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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ron Gilbert's next game, Scurvy Scallywags, is a pirate match-3 RPG]]></title><link>http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/</guid><comments>http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/"><img alt="This is Ron Gilbert's next project" data-src-height="396" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/scurvyshot8.jpg" /></a></div>Ron Gilbert left Double Fine earlier this month with intentions to delve into all those games "<a href="http://www.joystiq.com/2013/03/12/ron-gilbert-leaves-double-fine-productions/">left to be designed</a>," but first he's working on a mobile game with <em>Deathspank </em>co-creator Clayton Kauzlaric. It's called <em>Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG</em>.<br /><br /><em>Scurvy Scallywags</em> is, in its simplest terms, a match-three game. But it has a twist: After a match, rather than the pieces falling straight down, the board collapses in the direction you swipe. It's an intuitive way to play, Gilbert writes on <a href="http://grumpygamer.com/5083117">his blog</a>.<br /><br />"An odd side effect of doing this was you could move pieces around the board," he says. "So unlike <em>Puzzle Quest</em> - and just about every other match-three RPG that sprang up after it - in <em>Scurvy Scallywags</em> you actually move your hero/pirate around the board and position her/him next to enemies to do battle. It creates this new layer to the matching that is a lot of fun."<br /><br />Gilbert hopes to have <em>Scurvy Scallywags</em> out on iOS in the "next month or so," with plans to port it to Android later on. After that, he'll probably start working on every other game that hasn't yet been designed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/">Ron Gilbert's next game, Scurvy Scallywags, is a pirate match-3 RPG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Mar 2013 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20510127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/19/ron-gilberts-next-game-scurvy-scallywags-is-a-pirate-match-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>match-3</category><category>mobile</category><category>Ron-Gilbert</category><category>scurvy-scallywags</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 19 Mar 2013 18:15:00 EST</pubDate></item><item><title><![CDATA[Man 'beats' Bejeweled 2 after playing for 3 years]]></title><link>http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/</guid><comments>http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.bejeweled.com/fan03.php"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gambejeweledpic580.jpg" alt="" /></a></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> We admire all forms of dedication -- even the absolutely <em>insane</em> forms. A California steel contractor named Mike Leyde recently displayed one such type of persistence by <a href="http://www.bejeweled.com/fan03.php">playing a single round</a> of his casual game of choice, <a href="http://www.joystiq.com/tag/bejeweled-2"><em>Bejeweled 2</em></a>, for 2,205 hours and 51 minutes over the course of three years. In that time, he collected 4,872,229 gems, earning the game's highest calculable score, 2,147,483,647, at which point the score display got really perplexed and went blank. (Check out a video of Mike's achievement after the jump.)<br />
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According to PopCap, Leyde is the first person to ever "beat" <em>Bejeweled 2</em>. That's one way of looking at it, we suppose. Another way of looking at it is to say that everyone else who's ever played <em>Bejeweled 2</em> is a <em>quitter</em>. Yeah, that's right. Why don't you follow through with something for once in your life? <em>Sheesh</em>.<p><a href="http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/" rel="bookmark">Continue reading <em>Man 'beats' Bejeweled 2 after playing for 3 years</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/">Man 'beats' Bejeweled 2 after playing for 3 years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Apr 2010 09:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bejeweled.com/fan03.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/30/man-beats-bejeweled-2-after-playing-for-3-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>bejeweled</category><category>bejeweled-2</category><category>Bejeweled-Twist</category><category>casual</category><category>high-score</category><category>iPod</category><category>kill-screen</category><category>match-3</category><category>Microsoft</category><category>mike-leyde</category><category>popcap</category><category>PopCap-Games</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 30 Apr 2010 09:28:00 EST</pubDate></item><item><title><![CDATA[iPhone It In: bitFLIP]]></title><link>http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/</guid><comments>http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/iphoneitinheaderimg580px4242.jpg" /></div>
I first heard about iPhone pseudo-puzzler <em>bitFLIP</em> from the game's developer, <a href="http://www.metamoorephosis.com/index.php">Metamoorephosis Games</a> owner (and <a href="http://www.facebook.com/#/group.php?gid=8702785815&amp;ref=ts">JPAG</a> member) Josh Hernandez. I'd be remiss to not mention upfront the hesitation with which I approached reviewing said game for <a href="http://www.joystiq.com/tag/iphone-it-in">iPhone It In</a>, given the development source being a Joystiq reader and podcast listener. <br />
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It was a convenient delight then when I first loaded the game up on my 3G and had a thoroughly enjoyable time playing it. Though a truly egregious boot time put me off from playing <em>bitFLIP</em> during my every free moment over the two or so weeks I spent with the game (that time was reserved for <a href="http://www.joystiq.com/tag/canabalt"><em>Canabalt</em></a>), I was still anxious to play it when my free time was longer than a scant few moments. Mixing interesting puzzle mechanics, great music, a truly unique (and often beautiful) visual presentation, and a variety of gameplay options, I can confidently say that there's more than enough enjoyable gaming to be had here to warrant your two bucks.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bitflip/">bitFLIP</a></strong></p><a href="http://www.joystiq.com/photos/bitflip/#2478521"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0560_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bitflip/#2478522"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0561_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bitflip/#2478523"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0562_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bitflip/#2478524"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0563_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bitflip/#2478525"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/img_0564_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/" rel="bookmark">Continue reading <em>iPhone It In: bitFLIP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/">iPhone It In: bitFLIP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Nov 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/iphone-it-in-bitflip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>bitflip</category><category>canabalt</category><category>iphone-it-in</category><category>iPod</category><category>jpag</category><category>match-3</category><category>metamoorephosis</category><category>metamoorephosis-games</category><category>music</category><category>puzzle</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 25 Nov 2009 18:30:00 EST</pubDate></item></channel></rss>