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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[One-quarter of Humble Indie Bundle downloads were pirated]]></title><link>http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/</guid><comments>http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamhumbleindiebundlepirate580.jpg" alt="" /></a></div>
Perhaps you've heard of (or purchased!) <a href="http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/">the Humble Indie Bundle</a> -- a set of five DRM-free indie games, which you can choose your own price for, the entirety of which goes to two completely deserving charities. Despite the bundle's altruism and affordability, <a href="http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle">Wolfire Games reports</a> that over one quarter of the total downloads of the package were pirated. You read that right -- a <em>grip</em> of people have stolen the choose-your-own-price indie-bundle-for-charity. Talk about sticking it to <em>The</em> <em>Man</em>.<br />
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This fraction of <em>creeps</em> shouldn't cheapen the fact that the bundle's already brought in $716,944 for the five games, as well as the <a href="http://www.childsplaycharity.org/">Child's Play</a> and the <a href="http://www.eff.org/">Electronic Frontier Foundation</a>, but it's still pretty disheartening. If you'll excuse us, we need to go watch <em>Happy-Go-Lucky</em> or perhaps a few episodes of <em>Extreme Makeover: Home Edition</em> until we regain our faith in humanity.<br />
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[Via <a href="http://arstechnica.com/gaming/news/2010/05/humble-bundle-gives-pirates-what-they-want-gets-ripped-off.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss">Ars Technica</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/">One-quarter of Humble Indie Bundle downloads were pirated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/one-quarter-of-humble-indie-bundle-downloads-were-pirated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aquaria</category><category>charity</category><category>childs-play</category><category>electronic-frontier-foundation</category><category>gish</category><category>humble-indie-bundle</category><category>indie</category><category>lugaru</category><category>Penumbra-Overture</category><category>piracy</category><category>world-of-goo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 10 May 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Humble Indie Bundle: Pay what you want for World of Goo and four others]]></title><link>http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/</guid><comments>http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.wolfire.com/humble"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/humbleindiebundle.jpg" alt="" /></a></div>
You've commented on Joystiq posts <a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/">about oppressive DRM</a> many times before. You dutifully <a href="http://www.joystiq.com/2008/03/27/indie-game-shirts-with-games-now-available-at-target/">wear your Target-purchased indie game t-shirt</a> every week without fail. And you read <a href="http://www.joystiq.com/tag/joystiq-indie-pitch/">every Joystiq Indie Pitch</a> we post. But if you want to put some money towards supporting indie games, you won't find a better way to do it than this. <a href="http://www.wolfire.com/">Wolfire Games</a> and a few other indie developers have put together <a href="http://www.wolfire.com/humble">the "Humble Indie Bundle" sale</a>, offering five terrific award-winning indie games (<em>World of Goo, Aquaria, Gish, Lugaru</em> and <em>Penumbra Overture</em>) for the low, low price of ... whatever you want.<br />
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That's right -- they're asking you to pay what you feel is right for these bundled, non-DRM, developer-owned Mac, Linux or PC games. And that's not all: You can even specify part or all of your donation to go to a charity, either <a href="http://www.childsplaycharity.org/">Child's Play</a> or the <a href="http://www.eff.org/">Electronic Frontier Foundation</a>. That's about as selfless as it gets in gaming -- pay what you think it's worth, to charity or the people who made it.<br />
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The average donation so far is about $8.00, but individuals have donated as much as $500 to the effort. You get lots of chances to say you support indie gaming, but fewer great chances like this to put your money where your mouth is. And walking away with five great indie titles to play doesn't hurt, either.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/">Humble Indie Bundle: Pay what you want for World of Goo and four others</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 May 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wolfire.com/humble>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19464804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/04/humble-indie-bundle-pay-what-you-want-for-world-of-goo-and-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2D-Boy</category><category>aquaria</category><category>bit-blot</category><category>bundle</category><category>charity</category><category>childs-play</category><category>cryptic-sea</category><category>drm</category><category>eff</category><category>electronic-frontier-foundation</category><category>Frictional-Games</category><category>gish</category><category>humble-indie-bundle</category><category>indie-developers</category><category>indie-games</category><category>linux</category><category>lugaru</category><category>penumbra-overture</category><category>wolfire-games</category><category>world-of-goo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 04 May 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Overgrowth]]></title><link>http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/</guid><comments>http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/#comments</comments><description><![CDATA[<em><font color="gray">Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with </font></em><em><font color="gray">John Graham of Wolfire Games, whose Overgrowth, a follow-up to underground hit Lugaru, is currently in development.</font></em><hr width="100%" size="2" style="margin: 0pt;" />
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How did you your company get started?<br />
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David Rosen created <a href="http://www.wolfire.com/">Wolfire</a> in 2003 as a web site where people could download his personal gaming projects. All of us at Wolfire were really into computer games growing up but I think something unique in David compelled him to get an <a href="http://cdn.wolfire.com/blog/youngdavid.jpg">early start</a>. I had the good fortune to go to the same elementary school as David, and while most kids were playing the hunting section of <em>Oregon Trail</em> at recess, he was spending his time coding his own stick figure war game in a programming environment called HyperCard. He even went so far as to craft his own explosion and gunshot sound effects by recording the distortion that occurs from blowing into a microphone. Soon David's war game spread around the school until, not surprisingly, it got banned by the administration for being too violent. By the time David hit high school, he had migrated to 3D games using C++.<p><a href="http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Overgrowth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/">The Joystiq Indie Pitch: Overgrowth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Apr 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19455994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/27/the-joystiq-indie-pitch-overgrowth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiq-indie-pitch</category><category>lugaru</category><category>overgrowth</category><category>wolfire-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 27 Apr 2010 19:30:00 EST</pubDate></item></channel></rss>