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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PSA: Rage is having issues on PC, fixes incoming]]></title><link>http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/</guid><comments>http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/rage-pc.jpg" style="display: none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/-I91AG2BhcI" width="530"></iframe></div>
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Those of you who play vidya games primarily on consoles may have insulated yourself from an increasingly common scourge facing your PC gaming brethren: problematic PC ports. While we're sorry to say that <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a> is suffering from some launch-day issues, the PC gaming godfathers at id Software aren't abandoning the platform. So put down those pitchforks. And torches.<br />
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The above video is a good example of the issue: textures pop-in every time the camera moves. It would appear the high-res MegaTextures that id's John Carmack has been talking about for years are being dropped from memory immediately and not streaming in quickly enough. The Xbox 360 release, underpowered relative to the gaming PC in this video, exhibits very little if any texture pop-in which sort of puts the blame purely on your friend and ours: graphics card drivers!<br />
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Bethesda Blog says that, in addition to the texture issues, there are also screen tearing problems but insists that both problems "can be attributed to driver issues" which id Software is "currently working with Nvidia and AMD to resolve [...] as quickly as possible."<br />
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For AMD graphics card users, "you should not use" the beta driver that Bethesda shared yesterday. The <em>Battlefield 3</em> beta drivers will crash to desktop "100% with those drivers," and Beth Blog recommends updating "to the most recent driver when AMD updates, which we're told will be in a few hours." Nvidia users "should try updating Rage to the current beta driver" and Beth Blog will let everyone know when that's available. Be patient, PC gamer. It's been seven years since the last internally developed id Software game; another day or so isn't going to kill you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/">PSA: Rage is having issues on PC, fixes incoming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Oct 2011 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20073490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/04/psa-rage-is-having-issues-on-pc-fixes-incoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>id-Software</category><category>id-tech-5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 04 Oct 2011 17:40:00 EST</pubDate></item><item><title><![CDATA[Rage gameplay footage features murderous bots, volatile vehicles]]></title><link>http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/</guid><comments>http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/rageheaderimgplaybtnagf12412.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Sure, you'll be doing a lot of shooting in id Software's <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a>, but did you know that you'll also be piloting an explosive RC car, or sending out a spider-like robot to eliminate enemies? See those gadgets in action in the new trailer after the break.<p><a href="http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/" rel="bookmark">Continue reading <em>Rage gameplay footage features murderous bots, volatile vehicles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/">Rage gameplay footage features murderous bots, volatile vehicles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 May 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19932581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/05/rage-gameplay-footage-features-murderous-spiders-volatile-vehic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>gameplay</category><category>id-software</category><category>id-tech-5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>the-shroud</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 May 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Rage preview: Doomed down]]></title><link>http://www.joystiq.com/2011/04/20/rage-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/20/rage-preview/</guid><comments>http://www.joystiq.com/2011/04/20/rage-preview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/20/rage-preview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rage-prev-042011-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Despite sporting the enhancements of id Tech 5, <em>Rage</em> seemed to be lagging behind at Bethesda's <a href="http://www.joystiq.com/tag/bfg-2011/">BFG 2011</a> media event last week. Its generic, post-apocalyptic wasteland setting has become a familiar one in recent years, but it's the simplistic and overly linear <em>shootfest</em> within that's the most dated element of the game. Nonetheless, the team at id Software seems to be aware that a glossy throwback shooter isn't going to cut it in today's over-saturated FPS market and has challenged itself to set <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a> apart.<br />
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The most obvious sign of id stepping out of its comfort zone is in the game's multiplayer design. Believe it or not, there's no deathmatch in the classic <em>Doom</em> sense. In its place is a fine-tuned vehicle-based mode, implementing the game's dune buggies. Multiplayer is expected to be a fairly compact experience, with up to six players able to take part in a few gametypes on a sparse offering of five maps. "If you add game variations just to add game variations it confuses people," said one of the designers during the hands-off multiplayer presentation. "People don't know what to play."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rage-bfg-2011/">Rage (BFG 2011)</a></strong></p><a href="http://www.joystiq.com/photos/rage-bfg-2011/#4063648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rage2011authority4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-bfg-2011/#4063649"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rage2011authority7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-bfg-2011/#4063650"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rage2011bfg02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-bfg-2011/#4063651"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rage2011bfg04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-bfg-2011/#4063652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/rage2011bfg07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/04/20/rage-preview/" rel="bookmark">Continue reading <em>Rage preview: Doomed down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/20/rage-preview/">Rage preview: Doomed down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Apr 2011 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/20/rage-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19918853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/20/rage-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>bfg-2011</category><category>co-op</category><category>id-software</category><category>id-tech-5</category><category>jason-kim</category><category>legends-of-the-wasteland</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>single-player</category><category>xbox</category><dc:creator><![CDATA[Jonathan D Deesing]]></dc:creator><pubDate>Wed, 20 Apr 2011 18:15:00 EST</pubDate></item><item><title><![CDATA[Rage: Mutant Bash TV now available in App Store, in 'HD' and 'SD']]></title><link>http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/</guid><comments>http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/rageheaderimg530px2342.jpg" /></a></div>
As <a href="http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/">promised</a>, <em>Rage: Mutant Bash TV</em> is now up for sale in the App Store [<a href="http://itunes.apple.com/us/artist/id-software/id309470481">iTunes app link</a>] as just <em>"Rage,"</em> and it's offered in two resolutions: a standard edition (call it "SD") for $1 and an HD version for $2. <em>Mutant Bash TV</em> is an on-rails shooter based in the same world -- and built from the same <a href="http://www.joystiq.com/tag/id-tech-5/">id Tech 5</a> engine -- as id Software's in-development <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a> game for PC and HD consoles.<br />
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Both the SD and HD versions of <em>Mutant Bash TV</em> contain the same basic content and both are compatible with most iPhones, iPod Touches and the iPad (the platform specifics can be found after the break). Take note: Weighing in at 537MB, even the SD version isn't "light," while the HD iteration fills up a hearty 743MB of space -- that's a whole lot of angry, angry mutant polygons!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rage-mutant-bash-tv/">Rage: Mutant Bash TV</a></strong></p><a href="http://www.joystiq.com/photos/rage-mutant-bash-tv/#3585868"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/screenshot-2010.11.05-16.12.06_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-mutant-bash-tv/#3585869"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/screenshot-2010.11.05-16.20.23_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-mutant-bash-tv/#3585871"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/screenshot-2010.11.05-16.28.40_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-mutant-bash-tv/#3585872"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/screenshot-2010.11.05-16.32.06_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-mutant-bash-tv/#3585876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/screenshot-2010.11.10-11.04.14_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/" rel="bookmark">Continue reading <em>Rage: Mutant Bash TV now available in App Store, in 'HD' and 'SD'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/">Rage: Mutant Bash TV now available in App Store, in 'HD' and 'SD'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 14:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19723893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/rage-mutant-bash-tv-now-available-in-app-store-in-hd-and-sd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>id-software</category><category>id-tech-5</category><category>ios</category><category>ipad</category><category>iphone</category><category>itunes-app-store</category><category>mobile</category><category>rage-hd</category><category>rage-mutant-bash-tv</category><category>rage-sd</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 18 Nov 2010 14:22:00 EST</pubDate></item><item><title><![CDATA[Rage: Mutant Bash TV 'should' hit App Store tomorrow]]></title><link>http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/</guid><comments>http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ragemutantbashtvheaderimg530px.jpg" /></a></div>
id Software head <a href="http://www.joystiq.com/tag/john-carmack">John Carmack</a> has at least one very important trait in common with gangsta rap star (and gaming magnate) <a href="http://twitter.com/finallevel">Ice-T</a>: he's really fun to follow <a href="http://twitter.com/ID_AA_Carmack">on Twitter</a>. When he's not dropping enigmatic missives like, "Closed myself in a 1600 gallon tank for an hour. CO2 rose to 3430 ppm, humidity rose to 71%. No discomfort," he's giving his followers a <a href="http://twitter.com/ID_AA_Carmack/status/4898670105329665">taste of news</a> before it hits anywhere else. "<em>Rage mobile</em> has been approved," he let his followers know this morning. "It should be on the App Store tomorrow morning!"<br />
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Rather than directly port the forthcoming FPS, <em><a href="http://www.joystiq.com/game/rage-mutant-bash-tv">Rage: Mutant Bash TV</a></em> is an on-rails shooter set in the world of <em>Rage</em>. No price has been set for the game, but id's most expensive iPhone game to date has been the $7 <em><a href="http://www.joystiq.com/game/doom-resurrection">Doom: Resurrection</a></em> -- another on-rails shooter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/">Rage: Mutant Bash TV 'should' hit App Store tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19722034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/17/rage-mutant-bash-tv-should-hit-app-store-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-software</category><category>id-tech-5</category><category>john-carmack</category><category>mobile</category><category>q4-2010</category><category>rage-mutant-bash-tv</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 17 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Rage: Mutant Bash TV rail shoots id Tech 5 onto an iPhone]]></title><link>http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/</guid><comments>http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/#continued"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/jsrageiphoneign.jpg" alt="" /></a></div>
Bethesda's upcoming <a href="http://www.joystiq.com/tag/id-tech-5">id Tech 5</a> engine has us pretty excited. It continues the long-standing rivalry between Epic's Unreal Engine and id's storied <em>Doom</em> and <em>Quake</em> engines. However, the battle is very different this time around -- as both engines vie to create the prettiest game for Apple's iPhone.<br />
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John Carmack showed off a quick iOS prototype at QuakeCon <a href="http://www.joystiq.com/2010/08/12/quakecon-rage-coming-to-iphone-running-at-60fps/">earlier this year</a>, but <a href="http://wireless.ign.com/articles/113/1133652p1.html">IGN</a> has managed to secure video of actual gameplay. <em>Rage: Mutant Bash TV</em> is not an exact port of the console and PC shooter <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a>. Instead, it's an arcade-styled rail shooter that has you shooting mutants with a variety of weapons. As you'll see in the video (embedded after the break), the game doesn't seem to offer much in terms of nuanced, thought-provoking gameplay.<br />
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But, that's not really the point, is it? <em>Mutant Bash TV</em> is certainly pretty, an unbelievable accomplishment for cell phone gaming. Oddly, if you have a VGA cable, you'll be able to output the game to your TV and play it on the big screen. Nothing like playing a handheld port of a console game on a TV, right?<p><a href="http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/" rel="bookmark">Continue reading <em>Rage: Mutant Bash TV rail shoots id Tech 5 onto an iPhone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/">Rage: Mutant Bash TV rail shoots id Tech 5 onto an iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Nov 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19716488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/15/rage-mutant-bash-tv-rail-shoots-id-tech-5-onto-an-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>id-Software</category><category>id-tech-5</category><category>iphone</category><category>mobile</category><category>rage</category><category>rage-mutant-bash-tv</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 15 Nov 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[MachineGames developing under Bethesda, using id Tech 5]]></title><link>http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/</guid><comments>http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/rage-id-tech-5-530w-111110.jpg" alt="" /></a></div>
Mega-publisher ZeniMax Media made its <a href="http://www.joystiq.com/2010/11/05/machinegames-purchased-by-zenimax-media-becomes-zenimax-sweden/">acquisition</a> of Swedish developer MachineGames official today, specifying that the studio would be working on multiplatform titles under ZeniMax's <a href="http://www.joystiq.com/tag/bethesda-softworks/">Bethesda</a> banner. MachineGames' first unannounced project will be built using <a href="http://www.joystiq.com/2009/06/24/bethesda-parent-company-buys-id-software/">sibling studio</a> id Software's id Tech 5 game engine.<br />
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"Working with our new colleagues at id and the world class publisher, Bethesda Softworks, is a tremendous opportunity," said MachineGames CEO Jerk Gustafsso, who will serve as executive producer of the new game.<br />
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Barely a year old, MachineGames has nothing to show for itself <em>publicly,</em> though the company was established by a gang of ex-Starbreeze founders, including Gustafsso, which is credited with critical darlings <em>The Chronicles of Riddick: Escape from Butcher's Ba</em>y (2004) / <a href="http://www.joystiq.com/tag/Chronicles-of-Riddick-Assault-on-Dark-Athena/"><em>Assault on Dark Athena</em></a> (2009) and <a href="http://www.joystiq.com/game/the-darkness"><em>The Darkness</em></a> (2007). Legal documentation of the acquisition appeared to indicate that MachineGames would be re-branded "ZeniMax Sweden," but it seems the studio will retain its original name.<br />
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Just two weeks ago, Zenimax made its <a href="http://www.joystiq.com/2010/10/28/shinji-mikami-to-develop-games-for-bethesda-as-zenimax-acquires/">acquisition</a> of Shinji Mikami's Tango Gameworks official. Just this week, subsidiary Bethesda made its <a href="http://www.joystiq.com/2010/11/08/falout-new-vegas-ships-5-million-more-patches-incoming/">shipment</a> of 5 million <a href="http://www.joystiq.com/2010/10/19/fallout-new-vegas-review/">blatantly buggy</a> copies of <a href="http://www.joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a> official -- hey, revenue's gotta come from <em>something</em> while these new studios get settled.<br />
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[Pictured: id Software's <em><a href="http://www.joystiq.com/game/rage/">Rage</a>,</em> built with id Tech 5]<p><a href="http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/" rel="bookmark">Continue reading <em>MachineGames developing under Bethesda, using id Tech 5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/">MachineGames developing under Bethesda, using id Tech 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19712512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/machinegames-developing-under-bethesda-using-id-tech-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>bethesda</category><category>bethesda-softworks</category><category>id-tech-5</category><category>machinegames</category><category>sweden</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-sweden</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 11 Nov 2010 12:15:00 EST</pubDate></item><item><title><![CDATA[id Tech 5 exclusive to Bethesda-published titles]]></title><link>http://www.joystiq.com/2010/08/12/id-tech-5-exclusive-to-bethesda-published-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/12/id-tech-5-exclusive-to-bethesda-published-titles/</guid><comments>http://www.joystiq.com/2010/08/12/id-tech-5-exclusive-to-bethesda-published-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><img vspace="4" hspace="4" border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/idtech5logoleft.jpg" />What's the common thread between <em>American McGee's Alice</em>, <em>Call of Duty</em> and <em>Quake 3</em>? They were all powered by id Tech 3. Like Unreal Engine, id Tech was heavily licensed amongst third parties, used in a wide variety of console and PC games; however, it seems that id (and new parent company Bethesda) is no longer interested in pursuing the middleware market.<br />
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In an interview with <a href="http://www.eurogamer.net/articles/2010-08-12-id-tech-5-only-for-bethesda-titles">Eurogamer</a>, id's Todd Hollenshead said that <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a>'s id Tech 5 is a "competitive advantage and we want to keep within games we publish." Certainly, the <a href="http://www.joystiq.com/2010/07/06/3ds-and-rage-are-big-winners-of-e3-2010-game-critics-awards/">awards</a> the game picked up at E3 -- including "Special Commendation for Graphics" -- provide testament to that claim. From Bethesda's perspective, the engine is simply too good for anyone else to use. "We're not going to license it to external parties," Hollenshead explained. "If you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing."<br />
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By restricting id Tech 5 to Bethesda games, id has essentially exited the middleware market, which is largely dominated by Epic's Unreal Engine. "Epic's made a good business out of that so kudos to them," Hollenshead said. "But I wouldn't change the way we've done things."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/12/id-tech-5-exclusive-to-bethesda-published-titles/">id Tech 5 exclusive to Bethesda-published titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Aug 2010 17:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/12/id-tech-5-exclusive-to-bethesda-published-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19591744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/12/id-tech-5-exclusive-to-bethesda-published-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>id-software</category><category>id-tech-5</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>quakecon-2010</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Aug 2010 17:46:00 EST</pubDate></item><item><title><![CDATA[Interview: Jason Kim talks RAGE]]></title><link>http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/</guid><comments>http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/rage-05-04-2010/full/#2947138"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ragekim.jpg" alt="" /></a></div>
What does a video game producer do? Well, the brutally honest Jason Kim from id's <em><a href="http://www.joystiq.com/tag/rage">RAGE</a></em> summed it up for us. "I'm just a producer; I don't make anything that actually shows up in the game." So there you have it! Okay, we're kidding (slightly). It's a producer's task on a game to make sure everything is running smoothly, that schedules are being met, budgets being adhered to, all so that one day the game can end up on your system of choice. That's no small task.<br />
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Kim has been working on RAGE at id for the past several years, and has seen the project move from EA, to being an internally developed project at id, and now on to Bethesda. He's definitely enthusiastic about the project (and the word megatexture), and you can read on beyond the break for the full interview with him were he talks about the game, and why a lot of developers seem to be using the post-apocalyptic realm as a backdrop.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rage-05-04-2010/">Rage (05/04/10)</a></strong></p><a href="http://www.joystiq.com/photos/rage-05-04-2010/#2947134"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rage05041001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-05-04-2010/#2947135"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rage05041002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-05-04-2010/#2947136"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rage05041003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-05-04-2010/#2947137"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rage05041004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-05-04-2010/#2947138"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rage05041005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/" rel="bookmark">Continue reading <em>Interview: Jason Kim talks RAGE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/">Interview: Jason Kim talks RAGE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 17:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19462620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/interview-jason-kim-talks-rage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>EA</category><category>Electronic-Arts</category><category>FPS</category><category>id</category><category>id-tech-5</category><category>Interview</category><category>Jason-Kim</category><category>Microsoft</category><category>post-apocalyptic</category><category>RAGE</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 10 May 2010 17:28:00 EST</pubDate></item><item><title><![CDATA[id Software maintains 'games first, licenses second' approach with idTech 5]]></title><link>http://www.joystiq.com/2009/05/12/id-software-maintains-games-first-licenses-second-approach-wi/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/12/id-software-maintains-games-first-licenses-second-approach-wi/</guid><comments>http://www.joystiq.com/2009/05/12/id-software-maintains-games-first-licenses-second-approach-wi/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=23580"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gam_ragegttv_580.jpg" alt="" /></a></div>
Sure, <a href="http://www.joystiq.com/tag/id-tech-5">id Tech 5</a> may be an impressive piece of middleware which manages to get 90% of game code working across PC, Mac and the more powerful consoles, but if you're going to be a licensee you have to be <em>special</em>. id Software's CEO, Tedd Hollenshead, has <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23580">told Gamasutra</a> that the company's "philosophy really hasn't changed from what it's always been, which is games first, licenses second." <a href="http://www.joystiq.com/tag/rage"><em>Rage</em></a> and <a href="http://www.joystiq.com/tag/doom-4"><em>Doom 4</em></a> are currently id Software's top priority.<br /><br />In terms of licensing the engine out to developers id Software has been focusing on "targeting developers" and "working with them on an individual basis," rather than offering it out to anyone with a devkit. Hollenshead says the company's "philosophy on that has been that we'd rather have a small number of good-fit, high-quality developer licensees than a bunch that aren't really good fits." Makes perfect sense to us, and could save id Software some <a href="http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/">legal heartache</a> in the long run.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/12/id-software-maintains-games-first-licenses-second-approach-wi/">id Software maintains 'games first, licenses second' approach with idTech 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 May 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=23580>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/id-software-maintains-games-first-licenses-second-approach-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1543776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/id-software-maintains-games-first-licenses-second-approach-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Doom-4</category><category>id</category><category>id-software</category><category>id-tech-5</category><category>Rage</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 12 May 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Carmack: Xbox 360 Rage 'a little blurry,' 'key scenes' same as PS3]]></title><link>http://www.joystiq.com/2008/08/08/carmack-xbox-360-rage-a-little-blurry-key-scenes-same-as-p/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/carmack-xbox-360-rage-a-little-blurry-key-scenes-same-as-p/</guid><comments>http://www.joystiq.com/2008/08/08/carmack-xbox-360-rage-a-little-blurry-key-scenes-same-as-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.tomsgames.com/us/2008/08/07/carmack_interview/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/mgs4-rage-490w.jpg" alt="mgs4" /></a><br /></div>
How many DVDs does it take to screw in a light bulb? ... <em>Are we talkin' a Mega Texture light bulb that casts penumbra shadowing?</em><br /><br />In an update to id Software's <a href="http://www.joystiq.com/2008/08/01/carmack-rage-to-look-worse-on-360-if-limited-to-two-dvds/">data dilemma</a>, John Carmack tells <a href="http://www.tomsgames.com/us/2008/08/07/carmack_interview/">Tom's Games</a>, "We're pretty much resigned to the fact that we're going to make [<em>Rage</em>] fit onto two DVDs on the 360." In other words, Microsoft isn't about to write off the steep royalties that allegedly add up with each additional game disc. The good news is you'll only have to whine for mom to swap your Xbox 360 discs once. The bad news, as headlined last week, is that <a href="http://www.joystiq.com/tag/rage"><em>Rage</em></a> for Xbox 360 will supposedly look worse than the PlayStation 3's Blu-ray version due to data compression. But how much worse?<br /><br />"All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms," Carmack explains. "They'll get the high quality compression. But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3." We hear id's been sweeping some artifacts under the rug too. And watch out for those jaggies hiding beneath the bed!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/08/carmack-xbox-360-rage-a-little-blurry-key-scenes-same-as-p/">Carmack: Xbox 360 Rage 'a little blurry,' 'key scenes' same as PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Aug 2008 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tomsgames.com/us/2008/08/07/carmack_interview/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/carmack-xbox-360-rage-a-little-blurry-key-scenes-same-as-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1279256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/carmack-xbox-360-rage-a-little-blurry-key-scenes-same-as-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blu-ray</category><category>dvd</category><category>ea</category><category>Electronic-Arts</category><category>id-software</category><category>id-tech-5</category><category>john-carmack</category><category>Mac</category><category>PC</category><category>PS3</category><category>rage</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 08 Aug 2008 13:45:00 EST</pubDate></item><item><title><![CDATA[Rage trailer, now with EA logo]]></title><link>http://www.joystiq.com/2008/07/15/rage-trailer-now-with-ea-logo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/rage-trailer-now-with-ea-logo/</guid><comments>http://www.joystiq.com/2008/07/15/rage-trailer-now-with-ea-logo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="313" id="gamevideos6" align="middle"><param name="quality" value="high"/><param name="play" value="true"/><param name="loop" value="true"/><param name="scale" value="showall"/><param name="wmode" value="window"/><param name="devicefont" value="false"/><param name="bgcolor" value="#000000"/><param name="menu" value="true"/><param name="allowScriptAccess" value="sameDomain"/><param name="allowFullScreen" value="true"/><param name="salign" value=""/><param name="movie" value="http://gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19943%26ordinal%3D1216086591044%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D19943%26ordinal%3D1216086591044%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="490" height="313" /></object></div>
EA pimped its <a href="http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/">partnership</a> with id Software today by debuting a (somewhat) new trailer for <em><a href="http://www.joystiq.com/tag/rage/">Rage</a></em>, the first spawn of the id Tech 5 engine. This is only the second brief glimpse we've caught of the shooter-with-wheels (and <a href="http://www.joystiq.com/2007/08/03/id-software-dubs-new-game-rage/">the first</a> in nearly a year!), so it's a bit disappointing to see some of the same imagery being recycled these many months later. But damn, when a game is dripping with this much butter, we don't really mind the double dips.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/rage-trailer-now-with-ea-logo/">Rage trailer, now with EA logo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/15/rage-trailer-now-with-ea-logo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1255613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/rage-trailer-now-with-ea-logo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>ea</category><category>Electronic-Arts</category><category>id</category><category>id-tech-5</category><category>Mac</category><category>PC</category><category>PS3</category><category>rage</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 15 Jul 2008 04:30:00 EST</pubDate></item><item><title><![CDATA[Electronic Arts and id Software form partnership]]></title><link>http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/</guid><comments>http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/idea-490.jpg" alt="" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Electronic_Arts_and_id_Software_form_partnership'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Id Software creator John Carmack just announced at Electronic Arts' press conference that it has partnered with the publisher. The <em>Quake</em> and <em>Doom </em>creator has long used Activision as a publisher, but we wonder if things got bitter after the travesty that was <a href="http://www.joystiq.com/2008/05/30/metareview-quake-wars-vs-quake-wars/"><em>Quake Wars </em>console ports</a>. Id and EA? What a great ... <em>idea?<br /><br /></em><strong>Update:</strong><em> </em>The fruits of the partnership are beginning to bud as <a href="http://investor.ea.com/phoenix.zhtml?c=88189&amp;p=irol-newsArticle&amp;ID=1174711&amp;highlight=">EA re-announces <em>Rage</em></a>, "an all-new take on the first person shooter" for the PS3, Xbox 360, PC and Mac. Note much else new is revealed about the game, which was <a href="http://www.joystiq.com/2007/08/03/id-software-dubs-new-game-rage/">named</a> last August, but look for more info at QuakeCon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/">Electronic Arts and id Software form partnership</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jul 2008 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1255419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/14/electronic-arts-and-id-software-form-partnership/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>e3-2008</category><category>ea</category><category>electronic-arts</category><category>id</category><category>id-tech-5</category><category>PC</category><category>PS3</category><category>rage</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 14 Jul 2008 19:20:00 EST</pubDate></item></channel></rss>