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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[LGJ: On Brown v. Entertainment Merchants Assn.]]></title><link>http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/</guid><comments>http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/#comments</comments><description><![CDATA[<font color="gray"><small>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games:</small></font><br />
<br />
<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/supremecourtus.jpg" /></div>
I believe I likely owe you an apology. LGJ should have covered this decision the day it was issued, but unfortunately, sometimes clients have to come first. So here we are, a few days after the decision, and the topic has been covered in <a href="http://www.joystiq.com/tag/ab-1179/">great detail</a>. I have read the decision, but have largely avoided other coverage of the case so that I could give you my opinion without being impacted by other analysis. Since I imagine most coverage has largely been focused on the majority opinion alone, I will also be discussing the concurring and dissenting opinions. As always, this is simply my opinion on the decision, and to that end, there is some room for people to disagree.<br />
<br />
This was, in short, about the best possible outcome, both for the game industry and for the public at large, that could have been expected. It was also an opinion that was the most consistent with existing case law and contemporary First Amendment legal theory. The most important aspect to this case was the court stating fairly unequivocally that new and different forms of media shouldn't be treated any differently simply because they are new and different forms of media. Ultimately, obscene content is obscene content, and though some media may have an easier time crossing the line than others, that doesn't mean the line moves.<p><a href="http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/" rel="bookmark">Continue reading <em>LGJ: On Brown v. Entertainment Merchants Assn.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/">LGJ: On Brown v. Entertainment Merchants Assn.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jul 2011 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19981842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/04/lgj-on-brown-v-entertainment-merchants-assn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ab-1179</category><category>california</category><category>ema</category><category>law</category><category>law-of-the-game</category><category>law-of-the-game-on-joystiq</category><category>lawsuit</category><category>lgj</category><category>Schwarzenegger-v-EMA</category><category>scotus</category><category>supreme-court</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 04 Jul 2011 18:45:00 EST</pubDate></item><item><title><![CDATA[LGJ: Morrowind Mod Mayhem]]></title><link>http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/</guid><comments>http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/#comments</comments><description><![CDATA[<font color="gray"><small>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games:</small></font>
<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/morrow2011.jpg" /></a></div>
There's been quite the uproar over the past few weeks over <a href="http://www.joystiq.com/2011/01/06/morrowind-2011-mod-pack-pulled-after-modders-raise-concerns/"><em>Morrowind 2011</em></a>, the now defunct project which collected and harmonized some 4GB of <em>The Elder Scrolls III: </em><em>Morrowind</em> mods to make the game "appealing" to a current audience. To some this sounded like a way to pass the time until <a href="http://www.joystiq.com/tag/skyrim/"><em>Skyrim</em></a> released, to others this was "illegal." Let's see if we can piece together some of the story here to explore just where the rights of modders lay, both with respect to the original developer and with respect to one another.<br />
<br />
The most complete account I've been able to find is <a href="http://morrowind2011.ultimaaiera.com/?p=111">here</a>, which boils down to the person who compiled and released <em>Morrowind 2011</em> didn't have permission from any of the people who created the original mods in the package. I suggest everyone read both the article and the comments, as they summarize most of the points made by both sides of this debate. He did go to great lengths to put the package together and, more importantly, all of the documentation on how to make the mods work together, as apparently <em>Morrowind</em> mods can be a bit unruly. When credits were added to the package, the mod makers were still unhappy, and many words like "illegal" were thrown out on the table. <br />
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The mod pack has been pulled, but there's been quite a bit of legal analysis thrown out by both the <em>Morrowind 2011</em> side and the mod makers side. Since mod rights can be a complex issue, this seemed like a good time to discuss the mod issue.<p><a href="http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/" rel="bookmark">Continue reading <em>LGJ: Morrowind Mod Mayhem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/">LGJ: Morrowind Mod Mayhem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Jan 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19809322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/22/lgj-morrowind-mod-mayhem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>law</category><category>law-of-the-game</category><category>law-of-the-game-on-joystiq</category><category>lgj</category><category>mark-methenitis</category><category>morrowind</category><category>morrowind-2011</category><category>pc</category><category>The-Elder-Scrolls-3-Morrowind</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 22 Jan 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Blizzard, Cheating and Copyright Infringement]]></title><link>http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/</guid><comments>http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/#comments</comments><description><![CDATA[<font color="gray"><small>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games:</small></font><br />
<br />
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/"><img border="1" width="530" vspace="0" hspace="0" height="342" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/sc2headerimg.jpg" alt="" /></a></div>
Everyone else is talking about the <a href="http://www.joystiq.com/2010/11/03/schwarzenegger-vs-ema-the-recap/">Supreme Court</a>, but I'm going to hold off on any further commentary until we have an actual decision to analyze. Instead, I want to bring your attention <a href="http://www.joystiq.com/2010/10/18/blizzard-files-copyright-infringement-suit-against-alleged-starc/">back to</a> a suit filed by Blizzard in California, <em>Blizzard v. VanKuipers, Simpson, and John Does 1-10</em> (aka the GameThreat.net case). This case seems to be the sequel of sorts to the "<em>Glider</em>" case from the not too distant past (<a href="http://www.joystiq.com/2008/10/01/blizzard-awarded-6-million-in-glider-suit/">Blizzard v. MDY Industries</a>). In short, that case was about a <a href="http://www.joystiq.com/tag/worldofwarcraft/"><em>World of WarCraft</em></a> "autopilot" program called Glider. Glider circumvented Warden (the <em>WoW</em> cheat protection software). The short version of the result from that case is that MDY Industries, the maker of Glider, was held liable for contributory and vicarious copyright infringement for putting out Glider, which violated <em>WoW</em>'s End User License Agreement and Terms of Service. The opinion also upheld Blizzard's right to sue over issues that diminished the player experience.<br />
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That brings us to the GameThreat.net case. Some of this should sound pretty familiar. GameThreat.net put out a series of <a href="http://www.joystiq.com/tag/starcraftII/"><em>StarCraft 2</em></a> hacks and cheats, which worked in multiplayer. These programs were available very shortly after the launch of <em>StarCraft 2</em>, and that, of course, irritated Blizzard, which sent a cease and desist of some sort. While it may have initially appeared the two were in compliance, Blizzard discovered they have re-distributed their source code to others, who have continued to make it available. As a result, Blizzard is suing on basically the same premise as Glider. As is often the case, the ideas here present a bit of a double-edged sword.<p><a href="http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/" rel="bookmark">Continue reading <em>LGJ: Blizzard, Cheating and Copyright Infringement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/">LGJ: Blizzard, Cheating and Copyright Infringement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Nov 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19703389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/05/lgj-blizzard-cheating-and-copyright-infringement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>law-of-the-game</category><category>legal</category><category>lgj</category><category>mac</category><category>mark-methenitis</category><category>pc</category><category>Starcraft-2</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Fri, 05 Nov 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Are game resales at risk?]]></title><link>http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/</guid><comments>http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/#comments</comments><description><![CDATA[<font color="gray"><small>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games:</small></font><br />
<br />
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamestop-by-stan-530w.jpg" /></a></div>
A new decision out of the 9th Circuit court of appeals is potentially bad news for GameStop, eBay, gamers and pretty much anyone who buys software. The full decision in <em>Vernor v. Autodesk</em> is available here [<a href="http://www.ca9.uscourts.gov/datastore/opinions/2010/09/10/09-35969.pdf">PDF</a>], but this column should provide a pretty good summary and analysis of the case, which deals primarily with a legal concept called the "first-sale doctrine." The doctrine, which falls under copyright law, is what allows libraries to lend books, DVDs, CDs, etc., and what allows for the concept of resale.<br />
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The first-sale doctrine was added to the Copyright Act of 1976 after being introduced in <a href="http://en.wikipedia.org/wiki/Bobbs-Merrill_Co._v._Straus">case law in 1908</a>. In short, the doctrine lets you, as the purchaser of a legal copy of a book, movie, game, or other copyrighted work, resell or give away that legal copy to subsequent owners without permission from the copyright holder. It doesn't give you any rights to the work protected by the copyright, or the ability to otherwise violate the copyright by making copies of the work; it only removes the copyright holder's control over legal, physical copies of the work after they are first sold to a consumer. In other words, <a href="http://www.joystiq.com/2010/08/20/gamestop-misses-earnings-target-used-games-make-up-biggest-prof/">GameStop's business</a> owes <em>everything</em> to this doctrine.<p><a href="http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/" rel="bookmark">Continue reading <em>LGJ: Are game resales at risk?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/">LGJ: Are game resales at risk?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19633903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/lgj-are-game-resales-at-risk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9th-circuit-court-of-appeals</category><category>columns</category><category>EULA</category><category>first-sale</category><category>first-sale-doctrine</category><category>law-of-the-game</category><category>legal</category><category>lgj</category><category>resale</category><category>software</category><category>vernor-v-autodesk</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 15 Sep 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Where's my refund?]]></title><link>http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/</guid><comments>http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/#comments</comments><description><![CDATA[<div style="text-align: left;"><font color="gray"><small>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games:<br />
</small></font></div>
<div style="text-align: center;"><font color="gray"><small><br />
</small></font><a href="http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/by-ben-husmann.jpg"  alt="" /></a></div>
There's a bit of a rash of <a href="http://www.joystiq.com/2010/08/10/modern-warfare-2-glitch-unlocks-five-snk-xbla-games/">games breaking other games</a> or <a href="http://www.joystiq.com/2010/05/14/users-report-magic-the-gathering-expansion-pack-2-dlc-breaks/">DLC breaking games</a> these days, especially <a href="http://www.joystiq.com/2010/08/12/metro-2033-update-preventing-achievements-thq-investigating/">when it comes to Achievements</a>. Issues like these often leave a lot of people asking, "Where's my refund?" but, as my colleague Alexander pointed out, no one really knows where to direct that question, if anywhere.<br />
<br />
Downloadable content isn't something you can simply take back to GameStop or sell on eBay. And even if you know where to ask, can you get a refund for broken content? That's the issue we'll set out to resolve in this <em>LGJ</em>. To examine this, let's imagine a hypothetical: You buy <em>"Fabled Halos"</em> from the Xbox Live Marketplace, and at a later date, you buy the "Broken Code" expansion DLC. Broken Code not only causes <em>Fabled Halos</em> Achievements to stop working, but it also causes save game glitches with another title, <em>Fallin: New Scottsdale,</em> and somehow gives you access to the full version of yet another game <em>Fortress Fighters</em>. You're mad. The developer of<em> Fortress Fighters</em> is mad. Whose fault is this and who has obligations to fix what?<p><a href="http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/" rel="bookmark">Continue reading <em>LGJ: Where's my refund?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/">LGJ: Where's my refund?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19614035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/31/lgj-wheres-my-refund/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>columns</category><category>dlc</category><category>glitch</category><category>law-of-the-game</category><category>lgj</category><category>microsoft</category><category>returns</category><category>warranty</category><category>XBLM</category><category>xbox</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Tue, 31 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: The 'Kinect' story, a case study in international trademark trickery]]></title><link>http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/</guid><comments>http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/#comments</comments><description><![CDATA[<div style="text-align: left;"> </div>
<div style="text-align: left;"><font color="gray"><small>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games:<br />
<br />
</small></font></div>
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/untitledlotg73010-530.png"  alt="" /><br />
</a></div>
I want to let everyone in on a little secret: Joystiq knew the name of the <a href="http://www.joystiq.com/tag/Kinect">Kinect</a> five days before it was announced to the public. For a variety of reasons, the story was never published, not the least of which was the possibility that "Kinect" was related to the ill-fated Kin rather than being the name for Natal. In any case, that is ancient history at this point. But where did this information come from? And more importantly, why is this relevant to the law at all? Well, it's a trademark issue, and one that's likely to be more and more prevalent going forward.<br />
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Everyone remembers countless times where trademark filings led to blog posts which outed new product names well in advance of their announcement. This is because trademark filings can be based on the "intent to use" a product name, rather than actually having the product available in the marketplace. "Intent to use" filings are a critical part of the modern product cycle, which requires a long term plan. It prevents someone else from showing up in stores the day before your product launches with a similar or identical name. But since filings at the <a href="http://uspto.gov">Patent and Trademark Office</a> are public record, it also lets everyone know what you're planning.<p><a href="http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/" rel="bookmark">Continue reading <em>LGJ: The 'Kinect' story, a case study in international trademark trickery</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/">LGJ: The 'Kinect' story, a case study in international trademark trickery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Aug 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19575524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/02/kinect-story-a-case-study-in-international-trademark-trickery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>law</category><category>law-of-the-game</category><category>legal</category><category>lgj</category><category>microsoft</category><category>trademark</category><category>xbox</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 02 Aug 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: EA Online Pass a Ticket to FTCville?]]></title><link>http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/</guid><comments>http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="EA Sports: Online Pass" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ea-sports-in-game.jpg" /></div>
By now, I'm sure everyone has seen the copious discussions on the <a href="http://www.joystiq.com/tag/ea-sports-online-pass/">EA Sports Online Pass</a>. If, for some reason, you've been hiding in your closet because of an irrational fear of oil spills, or have been stuck in an airport without internet as a result of plumes of volcanic ash, the summary of these discussions is that EA will be charging people who purchase used versions of future EA Sports titles $10 for the use of certain online components of the game, which "can include basic online multiplayer, as well as group/league features, roster and playbook updates, downloads of user-created content." Not surprisingly, the announcement has been met with some frustration, some angry fist shaking and some relative acceptance from the consumer base. On the other hand, there has been a surprising amount of reports of puppies, unicorns and rainbows from analysts and even GameStop as a result of the Online Pass. While I hate to be the bringer of doom and gloom, it's just part of the lawyer's job description. What doom and gloom am I referring to? Government regulation.<br />
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But before I get too far ahead of myself, I want to first play a bit of devil's advocate with some of the statements related to the need for and logic behind the Online Pass. It's <a href="http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/">been argued</a> that the need for these kind of charges stem from the newly emerging "long tail" of content that comes with disc-based games. And on the face of things, this does seem true. Games now have downloadable content that didn't exist years ago, and players continue to take advantage of this for some time. In fact, this is the basic model that MMO games have used for some time now, so why not see something similar added to these EA Sports games, with their roster downloads and other content?<p><a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/" rel="bookmark">Continue reading <em>LGJ: EA Online Pass a Ticket to FTCville?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/">LGJ: EA Online Pass a Ticket to FTCville?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 May 2010 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19496197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Sports</category><category>Electronic-Arts</category><category>law-of-the-game</category><category>lgj</category><category>online-pass</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 29 May 2010 03:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: Does PS3 Firmware 3.21 come with a refund?]]></title><link>http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/</guid><comments>http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: left;"><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font></div>
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<div style="text-align: center;"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/12713027704319f83d.jpg" /></div>
<div style="text-align: right;"><small>[Flickr:
<meta http-equiv="content-type" content="text/html; charset=utf-8"><a href="http://www.flickr.com/photos/declanjewell/2536893598/">DeclanTM</a>]  </meta>
</small></div>
By now you've installed the PS3 Firmware 3.21 update that removes the "Other OS" option (<a href="http://www.joystiq.com/2010/04/07/ps3-hacker-claims-custom-firmware-revives-other-os-in-3-21-pr/">more or less</a>) from your console. (You've at least <a href="http://www.joystiq.com/2010/03/29/linux-support-dropped-from-ps3-firmware-3-21/">read about it</a>.) Besides angering the PS3 users who had been enjoying the Other OS feature, this incident has had some unintended consequences in the realm of consumer protection and warranty laws, both in the US and abroad. It's certainly a bit of an unusual situation, but hopefully this column will provide you a bit of an explanation on a global scale, and answer the question, <em>can I get a refund?</em><br />
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For anyone who's not clear on what laws are involved, the broad areas of consumer protection and warranties both deal with protecting the purchasers of products from those who make or sell those products. The idea being that you should be entitled to purchase and own the product that you intended to buy, rather than something that's misleading, fraudulent, likely to break on its own, or broken. This is to help ensure the integrity of the marketplace, which helps secure consumer confidence. After all, aren't you more likely to buy a game console when you know it's a <em>game console</em> and (if new) covered by a warranty against defects, rather than an empty case or a <a href="http://www.joystiq.com/2009/02/05/return-and-burn-fake-ps2-systems-retailers-took-for-real/">box with bricks in it</a>?<p><a href="http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/" rel="bookmark">Continue reading <em>LGJ: Does PS3 Firmware 3.21 come with a refund?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/">LGJ: Does PS3 Firmware 3.21 come with a refund?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/does-ps3-firmware-3-21-come-with-a-refund/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>columns</category><category>consumer-protection</category><category>law</category><category>law-of-the-game</category><category>legal</category><category>lgj</category><category>linux</category><category>other-os</category><category>ps3-firmware</category><category>ps3-firmware-2.31</category><category>refund</category><category>yellow-dog-linux</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Thu, 15 Apr 2010 15:45:00 EST</pubDate></item><item><title><![CDATA[LGJ: Dawn at the Great Pyramid (Scheme)]]></title><link>http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/</guid><comments>http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
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<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/1269022410162_55c0c.jpg" /></div>
<div style="text-align: right;">[<a href="http://www.flickr.com/photos/exothermic/1996377394/" rel="cc:attributionURL"><font size="1">Photo by exothermic</font></a><font size="1">]</font></div>
<a href="http://www.joystiq.com/tag/gdc-2010">GDC 2010</a> has come and gone, but many of the discussions I had with various developers, publishers, attorneys and other great attendees have actually left me with some curious issues to explore with you here on <em>LGJ</em>. The first such issue is one that actually relates to the long-known (but always fuzzy) area of the law that deals with multi-level marketing systems, the more legitimate cousin of what are commonly known as "<a href="http://en.wikipedia.org/wiki/Pyramid_scheme">pyramid schemes</a>." These are the slightly more legitimate looking cousin of the Ponzi scheme (most recently in the news because of <a href="http://en.wikipedia.org/wiki/Bernard_Madoff">Madoff</a>), but nonetheless create a "business model" doomed to fail. Accordingly, there are statutes in nearly all 50 states and in many countries barring these types of arrangements.<br />
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But why is this relevant to gaming at all? The advent of the referral model picked up by many social and online games is the potential problem area, and while the model itself may not suffer the same faults as a traditional pyramid scheme, it could nonetheless violate the laws in that area. After all, those laws don't contemplate digital goods, which can suffer no scarcity and basically no cost to product.<p><a href="http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/" rel="bookmark">Continue reading <em>LGJ: Dawn at the Great Pyramid (Scheme)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/">LGJ: Dawn at the Great Pyramid (Scheme)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Mar 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19404092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/lgj-dawn-at-the-great-pyramid-scheme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>law</category><category>law-of-the-game</category><category>lgj</category><category>multi-level-marketing</category><category>pyramid</category><category>pyramid-scheme</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 20 Mar 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Law of the Game analyzes ex-IW bosses' suit against Activision]]></title><link>http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/</guid><comments>http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1258761019159_33ab6.jpg" alt="" /></div>
<div style="text-align: right;"><small>[<a href="http://www.flickr.com/photos/maveric2003/96150342/">Maveric2003</a>]</small></div>
When various <a href="http://www.joystiq.com/tag/lawsuit">legal fracases</a> arise from time to time, we turn to <a href="http://www.joystiq.com/tag/law-of-the-game">Law of the Game's</a> Mark Methenitis, an <em>actual</em>, <em>real</em> lawyer, for thorough analysis. So, Methenitis kindly looked over the <a href="http://www.joystiq.com/2010/03/05/activision-infinity-ward-court-documents-detail-ex-studio-heads/">full complaint</a> filed against Activision by ex-Infinity Ward heads Jason West and VInce Zampella, and then described to us the importance of the little things: the wording of the contract between the two ex-heads and Activision, the financial implications of the possible loss of the <em>Modern Warfare</em> name (for either side), and the ... shall we say, <em>flamboyant</em> ... language used in the document itself. According to Methenitis, the complaint's colorful phrasing is "for dramatic effect and little more." <br />
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Methenitis pointed out in an email exchange with Joystiq that "readers shouldn't place too much emphasis on the language in the facts" and that the story told by the claims "sounds like a relatively common 'business deal gone bad' kind of suit." As for this particular case, though, he allowed, "Granted, based on the value of <em>Call of Duty</em> and <em>Modern Warfare</em>, the stakes are high both for the royalties and future creative control of the brand." (Methenitis here is referring to the ex-studio heads' allegation that Activision had handed over creative control of all <em>Modern Warfare</em>-branded games, part of the "Memorandum of Understanding" that was agreed upon between the two parties before the creation of <em><a href="http://www.joystiq.com/tag/modern-warfare-2">Modern Warfare 2</a></em>.)<br />
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The stumbling block for West and Zampella, Methenitis said, could be in the wording of the memorandum. "That [receiving their royalties and retaining control of the <em>Modern Warfare</em> name] may be more problematic if the wording of the Memorandum of Understanding isn't such that it can be enforced as a contract," he said, adding, "Given the context and description in the suit, it seems like the term 'Memorandum of Understanding' in this case is just a fancy title for a contract rather than a less-than-enforceable agreement similar to a <a href="http://en.wikipedia.org/wiki/Letter_of_intent">Letter of Intent</a>." (Head past the break for Methenitis' full analysis.)<br />
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While Methenitis wouldn't weigh in on the possible end result of this suit, Wedbush Securities analyst <a href="http://www.joystiq.com/tag/michael-pachter">Michael Pachter</a> mentioned in his latest report that, "We think that West's and Zampella's claim for creative control over the <em>Call of Duty</em> and <em>Modern Warfare</em> brands has little merit, and we expect Activision to retain control over the brands." One thing's for sure, if a messy lawsuit does get underway (and isn't settled out of court like so many are), we'll assuredly catch wind of more dirty laundry.<p><a href="http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/" rel="bookmark">Continue reading <em>Law of the Game analyzes ex-IW bosses' suit against Activision</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/">Law of the Game analyzes ex-IW bosses' suit against Activision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Mar 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19385679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/law-of-the-game-analyzes-ex-iw-bosses-suit-against-activision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>jason-west</category><category>law-of-the-game</category><category>lawsuit</category><category>legal</category><category>letter-of-intent</category><category>lgj</category><category>mark-methenitis</category><category>memorandum-of-understanding</category><category>michael-pachter</category><category>modern-warfare-2</category><category>vince-zampella</category><category>wedbush-securities</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 08 Mar 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: Dante's Infringement (or lack thereof)]]></title><link>http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/</guid><comments>http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
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<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dantes-gow-lgj-0210.jpg" /></div>
While I'm still waiting for my copy of <a href="http://www.joystiq.com/tag/dantes-inferno/"><span style="font-style: italic;">Dante's Inferno</span></a>, I have been checking out the review sites, Achievement guides and message boards in preparation for the arrival of the game. One question that keeps being asked over and over again, between many different boards, is "How is EA not being sued over this game?" While the overwhelming majority of these posts reference <a href="http://www.joystiq.com/tag/god-of-war-3/" style="font-style: italic;">God of War</a>, I have even seen mention of a "license" to <em>Inferno </em>(as a part of the <em>Divine Comedy</em>). Before I begin, I know many people might have issue with me writing this before playing, but I can assure you between the videos available online and the demo, I've experienced enough of the game to be able to come to a simple conclusion: No infringement here.<br />
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Let's get the latter, more absurd suggestion off the table first. There's not now, nor will there ever a be, a license to <em>Inferno</em>, the epic poem by Dante. Why is that? It's a part of the public domain. It, as a work, would have been eligible for copyright had such laws been in place at the time, but even with the modern expansive rules, the copyright would have ended hundreds of year ago. After all, taking the normal 'life of the author plus 70 years' for works created after 1978 in the US, 70 years after Dante's death was 1391. We're well past 600 years after Dante's death at this point; in fact, 2021 will mark the 700 year anniversary of Dante's death, 10 times the length granted by statute. So, this particular statement was absurd even for forum posts, but the idea that <em>Dante's Inferno</em> infringes on <em>God of War</em> isn't much more sound.<p><a href="http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/" rel="bookmark">Continue reading <em>LGJ: Dante's Infringement (or lack thereof)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/">LGJ: Dante's Infringement (or lack thereof)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Feb 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19351245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/lgj-dantes-infringement-or-lack-thereof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>dantes-inferno</category><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>infringement</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Tue, 16 Feb 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Wait, it's not a derivative?]]></title><link>http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/</guid><comments>http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
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<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamnbajamlogo580.jpg" /></div>
I noticed an interesting point brought up in the comments to the last <a href="http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/"><span style="font-style: italic;">LGJ</span></a>: that the new <em>NBA Jam</em> was certainly a derivative work, so even if the trademark issue weren't a problem, the holder of the copyright to the original game could certainly bring suit for copyright infringement. Given that no one seems to know who acquired those rights in the Midway dissolution, I can see why this is brought up as an issue. However, a deeper look at the derivative works analysis suggests that EA's <em>NBA Jam</em> might not be a derivative at all; of course, much of this depends on the final product, which we have yet to see. <br />
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The old standby statement that sequels are derivative works is, for the most part, a true one in the broad context of all copyrighted works. After all, sequels to books and movies are derivatives, or at least I cannot think of a single sequel that is not one in those media. And for the most part, game sequels are derivatives as well, but not always. And to understand the difference, you have to look at what a derivative work is, what it isn't, and how sequels are different in a book and movie context than they can be in a game context.<p><a href="http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/" rel="bookmark">Continue reading <em>LGJ: Wait, it's not a derivative?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/">LGJ: Wait, it's not a derivative?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/lgj-wait-its-not-a-derivative/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>derivative-work</category><category>derivatives</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>nba-jam</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Fri, 29 Jan 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Nagging Trademark Questions]]></title><link>http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/</guid><comments>http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
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<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamnbajamlogo580.jpg" /></div>
So, you heard the rumors about <a href="http://www.joystiq.com/2010/01/05/rumor-ea-sports-creating-new-nba-jam/">EA working on <em>NBA Jam</em></a>, and then the confirmation of a <a href="http://www.joystiq.com/2010/01/11/nba-jam-to-set-the-wii-on-fire-in-2010/">new <em>NBA Jam</em> for the Wii</a>, and you, like so many other people, thought to yourself, "Hey, what ever happens to trademarks that aren't being used? And why can't we figure out what's going on with <em>NBA Jam</em> before the press release by searching the Trademark office?" Well, I'm glad you asked, because these are questions that it's high time I answered. Most people have a good idea that a trademark is a brand name or logo, and most people know that they can be registered with the government to be better protected. But what about those other general trademark issues? <em>LGJ</em> has focused on trademark disputes on many occasions, but we're overdue to go over some of the expanded trademark basics for the benefit of the Joystiq readers. <br />
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So, with trademarks, as with copyrights, there's a common law protection as well as a Federal registry in the US. There are also state registrations for trademarks, but, ultimately, the Federal registry offers the greatest protection. In fact, there is a whole <a href="http://www.uspto.gov/faq/trademarks.jsp#Basic002">list of benefits</a> to registration. But the point remains, simply using a name for a product creates at least some level of trademark protection. From a practical sense, though, as long as you <a href="http://www.joystiq.com/2008/07/09/law-of-the-game-on-joystiq-time-for-trademarks/">qualify for a registered trademark</a>, it's much better to have a registered trademark. And that trademark can basically last forever as long as you meet two relatively straightforward conditions.<p><a href="http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/" rel="bookmark">Continue reading <em>LGJ: Nagging Trademark Questions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/">LGJ: Nagging Trademark Questions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/lgj-nagging-trademark-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>law</category><category>law-of-the-game</category><category>lgj</category><category>licensing</category><category>NBA-Jam</category><category>trademark</category><category>trademark-licensing</category><category>trademarks</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 20 Jan 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Cross-Licensing Complications]]></title><link>http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/</guid><comments>http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font>
<div align="center"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/1261611644590_c34f0.jpg" /></div>
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<div align="right">Image Credit: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/diaper/">http://www.flickr.com/photos/diaper/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></div>
</small>You may have seen the news that ASCAP, one of the major music licensing groups, is <a href="http://gamepolitics.com/2009/12/15/ascap-seeks-licensing-fee-guitar-hero-arcade-operator">asking for royalties</a> over Guitar Hero arcade units because they view them as jukeboxes. This kind of story demonstrates a gray area that <em>LGJ</em> has touched on before: music down stream licensing in games. Given just how nebulous and complex this can be, it seems as though this is an appropriate time to discuss the issue in full. It's a complexity that speaks to the age of the industry, and just how many elements out there really haven't been sorted out as well as other media, like movies and television, have. It's also something that doesn't just affect game developers, but also establishment owners and musicians, like frequent <span style="font-style: italic;">Guitar Hero</span> artist <a href="http://www.anendlesssporadic.net"><span style="font-style: italic;">An Endless Sporadic</span></a>.<br />
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This is one of those instances where there are so many moving pieces it's difficult to determine the most logical point to begin. The idea of collective music licensing is probably as good a place as any. Copyright law dictates that the creator of a work holds certain rights to that work, which we've discussed at length in <span style="font-style: italic;">LGJ</span>. Based on those rights, if you want to integrate a copyrighted work into another work, you would need a license. As you could imagine, however, if you're creating a film or running a radio station, tracking down each and every artist for every song you want to use would be a labor intensive process that would likely never end. Enter companies like <a href="http://www.ascap.com/index.aspx">ASCAP</a> and <a href="http://www.bmi.com/">BMI</a> as the solution to that very problem.<p><a href="http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/" rel="bookmark">Continue reading <em>LGJ: Cross-Licensing Complications</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/">LGJ: Cross-Licensing Complications</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Dec 2009 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19292388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/lgj-cross-licensing-complications/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>copyright</category><category>guitar-hero</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>music</category><category>music-games</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Tue, 29 Dec 2009 00:01:00 EST</pubDate></item><item><title><![CDATA[LGJ: IP Police, Arrest this man, He talks in torrents]]></title><link>http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/</guid><comments>http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
<div align="center"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/1259949272430_8f908.jpg" /></div>
<div style="text-align: right;"><small>[<a href="http://www.flickr.com/photos/wlodi/2914080173/">Image Source</a>]</small></div>
I would imagine anyone reading this column has seen the coverage of the <a href="http://www.boingboing.net/2009/11/19/breaking-leaked-uk-g.html">UK government's plan to create a "Pirate Finder General"</a> and <a href="http://news.bbc.co.uk/2/hi/technology/8366255.stm">other new anti-piracy activities</a>. The Pirate Finder General would have exceptionally broad powers to find and punish pirates with little supervision in an almost Judge Dredd-esque "I am the law!" kind of way. Of course, the whole matter is couched as a necessary measure to protect rights holders, ignoring what impact the ability to permanently revoke use of the internet might have on the average household. To me, this is just another sign of the times in the constantly tumultuous intellectual property ecosystem. While the situation could certainly turn out poorly for our friends in the UK, could something like this ever happen in the United States? The answer might not be as clear cut as you think.<br />
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We have been over intellectual property topics of all shapes and sizes in the history of <span style="font-style: italic;">LGJ</span>, and the one universal truth is that intellectual property rights exist for one reason: to balance the rights needed by IP producers to be able to profit from their work with the rights needed by IP consumers to be able to enjoy those works. The concept of intellectual property has never been about granting unlimited power to rights holders, nor unrestricted access to consumers. However, since the advent of the Internet, we have been in the middle of a digital arms race between pirates and various parts of the entertainment industry, which we have seen to have substantial resources and connections given some of the legal changes like the UK law cited above or the infamous <a href="http://gamepolitics.com/category/topics/acta">Anti-Counterfeiting Trade Agreement</a>. Both sides have, at times, taken unsustainable or unrealistic positions, be that utopian unrestricted access to all intellectual property or draconian restrictions to simple use, like the position that ripping a CD you purchased to your iPod is copyright infringement.<p><a href="http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/" rel="bookmark">Continue reading <em>LGJ: IP Police, Arrest this man, He talks in torrents</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/">LGJ: IP Police, Arrest this man, He talks in torrents</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Dec 2009 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19265932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/05/lgj-ip-police-arrest-this-man-he-talks-in-torrents/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>intellectual-property</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>piracy</category><category>piracy-solutions</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 05 Dec 2009 00:01:00 EST</pubDate></item><item><title><![CDATA[LGJ: Gaming's professional plaintiffs and class actions]]></title><link>http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/</guid><comments>http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/#comments</comments><description><![CDATA[<font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font>
<div style="text-align: center;"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1258761019159_33ab6.jpg" /></div>
<div style="text-align: right;"><small>[<a href="http://www.flickr.com/photos/maveric2003/96150342/">Maveric2003</a>]</small></div>
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The term "professional plaintiff" is thrown out at the idea that some people make their living as someone who partners with an attorney to bring so many lawsuits that their entire livelyhood rests on suing people. Googling the term will bring up dozens of results in many different areas of the law, but a series of events this week made me wonder if the game industry might just be the next target of this kind of behavior. Specifically, the reports of a <a href="http://www.joystiq.com/2009/11/19/firm-considers-class-action-over-xbox-live-bannings/">class action over Xbox Live bannings</a> and <a href="http://gamepolitics.com/2009/11/19/banned-resistance-gamer-targets-ms-and-noa-latest-suits">reports</a> that the same person who sued Sony over being banned in <em>Resistance</em> is now suing Microsoft over red rings and Nintendo over homebrew. <br />
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So how does this professional plaintiff idea work? Speaking extremely generally, to bring a lawsuit, someone has to have standing, that is they suffered an injury and are substantially related to the harm that caused that injury so that they can sue over it. Past allegations of professional plaintiffs have often been related to suits related to the Americans with Disabilities Act, such that one disabled person is suing multiple establishments because they have standing to sue based on the lack of compliance with the Act. I'm sure many readers are thinking, "But how would this work in gaming? There are no gaming statutes that could give gamers standing to sue like that." Well, it's a pretty straightforward answer, actually.<p><a href="http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/" rel="bookmark">Continue reading <em>LGJ: Gaming's professional plaintiffs and class actions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/">LGJ: Gaming's professional plaintiffs and class actions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Nov 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/lgj-gamings-professional-plaintiffs-and-class-actions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-action</category><category>columns</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>legal</category><category>lgj</category><category>professional-plaintiff</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 23 Nov 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: Read the fine print!]]></title><link>http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/</guid><comments>http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font>
<div align="center" style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1257547907946_6ddd6.jpg" alt="" /><br /></div>
<div style="text-align: right;"><a href="http://www.flickr.com/photos/cjsorg/366631413/"><small>CJ Sorg</small></a><br /></div>
<br />Well, after the incident with <a href="http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/">Courtney Love and Kurt</a>, it looks like the whole issue of famous musicians in games is back in the press with <a href="http://gamepolitics.com/2009/11/05/no-doubt-about-it-band-sues-activision">No Doubt suing Activision over <em>Band Hero</em></a>. A one time event is an anomaly, but twice in just a few months suggests something else. Of course, both of these all tie back to the contract, and since I'm a transactional attorney who spends the majority of most days negotiating and drafting agreements like these, I'm hoping I can shed a little light on what might be causing the problems. Since I wasn't involved in these particular negotiations nor have I read these contracts, all of what I'm presenting is speculation.<br /><br />But before I begin, I suppose I should answer the simple question, "What is a contract?" I assume that most people reading this have at least some idea, but just in case, it's worth describing in detail. A contract is a legally binding agreement between two parties to perform certain promises in the future. In theory, to form a contract there are five elements: Offer and acceptance, consideration, intent, capacity, and formalities. In reality, it's fairly simple. The parties must have a meeting of the minds, that is agree to the same terms, which is often viewed as an offer by one party and acceptance by the other. Each party must put up something of value, called consideration, for the contract to be valid. The parties must intend to enter into a contract, and be of the appropriate mental capacity to enter into the agreement. And then the agreement is generally recorded in writing, as most jurisdictions have rules that require written agreements, which is then signed by the parties. And that is how a contract is born, in theory anyway.<p><a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/" rel="bookmark">Continue reading <em>LGJ: Read the fine print!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/">LGJ: Read the fine print!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Nov 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19227226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/07/lgj-read-the-fine-print/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>band-hero</category><category>columns</category><category>contract</category><category>contract-law</category><category>contracts</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>no-doubt</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 07 Nov 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Revenge of the Regulators]]></title><link>http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/</guid><comments>http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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There's an old saying by Benjamin Franklin: "The definition of insanity is doing the same thing over and over and expecting different results." By that definition, most of the attempts to regulate video game content are insanity. Most have taken the same approach, with the exception of Jack Thompson's last attempt in Utah, which at least took a new angle. It's for this reason that I'm always interested in new takes on the now tiresome idea of regulating game content, and when <a href="http://gamepolitics.com/2009/10/19/research-paper-offers-cues-game-legislation-advocates-0">GamePolitics</a> posted one such <a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1473891#">new research paper</a> by Renee Newman Knake, Assistant Professor at Michigan State University College of Law, earlier this week, I took the time to read it. But when you boil down this "new approach," is it really something novel, or just more "insanity?" Well, that's what we're going to explore today. I do want to say, before I get started, that much of the legal analysis is relatively sound, and as many problems as I have with this paper, the author does deserve some credit for those parts of the analysis. <br /><br />The paper's main focus is a discussion of "ecogenerism," and thus my discussion will largely be a dissection of the notable flaws in this approach. However, it is worth noting outright that this entire paper either makes its agenda quite clear from the outset or frames the debate in a less than accurate way to make the discussion seem greater than it is, as it starts from the basic flawed premise that we have "proven" a "causal" link between media violence, specifically video game violence, and real world violence. Even a cursory read over sites like <a href="http://vgresearcher.wordpress.com/">VG Researcher</a> and <a href="http://gamepolitics.com/">GamePolitics</a> indicate the contrary. The supposition further ignores any benefits games may provide. Most importantly, it still ignores many of the <a href="http://maisonneuve.org/pressroom/article/2009/may/25/why-video-game-research-is-flawed/">fundamental flaws</a> in video game research that have been pointed out in great detail. And the paper even ignores the more recent FTC data on the sale of violent games to children in favor of outdated metrics in order to cast a more negative light. But even ignoring this, the ecogenerism argument still has some substantial shortcomings.<p><a href="http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/" rel="bookmark">Continue reading <em>LGJ: Revenge of the Regulators</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/">LGJ: Revenge of the Regulators</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Oct 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19207445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/24/lgj-revenge-of-the-regulators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>government</category><category>government-regulation</category><category>law-of-the-game</category><category>lgj</category><category>regulations</category><category>violence</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 24 Oct 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: 3D Dot Game Infringement]]></title><link>http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/</guid><comments>http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font>
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If you're like me, then you've likely been following Joystiq's coverage of <em><a href="http://www.joystiq.com/tag/3d-dot-game-heroes">3D Dot Game Heroes</a></em> and thinking "I really, really hope this gets translated and released in the US." After all, if you're a gamer like me then you love the idea of a 3D homage to the 2D games you grew up with. Of course, it's less likely that you're a lawyer like me, and so it's also less likely that you read through the comments and had an immediate reaction to the countless cries of copyright infringement in the game. Those repetitive, vocal cries have brought me to this column, which aims to answer the big question: is <em>3D Dot Game Heroes</em> copyright infringement?<br />
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Let me start off by saying the analysis here is just my opinion, and a court could always find otherwise. Where this discussion really needs to start is what elements seem to be infringing. Now would be a good time to <a href="http://www.joystiq.com/2009/09/14/put-on-your-rose-colored-glasses-for-the-first-3d-dot-game-heroe/">view the trailer</a> or some screenshots, if you haven't yet. The main complaints I've heard, and can see from the trailer, are the environments (both overworld and dungeon) bear a striking resemblance to the Zelda universe (<em>The Legend of Zelda</em> and <em>Link to the Past</em>, specifically), while the hero characters bear a striking resemblance to those from the <em>Final Fantasy</em> and <em>Dragon Warrior</em> past. Some of the monsters also bear quite a resemblance to <em>Zelda</em> baddies. And, of course, the music is certainly inspired by classic <em>Zelda</em> music. So, case closed, right? Well, no, that's not how copyright infringement works.<p><a href="http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/" rel="bookmark">Continue reading <em>LGJ: 3D Dot Game Infringement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/">LGJ: 3D Dot Game Infringement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Oct 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19191075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/10/lgj-3d-dot-game-infringement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-dot-game-heroes</category><category>3d-game-heroes</category><category>Atlus</category><category>copycat</category><category>copyright</category><category>copyright infringement</category><category>CopyrightInfringement</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>Silicon-Studio</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 10 Oct 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Products LiabilODST]]></title><link>http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/</guid><comments>http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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Something that comes up from time to time in the gaming world is faulty products. Or potentially faulty products. Most recently, it seems to be <a href="http://www.joystiq.com/2009/09/24/users-report-halo-3-odst-disc-read-errors/"><em>Halo 3: ODST</em></a> at the center of the issue (which, for the record, I've had no trouble with thus far), but the issue has touched numerous games, including <a href="http://lawofthegame.blogspot.com/2007/10/guitar-hero-iii-problems-with.html"><em>Guitar Hero III</em></a>, and <a href="http://lawofthegame.blogspot.com/2007/07/xbox-360-repair-saga-shoot-surge.html">consoles</a>. While most people might lump all this together into 'stuff that's broken,' the reality is it touches two legal topics: warranty and products liability. <br /><br />To make the distinction between the two simple, a warranty makes sure you get a working product, and products liability makes the manufacturer liable for damages the product may cause because of defects. Both concepts are ones that arise from state law, and thus the exact provisions do vary among the US states, and of course they vary between countries. But there are once again some general rules that can be applied to the ideas, as well as some complexities that enter specific to the gaming world.<p><a href="http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/" rel="bookmark">Continue reading <em>LGJ: Products LiabilODST</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/">LGJ: Products LiabilODST</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Sep 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19173306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/29/lgj-products-liabilodst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>products-liability</category><category>warranty</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Tue, 29 Sep 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Come As Your Avatar, Smells Like Lawsuit? Nevermind]]></title><link>http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/</guid><comments>http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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The well publicized dispute over the use of an <a href="http://gamepolitics.com/2009/09/11/courtney-love-threatens-guitar-hero-5-lawsuit-over-kurt-cobain-avatar">avatar of Kurt Cobain</a> in <a href="http://joystiq.com/tag/guitar-hero-5"><em>Guitar Hero 5</em></a> has provided a good backdrop to discuss the 'right of publicity.' For anyone who doesn't want to take time to read the stories, here's a summary. <em>Guitar Hero 5</em> includes <a href="http://en.wikipedia.org/wiki/Kurt_Cobain">Kurt Cobain</a> as an unlockable playable avatar, much like previous titles in the series have done with other rock stars. Shortly after release, <a href="http://en.wikipedia.org/wiki/Courtney_Love">Courtney Love</a> expressed her distaste at the use of Kurt, and Activision has stated Love signed an agreement allowing the use. Since then, other former Nirvana members have stated they think the avatar should be limited to performances of Nirvana songs. <br /><br />Kurt's in-game likeness is governed by the part of the law called the 'right of publicity,' also called the 'right of personality' or 'personality rights.' In the US, that is unfortunately a complicated subject. Unlike other intellectual property rights, the right of publicity is governed by the states, not federal laws. So, unlike copyright or trademark, the exact rules of the right of publicity game change in every state. This, of course, makes the topic difficult to discuss and analyze, but there are some general theories about the right that can be discussed on a universal level.<p><a href="http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/" rel="bookmark">Continue reading <em>LGJ: Come As Your Avatar, Smells Like Lawsuit? Nevermind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/">LGJ: Come As Your Avatar, Smells Like Lawsuit? Nevermind</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Sep 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19158605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/15/lgj-come-as-your-avatar-smells-like-lawsuit-nevermind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colimns</category><category>guitar-hero-5</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>right-of-publicity</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Tue, 15 Sep 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: You down with FCC? ]]></title><link>http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/</guid><comments>http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /></small></font>
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With its proposal for <a href="http://www.joystiq.com/2009/08/28/fcc-considering-universal-game-ratings-esa-unimpressed/">universal ratings</a>, the FCC is in the news again. Yet, despite its filings having become a <a href="http://www.joystiq.com/tag/fcc/">gold mine</a> for breaking news, from <a href="http://www.joystiq.com/2009/08/18/fcc-document-indicates-sony-planning-250gb-ps3-slim/">bigger Slims</a> to the <a href="http://www.joystiq.com/2009/08/28/fcc-exposes-dissects-dj-hero-turntable-peripheral/">secrets of turntablism</a>, many people are not entirely familiar with what exactly the FCC does -- beyond, of course, <a href="http://www.hulu.com/watch/50395/family-guy-the-freaking-fcc"><span style="font-style: italic;">Family Guy's</span> take</a> on the organization.<br /><br />The Federal Communications Commission was created by the Communications Act of 1934 as the successor to the Federal Radio Commission. The FCC was originally tasked with managing all non-governmental use of the radio waves, as well as managing the telephone infrastructure. The initial rationale for managing the airwaves was relatively straightforward: no one could own the air or frequencies, and unless there was someone managing the use of the airwaves, broadcasting would fall into chaos. (Just imagine if there was no system in place to determine and assign broadcast frequencies.) <br /><br />More importantly, there was a strong hope that the telephone system would work on a national level, and so consolidating management of these two key communication forces made sense. Over time, the organizations control has extended to all uses of the wireless spectrum, as well as all interstate and international telecommunications.<p><a href="http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/" rel="bookmark">Continue reading <em>LGJ: You down with FCC? </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/">LGJ: You down with FCC? </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Sep 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19151759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/05/lgj-you-down-with-fcc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>fcc</category><category>government</category><category>law</category><category>law-of-the-game</category><category>lgj</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 05 Sep 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Welcome to the Big Leagues of Deception]]></title><link>http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/</guid><comments>http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /><br /></small></font>
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There are, in the legal profession, certain kinds of activities that really make a statement after the fact about just how big a company is. One of those activities is using subterfuge in either getting a deal done or in filing with the government. When I say subterfuge, I don't mean with the intent to defraud anyone, but rather with the intent that things be kept a secret. Walt Disney used dozens of companies to acquire the land that would later become Disney World, and now Sony is using <a href="http://gamepolitics.com/2009/08/19/sony-gave-fake-name-fcc-keep-ps3-slim-filing-secret">alternate entities</a> to file for FCC clearances on the PS3 Slim. Of course, I'm sure many of you are wondering how all this works, and why companies go to all this trouble. <br /><br />The why is a slightly simpler answer than the how. Put simply: the company doesn't want the public to know. The reasons for the why are pretty varied. In Sony's case, they were trying to preserve the surprise we've talked about in previous <span style="font-style: italic;">LGJ</span> columns. In the Disney case, they were trying to prevent people from either buying up the land they were trying to acquire to then re-sell it to Disney at a huge markup or prevent people from prospectively buying up all the land around the development. While a theme park is an extreme example, the same could apply if, say, Microsoft, decided to build a new campus somewhere other than Redmond.<p><a href="http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/" rel="bookmark">Continue reading <em>LGJ: Welcome to the Big Leagues of Deception</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/">LGJ: Welcome to the Big Leagues of Deception</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Aug 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19135349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/21/lgj-welcome-to-the-big-leagues-of-deception/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deception</category><category>fcc</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>ps3-slim</category><category>sony</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Fri, 21 Aug 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: First Sale and Digital Distribution]]></title><link>http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/</guid><comments>http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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Ever since the <a href="http://www.joystiq.com/2008/10/01/blizzard-awarded-6-million-in-glider-suit/"><span style="font-style: italic;">Glider</span> </a>opinion was handed down late last year, there's been a resurgence of calls for courts to uphold the first sale doctrine with regard to all software. One such suit, featured in the latest <span style="font-style: italic;">Jurimetrics</span>, concerned ligation over consumers as "owners" versus "licensees," since different copyright rights are granted based on the particular status. The court determined that players were licensees, thus negating certain rights of owners. We've <a href="http://www.joystiq.com/2008/10/17/lgj-first-sale-re-sale-everythings-on-sale/">talked about first sale</a> before in <span style="font-style: italic;">LGJ</span>, but generally in the context of retail products. In the context of retail games, no matter where you stand on the "owner" versus "licensee" position, nothing is stopping you from reselling the copy of the game you purchased. <br /><br />Digital distribution changes this dynamic dramatically, however. As digital distribution mechanisms become more and more popular, it seems inevitable that the courts will have to eventually weigh in further on the owner versus licensee question. In fact, if those who run digital distribution systems wish to steer well clear of potential government involvement in their businesses, inclusion of certain features may mitigate the first sale question so that consumers have more rights and aren't in need of protection in that regard.<p><a href="http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/" rel="bookmark">Continue reading <em>LGJ: First Sale and Digital Distribution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/">LGJ: First Sale and Digital Distribution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19122992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/lgj-first-sale-and-digital-distribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>digital-distribution</category><category>first-sale-doctrine</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>license</category><category>licensing</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Thu, 13 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Fan sequel?  Still not legal.]]></title><link>http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/</guid><comments>http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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<br />Lots of news has been popping up lately about fan-made sequels to some of the most beloved games of bygone days, <a href="http://www.joystiq.com/2009/05/12/square-enix-pulls-the-trigger-on-chrono-trigger-fan-projects/"><em>Chrono Trigger</em></a> and <em><a href="http://www.joystiq.com/2009/07/17/fans-creating-star-fox-sequel-it-doesnt-look-like-a-snes-game/">Star Fox</a></em> being just two of the more notable examples. As most of you have likely noticed, these games follow a pretty predictable pattern: a bunch of fans put in a ton of work on a sequel to their favorite game, those fans tell other fans until that project ends up getting noticed by the blog-o-sphere, and then the lawyers of the original game maker eventually squash the project to an often loud outcry from the fan community. It's the 21st century re-telling of the fan fiction legal drama, and when it comes to copyright law, the story really hasn't changed.<br /><br />This all relates back to those rights that make up copyright, which we've discussed on a number of occasions in this very column. In fact, the primary right is the control over derivative works, the very same right that is often cited in the machinima realm. In short, the holder of a copyright has the right to control works based on the work protected by copyright, such as sequels and prequels. That would seemingly address all fan sequels, correct? If the issue were that cut and dry, I likely wouldn't be taking the time to write a column on it.<p><a href="http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/" rel="bookmark">Continue reading <em>LGJ: Fan sequel?  Still not legal.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/">LGJ: Fan sequel?  Still not legal.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jul 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/lgj-fan-sequel-still-not-legal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>copyright infringement</category><category>CopyrightInfringement</category><category>fan-fiction</category><category>fan-made</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Tue, 21 Jul 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[LGJ: And still, they want to take away our games]]></title><link>http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/</guid><comments>http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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As of late, it seems I've become sort of a policy spokesman for issues concerning the government intervening in the game industry, especially in the wake of <a href="http://lawofthegame.blogspot.com/2009/07/debate-video-now-available.html">my debate with Jack Thompson</a>. However, the discussion over whether violent content can be policed under the First Amendment is getting tired, and the courts have universally declared "no" at this point. Rather than go down that road again, I want to discuss two new ways that the government could attack games; one of which came up in the debate itself. <br /><br />The first is probably the more mundane of the two, and it's the seemingly frequent specter of imposing political correctness on games. In fact, this issue came up <a href="http://www.gamepolitics.com/2009/07/15/houston-chronicle-racism-becoming-norm-gaming">yet again this week</a> as a discussion related to not just <a href="http://www.joystiq.com/tag/resident-evil-5/"><em>Resident Evil 5</em></a>, but also <a href="http://www.joystiq.com/tag/left-4-dead-2/"><em>Left 4 Dead 2</em></a> and <a href="http://www.joystiq.com/tag/call-of-juarez-bound-in-blood/"><em>Call of Juarez: Bound in Blood</em></a>. Of course, the claims here were racism and cultural insensitivity. The irony is that now that the games themselves are seemingly more inclusive of characters other than white males and large breasted women, the assumption is automatically that use of more diverse settings and characters <em>must</em> have malicious motives, rather than crediting the industry for finally being more inclusive.<p><a href="http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/" rel="bookmark">Continue reading <em>LGJ: And still, they want to take away our games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/">LGJ: And still, they want to take away our games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jul 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19099132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/lgj-and-still-they-want-to-take-away-our-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>first-amendment</category><category>government</category><category>jack-thompson</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>obesity</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Thu, 16 Jul 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: The new meaning of 'player vs player']]></title><link>http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/</guid><comments>http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/#comments</comments><description><![CDATA[<font color="gray"><small><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br /><br />
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Terra Nova recently <a href="http://terranova.blogs.com/terra_nova/2009/05/third-party-beneficiaries-online-redux.html">posted a note</a> about a Craigslist case that could have some impact on the gaming space. It relates to theories about how players could sue other players, which is something that briefly came up in a <a href="http://lawofthegame.blogspot.com/2007/06/world-of-warcraft-player-sues-ige.html"><em>World of Warcraft</em> suit</a> two years ago (which settled before going to court). The result of the case was, in no uncertain terms, that a lawsuit under a third-party beneficiary theory could be entirely blocked by a well written Terms of Use. That's not to say that all cases involving third parties are barred, as another <span style="font-style: italic;">World of Warcraft</span> legal battle, the <a href="http://www.wow.com/tag/blizzard-vs-mdy/"><span style="font-style: italic;">Glider</span></a> case, was successful; though primarily based on tortious interference. So, while some potential sources of player-versus-player lawsuits may be now foreclosed, I still think there's a range of potential suits that could become prevalent.<br /><br />Of course, this theorizing requires a basic understanding of third party-beneficiaries, and that goes all the way back to the basics of contracts. In a simple contract, there are generally two parties. A basic sales transaction is probably the simplest contract. Say you go to <a href="http://www.gamestop.com/">GameStop</a> to purchase <a style="font-style: italic;" href="http://www.joystiq.com/tag/infamous/">inFAMOUS</a>: You give the clerk your $59.99 plus tax, and he gives you the game and a receipt. That was a basic contract for the sale of goods, and the receipt is evidence of some additional terms of the contract for sale, such as the return policy.<p><a href="http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/" rel="bookmark">Continue reading <em>LGJ: The new meaning of 'player vs player'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/">LGJ: The new meaning of 'player vs player'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19076112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/lgj-the-new-meaning-of-player-vs-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>hernandez-vs-ige</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>mmo</category><category>player-vs-player</category><category>pvp</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 01 Jul 2009 21:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: If 24 songs = $1.9 million, then 1 game = ?]]></title><link>http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/</guid><comments>http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div align="center" style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/1245877329972_e3daf.jpg" /><br /></div>
Maybe you heard about the verdict that just came out in one of the music file-sharing cases: <a href="http://www.abajournal.com/news/music_downloader_owes_record_cos_1.9m_jury_says">$1.9 million for 24 songs.</a> So, what does this have to do with gaming? More than you would probably imagine, since this gets to the root of copyright and statutory damages. In fact, EFF legal scholar Fred von Lohmann posted an <a href="http://www.eff.org/deeplinks/2009/06/record-labels-awarde">interesting piece</a> on whether the penalty is even Constitutional. Whether this is the suit that breaks the back of statutory damages has yet to be seen, but it's something that any media producer or consumer should be keeping an eye on.<br /><br />Of course, much of that may be getting ahead of the issue of explaining this decision in greater depth so that everyone can understand what the actual problem is. We've talked about copyright infringement and piracy at length on<em> <a href="http://www.joystiq.com/tag/law-of-the-game/">LGJ</a></em>, and the issue here is what comes after someone is found to have infringed on a copyrighted work: damages. Specifically, we're talking about statutory damages, which something a lot of people may not be very familiar with at all.<p><a href="http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/" rel="bookmark">Continue reading <em>LGJ: If 24 songs = $1.9 million, then 1 game = ?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/">LGJ: If 24 songs = $1.9 million, then 1 game = ?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jun 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19077198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/lgj-if-24-songs-1-9-million-then-1-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>copyright-infringement</category><category>copyright-law</category><category>damages</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>piracy</category><category>riaa</category><category>RIAA-lawsuit</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 24 Jun 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[LGJ: The Anti-Trust Game]]></title><link>http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/</guid><comments>http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/3023257994_6517f44c65.jpg" /><br /></div>
I've mentioned before that both in the latter years of the previous administration and under the new administration, certain kinds of enforcement actions were increasing in number. Past commentaries in <span style="font-style: italic;">LGJ </span>have focused on trade, but another one of those areas is anti-trust. What got my attention in this regard was a conversation I had the other day with a partner in the firm who has dealt with a number of anti-trust issues. We were discussing the game industry, and he asked what the price range was on games these days. My response was a range, with the caveat that for pretty much all new PS3 and Xbox 360 games, the price was $60. His thought was that had to be on someone's radar screen to investigate, even if there's no actual anti-trust violation going on.<br /><br />Given the investigative climate, I would tend to agree, though based on what I know in the industry, I don't think there's any actual collusion going on. Instead, we likely have a case of 'conscious parallelism,' which isn't illegal per se, though a government official looking for their "big break" might just take on this case hoping to see a shift in the law from the higher courts. I'm getting well ahead of myself, though, since a better background in anti-trust needs to be set out before getting into the specifics. <br /><p><a href="http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/" rel="bookmark">Continue reading <em>LGJ: The Anti-Trust Game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/">LGJ: The Anti-Trust Game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/lgj-the-anti-trust-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-trust</category><category>government</category><category>law</category><category>law-of-the-game</category><category>price</category><category>prices</category><category>pricing</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 17 Jun 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[LGJ: Is the NDA still viable?]]></title><link>http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/</guid><comments>http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/#comments</comments><description><![CDATA[<font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /><br /></font>
<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/nda-sign-here-061009.jpg" alt="" /><br /></div>
It was about E3 time last year when I gave an overview of our old friend (or enemy) the <a href="http://www.joystiq.com/2008/07/21/law-of-the-game-on-joystiq-non-disclosure-agre3ments/">non-disclosure agreement</a>. After all, it's those NDAs that are responsible for keeping the surprises as <em>surprises.</em> This year's E3, however, was a solid demonstration of the failure of the surprises mentioned last year, with Sony bearing the brunt of the leaked information. While I don't think this is necessarily an indication of the health of the NDA concept, it is a good opportunity to showcase some of the weaknesses of the NDA.<br /><br />I'm willing to assume that most people have heard the term "iron-clad contract." In that regard, I have some unfortunate news: there's really no such thing. Even a perfectly drafted contract that addresses every possible contingency still requires that the parties hold up their ends of the bargain. Otherwise, you're going to have to go down an enforcement route like litigation. The idea is to make the penalties for violation of the agreement something people want to avoid to encourage compliance with the agreement, and in the game industry context, as well as much of the tech sector, certain kinds of disclosures are simply difficult to deal with.<p><a href="http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/" rel="bookmark">Continue reading <em>LGJ: Is the NDA still viable?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/">LGJ: Is the NDA still viable?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jun 2009 18:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19056974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/10/lgj-is-the-nda-still-viable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>e3-2009</category><category>law</category><category>law-of-the-game</category><category>leak</category><category>lgj</category><category>nda</category><category>non-disclosure-agreement</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 10 Jun 2009 18:33:00 EST</pubDate></item><item><title><![CDATA[LGJ: Supreme Court Decision Doesn't Bode Well]]></title><link>http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/</guid><comments>http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/061024_juris_justicesex.jpg" /><br /></div>
The recent <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fwww.supremecourtus.gov%2Fopinions%2F08pdf%2F07-582.pdf&amp;ei=ScgdSsWvIZL4MO2MiMoF&amp;rct=j&amp;q=FCC+v.+Fox+Television+Stations+supreme+court+ruling&amp;usg=AFQjCNHvAOQKpY3-K45FkTKFRJ15JXBzOQ"><em>FCC v. Fox</em></a> decision seems to have gone relatively unnoticed in the gaming press. Yes, the case at hand was about broadcast media and the FCC, and yes, the makeup of the court is now certain to change since the decision came down. However, neither of these potentially distracting facts should take away from what this decision really is: yet another expansion of the government's censorship power over the public. If there is anything the gaming public should be paying attention to, given the continued anti-game activism, is successful control over other media. And there are really three major concerns that come from this ruling.<br /><br />First, I want to make it clear what this ruling is not. The ruling is not an actual victory for game opponents. While it makes some suggestions, the precedent can't be directly applied to the game industry at this time. After all, there is no governmental body to control game releases because those releases are not being made over licensed broadcast spectrum. After all, the government only controls TV broadcasts because the government owns the airwaves. More importantly, this ruling is not purely about censorship or the First Amendment. A significant part of this case is administrative law, and for those same reasons, it's not applicable to the game industry.<p><a href="http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/" rel="bookmark">Continue reading <em>LGJ: Supreme Court Decision Doesn't Bode Well</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/">LGJ: Supreme Court Decision Doesn't Bode Well</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 May 2009 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19049785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/30/lgj-supreme-court-decision-doesnt-bode-well/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>censorship</category><category>fcc</category><category>law</category><category>law-of-the-game</category><category>ljg</category><category>supreme-court</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 30 May 2009 01:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: A case of tortious interference]]></title><link>http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/</guid><comments>http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/#comments</comments><description><![CDATA[<font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br />
<br />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/lisa-sax-hero-052109.jpg" /></div>
No, it's not a symptom of the dreaded Swine Flu, but there has been a seeming rise in disputes concerning "tortious interference" in the games industry as of late. The most notable example being the <em><a href="http://www.joystiq.com/tag/scratch-the-ultimate-dj/">Scratch: The Ultimate DJ</a></em> <a href="http://www.joystiq.com/2009/04/24/scratch-the-ultimate-dj-drama-continues-as-7-studios-countersue/">dispute</a>. Of course, from the first appearance of that curious word "tortious," there's been much confusion; be it over the term's actual meaning or it being incorrectly interchanged with the non-legal word "tortuous" (meaning winding or twisting).<br />
<br />
The word "tortious" comes from "tort," which is a civil wrong that results in damages. So, "tortious interference," from a definitional standpoint, is when someone intentionally interferes in someone else's business <em>or</em> contractual relationship and causes civil damage. These two varieties of tortious interference are not the same on a more detailed level, however.<p><a href="http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/" rel="bookmark">Continue reading <em>LGJ: A case of tortious interference</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/">LGJ: A case of tortious interference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1519356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/lgj-a-case-of-tortious-interference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>civil-lawsuit</category><category>columns</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>tortious-interference</category><category>torts</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Thu, 21 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Judge says Sumner Redstone treated Midway 'like a toy']]></title><link>http://www.joystiq.com/2009/04/21/judge-says-sumner-redstone-treated-midway-like-a-toy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/judge-says-sumner-redstone-treated-midway-like-a-toy/</guid><comments>http://www.joystiq.com/2009/04/21/judge-says-sumner-redstone-treated-midway-like-a-toy/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.thedeal.com/newsweekly/features/mortal-combat.php"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/midwaysinkingship_580px.jpg" /></a><br /></div>
Embattled <a href="http://www.joystiq.com/tag/midway">Midway</a> is back in court, with creditors asking for the head of majority stockholder (and mystery man) Mark Thomas. And Judge Kevin Gross seems inclined to side with the creditors, as bankruptcy proceedings go forward and he calls out former Midway owner National Amusements, Inc. (and <em>it's</em> owner, <a href="http://www.joystiq.com/tag/sumner-redstone">Sumner Redstone</a>) for treating Midway "like it was a toy." <br /><br />As the publisher's set to <a href="http://www.joystiq.com/2009/04/10/midways-money-almost-all-the-way-gone/">run out of money by June</a>, various creditors are in court fighting over the company's remaining assets and, in the process, Judge Gross is reviewing the somewhat <a href="http://www.joystiq.com/2008/12/01/redstone-to-sell-stake-in-midway-for-about-100k/">dubious sale of Midway</a> to the aforementioned Mark Thomas. To help put the court proceedings into perspective, we contacted <a href="http://www.joystiq.com/tag/law-of-the-game">Joystiq Law of the Game</a> writer (and total lawyer) Mark Methenitis, who said, "The Midway sale circumstances are the type of facts that often make a court suspicious. Even though NAI's business justification of the sale does seemingly make sense, the sale of a company that size with debts that large for a net amount so small is suspicious to say the least." <br /><br />There's only a few months left until June so we're sure to see the results of this bankruptcy case play out in no time at all. Here's hoping the <a href="http://xbox.joystiq.com/2009/01/26/mk-vs-dc-fights-its-way-to-1-8-million-copies-next-mk-in-devel/">one profitable team at Midway</a> can save themselves before the whole ship sinks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/judge-says-sumner-redstone-treated-midway-like-a-toy/">Judge says Sumner Redstone treated Midway 'like a toy'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 13:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thedeal.com/newsweekly/features/mortal-combat.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/judge-says-sumner-redstone-treated-midway-like-a-toy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1523468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/judge-says-sumner-redstone-treated-midway-like-a-toy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bankruptcy</category><category>business</category><category>judge-kevin-gross</category><category>law-of-the-game</category><category>legal</category><category>mark-thomas</category><category>midway</category><category>national-amusements</category><category>sumner-redstone</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 21 Apr 2009 13:33:00 EST</pubDate></item><item><title><![CDATA[LGJ: Is game censorship the new trade barrier?]]></title><link>http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/</guid><comments>http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/#comments</comments><description><![CDATA[<font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /><br /></font>
<div align="center"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gtaiv-lollipop-041009b.jpg" /><br /></div>
Thinking about the recent rash of international game censorship issues, I noticed a pattern: Games banned abroad are almost exclusively American (having, at least, significant ties to US companies). Games don't tend to be banned in the countries where their respective developers and publishers are located. So, does this speak to the attitudes of the country and free speech? Or, is it a ruse for creating a trade barrier? More importantly, could an entire trade war arise from video game content restrictions?<br /><br />There's a fair amount of groundwork that goes into understanding this discussion, unfortunately, but it's a topic that needs to be discussed.First, there are two major areas of the law that need to be understood: international free speech regulations and international trade regulations. I know regulatory discussion is less than fascinating, so allow me to present you with the short and <em>sweet</em> version.<p><a href="http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/" rel="bookmark">Continue reading <em>LGJ: Is game censorship the new trade barrier?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/">LGJ: Is game censorship the new trade barrier?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Apr 2009 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1509451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/lgj-is-game-censorship-the-new-trade-barrier/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>free-speech</category><category>freedom-of-speech</category><category>international</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>trade</category><category>trade-barrier</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Fri, 10 Apr 2009 16:35:00 EST</pubDate></item><item><title><![CDATA[LGJ: Serious games with serious regulations]]></title><link>http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/</guid><comments>http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/#comments</comments><description><![CDATA[<font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /><br /></font>
<div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/steel-beasts-032409.jpg" /><br /></div>
One of the areas in which the law firm I work for focuses on is international trade, which many of us might assume doesn't have a significant impact on the video game industry. Surprisingly, there is a growing sector of the industry that has a great potential for international trade problems. That sector is often referred to as "<a href="http://en.wikipedia.org/wiki/Serious_game">serious games</a>" (or games with a purpose other than pure entertainment). In fact, there are a few specific areas that serious game developers need to be particularly wary of to avoid problems with US Customs.<br /><br />Before getting into the specifics,let's delve into a brief overview of international trade regulation. After all, the new administration has noted trade enforcement as a top priority, so it could potentially impact many different people in the community; like it impacted the mod chip importers <a href="http://lawofthegame.blogspot.com/2007/08/customs-raids-mod-chip-makers.html">not too long ago</a>. In short, the primary areas of trade regulations are on imports and exports, although other related areas like the Foreign Corrupt Practices Act are starting to get a lot more attention. Imports (in other words, anything you bring into the country) have to be classified so that the proper taxes can be paid on the goods. Exports (anything you send out) have to be classified so that the government can track and prevent certain products from going to certain people and places. These are two different concerns, but if you don't follow the rules, it can land you stiff fines, penalties, and even a prison sentence.<p><a href="http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/" rel="bookmark">Continue reading <em>LGJ: Serious games with serious regulations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/">LGJ: Serious games with serious regulations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1492026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/lgj-serious-games-with-serious-regulations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>exports</category><category>international-trade</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>serious-games</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Wed, 25 Mar 2009 07:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: Unlicensed games and the DMCA]]></title><link>http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/</guid><comments>http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/#comments</comments><description><![CDATA[<font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:<br /><br /></font>
<div align="center"><img vspace="4" hspace="0" border="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/bubble-bath-babes-nes.jpg" /><br /></div>
Fans of retro games or even just videos about retro games are familiar with the "unlicensed" games that existed on bygone systems like NES and SNES. These titles include a number of "<a href="http://www.youtube.com/watch?v=LkNvQYiM6bw">Bible games</a>" and more risque offerings like <em>Bubble Bath Babes</em> (box art pictured above). What's of particular interest to me, though, is how unlicensed games were ever "allowed" in the first place, and how more recent legal requirements more or less eliminate the possibility of new unlicensed titles in the retail marketplace.<br /><br />We can trace unlicensed games back to the US game industry's so-called "crash" in the early 1980s. At the time, the console market was basically an open playing field. If you wanted to make a game for an Atari console, you just made it. This led to the widely publicized over-saturation of low quality titles, which killed consumer confidence in the home games market. Remember, back then, there was no Joystiq.com -- let alone the other copious resources used to research a game before purchasing. So, when Nintendo came to the US and almost single-handedly brought the video game industry back from the dead, the company decided to take certain quality control measures to prevent repeating Atari's mistakes.<p><a href="http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/" rel="bookmark">Continue reading <em>LGJ: Unlicensed games and the DMCA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/">LGJ: Unlicensed games and the DMCA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 18:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1480887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/lgj-unlicensed-games-and-the-dmca/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bubble-bath-babes</category><category>columns</category><category>copyright</category><category>digital-millenium-copyright-act</category><category>dmca</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>nes</category><category>retro</category><category>unlicensed</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 09 Mar 2009 18:29:00 EST</pubDate></item><item><title><![CDATA[LGJ: The Flash game quandry]]></title><link>http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/</guid><comments>http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/2969791025_b32e3e2a85lgj.jpg" alt="" /><br /></div>
<br />We're all somewhat familiar with the endless stream of Flash games featuring some famous person: <a href="http://www.miniclip.com/games/presidential-paintball/en/">Presidential Paintball</a>, <a href="http://superobamaworld.com/">Super Obama World</a>, <a href="http://flashgamesite.com/play467game.html">Whack Britney Spears</a>, <a href="http://www.gameshot.org/?id=1345">Paris Hilton Jail Escape</a>, etc. An interesting question was posed to me the other day about these games: Is there a quarrel over the right of publicity related to Flash games? Obviously, retail games featuring certain public figures, such as professional athletes, are paying for the use of those celebrity likenesses. Flash games, however, are positioned much differently, and it's one of the more complex relationships between differing legal theories I've seen in the gaming sphere.<br /><br />While we've discussed the right of publicity <a href="http://www.joystiq.com/2008/10/03/law-of-the-game-on-joystiq-mo-madden-madness/">before</a>, it's worth reiterating that the concept is basically the equivalent of a trademark for a famous person's likeness. Think of it like a brand name helping to sell a product. A lot of people will buy a game just because it's made by Nintendo. Similarly, a lot of people might buy a game that appears to be created or endorsed by someone; be that a particular game developer or a celebrity. How many people initially bought <em>Madden Football</em> because of Madden's attachment to it? Probably quite a few. There's certainly a good strategy in using celebrity to sell a product.<p><a href="http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/" rel="bookmark">Continue reading <em>LGJ: The Flash game quandry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/">LGJ: The Flash game quandry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1471734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/lgj-the-flash-game-quandry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>flash</category><category>flash-game</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>right-of-publicity</category><category>trademark</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 02 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[LGJ: Piracy and the economy]]></title><link>http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/</guid><comments>http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/#comments</comments><description><![CDATA[<font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/2197635900_308c13eb79lgj.jpg" alt="" /><br /></div>
We stand in an unusual and unprecedented place in history. We face a global economic crisis and are simultaneously in the latter stages of a technological revolution that started with the internet explosion of the 1990s. Because of present circumstances, we have the potential to fall into a piracy cycle that will hurt both the industry and the consumer. I'm hoping that this column will, at a minimum, expose the potential issues concerning this cycle, so that people can consciously avoid taking a dangerous path. We're already seeing <a href="http://www.gamepolitics.com/2009/02/17/esa-slams-western-european-nations-p2p-piracy">increased talk about piracy</a> and <a href="http://www.gamepolitics.com/2009/02/16/trial-pirate-bay-operators-gets-underway-sweden">actions against "pirates,"</a> but I don't think we're anywhere close to hitting rock bottom.<br /><br />Obviously, a down economy means people are more concerned about their money, have less money, and, in many instances, have lose their sources of income all together. On the opposite side of the table, the loss in spending leads to a loss of revenue for companies, which leads back to job loss. So how does piracy fit in? Many people may turn to piracy to get the content they no longer can afford, or take the opportunity to take something for free to save their money. On the converse, companies in the intellectual property realms, like game developers, may see the opportunity to increase some revenue through enforcement actions against pirates. And here's where the cycle begins.<p><a href="http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/" rel="bookmark">Continue reading <em>LGJ: Piracy and the economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/">LGJ: Piracy and the economy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Feb 2009 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1464677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/21/lgj-piracy-and-the-economy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>columns</category><category>economy</category><category>law</category><category>law-of-the-game</category><category>lawsuit</category><category>lgj</category><category>piracy</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 21 Feb 2009 00:10:00 EST</pubDate></item><item><title><![CDATA[LGJ: Jack Thompson's Utah 'game bill']]></title><link>http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/</guid><comments>http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div style="text-align: center;"><span class="enumbell"><span class="enumbell"><font color="gray"><em><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/94637522_f5b4925251lgj.jpg" alt="" /></em></font></span></span><br /></div>
Right on cue, after this week's <a href="http://www.joystiq.com/2009/02/09/lgj-more-game-laws/">previous <em>LGJ</em></a>, Jack Thompson's Utah bill finally <a href="http://www.gamepolitics.com/2009/02/11/utah-legislator-officially-submits-jack-thompson-video-game-bill">made its public appearance</a>. Surprisingly, the bill amounts to only <a href="http://le.utah.gov/~2009/htmdoc/hbillhtm/HB0353.htm">4 lines of text</a> that will be edited into Utah's existing Truth in Advertising Act, a form of deceptive trade practice regulation. The entire relevant text of the statute is:<br /><br />
<div style="margin-left: 40px;"><strong>13-11a-3. Deceptive trade practices enumerated -- Records to be kept -- Defenses.</strong><br /></div>
<div style="margin-left: 40px;">(1) Deceptive trade practices occur when, in the course of a person's business, vocation, or occupation that person:<br /></div>
<div style="margin-left: 40px;">(u) (i) advertises that the person will not sell a good or service labeled with an age restriction or recommendation to a person under the age restriction or recommendation; and<br /></div>
<div style="margin-left: 40px;">(ii) sells that good or service to a person under the age restriction or recommendation.<br /></div>
<br />So what does this mean for the industry? I believe this bill has far more bark than bite, but it's more complex than a simple analogy. There are some potential consequences for electronic retailers based on this new potential regulation, but it also looks like this provision leaves a number of major loopholes that retailers can take advantage of. As the bill hasn't passed yet, this all may be moot if the Utah legislature opts against the regulation, but it's certainly worth analyzing in the interim.<p><a href="http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/" rel="bookmark">Continue reading <em>LGJ: Jack Thompson's Utah 'game bill'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/">LGJ: Jack Thompson's Utah 'game bill'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Feb 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1457546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/12/lgj-jack-thompsons-utah-game-bill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jack-thompson</category><category>law</category><category>law-of-the-game</category><category>lgj</category><category>regulations</category><category>utah</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Thu, 12 Feb 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[LGJ: More game laws?]]></title><link>http://www.joystiq.com/2009/02/09/lgj-more-game-laws/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/lgj-more-game-laws/</guid><comments>http://www.joystiq.com/2009/02/09/lgj-more-game-laws/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div align="center"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/1144152067_b2ae7827d1lgj020609.jpg" /><br /></div>
It's early 2009, we've just elected a new President, and there are quite literally a mountain of problems to be addressed on Capitol Hill. Our economy has been in substantial turmoil for roughly six months, with some problems stretching back for years. Many states are at or near bankruptcy. This economic crisis has, by now, hit every country on the planet to some degree. So, our legislators have spent the last two months rushing to put together proposals to regulate video games. No, no one's undivided attention has been on the economy during this complete mess. Instead, since the start of the year, it seems there has been an explosion of potential new video game regulations, from Jack Thompson's bill in <a href="http://www.joystiq.com/2009/02/06/jack-thompson-writes-bill-for-utah-tries-new-angle/">Utah</a>, to <a href="http://www.joystiq.com/2009/02/05/ny-strikes-again-with-another-video-game-bill/">New York</a>, to the <a href="http://www.joystiq.com/2009/01/13/and-the-band-fails-on-new-law-seeks-to-put-warning-labels-on-ga/">US Congress</a>, to <a href="http://www.gamepolitics.com/2009/02/04/australia-mmos-may-be-target-police-crackdown">Australia</a> -- just to name a few. And that's in addition to issues like the FTC's rumblings about DRM, which I've <a href="http://www.joystiq.com/2009/01/07/lgj-here-comes-the-ftc/">mentioned previously</a>. <br /><br />While this boom in regulations and potential enforcement may be great news for sites like <a href="http://www.gamepolitics.com">GamePolitics</a>, it's potentially bad news for game developers and consumers, not to mention the taxpayers who are footing the bill for all of this. Of course, these laws are also coming from a number of different directions and under different theories, so I thought it might be a good time to give a short take on each and predict which directions things could be going.<p><a href="http://www.joystiq.com/2009/02/09/lgj-more-game-laws/" rel="bookmark">Continue reading <em>LGJ: More game laws?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/lgj-more-game-laws/">LGJ: More game laws?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/09/lgj-more-game-laws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1452889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/lgj-more-game-laws/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>bills</category><category>jack-thompson</category><category>law</category><category>law-of-the-game</category><category>laws</category><category>legislation</category><category>legislature</category><category>lgj</category><category>new-york</category><category>regulations</category><category>us</category><category>us-congress</category><category>utah</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 09 Feb 2009 22:00:00 EST</pubDate></item></channel></rss>