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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Diablo 3 on PS3 and PS4 will allow offline play]]></title><link>http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/</guid><comments>http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/diablo3-ps-01_530x298.jpg" /> <div>  <div>   <iframe frameborder="0" height="306" src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:4f2a1c8d-8205-4351-8e40-d6a00fd43f0d" width="530"></iframe></div> </div></center><br /><a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a> will not require a constant internet connection for local multiplayer on the PS3 or PS4, Blizzard production director John Hight has confirmed. "You can have four people on the same screen - no split-screen, we just zoom the camera out. Or if you're offline," he tells Geoff Keighley on <a href="http://www.gametrailers.com/videos/lzlxjc/diablo-iii-playstation-4-blizzard-interview--stream-">GameTrailers</a>.<br /><br />It's around the two-minute mark where Hight goes into the changes to <em>Diablo 3</em> for PS3 and PS4 in the episode above - specifically, the talk about the camera and local multiplayer. Hight reveals there's also a new evasion ability to help players quickly escape large encounters.<br /><br /><em>Diablo 3</em> launched on the PC and Mac OSX with a required connection to Blizzard's <a href="http://us.battle.net/en/">Battle.net</a> service, even when playing single-player. Blizzard previously revealed the PS3/PS4 versions will have a different UI and <a href="http://www.joystiq.com/2013/02/21/diablo-3-on-ps4-and-ps3-will-feature-all-major-pc-updates-first/">feature all major PC updates</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/diablo-3-ps3-ps4/">Diablo 3 (PS3/PS4)</a></strong></p><a href="http://www.joystiq.com/photos/diablo-3-ps3-ps4/#5657505"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/diablo3-ps-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3-ps3-ps4/#5657506"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/diablo3-ps-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diablo-3-ps3-ps4/#5657507"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/diablo3-ps-03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/">Diablo 3 on PS3 and PS4 will allow offline play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20476968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>chris-metzen</category><category>Diablo-3</category><category>john-hight</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Feb 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[God of War 3 'right within budget' -- a $44 million budget]]></title><link>http://www.joystiq.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/</guid><comments>http://www.joystiq.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/godofwar3centaur580.jpg" /></div>
Anger management simulator <em>God of War III</em> cost $44 million to create, according to director of production development John Hight, which is "right within budget." Speaking with <a href="http://www.giantbomb.com/god-of-war-iii-interview/17-2133/">Giant Bomb</a>, Hight revealed that the team of 132 staff required to finish the third installment was more than double the crew (of about 60) on hand to wrap up <em>God of War II</em>, with the biggest growth occurring in the graphics and art departments.<br />
<br />
Considering the <em>ultimate</em> Kratos adventure will likely go on to become a phenomenal sales hit, the $44 million budget isn't as ridiculous as it might seem. Consider that <em>Gran Turismo 5's</em> budget, <a href="http://www.joystiq.com/2009/11/05/gran-turismo-5-cost-roughly-60-million-to-develop/">at last count</a>, had reportedly ballooned to around the <a href="http://www.joystiq.com/2009/11/05/gran-turismo-5-cost-roughly-60-million-to-develop/">$60 million mark</a>. On the other hand, Ken Levine previously put the first <em>BioShock's</em> budget <a href="http://www.joystiq.com/2009/05/08/ken-levine-next-project-will-cost-a-fair-amount-of-money/"> at about $15 million</a>. With such variation in current-gen development costs, in the end, the price is just a number -- and in the case of <em>God of War III</em>, it was <a href="http://www.joystiq.com/2010/03/08/god-of-war-3-review/">certainly worth the dough</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-iii/">God of War 3</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747195"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747196"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181006_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.edge-online.com/news/god-war-iii-cost-44m">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/">God of War 3 'right within budget' -- a $44 million budget</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 11:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.giantbomb.com/god-of-war-iii-interview/17-2133/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19389510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/god-of-war-3-has-44-million-dollar-budget/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>budget</category><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>john-hight</category><category>santa-monica-studio</category><category>sony-santa-monica</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 09 Mar 2010 11:06:00 EST</pubDate></item><item><title><![CDATA[Interview: John Hight, God of War III director of product development]]></title><link>http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/</guid><comments>http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/god-of-war-iii/full/#2747195"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowhightmain.jpg" /></a></div>
John Hight runs Sony's Santa Monica studio and oversees the entire <a href="http://www.joystiq.com/tag/god-of-war-3"><em>God of War 3</em></a> team. He makes sure that everyone is happy, that the game is going to ship on time, and that it's going to be something you'll want to play. Read on to learn more from him about the the future of the franchise, the possibility of multiplayer, the <em>God of War</em> movie and why he hasn't played <em>Dante's Inferno </em>(yet).<p><a href="http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/" rel="bookmark">Continue reading <em>Interview: John Hight, God of War III director of product development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/">Interview: John Hight, God of War III director of product development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19375606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/god-of-war-3-product-development-john-hight-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>God-of-War</category><category>God-of-War-3</category><category>God-of-War-III</category><category>interview</category><category>John-Hight</category><category>santa-monica-studio</category><category>sce</category><category>sony</category><category>sony-santa-monica</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 01 Mar 2010 13:55:00 EST</pubDate></item><item><title><![CDATA[Interview: God of War III ends trilogy, but not franchise, Sony's John Hight says]]></title><link>http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/</guid><comments>http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_9532ef61"><param name="movie" value="http://www.viddler.com/simple/9532ef61/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/9532ef61/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9532ef61"></embed></object></center> While <em><a href="http://www.joystiq.com/tag/god-of-war-3">God of War III</a> </em>will conclude the trilogy, it won't spell the end of the franchise, Sony Santa Monica's John Hight reveals in a recent interview with Joystiq. With the third game "capping off what we started with <em>God of War</em>," Hight says we should expect more <em>God of War</em> games to follow, but the decision on where to take the franchise after the initial trilogy (and <a href="http://www.joystiq.com/tag/god-of-war-chains-of-olympus">portable prequel</a>) won't be taken lightly. "We're going to be really careful about what we do next," he assures. <br />
<br />
The full interview can be viewed in its entirety above. Select portions of the interview can be read in the following transcription:<br />
<br />
<strong>Can you explain the new technology that you're showing off today?</strong><br />
<br />
So what we've kept under wraps until this time is dynamic environments. It means we can take literally anything in the game, including creatures and in this case, extremely large thousand foot plus creatures, and turn them into an environment that Kratos can now navigate, battle on, engage other creatures on, find treasures, you name it.<br />
<br />
Even since the very first <em>God of War</em>, we keep a running list of features that we'd like to have. So you're in the middle of making something ... some of them make it into the game, and some of them get moved to the next game. And this was the case of definitely a feature that the team has thought about for a while, but <em>God of War 3</em> and the technology of PS3 enabled us to actually build it.<p><a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/" rel="bookmark">Continue reading <em>Interview: God of War III ends trilogy, but not franchise, Sony's John Hight says</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/">Interview: God of War III ends trilogy, but not franchise, Sony's John Hight says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jan 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19322695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>interview</category><category>john-hight</category><category>sony</category><category>sony-santa-monica</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 19 Jan 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Interview with SCEA's Hight confirms PSN redesign in April, Warhawk expansion, PS1 games]]></title><link>http://www.joystiq.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/</guid><comments>http://www.joystiq.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/view/feature/3561/the_state_of_playstation_network_.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/225_jhight.jpg" alt="" /></a>Wow, more and more rumors popping up on the interwebs are proving to be true. This time around, the rumor about an <a href="http://www.joystiq.com/2008/02/27/rumor-psn-to-receive-store-redesign-in-april/">April PSN store overhaul</a> has been confirmed in an <a href="http://www.gamasutra.com/view/feature/3561/the_state_of_playstation_network_.php">interview with John Hight</a>, SCEA's director of product development. Hight is quoted saying, "I think you will see a pretty big change in the PlayStation Network in the early part of April, where we roll out some new interface stuff largely based on customer feedback." So, we now know there's definitely a redesign coming, but we're still in the dark about new content like, oh say, that rumored <a href="http://www.joystiq.com/2008/03/04/rumored-psn-store-redesign-to-include-video-downloads/">video download service</a>.<br /><br />Also in the interview, Hight confirms that the <a href="http://www.joystiq.com/2008/02/16/upcoming-warhawk-expansion-hinted-at-on-ps-blog/">rumored expansion</a> for <a href="http://www.joystiq.com/tag/Warhawk/"><em>Warhawk</em></a> should hit the PSN by April, too. Hight stated, "We just released an expansion on <em>Warhawk</em> in September, and we'll release another one in April." Further more, when questioned about Japanese PS1 games on the American PSN store, Hight had this to say, "I'm pretty darn sure they will [appear on the American PSN], but I don't know which titles." Now hold your horses, what that probably means is that we could be seeing a similar title catalog, and not that Japanese version games will appear on the US PSN. Nice, but not a guarantee. Well, we'd be happy if we could just get <em>Resident Evil 2 </em>in our store ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/">Interview with SCEA's Hight confirms PSN redesign in April, Warhawk expansion, PS1 games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Mar 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3561/the_state_of_playstation_network_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1130980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>john-hight</category><category>johnhight</category><category>playstation-network</category><category>playstationnetwork</category><category>psn</category><category>warhawk</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 04 Mar 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[SCEA's Hight: PlayStation Store overhaul, Warhawk expansion coming in April]]></title><link>http://www.joystiq.com/2008/03/04/sceas-hight-playstation-store-overhaul-warhawk-expansion-comi/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/04/sceas-hight-playstation-store-overhaul-warhawk-expansion-comi/</guid><comments>http://www.joystiq.com/2008/03/04/sceas-hight-playstation-store-overhaul-warhawk-expansion-comi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17719"><img width="225" vspace="4" hspace="4" height="346" border="1" align="right" class="imagepadding" src="http://www.ps3fanboy.com/media/2008/03/225_jhight.jpg" alt="" /></a>A redesign of Sony's PlayStation Store is coming in April, according SCEA's Director of Product Development John Hight. In an interview <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17719">with Gamasutra</a>, Hight said, "I think you will see a pretty big change in the PlayStation Network in the early part of April, where we roll out some new interface stuff largely based on customer feedback."<br /><br />The changes, according to Hight, amount to simplifying the system and "cutting down on the number of mouse clicks, making it easier to find stuff that you want to find."<br /><br />High also said in <a href="http://www.gamasutra.com/view/feature/3561/the_state_of_playstation_network_.php?page=4">page four</a> of the full interview that another <em>Warhawk </em>expansion is due out also in April. Said Hight, "We just released an expansion on <em>Warhawk</em> in September, and we'll release another one in April."<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/03/04/interview-with-sceas-hight-confirms-psn-redesign-in-april-warh/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/04/sceas-hight-playstation-store-overhaul-warhawk-expansion-comi/">SCEA's Hight: PlayStation Store overhaul, Warhawk expansion coming in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Mar 2008 12:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17719>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/04/sceas-hight-playstation-store-overhaul-warhawk-expansion-comi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1131066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/04/sceas-hight-playstation-store-overhaul-warhawk-expansion-comi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hight</category><category>john-hight</category><category>playstation-store</category><category>ps-store</category><category>PS3</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>warhawk</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 04 Mar 2008 12:24:00 EST</pubDate></item></channel></rss>