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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Sins publisher Stardock keeps piracy 'in perspective'</title><link>http://www.joystiq.com/2008/06/24/sins-publisher-stardock-keeps-piracy-in-perspective/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/sins-publisher-stardock-keeps-piracy-in-perspective/</guid><comments>http://www.joystiq.com/2008/06/24/sins-publisher-stardock-keeps-piracy-in-perspective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://news.bigdownload.com/2008/06/18/big-download-interview-stardock-ceo-brad-wardell/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/screenshot_673-copy_topper.jpg" /></a><br /></div>
Piracy. It's an dark cloud that prompts many companies to employ draconian measures like DRM or electric shocks (coming soon to a game near you!). One notable exception is Michigan-headquartered <a href="http://www.joystiq.com/tag/stardock/">Stardock</a>, which refuses to include copy protection in its games, a policy that interestingly hasn't kept its most recent release, <a href="http://www.joystiq.com/tag/sinsofasolarempire/"><em>Sins of a Solar Empire</em></a>, from putting up <a href="http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/">respectable numbers</a> both online and at retail.<br /><br />As Stardock CEO Brad Wardell explains it, piracy is an issue that "has to be kept in perspective," and in a <a href="http://news.bigdownload.com/2008/06/18/big-download-interview-stardock-ceo-brad-wardell/">recent Big Download interview</a> he further played the common sense card, stating that "the people who actually buy games don't want to be inconvenienced or treated like a criminal." Wardell adds that while <em>Sins </em>"definitely" would have sold more had piracy not been an issue, "everyone who buys games knows they could easily have gone out and stolen it if they wanted to." It's a perspective often trumpeted by the gamer community, but it's even more refreshing to have it come from within the industry itself, and gives us one more reason to keep <em>Sins of a Solar Empire</em> sitting on our desktops.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://news.bigdownload.com/2008/06/18/big-download-interview-stardock-ceo-brad-wardell/>Read</a> | <a href="http://www.joystiq.com/2008/06/24/sins-publisher-stardock-keeps-piracy-in-perspective/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1233413/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/24/sins-publisher-stardock-keeps-piracy-in-perspective/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>iron-clad</category><category>ironclad</category><category>piracy</category><category>sins-of-a-solar-empire</category><category>sinsofasolarempire</category><category>stardock</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-24T22:00:00+00:00</dc:date></item><item><title>Sins of a Solar Empire finally gets demo treatment</title><link>http://www.joystiq.com/2008/03/21/sins-of-a-solar-empire-finally-gets-demo-treatment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/sins-of-a-solar-empire-finally-gets-demo-treatment/</guid><comments>http://www.joystiq.com/2008/03/21/sins-of-a-solar-empire-finally-gets-demo-treatment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.gamespot.com/pc/strategy/sinsofasolarempire/download_6188180.html"><em><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/screenshot_1003-copy_topper.jpg" alt="" /></em></a><br /></div>
<a href="http://www.joystiq.com/tag/sinsofasolarempire"><em>Sins of a Solar Empire</em></a> might just be the best game you've never played. Then again, maybe you have, considering <a href="http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/">how well the PC game has been selling</a> since its early February debut. Still, if there's one thing that's been missing from the experience, its how to court those players still on the fence, with a demo for the 4X strategy hybrid being noticeably absent. Until now that is, as Iron Clad and publisher Stardock have finally pushed out a demo, which is currently available for download from <a href="http://www.gamespot.com/pc/strategy/sinsofasolarempire/download_6188180.html">Gamespot</a>. <br /><br />The news is great, really, but the question as to why the demo took so long to produce had to be asked. <em>So we did. </em>We broached to topic with Stardock president and CEO Brad Wardell, who told us that "when <em>Sins of a Solar Empire</em> was released, Stardock and developer Iron Clad felt that our first priority had to be to existing customers...once we released v1.03, we were able to spend the necessary time to put together a quality demo." Quality is a word people throw around too easily, so those of you who pick up the demo, drop us a line below and let us know if Wardell's comments are justified.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/pc/strategy/sinsofasolarempire/download_6188180.html>Read</a> | <a href="http://www.joystiq.com/2008/03/21/sins-of-a-solar-empire-finally-gets-demo-treatment/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1146188/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/21/sins-of-a-solar-empire-finally-gets-demo-treatment/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>4x</category><category>iron-clad</category><category>ironclad</category><category>sins-of-a-solar-empire</category><category>sinsofasolarempire</category><category>stardock</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-03-21T21:00:00+00:00</dc:date></item><item><title>Ironclad's Sins sells more than 100,000 in less than a month</title><link>http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/</guid><comments>http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/screenshot_673-copy_topper.jpg" /><br /></div>
4X strategy games are usually doing good just to get noticed. The titles are by their very nature an acquired taste usually appreciated only by a select few, reason enough why we imagine that the devs at Ironclad Games are breaking out the good glasses this evening, patting themselves on the back for a job well done while finally uncorking that bottle of 1995 Chateau Margaux that's been gathering dust in the cellar. <br /><br />The reason for the celebration? It turns out that the studio's debut 4X game, <a href="http://www.joystiq.com/2008/02/01/joystiq-interview-ironclad-talks-4x-strategy-with-sins-of-a-sol/"><em>Sins of a Solar Empire</em></a>, has sold more than 100,000 units since its release on February 4, making it the top selling PC game in North America for the week based on sales data compiled by <a href="http://www.gamasutra.com/php-bin/column_index.php?story=8818">Gamasutra</a>. It's anyone's guess how long PC gamers' love affair with Ironclad's space epic will last, but for now at least it appears that in the kingdom of the keyboard and mouse number crunching and micromanagement are <em>king</em>.<br /><br />[Via press release]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1127577/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/29/ironclads-sins-sells-more-than-100-000-in-less-than-a-month/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>iron-clad</category><category>ironclad</category><category>sins-of-a-solar-empire</category><category>sinsofasolarempire</category><category>stardock</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-02-29T01:00:00+00:00</dc:date></item></channel></rss>