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Interview: BioWare's Greg Zeschuk on Dragon Age, DLC, and more

Here's a Thanksgiving treat from the vault – we've dug out the following interview with BioWare co-founder (and Group Creative Officer of EA's newly formed RPG/MMO Group) Greg Zeschuk from earlier this year at PAX. But don't let the date fool you! Our discussion of multiplatform console development, DLC strategies on future BioWare titles like Dragon Age: Origins and Mass Effect 2, and Greg's recommendation that everyone buy two copies of the game (one on console and one on PC) defies time. Read on!


Joystiq: Dragon Age is the first PS3 game that BioWare's developed. Can you talk about that process?


Greg Zeschuk: We did partner with Edge of Reality, so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them. A lot of it ended up being like we needed a lot of work to get done and a lot of stuff very fast and everyone was very busy on Dragon Age itself. Collectively, on the console, I would say it was very interesting and challenging to take the richness of the PC game of Dragon Age, with all these different powers and everything else, and actually try to transpose it to the consoles. And the interesting thing about that, or where it worked out really well, is that we literally set ourselves a goal: We didn't want console players to fell like we ripped them off by taking anything away, by minimizing or simplifying. We want them to feel they have all the power at their fingertips, but it's very accessible. It's got the multiple rings that sort of have subsets to them, and you can actually pretty much access any power just a couple little joystick twiddles and button presses. And so with that experience, I think we succeeded there.

Another place where we succeeded on both the PS3 and 360 versions: it feels very different from the PC. Where the PC has got the traditional Baldur's Gate top-down [perspective], the PS3 and 360 are over-the-shoulder and they do have that kind of, very KOTOR feel and that's probably what I play, and that's what I feel most familiar with is KOTOR -- and it actually feels more action-y than the PC does, so I think people will find a very different experience. I recommend both platforms actually, PC and console versions.

Continued →

EA takes 30 percent off several PC games until Monday

EA's online store is running an exciting Black Friday sale, with downloadable PC games getting 30 percent off from now until Monday. We're talking about discounts on a bunch of games here, with standouts such as Burnout Paradise The Ultimate Box for a cool $21 and Mass Effect for a very reasonable $14.

Not everything is on sale, however -- some of the newer titles like Left 4 Dead 2 and the Dragon Age Collector's Edition don't qualify (though the regular version of the latter is on sale for $35). If you're determined to get good deals on some of these newer games, we have a feeling you'll be able to find 'em somewhere.

[Via Big Download]


Check out Joystiq's Black Friday Game Deals Hub or jump to a retailer guide below:


For more Black Friday coverage, check out Black Friday Deals, Cyber Monday Sales,
And other Black Friday 2009 stories today from Walletpop.com

Mass Effect 2 system requirements revealed, restrictive DRM removed

We've got good news and great news for PC gaming space opera enthusiasts -- we'll start with the former and work our way up, building a beautiful good news crescendo. So, here's the good: EA recently announced the system requirements for Mass Effect 2, which we've posted after the jump. Now you can start fine-tuning your rig, making sure it plays host to all the necessary components required to play the title -- for instance, you'll need something called a "video card." Sadly, we don't think they're referring to our Blockbuster rental pass.

Now, for the great: The retail version of Mass Effect 2 won't include the restrictive, pestering DRM featured in the franchise's first installment. Rather, the game will simply do a disc check upon boot-up -- the same piracy-preventing measure exercised by Dragon Age: Origins. Activate, dear friends! Activate your game to your heart's content.

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Mass Effect price dropped to $10 on Steam this weekend

Were you one of the seven people on the planet who managed to resist Mass Effect's "possible alien nudity" siren call? Prepare for your steely resolve to buckle: The game's only $9.99 this weekend on Steam. Despite any qualms we may have had with the game's completely broken inventory system, or the frequent appearance of three-toed sloth-powered elevators, we find it hard not to suggest dropping a Hammy to add this to your collection.

It might even help you decide whether you want to drop six Hammies on the upcoming sequel. Or a Grant and a Hammy, we guess, though that sounds like Denny's menu item. (Great, now we want some Denny's. Thanks for nothing, Valve!)

None straight minutes of Mass Effect 2 gameplay [update]


Update: Due to a faulty interstellar communications array (read: a misunderstanding), EA has asked us to jettison the footage.

Original post:

We get the feeling someone at BioWare has proclaimed this "Epic Week," what with the release of its fantasy RPG stunner Dragon Age: Origins and now an epic new video from its next big game, Mass Effect 2. This isn't a trailer or developer diary -- you're in for nine minutes of unedited, uninterrupted gameplay footage from the most recent build of ME2. In fact, it's the same mission -- set inside Omega's "Inferno" nightclub -- that we ourselves got to play earlier this week. (And yes, we can confirm it looks that good.)

You'll get a sense of the sequel's leap in environmental detail, character modeling and dialog scene camerawork in this clip, along with loads of intense combat. There's even an appearance by returning character (and total badass) Garrus from the first Mass Effect, plus a joke that manages to poke fun at rumors of Commander Shepard's death and the fact players can make him/her look like anyone they choose. Again -- nine minutes.

Hands-on: Mass Effect 2


click to make more MASSive
You will never find a more wretched hive of scum and villainy than Mass Effect 2's newly revealed world, Omega. (Well, apart from the Mos Eisley spaceport, that is.) This is where our latest grubby-mitts-on-the-gamepad outing with BioWare's upcoming RPG shooter role-playing shooter took place -- or, rather, inside its favorite hangout for galactic riffraff, the Inferno nightclub.

It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.

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The Collectors, and the enemies of Mass Effect 2

Here are some of the creatures that will be wiping out humanity in Mass Effect 2:
  • Collectors – an insect-like race, controlled by a single leader, that has access to the technology that "no one else in the galaxy" has. They can paralyze humans, and according to the video dev diary above, can abduct entire colonies. Oh, and they have beam weapons.
  • Abominations – Husks from the first Mass Effect, but now on fire and 100-percent more suicide bomber-y.
  • Scions – Three transformed human beings that have been grafted together onto a weapon. Essentially, super-zombies. With guns.
  • Batorians – A "flying suit of armor" apparently made of thirty Husks that can "obliterate everything."
The Geth will also make a return in Mass Effect 2. Legion, a Geth that has gained sentience, will hunt the player through the adventure, and it'll be up to you to figure out why. Provided your Commander Shepard, um, doesn't die first.

Shepard shoots stuff in this Mass Effect 2 gameplay footage

G4 has a fresh new video of Mass Effect 2 goodness straight outta the space oven showing our good pal Shephard doing what he does best: shooting everything in sight. Your Shepard may be different, but for the sake of this post, Shepard is a man with a very itchy trigger finger, a lot of Renegade points and ... a very dirty space suit. It's dirty from all of the space blood!

Head past the break to check out the gameplay clip.

Continued →

EA Russia lists Mass Effect 2 for PS3 [update]

The confusion over whether or not BioWare's second space opera, Mass Effect 2, is coming to the PlayStation 3 has been a fiasco of epic proportions. We've heard plenty of rumor and speculation supporting both sides of the heated debate, but as the game's release draws nearer, more savory indications of the game's possible Sony-bound trajectory have surfaced -- namely, a listing on the EA Russia site for a PS3 version of the upcoming RPG.

Gaming news site Just Push Start also noticed the PS3 installment on the site of an Australian game retailer called, appropriately, GAME. We put more stock in the EA Russia listing, though we suppose the publishing giant is no stranger to sending mixed signals when speaking about the exclusivity of the Mass Effect series. We've contacted EA and BioWare to find out what the deal is.

Update: As some of you already guessed, the "deal" is that the EA Russia listing was, in fact, erroneous. The PS3 listing for Mass Effect 2 (and Left 4 Dead 2, which we didn't notice) has been removed from the site.

Avatar Marketplace update: Mass Effect dress shirt, Mako RC


Click image for massive size
We thought we had a grasp on this month's Avatar Marketplace content, but some late arrivals have just popped up, namely the two Mass Effect items listed in the title of this very post! If you're playing catch-up on what's in the Avatar Marketplace, check out our extensive look at its launch on Xbox Live.
  • Mass Effect Alliance Dress Uniform - 160 ($2)
  • Mass Effect Mako RC - 240 ($3)
[Thanks, James!]

Mass Effect 2's Subject Zero looks awfully unfriendly

Man, if you thought Mass Effect's Urdnot Wrex was an uncongenial companion, get a load of the most recently revealed cast member of Mass Effect 2: The skin-headed, sailor-mouthed Biotic known as Subject Zero. Though she may lack social graces, she more than makes for it with combat adroitness and, for lack of a better word, assertiveness. She's what Destiny's child might call an "independent woman."

Then again, she's also what Rick James might call a very kinky girl -- the kind you don't take home to family gatherings where your mother is in attendance. Check out the very NSFW, Subject Zero-centric Mass Effect 2 trailer after the jump.

Continued →

Interview: Mac Walters, lead writer for Mass Effect 2


At PAX, we had a chance to catch up with Mac Walters, the lead writer for Mass Effect 2 at BioWare. We discussed everything from the difficulties of penning a story for a game tons of choices to where BioWare currently stands on the portrayal of sweet, alien love-making.

Joystiq: All right. So. Biggest question. We sent around email to everyone saying, "What should we ask BioWare?"

Mac Walters: Right.

The big question we had is, "How do you write a story where all the characters from the first game, or a lot of them, could be dead when you start out the second game?"

You mean other than pulling out my hair and weeping at night, sort of, "Oh my god, how am I going to do this?" It takes a lot of planning, obviously, but essentially what we did is we looked at it and said, "Yeah we know that some of these guys are going to be dead. How do we account for that?" And the big thing was -- let's take Wrex for example -- we had to limit to some degree the roles that those characters are going to play because we have to say, "OK well they're coming back or they're not." And then we had to say, "Well what are their alternates?" So a lot of times there's characters that will fill their spot. But they don't just come in and go, you know, "I'm Wrex alternate," or something like that. It's a new character who has his own back story, who has his own role in the game and whatnot.

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BioWare looking into Mass Effect 'Pinnacle Station' DLC glitch

A recent Mass Effect forum thread has revealed that a sizable snafu has cropped up among the early adopters of the game's recently released (and still unannounced) Pinnacle Station DLC -- while players can download the intergalactic Fight Club scenario problem-free, the content isn't actually showing up in-game for some folks. Posters in this forum thread report that Pinnacle Station conflicts with the Bring Down The Sky DLC content that was bundled with the Platinum Hits version of Mass Effect.

Unfortunately, if you've played through Bring Down the Sky's added areas and missions, you can't load your game without having that DLC on the hard drive. This means that the only way for Platinum Hits players to reach Pinnacle Station is to delete their bundled Bring Down the Sky DLC, purchase it from the Marketplace for 400, and then reinstall it. As you can imagine, this has given rise to some unhappy feelings among afflicted players.

A BioWare rep responded to these complaints by saying the developer is working on a fix for the problem, but couldn't give an ETA as to when the fix would arrive. We certainly hope it shows up before torches and pitchforks get involved.

Dress up your Avatar with these Mass Effects


BioWare's Pinnacle Station DLC for Mass Effect landed this morning on Xbox Live, and along with it came a mess of new Avatar items to play dress up with clothe your virtual self. The 14 items range in price from 80 ($1) to 320 ($4) and encompass everything from regular ol' t-shirts to full-on (and terribly adorable) N7 Armor.

With the sudden appearance of the new DLC on Xbox Live, the premium theme that went up for sale yesterday, and all this new Avatar accoutrement, all we need now is a downloadable Mako in which to drive our virtual friends around.

Unannounced 'Pinnacle Station' Mass Effect DLC now available


click for more photographic proof!

As we all know, the first and second rules of Fight Club are that you do not talk about Fight Club. Appropriately, Microsoft and BioWare haven't talked much about their Palahniuk-inspired Mass Effect DLC, Pinnacle Station; despite the fact that it hasn't even been formally announced, it's now available on Xbox Live Marketplace for 400 ($5).

According to the DLC's online description, Pinnacle Station will force you to "test the limits of your combat prowess aboard a remote, top-secret Alliance space station," brawling through 13 new "combat scenarios," and adding 2 to 3 hours of play time to the soon-to-be-sequeled space opera. We plan on picking it up ASAP, if only to see if Meat Loaf and spliced-in images of genitalia make an appearance. (We're thinking no.)

[Thanks to everyone who sent this curious item in!]

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