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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[IGA up for sale amidst recession woes]]></title><link>http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/</guid><comments>http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/#comments</comments><description><![CDATA[<div align="center"><a href="http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/"><img width="580" vspace="0" hspace="0" height="299" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/igaworldwidelogo580.jpg" alt="" /></a><br /></div>
Thanks to an ad market in turmoil as a result of the economic recession, in-game advertising company <a href="http://playstation.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/">IGA</a> has put itself up for sale. According to <a href="http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/">VentureBeat</a>, the company is hoping to close a new round of funding, but chairman Justin Townsend has acknowledged that an outright sale of the company may be necessary for the sake of its shareholders. Prospective bidders reportedly have until March 27 to make an offer. Townsend notes that he does not wish to accept "low ball offers" for the company. The news comes after the company lost $11 million in 2007 with revenues of $3 million.<br /><br />With the economy rearing its ugly head all around the gaming industry, sprinkling our dreaded <a href="http://www.joystiq.com/tag/layoffs">layoffs tag</a> in its wake, we suppose it was only a matter of time before related industries were affected. Whether IGA's fate is reflective of the in-game advertising business as a whole remains to be seen. Maybe IGA should use its in-game ads to advertise <em>other games</em>. Seems like <a href="http://www.joystiq.com/2009/02/11/nielsen-823-million-spent-on-game-marketing-in-08/">publishers aren't too shy</a> about advertising those.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/">IGA up for sale amidst recession woes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Mar 2009 13:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/03/13/struggling-in-game-ad-firm-iga-worldwide-seeks-investments-or-possible-sale/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1489416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/16/iga-up-for-sale-amidst-recession-woes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>iga</category><category>in-game-advertising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 16 Mar 2009 13:32:00 EST</pubDate></item><item><title><![CDATA[Gaming to Go: Castlevania: Order of Ecclesia]]></title><link>http://www.joystiq.com/2008/11/10/gaming-to-go-castlevania-order-of-ecclesia/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/10/gaming-to-go-castlevania-order-of-ecclesia/</guid><comments>http://www.joystiq.com/2008/11/10/gaming-to-go-castlevania-order-of-ecclesia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gaming-to-go/" rel="tag">Gaming to Go</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/ooe_g2g_mad_1110.jpg" alt="" /><br /></div>
<br />Surprised? The Castlevania series typically isn't associated with speedy, high-intensity gaming, so I can say with utter honesty that I had no intention of writing about <a href="http://www.joystiq.com/tag/IGA/">IGA's</a> latest delicious Metroidvania whenever I finally got my hands on <em>Order of Ecclesia</em>. The game has surprised so far in being pretty different from its immediate predecessors in both combat and environments, the combination of which is like a clean, refreshing <em>punch in the face.</em><br /><br />It's <em>hard</em>, guys. Really hard, in fact, but with the kind of irresistible challenge that'll have you firing up your DS at every free moment to try and beat that next boss or just make it through the next level without failing too miserably. In that regard <em>Order of Ecclesia</em> is surprisingly well-suited for this week's edition of <a href="http://www.joystiq.com/category/gaming-to-go/">Gaming to Go</a>, as in at least the first half of the game you'll encounter numerous levels which can be run through and completed without losing vast amounts of time. Whether you'll make it to the end of that level alive is an entirely different matter, mind you, but that's half the fun! Want to hear more? Click the big button down there and see why masochism is <em>good.</em><br /><strong><br /></strong><strong></strong><br /> <br /> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center>
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</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/10/gaming-to-go-castlevania-order-of-ecclesia/">Gaming to Go: Castlevania: Order of Ecclesia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Nov 2008 19:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/10/gaming-to-go-castlevania-order-of-ecclesia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1367494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/gaming-to-go-castlevania-order-of-ecclesia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>iga</category><category>joystiqfeatures</category><category>metroidvania</category><category>order-of-ecclesia</category><dc:creator><![CDATA[Matthew Madeiro]]></dc:creator><pubDate>Mon, 10 Nov 2008 19:24:00 EST</pubDate></item><item><title><![CDATA[DS Daily: The Order]]></title><link>http://www.joystiq.com/2008/10/28/ds-daily-the-order/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/28/ds-daily-the-order/</guid><comments>http://www.joystiq.com/2008/10/28/ds-daily-the-order/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/castlevania-box-0-0806-dsf.jpg"  alt="" /><br /></div>
With <a href="http://www.joystiq.com/tag/order-of-ecclesia/"><em>Castlevania: Order of Ecclesia</em></a> releasing on the DS this past week, how many of you have jumped into the latest <em>Castlevania</em> title? Have you finished it yet, ready to offer your opinions on the game's overall worth? Are you planning on picking it up? Or, do you think <a href="http://www.joystiq.com/2008/09/19/point-counterpoint-does-castlevania-need-new-blood/">the frnachise needs a reboot</a> or some other overhaul to freshen up what you think is a stale series? Let's talk <em>Castlevania</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/28/ds-daily-the-order/">DS Daily: The Order</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/28/ds-daily-the-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1354340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/28/ds-daily-the-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>iga</category><category>konami</category><category>order-of-ecclesia</category><category>shanoa</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Top 5: Castlevania Games]]></title><link>http://www.joystiq.com/2008/10/20/top-5-castlevania-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/20/top-5-castlevania-games/</guid><comments>http://www.joystiq.com/2008/10/20/top-5-castlevania-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;">
<div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ecclesia-art-boots-0-dsf.jpg" /> </a> </div>
<br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Top_5_Castlevania_Games'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> This week marks the release of the highly anticipated <a href="http://www.joystiq.com/tag/order-of-ecclesia/"><em>Castlevania: Order of Ecclesia</em></a>. Poised to be more than the usual <a href="http://www.joystiq.com/tag/metroidvania/">Metroidvania</a>-romp, <em>Ecclesia</em>'s glyph system coupled with great diversity in environments and level layout (we're apparently not stuck inside the castle anymore) has all of us <a href="http://www.joystiq.com/bloggers/alisha-karabinus/">whip-enthusiasts</a> drooling with anticipation. To be honest, Konami could slap the word "Castlevania" on a box of assorted animal feces and we'd still pre-order. Here's the part where I'm supposed take a cheap shot at <a href="http://www.joystiq.com/tag/castlevania-judgment/"><em>Castlevania Judgment</em></a>, but admit it: no matter how many times we all spit on the brawler, we never seem to stop checking out <a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/">movies</a> or <a href="http://www.joystiq.com/2008/07/16/pass-your-castlevaniastic-judgment-on-these-new-screens/">screenshots</a>. <em>Castlevania</em> has us whipped; pardon the hideous pun. <br /><br /> Assuming I haven't lost all credibility after the <a href="http://www.joystiq.com/2008/09/22/top-5-mega-man-games/"><em>Mega Man</em></a> list, here's another stab at ranking the best of a legendary franchise. Unlike <a href="http://www.joystiq.com/category/top-five/">most other Top 5's</a>, this list is <em>not</em> necessarily Nintendo-specific. Take a gander, and try to pretend that you don't know what number one is. <br /></div>
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<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/20/top-5-castlevania-games/">Top 5: Castlevania Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Oct 2008 14:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/20/top-5-castlevania-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1345624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/20/top-5-castlevania-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alucard</category><category>castlevania</category><category>castlevania-3</category><category>castlevania-dracula-x-chronicles</category><category>castlevania-iii</category><category>castlevania-judgment</category><category>castlevania-order-of-ecclesia</category><category>iga</category><category>igarashi</category><category>joystiqfeatures</category><category>koji-igarashi</category><category>order-of-ecclesia</category><category>rondo-of-blood</category><category>sotn</category><category>super-castlevania-iv</category><category>symphony-of-the-night</category><category>top-5</category><category>virtual-console</category><category>virtualconsole</category><category>wiiware</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 20 Oct 2008 14:36:00 EST</pubDate></item><item><title><![CDATA[TGS 08: New Castlevania title announced]]></title><link>http://www.joystiq.com/2008/10/09/tgs-08-new-castlevania-title-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/tgs-08-new-castlevania-title-announced/</guid><comments>http://www.joystiq.com/2008/10/09/tgs-08-new-castlevania-title-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://plusd.itmedia.co.jp/games/articles/0810/09/news076.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2008/10/castlevania.ps3.x360.425.jpg" /></a><br /></div>
Another next-gen (<a href="http://nintendo.joystiq.com/tag/castlevania-judgment/">don't forget this one!</a>) <a href="http://www.joystiq.com/tag/castlevania"><em>Castlevania</em></a> title has been announced for the PlayStation 3 and Xbox 360. Koji "IGA" Igarashi, producer of every single <em>Castlevania</em> title since 2002, showed a brief 10-second teaser involving a blonde dude and a glowing red sword. The game's story involves a "cursed fate" that's placed upon a kin ... in other words, a typical <em>Castlevania</em> plot. No other information, such as gameplay details or a release window, was provided, but since IGA himself was surprised at a public announcement at this stage, it is suggested the game is still in very early development.<br /><br />[Via <a href="http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/">Joystiq</a> &amp; <a href="http://ps3.ign.com/articles/917/917967p1.html">IGN</a>; image credit: <a href="http://plusd.itmedia.co.jp/games/articles/0810/09/news076.html">ITmedia</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/tgs-08-new-castlevania-title-announced/">TGS 08: New Castlevania title announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://plusd.itmedia.co.jp/games/articles/0810/09/news076.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs-08-new-castlevania-title-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs-08-new-castlevania-title-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>iga</category><category>koji-igarashi</category><category>konami</category><category>tgs-08</category><category>tgs08</category><dc:creator><![CDATA[Alan Tsang]]></dc:creator><pubDate>Thu, 09 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Konami whips out Castlevania for PS3, Xbox 360]]></title><link>http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/</guid><comments>http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><img hspace="0" vspace="4" border="0" alt="castlevania" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/castlevania.ps3.x360.490.jpg" /></div>
Konami is showing off a teaser for an upcoming <em><a href="http://www.joystiq.com/tag/castlevania/">Castlevania</a></em> title on PlayStation 3 and Xbox 360 at its <a href="http://www.joystiq.com/tag/tgs-2008/">TGS</a> booth, reports <a href="http://plusd.itmedia.co.jp/games/articles/0810/09/news076.html">ITmedia</a> (<a href="http://translate.google.com/translate?u=http%3A%2F%2Fplusd.itmedia.co.jp%2Fgames%2Farticles%2F0810%2F09%2Fnews076.html&amp;hl=en&amp;ie=UTF-8&amp;sl=ja&amp;tl=en">translation</a>). The 10-second clip features your typical creep wielding a glowing-red sword and includes some text about a father, his family and a curse -- and, predictably, no hints about actual gameplay.<br />
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Series producer Koji Igarashi was apparently as surprised as we all are, claiming he didn't expect <a href="http://www.joystiq.com/tag/konami/">Konami</a> to make the game announcement this soon. IGA didn't elaborate further, leaving the door open for just about any imaginable outcome (we're gonna go ahead and rule out beach volleyball). At least it can't get any <a href="http://www.joystiq.com/tag/castlevania-judgment/">worse</a> for the series ... <em>right?</em><br />
<br />
[Via <a href="http://ps3.ign.com/articles/917/917967p1.html">IGN</a>; image credit: ITmedia]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/">TGS 08: Konami whips out Castlevania for PS3, Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 12:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://plusd.itmedia.co.jp/games/articles/0810/09/news076.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs-08-konami-whips-out-castlevania-for-ps3-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>castlevania</category><category>iga</category><category>koji-igarashi</category><category>konami</category><category>PS3</category><category>TGS</category><category>tgs-2008</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 09 Oct 2008 12:29:00 EST</pubDate></item><item><title><![CDATA[IGA to deliver in-game ads on PS3, starts with Guitar Hero]]></title><link>http://www.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/</guid><comments>http://www.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.joystiq.com/media/2008/09/uitarheroapost.jpg"  alt="" /><br /></div>
IGA Worldwide, an independent distributor of in-game advertising, has announced a multi-year agreement with Activision to deliver dynamic in-game ads into multiple games on the PS3. The first game to feature IGA integrated ads will be <em>Guitar Hero: World Tour</em>. This is the second publisher deal announced by IGA since PS3 opened its platform for in-game advertising.
<p>"Our partnership with IGA will allow us to deliver dynamic in-game advertising to the growing PlayStation Network community for the first time," said Dave Anderson, head of business development at Activision Publishing. "By incorporating dynamic in-game advertising in our titles where it is appropriate, we can increase the realism of our games by presenting consumers with authentic environments in genuine settings, while also expanding a key growth opportunity for the company."<br /> </p>
<p>IGA and Activision will integrate advertisements in a "contextually relevant way." The ads will be updated in real time, and will be targeted to the broad demographics <em>Guitar Hero</em> can reach.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/">IGA to deliver in-game ads on PS3, starts with Guitar Hero</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1328561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/iga-to-deliver-in-game-ads-on-ps3-starts-with-guitar-hero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>ads</category><category>advertising</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>iga</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 30 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Igarashi definitely looking at WiiWare; we plead for 2D Castlevania]]></title><link>http://www.joystiq.com/2008/07/25/igarashi-definitely-looking-at-wiiware-we-plead-for-2d-castleva/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/25/igarashi-definitely-looking-at-wiiware-we-plead-for-2d-castleva/</guid><comments>http://www.joystiq.com/2008/07/25/igarashi-definitely-looking-at-wiiware-we-plead-for-2d-castleva/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><a href="http://multiplayerblog.mtv.com/2008/07/24/igarashi-looking-at-wiiware/"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bfw-castlevania-simonart.jpg" /></a>If <a href="http://www.joystiq.com/2008/07/17/e308-a-respectable-little-pile-of-castlevania-judgment-videos/"><em>Castlevania Judgment</em></a> leaves you confused and alarmed, you can relax a litle; it seems Koji Igarashi spent a lot of time at E3 telling people that this whole <a href="http://www.joystiq.com/nwf-wiiware-reviews/"><em>WiiWare</em></a> <em>thing</em> looks pretty cool. Just the other day, <a href="http://www.joystiq.com/2008/07/23/igarashi-on-castlevania-judgment-and-budget-concerns/">we heard from Wired</a> about budget issues and the impact <em>Mega Man</em> could have on <em>Castlevania</em>, and now MTV Multiplayer further word with Igarashi on WiiWare. "I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at. I'm very much looking into that."<br /><br />It seems <em>Mega Man 9</em> really is going to determine the fate and future of a certain style of gaming, so it's a good thing it looks so completely <em>awesome</em>. We have little doubt that a great <a href="http://www.joystiq.com/2008/07/01/born-for-wii-castlevania/"><em>Castlevania</em> title on WiiWare</a> could cause just as much excitement, and probably yield the same results. Let's just hope Konami figures that out, too.<br /><br />[Via <a href="http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/25/igarashi-definitely-looking-at-wiiware-we-plead-for-2d-castleva/">Igarashi definitely looking at WiiWare; we plead for 2D Castlevania</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/07/24/igarashi-looking-at-wiiware/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/25/igarashi-definitely-looking-at-wiiware-we-plead-for-2d-castleva/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/25/igarashi-definitely-looking-at-wiiware-we-plead-for-2d-castleva/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>castlevania</category><category>iga</category><category>koji-igarashi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 25 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Next 2D Castlevania could crack whip on WiiWare]]></title><link>http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/</guid><comments>http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/07/24/igarashi-looking-at-wiiware/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/castlevania_iga_retro_wii.jpg" alt="" /></a><br /></div>
While Konami is already exercising options with <a href="http://www.joystiq.com/2008/07/17/gradius-rebirth-announced-for-wiiware/"><em>Gradius Rebirth</em></a>, <em>Castlevania </em>stalwart Koji Igarashi has now expressed interest in dipping his own whip into the Wii's digital waters. Given that 3D fighter <a href="http://www.joystiq.com/tag/castlevania-judgment"><em>Castlevania Judgment</em></a> promises to take face-to-palm when it's released, Iga's interest in WiiWare looks to rekindle fans' triple-shot prayers for a traditional 2D <em>Castlevania </em>for consoles.<br /><br />"I'm definitely interested in WiiWare and I think it's one of the areas that <a href="http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/">2D can still be very strong at</a>," Igarashi told <a href="http://multiplayerblog.mtv.com/2008/07/24/igarashi-looking-at-wiiware/">MTV Multiplayer</a>. In a <a href="http://blog.wired.com/games/2008/07/why-a-wii-fight.html">separate interview</a> with Wired's Game|Life blog, he also noted that he's watching Capcom's decidedly retro <em><a href="http://www.joystiq.com/tag/mega-man-9">Mega Man 9</a> </em>"very closely" to see how it's received once it debuts later this year, noting that "if it is successful that definitely opens up doors for what I can do." Now all there's left to do is wait, though if you get hungry we hear that there's some delicious turkey hidden inside the wall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/">Next 2D Castlevania could crack whip on WiiWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/07/24/igarashi-looking-at-wiiware/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/next-2d-castlevania-could-crack-whip-on-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>castlevania</category><category>castlevania-judgment</category><category>iga</category><category>igarashi</category><category>konami</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 24 Jul 2008 17:45:00 EST</pubDate></item><item><title><![CDATA[Spotted@E3: Igarashi hard at work on next Castlevania sequel]]></title><link>http://www.joystiq.com/2008/07/18/spotted-e3-igarashi-hard-at-work-on-next-castlevania-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/18/spotted-e3-igarashi-hard-at-work-on-next-castlevania-sequel/</guid><comments>http://www.joystiq.com/2008/07/18/spotted-e3-igarashi-hard-at-work-on-next-castlevania-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/igarashisleeping.jpg"  alt="" /><br />
<div align="left">The poor guy must have been tuckered out from carrying that whip around all day. The last three press events we've been to that he was at, he was wearing the same white shirt, cowboy hat, boot and whip getup. Do you think he opens his closet in the morning and just has dozens of duplicates of that outfit all lined up and ready to go?<br /><br />We just hope he's not tired from all the <a href="http://www.joystiq.com/tag/castlevania-judgment/"><em>Castlevania Judgement</em></a> Wii-mote shaking action. That can really take quite a toll on the body.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/18/spotted-e3-igarashi-hard-at-work-on-next-castlevania-sequel/">Spotted@E3: Igarashi hard at work on next Castlevania sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jul 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/18/spotted-e3-igarashi-hard-at-work-on-next-castlevania-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1260400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/18/spotted-e3-igarashi-hard-at-work-on-next-castlevania-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Castlevania</category><category>E3</category><category>E3-2008</category><category>Iga</category><category>Igarashi</category><category>Koji-Igarashi</category><category>Konami</category><category>Wii</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 18 Jul 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Top 5: Things We Won't See at E3]]></title><link>http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/</guid><comments>http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;">
<div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gameboy_ultra_kd_20080712.jpg" alt="" /> </a> </div>
<br /> <br /> This week sees the commencement of <a href="http://www.joystiq.com/tag/e3-2008/">E3</a>, the Super Bowl for gamers. On Tuesday, Nintendo will announce all of its big plans for the rest of the year, sending fanboys and fangirls alike into a frenzy. And while others choose to give us <a href="http://www.joystiq.com/2008/07/11/nintendo-e3-2008-press-conference-lets-play-bingo/">predictions</a> of what we <em>will</em> see, here is the much more important information: things that we <em>won't</em> be seeing.<br /> <br /> <strong>5. The Game Boy Ultra</strong> - Around the time that the DS was first announced, Nintendo made a point to clarify that the new dual-screened portable was more of a "third pillar" than the next installment in the Game Boy line. But then the DS started <a href="http://www.joystiq.com/2008/04/17/japan-snaps-up-100-000-000-ds-games/">printing money</a> ... lots and lots of it. Regardless, in an effort to stay true to their word (as they <em>always</em> do), Nintendo will unveil the Game Boy Ultra. The sleek handheld will feature a small but crisp widescreen display showcasing wonderful GameCube-esque graphics. In fact, it will be backwards-compatible with all GameCube games, using the same 8cm discs as Nintendo's last-gen console. Also, similar to the PSP's remote play, the Game Boy Ultra will connect to the Wii and allow data transfers to an SD card. This will allow Virtual Console and select WiiWare games to be played on the go. And since Nintendo plans to keep DS owners in agony by not announcing <em>New Super Mario Bros. 2</em>, they will reveal that the Game Boy Ultra will ship packaged with a free copy of <em>Super Mario Bros. Ultra</em>. <strong><br /><br />Survey Says:</strong> Not necessary; <a href="http://www.joystiq.com/2007/11/19/ds-fanboy-review-contra-4/"><em>Contra 4</em></a> removes the need for any other portable game or system.<br /> <br /></div><p><a href="http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/" rel="bookmark">Continue reading <em>Top 5: Things We Won't See at E3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/">Top 5: Things We Won't See at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1254189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/14/top-5-things-we-wont-see-at-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>e3</category><category>e3-2008</category><category>e308</category><category>game-boy</category><category>gameboy</category><category>iga</category><category>joystiqfeatures</category><category>metroidvania</category><category>top-5</category><category>wiichannel</category><category>wiiware</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 14 Jul 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Interview with the (director of games about a) Vampire]]></title><link>http://www.joystiq.com/2008/07/12/interview-with-the-director-of-games-about-a-vampire/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/12/interview-with-the-director-of-games-about-a-vampire/</guid><comments>http://www.joystiq.com/2008/07/12/interview-with-the-director-of-games-about-a-vampire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://wii.ign.com/articles/888/888661p1.html"><img hspace="4" border="0" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/cvj071208.jpg" /></a><br /></div>
As part of a <em>ton</em> of <a href="http://www.joystiq.com/2008/07/09/castlevania-poor-fashion-judgement/"><em>Castlevania Judgment</em></a> coverage, IGN interviewed the man in charge of the franchise, Koji "IGA" Igarashi. You can probably guess the content of the first question.<br /><br />IGA explained what possessed him to make a 3D fighter with some fairly smart reasoning: people want to swing the Wiimote to whip, and he decided it would be best to implement those kinds of mechanics in a shorter-session game. "... I realized, with the 3D action style, I would be able to incorporate intervals so that players can rest and this would allow players to enjoy the swinging action of the Wii Remote." IGA also mentioned that part of the <em><a href="http://www.joystiq.com/2006/12/12/metareview-elebits/">Elebits</a>/<a href="http://www.joystiq.com/2007/08/13/ten-reasons-one-guy-likes-dewys-adventure/">Dewy</a></em> team is working on <em>Judgment</em>, which should at least ensure lovely visuals.<br /><br />IGN's <a href="http://wii.ign.com/articles/888/888655p1.html">hands-on</a> with the game gave us a bit of morning light to vanquish the horrible night of our skepticism, describing <em>Judgment</em> as more of a <a href="http://en.wikipedia.org/wiki/Power_Stone"><em>Power Stone</em></a> free-roaming vs. action game than a traditional <em>Tekken </em>or <em>Virtua Fighter</em>-like game.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/12/interview-with-the-director-of-games-about-a-vampire/">Interview with the (director of games about a) Vampire</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/888/888661p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/12/interview-with-the-director-of-games-about-a-vampire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1253433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/12/interview-with-the-director-of-games-about-a-vampire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-judgment</category><category>fighting</category><category>iga</category><category>igarashi</category><category>konami</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 12 Jul 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Bonus content planned for Judgment, Ecclesia connectivity]]></title><link>http://www.joystiq.com/2008/07/01/castlevania/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/castlevania/</guid><comments>http://www.joystiq.com/2008/07/01/castlevania/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/cv-ecclesia-judgment-connectivitiy-0-dsf.jpg" alt="" />With Konami currently developing two <em><a href="http://www.joystiq.com/tag/Castlevania/">Castlevania</a></em> titles, one for the Wii and the other for the Nintendo DS, it seemed obvious that the studio would add some sort of connectivity feature to the two games, especially considering that <a href="http://www.joystiq.com/2008/05/17/order-of-ecclesia-site-reveals-artwork-nintendo-powers-secret/">Shanoa</a>, <em>Castlevania: Order of Ecclesia's</em> protagonist, will be a playable fighter in <a href="http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/"><em>Castlevania Judgment</em></a>. <br /><br />Though <a href="http://www.joystiq.com/tag/Konami/">Konami</a> hasn't provided any specifics, the company has announced that connecting the two games, presumably through WiFi and not with a string, unlocks "bonus gameplay content." We don't know yet if that extra stuff will be limited to just the Wii, but we're hoping for some added DS perks! <br /><br />What could that "bonus gameplay content" be? New items/costumes/areas? The original <em>Castlevania</em> games for the NES? A minigame for raising your own pocket <em>Castlevania</em> monsters?!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/castlevania/">Bonus content planned for Judgment, Ecclesia connectivity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/01/castlevania/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/castlevania/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-judgment</category><category>connectivity</category><category>iga</category><category>konami</category><category>order-of-ecclesia</category><category>platform</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 01 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy Poll: Castlevania coulda, woulda, shoulda?]]></title><link>http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/</guid><comments>http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-fanboy-poll/" rel="tag">Wii Fanboy poll</a></p><div align="center"><a href="http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/vania050908.jpg" /></a></div>
The official announcement of <em><a href="http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/">Castlevania Judgment</a> </em>has given us all kinds of mixed emotions. Change can be a good thing, but whatever happened to, "If it ain't broke, don't fix it?" We've <a href="http://www.joystiq.com/2008/06/27/wii-warm-up-no-seriously-what/">pointed out before</a> that only a minority of fighting games are <em>actually good</em>, as much as we love the genre. Then there's this whole 3D business that might cause some worry. On the other hand, though, we have promises of Wi-Fi battles, DS-Wii connectivity, and the neat idea of laying the smackdown with some of our favorite <em>'Vania</em> characters. <br /><br />What do you wish we were getting with <em>Castlevania</em> Wii? <a href="http://www.joystiq.com/2008/07/01/born-for-wii-castlevania/">Something familiar</a>, something new, or maybe just something new that's <span style="font-style: italic;">not</span> a fighter? Cast your vote after the break.<p><a href="http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/" rel="bookmark">Continue reading <em>Wii Fanboy Poll: Castlevania coulda, woulda, shoulda?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/">Wii Fanboy Poll: Castlevania coulda, woulda, shoulda?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/wii-fanboy-poll-castlevania-coulda-woulda-shoulda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>32</category><category>castlevania</category><category>castlevania-judgment</category><category>fighter</category><category>iga</category><category>koji-igarashi</category><category>konami</category><category>platformer</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 01 Jul 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Castlevania Judgment to feature Wii-DS connectivity]]></title><link>http://www.joystiq.com/2008/07/01/castlevania-judgment-to-feature-wii-ds-connectivity/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/castlevania-judgment-to-feature-wii-ds-connectivity/</guid><comments>http://www.joystiq.com/2008/07/01/castlevania-judgment-to-feature-wii-ds-connectivity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/castlevania-wii-whip2.jpg" /><br /></div>
Konami has finally lifted the coffin lid on <em>Castlevania Judgment</em>, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the <em>Nintendo Power</em> <a href="http://www.joystiq.com/2008/06/26/castlevania-comes-to-wii-as-a-3d-fighter/">reveal</a>, know that <em>Judgment</em> allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise." <br /><br />Of course, not every connection with real <em>Castlevania</em> games will be severed -- in fact, you can hook up the upcoming DS game, <a href="http://www.joystiq.com/2008/05/30/first-castlevania-order-of-ecclesia-trailer-is-awesome-whiples/"><em>Castlevania: Order of Ecclesia</em></a>, to "unlock bonus gameplay content." <em>Castlevania Judgment</em> will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/castlevania-judgment-to-feature-wii-ds-connectivity/">Castlevania Judgment to feature Wii-DS connectivity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/01/castlevania-judgment-to-feature-wii-ds-connectivity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/castlevania-judgment-to-feature-wii-ds-connectivity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-judgment</category><category>iga</category><category>koji-igarashi</category><category>konami</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 01 Jul 2008 15:25:00 EST</pubDate></item><item><title><![CDATA[Konami confirms our worst fears: Castlevania Judgment for Wii]]></title><link>http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/</guid><comments>http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/alucard_new_castlevania_lg.jpg" alt="" /><br /></div>
<br />Okay, maybe <a href="http://www.joystiq.com/2008/06/27/wii-warm-up-no-seriously-what/">we're all doom and gloom</a> about Konami's decision to take the <em>Castlevania</em> franchise into the fighting game genre, but we were fine with things just the way they were. We could play a billion <a href="http://www.joystiq.com/tag/dawnofsorrow"><em>Dawn of Sorrows</em></a> and be content for the remainder of our days. Times change, though, and so do games.<br /><br /><a href="http://www.joystiq.com/2008/06/26/rumor-mankind-ill-needs-a-castlevania-wii-game-such-as-this/"><em>Castlevania Judgment</em></a> is a reality. But, beneath its graphics and long list of <a href="http://www.joystiq.com/2008/07/01/born-for-wii-castlevania/"><em>Castlevania</em></a> alum that comprise the game's roster of playable characters, there are some things that just might surprise you. For one, the game is totally Wi-Fi compatible. You can take the game online for some head-to-head action. Also, the title will work with the upcoming DS title, <em><a href="http://www.joystiq.com/tag/order-of-ecclesia">Castlevania: Order of Ecclesia</a>, </em>to unlock "bonus gameplay content." And those motion-sensitive controls? Yeah, they were spot-on. You'll be attacking with gesture-based controls, utilizing both the Wiimote and nunchuk.<br /><br /><em>Castlevania Judgment</em> will release this fall for the Wii.<br /><br />[Via press release]<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/search/?q=castlevania"><img hspace="4" border="0" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/castlevania-fighting-game-0-nwf_thumbnail.jpg" alt="" /></a>Any way you slice it, <a href="http://www.joystiq.com/tag/konami">Konami</a> bringing </em><a href="http://www.joystiq.com/search/?q=castlevania">Castlevania</a><em> to the Wii is big news. If you thirst for more, check out <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a>, in which </em>Castlevania<em> was <a href="http://www.joystiq.com/2008/07/01/born-for-wii-castlevania/">the latest title to be featured</a>.</em> <em>Konami also has some other Wii titles in the works, such as </em><a href="http://www.joystiq.com/tag/lost-in-blue/">Lost in Blue: Shipwrecked!</a> <em>and </em><a href="http://www.joystiq.com/tag/rock-revolution/">Rock Revolution</a>.<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/">Konami confirms our worst fears: Castlevania Judgment for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/konami-confirms-our-worst-fears-castlevania-judgment-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>castlevania</category><category>castlevania-judgment</category><category>fighter</category><category>fighting</category><category>iga</category><category>koji-igarashi</category><category>konami</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 01 Jul 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[Seven minutes of uninterrupted Castlevideo]]></title><link>http://www.joystiq.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo/</guid><comments>http://www.joystiq.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="258" src="http://www.jeuxvideo.tv/v/247080" allowscriptaccess="always" allowfullscreen="true"></embed></center><br /><span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//digg.com/nintendo/Castlevania_Order_of_Ecclesia_gameplay_footage"> </iframe></span>Konami is showing off <em>Castlevania: Order of Ecclesia</em> at the <a href="http://www.idefexpo.com/">Interactive &amp; Digital Entertainment Festival</a> in Cannes, leading one Jeuxvideo.tv contributor to show off his ability to hold a camera steady on the DS screen while simultaneously playing. Or he brought a friend. The point is: <em>hey, look!<br /><br /></em>The backgrounds look more layered and detailed than the last couple of games, and the enemy sprites appear to be a mix of old and new. The skeleton hasn't changed since <em>at least</em> <em>Symphony of the Night,</em> but that new floating shade (or witch, or whatever the girl in the dress is) is pretty amazing. Of course, we're more than willing to look past the reused sprites because there's a different world map! With non-castle locations!<br /><br />This segment provides a better look at the <a href="http://www.joystiq.com/2008/05/30/castlevania-order-of-ecclesia-trailer-has-some-bite-to-it/">Magnes glyph</a> (which creates a powerful magnetic field, allowing Shanoa to pull herself up to certain metallic platforms, then slingshot herself offward) and its in-game tutorial. The glyph will act as a sort of high jump, to allow access to previously inaccessible areas of the castle.<br /><br />[Via <a href="http://ruliweb.empas.com/ruliboard/read.htm?table=game_nds&amp;num=19375&amp;main=nds">Ruliweb</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo/">Seven minutes of uninterrupted Castlevideo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jun 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeuxvideo.tv/video/castlevania-order-of-ecclesia.html#view:247080>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1236528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/seven-minutes-of-uninterrupted-castlevideo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>idef</category><category>iga</category><category>konami</category><category>order-of-ecclesia</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 Jun 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Study: in-game advertiser says 82% of you don't mind in-game ads]]></title><link>http://www.joystiq.com/2008/06/18/study-in-game-advertiser-says-82-of-you-dont-mind-in-game-ads/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/study-in-game-advertiser-says-82-of-you-dont-mind-in-game-ads/</guid><comments>http://www.joystiq.com/2008/06/18/study-in-game-advertiser-says-82-of-you-dont-mind-in-game-ads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/landmark-iga-nielsen-study--in-game-ads-are-effective-and-well-received-by-the-gaming-community---it-transpires"><img width="490" vspace="4" hspace="0" height="311" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/01/110106-csads.jpg" alt="" /></a><br /></div>
The life of a Joystiq editor is frought with difficult - and often <em>perilous</em> - decisions. Take this example: do we choose to run a story about in-game advertising statistics (we imagine a large majority of you are already rolling your eyes, scrolling down to see if there's something a little <em>stronger</em> waiting for you below) or do we simply run a post about another tattoo of [insert popular video game character here]? In this case, we've chosen to share the statistics with you, and we want you to know why. <br /><br />In-game advertiser IGA Worldwide contracted the survey-mavens at Nielsen to conduct the "Consumers' Experience with In-Game Content &amp; Brand Impact of In-Game Advertising Study." The results of said study may shock you, but here goes: according to IGA's study, a whopping 82% of gamers "felt games were just as enjoyable with ads as without" and a no less impressive 61% "increase consumers' favorable opinions of products advertised in-game post-play." What's this all mean? Why, that in-game advertising works, despite some marketers fears to the contrary.<br /><br />Regardless of the wall of statistics contained in the press release (really, go check it out), we all know the key to successful in-game advertising comes from using a gentle-touch. MLG ads littered throughout the $60 <em>Rainbow Six Vegas 2</em>? No thanks, really. Some pre-roll ads before your <em>free </em>game of <em><a href="http://www.joystiq.com/tag/Quake-Live/">Quake Live</a></em>, brought to you by none other than IGA? That we can live with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/study-in-game-advertiser-says-82-of-you-dont-mind-in-game-ads/">Study: in-game advertiser says 82% of you don't mind in-game ads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 02:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/landmark-iga-nielsen-study--in-game-ads-are-effective-and-well-received-by-the-gaming-community---it-transpires>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/study-in-game-advertiser-says-82-of-you-dont-mind-in-game-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/study-in-game-advertiser-says-82-of-you-dont-mind-in-game-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>IGA</category><category>Nielsen</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 18 Jun 2008 02:02:00 EST</pubDate></item><item><title><![CDATA[Igarashi: 2D gaming goes from 'will never die!' to 'somewhat alive']]></title><link>http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/</guid><comments>http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://gamasutra.com/php-bin/news_index.php?story=19037"><img width="490" vspace="4" hspace="0" height="269" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/castledeath2.jpg" /></a><br /></div>
Is 2D gaming headed for life support status? Last year <em>Castlevania</em> main man Koji Igarashi was <a href="http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/">vehement in his declaration</a> that 2D games would never die. In fact, he felt so strongly about it that he had to use a PowerPoint slide to illustrate just how he felt about the issue. All the time and effort that went into making <a href="http://www.joystiq.com/media/2007/03/koji_igarashi_2d_games_gdc.jpg">that graphic</a> signifies a serious lust for all things 2D.<br /><br />Well, a lot can change in a year. In a recent interview with <a href="http://gamasutra.com/php-bin/news_index.php?story=19037">Gamasutra</a>, Iga said, "I'm glad that 2D is still somewhat alive. It's been fun." That almost sounds like a death knell. Say it ain't so, you whip-carrying developer! His argument last year was that it's much cheaper to develop 2D games when you don't have to render things in 3D, but that seems to be the equivalent of saying it's cheaper to ride a horse because it's not as expensive as a car. People want to go quite a bit faster than the horse will allow, and likewise with their games. Still, we're praying 2D gaming hasn't started to cough up blood just yet. Keep hope alive!<br /><br />[Via <a href="http://www.dsfanboy.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/">DS Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/">Igarashi: 2D gaming goes from 'will never die!' to 'somewhat alive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/php-bin/news_index.php?story=19037>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/igarashi-2d-gaming-goes-from-will-never-die-to-somewhat-ali/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2D</category><category>Castlevania</category><category>DS</category><category>Iga</category><category>Koji-Igarashi</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 17 Jun 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[IGA: 2D still 'somewhat alive,' more Castlevania on the way]]></title><link>http://www.joystiq.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/</guid><comments>http://www.joystiq.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://gamasutra.com/php-bin/news_index.php?story=19037"><img vspace="4" hspace="4" border="0" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/iga061708.jpg" /></a>Gamasutra spoke to Koji "IGA" Igarashi, the current steward of the <a href="http://www.joystiq.com/tag/Castlevania/">Castlevania</a><em> </em>franchise, after the Konami Gamers Day announcement of <a href="http://www.joystiq.com/2008/05/30/castlevania-order-of-ecclesia-trailer-has-some-bite-to-it/"><em>Castlevania: Order of Ecclesia</em></a>, about his status as one of the last 2D stalwarts. Last  year he<a href="http://www.joystiq.com/2007/03/13/castlevanias-koji-igarashi-2d-games-will-never-die/"> declared</a> in a defiant PowerPoint slide that "2D games will never die!" This year? "I'm glad that 2D is still somewhat alive. It's been fun."<br /><br />It looks like IGA might be branching out <em>just a bit</em> in the future -- still in 2D, but he hinted that he had something new on the way. Something ... maybe not on the DS. "This time, I announced a DS title, but I definitely want to grow the franchise. It's something I'm really focused on. You guys will probably be hearing something from me."<br /><br />It sounds like whatever the project is, it'll still be the "Igavania" style we know, since according to IGA, the more linear <em>Rondo of Blood</em> PSP port was good, but "not something that I can jump up and down and enjoy like I do with the DS titles."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/">IGA: 2D still 'somewhat alive,' more Castlevania on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/php-bin/news_index.php?story=19037>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/iga-2d-still-somewhat-alive-more-castlevania-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>castlevania</category><category>iga</category><category>igarashi</category><category>konami</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Jun 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[Sony announces dynamic in-game ad deal]]></title><link>http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/</guid><comments>http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/playstation-3-dynamic-in-game-advertising-system-unveiled"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ps3_in_games_ads_wooza.jpg" alt="" /></a><br /></div>
Love it or hate it, in-game ads are here to stay, and this morning both of Sony's North American and European arms drove that point home, announcing partnership with in-game advertising firm IGA Worldwide. The move follows some <a href="http://www.joystiq.com/2008/01/31/sony-activision-ceos-skeptical-of-in-game-advertising/">vocal trepidation</a> from Sony CEO Sir Howard Stringer earlier this year concerning the viability of shilling real word products in video games, concerns obviously muffled beneath the sounds of counting money.<br /><br />Even so, the announcement was not wholly unexpected, particularly given the PS3's <a href="http://www.joystiq.com/2008/02/26/sony-opening-up-ps3-in-game-advertising-platform/">newly opened</a> advertising platform, which was announced last February and allows firms like IGA to sell dynamic ads in PS3 games. Through this deal, IGA notes that it plans to offer clients the eyeballs of "16-35 year old consumers with disposable income," though the question as to whether or not gamers are inclined to run out and spend their money on whatever billboards happen to be in the line of fire remains a topic for debate. The bigger question, as we see it, is to what level Sony chooses to embrace in-game ads, especially given that two years ago competitor Microsoft went so far as to <a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/">purchase in-game ad firm Massive</a> for its very own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/">Sony announces dynamic in-game ad deal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jun 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/playstation-3-dynamic-in-game-advertising-system-unveiled>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/sony-announces-dynamic-in-game-ad-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iga</category><category>in-game-ads</category><category>in-game-advertising</category><category>PS3</category><category>sony</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 04 Jun 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[IGA details Burnout in-game advertisers]]></title><link>http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/</guid><comments>http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17152"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/theking-in-burnout-490-2.jpg" /></a></div>
In-game advertising company IGA Worldwide outlined today how it plans to provide advertising to Electronic Arts' <a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/"><em>Burnout Paradise</em></a>. Advertisers cited include <a href="http://www.joystiq.com/tag/burgerking">Burger King</a>, <a href="http://www.engadget.com/2008/01/07/systemax-salvages-compusa-brand-website-and-up-to16-stores/">CompUSA.com</a>, Diesel, Gillette and Sling Media, among others. <br /><br />The <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17152">Gamasutra</a> article notes that advertising will consist of static ads, "including billboards, retail stores, radio stations and vehicles into the game." If they want to be very sneaky and intrusive, might we suggest a mission where you try to flee from an army of <a href="http://www.joystiq.com/2007/04/09/burger-king-360-prize-comes-with-steep-price-terror/">masked</a> Burger King fanatics? It may not sell Whoppers, but it's a scary enough thought to make us drive as fast as virtually possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/">IGA details Burnout in-game advertisers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17152>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/iga-details-burnout-in-game-advertisers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>burnout</category><category>burnout-paradise</category><category>ea</category><category>electronic-arts</category><category>iga</category><category>in-game-advertising</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 29 Jan 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[NBC Universal teams with IGA for in-game ad blitz]]></title><link>http://www.joystiq.com/2007/10/30/nbc-universal-teams-with-iga-for-in-game-ad-blitz/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/30/nbc-universal-teams-with-iga-for-in-game-ad-blitz/</guid><comments>http://www.joystiq.com/2007/10/30/nbc-universal-teams-with-iga-for-in-game-ad-blitz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.mcvuk.com/press-releases/32887/IGA-Worldwide-and-NBC-Universal-Enter-Strategic-Relationship"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/nbc-and-iga-logo-225.jpg" /></a>NBC Universal Digital Media has announced a deal with IGA Worldwide to jump into the realm of in-game advertising. According to the <a href="http://www.mcvuk.com/press-releases/32887/IGA-Worldwide-and-NBC-Universal-Enter-Strategic-Relationship">press release</a>, NBCU DM's advertising and sales team can now "sell a portion of IGA's premium in-game advertising inventory, as well as create customized packages for marketing clients on the IGA network."<br /><br />The NBC division already offers advertising packages over TV, web and mobile mediums. The deal is for other marketing clients, we don't think this indicates an increase in opportunities to shoot up a billboard of <em>Chuck</em> while playing <em>Battlefield 2142. </em>If anything, this indicates a major marketing firm's belief - and justly so, in our opinion - that in-game advertising is only going to expand in prominence and importance as time progresses.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/30/nbc-universal-teams-with-iga-for-in-game-ad-blitz/">NBC Universal teams with IGA for in-game ad blitz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Oct 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/32887/IGA-Worldwide-and-NBC-Universal-Enter-Strategic-Relationship>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/30/nbc-universal-teams-with-iga-for-in-game-ad-blitz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1025714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/30/nbc-universal-teams-with-iga-for-in-game-ad-blitz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iga</category><category>in-game-ads</category><category>nbc</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 30 Oct 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[Castlevania pre-orders escorted by 8-bit Belmont]]></title><link>http://www.joystiq.com/2007/10/09/castlevania-pre-orders-escorted-by-8-bit-belmont/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/09/castlevania-pre-orders-escorted-by-8-bit-belmont/</guid><comments>http://www.joystiq.com/2007/10/09/castlevania-pre-orders-escorted-by-8-bit-belmont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=B190427A"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/castlevania-dxc-belmont-figure.jpg" alt="" /></a>At least 4 times more powerful than your average, two-bit vampire slayer, the pixelated protagonist of early <em><a href="http://www.joystiq.com/tag/Castlevania/">Castlevania</a></em> adventures will accompany Gamestop and EB <a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=B190427A">pre-orders</a> of <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-castlevania-dracula-x-chronicles-psp/"><em>Castlevania: Dracula X Chronicles</em></a>. An "8-bit Simon Belmont figure" not only makes the PSP's <em>Rondo of Blood</em> remake more desirable, but also illustrates how far the series has come, shifting from side-scrolling <a href="http://www.joystiq.com/2007/04/04/castlevania-themes-played-on-massive-pipe-organ/">vampire killer</a> to... <em>prettier</em>, side-scrolling vampire killer.<br /><br />Oh well, if $30 doesn't net you any change on October 23rd, at least it grants you access to <em>Dracula X Chronicles</em>' bonus game, <a href="http://www.joystiq.com/2007/03/16/this-wednesday-castlevania-mania-straight-from-romania/"><em>Castlevania: Symphony of the Night</em></a>. Fang you very much, Konami.<br /><br />[Via <a href="http://www.pspfanboy.com/2007/10/09/pre-order-castlevania-get-a-free-belmont-figure/">PSP Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/09/castlevania-pre-orders-escorted-by-8-bit-belmont/">Castlevania pre-orders escorted by 8-bit Belmont</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Oct 2007 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=B190427A>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/09/castlevania-pre-orders-escorted-by-8-bit-belmont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1009035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/09/castlevania-pre-orders-escorted-by-8-bit-belmont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Belmont</category><category>Castlevania</category><category>Dracula-X-Chronicles</category><category>IGA</category><category>PSP</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 09 Oct 2007 17:55:00 EST</pubDate></item><item><title><![CDATA[Castlevania producer autograph signing in LA]]></title><link>http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/</guid><comments>http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/castlevania/" rel="tag">Castlevania</a></p><div align="center"><a href="http://interactive.usc.edu/members/ayang/2007/09/castlevania_creator_meet_and_g.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/castlevania_producer_signin.jpg"  alt="" /></a><br /></div>
<a href="http://www.joystiq.com/category/castlevania/"><em>Castlevania</em></a> fans in the Los Angeles area, grab your trusty whip and holy water and get them signed by <a href="http://www.joystiq.com/tag/kojiigarashi/">Koji Igarashi</a>! Not too sure how you sign holy water, but Igarashi can figure that out. <a href="http://www.joystiq.com/tag/konami/">Konami</a> is sending the <a href="http://www.joystiq.com/tag/draculax/"><em>Dracula X Chronicles</em></a> producer to the Universal CityWalk EB Games this Wednesday, September 12 at 6:00PM. Check out <a href="http://interactive.usc.edu/members/ayang/2007/09/castlevania_creator_meet_and_g.html">this poster</a> for more details.<br /><br />[via <a href="http://kotaku.com/gaming/meet-n.-greet/hob-nob-with-castlevania-producer-koji-igarashi-297795.php">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/">Castlevania producer autograph signing in LA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://interactive.usc.edu/members/ayang/2007/09/castlevania_creator_meet_and_g.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/985708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/castlevania-producer-autograph-signing-in-la/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>draculax</category><category>iga</category><category>kojiigarashi</category><category>konami</category><dc:creator><![CDATA[Jedwin Celestino]]></dc:creator><pubDate>Mon, 10 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Dracula X Chronicles could be only Castlevania game on PSP]]></title><link>http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/</guid><comments>http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/castlevania/" rel="tag">Castlevania</a></p><a href="http://www.1up.com/do/newsStory?cId=3162527"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/iga225.jpg"  alt="" /></a>In a revealing interview with Koji Igarashi, <a href="http://www.1up.com/do/newsStory?cId=3162527">1UP</a>'s Sam Kennedy found out that the upcoming <em>Dracula X Chronicles</em> may be the first and last <em>Castlevania</em> game to grace the PSP platform. Why? "When I first started on this project, everyone around me strongly suggested that PSP could be the best platform for <em>Castlevania</em>. But unfortunately, PSP's market has been shrinking as of late, so I will have to watch the sales of the game." Considering Konami's significant support of the PSP through its <em>Metal Gear</em> series, we hope that they'll see sufficient reason to continue developing for our favorite handheld.<br /><br />The next game Igarashi will work on will be on the DS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/">Dracula X Chronicles could be only Castlevania game on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3162527>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/dracula-x-chronicles-could-be-only-castlevania-game-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>draculax</category><category>iga</category><category>kojiigarashi</category><category>konami</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 05 Sep 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Nielsen tracking in-game ads for Sony]]></title><link>http://www.joystiq.com/2007/07/02/nielson-tracking-in-game-ads-for-sony/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/02/nielson-tracking-in-game-ads-for-sony/</guid><comments>http://www.joystiq.com/2007/07/02/nielson-tracking-in-game-ads-for-sony/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-02-2007/0004619074&amp;EDATE="><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ps3-and-nielson-logo.jpg" alt="" /></a></div>
Sony Computer Entertainment America and <a href="http://www.nielsen.com/">The Nielsen Company</a> want to track your stats. Specifically, the two companies have teamed up to "develop a measurement system for game network advertising that will help make game software a more competitive advertising platform," according to the <a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-02-2007/0004619074&amp;EDATE=">press release</a>. <br /><br />SCEA will "<font size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial;">share with Nielsen game network traffic and other data" from PS3 titles, PlayStation Network and the upcoming social MMO <em>Home</em>, at first only in North America -- details beyond that are sketchy, but Nielson calls the effort "fully-transparent" in the press release. The results will be used "</span></font><font size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial;">to deliver the right ad to the right person at the right time" and</span></font> to help advertisers figure out a <a href="http://en.wikipedia.org/wiki/Cost_per_impression">CPM</a>, or cost per impression, for in-game ads.<br /><br />The initial results of the partnership are expected later this year. Expect more in-game ads you're less inclined to ignore and possibly the strange feeling that Big Brother is critiquing your gamer skills.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/07/02/scea-partners-with-nielsen-to-track-in-game-advertising/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/02/nielson-tracking-in-game-ads-for-sony/">Nielsen tracking in-game ads for Sony</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/07-02-2007/0004619074&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/nielson-tracking-in-game-ads-for-sony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/931576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/nielson-tracking-in-game-ads-for-sony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iga</category><category>in game ads</category><category>in game advertising</category><category>InGameAds</category><category>InGameAdvertising</category><category>nielsen</category><category>nielson</category><category>playstation network</category><category>PlaystationNetwork</category><category>ps network</category><category>PS3</category><category>psn</category><category>PsNetwork</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 02 Jul 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[Microsoft, MSN game devs to share in-game ad revenue]]></title><link>http://www.joystiq.com/2007/02/08/microsoft-msn-game-devs-to-share-in-game-ad-revenue/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/08/microsoft-msn-game-devs-to-share-in-game-ad-revenue/</guid><comments>http://www.joystiq.com/2007/02/08/microsoft-msn-game-devs-to-share-in-game-ad-revenue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=22655"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/msn-logo-225.jpg"  alt="" /></a>Developers for titles hosted by MSN Games can now expect to have an extra outlet of income, care of Microsoft. The House of Gates is promising to share portion of the revenue earned from in-game advertisement generated by a title to the respective game maker. The model is divided between two tiers:<br />
<ul>
    <li>Level I: developer will be given ten percent of the ad revenue, no obligations necessary</li>
    <li>Level II: developer will earn 20 percent of the revenue, but their game must be submitted to the ESRB for a rating. The title must also provide a "deluxe experience" lasting at least 10 hours.<br /></li>
</ul>
Of course, if a developer is willing to place advertisements within its title, then there's no reason to avoid an ESRB rating and not earn the extra ten percent -- we imagine "deluxe experience" is a subjective term, as we could theoretically make <em>Text Twist</em> and ten hour game.<br /><br />There's an added bonus for Microsoft concerning this business model, in that the more ESRB-rated games it has, the easier it will be for Windows Vista to <a href="http://www.joystiq.com/2007/02/01/vista-casual-game-problems-are-grossly-overstated/">properly filter</a> content in tune to the Parental Control settings. The only outlet currently mentioned is MSN Games, but how long until this business permeates through Xbox Live Marketplace?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/08/microsoft-msn-game-devs-to-share-in-game-ad-revenue/">Microsoft, MSN game devs to share in-game ad revenue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Feb 2007 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=22655>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/microsoft-msn-game-devs-to-share-in-game-ad-revenue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/750542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/microsoft-msn-game-devs-to-share-in-game-ad-revenue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad</category><category>advertisement</category><category>iga</category><category>in-game advertising</category><category>In-gameAdvertising</category><category>microsoft</category><category>msn</category><category>msn games</category><category>MsnGames</category><category>PC</category><category>vista</category><category>windows</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 08 Feb 2007 13:45:00 EST</pubDate></item><item><title><![CDATA[Acclaim &amp; IGA link up for six-game ad deal]]></title><link>http://www.joystiq.com/2007/01/04/acclaim-and-iga-link-up-for-six-game-ad-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/04/acclaim-and-iga-link-up-for-six-game-ad-deal/</guid><comments>http://www.joystiq.com/2007/01/04/acclaim-and-iga-link-up-for-six-game-ad-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=22010"><img vspace="4" hspace="4" border="0" align="right" alt="2moons billboard" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/2moonswithipod.jpg" /></a>Acclaim and in-game advertising firm IGA Worldwide have agreed to terms on a deal that will place advertisements in six of the publisher's MMOs. According to Acclaim CEO Howard Marks, the IGA partnership will allow the company to continue to offer its online games for free.<br /><br />Under the terms, ads are set to appear in <em>2Moons</em>, <em>9Dragons</em>, <em>DANCE</em>, <em>BOTS</em>, and two additional titles yet to be announced.<br /><br />See also: <a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/" target="_blank">In-game ads put devs in control</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/04/acclaim-and-iga-link-up-for-six-game-ad-deal/">Acclaim &amp; IGA link up for six-game ad deal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Jan 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=22010>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/04/acclaim-and-iga-link-up-for-six-game-ad-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/729102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/04/acclaim-and-iga-link-up-for-six-game-ad-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2Moons</category><category>9Dragons</category><category>Acclaim</category><category>Ad</category><category>BOTS</category><category>DANCE</category><category>IGA</category><category>In-game Ad</category><category>In-game Advertising</category><category>In-gameAd</category><category>In-gameAdvertising</category><category>MMORPG</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 04 Jan 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[In-game ads put devs in control]]></title><link>http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/</guid><comments>http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=21968"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/trackmanianvidiaad.jpg" alt="TrackMania" /></a>Speaking with GamesIndustry.biz, IGA Europe vice president Ed Bartlett explained how in-game advertisements could benefit the interests of PC-based independent developers. Barlett pointed to Nadeo, which was able to release <em>TrackMania Nations</em> as freeware through the use of in-game ads, in turn boosting its player base (recording over 6 million downloads) and increasing ad revenue. This business model is unique because it eliminates the need for a publisher and means developers can retain the rights to their IPs.<br /><br />Ironically, it's the indie developers that have been most resistant to in-game ads; whereas triple-A title publishers, while unable to offset theirs games' costs with ads, have been much more receptive to the practice.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/">In-game ads put devs in control</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Jan 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=21968>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/727874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/02/in-games-ads-put-devs-in-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ad</category><category>Advertisement</category><category>IGA</category><category>In-game Advertising</category><category>In-gameAdvertising</category><category>Indie</category><category>Indy</category><category>IP</category><category>Mac</category><category>Nadeo</category><category>PC</category><category>TrackMania</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 02 Jan 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[Crack that Whip -- Castlevania coming to Wii?]]></title><link>http://www.joystiq.com/2006/09/08/crack-that-whip-castlevania-coming-to-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/08/crack-that-whip-castlevania-coming-to-wii/</guid><comments>http://www.joystiq.com/2006/09/08/crack-that-whip-castlevania-coming-to-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><p><a href="http://www.1up.com/do/newsStory?cId=3153453"><img id="vimage_1" height="237" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/castlevania.jpg" width="425" align="top" vspace="4" border="0" /></a></p>
<p>The Belmont family has been with us for quite some time now and fans are ready to see the series continue on next-gen systems. Who wouldn't want to crack a whip Wii style?</p>
<p>In an interview at Leipzig, Koji Igarashi (aka IGA) mentioned the possibilities of a <em>Castlevania</em> game coming out on the Wii stating that he has a few ideas for it. This news came as a relief considering that he had snubbed the idea at E3 saying that a person can't "whip" for long periods of time. Maybe not but we are willing to kill our arm muscles to find out.</p>
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<p>[Thanks Andrew!]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/08/crack-that-whip-castlevania-coming-to-wii/">Crack that Whip -- Castlevania coming to Wii?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Sep 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3153453>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/crack-that-whip-castlevania-coming-to-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/08/crack-that-whip-castlevania-coming-to-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania wii</category><category>CastlevaniaWii</category><category>iga</category><category>leipzig</category><category>nintendo wii</category><category>NintendoWii</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Fri, 08 Sep 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Castlevania celebrates 20th year of vampire violence]]></title><link>http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/</guid><comments>http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://1up.com/do/feature?pager.offset=1&amp;cId=3152109"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/castlevania_gothic.jpg" /></a>Aside from usually being an absolute blast to play, the <em>Castlevania</em> games can have the strange effect of prompting one to engage in rather dubious debates regarding some of its more colorful traditions. Certainly, the startling presence of <em>gold coins</em> inside candles and chandeliers is a popular topic, as is the nebulous gender of whatever whip-wielding protagonist winds up exploring Dracula's anarchic abode. There's also the more obvious question as to whether or not Castlevania works in 3D, a question which once lured me into the following (and very real) conversation:<br /><br />"Hey what did you think about <em>Castlevania: Lament of Innocence</em>? I thought it was a bit crap."<br />"Well, the level design was far too repetitive, but the atmosphere was really true to the series. As an action game, it works pretty well -- I must admit, it has an ace combat system."<br />"It has an <em>Ace Combat</em> system?"<br />"That's what I just said."<br />"Meaning you fly your Belmont around and shoot down vampires?"<br /><br />Luckily (?), that particular version of <em>Lament of Innocence</em> never saw the light of day, though if it did, it would likely be mentioned in 1UP's great <a href="http://1up.com/do/feature?cId=3152109">series retrospective</a>. To celebrate Castlevania's 20th year of existence, the article delves into the pivotal points, the exacerbating enemies and the obscure oddities that litter Dracula's castle. It's well worth a read, especially if you enjoy masterfully written subtitles. <em><a href="http://www.dsfanboy.com/2006/03/27/new-castlevania-ds-game-to-be-revealed-soon/">Castlevania: Waltz of Discontentedness</a> </em>-- where are you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/">Castlevania celebrates 20th year of vampire violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Aug 2006 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://1up.com/do/feature?cId=3152109>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/650061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/03/castlevania-celebrates-20th-year-of-vampire-violence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Belmont</category><category>Castlevania</category><category>Dracula</category><category>DS</category><category>IGA</category><category>Koji Igarashi</category><category>KojiIgarashi</category><category>Platformer</category><category>PS2</category><category>Whip</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 03 Aug 2006 18:20:00 EST</pubDate></item></channel></rss>