<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[5th Cell planning four games for 2012, including Hybrid]]></title><link>http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/</guid><comments>http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/hybrid-top-image-030411-530w.jpg" vspace="0" /></a></center>
While talking to 5th Cell creative director Jeremiah Slaczka about the new iOS game <a href="http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/"><em>Run Roo Run</em></a>, I couldn't help but check in regarding the developer's delayed XBLA shooter <a href="http://www.joystiq.com/2011/05/12/5th-cells-hybrid-bumped-to-2012/"><em>Hybrid</em></a>. "<em>Hybrid</em> is coming along great," Slaczka told me. "The game has been heavily refined since we gave the <a href="http://www.joystiq.com/2011/03/04/hybrid-preview/">first hands-on at GDC</a> last year. All the same core concepts are there, but there's a lot of new surprises we want to show off. We'll be revealing a lot very soon actually."<br />
<br />
Slaczka said that <em>Hybrid</em> is one of <em>four</em> new games 5th Cell expects to release this year. "<em>Run Roo Run</em> will be our first and <em>Hybrid</em> may or may not be our next, we'll see." Slaczka remained adamant that <em>Hybrid</em> would make a <a href="http://www.joystiq.com/2011/05/12/5th-cells-hybrid-bumped-to-2012/">2012 release</a>. "We may be using Source Engine," he said, "but that doesn't mean we adhere to Valve Time."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/">5th Cell planning four games for 2012, including Hybrid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jan 2012 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20144766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/10/5th-cell-planning-four-games-for-2012-including-hybrid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>hybrid</category><category>hybrid-xbla</category><category>jeremiah-slaczka</category><category>microsoft</category><category>run-roo-run</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Jan 2012 10:45:00 EST</pubDate></item><item><title><![CDATA[5th Cell introduces Run Roo Run, its new weekly iOS platformer]]></title><link>http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/</guid><comments>http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/#comments</comments><description><![CDATA[<center>
<!--[if IE]><object width="530" height="418" id="viddlerOuter-6ea41e54" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6ea41e54/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-6ea41e54"><video id="viddlerVideo-6ea41e54" src="//www.viddler.com/file/6ea41e54/html5mobile/" type="video/mp4" width="530" height="398" poster="//www.viddler.com/thumbnail/6ea41e54/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/simple/6ea41e54/" height="418" id="viddlerOuter-6ea41e54" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/6ea41e54/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-6ea41e54"><video controls="controls" height="398" id="viddlerVideo-6ea41e54" poster="//www.viddler.com/thumbnail/6ea41e54/" src="//www.viddler.com/file/6ea41e54/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/roo110f.jpg" style="display: none" vspace="4" /></center>
<br />
How do you follow a game like <a href="http://joystiq.com/game/scribblenauts"><em>Scribblenauts</em></a>, in which you can make and do almost anything? For developer 5th Cell, the answer is to make a game in which you can only do <em>one</em> thing: jump.<br />
<br />
<em>Run Roo Run </em>for iPhone and iPad, coming this Thursday, is a "micro-platformer" about a kangaroo crossing the suspiciously dangerous landscape of Australia in search of her joey. We've got the first media, along with details from 5th Cell.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/run-roo-run-ios/">Run Roo Run (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/run-roo-run-ios/#4733541"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/roo1801-1326170953_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/run-roo-run-ios/#4733542"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/roo1802-1326170955_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/run-roo-run-ios/#4733544"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/roo1803-1326170958_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/run-roo-run-ios/#4733545"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/roo1804-1326170961_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/run-roo-run-ios/#4733546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/roo1805-1326170964_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/" rel="bookmark">Continue reading <em>5th Cell introduces Run Roo Run, its new weekly iOS platformer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/">5th Cell introduces Run Roo Run, its new weekly iOS platformer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20143464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/10/5th-cell-introduces-run-roo-run-its-new-weekly-ios-platformer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>ios</category><category>ipad</category><category>iphone</category><category>jeremiah-slaczka</category><category>mobile</category><category>run-roo-run</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[How 5th Cell follows Naughty Dog's lead with Hybrid]]></title><link>http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/</guid><comments>http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/talking5cell.jpg" /></a></div>
"Expect the unexpected" may be a cliche all but robbed of meaning by overuse, but it's also a pretty helpful way of understanding the path of <em><a href="http://www.joystiq.com/game/scribblenauts">Scribblenauts</a> </em>developer 5th Cell. Creative director Jeremiah Slaczka explained why the studio's choice of <a href="http://www.joystiq.com/game/hybrid"><em>Hybrid</em></a>, a team-based shooter, isn't such an odd one for the up-to-now kid-friendly studio. Now that we have <a href="http://www.joystiq.com/2011/01/26/5th-cells-hybrid-to-have-persistent-world-war-big-reveal-at/">a slightly better understanding</a> of <em>Hybrid</em>'s persistent, ongoing, massively multiplayer war, we're starting to get where he's coming from.<br />
<br />
5th Cell has been a two-project studio since it developed <em>Scribblenauts </em>alongside <em><a href="http://www.joystiq.com/tag/drawn-to-life-the-next-chapter">Drawn to Life: The Next Chapter</a></em> for the DS, and Slaczka said the studio is still growing. "Right now our studio is at sixty people and still expanding with three full projects in development. We've learned a lot as a studio since the original <em>Scribblenauts</em> and I'm very proud of how our studio has matured in our development," he told Joystiq. "I think working on multiple projects simultaneously has really helped us to expand our talent base; we've always got the right person for the right job, which is indispensible for us as we are offered the opportunity to evaluate new platforms."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hybrid-1-26-11/">Hybrid (1/26/11)</a></strong></p><a href="http://www.joystiq.com/photos/hybrid-1-26-11/#3820745"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/untitled-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hybrid-1-26-11/#3820747"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/untitled_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hybrid-1-26-11/#3820751"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/hybridkeyartvertical_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hybrid-1-26-11/#3820754"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/screencap2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hybrid-1-26-11/#3820756"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/mapscreen_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/" rel="bookmark">Continue reading <em>How 5th Cell follows Naughty Dog's lead with Hybrid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/">How 5th Cell follows Naughty Dog's lead with Hybrid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/how-5th-cell-follows-naughty-dogs-lead-with-hybrid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>hybrid</category><category>hybrid-xbla</category><category>jeremiah-slaczka</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 26 Jan 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Go deep into Super Scribblenauts with 5th Cell's Jeremiah Slaczka]]></title><link>http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/</guid><comments>http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/ssmaxwellandjeremiah530pxheaderimgplaybtn.jpg" /></a></div>
Looking for deep level <em><a href="http://www.joystiq.com/game/super-scribblenauts">Super Scribblenauts</a></em> gameplay ideas but tired of all those crazy walkthroughs? 5th Cell creative lead Jeremiah Slaczka's got you covered, recently starring in a video on just that subject. Grab your thesaurus, your DS, and a notepad -- things are about to get <em>crazy</em>.<p><a href="http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/" rel="bookmark">Continue reading <em>Go deep into Super Scribblenauts with 5th Cell's Jeremiah Slaczka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/">Go deep into Super Scribblenauts with 5th Cell's Jeremiah Slaczka</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Dec 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19772167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/22/go-deep-into-super-scribblenauts-with-5th-cells-jeremiah-slaczk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>ds</category><category>fifth-cell</category><category>gameplay</category><category>jeremiah-slaczka</category><category>nintendo</category><category>Super-Scribblenauts</category><category>warner-bros</category><category>warner-bros-interactive</category><category>wbie</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Dec 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Super Scribblenauts preview: Maxwell's house]]></title><link>http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/</guid><comments>http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/scribblnautsheader.jpg" /></a></div>
From what we've seen, it seems safe to say that if you liked <a href="http://joystiq.com/game/scribblenauts"><em>Scribblenauts</em></a>, you'll love the sequel. It's got a refined and updated version of the original's wordplay, along with plenty of fun extras like a level editor with deep scripting capability, and a "merit" achievements system that keeps the gameplay moving even after you've beaten the 100-plus levels the first time.<br />
<br />
But what if you didn't like <em>Scribblenauts</em>? What if, like me, you were charmed by the premise, but were overwhelmed by the execution, by the option to create <em>anything</em> in order to solve a series of often nebulous puzzles?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/">Super Scribblenauts (Gamescom 2010)</a></strong></p><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275092"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/021920x1080final1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3a256x384_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3b256x384_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3s1-1256x384_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-scribblenauts-gamescom-2010/#3275087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/1-3s1-2256x384_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/" rel="bookmark">Continue reading <em>Super Scribblenauts preview: Maxwell's house</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/">Super Scribblenauts preview: Maxwell's house</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19616044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-preview-maxwells-house/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>adjectives</category><category>controls</category><category>ds</category><category>jeremiah-slaczka</category><category>level-creation</category><category>nintendo</category><category>Super-Scribblenauts</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Super Scribblenauts features a reprogrammed Maxwell]]></title><link>http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/</guid><comments>http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/scribblanutscontrols.jpg" alt="" /></a></div>
Upon playing <a href="http://joystiq.com/game/super-scribblenauts"><em>Super Scribblenauts</em></a>, it becomes readily apparent why you'd want to use the D-pad to manipulate the game's hero, Maxwell. So why wasn't that an option in the first game? Joystiq asked 5TH Cell Creative Director Jeremiah Slaczka, and were told that the original touch-screen input didn't draw any complaints -- at least not from casual players. "We haven't gotten any emails from casual users," he told us this week, "that are like, 'Hey, I don't like the controls.' It's the hardcore users that are like, 'I play <em>Mario</em> all of the time, and I'm a hardcore gamer, and I'm used to these kinds of controls, and what's what I want."<br />
<br />
Though controlling Maxwell directly with the D-pad may seem an obvious choice, it wasn't the first time around. "Maxwell's actually an AI," Slaczka said. "So it wasn't just like throw the D-pad controls in." Maxwell was programmed to respond to the rest of the game's systems rather than just follow button directions, and so it didn't occur to the developers to control him directly. "You'd have to overwrite all of the code that we'd built up for him. So in the second one, we basically did that." The team "stripped out" all of the behaviors and responses that had been coded, and created the option for "one-to-one player control."<br />
<br />
For his own part, Slaczka says he doesn't care which option players use, but he'll stick with the stylus. "This isn't a platforming game," he said. "This is a puzzle game. Unfortunately, it has a platforming-type feel to it. So we said for the second one, that's fine, we'll address it, we'll give you both. And we actually fixed up the stylus controls, too, so Maxwell doesn't run away as you tap -- when you let go he stops. So we made it way better."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/">Super Scribblenauts features a reprogrammed Maxwell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 10:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19616292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/super-scribblenauts-features-a-reprogrammed-maxwell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>ai</category><category>ds</category><category>jeremiah-slaczka</category><category>maxwell</category><category>nintendo</category><category>Super-Scribblenauts</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Sep 2010 10:32:00 EST</pubDate></item><item><title><![CDATA[5TH Cell's next game uses the Source engine]]></title><link>http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/</guid><comments>http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/5thcelllogo817.jpg" /></a></center>Jeremiah Slaczka, creative director and CEO of <em><a href="http://joystiq.com/game/super-scribblenauts">Super Scribblenauts</a></em> developer 5TH Cell, dropped a tantalizing hint about the company's next project in a statement to Joystiq. "We're not ready to reveal our next original game just yet, but I can say we're using the <a href="http://www.joystiq.com/tag/source-engine">Source Engine</a> for it," Slaczka told us.<br />
<br />
Slaczka wouldn't confirm or deny whether this is the XBLA project mentioned <a href="http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/">last year</a>. But if it's using Valve's FPS-friendly Source engine, it's unlikely to be a DS game -- and it's unlikely to be <em>Scribblenauts</em>. As for when we can expect to learn more about this mystery project: "Hopefully we'll have something to show people in a few months."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/">5TH Cell's next game uses the Source engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Aug 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19597577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/17/5th-cells-next-game-uses-the-source-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-Cell</category><category>jeremiah-slaczka</category><category>Source-Engine</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Aug 2010 18:15:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts on Wii up to fans]]></title><link>http://www.joystiq.com/2010/04/20/scribblenauts-on-wii-up-to-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/20/scribblenauts-on-wii-up-to-fans/</guid><comments>http://www.joystiq.com/2010/04/20/scribblenauts-on-wii-up-to-fans/#comments</comments><description><![CDATA[<center><a href="http://www.officialnintendomagazine.co.uk/article.php?id=16763"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/scribblenauts42010.jpg" alt="" /></a></center>If your major issue with <em><a href="http://joystiq.com/tag/scribblenauts">Scribblenauts</a></em> was that typing was too easy, you may be interested to hear that 5TH Cell isn't ruling out a Wii version. Echoing <a href="http://www.joystiq.com/2009/07/10/scribblenauts-could-come-to-other-platforms/">previous statements</a> about the developer's openness toward additional platforms, creative director Jeremiah Slaczka told the UK's <a href="http://www.officialnintendomagazine.co.uk/article.php?id=16763">Official Nintendo Magazine</a> that a Wii version of the vocabuladventure is possible. All you need to do is ask for it (and buy the upcoming DS sequel)!<br />
<meta charset="utf-8">"I think a Wii version could happen," Slaczka said. "It's all about the fans - if the fans speak up and continue to buy and play the second one like they did the first one, I don't see why we couldn't make a case for a Wii version." The <a href="http://www.joystiq.com/2010/03/06/nintendo-power-scribblenauts-sequel-coming-this-fall/">DS sequel</a> -- which is still unnamed -- will be released this fall.</meta><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/20/scribblenauts-on-wii-up-to-fans/">Scribblenauts on Wii up to fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Apr 2010 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=16763>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/scribblenauts-on-wii-up-to-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19447504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/scribblenauts-on-wii-up-to-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>jeremiah-slaczka</category><category>scribblenauts</category><category>warner-bros</category><category>Warner-Bros-Interactive</category><category>wb-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Apr 2010 18:15:00 EST</pubDate></item><item><title><![CDATA[5TH Cell's next: a 'pretty big' XBLA game]]></title><link>http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/</guid><comments>http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/#comments</comments><description><![CDATA[<a href="http://www.gamasutra.com/view/feature/4157/fountain_of_scribbles_5th_cells_.php"><img hspace="4" border="0" align="right" vspace="4" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/5th1009.png" alt="" /></a>Well, okay, not <em>next</em> next. The actual <em>next</em> game from <a href="http://joystiq.com/tag/scribblenauts"><em>Scribblenauts</em></a> developer 5TH Cell is <em><a href="http://www.joystiq.com/2009/06/09/hands-on-drawn-to-life-the-next-chapter-ds/">Drawn to Life: The Next Chapter</a></em> on DS, out October 27. In an interview with <a href="http://www.gamasutra.com/view/feature/4157/fountain_of_scribbles_5th_cells_.php">Gamasutra</a>, 5TH Cell's creative director Jeremiah Slaczka revealed that the game <em>after</em> that will be the developer's first console game, a "pretty big" game for Xbox Live Arcade. "It's going to be really cool," Slaczka said. "We're very excited about it... it's totally not ready to be announced." Just think of how exciting it will be when it <em>is</em> ready! That's got to be ... more exciting.<br /><br />The full interview is really interesting stuff, going into the inspiration and early design of <em>Scribblenauts</em>, some discussion of emergent gameplay, and 5TH Cell's somewhat indie-like philosophy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/">5TH Cell's next: a 'pretty big' XBLA game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Oct 2009 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http:// http://www.gamasutra.com/view/feature/4157/fountain_of_scribbles_5th_cells_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19191245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/09/5th-cells-next-a-pretty-big-xbla-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>jeremiah-slaczka</category><category>Microsoft</category><category>scribblenauts</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 09 Oct 2009 18:55:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts dev 5TH Cell looking to consoles]]></title><link>http://www.joystiq.com/2009/08/19/scribblenauts-dev-5th-cell-looking-to-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/19/scribblenauts-dev-5th-cell-looking-to-consoles/</guid><comments>http://www.joystiq.com/2009/08/19/scribblenauts-dev-5th-cell-looking-to-consoles/#comments</comments><description><![CDATA[<a href="http://www.gamespot.com/news/6215664.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/scribble0819.jpg" class="imagepadding" /></a>Originally a mobile developer, 5TH Cell rose to prominence on the strength of its DS games <em><a href="http://nintendo.joystiq.com/2007/09/19/ds-fanboy-review-drawn-to-life/">Drawn to Life</a>, <a href="http://nintendo.joystiq.com/2008/09/30/ds-fanboy-review-locks-quest/">Lock's Quest</a></em> and current media obsession <em><a href="http://www.joystiq.com/tag/Scribblenauts/">Scribblenauts</a>.</em> In an interview with <a href="http://www.gamespot.com/news/6215664.html">GameSpot</a>, creative director Jeremiah Slaczka said that the company is now looking to start making games for bigger boxes, following the release of <em>Scribblenauts</em> and <em>Drawn to Life: The Next Chapter</em>.<br /><br />"This is our big last hurrah for DS games," Slaczka said. "That's it for original stuff. We're now going to move on to consoles in the next year. We might still do DS; I'm not saying we're not going to [develop DS games]. But our focus is definitely going to be on console." Slaczka did not offer any details of console projects.<br /><br />Slaczka also indicated that <em>Scribblenauts</em> could see more installments -- but <em>not</em> an outsourced <a href="http://nintendo.joystiq.com/2008/05/03/drawn-to-life-sponge-bob/"><em>Spongebob</em></a> edition: "We're definitely keeping it in-house for a while," Slaczka told GameSpot. "I really like <em>Scribblenauts </em>and think there's a lot of potential there, so we'll see what happens."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/19/scribblenauts-dev-5th-cell-looking-to-consoles/">Scribblenauts dev 5TH Cell looking to consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Aug 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6215664.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/scribblenauts-dev-5th-cell-looking-to-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19134492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/scribblenauts-dev-5th-cell-looking-to-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>DS</category><category>jeremiah-slaczka</category><category>Nintendo</category><category>scribblenauts</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 Aug 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[Interview: Scribblenauts creative director Jeremiah Slaczka]]></title><link>http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/</guid><comments>http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/#comments</comments><description><![CDATA[<img vspace="0" hspace="0" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/miah.jpg" />During E3, word of mouth changed 5TH Cell's <a href="http://www.joystiq.com/tag/scribblenauts"><span style="font-style: italic;">Scribblenauts</span></a> from a promising DS oddity to one of the most highly anticipated upcoming games on any system.<br />
<br />
Following this sudden and drastic rise in interest level, we spoke once again to creative director Jeremiah Slaczka, whom we last interviewed when the procedural adventure game was first revealed. Just how well has the world reacted to <span style="font-style: italic;">Scribblenauts</span>' public debut? And who at 5TH Cell is a zombie? Read on!<p><a href="http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/" rel="bookmark">Continue reading <em>Interview: Scribblenauts creative director Jeremiah Slaczka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/">Interview: Scribblenauts creative director Jeremiah Slaczka</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Jul 2009 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19093973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/10/interview-scribblenauts-creative-director-jeremiah-slaczka/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>DS</category><category>interview</category><category>Jeremiah-Slaczka</category><category>Nintendo</category><category>Puzzle</category><category>Scribblenauts</category><category>Warner-Bros-Interactive-Entertainment</category><category>WBIE</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 10 Jul 2009 11:45:00 EST</pubDate></item><item><title><![CDATA[IGN and 5th Cell boss construct Lock's Quest interview]]></title><link>http://www.joystiq.com/2008/07/11/ign-and-5th-cell-boss-construct-locks-quest-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/ign-and-5th-cell-boss-construct-locks-quest-interview/</guid><comments>http://www.joystiq.com/2008/07/11/ign-and-5th-cell-boss-construct-locks-quest-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://uk.ds.ign.com/articles/887/887879p1.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/lqthqcgjul11_main99.jpg" /></a>5th Cell co-founder and creative director Jeremiah Slaczka has taken time out from working on <a href="http://www.joystiq.com/tag/locks-quest"><em>Lock's Quest</em></a> to chat to IGN's Matt Bozon about the forthcoming construction/<a href="http://en.wikipedia.org/wiki/Tower_Defense">Tower Defense</a> game.<br />
<br />
In the resulting interview, there's plenty of discussion about 5th Cell's commitment to innovative games (something we can totally believe, considering 5th Cell created <a href="http://www.joystiq.com/2007/09/19/ds-fanboy-review-drawn-to-life/"><em>Drawn to Life</em></a>), and also some concrete details passed on. Slaczka reveals that <em>Lock's Quest</em>'s story mode should last for around 20 hours, and also clarifies the game's multiplayer for us: apparently, there'll be no Wi-Fi play, but wireless local play for two players, in the form of a Vs. mode.<br />
<br />
On an unrelated-to-<em>Lock's</em>-<em>Quest</em> note, Slaczka also appears fairly keen to distance 5th Cell from THQ's licensed <em>Drawn to Life</em> spin-off, <em><a href="http://www.joystiq.com/2008/02/27/a-new-drawn-to-life-but/">Drawn to Life: SpongeBob SquarePants Edition</a>.</em> "With <em>SpongeBob </em>for example, that's our IP, but we didn't make it," he points out. "That's cool that THQ wants to move in that direction, and that's fine, but that's not something we're interested in personally."<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/ign-and-5th-cell-boss-construct-locks-quest-interview/">IGN and 5th Cell boss construct Lock's Quest interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.ds.ign.com/articles/887/887879p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/ign-and-5th-cell-boss-construct-locks-quest-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1253041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/ign-and-5th-cell-boss-construct-locks-quest-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>jeremiah-slaczka</category><category>locks-quest</category><category>strategy</category><category>thq</category><category>tower-defense</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 11 Jul 2008 21:00:00 EST</pubDate></item></channel></rss>