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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gradius remade in a LittleBigPlanet 2 level]]></title><link>http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/</guid><comments>http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/#comments</comments><description><![CDATA[<center> <img alt="Gradius remade in a LittleBigPlanet 2 level" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/gradiuslbps2.jpg" style="display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/6uvKAhWhJ0c?wmode=opaque" width="530"></iframe></center><br />Media Molecule's next big game, <a href="http://www.joystiq.com/2012/08/14/tearaway-is-a-new-ps-vita-game-from-media-molecule/"><em>Tearaway</em></a>, is nothing but potential right now, but here's a good example of why that potential is so darn exciting. Gamers are still creating cool things with <em><a href="http://joystiq.com/game/littlebigplanet-2">LittleBigPlanet 2</a>: </em>like this impressive <em>Gradius</em> port, which brings the side-scrolling 2D shooter into the world of Sackboy and his many toys.<br /><br />This player-made creation has multiple upgrade options and weapon types, a few different stages to play through, and even a few well-made boss fights. If you want to try it out yourself, you can download it via <em>LittleBigPlanet 2</em> right now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/">Gradius remade in a LittleBigPlanet 2 level</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20311341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>level</category><category>LittleBigPlanet-2</category><category>mod</category><category>player-created</category><category>player-made</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>user-content</category><category>vita</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 30 Aug 2012 01:30:00 EST</pubDate></item><item><title><![CDATA[User-created content in N+]]></title><link>http://www.joystiq.com/2007/07/09/user-created-content-in-n/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/09/user-created-content-in-n/</guid><comments>http://www.joystiq.com/2007/07/09/user-created-content-in-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.metanetsoftware.com/sublime/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/n070907.jpg" /></a><br /></div>
Metanet just announced the winners of their SUBLIME (Submit Unique and Brilliant Levels to Metanet Event) competition, in which they asked fans to <strike>do their work for them</strike> design new levels for the DS, PSP, and XBox Live Arcade versions of <em><a href="http://www.joystiq.com/tag/N/">N+</a>. </em>29 user-created levels made the cut for the DS version, including "Endless Flight?" seen above. User-created levels on the retail cartridge? <em>So awesome.</em><br /><br />In addition to the honor of having their level in the game, winners get a free copy of <em>N+. </em>As cool as this contest is, we hope it isn't a substitute for an in-game level editor.<br /><br />[Via <a href="http://www.gamesetwatch.com/2007/07/inside_ns_sublime_usercreated.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/">User-created content in N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2007 13:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/sublime/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>level</category><category>levels</category><category>lite</category><category>metanet</category><category>n</category><category>nintendo</category><category>user created content</category><category>UserCreatedContent</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Jul 2007 13:10:00 EST</pubDate></item><item><title><![CDATA[Crush developer open to Wii sequel]]></title><link>http://www.joystiq.com/2007/06/12/crush-developer-open-to-wii-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/crush-developer-open-to-wii-sequel/</guid><comments>http://www.joystiq.com/2007/06/12/crush-developer-open-to-wii-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.seganerds.com/2007/06/11/interview-paul-mottram-zoe-mode-senior-producer/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/crush061207.jpg"  alt="" /></a><br /></div>
<a href="http://playstation.joystiq.com/tag/crush"><em>Crush</em></a>, the PSP's 2D/3D puzzle platformer, may have waggling in its future, according to an interview with Paul Mottram, senior producer at <em>Crush </em>developer <a href="http://www.zoemode.com/">Zo&euml; Mode</a>. We're talking faint "may" and distant future, since this was all idle speculation on his part. <br /><br />When asked the weirdly pointed question of why they made a PSP game instead of putting it on a Nintendo platform, Mottram responded, "There is no reason why it couldn't be transferred to multiple different platforms especially the Wii, DS and PS2 and this is something we are thinking about." <br /><br />He went on to describe the level editor they <em>wanted </em>to include, but couldn't. That definitely sounds like something well-suited to the DS or Wii, right?<br /><br />[Via <a href="http://www.joystiq.com/2007/06/12/crush-producer-considers-multiplatform-release-level-editor/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/crush-developer-open-to-wii-sequel/">Crush developer open to Wii sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.seganerds.com/2007/06/11/interview-paul-mottram-zoe-mode-senior-producer/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/crush-developer-open-to-wii-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/crush-developer-open-to-wii-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>3d</category><category>crush</category><category>editor</category><category>kuju</category><category>level</category><category>mode</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>psp</category><category>puzzle</category><category>sega</category><category>wii</category><category>zoe</category><category>zoe mode</category><category>ZoeMode</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 12 Jun 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Japan set to implode: Dragon's Quest IX is a DS exclusive]]></title><link>http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/</guid><comments>http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gonintendo.com/?p=10248"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/jumpfesta06.jpg" id="vimage_1" alt="Yayz!" /></a>You heard it, folks: at Square-Enix's annual Jump Festa event, they let the bomb drop: the next entry in the venerable <em>Dragon's Quest </em>series, entitled <em>Dragon's Quest IX: Defender of the Stars</em> (another silly "DS" subtitle) will be coming exclusively to everyone's favorite little handheld. This is huge news: this franchise is second only to perhaps <em>Final Fantasy</em> in Japan, and still one of the most respected names in gaming worldwide. Having the title being developed exclusively on a Nintendo system is a clear show of faith from SE (they're also releasing a <em>Final Fantasy XII</em> sequel, <a href="http://www.joystiq.com/2006/11/06/new-revenant-wings-details-uncovered/"><em>Revenant Wings</em></a>, sometime next year), and hopefully, even more Wii and DS support will follow.<br /><br />Development of the game is being passed over to Level 5 (also working on <em>White Knight Story</em> for the PS3), and it'll feature a four-player co-op mode as well. Of course, there's no definite release date, but the team mentioned that they'd <em>like</em> to have it out sometime in 2007.<br /><br />Let this news wash over your Tuesday, and make it full of glee and joy. Bring on DQIXDS!<br /><br />[Thanks to everyone who sent this in, and <a href="http://www.gonintendo.com">GoNintendo</a> for the pic!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/">Japan set to implode: Dragon's Quest IX is a DS exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Dec 2006 02:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=10248>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/716987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/12/japan-set-to-implode-dragons-quest-ix-is-a-ds-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Co-Op</category><category>Defender</category><category>Dragon</category><category>Dragon's</category><category>Festa</category><category>Final Fantasy</category><category>FinalFantasy</category><category>Jump</category><category>Level</category><category>Level 5</category><category>Level5</category><category>Quest</category><category>Revenant</category><category>Stars</category><category>Support</category><category>Wings</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 12 Dec 2006 02:31:00 EST</pubDate></item><item><title><![CDATA[Elebits looking elementary]]></title><link>http://www.joystiq.com/2006/11/29/elebits-looking-elementary/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/elebits-looking-elementary/</guid><comments>http://www.joystiq.com/2006/11/29/elebits-looking-elementary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.siliconera.com/index.php/2006/11/29/editing-levels-in-elebits/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/elebitslevelcreatoralbum.jpg" id="vimage_1" alt="Elebits" /></a>Siliconera has posted new details about <em>Elebits'</em> level-trading <a href="http://www.joystiq.com/2006/11/27/elebits-one-of-first-few-titles-to-leverage-wiiconnect24/" target="_blank">WiiConnect24 functionality</a>.<br /><br />Custom levels are built using a point system. Points are charged for each item used to populate a level (examples: public trash can, 2 points; blue elebit, 3 points; toy tank, 28 points). No level can exceed 1,000 points.<br /><br />Once completed, the level can be 'overnighted' to registered friends, along with choice screen shots. It's as of yet unclear if friends can further edit your creations, which appear to be limited by pre-made environments (e.g., bedroom, yard, street, etc.). If level building is this restricted, then one has to question this feature's longevity. Here's to hoping Konami is dedicated to implementing some bigger possibilities for WiiConnect24.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/29/elebits-looking-elementary/">Elebits looking elementary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Nov 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2006/11/29/editing-levels-in-elebits/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/elebits-looking-elementary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/elebits-looking-elementary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>edit</category><category>Elebits</category><category>Konami</category><category>level</category><category>Wii</category><category>WiiConnect24</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 29 Nov 2006 18:55:00 EST</pubDate></item><item><title><![CDATA[Preview of new Guitar Hero II co-op mode]]></title><link>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</guid><comments>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://ps2.ign.com/articles/705/705210p1.html"><img width="425" vspace="4" hspace="4" height="297" border="1" align="top" alt="Screenshot of new Guitar Hero II co-op mode" src="http://www.joystiq.com/media/2006/05/Guitar_Hero_II_co-op_mode_shot.jpg" /></a><br />In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of <em>Guitar Hero II</em>'s new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.<br /><br />While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in <em>DDR</em>), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.<br /><br />The Joystiq team out in L.A. will probably find <span style="font-style: italic;">something</span> to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.<br /><br />[Thanks, murph]<p><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark">Continue reading <em>Preview of new Guitar Hero II co-op mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/">Preview of new Guitar Hero II co-op mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps2.ign.com/articles/705/705210p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activate</category><category>bass</category><category>bass guitar</category><category>BassGuitar</category><category>co-op</category><category>co-op mode</category><category>Co-opMode</category><category>controller</category><category>cooperative</category><category>cooperative mode</category><category>CooperativeMode</category><category>DDR</category><category>depend</category><category>difficulty</category><category>difficulty level</category><category>difficulty levels</category><category>DifficultyLevel</category><category>DifficultyLevels</category><category>E3</category><category>e32006</category><category>fail</category><category>fails</category><category>guitar</category><category>guitar controller</category><category>Guitar Hero</category><category>Guitar Hero 2</category><category>Guitar Hero II</category><category>guitar peripheral</category><category>GuitarController</category><category>GuitarHero</category><category>GuitarHero2</category><category>GuitarHeroIi</category><category>GuitarPeripheral</category><category>hands-on</category><category>L.A.</category><category>LA</category><category>lead</category><category>lead guitar</category><category>LeadGuitar</category><category>level</category><category>levels</category><category>Los Angeles</category><category>LosAngeles</category><category>mode</category><category>multiplayer</category><category>multiplier</category><category>music</category><category>new mode</category><category>NewMode</category><category>option</category><category>pass</category><category>passes</category><category>performance</category><category>peripheral</category><category>player</category><category>players</category><category>preview</category><category>PS2</category><category>rhythm guitar</category><category>RhythmGuitar</category><category>Rock</category><category>Rock Meter</category><category>rockin</category><category>rockin'</category><category>RockMeter</category><category>sequel</category><category>share</category><category>shared</category><category>show</category><category>show floor</category><category>ShowFloor</category><category>slips</category><category>song</category><category>songs</category><category>Star Power</category><category>Star Power Meter</category><category>StarPower</category><category>StarPowerMeter</category><category>trigger</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 15:21:00 EST</pubDate></item></channel></rss>