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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Capcom calls Dead Rising 2: Case Zero 'most dynamic sales weapon' it's ever had]]></title><link>http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/</guid><comments>http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dr2cz9232010530px.jpg" /></a></div>
"It's the most dynamic sales weapon we have ever had in our arsenal, giving us the equivalent exposure of a multi-million pound TV campaign," Capcom's UK product manager Karl Reader told <a href="http://www.mcvuk.com/news/41013/Dead-Rising-DLC-more-effective-than-TV-ads">MCV</a>. "We foresee other publishers will follow suit."<br />
<br />
And why shouldn't they? <a href="http://www.joystiq.com/game/dead-rising-2-case-zero"><em>Dead Rising 2: Case Zero</em></a> has been a huge success since launching on Xbox Live a few weeks back. At TGS, Capcom announced the game was <a href="http://www.joystiq.com/2010/09/15/capcom-2010-tgs-liveblog/">closing in on 500,000 copies sold</a>. But is there really a way to judge its effectiveness as a marketing solution compared to more traditional sales means, such as TV, print and online ads?<br />
<br />
Reader said <em>Case Zero</em> "serves as a barometer for us as a publisher, allowing us to gauge demand for the title and adjust our marketing plans for <em>Dead Rising 2</em> accordingly." We can all agree <em>Case Zero</em> was successful as a standalone game, but there's no way to tell whether it was an effective way to market <a href="http://www.joystiq.com/game/dead-rising-2"><em>Dead Rising 2</em></a> until it launches on September 28.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/">Capcom calls Dead Rising 2: Case Zero 'most dynamic sales weapon' it's ever had</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Sep 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19646204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/24/capcom-calls-dead-rising-case-zero-most-dynamic-sales-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue-Castle-Games</category><category>capcom</category><category>dead-rising-2-case-zero</category><category>karl-reader</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 Sep 2010 00:00:00 EST</pubDate></item></channel></rss>