<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lionhead seeks multiplayer level designer for game development, long walks on beach]]></title><link>http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/</guid><comments>http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/lionhead200002126.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; padding-right: 10px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; height: 245px; " /></a>Microsoft's Lionhead Studios is looking for a multiplayer level designer with "a deep understanding of online multiplayer games," a job posting reveals.<br /><br />We assume Lionhead also would like any new designer to be adept at making the public forget <a href="http://www.joystiq.com/2012/05/01/fable-heroes-review/"><em>Fable Heroes</em></a> ever happened.<br /><br />Lionhead's recent time in the spotlight hasn't focused on what games it may be creating, but instead on <em>Fable</em> creator Peter Molyneux's departure and what that might mean for the studio. With no other information or speculation on Lionhead's next title, aside from this multiplayer designer business, we're going to throw our best guess out there: A <em>Team Fortress 2</em> clone that looks like <em>Minecraft</em>, plays like <em>Call of Duty </em>and is called "Half-Alive 3."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/">Lionhead seeks multiplayer level designer for game development, long walks on beach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fable-Heroes</category><category>job</category><category>Lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>multiplayer</category><category>Peter-Molyneux</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 14 May 2012 23:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Harmonix prepping 'unique motion-gaming IP' ... with storylines]]></title><link>http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/</guid><comments>http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/harmonixheaderimg530px24242.jpg" style="width: 530px; height: 112px; " /></a></div>We thought Harmonix had its hands full with <a href="http://www.joystiq.com/game/rock-band-blitz"><em>Rock Band Blitz</em></a>, but the Cambridge-based developer may also be preparing a new IP - and for the next generation of consoles. According to <a href="http://www.careersarcade.com/jobs/2012/4/19/software-engineer-graphics-harmonix-cambridge-ma.html">several</a> <a href="http://www.careersarcade.com/jobs/2012/4/24/narrative-designer-harmonix-cambridge-ma.html">different</a> <a href="http://www.careersarcade.com/jobs/2012/4/25/senior-content-designer-harmonix-cambridge-ma.html">job</a> <a href="http://www.careersarcade.com/jobs/2012/4/24/senior-level-designer-harmonix-cambridge-ma.html">listings</a>, the developer is looking for narrative, content and level designers, and one software engineer to help out with "a unique motion-gaming IP."<br /><br />"Harmonix seeks an accomplished Narrative Designer to incorporate creative story lines into gameplay on a unique motion-gaming IP," reads just one of the positions discovered by <a href="https://twitter.com/#!/supererogatory">Supererogatory</a>. This particular gig is a 12-month contract position, while the others make mention of a "music-based motion-gaming IP" and seem to be for more established positions.<br /><br />A narrative-driven, rhythm-based motion game? Sounds a lot like <a href="http://en.wikipedia.org/wiki/Gitaroo_Man">one of our favorite games ever</a>. [Wait, surely you meant <a href="http://en.wikipedia.org/wiki/Space_Channel_5">this</a>? - Ed.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/">Rumor: Harmonix prepping 'unique motion-gaming IP' ... with storylines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20230597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/03/rumor-harmonix-prepping-unique-motion-gaming-ip-with-stor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>harmonix</category><category>job</category><category>job-listing</category><category>jobs</category><category>motion-game</category><category>motion-gaming</category><category>narrative</category><category>next-generation</category><category>rhythm-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 03 May 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Maxis hiring development director for 'online simulation game']]></title><link>http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/</guid><comments>http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gameamaxislogo530.jpg" /></a></div>
According to <a href="https://jobs.ea.com/search/view.do?id=a0z50000000IafoAAC">a job notice</a> recently discovered by <a href="http://supererogatory.tumblr.com/post/810212779/maxis-is-seeking-an-experienced-development">superannuation</a>, Maxis is currently hiring a development director to aid in the creation of "an unannounced next-generation Online simulation game." The job's prerequisites give a few hints about what the new project might entail, including requirements such as "shipped at least one online PC title" and "has shipped at least one game with an online financial model, including online stores and DLC's."<br />
<br />
Regardless of which of Maxis' franchises this new title ends up within, it sounds like it'll be microtransaction-supported. Perhaps superannuation's hypothesis that it'll be a Facebook-based <em>FarmVille</em> competitor isn't too far off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/">Maxis hiring development director for 'online simulation game'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jul 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19554127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/14/maxis-hiring-development-director-for-online-simulation-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hiring</category><category>job</category><category>maxis</category><category>Microtransactions</category><category>online</category><category>pc</category><category>simulation</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 14 Jul 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[Bungie hiring 'Personal Assistant/Gopher' to help with office relocation]]></title><link>http://www.joystiq.com/2010/05/14/bungie-hiring-personal-assistant-gopher-to-help-with-office-re/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/bungie-hiring-personal-assistant-gopher-to-help-with-office-re/</guid><comments>http://www.joystiq.com/2010/05/14/bungie-hiring-personal-assistant-gopher-to-help-with-office-re/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.bungie.net/Inside/jobs.aspx#job26274"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gambungielogobig580.jpg"  alt="" /></a></div>
Are you always a Johnny (or Julie)-on-the-Spot when one of your friends asks for help with a big cross-town move? You may be able to exercise those skills in a more <em>profitable</em> manner by applying for a position which just came open at Bungie: <a href="http://www.bungie.net/Inside/jobs.aspx#job26274">A "Personal Assistant/Gopher"</a> who will tag along with the Studio Head, and "assist in the coordination of a major office relocation/move."<br />
<br />
Which office is moving, and where are they moving to, you might be wondering? That's a great question -- one that's not answered by the fairly discrete hiring notice. We certainly hope Bungie hasn't decided to <a href="http://www.joystiq.com/tag/bungie,activision">move in with Activision</a>, however. We're sure they've got room for them, but ... well, it's far too early in the relationship to put that kind of pressure on either party. Not to mention the fact that they'd be <em>living in sin</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/bungie-hiring-personal-assistant-gopher-to-help-with-office-re/">Bungie hiring 'Personal Assistant/Gopher' to help with office relocation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bungie.net/Inside/jobs.aspx#job26274>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/bungie-hiring-personal-assistant-gopher-to-help-with-office-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19478062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/bungie-hiring-personal-assistant-gopher-to-help-with-office-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bungie</category><category>hiring</category><category>industry</category><category>job</category><category>move</category><category>relocation</category><category>studio</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 May 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[EA LA seeks art director for 'best project' it's ever worked on]]></title><link>http://www.joystiq.com/2009/05/05/ea-la-seeks-art-director-for-best-project-its-ever-worked-on/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/05/ea-la-seeks-art-director-for-best-project-its-ever-worked-on/</guid><comments>http://www.joystiq.com/2009/05/05/ea-la-seeks-art-director-for-best-project-its-ever-worked-on/#comments</comments><description><![CDATA[<div align="center"><a href="https://jobs.ea.com/jobs/jobposting.aspx?postid=a0z50000000HtpjAAC"><img width="580" vspace="4" hspace="0" height="350" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ealogo580.jpg" alt="" /></a><br /></div>
Electronic Arts is on the <a href="https://jobs.ea.com/jobs/jobposting.aspx?postid=a0z50000000HtpjAAC">hunt</a> for an "established" Art Director to work on a "brand new" first-person shooter in the early stages of development. Under normal circumstances, we'd think this is a <em><a href="http://joystiq.com/tag/medal-of-honor">Medal of Honor</a></em> job posting, but the listing says the director will head up "the best project we've ever worked on" -- so, well, that would need to be a really amazing genre-busting WWII shooter.<br /><br />We really have no idea what the game is, but it's clear that it will have ... <em>art</em>. In need of direction. Yes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/05/ea-la-seeks-art-director-for-best-project-its-ever-worked-on/">EA LA seeks art director for 'best project' it's ever worked on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 May 2009 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://jobs.ea.com/jobs/jobposting.aspx?postid=a0z50000000HtpjAAC>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/05/ea-la-seeks-art-director-for-best-project-its-ever-worked-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1536814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/05/ea-la-seeks-art-director-for-best-project-its-ever-worked-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-director</category><category>ea</category><category>electronic-arts</category><category>fps</category><category>job</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 05 May 2009 09:45:00 EST</pubDate></item><item><title><![CDATA[Japanese company recruiting for 'PS3 flight action game']]></title><link>http://www.joystiq.com/2009/03/26/japanese-company-recruiting-for-ps3-flight-action-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/26/japanese-company-recruiting-for-ps3-flight-action-game/</guid><comments>http://www.joystiq.com/2009/03/26/japanese-company-recruiting-for-ps3-flight-action-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/acecombat580ps3job.jpg" alt="" /><br /></div>
<em>Ace Combat</em> has always been a PlayStation series. Well, except for that last game, <a href="http://xbox.joystiq.com/tag/ace-combat-6"><em>Ace Combat 6: Fires of Liberation</em></a>, an Xbox 360 exclusive. Many have wondered why the PS3 hasn't seen its own <em>Ace Combat</em> game yet -- could Namco Bandai be working on one now?<br /><br />A <a href="http://www.dsp.co.jp/staff/jobinfo/details.php?job_id=20819">Japanese job listing</a> is searching for a PS3 artist experienced in MAYA. This person will be responsible for creating the textures and models of jet fighters. The hiring company is not named, but the address listed is in the same area as many of Namco Bandai's <a href="http://www.bandainamcogames.co.jp/english/corporate/bases/">Shinagawa offices</a>.<br /><br />We're hopeful that Namco Bandai will bring the <span style="font-style: italic;">Ace Combat</span> series back to PlayStation fans. If not, then PS3 owners can -- at the very least -- take comfort in knowing that <span style="font-style: italic;">some Japanese company</span> is making a "flight action game" for our system.<br /><br />[Thanks, KATSU! Via <a href="http://www.ps3-fan.net/2009/03/ps3_136.html">PS3 FAN</a>]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ace-combat-6/">Ace Combat 6</a></strong></p><a href="http://www.joystiq.com/photos/ace-combat-6/#318300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/xtg-kanno-image411_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-combat-6/#318299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/xtg-kanno-image400_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-combat-6/#318298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/xtg-kanno-image398_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-combat-6/#318297"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/xtg-kanno-image394_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-combat-6/#318296"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/xtg-kanno-image357_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/26/japanese-company-recruiting-for-ps3-flight-action-game/">Japanese company recruiting for 'PS3 flight action game'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Mar 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dsp.co.jp/staff/jobinfo/details.php?job_id=20819>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/japanese-company-recruiting-for-ps3-flight-action-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1499559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/japanese-company-recruiting-for-ps3-flight-action-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ace-combat</category><category>bandai-namco</category><category>job</category><category>job-listing</category><category>rumor</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 26 Mar 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Help wanted: Microsoft looking to fill another 'Halo' job]]></title><link>http://www.joystiq.com/2009/03/04/help-wanted-microsoft-looking-to-fill-another-halo-job/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/04/help-wanted-microsoft-looking-to-fill-another-halo-job/</guid><comments>http://www.joystiq.com/2009/03/04/help-wanted-microsoft-looking-to-fill-another-halo-job/#comments</comments><description><![CDATA[<div align="center"><a href="http://members.microsoft.com/careers/search/details.aspx?JobID=541FF17B-404F-4CE6-A919-EE542B38B8C4"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/masterchiefeyeingthedough58.jpg" /></a><br /></div>
Microsoft is looking for a new lead designer to join its internal Halo team and "help develop a new experience in the Halo universe," says a <a href="http://members.microsoft.com/careers/search/details.aspx?JobID=541FF17B-404F-4CE6-A919-EE542B38B8C4">job listing at Microsoft's site</a>. With the franchise's jump to <a href="http://www.joystiq.com/tag/halo-wars">the RTS arena</a>, we're wondering what could be next on the horizon for those colonial marines and their enemies, the Covenant. <em>Halo Horse Adventurez</em>, anyone?<br /><br />[Via <a href="http://xbox360.ign.com/articles/958/958857p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/04/help-wanted-microsoft-looking-to-fill-another-halo-job/">Help wanted: Microsoft looking to fill another 'Halo' job</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Mar 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://members.microsoft.com/careers/search/details.aspx?JobID=541FF17B-404F-4CE6-A919-EE542B38B8C4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/help-wanted-microsoft-looking-to-fill-another-halo-job/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1478572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/help-wanted-microsoft-looking-to-fill-another-halo-job/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>employment</category><category>halo</category><category>job</category><category>job-listing</category><category>microsoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 04 Mar 2009 13:15:00 EST</pubDate></item><item><title><![CDATA[New creatures, new jobs, new screens for Dragon Quest IX]]></title><link>http://www.joystiq.com/2008/12/29/new-creatures-new-jobs-new-screens-for-dragon-quest-ix/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/29/new-creatures-new-jobs-new-screens-for-dragon-quest-ix/</guid><comments>http://www.joystiq.com/2008/12/29/new-creatures-new-jobs-new-screens-for-dragon-quest-ix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://game.watch.impress.co.jp/docs/20081226/dqix.htm"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/dqixtopsm25.jpg" alt="" /></a>If you want new in the next <a href="http://www.joystiq.com/2008/12/11/iwatas-quest-help-sell-dragon-quest-ix/"><em>Dragon Quest</em></a>, you're going to get it. It looks like Square Enix and Level-5 are making up for a long silence on the game, considering we're looking at more than two dozen (!!) new screenshots, and lots of new goodies for the title. In the recent screens, loads of new things were revealed: at least two new monsters were shown (Zucchinya and Moomon), as well as one, and maybe two new classes. <br />
<br />
While we've only seen someone labeled Bodybuilder (possibly new?), the Traveling Performer (possibly <em>minstrel</em>) was officially revealed. Among the performer's abilities are acrobatics and making the monster laugh ... too hard to attack, we presume. If it laughs and then <em>kicks your ass</em>, it's not much help.<br />
<br />
Traveling Performers would be restricted to one of the <a href="http://www.joystiq.com/2008/12/01/character-customization-and-more-in-dragon-quest-ix/">goofier faces</a>, in a perfect world.<br />
<br />
<br />
<br />
[Via <a href="http://gametsunami.com/2008/12/15/new-dragon-quest-ix-scans-new-monsters-new-class-multiplayer-info-and-more/">Game Tsunami</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/29/new-creatures-new-jobs-new-screens-for-dragon-quest-ix/">New creatures, new jobs, new screens for Dragon Quest IX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Dec 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://game.watch.impress.co.jp/docs/20081226/dqix.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/29/new-creatures-new-jobs-new-screens-for-dragon-quest-ix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1411728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/29/new-creatures-new-jobs-new-screens-for-dragon-quest-ix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DQ9</category><category>Dragon-Quest</category><category>Dragon-Quest-9-Sentinels-of-the-Starry-Skies</category><category>dragon-quest-ix</category><category>job</category><category>JRPG</category><category>level-5</category><category>Nintendo</category><category>rpg</category><category>square-enix</category><category>traveling-performer</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 29 Dec 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Crytek shows interest in PSP development]]></title><link>http://www.joystiq.com/2008/06/17/crytek-shows-interest-in-psp-development/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/crytek-shows-interest-in-psp-development/</guid><comments>http://www.joystiq.com/2008/06/17/crytek-shows-interest-in-psp-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.crytek.com/jobs/budapest/psp-programmer/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/crytek_psp_maybe.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/crytek">Crytek</a> is known for cramming high-end graphics into titles that are just as capable to give your PC a hernia as they are to entertain. However, with the <em>Crysis </em>developer <a href="http://www.joystiq.com/2008/04/30/crytek-turns-back-on-pc-exclusivity-cites-piracy/">now done with PC exclusives</a>, the company has adopted <a href="http://www.joystiq.com/2008/06/10/crytek-no-more-pc-exclusives-after-this-one-last-pc-exclusi/">a new strategy</a>, one that apparently includes the PSP. <br /><br />A new job posting on the developer's official website notes that the company is currently seeking a PSP programmer with multiplatform experience to work out of its Budapest office, suggesting that Crytek's next project following the <a href="http://www.joystiq.com/2008/06/05/crysis-warhead-dropping-exclusively-on-pc-this-fall/">recently announced</a> <em>Crysis Warhead</em> will target Sony's handheld. Of course, nothing is known about the developer's PSP agenda or whether that includes plans to somehow squeeze its CryEngine technology into a more bite-sized format. That leaves us wondering if we'll someday be playing <em>Crysis </em>on the go, or if Crytek has something entirely different up its high-def sleeves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/crytek-shows-interest-in-psp-development/">Crytek shows interest in PSP development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 09:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crytek.com/jobs/budapest/psp-programmer/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/crytek-shows-interest-in-psp-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1227720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/crytek-shows-interest-in-psp-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis</category><category>crytek</category><category>developer</category><category>far-cry</category><category>farcry</category><category>job</category><category>psp</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 17 Jun 2008 09:31:00 EST</pubDate></item><item><title><![CDATA[Friday Video: Professions of the Rift]]></title><link>http://www.joystiq.com/2008/06/13/friday-video-professions-of-the-rift/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/friday-video-professions-of-the-rift/</guid><comments>http://www.joystiq.com/2008/06/13/friday-video-professions-of-the-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/friday-video/" rel="tag">Friday video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35133"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35133" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></center><br />With our economy in its current dwindling state and the unemployment rate rising, it's nice to hear that <span style="font-style: italic;">some people</span> are still able to find jobs, even if they're fictional jobs for fictional members of a fictional race existing in a fictional game world. <br /><br /><a href="http://www.joystiq.com/tag/square-enix">Square Enix</a> has released several short video clips introducing five of <a style="font-style: italic;" href="http://www.joystiq.com/tag/ffta2">Final Fantasy Tactics A2: Grimoire of the Rifts'</a> new jobs -- Chocobo Knight, Seer, Berserker,  Geomancer, and Arcanist (above). They're not nearly as interesting as the "<a href="http://www.joystiq.com/2008/01/28/2008s-biggest-blips-final-fantasy-tactics-a2/">rejected <span style="font-style: italic;">FFTA2</span> professions</a>" we featured, but these jobs are at least <span style="font-style: italic;">a little</span> bit more real than the ones we made up.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/13/friday-video-professions-of-the-rift/">Friday Video: Professions of the Rift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/4836.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/friday-video-professions-of-the-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1224580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/friday-video-professions-of-the-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcanist</category><category>beserker</category><category>chocobo-knight</category><category>ffta</category><category>ffta2</category><category>final-fantasy</category><category>final-fantasy-tactics</category><category>geomancer</category><category>grimoire-of-the-rift</category><category>job</category><category>seer</category><category>square-enix</category><category>srpg</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Fri, 13 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Sierra Online looking for Wii Ware game producer]]></title><link>http://www.joystiq.com/2007/10/18/sierra-online-looking-for-wii-ware-game-producer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/sierra-online-looking-for-wii-ware-game-producer/</guid><comments>http://www.joystiq.com/2007/10/18/sierra-online-looking-for-wii-ware-game-producer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://jobs.gamasutra.com/Jobseekerx/ViewJob.asp?JobID=BxkopQ68%2FtX8MW0yWV6GIQRfDsEF"><img vspace="4" hspace="4" border="0" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/sierraonlinelogo_sm.jpg" alt="" /></a><br /></div>
<br />Ever since it was <a href="http://www.joystiq.com/2007/06/27/its-official-nintendo-to-launch-separate-download-service/">officially announced</a>, we've been impatiently waiting for Wii Ware to come along. As it turns out, many of you lovely readers seem to be <a href="http://www.joystiq.com/2007/10/12/wii-warm-up-lets-talk-wii-ware/">excited too</a>.<br /><br />If you're a hands-on person, as opposed to froth-at-the-mouth people like ourselves, then why not consider getting into the Wii Ware production business? Now would be an ideal time considering that Sierra Online, a division of Vivendi Games, is looking for someone to produce the company's downloadable Wii titles. We wonder if this means that Sierra is bringing some <a href="http://www.joystiq.com/2006/08/01/wii-all-your-adventure-game-are-belong-to-me/">adventure game goodness</a> to our favorite console? The job will also include producing downloadable games for the PS3, PC, and Xbox 360.<br /><br />Unfortunately, being excited about Wii Ware won't be enough to get you this job. First off, you have to live in the Los Angeles area. Then there's the little, itty bitty matter of having experience with this sort of thing. We suppose that those of us without any qualifications for this job will just have to bide our time and wait for Wii Ware to hit our consoles at home. We only hope that it won't be long before we can <a href="http://www.joystiq.com/2007/10/10/slew-of-new-titles-announced-for-wii-ware/">kill viruses</a>, <a href="http://www.joystiq.com/2007/10/10/slew-of-new-titles-announced-for-wii-ware/">build countries</a>, and <a href="http://www.joystiq.com/2007/10/17/yay-australian-dev-brings-pop-to-wii-ware/">pop bubbles</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/sierra-online-looking-for-wii-ware-game-producer/">Sierra Online looking for Wii Ware game producer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/Jobseekerx/ViewJob.asp?JobID=BxkopQ68%2FtX8MW0yWV6GIQRfDsEF>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/sierra-online-looking-for-wii-ware-game-producer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/sierra-online-looking-for-wii-ware-game-producer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Job</category><category>Sierra</category><category>Sierra-Online</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 18 Oct 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony still looking for Home producers]]></title><link>http://www.joystiq.com/2007/09/26/sony-still-looking-for-home-producers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/26/sony-still-looking-for-home-producers/</guid><comments>http://www.joystiq.com/2007/09/26/sony-still-looking-for-home-producers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=12018&amp;accountno=345"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/home4hire.jpg" /></a><br /></div>
Those that have been following the development of <em>Home</em> should not find it surprising that the ambitious online program was <a href="http://www.joystiq.com/2007/09/20/tgs07-home-delayed-until-spring-2008/">delayed</a> to next year. Troubling signs <a href="http://www.joystiq.com/2007/08/28/home-beta-still-lacking-key-features-says-insider/">from the beta</a> suggested that the project simply wasn't moving as quickly as it should. Even more telling, a quick look through <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=12018&amp;accountno=345">Gamasutra</a> reveals that there's still a crucial job opening specifically for Home has still been unfilled.<br /><br />The Home Content Producer will be responsible for:<br />
<ul>
    <li>Developing content strategies for Home to achieve Home business objectives.</li>
    <li>Coordinate development efforts of Home content.</li>
    <li>Act as a liaison between first and third party game publishers/advertisers and external developers of Home content.</li>
</ul>
It appears that this is a serious position that is crucial to the development of <em>Home</em>. It's interesting to note that not only is Sony concerned about getting the service out to the masses, but is focused on getting third party content (including advertising) into the platform. Qualified individuals can apply for the job <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=12018&amp;accountno=345">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/26/sony-still-looking-for-home-producers/">Sony still looking for Home producers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=12018&amp;accountno=345>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/26/sony-still-looking-for-home-producers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/999134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/26/sony-still-looking-for-home-producers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>home</category><category>job</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 26 Sep 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[A training game we could all use]]></title><link>http://www.joystiq.com/2007/09/05/a-training-game-we-could-all-use/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/a-training-game-we-could-all-use/</guid><comments>http://www.joystiq.com/2007/09/05/a-training-game-we-could-all-use/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.siliconera.com/2007/09/04/success-creates-a-job-interview-trainer-for-the-ds/"><img vspace="4" hspace="4" border="" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/success_logo_sm.png" /></a>A developer called <em>Success</em> probably knows a thing or two about achieving it. Luckily, they're planning on sharing some of those tips with you* via the newly announced <em>Mensetsu no Tatsujin: Tenshoku-Hen</em>, aka <em>Interview Master</em>. The <a href="http://www.joystiq.com/search/?q=training">training</a> title is designed to help improve interview skills to assist in those looking for a job or attempting to switch careers. After you select your field of choice, a myriad of practice questions are offered up to give you go-getters a chance to hone your skills. <br /><br />Most job-seekers have experienced at least one less-than-good interview in their work careers. We've had a few, uh, <em>memorable</em> experiences ourselves. This is definitely a training title we could have used over the years. On the fun scale, however, <a href="http://www.joystiq.com/2007/08/20/get-refreshed-with-bartender-ds/">bartender</a> <a href="http://www.joystiq.com/2007/07/24/booze-training-boxart-along-with-plenty-of-others-revealed/">training</a> sounds a little more interesting.<br /><br />*Unfortunately, as with many training games, "you" is probably limited to those who can speak and read Japanese. Cue fist-shaking!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/a-training-game-we-could-all-use/">A training game we could all use</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 17:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2007/09/04/success-creates-a-job-interview-trainer-for-the-ds/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/a-training-game-we-could-all-use/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/981901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/a-training-game-we-could-all-use/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>job</category><category>successcorporation</category><category>training</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 05 Sep 2007 17:23:00 EST</pubDate></item><item><title><![CDATA[Red Steel 2 online 'confirmed']]></title><link>http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/</guid><comments>http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/redsteel225.jpg" /></a><a href="http://www.joystiq.com/tag/Ubisoft/">Ubisoft</a> posted a job announcement looking for an online programmer for Wii projects. The listing states that the job is in their "Production Studio in Paris, where <em>Red Steel</em><strong> </strong>and <em>Ghost Recon Advanced Warfighter</em> games have been developed."<br /><br />It seems kind of likely that this involves <a href="http://www.joystiq.com/2007/01/18/looks-official-at-last-red-steel-sequel/"><em>Red Steel 2</em></a>, which was itself basically <a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/">announced via job listing</a>, but let's not get out our <a href="http://www.joystiq.com/2007/05/18/japanese-hardware-sales-may-7-may-13-office-space-edition/">Jump to Conclusions Mats</a>. Yes, slicing your friends up online would be pretty great. But Ubisoft works on a <em>lot </em>of games other than <em>Red Steel</em>, and there are a lot of things you can do online that aren't playing games, as Nintendo has ably demonstrated with <em>every Wii channel.</em><br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=157381">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/">Red Steel 2 online 'confirmed'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10433&amp;accountno=389>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/red-steel-2-online-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>internet</category><category>job</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>online</category><category>red</category><category>red steel</category><category>RedSteel</category><category>rumor</category><category>rumors</category><category>steel</category><category>ubisoft</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 21 May 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy wants you]]></title><link>http://www.joystiq.com/2007/03/20/ps3-fanboy-wants-you/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/20/ps3-fanboy-wants-you/</guid><comments>http://www.joystiq.com/2007/03/20/ps3-fanboy-wants-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a></p><center><a href="http://www.ps3fanboy.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/"><img vspace="4" hspace="4" border="0" alt="i want you!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/unc-sam_ps3fb.jpg" /></a></center>Think you got what it takes to write for <a target="_blank" href="http://www.ps3fanboy.com/">PS3 Fanboy</a>? Prove it.<br /><br /><strong>See:</strong> <a target="_blank" href="http://www.ps3fanboy.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/">PS3 Fanboy calls for help! Applicants appear!</a>
<p> </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-wants-you/">PS3 Fanboy wants you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2007 15:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-wants-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/855853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-wants-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>job</category><category>jobs</category><category>ps3</category><category>ps3fanboy</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 20 Mar 2007 15:01:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy calls for help! Applicants appear!]]></title><link>http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/</guid><comments>http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/#comments</comments><description><![CDATA[<img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/l-ron-hubbard_3.jpg" alt="" />Mmm, <em>Dragon Quest</em> references. Well, you guys have noticed it for just as long as we have: PS3 Fanboy is understaffed and we need to get our ratio of writers to popularity in order! Let's start the briefing, brave soldiers. Keep in mind, if you <a href="http://www.joystiq.com/2007/03/08/how-to-be-a-fanboy/" target="_blank">read this post</a> and honestly can say that the designations don't apply to you (on all four counts -- we're all guilty of one or two), you might be qualified to join the fight ... for our right ... to write.<br /><br />Okay, time for a list, along with bold questions. Well, the font is bold ... the questions are fairly typical:<strong><br /></strong><p><a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/" rel="bookmark">Continue reading <em>PS3 Fanboy calls for help! Applicants appear!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/">PS3 Fanboy calls for help! Applicants appear!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/855441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/ps3-fanboy-calls-for-help-applicants-appear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>job</category><category>jobs</category><category>PS3Fanboy</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 20 Mar 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[SXSW: The Inside Scoop - how to get a job in the game industry]]></title><link>http://www.joystiq.com/2007/03/11/sxsw-the-inside-scoop-how-to-get-a-job-in-the-game-industry/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/11/sxsw-the-inside-scoop-how-to-get-a-job-in-the-game-industry/</guid><comments>http://www.joystiq.com/2007/03/11/sxsw-the-inside-scoop-how-to-get-a-job-in-the-game-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060236"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/sxswhandshake.jpg" alt="SXSW - Get a Job" /></a><br />For the most part, the "Inside Scoop" about getting a job in the gaming industry sounded like getting a job in pretty much any industry, except maybe trading decommissioned nuclear weapons on the black market. They hit the main points several times, which were as follows:<br />
<ul>
    <li>Have a professional looking resume.</li>
    <li>Wear clean, washed (!) clothes to any meeting or interview.<br /></li>
    <li>Be on time.</li>
    <li>Network. Network. Network.<br /></li>
</ul>
Like any industry you hope to break into, it's often not what you know, but who you know. Although panelist <a href="http://2007.sxsw.com/interactive/programming/panels/?action=bio&amp;id=132374">Bryan Stratton</a> did add that he had a friend who he helped get a job in the field, and he ended up making a lot less money than he should have because of his lack of a higher education. So put down the controllers from time to time and read a book, ftw ... er, paycheck.<br /><br />Of particular note, one panelist mentioned that the two most important applications you can learn to help get a job in the industry are ... Microsoft Excel and email. Most of the time you are going to be coordinating assets and communicating with other people, so it's highly important that you know your way around a spreadsheet, and can organize your inbox and send/receive files and then know where they are.<br /><br />So if you can pwn in Excel as well as you do in <em>Gears of War</em>, then you're well on your way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/11/sxsw-the-inside-scoop-how-to-get-a-job-in-the-game-industry/">SXSW: The Inside Scoop - how to get a job in the game industry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Mar 2007 22:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060236>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/11/sxsw-the-inside-scoop-how-to-get-a-job-in-the-game-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/11/sxsw-the-inside-scoop-how-to-get-a-job-in-the-game-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>career</category><category>excel</category><category>game industry</category><category>GameIndustry</category><category>gears of war</category><category>hire</category><category>hiring</category><category>job</category><category>jobs</category><category>pwn</category><category>SXSW</category><category>SXSW07</category><category>work</category><category>working</category><category>writing</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 11 Mar 2007 22:51:00 EST</pubDate></item><item><title><![CDATA[THQ, EA, others recruiting at GDC]]></title><link>http://www.joystiq.com/2007/03/09/thq-ea-others-recruiting-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/thq-ea-others-recruiting-at-gdc/</guid><comments>http://www.joystiq.com/2007/03/09/thq-ea-others-recruiting-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/business_point_pic.jpg"  alt="" />The second floor of Moscone West, one of the three buildings housing GDC, holds many publishers and developers looking for doe-eyed talent. Armed with just a dream and a r&eacute;sum&eacute;, students try to launch their careers, and industry vets try to find the next opportunity. We checked in with a few of the companies to discuss their outlook and objectives at the show.<br /><br />An EA recruiter told us that the <a href="http://jobs.ea.com/">company is hiring developers</a> for 11 different studios in nearly every position, including character animators, environmental artists, and software engineers. EA has a university relations department to entice students, but the company also helps schools develop programs to train future industry workers.<br /><br />Heidi Lese, Manager of Recruitment for THQ, discussed her company's role at the show. THQ is <a href="http://careers.thq.com/thq/cc/Home.ss">looking for both developers and publishers</a> to fit into its 17 studios. With the addition of publishing roles, THQ is seeking nearly all kinds of talent. If a walk-in candidate fits an open position, THQ holds an immediate interview. Otherwise, THQ evaluates and contacts candidates over the next few months.<br /><br />Lese was more tentative about game schools, saying that some are great and can lead to roles at THQ, while some are still too young to offer a useful program. She didn't specify any school recommendations but said that students should attend one with a high placement rate in the industry. She also advised students get an internship -- whether interested in publishing or development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/thq-ea-others-recruiting-at-gdc/">THQ, EA, others recruiting at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 16:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/09/thq-ea-others-recruiting-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/thq-ea-others-recruiting-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>education</category><category>Electronic-Arts</category><category>GDC</category><category>gdc07</category><category>Heidi Lese</category><category>HeidiLese</category><category>hire</category><category>internship</category><category>job</category><category>jobs</category><category>student</category><category>THQ</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Fri, 09 Mar 2007 16:59:00 EST</pubDate></item><item><title><![CDATA[Calling all bloggers, part three: the deadline]]></title><link>http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/</guid><comments>http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/#comments</comments><description><![CDATA[<img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/blog_shirt_1226.jpg" />We put out the <a href="http://www.joystiq.com/2006/12/18/calling-all-bloggers-we-want-you/#comments">call</a> ... and now it's about time to close the gates. If you're waiting to send in your application to write for Wii Fanboy and <a href="http://dsfanboy.com/">DS Fanboy</a>, send it in soon, because we're not going to take any further apps after Wednesday, December 27th. Anything received after 11:59 pm EST that night is heading toward that virtual trashcan in the sky. So get those apps in -- this is your last chance!<br /><br />Tragic blogger shirt found <a href="http://www.jinx.com/scripts/details.asp?productID=483">here</a>. We couldn't resist using it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/">Calling all bloggers, part three: the deadline</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Dec 2006 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/724712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>application</category><category>blog</category><category>DS</category><category>job</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 26 Dec 2006 13:40:00 EST</pubDate></item><item><title><![CDATA[Calling all bloggers, part three: the deadline]]></title><link>http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/</guid><comments>http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/#comments</comments><description><![CDATA[<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/blog_shirt_1226.jpg" alt="" />We put out the <a href="http://www.joystiq.com/2006/12/18/calling-all-bloggers-we-want-you/">call</a> ... and now it's about time to close the gates. If you're waiting to send in your application to write for <a href="http://nintendowiifanboy.com">Wii Fanboy</a> and DS Fanboy, send it in soon, because we're not going to take any further apps after Wednesday, December 27th. Anything received after 11:59 pm EST that night is heading toward that virtual trashcan in the sky. So get those apps in -- this is your last chance!<br /><br />Tragic blogger shirt found <a href="http://www.jinx.com/scripts/details.asp?productID=483">here</a>. We couldn't resist using it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/">Calling all bloggers, part three: the deadline</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Dec 2006 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/724711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/26/calling-all-bloggers-part-three-the-deadline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>application</category><category>blog</category><category>DS</category><category>job</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 26 Dec 2006 13:40:00 EST</pubDate></item><item><title><![CDATA[Red Steel 2 semi-confirmed]]></title><link>http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/</guid><comments>http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/747/747945p1.html"><img vspace="4" hspace="4" border="1" align="middle" alt="Disclaimer: not a real logo." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/rstwoooo.jpg" /></a><br />Sorta kinda maybe. Everyone's favorite <a href="http://www.joystiq.com/2006/11/20/metareview-red-steel/">overly-hyped-shooter-with-glitchy-aiming-mechanisms-and-unintuitive-combat</a> seems to be gearing up for another go. Ubisoft's Paris division has posted a big digital "Help Wanted" ad on the internet, whose transcript shall be withheld to save the reader from silly BabelFish translation errors. In any case, it asks for a game designer for the "continuation of the Red Steel franchise". There is no direct confirmation that the sequel will be on the Wii, but come on. It's pretty damn obvious.<br /><br />One must wonder if the world really <em>wants</em> this. If they can iron out the bugs, improve level design, and add more realistic melee combat, maybe they'll have a winner. If not, we'll always have Super Smash Bros. Brawl to fall back on, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/">Red Steel 2 semi-confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Nov 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/747/747945p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/red-steel-2-semi-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ad</category><category>Franchise</category><category>Job</category><category>Paris</category><category>Posting</category><category>Red Steel</category><category>RedSteel</category><category>Sequel</category><category>Two</category><category>Ubisoft</category><category>Wanted</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 29 Nov 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Game concept: Limbo]]></title><link>http://www.joystiq.com/2006/10/07/game-concept-limbo/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/07/game-concept-limbo/</guid><comments>http://www.joystiq.com/2006/10/07/game-concept-limbo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><p><a href="http://www.limbogame.org/"><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/limbo_screenie.jpg" align="right" vspace="4" border="1" /></a>Eliot from <a href="http://hackaday.com/">Hackaday</a> tipped us off to the existence of this nifty concept trailer for game-in-development <em>Limbo</em>. The teaser trailer scores high marks for its beautiful art direction and suggestive physics, but then again, so did the trailer for <a href="http://www.joystiq.com/2006/09/23/tgs-killzone-2-wru/">Killzone 2</a>.</p>
<p>Still, the game's lead designer (Arnt Jensen) has crunched his way around the game block a few times, so we shouldn't be so quick to assume that this won't eventually become a real game, <a href="http://www.joystiq.com/2006/10/07/picture-it-cgi-trailers-are-a-warning-sign/">graphs be damned</a>.</p>
<p>In fact, we'll assume that this project <em>will </em>get done, and we'll encourage you to join the effort, <a href="http://www.playthrough.net/2006/10/games/limbo-hiring-a-c-programmer/">if you can code C++</a>. Good luck!</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/07/game-concept-limbo/">Game concept: Limbo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Oct 2006 11:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.limbogame.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/game-concept-limbo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/681114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/07/game-concept-limbo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c</category><category>game</category><category>job</category><category>limbo</category><category>Mac</category><category>PC</category><category>programming</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Sat, 07 Oct 2006 11:51:00 EST</pubDate></item><item><title><![CDATA[Wii needs packing!]]></title><link>http://www.joystiq.com/2006/09/11/wii-needs-packing/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/11/wii-needs-packing/</guid><comments>http://www.joystiq.com/2006/09/11/wii-needs-packing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=118653"><img vspace="4" hspace="4" border="0" align="right" alt="This is totally a real Wii box." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/box.jpg" /></a>According to some posters at <a href="http://www.neogaf.com">NeoGAF</a>, Nintendo is looking for around 150 workers to begin packing Wii consoles at the North Bend distribution facility. Over at <a href="http://www.nintendo.com/corp/jobs.jsp">Nintendo's job page</a>, there are in fact job listings for both a "Shipping Agent" and a "Production Agent", both stationed at North Bend, that are essentially fancy names for "packers" and "people who watch over packers", respectively. Brett Favre could not be reached for comment. (Zing!)<br /><br />Just a couple more days! Remember, remember, the 14th of September ...<br /><br />[via <a href="http://www.4colorrebellion.com/">4cr</a>]<br /><br />[Thanks, Benny!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/11/wii-needs-packing/">Wii needs packing!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Sep 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=118653>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/11/wii-needs-packing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/666802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/11/wii-needs-packing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brett Favre</category><category>BrettFavre</category><category>Job</category><category>North Bend</category><category>NorthBend</category><category>Packing</category><category>Production Agent</category><category>ProductionAgent</category><category>Shipping Agent</category><category>ShippingAgent</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Mon, 11 Sep 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[Three more developers looking to get in on the Wii]]></title><link>http://www.joystiq.com/2006/08/22/three-more-developers-looking-to-get-in-on-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/22/three-more-developers-looking-to-get-in-on-the-wii/</guid><comments>http://www.joystiq.com/2006/08/22/three-more-developers-looking-to-get-in-on-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.codenamerevolution.com/?p=1533"><img vspace="4" hspace="4" border="0" align="right" alt="I needs a paycheck." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/help_wanted.jpg" /></a>Terminal Reality (<em>Bloodrayne II </em>and <em>Aeon Flux</em>), Coresoft (<em>Bass Pro Fishing </em>and <em>Deer Hunter</em>), and Papaya Studio (<em>Top Gear</em> and <em>Whirl Tour</em>) are all listing job openings for programmers. According to these job listings, the studios are looking for programmers to take part in projects involving current and next-gen systems, including the Xbox 360, PS3, Wii, etc. Now, none of these three studios have committed to information on any current projects (although it should be noted that Terminal Reality implied they are working on some next-gen project, which would make sense since <em>Demonik</em> fell through), but are looking to get involved with the system and that's enough for us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/22/three-more-developers-looking-to-get-in-on-the-wii/">Three more developers looking to get in on the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Aug 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.codenamerevolution.com/?p=1533>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/three-more-developers-looking-to-get-in-on-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/657655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/three-more-developers-looking-to-get-in-on-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>job</category><category>listing</category><category>nintendo</category><category>program</category><category>programmer</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Aug 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Lair off-screen trailer looked good at GDC]]></title><link>http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/</guid><comments>http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/Ky4hgAFJXe8" name="movie" /><embed width="425"height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Ky4hgAFJXe8"></embed></object><br /><ahref="http://www.joystiq.com/2006/03/28/over-200-photos-games-gdc-and-other-goodies/">Stills and screenshots</a> canonly do so much to convey how good a game looks. Here's an off-screen video presentation of <em>Lair</em> recorded fromGDC, showing off the Factor 5 game in action (or, should we say, motion).<br /><br />You might recognize some of theanimation from <a href="http://www.joystiq.com/2006/04/02/warhawk-motorstorm-and-other-bootleg-gdc-ps3-videos/">videosseen elsewhere</a>, but it was nice to catch the newer footage of a dragon wireframe model meticulously rendered withlayers of musculature and skin, too.<br /><br />If that's not enough for ya, you can always just listen in to theaudio, which features a young lady from Washington asking questions of a developer with the hope of getting hired.Consider this a lesson in networking.<br /><br />[Via <a href="http://www.gamebrink.com/?news=316">GameBrink</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/">Lair off-screen trailer looked good at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Apr 2006 08:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Ky4hgAFJXe8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/605462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>audio</category><category>developer</category><category>developers</category><category>dragon</category><category>Factor 5</category><category>Factor5</category><category>footage</category><category>GDC</category><category>hired</category><category>job</category><category>Lair</category><category>layers</category><category>lesson</category><category>model</category><category>motion</category><category>musculature</category><category>network</category><category>networking</category><category>off-screen</category><category>presentation</category><category>question</category><category>questions</category><category>render</category><category>rendered</category><category>screenshot</category><category>screenshots</category><category>skin</category><category>still</category><category>stills</category><category>trailer</category><category>video</category><category>videos</category><category>Washington</category><category>wireframe</category><category>young lady</category><category>YoungLady</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Tue, 04 Apr 2006 08:51:00 EST</pubDate></item></channel></rss>
