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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New info and trailer for Techland's Hellraid]]></title><link>http://www.joystiq.com/2013/05/08/techlands-hellraid-gets-more-details-and-a-teaser-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/techlands-hellraid-gets-more-details-and-a-teaser-trailer/</guid><comments>http://www.joystiq.com/2013/05/08/techlands-hellraid-gets-more-details-and-a-teaser-trailer/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/07/techlands-hellraid-gets-more-details-and-a-teaser-trailer/"><img alt="Techland's Hellraid" class="hidden" data-src-height="271" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/techlandhellraid.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/RcmBztzI-RI?wmode=opaque" width="530"></iframe></center>
The first few details of Techland <em><a href="http://joystiq.com/game/hellraid">Hellraid</a> </em>have been <a href="http://www.eurogamer.pl/articles/2013-05-07-hellraid-gralismy-w-mroczne-dark-fantasy-tworcow-dead-island">revealed to Eurogamer's Polish site</a>. The game is a horror/fantasy-style first-person RPG using Techland's Chrome Engine 5 to portray melee and spell-based fights with various demons, skeletons, and other bad guys. Just like <em>Dead Island</em>, the game will have four player archetypes that can work together, though they'll be classes rather than characters: Warrior, Paladin, Mage and Rogue.<br />
<br />
The game will be influenced by older games like "the first <em>Quake</em>, [and the] second <em>Hexen</em> or <em>Diablo</em>," says producer Marcin Kruczkiewicz. <em>Hellraid</em>'s maps will be less open than <em>Dead Island</em>, and the experience system will be simpler, with skill trees that unlock as characters level up.<br />
<br />
Techland is currently looking for a publisher for the game, which it expects to have out this year on the Xbox 360, PS3, and the PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/techlands-hellraid-gets-more-details-and-a-teaser-trailer/">New info and trailer for Techland's Hellraid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/techlands-hellraid-gets-more-details-and-a-teaser-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20561343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/techlands-hellraid-gets-more-details-and-a-teaser-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chrome-engine-5</category><category>dead-island</category><category>developer</category><category>fantasy</category><category>hellraid</category><category>horror</category><category>microsoft</category><category>pc</category><category>playstation</category><category>polish</category><category>ps3</category><category>role-playing-game</category><category>rpg</category><category>techland</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 May 2013 05:00:00 EST</pubDate></item><item><title><![CDATA[Fatal Frame snaps a selfie on PSN this week]]></title><link>http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/</guid><comments>http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/"><img alt="Fatal Frame snaps a selfie on PSN this week" data-src-height="325" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/screen-shot-2013-04-07-at-9.jpg" /></a></div>The original <em>Fatal Frame</em> is scheduled to launch on PSN this Tuesday, as revealed on the <a href="http://blog.us.playstation.com/2013/04/04/playstation-blogcast-068-tales-from-gdc/">PlayStation Blogcast</a>. <em>Fatal Frame </em>enters the PSN Store as a PS2 Classic, and it <em>never leaves</em> because that's how horror works. <br /><br />Tecmo's first installment in the Fatal Frame series introduces Miku, a young girl who can see spirits. Her brother, who shares her powers, goes missing, and Miku tracks him to a derelict mansion. There, she picks up her mother's Camera Obscura, a device that captures souls on film, and must navigate out of the mansion while still searching for her brother.<br /><br />Be on the lookout for <em>Fatal Frame</em>'s official announcement in the PSN drop this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/">Fatal Frame snaps a selfie on PSN this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20533048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/07/fatal-frame-snaps-a-selfie-on-psn-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatal-frame</category><category>horror</category><category>playstation</category><category>PS2</category><category>ps2-classics</category><category>ps3</category><category>PSN</category><category>Tecmo</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 07 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Oculus Rift-enabled horror game Montas looks for Indiegogo funding]]></title><link>http://www.joystiq.com/2012/11/01/oculus-rift-enabled-horror-game-montas-looks-for-indiegogo-fundi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/01/oculus-rift-enabled-horror-game-montas-looks-for-indiegogo-fundi/</guid><comments>http://www.joystiq.com/2012/11/01/oculus-rift-enabled-horror-game-montas-looks-for-indiegogo-fundi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Oculus Riftenabled horror game Montas looks for Indiegogo funding" class="hidden" data-src-height="277" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/montas.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/epFO64uEkQ8?wmode=opaque" width="530"></iframe></div><br />Indie horror games are all the rage these days, but the PC and Mac game <em>Montas</em> may just have a unique hook, in that its compatible with the upcoming <a href="http://joystiq.com/tag/oculus-rift">Oculus Rift</a> virtual reality headset. Developer Organic Humans is seeking $30,000 in funding on <a href="http://www.indiegogo.com/montas?c=home">Indiegogo</a>, though the studio makes it clear that the game will be made, and backer rewards given, whether it reaches its goal or not.<br /><br />Montas tells the story of one Joseph Walker, an accountant wracked by nightmares and driven to alcoholism. Throw in a string of unexplained murders and intrusive police, and things start looking pretty grim for Joseph. The trailer showcases first-person gameplay featuring some attractive environments, though we don't get too many hints at <em>Montas</em>' presumably horrifying elements. <em>Montas</em> also promises a unique persistent death mechanic, in that "death no longer forces the player to retrace progress after failure, instead changes the direction and story of the game."<br /><br />Another interesting feature: being the only remotely exciting thing related to accounting ever.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/01/oculus-rift-enabled-horror-game-montas-looks-for-indiegogo-fundi/">Oculus Rift-enabled horror game Montas looks for Indiegogo funding</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/01/oculus-rift-enabled-horror-game-montas-looks-for-indiegogo-fundi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20367907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/01/oculus-rift-enabled-horror-game-montas-looks-for-indiegogo-fundi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>horror</category><category>indie</category><category>indiegogo</category><category>montas</category><category>organic-humans</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 01 Nov 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Snapshot: Anna (PC)]]></title><link>http://www.joystiq.com/2012/10/27/snapshot-anna-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/27/snapshot-anna-pc/</guid><comments>http://www.joystiq.com/2012/10/27/snapshot-anna-pc/#comments</comments><description><![CDATA[<div align="left"> <font color="#808080"><small>There are so many games out there we couldn't possibly review them all. Welcome to <a href="http://joystiq.com/tag/snapshot">Snapshot</a>, where we highlight games that might fall outside our usual coverage but are still something we think you should know about.</small></font></div><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/26/snapshot-anna/"><img alt="Snapshot Anna" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/anna-mill.jpg" /></a></div>Don't fool yourself about what type of game <em><a href="http://www.joystiq.com/game/anna">Anna</a> </em>is. Though screenshots may deceive you into believing the game is a realistic point-and-click set in the gorgeous Italian countryside, <em>Anna</em> is a horror game through and through. Even the developers at Dreampainters pitch <em>Anna</em> as a classic point-and-click adventure, based on the heritage of Val D'Ayas, a small village steeped in ancient folklore. The sawmill? "Oh, that, it's sort of haunted," the developers seem to say, "but don't worry your pretty little head about it."<br /><br />After playing <em>Anna</em>, I suggest you worry about it. Worry about it <em>a lot</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/anna/">Anna</a></strong></p><a href="http://www.joystiq.com/photos/anna/#5327568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327571"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/27/snapshot-anna-pc/" rel="bookmark">Continue reading <em>Snapshot: Anna (PC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/27/snapshot-anna-pc/">Snapshot: Anna (PC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Oct 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/27/snapshot-anna-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20362405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/27/snapshot-anna-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anna</category><category>Dreampainters</category><category>horror</category><category>Kalypso-media</category><category>pc</category><category>snapshot</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 27 Oct 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Anna]]></title><link>http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/</guid><comments>http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Dreampainters talks ancient Italian legend, modern murder and the beauty of point-and-click adventure games with its new PC release, <a href="http://store.steampowered.com/app/217690/"><em>Anna</em></a>.</font></small></div><hr size="2" width="100%" /><div style="text-align: center; "> <img alt="The Joystiq Indie Pitch Anna" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-1349035080.jpg" /></div><strong>What's your game called and what's it about?</strong><br /><br />The game is called <em><a href="http://www.joystiq.com/game/anna">Anna</a> </em>and is a point-and-click graphic adventure about a "sort of haunted" sawmill.<br /><br /><strong>What inspired you to make <em>Anna</em>?</strong><br /><br />The main inspiration came from a real-life old sawmill in Valle D'Aosta, an all-mountain region in Italy (to be very precise, in Val D'Ayas). It is an ancient and beautiful place, with some legends about ghosts and hauting around it. We mixed all this with a set of local legends and personal stuff. This game is actually a true homage to Val D'Ayas and its heritage.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/anna/">Anna</a></strong></p><a href="http://www.joystiq.com/photos/anna/#5327568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327571"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/anna/#5327572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/anna_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Anna</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/">The Joystiq Indie Pitch: Anna</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Sep 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20337381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/30/the-joystiq-indie-pitch-anna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>anna</category><category>Dreampainters</category><category>horror</category><category>italy</category><category>joystiq-indie-pitch</category><category>pc</category><category>Point-and-Click</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 30 Sep 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[First screens of Slender: The Arrival show fear in high-def]]></title><link>http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/</guid><comments>http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/"><img alt="First screens of Slender The Arrival show fear in highdef" data-src-height="333" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/slender-arrival-2-1348426517.jpg" /></a></div><a href="http://www.parsecproductions.net/slender/"><em>Slender: The Eight Pages</em></a>, a free Unity game based on the <a href="http://www.youtube.com/watch?v=Bn59FJ4HrmU">Slender Man</a> horror meme (the one we have to constantly remind ourselves is <em>not real</em>), has been quietly creeping through the tubes for some time. <em>The Eight Pages</em> is a simplistic yet terrifying romp through an oppressive forest, where players are stalked by the deadly, omnipresent form of Slender Man as they attempt to locate eight scraps of paper by the dim glow of a fading flashlight. And yes, people play this for fun.<br /><br /><a href="http://www.slenderarrival.com/"><em>Slender: The Arrival</em></a> is in development by <em>The Eight Pages</em> creator Mark Hadley, under Parsec Productions, and Blue Isle Studios. It's planned for a commercial PC release "in the coming months."<br /><br />"<em>Slender: The Arrival</em> is the official re-imagining of the original release that will engage players with the same terrifying gameplay, while adding a complete gaming experience that the fans have been asking for," Blue Isle <a href="http://blueislestudios.com/announcing-slender-the-arrival/">writes</a>. "We have been working closely with Mark over the past few weeks and we are really excited to deliver the best Slender game possible. The final version will include improved visuals, more content, more levels, and an engaging storyline to add to the Slender setting."<br /><br />Below are the first two screenshots of <em>Slender: The Arrival</em>. Gird your loins, folks.<p><a href="http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/" rel="bookmark">Continue reading <em>First screens of Slender: The Arrival show fear in high-def</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/">First screens of Slender: The Arrival show fear in high-def</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Sep 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/23/first-screens-of-slender-the-arrival-show-fear-in-high-def/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-isle-studios</category><category>horror</category><category>mark-hadley</category><category>parsec-productions</category><category>pc</category><category>slender</category><category>slender-the-arrival</category><category>slender-the-eight-pages</category><category>slenderman</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 23 Sep 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Watch Stan Lee as geriatric Spider-Man in this bizarre trailer]]></title><link>http://www.joystiq.com/2012/06/20/watch-stan-lee-as-geriatric-spider-man-in-this-bizarre-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/20/watch-stan-lee-as-geriatric-spider-man-in-this-bizarre-trailer/</guid><comments>http://www.joystiq.com/2012/06/20/watch-stan-lee-as-geriatric-spider-man-in-this-bizarre-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="357" id="viddler-b1134774" mozallowfullscreen="true" src="http://www.viddler.com/embed/b1134774/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=63170752&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe><img alt="Watch Stan Lee as geriatric SpiderMan in this bizarre trailer" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/stanleeasm599pxheaderimg1512.jpg" style="width: 599px; height: 331px; display:none" /></div><br />We already <a href="http://www.joystiq.com/2012/03/01/stan-lee-to-be-playable-in-the-amazing-spider-man/">knew</a> that Stan Lee's cameo fixation would be seen in the upcoming <em><a href="http://www.joystiq.com/game/amazing-spider-man">Amazing Spider-Man</a></em> game. At the time, we could only <em>imagine</em> what a playable elderly gentleman, filling in for Peter Parker, might look like. Today we can see it in horrifying detail.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/20/watch-stan-lee-as-geriatric-spider-man-in-this-bizarre-trailer/">Watch Stan Lee as geriatric Spider-Man in this bizarre trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/20/watch-stan-lee-as-geriatric-spider-man-in-this-bizarre-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20262770/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/20/watch-stan-lee-as-geriatric-spider-man-in-this-bizarre-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>amazing-spider-man</category><category>beenox</category><category>gameplay</category><category>horror</category><category>microsoft</category><category>playstation</category><category>pre-order</category><category>ps3</category><category>stan-lee</category><category>the-amazing-spider-man</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 20 Jun 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[IndieCade at E3: A Mother's Inferno]]></title><link>http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/</guid><comments>http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/"><img alt="IndieCade at E3 A Mother's Inferno" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/amothers.png" style="margin: 4px; width: 530px; height: 295px; " /></a></div><a href="http://amothersinferno.dadiugames.dk/"><em>A Mother's Inferno</em></a> begins on a train, travels through the juiciest bowels of Hell, and ends up somewhere in between, covered in neon blood and reeking of vomit and mental decay.<br /><br />It's a short journey, if that helps.<br /><br /><em>A Mother's Inferno</em>, a PC/Mac title at E3's <a href="http://www.indiecade.com/">IndieCade</a> from Denmark's National Academy of Digital Interactive Entertainment, examines the five stages of loss as represented by train compartments filled with all manner of angry, illusive and violent demons.<br /><br />It's first-person, told from the perspective of a mother whose son is suddenly and violently possessed, thrown around their train compartment, and stolen into the leftover nightmarish world. As a red-stained landscape looms outside the train's windows, the mother attempts to reclaim her son, battling evil spirits with just a shard of glass and, we assume, her love.<p><a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/" rel="bookmark">Continue reading <em>IndieCade at E3: A Mother's Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/">IndieCade at E3: A Mother's Inferno</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jun 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20254883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/09/indiecade-at-e3-a-mothers-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mothers-inferno</category><category>DADIU</category><category>e3-2012</category><category>horror</category><category>Indie</category><category>IndieCade</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 09 Jun 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Amnesia dev shares secrets of evolving the horror genre]]></title><link>http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre/</guid><comments>http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre-were-s/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/amnesia-legs.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Frictional Games proved it knows how to make a game that would scare the bejeezus out of Beelzebub himself with <a href="http://www.joystiq.com/game/amnesia-the-dark-descent"><em>Amnesia: The Dark Descent</em></a>, but there's always room for improvement. Frictional's Thomas Grip has compiled a list of 10 items that can "take horror games to the next level," and (surprisingly) it doesn't begin with "Everything opposite of <a href="http://www.joystiq.com/2012/03/20/resident-evil-operation-raccoon-city-review/"><em>Resident Evil: Operation Raccoon City</em></a>." It does, however, touch on a few points that could have put the "horror" back into that particular survival-horror title.<br /><br />Grip suggests "minimal combat," "long build-up" and "doubt" are essential to evolve the horror genre, and we've already seen these aspects work wonderfully in <em>Amnesia</em>. Another aspect Grip notes is "no enemies," which he clarifies as follows: "What I mean is that we need to stop thinking of any creatures that we put into the game as 'enemies.' The word enemy makes us think about war and physical conflict, which is really not the focus in a horror game."<br /><br />Grip's list seems to focus on different approaches to immersion and connecting to players on an emotional, human level before ensuring they won't be able to sleep properly for a few weeks at least. All 10 points are described in full on Frictional's <a href="http://frictionalgames.blogspot.co.uk/2012/04/10-ways-to-evolve-horror-games.html">blog</a>.<br /><br />Perhaps we'll see a few of these fleshed out in <a href="http://www.joystiq.com/game/amnesia-a-machine-for-pigs"><em>Amnesia: A Machine For Pigs</em></a>, a sequel in development by thechineseroom and overseen by Frictional itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre/">Amnesia dev shares secrets of evolving the horror genre</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20228361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/amnesia-dev-shares-secrets-of-evolving-the-horror-genre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia-a-machine-for-pigs</category><category>amnesia-the-dark-descent</category><category>Frictional-Games</category><category>horror</category><category>pc</category><category>thechineseroom</category><category>Thomas-Grip</category><category>tips</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 01 May 2012 18:45:00 EST</pubDate></item><item><title><![CDATA[Bethesda teases first concept of Mikami's 'Zwei,' explains what 'pure survival horror' means]]></title><link>http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/</guid><comments>http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/mikamizweitangogworks.jpg" /></a></div>After Tango Gameworks head and veteran game dev Shinji Mikami outed news on his current game, "Project Zwei," to Famitsu <a href="http://www.joystiq.com/2012/04/25/resident-evils-mikami-welcomes-bethesda-to-the-world-of-surviva/">earlier this week</a>, publisher Bethesda apparently decided to do its own big debut. In an email missive early this morning, Bethesda announced Mikami's project as "the realization of *pure* survival horror" (Bethesda's asterisks, not ours), and included a collage of various environments in <em>Zwei</em>, "that communicate the tone and direction that the production is taking."<br /><br />Mikami said true survival horror is a situation "in which the player confronts and overcomes fear." From that note, we can only assume that the Black Eyed Peas <em>must</em> play some role in <em>Zwei</em>. Mikami added, "I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured."<br /><br />As reported earlier, the game is still in the initial stages of development (as evidenced by the collage of environments above). It's expected to launch on "HD consoles" at some point in 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/">Bethesda teases first concept of Mikami's 'Zwei,' explains what 'pure survival horror' means</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20225160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/26/bethesda-teases-first-concept-of-mikamis-zwei-explains-what/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>concept</category><category>horror</category><category>microsoft</category><category>playstation</category><category>project-zwei</category><category>ps3</category><category>shinji-mikami</category><category>survival-horror</category><category>tango</category><category>tango-gameworks</category><category>xbox</category><category>zenimax-media</category><category>zwei</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 26 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Amnesia: A Machine for Pigs aims to frighten you, even if you know what to expect]]></title><link>http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/</guid><comments>http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/amnesia.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/amnesia-the-dark-descent">Amnesia</a> </em>proved, among other things, that atmosphere is one of the most important aspects in a horror title, trumping jumpy music, grotesque character designs and top-of-the-line graphics -- but now imagine <em>Amnesia</em>'s panicked, clammy tone coming from a game as dark and beautiful as <a href="http://www.joystiq.com/game/dear-esther"><em>Dear Esther</em></a>. Pure <em>terror</em>.<br /><br />This is what <em>Amnesia </em>developer Frictional Games has charged <em>Dear Esther</em>'s thechineseroom with accomplishing in <a href="http://www.joystiq.com/game/amnesia-a-machine-for-pigs"><em>Amnesia: A Machine for Pigs</em></a>.<br /><br />"The thing is, if we don't frighten people as much as the original, then we've failed," Dan Pinchbeck of thechineseroom told <a href="http://www.gamasutra.com/view/news/167251/Amnesia_A_Machine_For_Pigs_A_collaboration_of_indie_horror.php">Gamasutra</a>. "But now we have to frighten people that know what to expect. The big design challenge is: How do we protect the things that make Amnesia great, and how do we evolve everything else to make a really fresh experience?"<br /><br />Pinchbeck wants players to be reminded of the original <em>Amnesia </em>with each shiver of fear, but to be so enthralled by the new, horrific world that it will feel as if "something has burrowed into your head and is just scratching its nails at you. But you're so hooked. Inside, you're peeling away like bodies from a pile and you just can't stop yourself," Pinchbeck said.<br /><br />Now <em>that </em>sounds like fun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/">Amnesia: A Machine for Pigs aims to frighten you, even if you know what to expect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20203387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia</category><category>amnesia-a-machine-for-pigs</category><category>amnesia-the-dark-descent</category><category>dan-pinchbeck</category><category>Frictional-Games</category><category>horror</category><category>pc</category><category>thechineseroom</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 29 Mar 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[Creepy Japanese title Nanashi no Game phones in a sequel (in Japan)]]></title><link>http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanashi-no-game-phones-in-a-sequel-in-jap/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanashi-no-game-phones-in-a-sequel-in-jap/</guid><comments>http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanashi-no-game-phones-in-a-sequel-in-jap/#comments</comments><description><![CDATA[<div style="text-align: center; "><!--[if IE]><object width="530" height="418" id="viddlerOuter-4ed32d04" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/4ed32d04/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-4ed32d04"><video id="viddlerVideo-4ed32d04" src="//www.viddler.com/file/4ed32d04/html5mobile/" type="video/mp4" width="530" height="330" poster="//www.viddler.com/thumbnail/4ed32d04/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/4ed32d04/" height="415" id="viddlerOuter-4ed32d04" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/4ed32d04/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-4ed32d04"><video controls="controls" height="330" id="viddlerVideo-4ed32d04" poster="//www.viddler.com/thumbnail/4ed32d04/" src="//www.viddler.com/file/4ed32d04/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanshi-no-game-phones-in-a-sequel-in-japa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/nanashi-no-game-2.png" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Call us masochists, but we were really looking forward to the stateside release of Japanese horror title <a href="http://www.joystiq.com/tag/nanashi-no-game/"><em>Nanashi no Game</em></a>, or its sequel, <em><a href="http://www.joystiq.com/tag/nanashi-no-game-me/">Nanashi no Game Me</a></em> (trailer above) for the DS. Neither of these made the trip -- evil spirits are afraid of flying, we assume -- and now there is one more <em>Nanashi no Game</em> title we can feel left out on, <em>Nanashi no Appli</em>, out today for iOS devices in Japan.<br /><br /><em>Nanashi no Appli</em> follows the same story as its predecessors, Andriasang reports, where you play as someone who downloads a cursed RPG, which gives you one week (whisper: <em>seven days</em>) to complete it before you die. <em>Nanashi no Appli</em> features Twitter connectivity, a virtual OS that decomposes as the game progresses, and 3D sound, so you never know exactly where those disembodied voices are coming from.<br /><br />An Android version will be released in February, also in Japan. Maybe it's better that way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanashi-no-game-phones-in-a-sequel-in-jap/">Creepy Japanese title Nanashi no Game phones in a sequel (in Japan)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanashi-no-game-phones-in-a-sequel-in-jap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20157633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/26/creepy-japanese-title-nanashi-no-game-phones-in-a-sequel-in-jap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>creepy</category><category>ds</category><category>horror</category><category>ios</category><category>ipad</category><category>iphone</category><category>Japan</category><category>mobile</category><category>Nanashi-no-Appli</category><category>nanashi-no-game</category><category>nanashi-no-game-2</category><category>nintendo</category><category>the-ring</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 26 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA['Home' is a pixel-art horror adventure game from Benjamin Rivers]]></title><link>http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/</guid><comments>http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/homescreenshot530.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/9_oEk-jI4vc" width="530"></iframe></div>
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We've got a bit of a penchant for the macabre here at Joystiq, and as far as we're concerned, horror themes are drastically underrepresented in both adventure games <em>and</em> pixel art. It's a massive oversight in the industry, but one-man indie development studio Benjamin Rivers may fill that esoteric void in our blackened little hearts with<i> Home</i>, a "unique horror adventure."<br />
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In <em>Home</em>, players wake to find themselves trapped in a strange and mysterious house, with no recollection of how they got there, or who put them there. Beyond its charming aesthetic, <em>Home</em>'s main selling point is its dynamic plot, which is said to unfold in a myriad of different ways, depending how the player completes certain tasks, and in what order. No word yet on platform, price or anticipated release date, though we suspect a PC/Steam release to be most likely. Consider our interest thoroughly <em>piqued</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/home-0/">Home (10/23/2011)</a></strong></p><a href="http://www.joystiq.com/photos/home-0/#4550772"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/homescreenshot3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/home-0/#4550773"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/homescreenshot2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/home-0/#4550774"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/homescreenshot1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/home-0/#4550771"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/homescreenshot4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/">'Home' is a pixel-art horror adventure game from Benjamin Rivers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20088377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/23/home-is-a-pixel-art-horror-adventure-game-from-benjamin-rivers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>benjamin-rivers</category><category>home</category><category>horror</category><category>indie</category><category>pixel-art</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 23 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Science picks Dead Space 2 as 360's scariest game]]></title><link>http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/</guid><comments>http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ds2reviewscreens01_530x298.jpg" style="width: 530px; height: 298px; border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
You could rely on your friends, game critics or helpful GameStop sales associates to tell you which games are scary, but that's so two-thousand-and-late. We're sticking with science, thanks to this helpful feature from <a href="http://www.gamasutra.com/view/feature/6480/scary_game_findings_a_study_of_.php">Gamasutra</a>, which used player feedback and biometric data to rate not only the most frightening games, but their most horrifying moments. [<strong>Update</strong>: The study itself was conducted by <a href="http://www.verticalslice.co.uk/">Vertical Slice</a>, so if you're looking for dream jobs in the research field, that's where we'd start.)<br />
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A victor was picked, but some of the study's other conclusions were more interesting. For instance: The threat of combat was typically scarier than combat itself. Also, gore, while provocative, wasn't, particularly frightening. The game that understood those concepts the best? Well, that would be <a href="http://www.joystiq.com/game/dead-space-2"><em>Dead Space 2</em></a>, which took the brass ring over <a href="http://www.joystiq.com/tag/condemned"><em>Condemned</em></a>, <a href="http://www.joystiq.com/game/alan-wake"><em>Alan Wake</em></a> and <a href="http://www.joystiq.com/game/resident-evil-5"><em>Resident Evil 5</em></a>.<br />
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Presumably, <em>Sherlock Holmes: Nemesis</em> was <a href="http://www.youtube.com/watch?v=13YlEPwOfmk">not in the running</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/">Science picks Dead Space 2 as 360's scariest game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Sep 2011 19:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20037785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/08/science-picks-dead-space-2-as-360s-scariest-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>condemned</category><category>dead-space-2</category><category>gamasutra</category><category>horror</category><category>microsoft</category><category>resident-evil-5</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 08 Sep 2011 19:56:00 EST</pubDate></item><item><title><![CDATA[FEAR 3 trailer gets in the heads of John Carpenter and Steve Niles]]></title><link>http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/</guid><comments>http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfear3diaryjc530.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Few people on this Earth know more about spooking the meek like director John Carpenter and comic writer Steve Niles. Check out the video below to see them talk about the scares they contributed to <a href="http://www.joystiq.com/game/fear-3">FEAR 3</a> -- don't worry, the video itself isn't too terrifying. Unless you're afraid of mustaches.<p><a href="http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/" rel="bookmark">Continue reading <em>FEAR 3 trailer gets in the heads of John Carpenter and Steve Niles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/">FEAR 3 trailer gets in the heads of John Carpenter and Steve Niles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19969845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/17/fear-3-trailer-gets-in-the-heads-of-john-carpenter-and-steve-nil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Day-1-Studios</category><category>Fear-3</category><category>horror</category><category>john-carpenter</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>steve-niles</category><category>Warner-Bros-Interactive</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 17 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Suda and Mikami get silly in Shadows of the Damned dev diary]]></title><link>http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/</guid><comments>http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/hadows.of.the.damned.dev.diary.042911-530px-play.jpg" vspace="4" /></a></div>
Watch as famous game designers <a href="http://www.joystiq.com/tag/suda-51">Goichi Suda</a> and <a href="http://www.joystiq.com/tag/shinji-mikami">Shinji Mikami</a> pretend to strangle each another, act like zombies and generally goof off. The point? They're promoting <a href="http://www.joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>, the new survival-horror title they're co-developing for EA. Oh, there's plenty of gameplay footage in here, too.<p><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/" rel="bookmark">Continue reading <em>Suda and Mikami get silly in Shadows of the Damned dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/">Suda and Mikami get silly in Shadows of the Damned dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/suda-and-mikami-get-silly-in-shadows-of-the-damned-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>ea</category><category>Electronic-Arts</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>horror</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>shadows-of-the-damned</category><category>Shinji-Mikami</category><category>suda-51</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 29 Apr 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Realms of the Haunting added to GOG lineup]]></title><link>http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/</guid><comments>http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/#comments</comments><description><![CDATA[<meta content="text/html; charset=UTF-8" http-equiv="Content-Type" />
<p class="p1">
	<a href="http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/realms-of-the-haunting-225w-1302032236.jpg" style="padding-right: 10px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; " /></a>This week's GOG addition is fairly easy to convey, provided you're addressing a crowd of people who love goodish, old-ish PC games. <a href="http://www.gog.com/en/gamecard/realms_of_the_haunting"><em>Realms of the Haunting</em></a>, developed by Gremlin Interactive (which eventually became part of Infogrames), combines nearly every endearing and sometimes ill-advised artifact of many story-driven adventure games from the '90s.<br />
	<br />
	It has oddly paced and compressed-to-death FMV sequences, a clunky inventory system, some awkward first-person exploration and shooting, and at least one decapitated rat. If nostalgia and a desire for a paranormal mystery are looking for a spooky rendezvous, they might find one in <em>Realms of the Haunting</em> for $5.99.<br />
	<br />
	GOG's also looking to add something a bit more modern -- the PC version of Arc System Works fighter <em>Guilty Gear X2 #Reload</em> is coming to the service "soon."</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/">Realms of the Haunting added to GOG lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19903542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/realms-of-the-haunting-added-to-gog-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>GOG</category><category>gremlin-interactive</category><category>guilty-gear-x2-reload</category><category>horror</category><category>pc</category><category>Realms-of-the-Haunting</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 06 Apr 2011 03:15:00 EST</pubDate></item><item><title><![CDATA[Best case scenario: Del Toro's 'Lovecraftian' THQ game in 2013]]></title><link>http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/</guid><comments>http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/in-the-news/" rel="tag">In The News</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/580_guillermo-del-toro_530x300.jpg" /></a></div>
<em>Pan's Labyrinth</em> director and <em>The Strain</em> co-author Guillermo Del Toro has confirmed <a href="http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/">earlier reports</a> that he's collaborating with THQ on high-profile video games. Speaking to <a href="http://multiplayerblog.mtv.com/2010/09/29/guillermo-del-toro-thq-game/">MTV news</a>, Del Toro said talks involved "huge games, huge world creation and long deadlines." How long, exactly?<br />
<br />
"With THQ we're looking at around a three year developing deadline for each game," he said. Though it's unclear how many projects are encompassed by the deal, the director claimed each is being explored in a "serious" manner. "Expect the first game, best case scenario, 2013." You can also expect it to be a "Lovecraftian thing" and a "very different type of horror game."<br />
<br />
Del Toro also recounted his experience with the cancelled "Sundown," one of several games that he had pitched in 2006. "It was eerily similar to<em> Left 4 Dead</em>, which I adore and am addicted to and that, in the household, is considered a 'family game.'"<br />
<br />
Wait ... if that's a family game, can you imagine how scary this THQ collaboration will be? We were just going to go with a "Boo Blox" joke, you know?<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/">Best case scenario: Del Toro's 'Lovecraftian' THQ game in 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19654012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>guillermo-del-toro</category><category>horror</category><category>insane</category><category>thq</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 29 Sep 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[Get uncomfortable with Saw 2 release date and new art]]></title><link>http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/</guid><comments>http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/saw2823f.jpg" alt="" /></a></center>When Konami suggested a Halloween release for <em><a href="http://www.joystiq.com/game/saw-2">Saw 2: Flesh &amp; Blood</a></em> at E3, it apparently meant Halloween-ish. Uncertainty is part of setting a devious trap, after all. The publisher today announced the October 19 release date of the game, "just in time for the release of <em>Saw VII 3D,</em> the seventh installment of the popular horror franchise from Lionsgate and Twisted Pictures." <br />
<br />
Along with the date, Konami has sent out some new <em>Saw 2 </em>concept art. "Just the silhouette of the character in the trap had to make the viewer uncomfortable," producer John Williamson explains. "You had to know instantly that something bad was going to happen to this person if you didn't get them out." If you're thinking, "Why on Earth would I want to be uncomfortable," you aren't the target market for this game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/saw-2-flesh-and-blood-concept-art/">Saw 2: Flesh &amp; Blood (Concept Art)</a></strong></p><a href="http://www.joystiq.com/photos/saw-2-flesh-and-blood-concept-art/#3289283"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/saw282301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/saw-2-flesh-and-blood-concept-art/#3289284"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/saw282302_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/saw-2-flesh-and-blood-concept-art/#3289285"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/saw282303_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/saw-2-flesh-and-blood-concept-art/#3289286"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/saw282304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/saw-2-flesh-and-blood-concept-art/#3289287"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/saw282305_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/" rel="bookmark">Continue reading <em>Get uncomfortable with Saw 2 release date and new art</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/">Get uncomfortable with Saw 2 release date and new art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Aug 2010 14:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19604677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/23/get-uncomfortable-with-saw-2-release-date-and-new-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Horror</category><category>Konami</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q4-2010</category><category>Release-date</category><category>saw-2</category><category>saw-2-flesh-and-blood</category><category>Survival-Horror</category><category>xbox</category><category>Zombie-Studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 23 Aug 2010 14:41:00 EST</pubDate></item><item><title><![CDATA[Silent Hill 2 movie production currently stuck in limbo]]></title><link>http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/</guid><comments>http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamsilenthillfilm530.jpg" /></a></div>
In a recent <a href="http://www.fangoria.com/index.php?option=com_content&amp;view=article&amp;id=1690:resident-evil-conversations-from-the-afterlife-part-six-don-carmody-producer&amp;catid=36:demo-articles&amp;Itemid=56">interview with Fangoria</a>, prolific horror film producer Don Carmody gave an update on the sequel to the 2006 film adaptation of <em>Silent Hill</em>. Things are going <em>less than awesome</em>, as Carmody explained production is "a little stalled now because of [writer/director] Roger Avary's [legal problems], so a little unsure yet." Carmody is referring to <a href="http://www.joystiq.com/2008/01/14/silent-hill-screenwriter-arrested-for-suspected-manslaughter/">Avary's one-year prison sentence</a>, which he received after being charged with vehicular manslaughter following a fatal 2008 car accident.<br />
<br />
Carmody went on to explain, "the original plan was Roger writing and polishing the screenplay, and when he had finished his thing, we'd begin full-blown preproduction. I'm not sure what's going on with that. We know we want to make <em>Silent Hill 2</em> and have a basic outline for it. We'll have to see." According to the <a href="http://www.vcsd.org/pr-inmate-detail.php?booking_nbr=1201814&amp;released=Y&amp;last_name=Avary&amp;first_name=Roger&amp;middle_name=Roberts&amp;DOB=08/23/1965&amp;age=45&amp;gender=M&amp;race=W&amp;dt_booked=11/26/2009&amp;master_booked=Y">Ventura County Sheriff's Department website</a>, Avary has been released from prison -- whether or not he's in the screenwriting mood remains to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/">Silent Hill 2 movie production currently stuck in limbo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19591172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/12/silent-hill-2-movie-production-currently-stuck-in-limbo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>don-carmody</category><category>horror</category><category>konami</category><category>roger-avary</category><category>silent-hill</category><category>silent-hill-2</category><category>silent-hill-movie</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 12 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Dead Space lives in two new formats: animated movie and graphic novel out this winter]]></title><link>http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/</guid><comments>http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/deadspace72310.jpg" /></a></center>The <em><a href="http://joystiq.com/tag/dead-space">Dead Space</a></em> universe just got a bit less lonely. EA announced two more projects for the property, this time an animated feature called <em>Dead Space Aftermath</em>, available January 2011, and a graphic novel called <em>Dead Space Salvage</em>, expected out December 2010. Perfect for those of you who love <em>Dead Space</em>, but somehow hate video games.<br />
<br />
The animated <em>Aftermath</em> tells the story of a group sent by the Government to the site of the Aegis VII disaster, specifically to be exposed to Marker shards, in order to create a carrier for a "Marker blueprint." Of course, the people don't know that's why they've been brought there, and since it's horror (and <em>Dead Space</em>) we can expect the expedition to go ... well, not <em>great</em>. The <em>Salvage</em> comic, published by IDW, is about a group called the "Magpies" who come across the abandoned Ishimura, which is full of <strike>candy</strike> Government agents and necromorphs.<br />
<br />
We'll learn more details about these projects during today's <a href="http://joystiq.com/tag/comic-con-2010">Comic-Con</a> panel, "Building a Horror Entertainment Franchise: Dead Space 2."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/">Dead Space lives in two new formats: animated movie and graphic novel out this winter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jul 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19566417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/23/dead-space-lives-in-two-new-formats-animated-movie-and-graphic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>Dead-Space</category><category>dead-space-2</category><category>Dead-Space-Aftermath</category><category>Dead-Space-Salvage</category><category>EA</category><category>graphic-novel</category><category>horror</category><category>IDW</category><category>microsoft</category><category>movie</category><category>pc</category><category>playstation</category><category>ps3</category><category>survival-horror</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Jul 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Dead Space 2 launches on January 25, 2011]]></title><link>http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/</guid><comments>http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dead-space-2-jan-25-530px.jpg" /></div>
Deftly avoiding the commercial kill zone of the holidays, <em><a href="http://www.joystiq.com/tag/dead-space-2">Dead Space 2</a></em> is putting its foot down in the early 2011 window -- which, if it's anything like 2010, will eventually be stuffed with feet anyway. Horribly severed feet. <br />
<br />
Launching on January 25, 2011 in North America (and January 28th in Europe), <em>Dead Space 2</em> grants engineer-turned-monster-surgeon Isaac a new suit and sends him straight into a new environment, the dystopian and violent Sprawl. Visceral Games has also promised to lift up the metaphorical helmet and flesh out Isaac's tortured persona in the game. "My god, it's full of scars. Eww."<br />
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<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/">Dead Space 2 launches on January 25, 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jun 2010 17:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19516034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-2</category><category>ea</category><category>horror</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q1-2011</category><category>release-date</category><category>shooter</category><category>visceral</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 14 Jun 2010 17:41:00 EST</pubDate></item><item><title><![CDATA[Obscure: The Aftermath is half-price until June 15]]></title><link>http://www.joystiq.com/2010/06/01/obscure-the-aftermath-is-half-price-until-june-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/01/obscure-the-aftermath-is-half-price-until-june-15/</guid><comments>http://www.joystiq.com/2010/06/01/obscure-the-aftermath-is-half-price-until-june-15/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamobscurepricecut580.jpg" alt="" /></div>
If you could use a bit more cheesy B-movie horror on your PSP, Playlogic's <a href="http://www.joystiq.com/tag/obscure-the-aftermath"><em>Obscure: The Aftermath</em></a> may be right up your alley. Sure, the <a href="http://www.metacritic.com/games/platforms/psp/obscuretheaftermath">game's reviews</a> could be described as tepid at best -- however, from today's PSN update until June 15, the title will have its price reduced from $30 to $15. If you haven't already had your fill of budget-priced, comedically <a href="http://www.joystiq.com/tag/deadly-premonition">lo-fi survival horror games</a>, you might want to pick up <em>Aftermath</em> within the next two weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/01/obscure-the-aftermath-is-half-price-until-june-15/">Obscure: The Aftermath is half-price until June 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jun 2010 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/01/obscure-the-aftermath-is-half-price-until-june-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19498994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/01/obscure-the-aftermath-is-half-price-until-june-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deals</category><category>horror</category><category>obscure-the-aftermath</category><category>playstation-store</category><category>price-cut</category><category>psn</category><category>sale</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 01 Jun 2010 16:15:00 EST</pubDate></item><item><title><![CDATA['Plenty' of Dead Space material planned, producer wary of diluting franchise]]></title><link>http://www.joystiq.com/2010/05/19/plenty-of-dead-space-material-planned-producer-wary-of-diluti/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/19/plenty-of-dead-space-material-planned-producer-wary-of-diluti/</guid><comments>http://www.joystiq.com/2010/05/19/plenty-of-dead-space-material-planned-producer-wary-of-diluti/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.videogamer.com/news/visceral_we_wont_cheapen_dead_space.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamdead-space-7580.jpg" /></a></div>
Speaking at a recent EA showcase in London, <a href="http://www.joystiq.com/tag/dead-space"><em>Dead Space</em></a> executive producer Steve Papoutsis explained that while Visceral Games has plenty of ideas for the deep space horror series, the studio doesn't intend to run the franchise into the ground. <a href="http://www.videogamer.com/news/visceral_we_wont_cheapen_dead_space.html">According to Videogamer.com</a>, Papoutsis told attendees, "we've mapped out plenty of games worth of stuff. But there has to be an interest, right?" He added, "we don't want to cheapen what we're doing. We're really focused on quality with it. Hopefully if people like this one, we get to make another one."<br />
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Papoutsis then told the crowd, "it would be great to just keep making more and more of them. We're thinking kart racer, a fitness game... joke!" Yeah, we're not sure a <em>Dead Space</em> fitness game would go over so well. You know, considering Isaac Clarke's main technique for weight loss is to forcibly remove excess appendages with the aid of futuristic power tools.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/19/plenty-of-dead-space-material-planned-producer-wary-of-diluti/">'Plenty' of Dead Space material planned, producer wary of diluting franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 May 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/visceral_we_wont_cheapen_dead_space.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/plenty-of-dead-space-material-planned-producer-wary-of-diluti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19483474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/19/plenty-of-dead-space-material-planned-producer-wary-of-diluti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>dead-space-2</category><category>dead-space-extraction</category><category>ea</category><category>Electronic-Arts</category><category>horror</category><category>Microsoft</category><category>sequel</category><category>steve-papoutsis</category><category>visceral-games</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 19 May 2010 14:00:00 EST</pubDate></item><item><title><![CDATA['Cube' director wants to make a video game adaptation]]></title><link>http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/</guid><comments>http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamcubemoviegame580.jpg" /></a></div>
There are few cinematic guilty pleasures we hold closer to our hearts than <a href="http://www.imdb.com/title/tt0123755/">the <em>Cube</em> franchise</a>. Here's a breakdown of the films, in case you happened to overlook them: A group of strangers must find their way out of a multi-roomed, cube-shaped prison, which is filled with gruesome, deadly traps. If you think that sounds like an awesome plot for a video game, you're not alone -- the director of the original <em>Cube</em>, Vincenzo Natali, recently told <a href="http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/">MTV</a> that he'd love to make a video game adaptation of the film.<br />
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Natali told MTV that, while writing the film, he repeatedly asked, "are we writing a film or are we writing a game?" His desire to do the latter is apparently pretty strong, as he used the MTV interview to broadcast, "if there are any game designers out there, give me a call." Well, folks, you heard the man. Pick up a phone book, and let's get this thing <em>done</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/">'Cube' director wants to make a video game adaptation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>cube</category><category>film</category><category>horror</category><category>movie</category><category>vincenzo-natali</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 May 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Live-action Alan Wake prequel premieres on Xbox Live April 25]]></title><link>http://www.joystiq.com/2010/04/22/live-action-alan-wake-prequel-premieres-on-xbox-live-april-25/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/live-action-alan-wake-prequel-premieres-on-xbox-live-april-25/</guid><comments>http://www.joystiq.com/2010/04/22/live-action-alan-wake-prequel-premieres-on-xbox-live-april-25/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_1ae73272"><param name="movie" value="http://www.viddler.com/simple/1ae73272/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/1ae73272/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1ae73272"></embed></object></center>If <a href="http://joystiq.com/tag/alan-wake"><em>Alan Wake</em></a>'s TV show-like presentation isn't, well, enough like a TV show for you, here's some good news: next week, the first episode in a six-part live-action <em>Alan Wake</em> series will be available on Xbox Live.<br />
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<em>Bright Falls</em>, shot on location in Oregon, acts as a prequel to the events in the game -- which hopefully means that at least <em>some</em> weirdness was taking place in the game's location <em>before</em> the arrival of Mr. Wake. Otherwise, we'll be watching six episodes about a really pleasant town. Allaying the concern we just expressed, Microsoft promises that the series "evokes the same ghostly chills as 'Twin Peaks' did when it premiered 20 years ago this month."<br />
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The first two episodes will be available for Xbox Live Gold members on April 25, for everyone else on Xbox Live on April 26, and on <a href="http://brightfalls.com/">brightfalls.com</a> on April 27, with one new episode releasing each week until May 17's two-part finale. That date happens to be one day before the Xbox 360 game's release date, at which point you'll get to see the rest of the story in the game -- and the short story included with the <a href="http://www.joystiq.com/2010/02/11/alan-wake-limited-collectors-edition-spotted-on-retailer-sites/">collector's edition</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/live-action-alan-wake-prequel-premieres-on-xbox-live-april-25/">Live-action Alan Wake prequel premieres on Xbox Live April 25</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 12:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/22/live-action-alan-wake-prequel-premieres-on-xbox-live-april-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19450311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/live-action-alan-wake-prequel-premieres-on-xbox-live-april-25/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>bright-falls</category><category>horror</category><category>live-action</category><category>Microsoft</category><category>release-date</category><category>remedy-entertainment</category><category>thriller</category><category>twin-peaks</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Apr 2010 12:04:00 EST</pubDate></item><item><title><![CDATA[New Grasshopper Manufacture project not called 'Closer']]></title><link>http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/</guid><comments>http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ghm0519.jpg" /></div>
After cyber spy <a href="http://supererogatory.tumblr.com/post/519501492/type-of-work-recorded-document-document-number">Superannuation</a> shed light on a U.S. copyright document, filed by <a href="http://www.joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> in August 2008, internet speculation concluded that the idiosyncratic developer's next game would be called "Closer." However, Grasshopper's international representative has told Joystiq that the name is no longer being used for any projects currently in development.<br />
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"As for 'Closer,' we currently don't have any projects under that name in development. Closer was one of the names considered for a project, but that name has since been abandoned." Grasshopper's most mysterious project -- announced in <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">August 2008</a> -- is an action horror game empowered by the mind-boggling collaboration of Suda 51, Shinji Mikami, Akira Yamaoka and EA Partners. <em>And</em> <a href="http://www.grasshopper.co.jp/en/archives/1229">Unreal Engine 3</a>.<br />
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Sadly, the quelling of this rumor also brings the demise of hopes that "Closer" was to be the name of Suda 51's edgy re-imagining of Kyra Sedgwick's television drama, "<a href="http://www.imdb.com/title/tt0458253/">The Closer</a>." It would have all of the show's intense confrontation, but Kyra's face would be an 8-bit parody of commercialism and she'd save the game by clipping her nails over an empty wastebasket. Oh well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/">New Grasshopper Manufacture project not called 'Closer'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 17:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/new-grasshopper-manufacture-project-not-called-closer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira-yamaoka</category><category>closer</category><category>ea-partners</category><category>grasshopper-manufacture</category><category>horror</category><category>shinji-mikami</category><category>suda-51</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 16 Apr 2010 17:29:00 EST</pubDate></item><item><title><![CDATA[Newell intent on 'scaring' players with next Half-Life]]></title><link>http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/</guid><comments>http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=240672"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamravenholmhl2580.jpg"  alt="" /></a></div>
In a <a href="http://www.computerandvideogames.com/article.php?id=240672">recent interview with CVG</a>, Valve head honcho Gabe Newell responded to questions about the mood of future <a href="http://www.joystiq.com/tag/half-life"><em>Half-Life</em></a> installments with a decidedly <em>spooky</em> answer. "I feel like we've gotten away from genuinely scaring the player more than I'd like, and it's something we need to think about, in addition to broadening the emotional palette we can draw on," Newell explained.<br />
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While he's probably referring to intense encounters like the the zombified village of <a href="http://en.wikipedia.org/wiki/Locations_of_Half-Life#Ravenholm">Ravenholm</a> from <em>Half-Life 2</em>, we personally can't think of a scarier development for the franchise than a loose 2015 release window for the franchise's next entry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/">Newell intent on 'scaring' players with next Half-Life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=240672>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19416103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/newell-intent-on-scaring-players-with-next-half-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>gabe-newell</category><category>half-life</category><category>half-life-2</category><category>horror</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 26 Mar 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Alan Wake rated Teen, five minutes of footage illuminated]]></title><link>http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/</guid><comments>http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gameblog.fr/news_13854_alan-wake-5-minutes-de-gameplay-inedit"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/alanwakecrash580.jpg" /></a></div>
New footage of Remedy's upcoming mystery thriller <em>Alan Wake</em> has found its way online, showcasing some of the demonic thoughts scrawled on paper by the game's title character. Five minutes of footage found at French site <a href="http://www.gameblog.fr/news_13854_alan-wake-5-minutes-de-gameplay-inedit">GameBlog.fr</a> (posted after the break) showcases some gorgeous environments and some of the action <a href="http://www.joystiq.com/2010/02/18/alan-wake-preview/">we experienced</a> at Microsoft's X10.<br />
<br />
Considering half of the Joystiq staff wasn't even born yet when the game was first announced*, we're just happy to help<em> </em>Alan Wake figure out what's happening in the small mid-western town of Bright Falls.<br />
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But we're not expecting a gruesome adventure, as the ESRB has rated <a href="http://www.joystiq.com/tag/Alan-Wake/"><em>Alan Wake</em></a> T for Teen. We can't blame Alan: when you're fighting for your life you need as many gamers as you can get on your side.<br />
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<small>*Okay, not <em>really</em>.</small><p><a href="http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/" rel="bookmark">Continue reading <em>Alan Wake rated Teen, five minutes of footage illuminated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/">Alan Wake rated Teen, five minutes of footage illuminated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameblog.fr/news_13854_alan-wake-5-minutes-de-gameplay-inedit>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19363913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/alan-wake-rated-teen-five-minutes-of-footage-illuminated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>esrb</category><category>horror</category><category>Microsoft</category><category>microsoft-game-studios</category><category>Remedy</category><category>remedy-entertainment</category><category>thriller</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 18 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Interview: Remedy's Matias Myllyrinne on Alan Wake]]></title><link>http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/</guid><comments>http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/#comments</comments><description><![CDATA[<center><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/wake21310.jpg" alt="" /></center><a href="http://joystiq.com/tag/x10">X10</a> was a special day for Remedy's long-in-development <a href="http://joystiq.com/tag/alan-wake"><em>Alan Wake</em></a>: the release date was announced at last, officially bringing the psychological thriller within a few months of release. On this occasion, Matias Myllyrinne, managing director of Remedy, shared his thoughts with Joystiq about episodic gaming, the inevitabillity of digital distribution, and high-profile competition.<br />
<strong><br />
Joystiq: It was announced earlier that there would be <a href="http://www.joystiq.com/2010/01/06/alan-wake-will-stay-up-late-with-post-launch-dlc-episodes/">episodes</a> of <em>Alan Wake</em>.<br />
</strong><br />
Matias Myllyrinne: It was just announced in CES by Robbie Bach.<br />
<strong><br />
Did you guys take a look at the <a href="http://www.joystiq.com/2009/08/19/fable-ii-episodic-adventures-revealed-starts-sept-29/">experiment with<em> Fable 2</em></a>? That was surprising. What are your thoughts on that?</strong><br />
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I think it's interesting to see how those new forms of enjoying entertainment -- how to distribute that, and get through to people in the way they want to enjoy it. I think it'll be really cool to see what happens with the <em>Fable</em> episodic delivery stuff. I think the jury's still out on how people want to consume media such as games. I think it's also an evolving thing, as well. If you think back to music, it's not that long ago that we all bought CDs. That changed. I thought it would happen like in two years, but it actually took more like seven for the music industry to shift and tilt.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/alan-wake-x10/">Alan Wake (X10)</a></strong></p><a href="http://www.joystiq.com/photos/alan-wake-x10/#2702428"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/alanwake_08_cabin2_720p_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alan-wake-x10/#2702427"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/alanwake_07_brightfallsbay2_720p_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alan-wake-x10/#2702426"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/alanwake_05_dressedinlight_720p_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alan-wake-x10/#2702425"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/alanwake_03_nightdriving_720p_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alan-wake-x10/#2702424"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/alanwake_02_dam_720p_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/" rel="bookmark">Continue reading <em>Interview: Remedy's Matias Myllyrinne on Alan Wake</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/">Interview: Remedy's Matias Myllyrinne on Alan Wake</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Feb 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19356860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/interview-remedys-matias-myllyrinne-on-alan-wake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>horror</category><category>interview</category><category>matias-myllyrinne</category><category>Microsoft</category><category>remedy</category><category>remedy-entertainment</category><category>thriller</category><category>x10</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Feb 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[Visceral begins shift from Dante's Inferno to Dead Space 2]]></title><link>http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/</guid><comments>http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/interview-visceral-games-on-dantes-inferno-dead-space-2-and-ea/1/"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dead-space-dante-020310-1265215924.jpg" alt="" /></a></div>
<div style="text-align: right;"><small>[Pictured: Isaac Clarke in <a href="http://www.joystiq.com/2009/12/22/visceral-teases-us-with-dead-space-2-3d-screenshot/"><em>Dead Space 2</em></a><em>;</em> adaptation]</small></div>
A week from the launch of <em>Dante's Inferno,</em> no one would expect Visceral Games' Nick Earl to reveal <em>any</em> uncertainty about sales, but <a href="http://www.industrygamers.com/news/interview-visceral-games-on-dantes-inferno-dead-space-2-and-ea/1/">Industry Gamers</a> did attempt to elicit a reaction from the senior VP -- by reminding Earl that his studio's new game will share a release date with <em>BioShock 2</em> (never mind that it's surrounded on <a href="http://www.joystiq.com/2010/01/12/video-game-release-date-calendar-q1-q2-2010/#jan">either</a> <a href="http://www.joystiq.com/2010/01/12/video-game-release-date-calendar-q1-q2-2010/#mar">month</a> by other big-name releases). "In life, there's the things you can control and things you can't control," Earl said somewhat poetically. "I can't be too concerned with our competitive slate; our team has put so much time into <em>Dante's Inferno</em>, and I have a lot of faith in it."<br />
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Perhaps "faith" is a natural result of working with <a href="http://www.joystiq.com/2010/02/02/dantes-inferno-the-book-based-on-the-game-based-on-the-poem-ba/#continued">the source material</a>, but more likely Earl can sleep at night because he knows he has the support of a strong marketing budget. As a work of public domain, <em>Dante's Inferno</em> is that rare double-bonus for EA: a recognizable property and <em>free to adapt</em> -- no strings attached. In turn, EA has invested in a resounding "buzz" that targeted game outlets early with <a href="http://www.joystiq.com/2009/09/09/ea-marketers-send-joystiq-a-200-check-and-we-save-their-souls/">memorable</a> <a href="http://www.joystiq.com/2009/06/05/ea-confirms-dantes-inferno-protest-was-staged/">stunts</a> and will culminate in an unprecedented <a href="http://www.joystiq.com/2010/02/02/report-cbs-rejects-dantes-inferno-ad-over-tagline/">Super Bowl spot</a>. "There may have been [a Super Bowl ad] from Atari years ago, but it has not been done in recent memory, and it shows the confidence we have in <em>Dante's Inferno</em>," Earl said of the publisher's first Super Bowl commercial, which will air on Sunday.<br />
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With <em>Dante's Inferno</em> out of his hands, Earl confirmed that the majority of Visceral's staff is shifting to <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a> (while a small team continues to work on <a href="http://www.joystiq.com/tag/dantes-inferno,dlc"><em>Dante's</em> DLC</a>). "We're more focused on the action than the horror this time," Earl said of the apparent ACTION-<small>horror</small> sequel. "We're more empowering to the player."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/">Visceral begins shift from Dante's Inferno to Dead Space 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/interview-visceral-games-on-dantes-inferno-dead-space-2-and-ea/1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19343164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/visceral-begins-shift-from-dantes-inferno-to-dead-space-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>dantes-inferno</category><category>dead-space-2</category><category>ea</category><category>Electronic-Arts</category><category>horror</category><category>marketing</category><category>Microsoft</category><category>nick-earl</category><category>visceral-games</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 03 Feb 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Lance Henriksen reprises 'Bishop' role in Aliens vs. Predator]]></title><link>http://www.joystiq.com/2009/12/08/lance-henriksen-reprises-bishop-role-in-aliens-vs-predator/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/08/lance-henriksen-reprises-bishop-role-in-aliens-vs-predator/</guid><comments>http://www.joystiq.com/2009/12/08/lance-henriksen-reprises-bishop-role-in-aliens-vs-predator/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bishop580.jpg" /></div>
Lance Henriksen, who was most memorably cleaved asunder as  android (ahem, "artificial lifeform") Bishop, will see another continuation of his <em>Aliens</em> film role in Rebellion's <a href="http://joystiq.com/tag/alien-vs-predator"><em>Alien vs. Predator</em></a> game. Henriksen plays Karl Bishop Weyland, the descendant of Weyland-Yutani corporation founder Charles Bishop Weyland. The 69-year-old actor is happy with his virtual likeness (seen above) and is quoted as saying, "I might score from this game!" Joystiq is quoted as saying, "Maybe if it's from a facehugger, Lance."<br />
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Considering Henriksen's appearance in one of the most gore-riffic scenes in film (at the time), we should reiterate that <em>Aliens vs. Predator</em> will release in February 2010 on PS3, Xbox 360 and PC -- in countries that don't require toned-down violence. Rebellion has stated that it will not be "releasing a sanitized or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices." Sorry, <a href="http://www.joystiq.com/2009/12/04/rebellion-wont-release-sanitized-avp-in-australia/">Australia</a> and <a href="http://www.joystiq.com/2009/11/11/aliens-vs-predator-not-releasing-in-germany/">Germany</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/08/lance-henriksen-reprises-bishop-role-in-aliens-vs-predator/">Lance Henriksen reprises 'Bishop' role in Aliens vs. Predator</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Dec 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/08/lance-henriksen-reprises-bishop-role-in-aliens-vs-predator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19269930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/08/lance-henriksen-reprises-bishop-role-in-aliens-vs-predator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-vs-predator</category><category>fps</category><category>horror</category><category>lance-henriksen</category><category>Microsoft</category><category>rebellion</category><category>sci-fi</category><category>shooter</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 08 Dec 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Dementium 2 (DS)]]></title><link>http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/</guid><comments>http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_b58d9dd9"><param name="movie" value="http://www.viddler.com/simple/b58d9dd9/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b58d9dd9/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b58d9dd9"></embed></object></center>Having not played Renegade Kid's first survival/horror-FPS on the Nintendo DS back in 2007, <a href="http://www.joystiq.com/tag/dementiumtheward/"><em>Dementium: The Ward</em></a>, I had few expectations going into my recent hands-on with the game's sequel, the aptly titled <a href="http://www.joystiq.com/tag/dementium-2"><em>Dementium 2</em></a>. I knew that the first game enjoyed critical acclaim for more than adequately bringing survival/horror tropes to Nintendo's handheld, and ultimately <a href="http://www.joystiq.com/2007/11/01/metareview-dementium-the-ward-ds/">scored pretty well</a> with reviewers, but ever since <a href="http://www.joystiq.com/tag/metroid-prime-hunters"><em>Metroid Prime Hunters</em></a> I've been wary of first-person mechanics on the DS.<br />
<br />
Thankfully, when first faced with manipulating <em>Dementium 2</em>'s main character, it became quickly obvious that the game's slow pace helps to account for any discomfort issues that might arise from the control scheme. Over the course of 45 minutes, I put together puzzles, traveled between two dimensions multiple times, and even fought a boss who tried to throw up on me from the ceiling (what a jerk!). Though its content and storytelling seems to be a carefully crafted amalgam of games from the three or so genres it mashes up (fps, adventure, survival/horror) - a handheld <em>Half-Life</em> meets <em>Silent Hill</em> on <em>Monkey Island</em>, almost - the time I spent with a preview build of <em>Dementium 2</em> earlier today felt like the beginning of what could be a very interesting game. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dementium-2-11-20-09/">Dementium II</a></strong></p><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469412"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469413"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469414"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469415"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dementium-2-11-20-09/#2469416"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/dementiumii05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/" rel="bookmark">Continue reading <em>Hands-on: Dementium 2 (DS)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/">Hands-on: Dementium 2 (DS)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/hands-on-dementium-2-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dementium</category><category>dementium-2</category><category>DS</category><category>fps</category><category>hands-on</category><category>horror</category><category>Nintendo</category><category>renegade-kid</category><category>southpeak</category><category>survival</category><category>survival-horror</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 20 Nov 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[New Hudson survival horror trailers are Calling]]></title><link>http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/</guid><comments>http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_1c616100"><param name="movie" value="http://www.viddler.com/simple/1c616100/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1c616100/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1c616100"></embed></object></center>Hudson released a pair of trailers for <em><a href="http://www.joystiq.com/tag/calling">Calling</a></em>, due out in Japan on November 19. We don't know if this will reflect on the actual scare content of the game, but the trailer above is <em>creeeepy,</em> bearing all the hallmarks of Japanese horror -- by which we mean terrifying little girls getting in your face, and that weird head-rattling motion (in this case performed by dolls).<br /> <br /> After the break, see another video demonstrating gameplay. Not only can the Wiimote be used to simulate the in-game cell phone, but apparently that phone can be used as a teleportation device? But ... that would only be possible if <em>you </em>were some kind of ghost. We're scared.<br /> <p><a href="http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/" rel="bookmark">Continue reading <em>New Hudson survival horror trailers are Calling</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/">New Hudson survival horror trailers are Calling</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/news/1229312_1124.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19232940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/new-hudson-survival-horror-trailers-are-calling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling</category><category>horror</category><category>hudson</category><category>japan</category><category>survival-horror</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Nov 2009 13:15:00 EST</pubDate></item><item><title><![CDATA[Splatterhouse opens its doors in Q3 2010]]></title><link>http://www.joystiq.com/2009/10/13/splatterhouse-opens-its-doors-in-q3-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/splatterhouse-opens-its-doors-in-q3-2010/</guid><comments>http://www.joystiq.com/2009/10/13/splatterhouse-opens-its-doors-in-q3-2010/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/2360794/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/splatterhouse1013.jpg" alt="" /></a><br /><small>Click to enter Splattergallery</small></center>We had kind of forgotten that, despite the <a href="http://www.joystiq.com/2009/09/04/bottlerocket-fizzles-out-of-existence/">closure of developer BottleRocket</a>, Namco Bandai's current-gen <em><a href="http://www.joystiq.com/tag/Splatterhouse/">Splatterhouse</a> </em>revamp was still in the works. And even if we <em>had</em> remembered that, we would have assumed that the supposed 2010 release had been quietly canceled in the interim. However, October is the right time for horror games and Namco Bandai has decided to surprise us all by releasing <strike>the game</strike> five screenshots! <br /><br />These new screens look pretty different from <a href="http://www.joystiq.com/photos/splatterhouse/">what we've seen</a>, seeming to show a little bit of a cel-shaded effect and, for some reason, reduced muscle definition on Rick. We didn't really expect Namco to be messing around with the basic look of the game, but there it is.<br /><br />The company also adjusted the previous "<a href="http://www.joystiq.com/2009/06/18/surprise-splatterhouse-missing-2009-splattering-in-2010/">early 2010</a>" release date we'd heard: now the game is slated for "Q3 2010." We're kind of hoping the extra time goes into the graphics. At least into getting them back to the state they were in <em>last year</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/">Splatterhouse (10/13/09)</a></strong></p><a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/#2360793"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/splatterhouse101405_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/#2360794"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/splatterhouse101402_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/#2360795"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/splatterhouse101403_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/#2360796"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/splatterhouse101404_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splatterhouse-10-13-09/#2360797"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/splatterhouse101401_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/13/splatterhouse-opens-its-doors-in-q3-2010/">Splatterhouse opens its doors in Q3 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Oct 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/13/splatterhouse-opens-its-doors-in-q3-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19194199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/splatterhouse-opens-its-doors-in-q3-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bottlerocket</category><category>horror</category><category>Microsoft</category><category>namco-bandai</category><category>splatterhouse</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Oct 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[JU-ON to settle its Grudge on Oct. 13]]></title><link>http://www.joystiq.com/2009/09/15/ju-on-to-settle-its-grudge-on-oct-13/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/15/ju-on-to-settle-its-grudge-on-oct-13/</guid><comments>http://www.joystiq.com/2009/09/15/ju-on-to-settle-its-grudge-on-oct-13/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.businesswire.com/news/home/20090915006514/en"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/juon052206-9152009-580px.jpg" /></a><br />
<div align="left">Hopefully the decision to ship <em><a href="http://www.joystiq.com/tag/ju-on">JU-ON: The Grudge</a> </em>on <strike>Rocktober</strike> October 13 -- as <a href="http://www.businesswire.com/news/home/20090915006514/en">revealed</a> by Nintendo -- won't prove an unlucky one for publisher XSEED. Yes, the game will be met at retail by the likes of <em><a href="http://www.joystiq.com/tag/brutal-legend">Br&uuml;tal Legend</a> </em>and <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2: Among Thieves</em></a>, but the "haunted house simulator" possesses something those games don't (we think): The ability to kill you one week after you play it. Oh, wait -- that was the tape from <em>The Ring</em>, wasn't it? Still, <em>JU-ON </em>will probably manage to scare up some sales.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/15/ju-on-to-settle-its-grudge-on-oct-13/">JU-ON to settle its Grudge on Oct. 13</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Sep 2009 17:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/news/home/20090915006514/en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/15/ju-on-to-settle-its-grudge-on-oct-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19162616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/15/ju-on-to-settle-its-grudge-on-oct-13/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>horror</category><category>ju-on</category><category>ju-on-the-grudge</category><category>marvelous</category><category>the-grudge</category><category>xseed</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 15 Sep 2009 17:29:00 EST</pubDate></item><item><title><![CDATA[Silent Hill haunted house spooking Orange County this Halloween]]></title><link>http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/</guid><comments>http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.sinisterpointe.com/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_silenthillmaze2_580.jpg"  alt="" /></a><br /></div>
<a href="http://www.sinisterpointe.com/">Sinister Pointe</a>, an Orange County, Calif.-based haunted house attraction, has got something special in mind for gamers this Halloween -- their annual gore-filled maze will be <a href="http://www.joystiq.com/tag/silent-hill"><em>Silent Hill</em></a> themed this time around. There's a few details on the company's site -- including an endorsement from Konami, it seems -- but no early looks at the attraction are given. We're guessing Pyramid-headed gentlemen and bloody, faceless nurses will be incorporated.<br /><br />We're not certain how much a production like this costs, but if they're aiming for capturing the true <em>Silent Hill</em> experience, they must be spending a freaking mint on fog machines.<br /><br />[Via <a href="http://kotaku.com/5333708/silent-hill-the-haunted-house-for-real">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/">Silent Hill haunted house spooking Orange County this Halloween</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Aug 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sinisterpointe.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19124398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>halloween</category><category>horror</category><category>konami</category><category>maze</category><category>orange-county</category><category>silent-hill</category><category>sinister-pointe</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 10 Aug 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Next Resident Evil movie will be in 3D, will spawn new film trilogy]]></title><link>http://www.joystiq.com/2009/07/24/next-resident-evil-movie-will-be-in-3d-will-spawn-new-film-tril/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/24/next-resident-evil-movie-will-be-in-3d-will-spawn-new-film-tril/</guid><comments>http://www.joystiq.com/2009/07/24/next-resident-evil-movie-will-be-in-3d-will-spawn-new-film-tril/#comments</comments><description><![CDATA[<div align="center"><a href="http://shocktillyoudrop.com/news/comicconnews.php?id=11172"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_millaresidentevil_580.jpg" /></a><br /></div>
Anyone who's seen <a href="http://en.wikipedia.org/wiki/Resident_Evil_(film)">one of</a> <a href="http://en.wikipedia.org/wiki/Resident_Evil:_Apocalypse">the live-action</a> <a href="http://en.wikipedia.org/wiki/Resident_Evil:_Extinction">films</a> based on Capcom's <a href="http://www.joystiq.com/tag/resident-evil"><em>Resident Evil</em></a> franchise are aware of how <em>in</em>-<em>your</em>-<em>face</em> the movies' terribleness tends to be. However, horror film news site <a href="http://shocktillyoudrop.com/news/comicconnews.php?id=11172">Shock 'Til You Drop recently got a terrifying piece of news</a> from producer Paul W.S. Anderson at San Diego Comic Con -- the next film in the series, titled <em>Resident Evil: Afterlife</em>, will be presented in 3D. We're thrilled about the stereoscopic Jovovichian action -- we're somewhat less enthusiastic about the bump in ticket prices that'll come about to provide the necessary eyewear.<br /><br />Anderson went on to explain the film would kick off an entirely new trilogy of <em>Resident Evil</em> films, saying he regards it "as a re-tooling and rebirth of the entire franchise." We know what you're thinking -- does this mean the films will finally remotely follow the plot of the games? Oh, don't be silly. <a href="http://en.wikipedia.org/wiki/Paul_W._S._Anderson#Filmography">It's Anderson, man</a>.<br /><br />[Via <a href="http://www.videogamer.com/news/next_resi_film_to_be_in_3d.html">VideoGamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/24/next-resident-evil-movie-will-be-in-3d-will-spawn-new-film-tril/">Next Resident Evil movie will be in 3D, will spawn new film trilogy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jul 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shocktillyoudrop.com/news/comicconnews.php?id=11172>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/next-resident-evil-movie-will-be-in-3d-will-spawn-new-film-tril/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19108945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/next-resident-evil-movie-will-be-in-3d-will-spawn-new-film-tril/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>capcom</category><category>film</category><category>horror</category><category>milla-jovovich</category><category>paul-ws-anderson</category><category>resident-evil</category><category>sdcc-2009</category><category>trilogy</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 24 Jul 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Comic-Con 2009: Left 4 Dead 2 Swamp Fever hands-on]]></title><link>http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/</guid><comments>http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/comicconl4d2.jpg" alt="" /><br /></div>
Electronic Arts hosted a studio showcase in San Diego yesterday, just before the start of Comic-Con. Inside the Onyx Lounge were bright cheerful lights, colorful pastel colors, fresh-baked cookies and ... <em>The Littlest Pet Shop</em>. However, if you headed downstairs to the basement, it was very dark, mysterious and crammed with things like <em>Br&uuml;tal Legend</em> and <em>Left 4 Dead 2</em>. We couldn't resist the siren call of more zombie slaying, so we plunged straight into the new <a href="http://www.joystiq.com/2009/07/23/catch-left-4-dead-2s-swamp-fever-campaign/">Swamp Fever</a> level being shown off.<br /><br />Head on beyond the break for our writeup. Later, look for our interview with Chet Faliszek, writer for <em>L4D2</em> at Valve, where, according to him,  "everyone is a designer!" But for now, it's time to find out why you'll want to catch "Swamp Fever."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/left-4-dead-2-swamp-fever/">Left 4 Dead 2: Swamp Fever</a></strong></p><a href="http://www.joystiq.com/photos/left-4-dead-2-swamp-fever/#2160718"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/spitter10-7222009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead-2-swamp-fever/#2160677"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/l4d2_mudmen-7222009-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead-2-swamp-fever/#2160678"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/l4d2_swampfever2-7222009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead-2-swamp-fever/#2160679"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/l4d2_swampfever1-7222009-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead-2-swamp-fever/#2160680"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/l4d2_swampfever5-7222009-3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/" rel="bookmark">Continue reading <em>Comic-Con 2009: Left 4 Dead 2 Swamp Fever hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/">Comic-Con 2009: Left 4 Dead 2 Swamp Fever hands-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19107510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/comic-con-2009-left-4-dead-2-swamp-fever-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>horror</category><category>l4d2</category><category>Left-4-Dead-2</category><category>Microsoft</category><category>SDCC-2009</category><category>Swamp-Fever</category><category>Valve</category><category>Xbox-360</category><category>zombies</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 24 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Hudson's 'Calling' revealed once again]]></title><link>http://www.joystiq.com/2009/07/08/hudsons-calling-revealed-once-again/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/08/hudsons-calling-revealed-once-again/</guid><comments>http://www.joystiq.com/2009/07/08/hudsons-calling-revealed-once-again/#comments</comments><description><![CDATA[<center><a href="http://wiieveryday.blogspot.com/2009/07/famitsu-20090710.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/calling0708.jpg" alt="" /></a></center>Last year, footage of an unannounced Wii horror game from Hudson, <a href="http://www.joystiq.com/2008/10/16/rumor-footage-for-new-horror-title-from-hudson-update/"><em>Calling</em></a><em>, </em>appeared on the publisher's PR server, and was quickly pulled from both the server and YouTube. Nothing has been heard about <em>Calling</em> since, until <em>today, </em>when the game was <em>officially</em> revealed in <a href="http://wiieveryday.blogspot.com/2009/07/famitsu-20090710.html"><em>Famitsu</em></a> magazine. <br /><br /><em>Calling: Kuroki Chakushin </em>(<em>Dark Call</em>) features an in-game cell phone through which players will send and receive messages, and record audio and video, all of which will almost certainly be<em> spooky</em>. According to <a href="http://www.neogaf.com/forum/showpost.php?p=16580227&amp;postcount=1">NeoGAF</a>, the game is 70% complete, which makes sense given that it's been in the works since at least October.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/08/hudsons-calling-revealed-once-again/">Hudson's 'Calling' revealed once again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiieveryday.blogspot.com/2009/07/famitsu-20090710.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/08/hudsons-calling-revealed-once-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19090735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/08/hudsons-calling-revealed-once-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>calling</category><category>famitsu</category><category>horror</category><category>hudson</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Jul 2009 15:00:00 EST</pubDate></item></channel></rss>