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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Smash Bros. director says Wii U version will be familiar and focused]]></title><link>http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/</guid><comments>http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/"><img alt="Smash Bros director says Wii U version will be familiar and focused" data-src-height="376" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/smashbros.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div>Masahiro Sakurai, who is overseeing the upcoming <a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/">Namco-created iteration</a> of <em>Smash Bros.</em> on the Wii U and 3DS, says the goal for the game will be to keep things focused and fresh, rather than blowing out either the mechanics or the character list.<br /><br />Sakurai told <a href="http://www.ign.com/articles/2012/08/07/masahiro-sakurai-talks-super-smash-bros-4">IGN</a> that because the franchise is so popular lately, he believes the core gameplay is on target, and thus won't change much in the next installment. "The game system itself is complete," says Sakurai, "so we don't want to make it 3D or introduce complicated controls just for the sake of it." The Wii U's new controller will be used, but outside of that, it sounds like things will stay familiar for fans.<br /><br />That will be true for characters as well. While Sakurai thinks "Snake and Sonic joining were fantastic," he's leery of going <a href="http://www.joystiq.com/2012/07/10/harada-pulling-back-on-idea-of-tekken-characters-in-new-smash/">too far outside</a> the Nintendo staple, for fear of losing "the focus of the game." Will there be anything new at all? Sakurai says only that he and his team are thinking of "ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/">Smash Bros. director says Wii U version will be familiar and focused</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20295748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/08/smash-bros-director-says-wii-u-version-will-be-familiar-and-foc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>characters</category><category>controls</category><category>masahiro-sakurai</category><category>nintendo</category><category>smash-bros.</category><category>smash-bros.-wii-u</category><category>Super-Smash-Bros-Brawl</category><category>third-party</category><category>wii-u</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 Aug 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Kid Icarus: Uprising studio Project Sora closed]]></title><link>http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/</guid><comments>http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/i32121_530x298.jpg" style="width: 530px; height: 297px; " /></a></div>Project Sora, the studio responsible for <a href="http://joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising</em></a>, has closed its doors. A short message on <a href="http://www.blogcdn.com/www.joystiq.com/media/2012/03/i32121_530x298.jpg">the studio's website</a>, translated by <a href="http://andriasang.com/con1vs/project_sora_closed/">Andriasang</a>, states that the company was closed on June 30 and that the website will shut down on July 31. Project Sora was started by Masahiro Sakurai, the brains behind Super Smash Bros, <a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/">back in 2009</a>.<br /><br /><em>Kid Icarus: Uprising</em>, the only title released by the studio, debuted to reasonably <a href="http://www.joystiq.com/2012/04/13/npd-kid-icarus-uprising-sold-140k-units-in-march-resident-evil/">strong sales</a> and <a href="http://www.joystiq.com/2012/03/23/kid-icarus-uprising-review/">critical praise</a> this past March. Sakurai is currently working on the <a href="http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/">next iteration of Smash Bros</a> for the Wii U and 3DS with Namco. We've reached out to Nintendo for more information on Project Sora's closure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/">Kid Icarus: Uprising studio Project Sora closed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jul 2012 08:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20275827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/11/kid-icarus-uprising-studio-project-sora-closed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Jul 2012 08:13:00 EST</pubDate></item><item><title><![CDATA[Here's some wonderful Smash Bros. whiteboard art from Sakurai's team]]></title><link>http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/</guid><comments>http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/"><img alt="This adorable Smash Bros art from Sakurai says a thousand words" height="319" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/smash72.jpg" style="margin:4px" width="530" /></a></center>We don't know how far in development <a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/"><em>Super Smash Bros.</em> for 3DS and Wii U</a> is, but we know for a fact that the staff at Sora Ltd. is at least thinking about the series. And by "thinking" we mean "doodling on a whiteboard."<br /><br />Studio head Masahiro Sakurai tweeted the above whiteboard portrait, explaining that the staff drew it, and it's "excellent." They were smart enough to make Kirby the center of attention, which is always a good move when the guy who created him is your boss. But check out flying Luigi!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/">Here's some wonderful Smash Bros. whiteboard art from Sakurai's team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2012 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20270228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/02/heres-some-wonderful-smash-bros-whiteboard-art-from-sakurais/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masahiro-sakurai</category><category>sora</category><category>sora-ltd</category><category>super-smash-bros</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 02 Jul 2012 11:40:00 EST</pubDate></item><item><title><![CDATA[Namco's Smash Bros. team includes Tekken, Tales, Soulcalibur staff]]></title><link>http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/</guid><comments>http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/"><img alt="Namco's Smash Bros team includes Tekken, Tales, Soulcalibur staff" height="304" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/seriouslywhyishegettingyounger.jpg" style="margin:4px" width="530" /></a></center>A pair of <a href="http://www.nintendo.com/nintendo-direct/archive/06-21-2012/message">statements</a> on Nintendo of America's Nintendo Direct site offers more detail on Namco Bandai Studios' involvement with the next Super Smash Bros. game, coming to Wii U and 3DS. Director and Sora studio head Masahiro Sakurai (who appears to have gotten even younger) said that the team started development after the announcement of the project. "Currently, the prototype prepared by Namco Bandai Games and Namco Bandai Studios' special team looks pretty good, and it's working great," he said.<br /><br />Namco Bandai Studios' Masaya Kobayashi named some of the staff from Namco's side who will work on the fighting game, also describing their pedigree. "Yoshito Higuchi, the producer and the director of the 'Tales' series, Tetsuya Akatsuka, producer and director of 'Mobile Suit Gundam: Extreme Vs.,' the art director/sound director of the 'SoulCalibur' series, the main development team staff from the Tekken series...and that's just for starters." Kobayashi lists <em>Ridge Racer </em>games, <em>We Ski</em>, and <em>Go Vacation</em> as his own representative works.<br /><br />If having a random mishmash of Namco staff working on <em>Smash Bros.</em> concerns you, remember that <em>Brawl</em> had a lot of programming done by Game Arts, whose history of shooters, <em>Lunar</em>, and <em>Grandia</em> games is even less obviously transferable to fighting game expertise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/">Namco's Smash Bros. team includes Tekken, Tales, Soulcalibur staff</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20264251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/22/namcos-smash-bros-team-includes-tekken-tales-soulcalibur-sta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>masahiro-sakurai</category><category>masaya-kobayashi</category><category>namco-bandai</category><category>namco-bandai-studio</category><category>nintendo</category><category>nintendo-direct</category><category>super-smash-bros</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Jun 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Kid Icarus: Uprising sequel not likely, Sakurai says]]></title><link>http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/</guid><comments>http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kidicarusuprisingcenturion-assit-01_530x298.jpg" /></a></div>Despite <a href="http://www.joystiq.com/2012/04/13/npd-kid-icarus-uprising-sold-140k-units-in-march-resident-evil/">strong sales</a> and <a href="http://www.joystiq.com/2012/03/23/kid-icarus-uprising-review/">positive reception</a>, it seems a <em>Kid Icarus: Uprising</em> sequel just isn't in the cards right now. Masahiro Sakurai, the game's director, has said that it's possible we could see another <em>Kid Icarus game</em> in the next 25 years, but not from his studio, Project Sora.<br /><br />"If by 'lasting universe' you mean to ask if there's a sequel, the answer is no," Sakurai told <a href="http://www.ign.com/articles/2012/05/09/no-sequel-for-kid-icarus-uprising">IGN</a>, "because we pushed a lot into the game in order to let people have this short yet deep experience, but the novelty of that would likely grow thin in the next game. For now, my thought is that perhaps we'll see someone else besides me make another <em>Kid Icarus</em> in another 25 years."<br /><br />25 years is a long time, but we're sure <em>Kid Icarus: Rerising</em> will really rock the 8DS when it drops in 2037.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/">Kid Icarus: Uprising sequel not likely, Sakurai says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/kid-icarus-uprising-sequel-not-likely-sakurai-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 10 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Sakurai explains Kid Icarus: Uprising's contentious controls]]></title><link>http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/</guid><comments>http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/icarus1213.jpg" style="width: 530px; height: 318px; " /></a></div>The thing about <a href="http://www.joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising</em></a> is that, even though it induces carpal-tunnel syndrome, it's just so <a href="http://www.joystiq.com/2012/03/23/kid-icarus-uprising-review/">gosh-darned fun</a>. Developer Project Sora's director Masahiro Sakurai has offered some insight into the control scheme and some tips for a more comfortable gaming experience - beyond "<a href="http://www.joystiq.com/2012/03/19/kid-icarus-uprisings-3ds-stand-holds-up-to-scrutiny/">use the stand</a>," that is.<br /><br />"I think any game needs to provide new experiences and stimulating things to discover, but if we provided run-of-the-mill controls for it, that cuts down on the game's potential," Sakurai told <a href="http://ds.ign.com/articles/122/1224194p1.html">IGN</a>. "If a player used to touchscreen-based aiming played against someone used to right-analog control, the first player would probably dominate. The speed is on a whole different level."<br /><br />As for the pain in your hand, Sakurai has an easy solution: relax. "If there are players who say that it makes their hand tired, that's because you're applying too much force. Try to relax and work on building a rhythm to your control. Place the pen in the middle of the touchscreen; when you're flicking it, take the pen off the screen as you're sweeping with it, and stop right there. That's the basic idea." So in short, don't press too hard and try to be more elegant in your wrist control - it takes practice.<br /><br />Oh, and if you're a lefty, just know how lucky you are to be able to <a href="http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/">play Kid Icarus: Uprising with a Circle Pad Pro</a> - left-handed controls almost didn't make their way into the game. "Considering how close to the limit we pushed the 3DS during development, it's a miracle that we were even able to provide support for left-handed controls at the point of completion. Providing support for independent analog control was something that was technically impossible."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/">Sakurai explains Kid Icarus: Uprising's contentious controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20231082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/04/sakurai-explains-kid-icarus-uprisings-contentious-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>nintendo-ead</category><category>project-sora</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 04 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Sakurai: 3DS/Wii U 'dual support' is 'key' for next Super Smash Bros.]]></title><link>http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/</guid><comments>http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/supersmashbroswiiu530-1.jpg" /></a></div>The Smash Bros. franchise has remained relatively unchanged for the most part since 1999. Each iteration adds new stages, characters and graphical improvements, but the core gameplay remains effectively identical in almost every way that counts. This strategy has worked well enough over the last 13 years, but apparently its sustainability is on the wane.<br /><br />"There is a certain dead end we come to if we just expand the volume of the game," said Smash Bros. creator and Nintendo legend Masahiro Sakurai during an interview with <a href="http://wii.ign.com/articles/122/1223770p1.html">IGN</a>. "I intend to change direction a little as we go ... The key to that's going to be its dual support for 3DS/Wii U."<br /><br />Sakurai corroborated previous statements that the next <em>Smash Bros </em>is still <a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/">quite a ways away</a>, saying that he's "really just getting started" and that development is still going to take time. "But," he concludes, "I'll come up with something that uses that link as the game's central axis, so I hope you're looking forward to it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/">Sakurai: 3DS/Wii U 'dual support' is 'key' for next Super Smash Bros.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20224824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>masahiro-sakurai</category><category>nintendo</category><category>Smash-Bros</category><category>Smash-Bros-4</category><category>Super-Smash-Bros</category><category>Super-Smash-Bros-4</category><category>wii-u</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 26 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Kid Icarus: Uprising prototype began on Wii and PC]]></title><link>http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/</guid><comments>http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/5303dskidicarus11scrn11ev_530x298.jpg" style="display:none" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/F7IIsSCicJ4" width="530"></iframe></center><br />Before <em>Kid Icarus: Uprising</em> became <a href="http://www.joystiq.com/2012/03/23/kid-icarus-uprising-review/">the carpal tunnel syndrome-inducing good time</a> it is today, it began development on the PC and Wii. In a new <a href="http://iwataasks.nintendo.com/interviews/#/3ds/kidicarus/0/7">Iwata Asks</a> column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing <em>Kid Icarus: Uprising</em> as it was way before <a href="http://www.joystiq.com/2010/06/15/kid-icarus-uprising-announced-for-3ds/">its E3 2010 unveiling</a>. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.<br /><br />The videos -- uploaded to YouTube by <a href="http://www.siliconera.com/2012/03/29/without-3ds-devkits-kid-icarus-uprising-development-began-on-pc-and-wii/">Siliconera</a> and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get <em>Kid Icarus: Uprising</em> out the door was having to port the already established work on PC and Wii over to 3DS.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kid-icarus-uprising-1-19-12/">Kid Icarus: Uprising (1/19/12)</a></strong></p><a href="http://www.joystiq.com/photos/kid-icarus-uprising-1-19-12/#4764029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kidicarusuprisingbabel-club---02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-1-19-12/#4764030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kidicarusuprisingblack-club-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-1-19-12/#4764031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kidicarusuprisingburst-blade-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-1-19-12/#4764032"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kidicarusuprisingcenturion-assit-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-1-19-12/#4764033"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kidicarusuprisingchapter-1---air-01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/" rel="bookmark">Continue reading <em>Kid Icarus: Uprising prototype began on Wii and PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/">Kid Icarus: Uprising prototype began on Wii and PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/kid-icarus-uprising-prototype-began-on-wii-and-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>iwata-asks</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>pc</category><category>project-sora</category><category>satoru-iwata</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 30 Mar 2012 05:00:00 EST</pubDate></item><item><title><![CDATA[Thank Kojima's son for getting Snake into Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/solidnsnakessbb530pxheaderimg.jpg" style="width: 530px; height: 298px; " /></a></div>Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai's fighting series, Super Smash Bros., all the two had to do was talk. "When I was developing <em>Super Smash Bros. Melee</em> for GameCube, Hideo Kojima contacted me and practically begged me to put him in there, but at that time we were deep in dev and it was too late," Sakurai told <a href="http://kotaku.com/173071/e306-super-smash-bros-brawl-qa?tag=gamingnintendo">Kotaku</a> back in 2006. Snake didn't end up in <em>Melee</em>, but did appear in the Wii's iteration of Super Smash Bros.: <em>Brawl</em>.<br /><br />So what drove Kojima to "practically beg" Sakurai to get Snake in the game? "My child likes Super Smash Bros., so we play it a lot together. And he told me that there's no character that you made in that game," Hideo Kojima told a group of interviewers late last week ahead of the Smithsonian's "The Art of Videogames" exhibit. Aside from his son's pleading, Kojima pointed to Metal Gear's low profile on Nintendo consoles as a second reason.<br /><br />"As you know, we did make <em>Twin Snakes</em>, but generally speaking, there hasn't been a lot of Metal Gear on Nintendo platforms. So from that perspective, I thought it was a good way to expose younger people to this character, Snake," he said. It must be working, as Snake is one of Brawl's most popular characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/">Thank Kojima's son for getting Snake into Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guest-character</category><category>hal-laboratory</category><category>hal-labs</category><category>hideo-kojima</category><category>masahiro-sakurai</category><category>nintendo</category><category>sora-ltd</category><category>Super-Smash-Bros-Brawl</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 19 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Kid Icarus: Uprising gets left-handed mode with Circle Pad Pro]]></title><link>http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/</guid><comments>http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/circle-pad-pro.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The <a href="http://www.joystiq.com/tag/circle-pad-pro">Circle Pad Pro</a> is expanding its leftward reach to include <a href="http://www.joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising </em></a>on the 3DS. Without the Circle Pad Pro, <em>Uprising </em>players will use the stylus to aim and rotate the camera (generally with their right hands) and the 3DS' built-in circle pad to move Pit on land. The Circle Pad Pro will allow left-handed players to aim with their dominant hand, while moving Pit with their right.<br />
<br />
Producer Masahiro Sakurai didn't know the specs of the Circle Pad Pro before<em> <a href="http://www.joystiq.com/game/monster-hunter-tri-g">Monster Hunter Tri-G</a></em> was announced, meaning he wasn't able "to do anything big with it in the time we had," he told <a href="http://www.officialnintendomagazine.co.uk/34138/kid-icarus-uprising-works-with-circle-pad-pro/">Official Nintendo Magazine</a>. Still, Sakurai said he probably wouldn't have used the Circle Pad Pro too much because it "would end up being just the same as controls on other platforms and I think the quick aiming possible with the touch panel suits the game best."<br />
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Right, "<a href="http://www.joystiq.com/tag/vita/">other platforms</a>." Don't worry -- we know what you mean there, Sakurai.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/">Kid Icarus: Uprising gets left-handed mode with Circle Pad Pro</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20145627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/10/kid-icarus-uprising-gets-left-handed-mode-with-circle-pad-pro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>circle-pad-pro</category><category>kid-icarus-uprising</category><category>left-handed</category><category>masahiro-sakurai</category><category>nintendo</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 10 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says]]></title><link>http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/</guid><comments>http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sakuraiiwataheaderimg530px.jpg" /></a></div>
When Nintendo announced that <a href="http://www.joystiq.com/2011/06/07/smash-bros-annouced-for-wii-u-and-3ds/"><em>Smash Bros</em>. was en route</a> to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column (translated by <a href="http://www.1up.com/news/don-expect-smash-bros-anytime">1UP</a>), the next game is "several years" away from completion.<br />
<br />
"It makes me cringe," he laments, referring to the two game projects being added to his plate. "And I'm not sure it's the smartest thing to make gamers wait for several years, but the early announcement was made chiefly in order to attract new team members." Apparently all of his studio's resources are currently being poured into <a href="http://www.joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising</em></a> for the 3DS. "We've got no plans whatsoever -- we've got two new games out there in the open when there's no extra time to work with them at all."<br />
<br />
At least with these games, Sakurai knew ahead of time. With the Wii's <em>Super Smash Bros. Brawl</em>, Nintendo head Satoru Iwata announced the game <a href="http://us.wii.com/iwata_asks/ssbb/vol1_page2.jsp">before Sakurai even knew</a> it was a project he would be working on. "With previous projects I had a game design document in place before forming a team, but with this I don't have the time for that. I won't be able to look at every aspect of the game and balance out all the characters by myself this time," he writes.<br />
<br />
Before the Wii U announcement Sakurai's studio, Project Sora, "had intended to make a 3DS <em>Smash Bros</em>.," but doubled up after seeing the Wii U. "If we went solely for the Wii U, the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over the previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put in it."<br />
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If your heart stops every time Iwata takes the stage at a press conference, just imagine how Mr. Sakurai reacts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/">Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19974711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/23/smash-bros-for-wii-u-and-3ds-several-years-away-sakurai-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>famitsu</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>smash-bros</category><category>smash-bros-3ds</category><category>smash-bros-brawl</category><category>smash-bros-wii-u</category><category>sora</category><category>wii-u</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 23 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Kid Icarus: Uprising gameplay fresh from Nintendo World]]></title><link>http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/</guid><comments>http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/#continued"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/kidicarus110.jpg" alt="" /></a></center>One of the highlights of this weekend's <a href="http://joystiq.com/tag/nintendo-world-2011">Nintendo World 2011</a> event was a <em><a href="http://joystiq.com/game/kid-icarus-uprising">Kid Icarus: Uprising</a></em> presentation, during which producer Masahiro Sakurai demonstrated the game live on stage. If you'd like to see that entire half-hour presentation, Nintendo has posted it on <a href="http://www.ustream.tv/recorded/11887233">Ustream</a>. <br />
<br />
If you'd prefer to just skip to the good stuff -- specifically, about five minutes of uninterrupted live gameplay -- go for the video after the break, courtesy of <a href="http://nintendo3dsblog.com/">Nintendo 3DS Blog</a>. And it is <em>very good stuff,</em> featuring both aerial and ground combat, against lots of flying eye monsters and even some boss types.<p><a href="http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/" rel="bookmark">Continue reading <em>Kid Icarus: Uprising gameplay fresh from Nintendo World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/">Kid Icarus: Uprising gameplay fresh from Nintendo World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19794570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/10/kid-icarus-uprising-gameplay-fresh-from-nintendo-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>nintendo-world-2011</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 10 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Sakurai on how he's preventing Kid Icarus: Uprising from causing eye strain]]></title><link>http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/</guid><comments>http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/kidicarus822.jpg" /></a></center>In a <a href="http://www.computerandvideogames.com/article.php?id=257792">GamesMaster</a> interview (the same one during which he revealed tentative plans for <a href="http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/">online play</a>), <a href="http://joystiq.com/game/kid-icarus-uprising"><em>Kid Icarus: Uprising</em></a> producer Masahiro Sakurai discussed strategies for preventing 3DS users from ruining their eyes. "In my experience of development and actually using it," he said, "when you have a lot of objects flying towards the user I find that it's more likely to cause eye strain so during development I'm using objects moving away from the user which doesn't have that effect." It sounds like the 3D effects will be most notable for Pit's arrows and projectiles, then, rather than things being flung at the winged hero. <br />
<br />
The path of those projectiles is also noteworthy, according to Sakurai: "In standard shooters or FPS games you see the bullet travel to its destination and it's just a dot because it travels in a straight line," Sakurai explained. "But because of 3D technology you can use arcing shots and get a sense of a bullet travelling with real depth."<br />
<br />
Sakurai also mentioned that he had an indirect role in the system's development. "Early on, Nintendo were soliciting lots of feedback from within the company and from me. And I had very specific requests from Mr. Iwata in regard to what my ideal picture of the device was, etc." He didn't say what his specific recommendations were, but he did subsequently call the combination of the touch screen and the Slide Panel "very important" for 3D games.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/">Kid Icarus: Uprising (3DS)</a></strong></p><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095689"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095690"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095691"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095692"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095693"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/">Sakurai on how he's preventing Kid Icarus: Uprising from causing eye strain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19577646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/02/sakurai-on-how-hes-preventing-kid-icarus-uprising-from-causing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>ds</category><category>kid-icarus</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>Project-Sora</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 02 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Project Sora 'testing' online multiplayer for Kid Icarus: Uprising]]></title><link>http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/</guid><comments>http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/icarus71310.jpg" /></a></center>According to a GamesMaster interview with Project Sora head Masahiro Sakurai (excerpted by <a href="http://www.officialnintendomagazine.co.uk/article.php?id=18668">ONM</a>) 3DS flagship title <em><a href="http://joystiq.com/game/kid-icarus-uprising">Kid Icarus: Uprising</a></em> might feature <em>Kids</em> Icarus, plural. "The online capabilities are currently being tested," Sakurai said. "There could be some versus play but we can't go into any detail. There are a lot of capabilities that expand on what was in the DS that people are taking advantage of."<br />
<br />
If anyone's going to make a 3DS online game happen, it's Sakurai, one of the few Nintendo developers to make an online game (<em><a href="http://www.joystiq.com/game/super-smash-bros-brawl">Super Smash Bros. Brawl</a>)</em>. But how would a versus mode work in an on-rails shooter -- score competitions?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/">Kid Icarus: Uprising (3DS)</a></strong></p><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095689"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095690"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095691"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095692"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095693"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/">Project Sora 'testing' online multiplayer for Kid Icarus: Uprising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jul 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19552587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/13/project-sora-testing-online-multiplayer-for-kid-icarus-uprisi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>ds</category><category>Kid-Icarus</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>Project-Sora</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Jul 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Masahiro Sakurai explains Kid Icarus' uprising on 3DS]]></title><link>http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/</guid><comments>http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidic629.jpg" alt="" /></a></center>Speaking to <a href="http://techland.com/2010/06/28/e3-2010-masahiro-sakurai-makes-kid-icarus-fly-again-on-the-nintendo-3ds/">Techland</a>, <em><a href="http://joystiq.com/game/kid-icarus-uprising">Kid Icarus: Uprising</a></em> producer Masahiro Sakurai described how the new <a href="http://joystiq.com/tag/3ds">3DS</a> franchise revival came about. Essentially, all of the distinguishing characteristics of the game came into the picture separately.<br />
<br />
First, Sakurai decided that he wanted to make a shooting game for Nintendo's new handheld, which he knew would be more powerful than the DS. Then, according to Sakurai, "Mr. Iwata said, 'Maybe you might like to do some Nintendo franchise,' and I felt that if the match was good, then there's definitely room for that." Sakurai was thinking <em>Star Fox</em>, but "the game design incorporates a lot of different views; for example, flying and shooting sideways, or turning around and shooting behind -- and I felt that there were some restrictions with <em>Star Fox</em> in this regard." (Of course, <a href="http://www.joystiq.com/game/star-fox-64-3d/"><em>Star Fox</em> ended up on 3DS</a> anyway.)<br />
<br />
It was only after coming up with the game concept that Sakurai learned of the 3D screen, and "quite by chance or luck, [Nintendo] found that to be a very good match with the gameplay idea."<br />
<br />
Sakurai also proved that he's basically as clueless as the rest of us about the renewed popularity of Pit, the protagonist of an inscrutable NES game about shooting mice, collecting hammers and being turned into an eggplant. "I think -- and you can recognize this from the original game, too -- that he has sort of this carefree, worry-free sort of air about him, and that, I think, provides a positive outlook for the player and relieves some of the stress that you get from more serious games."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/">Kid Icarus: Uprising (3DS)</a></strong></p><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095689"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095690"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095691"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095692"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kid-icarus-uprising-3ds/#3095693"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kidicarus2010-06-01-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/">Masahiro Sakurai explains Kid Icarus' uprising on 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jun 2010 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19535460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/29/masahiro-sakurai-explains-kid-icarus-uprising-on-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>ds</category><category>kid-icarus</category><category>kid-icarus-uprising</category><category>masahiro-sakurai</category><category>nintendo</category><category>shooter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Jun 2010 19:05:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: Sakurai does D.I.Y.]]></title><link>http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/</guid><comments>http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_82112244"><param name="movie" value="http://www.viddler.com/simple/82112244/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/82112244/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_82112244"></embed></object></center><br />
The <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a> is celebrating <em><a href="http://www.joystiq.com/tag/warioware-diy">WarioWare D.I.Y.</a> </em>this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a brief yet inspired look at how anyone can create a game in Nintendo's unique new entry in the <em>WarioWare </em>series.<br />
<br />
Check out the full clip above, then be sure to head past the break for the rest of this week's Nintendo Channel content.<p><a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: Sakurai does D.I.Y.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/">This Week on the Nintendo Channel: Sakurai does D.I.Y.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Mar 2010 10:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19409728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masahiro-sakurai</category><category>nintendo-channel</category><category>sakurai</category><category>video</category><category>warioware</category><category>warioware-diy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 23 Mar 2010 10:19:00 EST</pubDate></item><item><title><![CDATA[Renowned devs creating 'Big Name Games' for free WarioWare D.I.Y. DLC]]></title><link>http://www.joystiq.com/2010/03/22/renowned-devs-creating-big-name-games-for-free-warioware-d-i-y/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/22/renowned-devs-creating-big-name-games-for-free-warioware-d-i-y/</guid><comments>http://www.joystiq.com/2010/03/22/renowned-devs-creating-big-name-games-for-free-warioware-d-i-y/#comments</comments><description><![CDATA[<center><a href="http://press.nintendo.com/articles.jsp?id=22935"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/sakurai32210.jpg" /></a></center>Playing your own microgames in <em><a href="http://joystiq.com/tag/warioware-diy">WarioWare D.I.Y</a>.</em> is great and all, but what if you could play 5-second microgames designed by your favorite developers, like 5TH Cell, Gaijin Games, and even <em>Cave Story</em> creator Daisuke "Pixel" Amaya? In the weeks following the release of the microgame creation suite, you'll be able to do just that.<br />
<br />
Every Monday from March 29 through July 26, Nintendo will make new microgames in its "<a href="http://www.joystiq.com/2010/02/25/nintendo-warioware-d-i-y-getting-two-dlc-microgames-weekly-fa/">Big Name Games</a>" series available for free download through <em>WarioWare D.I.Y</em>. The first offerings will include the game Yoshio Sakamoto showed off at his <a href="http://www.joystiq.com/2010/03/11/nintendos-yoshio-sakamoto-reveals-metroid-other-ms-cinematic/">GDC presentation</a>, as well as a game from Super Smash Bros. creator <a href="http://www.youtube.com/watch?v=e0ZZLFbxDys">Masahiro Sakurai</a>. Team Meat and WayForward are also contributing games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/22/renowned-devs-creating-big-name-games-for-free-warioware-d-i-y/">Renowned devs creating 'Big Name Games' for free WarioWare D.I.Y. DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=22935>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/renowned-devs-creating-big-name-games-for-free-warioware-d-i-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19409529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/renowned-devs-creating-big-name-games-for-free-warioware-d-i-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>big-name-games</category><category>DS</category><category>gaijin-games</category><category>masahiro-sakurai</category><category>Nintendo</category><category>studio-pixel</category><category>team-meat</category><category>warioware</category><category>warioware-diy</category><category>wayforward</category><category>yoshio-sakamoto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Project Sora shows off its smashing new office]]></title><link>http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/</guid><comments>http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/#comments</comments><description><![CDATA[<center><a href="http://www.project-sora.co.jp/office/index.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sora0714.jpg" alt="" /></a></center>What has Masahiro Sakurai's <a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/">Project Sora</a> studio been up to since opening in February? According to its website, the company is in the final stages of its hiring initiative, but it's also been <em>moving</em>. The new developer posted a <a href="http://www.project-sora.co.jp/office/index.html">photo tour</a> of its new offices in Iidabashi, Tokyo, complete with a sound booth and a teleconference room for meetings with Nintendo of America.<br /><br />The room with the <em>most</em> furnishing is the office game room, seen above, which features an impressive array of consoles (including the dreamy <a href="http://www.pinkgodzillagames.com/retro_reviews/twin_famicom_review.php">Twin Famicom</a> on the floor) and plants. "The cactus was a gift," Sakurai boasted. <br /><br />As for what Sora is <em>working</em> on in this new space: "Our project is a secret!"<br /><br />[Via <a href="http://www.siliconera.com/2009/07/14/project-soras-fancy-studio-shows-love-for-all-consoles/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/">Project Sora shows off its smashing new office</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.project-sora.co.jp/office/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19097218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/14/project-sora-shows-off-its-smashing-new-office/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>masahiro-sakurai</category><category>Nintendo</category><category>project-sora</category><category>smash-bros-brawl</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 14 Jul 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Project Sora hiring for non-Smash Bros. game]]></title><link>http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/</guid><comments>http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/#comments</comments><description><![CDATA[<center><a href="http://www.1up.com/do/newsStory?cId=3173316"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/03/sora031809.jpg" /></a></center>Last month, Nintendo announced the formation of <a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/">Project Sora</a>, a <a href="http://www.project-sora.co.jp/">new studio</a> created from the combination of <em><a href="http://nintendo.joystiq.com/tag/Smash-Bros/">Smash Bros</a>. </em>creator Masahiro Sakurai's Sora Ltd. and a pile of Nintendo's money. This week, the new company took out a full-page ad in <em>Famitsu</em> seeking new employees.<br /><br />The ad reiterates that Sora is working on "something that Nintendo can't create by themselves." Nintendo president Satoru Iwata also has quotes in the ad, which provide one small detail: "I am asking for something special here, something that isn't <em>Smash Bros</em>.," Iwata says. While it's entirely possible Sora or another studio <em>is</em> also working on another <em>Smash Bros. </em>title, the mysterious game that the developer is focusing on right now is something <em>else. </em>We don't even know which system it will involve!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/">Project Sora hiring for non-Smash Bros. game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Mar 2009 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3173316>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1491678/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/project-sora-hiring-for-non-smash-bros-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>smash-bros-brawl</category><category>sora</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Mar 2009 14:55:00 EST</pubDate></item><item><title><![CDATA[Nintendo opens new studio helmed by Sakurai]]></title><link>http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/</guid><comments>http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/projectsoradialogueheader180209580.jpg" alt="" /></a></div>
Nintendo <a href="http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/">has announced</a> the opening of a new Tokyo-based studio named Project Sora. The studio will be helmed by <em>Smash Bros </em>director Masahiro Sakurai, who seems to have been given complete creative freedom for the project. The <a href="http://www.project-sora.co.jp/">official website</a> is relatively bare at the moment, but includes a dialogue between Sakurai and Iwata, in which they discuss the studio's direction.<br /><br />Information regarding the studio's first title is sparse, though Iwata says that it is "<span>something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make.</span>" He also indicates that it doesn't fit in the Touch Generations catalog, hopefully meaning it'll be geared more towards hardcore gamers. <span> "If one were simply considering effective use of funding, we'd have went [sic] with a plan similar to Touch Generations. But that's not I wanted."<br /><br />We're intrigued to find out more about Project Sora, but it's very early days. Give them a year or so and we should be hearing a lot more about what they've got cooking.<br /></span><br />[Via <a href="http://www.gamesindustry.biz/articles/smash-bros-director-heads-up-new-studio">GI.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/">Nintendo opens new studio helmed by Sakurai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Feb 2009 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/articles/2009/02/18/nintendo_sakurai_project_sora/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1464070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/nintendo-opens-new-studio-helmed-by-sakurai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>masahiro-sakurai</category><category>nintendo</category><category>project-sora</category><category>sora</category><category>studio</category><category>Wii</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 18 Feb 2009 10:20:00 EST</pubDate></item><item><title><![CDATA[Sakurai: 'Another Smash Bros? I'd have to give it some serious thought']]></title><link>http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/</guid><comments>http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=5437"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/sakurai_contemplates_another_smash_sm.jpg" /></a>During a recent interview with ONM, <a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/">Masahiro Sakurai</a> talked about his latest game, <em>Super Smash Bros. Brawl</em>, among other things. What might be of most interest to us all is that he's apparently willing to work on another <em>Smash Bros. </em>game.<br /><br />"It's interesting, because after every <em>Smash Bros.</em> game I've made, I've always felt at that time that I've left nothing out," he says. "However, I also understand that there are millions of fans out there who love the series so if Mr Iwata came to me in a few years time and asked me to make another one, I'd have to give it some serious thought." A few years? You're kidding! We want another game <em>now</em>. And can we get <a href="http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/">less things cut out of the game</a> this time around, please?<br /><br /><br /><br />[Via <a href="http://gonintendo.com/?p=51156">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/">Sakurai: 'Another Smash Bros? I'd have to give it some serious thought'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jul 2008 21:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=5437>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1272213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masahiro-sakurai</category><category>sakurai</category><category>smash-bros</category><category>smash-bros-brawl</category><category>super-smash-bros</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 31 Jul 2008 21:59:00 EST</pubDate></item><item><title><![CDATA[Sakurai to spill beans on what makes games fun]]></title><link>http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/</guid><comments>http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.developmag.com/news/29788/Masahiro-Sakurai-to-hold-game-ness-talk"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/sakurai-cg-879587-main99.jpg" alt="" /></a>The <a href="http://www.joystiq.com/tag/miyamoto">obvious choice</a> aside, we can't think of many game designers who are better qualified than Masahiro Sakurai to discuss how to make fun videogames. Which is a good job, really, because the <em>Smash Bros.</em> and <em>Kirby</em> creator has been booked by DiGRA, Japan's Digital Games Research Association, to deliver a talk on what makes games enjoyable.<br /><br />Don't go getting excited, though. Sakurai's speech, entitled 'Game-ness,' will be delivered at the Fukutake Hall Running Theatre at Tokyo University's Hongo campus, and to an audience of only 150 people. If by some chance you <em>are</em> located near to the venue, know that DiGRA members get in free, while student non-members pay &yen;500 (roughly $5) and all other non-members &yen;1000 (approx $10).<br /><br />We wonder what games he'll use to convey his message? Bringing up <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Brawl</em></a> or <a href="http://www.joystiq.com/tag/kirby"><em>Kirby</em></a> might seem a little conceited, but those are two of the titles <em>we </em>would use.<br /><br />[Via <a href="http://www.developmag.com/news/29788/Masahiro-Sakurai-to-hold-game-ness-talk">Develop</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/">Sakurai to spill beans on what makes games fun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.igda.jp/modules/eguide/event.php?eid=53>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1192990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>DiGRA</category><category>japan</category><category>kirby</category><category>masahiro-sakurai</category><category>sakurai</category><category>smash-bros-brawl</category><category>ssbb</category><category>tokyo</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 12 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Sakurai on Super Smash Bros. Brawl development]]></title><link>http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/"><img width="490" vspace="4" hspace="0" height="362" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ssbbtournamentuskickit.jpg" /></a><br /></div>
At a surprisingly sparsely attended Friday morning session (relatively speaking), Masahiro Sakurai detailed the development processes behind upcoming super smash hit, Super Smash Bros. Brawl. First, he apologized for the game's North American delay, saying "Reggie said he would make a whole lot of extra copies to make up for that." Well, thanks ... we guess? <br /><br />First, he explained the construction of the team, saying they were "structured like mercenary horde." Since Sakurai works as a freelance designer (his company is really just two employees, including himself) he assembled the 100+ person team for Smash for this project, and not everyone was full-time. Moving onto the most obvious topic: character selection. With Smash's extensive roster, Sakurai said most of the characters were "finalized in planning documents" before production even began. One of the few exceptions was Sonic, says Sakurai. "To tell you the truth, the decision to include Sonic was not made until 2007." Apparently, even some Nintendo characters could not be included because of "rights issues" -- we're not sure which characters he may be referring to. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/">Super Smash Bros. Brawl</a></strong></p><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436918"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436919"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436920"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl8_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/" rel="bookmark">Continue reading <em>GDC08: Sakurai on Super Smash Bros. Brawl development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/">GDC08: Sakurai on Super Smash Bros. Brawl development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC08</category><category>Masahiro-Sakurai</category><category>Sakurai</category><category>SSBB</category><category>Wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 22 Feb 2008 15:21:00 EST</pubDate></item><item><title><![CDATA[Sakurai has "no plans" to port Smash Bros. to the DS]]></title><link>http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/</guid><comments>http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/853/853748p2.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/abrawldsbox_cs_0221.jpg" /></a>To be honest, we never really thought about the possibility of <em>Smash Bros.</em> on the DS. In a recent interview with Masahiro Sakurai, however, Matt Casamassina of IGN asked the genius game creator if there was a DS port in the works.<br /><br />Once Casamassina asked the question and touted a DS version as the "next logical step," we found ourselves agreeing with him. The DS is in need of more good fighters, so why not one filled with Nintendo characters? Sure, there would be limitations, but it could work.<br /><br />Of course, as soon as we started to fall in love with the idea, our hearts were crushed. While Sakurai said that there would be no control limitations when bringing <em>Smash Bros</em>. to the DS, it just isn't something that he'd be interested in working on. Cementing the issue, he said, "I personally have no plans to do this myself. If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game."<br /><br />Although this doesn't rule out the possibility of a DS port at some point, we're not sure if it would even be worth it if Sakurai wasn't involved. How about you guys? Do you agree with Casamassina that <em>Smash Bros</em>. is "perfectly suited" for the DS? And, if so, would you still want the game without Sakurai's touch?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/">Sakurai has "no plans" to port Smash Bros. to the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 22:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/853/853748p2.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>masahiro-sakurai</category><category>matt-casamassina</category><category>port</category><category>sakurai</category><category>smash-bros-brawl</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 21 Feb 2008 22:31:00 EST</pubDate></item><item><title><![CDATA[A few things you won't find in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://wii.ign.com/articles/853/853748p1.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/brawl_cs_0221.jpg" /></a><br /></div>
While you already know tons of information about the upcoming <a href="http://www.joystiq.com/tag/smash-bros-brawl"><span style="font-style: italic;">Smash Bros.</span></a> game, you should probably know what <em>not</em> to expect. Many of your hopes and dreams have given birth to compelling rumors, but it's time to put those rumors to rest (and never wake them again).<br /><br />Masahiro Sakurai managed to clear up some things in a recent interview with IGN -- things we may have already known, but didn't necessarily want to believe -- so check after the break to see what's <span style="font-style: italic;">not</span> in store for you this <a href="http://www.joystiq.com/2008/01/15/super-smash-bros-brawl-delayed-until-march-9th/">March</a> (or <a href="http://www.joystiq.com/2008/02/19/rumor-europeans-to-get-in-on-the-brawl-june-6th/">June</a>).<br /><br /><br /><p><a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/" rel="bookmark">Continue reading <em>A few things you won't find in Smash Bros. Brawl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/">A few things you won't find in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/853/853748p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>dlc</category><category>downloadable-content</category><category>masahiro-sakurai</category><category>mega-man</category><category>megaman</category><category>sakurai</category><category>smash-bros-brawl</category><category>voice-chat</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 21 Feb 2008 19:00:00 EST</pubDate></item></channel></rss>