year. Now only Japan will be getting it before the year is out. It hits in developer Platinum Games' home territory on October 29.<br /><br />Early 2010 -- it's the new Holiday 2009!</div>
</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/">Bayonetta jumps to January 2010, hits Japan October 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jul 2009 13:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19102217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/bayonetta-jumps-to-january-2010-hits-japan-october-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>delays</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>release-date</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 17 Jul 2009 13:52:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Bayonetta]]></title><link>http://www.joystiq.com/2009/06/11/hands-on-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/11/hands-on-bayonetta/</guid><comments>http://www.joystiq.com/2009/06/11/hands-on-bayonetta/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="347" id="viddler_7a997802"><param name="movie" value="http://www.viddler.com/simple/7a997802/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7a997802/" width="580" height="347" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7a997802"></embed></object></center>So we're Bayonetta in this city and we're kicking monsters and shooting things with our boot guns and all of a sudden this giant statue comes to life we're dodging and our clothes are disappearing and then there's lava everywhere so we run on the skyscrapers and fight angels and we're chased by a tsunami and then we're in a cathedral and there's a dragon coming through the window and we're fighting it and then it lifts off and it's flying and the cathedral is flying and everybody's flying and fighting and shooting and what is going on.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/06/11/hands-on-bayonetta/" rel="bookmark">Continue reading <em>Hands-on: Bayonetta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/11/hands-on-bayonetta/">Hands-on: Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jun 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/11/hands-on-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19062346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/11/hands-on-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>e3-2009</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 11 Jun 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[Bayonetta: Not just for the 'hardcore maniac player']]></title><link>http://www.joystiq.com/2009/06/04/bayonetta-not-just-for-the-hardcore-maniac-player/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/04/bayonetta-not-just-for-the-hardcore-maniac-player/</guid><comments>http://www.joystiq.com/2009/06/04/bayonetta-not-just-for-the-hardcore-maniac-player/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bayonetta-ps3screenshots16304bayo_0105_004-3122009-580px.jpg" alt="" /><br /></div>
Well, that's a relief. Having previously expressed his desire to make<em> Bayonetta</em> "<a href="http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/">sadistically hard</a>," director Hideki Kamiya was ready to address our concern that the game might turn off less dedicated gamers. Shortly after demonstrating some of the game's absurd action, Kamiya told us (via translator) that the over-the-top insanity and brutal difficulty stemmed from personal taste -- this is the kind of game he likes to play!<br /><br />However, Kamiya acknowledged that he won't be the only one to play it, and has added both "easy" and "very easy" modes, which introduce less complex combo controls. You'll be able to experience <em><a href="http://www.joystiq.com/tag/bayonetta">Bayonetta</a></em>'s dazzling attacks and <em>mad</em> set pieces without having to be a "hardcore maniac player," he explained.<br /><br />We'll be playing on <em>hard</em>, by the way. Ahem.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/04/bayonetta-not-just-for-the-hardcore-maniac-player/">Bayonetta: Not just for the 'hardcore maniac player'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Jun 2009 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/04/bayonetta-not-just-for-the-hardcore-maniac-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19057233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/04/bayonetta-not-just-for-the-hardcore-maniac-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>Bayonetta</category><category>e3-2009</category><category>Hideki-Kamiya</category><category>Microsoft</category><category>Sega</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 04 Jun 2009 06:00:00 EST</pubDate></item><item><title><![CDATA[Bayonetta gearing up to hair-kick demons in Fall 2009]]></title><link>http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/</guid><comments>http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/#comments</comments><description><![CDATA[<div align="center"><a href="http://bayonetta.jp/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_3.jpg" /></a></div>
In Tokyo last night, <a href="http://www.joystiq.com/tag/sega">Sega</a> quietly announced plans for a "simultaneous worldwide release for Fall 2009" of action/hair manipulation game <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>. New screens revealed at the event show the game's heroine battling enemies on the side of a building, unleashing her guillotine on another and fighting a really, <em>really</em> shiny dragon. Would we expect any less from <em>Devil May Cry</em> director <a href="http://www.joystiq.com/tag/hideki-kamiya">Hideki Kamiya</a>?<br />
<br />
As the press event held in Tokyo was, as you might expect, all in Japanese, we've reached out to Sega of America for confirmation of the <em>worldwide-ness</em> of this announcement. Call us skeptical, but we expect the next time we hear about the game won't be until E3. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta-4-14-09/">Bayonetta (4-14-09)</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta-4-14-09/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta-4-14-09/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta-4-14-09/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta-4-14-09/#1491832"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta-4-14-09/#1491833"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_7_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.inside-games.jp/news/347/34760.html">Inside-Games.jp</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/">Bayonetta gearing up to hair-kick demons in Fall 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bayonetta.jp/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1516744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/14/bayonetta-gearing-up-to-hair-kick-demons-in-fall-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>devil-may-cry</category><category>hideki-kamiya</category><category>insidegames.jp</category><category>Microsoft</category><category>Platinum-Games</category><category>sega</category><category>sega-of-america</category><category>Xbox-360</category><category>yusuke-hashimoto</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 14 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Video: In Bayonetta, you can suplex a dragon]]></title><link>http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/</guid><comments>http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_ec918021"><param name="movie" value="http://www.viddler.com/simple/ec918021/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/ec918021/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ec918021"></embed></object></center>Our <a href="http://www.joystiq.com/2008/07/16/joystiq-e3-eyes-on-bayonetta-xbox-360-ps3/#continued">impressions</a> <a href="http://playstation.joystiq.com/2008/07/21/impressions-bayonetta/">of</a> <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a> have been consistently favorable, and now we must invent new heights for our appreciation to soar. Following our viewing of this latest trailer -- the highlight of which is the game's heroine <em>suplexing a giant dragon because we weren't lying in the headline of this post </em> -- we've come to believe that <em>Bayonetta'</em>s release cannot come soon enough. And it doesn't even have a release date yet, so it's <em>that much tougher</em>. <br /><br />Sure, it looks a lot like <a href="http://www.joystiq.com/tag/devil-may-cry"><em>Devil May Cry</em></a>, but is that such a bad thing? Let us hold hands through this near two minute video ride together, and embrace <em>the action</em>. And maybe watch her suplex that dragon 3 or 4 more times.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/">Video: In Bayonetta, you can suplex a dragon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Apr 2009 18:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1513897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>devil-may-cry</category><category>hideki-kamiya</category><category>Microsoft</category><category>plainum-games</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 10 Apr 2009 18:35:00 EST</pubDate></item><item><title><![CDATA[Hideki Kamiya hopes Bayonetta will be 'sadistically hard']]></title><link>http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/</guid><comments>http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/#comments</comments><description><![CDATA[<div align="center"><a href="http://platinumgames.com/2009/04/01/greetings/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/580_bayonetta-ps3screenshots16302bayo_0105_002-3122009-3.jpg" /></a></div>
Director Hideki Kamiya wants to be upfront about his new project, <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, as much as possible and wants to let gamers know what they're getting into. "With <em>Bayonetta</em>, we would hate for someone to think it is a heartwarming tale and then buy the game to discover it is really a sadistically hard game (I hope...)," says Kamiya in his first entry on <a href="http://platinumgames.com/2009/04/01/greetings/">Bayo-Blog</a>.<br /><br />Kamiya warns not to let the gentle-looking female lead fool you, pointing out that <em>Bayonetta</em> is full of "hardcore battle action." We think this comes through clearly enough, judging from the <a href="http://www.joystiq.com/tag/devil-may-cry"><em>Devil May Cry</em></a> vibe we've picked up from the past couple of <a href="http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/">screenshots</a> and <a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/">vids</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/">Hideki Kamiya hopes Bayonetta will be 'sadistically hard'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Apr 2009 05:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2009/04/01/greetings/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1505084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/02/hideki-kamiya-hopes-bayonetta-will-be-sadistically-hard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>Xbox-360</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Thu, 02 Apr 2009 05:45:00 EST</pubDate></item><item><title><![CDATA[First Bayonetta gameplay shots are hair-raising]]></title><link>http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/</guid><comments>http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/bayonetta/1427890/full/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bayonetta-ps3screenshots16304bayo_0105_004-3122009-580px.jpg" alt="" /></a><br /><em><font size="1">click for extra-super detail</font></em><br />
<div align="left">What's niftier than a female action hero with guns <em>on her feet</em>? How about a heroine whose costume is actually <em>her</em> <em>own hair</em>. In fact, you can see her lengthy locks do their <em>thang</em> in this first glimpse of actual gameplay from <em><a href="http://www.joystiq.com/tag/devil-may-cry">Devil May Cry</a> </em>director <a href="http://www.joystiq.com/tag/hideki-kamiya">Hideki Kamiya</a>'s <em>very</em> <em>DMC-</em>esque <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>.<br /><br />Specifically, we'd like to point your attention to the <a href="http://www.joystiq.com/photos/bayonetta/1427895/full/">gallery image</a> of the game's slinky starlet performing a magic-based attack. It seems that she needs most of her hair to pull this off, so she's left more or less naked during the process. We expected something even more over-the-top than <em>DMC</em> from Kamiya's new game; we just didn't think we'd be getting <em>over-the-toplessness</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bayonetta/">Bayonetta</a></strong></p><a href="http://www.joystiq.com/photos/bayonetta/#1491829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#807849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bayonetta-006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bayonetta/#1491831"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/bayonetta_tokyo_4_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/">First Bayonetta gameplay shots are hair-raising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Mar 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1486642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/12/first-bayonetta-gameplay-shots-are-hair-raising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>hideki-kamiya</category><category>Microsoft</category><category>platinum-games</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 12 Mar 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Platinum Games launches community site]]></title><link>http://www.joystiq.com/2009/01/30/platinum-games-launches-community-site/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/30/platinum-games-launches-community-site/</guid><comments>http://www.joystiq.com/2009/01/30/platinum-games-launches-community-site/#comments</comments><description><![CDATA[<div align="center" style="text-align: center;"><a href="http://www.platinumgames.com"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/platgamesite.jpg" /></a><br /></div>
Billed as a "grand experiment," Japanese developer Platinum Games just opened an English-language website for gamers outside of the land that birthed Chocobos. Rather than creating a corporate site <em>de rigeur</em>, Platinum's taking a more community-based approach, including forums (<a href="http://www.joystiq.com/tag/madworld/">MadWorld</a> will be teh awesome everyone!), social media interaction (<a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/">Hideki Kamiya</a> just ate a sandwich!) and even a video podcast. <br /><br />"It is part corporate homepage, part purpose built community portal," reads the site's front page. And between that <a href="http://www.joystiq.com/2009/01/02/platinum-games-spruces-up-logo-for-the-new-year/">fancy new logo</a> and this community-based initiative, we'll remain hopeful going forward. After all, this isn't <a href="http://www.joystiq.com/2007/02/05/capcom-opens-community-portal/">the first time a Japanese developer</a> has tried to do this, right? What's <a href="http://en.wikipedia.org/wiki/Altamont_Free_Concert">the worst that could happen</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/30/platinum-games-launches-community-site/">Platinum Games launches community site</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Jan 2009 14:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/platinum-games-launches-community-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1445750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/30/platinum-games-launches-community-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>community</category><category>developer</category><category>hideki-kamiya</category><category>infinite-space</category><category>japan</category><category>madworld</category><category>Platinum-Games</category><category>podcasting</category><category>Sega</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 30 Jan 2009 14:56:00 EST</pubDate></item><item><title><![CDATA[See the first gameplay trailer for Sega's Bayonetta]]></title><link>http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/</guid><comments>http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://gamevideos.1up.com:80/video/id/21934"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/bayonetta.tgs.trailer.490.jpg" alt="" /></a><br />
<div align="left">It may be taken off-screen and, as such, not the best quality, but here it is: the first public look at gameplay from <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>, the PS3 and Xbox 360 action title <em><a href="http://www.joystiq.com/tag/devil-may-cry">Devil May Cry</a> </em>director Hideki Kamiya is working on for Sega. And ... it looks like it plays a <em>lot </em>like - ready for it? - <em>Devil May Cry. </em>Check out the full trailer after the break.</div>
</div><p><a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/" rel="bookmark">Continue reading <em>See the first gameplay trailer for Sega's Bayonetta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/">See the first gameplay trailer for Sega's Bayonetta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.1up.com/video/id/21934>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/see-the-first-gameplay-trailer-for-segas-bayonetta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>breakingnews</category><category>hideki-kamiya</category><category>Microsoft</category><category>Platinum Games</category><category>platinum-games</category><category>PlatinumGames</category><category>PS3</category><category>sega</category><category>tgs-2008</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 09 Oct 2008 00:00:00 EST</pubDate></item><item><title><![CDATA[Devil May Cry director hearts God of War, Ninja Gaiden not so much]]></title><link>http://www.joystiq.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/</guid><comments>http://www.joystiq.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3169685"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/kamiya.god.of.war.love.3.490.jpg" /></a></div>
There was a time - when he was working at Capcom, creating the likes of <em>Resident Evil 2</em>, <em>Devil May Cry,</em> and V<em>iewtiful Joe</em> - that Hideki Kamiya didn't say much. In fact, he hated doing interviews. Something's changed, because now that he's at <a href="http://www.joystiq.com/tag/platinum-games">Platinum Games</a>, the historically low-key director is letting his true feelings out - about action games, at least.<br /><br />Speaking to EGM, Kamiya said that, "I've never played <a href="http://www.joystiq.com/tag/ninja-gaiden"><em>Ninja Gaiden</em></a>, and to be honest, I'm not that interested." Itagaki could not be reached for comment on whether or not he felt that epic burn. <br /><br />So, what does the master designer actually like? <a href="http://www.joystiq.com/tag/god-of-war"><em>God of War</em></a>. "There's one game that I am paying really close attention to, that I think is a rival game, a good game, which is called <a href="http://www.joystiq.com/tag/god-of-war-iii"><em>God of War 3</em></a>," he revealed, boasting, "I want to make a game that exceeds <em>God of War'</em>s sequel." That game, he hopes, is his next: <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a>. In particular, Kamiya credits Sony's series with being "Very carefully made," saying, "<em>Devil May Cry</em> was a bit rough, but I think that there's no roughness in <em>God of War</em>." Pretty nice words, eh, <a href="http://www.joystiq.com/2008/06/13/david-jaffe-blank-the-games-its-all-about-cool-names/">Mr. Jaffe</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/">Devil May Cry director hearts God of War, Ninja Gaiden not so much</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Sep 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3169685>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/devil-may-cry-director-hearts-god-of-war-ninja-gaiden-not-so-mu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>devil-may-cry</category><category>god-of-war</category><category>god-of-war-3</category><category>hideki-kamiya</category><category>ninja-gaiden</category><category>platinum-games</category><category>PS3</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 04 Sep 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[Clover staff credits cut from Okami Wii, original director 'shocked']]></title><link>http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/</guid><comments>http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.facebook.com/note.php?note_id=16464768311"><img hspace="0" border="0" vspace="4" alt="okami" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/okami-rd1-fight.jpg" /></a></div>
Posting on the official blog of his <a href="http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/">new studio</a> Platinum Games, <em>Okami</em> director Hideki Kamiya, who developed the original PlayStation 2 version with the now <a href="http://www.joystiq.com/2006/10/12/capcom-squashes-clover-lights-out-for-bright-studio/">defunct</a> Clover Studio, <a href="http://platinumgames-blog.cocolog-nifty.com/blog/2008/04/post_4cb1.html">addresses</a> (<a href="http://www.facebook.com/note.php?note_id=16464768311">in English</a>) Capcom's "incredibly disappointing" decision to cut the original credits. Capcom <a href="http://www.capcom.com/BBS/showpost.php?p=515812&amp;postcount=2">says</a> the cut was made because the original staff roll, which is a pre-rendered movie, contains the Clover logo (at the very, very end), and since Clover was not involved with the Wii port directly, Capcom had "no right" to leave the old logo. Capcom claims it couldn't remove the logo (at the very, very end) because it didn't have the source file. <span style="font-style: italic;">What, couldn't pick up a phone or fire off a few emails?</span><br />
<br />
Kamiya explains that it's not simply the removal of his name and the staff names from the credits that upsets him. "Of course, we all have pride in our work; we all want to stand up and say 'I made this!' Yet more importantly, I find it extremely regrettable that the <em>omoi</em> that went into the staff roll is gone from the game as well." (A translator's note explains "omoi" is "best defined as a combination of thoughts, emotions, and messages.") Kamiya stresses the importance of this post-game omoi, specifically describing the relevance of <span style="font-style: italic;">Okami's</span> original credits in relation to the epic length of the game. "It was a special staff roll for a special moment," writes Kamiya. "And now it is gone."<br />
<br />
Jeez, after the <a href="http://www.joystiq.com/2008/04/20/uh-ohkami-capcom-botches-okami-wii-box-art-inadvertently-adver/">watermark debacle</a>, Wii's <em>Okami</em> seemed transformed into a "comedy of errors." Now it's just a true tragedy, huh?<br />
<br />
[Via <a href="http://kotaku.com/386008/capcom-fuck-clovers-sad-panda-corpse-%5Bupdated%5D">Kotaku</a>]<p><a href="http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/" rel="bookmark">Continue reading <em>Clover staff credits cut from Okami Wii, original director 'shocked'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/">Clover staff credits cut from Okami Wii, original director 'shocked'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/note.php?note_id=16464768311>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1183354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/01/clover-staff-credits-cut-from-okami-wii-original-director-shoc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Adventure</category><category>capcom</category><category>Clover-Studios</category><category>hideki-kamiya</category><category>Nintendo</category><category>okami</category><category>okami-wii</category><category>Ready-At-Dawn</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 01 May 2008 13:00:00 EST</pubDate></item></channel></rss>