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Posts tagged irrational

Levine: 'I'm not going to stop people' from leaving Irrational

Art director Nate Wells worked at Irrational Games for 13 years, beginning in September 1999 and the company's System Shock 2 days. Yesterday we discovered Wells and a handful of other people working on BioShock Infinite were no longer with Irrational, and Wells' Twitter briefly teased a job change...

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Key Irrational staffers exit company, including BioShock Infinite art director

Several members of BioShock Infinite developer Irrational Games have left behind the buoyant shores of Columbia. At least four individuals now list Irrational games as a "past" employer on LinkedIn, with some even listing new current positions at other developers. The four who have left include...

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Wedbush thinks Grand Theft Auto 5 will launch in October

With this morning's announcement that BioShock Infinite will now launch in February 2013, publisher Take-Two Interactive altered more than a game's launch date. Take-Two is a publicly traded company, and one fewer gigantic product launch during the holiday season – arguably Take-Two's only...

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Irrational's Levine, BioWare's Gaider, and Obsidian's Avellone on why story matters in games

I grew up reading and loving fiction. As I've aged and taken up a profession in journalism, I've erred on the side of nonfiction. And these days, most of my storytelling experiences come from film, television, and video games. But I'd be lying if I said that many of those story experiences –...

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An Irrational fear of monsters

"A good monster is a monster you can imagine in repose." That was the advice acclaimed horror writer and director Guillermo del Toro gave Ken Levine, the creator of the BioShock franchise, during a conversation on the Irrational Games podcast. Levine takes those words to heart in his own creative...

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Seen@PAX East: Bomberman says hello

Someone tried to tell us this was a character from the BioShock universe, but we think we recognize Bomberman when we see him....

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BioShock Infinite's 'Boys of Silence' are awfully loud (also: terrifying)

A motorized George Washington with a machine gun is worrisome, sure. And that dude with his giant porcelain hands? More menacing than Washington, no doubt. We think you'll agree, however, that BioShock Infinite's latest "heavy hitter," the "Boys of Silence" are by far the creepiest of the game's...

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BioShock Infinite's sad men with giant hands, exposed!

BioShock Infinite's version of Big Daddies sometimes resemble George Washington, and other times they're terrifying giants with exposed hearts and enormous porcelain hands. Take a look at the latter group in the latest trailer, just above....

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Mass. Lt. Gov. wants game tax credits tied to job creation

Massachusetts is the fifth largest state for game industry employment in spite of better developer incentives in other states. Nearly 1,300 industry jobs exist in the Commonwealth, but a recent profile of Irrational Games by The Improper Bostonian covers how the state's grip on gaming could slip if...

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BioShock Infinite to include tougher '1999 Mode'

BioShock Infinite is gonna hurt you like it's 1999. Developer Irrational Games announced the "1999 Mode" for the upcoming RPG slash FPS this morning, and it appears to go beyond just messing with health stats for a more challenging game experience. "I'm an old school gamer. We wanted to make...

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