<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[WiiWare's Equilibrio is Free-quilibrio on PC]]></title><link>http://www.joystiq.com/2009/10/15/wiiwares-equilibrio-is-free-quilibrio-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/15/wiiwares-equilibrio-is-free-quilibrio-on-pc/</guid><comments>http://www.joystiq.com/2009/10/15/wiiwares-equilibrio-is-free-quilibrio-on-pc/#comments</comments><description><![CDATA[<center><a href="http://www.dk-games.com/Equilibrio/dl.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/equilibrio1015.jpg" /></a></center>Would you like a free demo of the WiiWare game, <a href="http://www.joystiq.com/2008/12/18/dk-games-announces-equilibrio-for-wiiware/"><em>Equilibrio</em></a>? How about a free demo that happens to be exactly as long as the full game? That's essentially what developer DK Games is offering in one hell of a goodwill gesture. The company is offering a freely downloadable PC version of its side-scrolling maze game, in which players rotate the environment to move a ball to an exit, <a href="http://en.wikipedia.org/wiki/Cameltry"><em>Cameltry</em></a>-style. <br /><br />The PC version doesn't support the Wiimote or the Balance Board, and it doesn't include multiplayer, but it <em>does</em> have its own level editor. And we think we mentioned that, you know, it doesn't cost anything.<br /><br />[Via <a href="http://diygamer.com/2009/10/equilibrio-gets-free-pc-release/">DIYGamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/15/wiiwares-equilibrio-is-free-quilibrio-on-pc/">WiiWare's Equilibrio is Free-quilibrio on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Oct 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dk-games.com/Equilibrio/dl.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/15/wiiwares-equilibrio-is-free-quilibrio-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19197338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/15/wiiwares-equilibrio-is-free-quilibrio-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>dk-games</category><category>equilibrio</category><category>freeware</category><category>maze</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 15 Oct 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Square reboot Thexder NEO revealed by ESRB listing]]></title><link>http://www.joystiq.com/2009/08/24/square-reboot-thexder-neo-revealed-by-esrb-listing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/24/square-reboot-thexder-neo-revealed-by-esrb-listing/</guid><comments>http://www.joystiq.com/2009/08/24/square-reboot-thexder-neo-revealed-by-esrb-listing/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=27499"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_thexder_580.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/square-enix">Square Enix</a> has its finger in a whole lot of pies right now -- but if <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=27499">a recent ESRB listing</a> is any indication, the developer might be preparing to sully its digits in yet another pastry. Said listing is for a PS3 and PSP title called <em>Thexder NEO</em> -- a new entry in <a href="http://en.wikipedia.org/wiki/Thexder">a classic Square-developed franchise</a>, which first appeared on the prehistoric <a href="http://en.wikipedia.org/wiki/NEC_PC-8801">NEC PC-8801</a> platform before making its way to PC and NES. Considering Square held the reins of this IP back in 1985, we're assuming the company will develop this new title -- but until we get more details, there's no way to be sure.<br /><br />According to the ESRB listing, <em>Thexder NEO</em> is "a side-scrolling action game in which players control a transforming robot through a series of maze-like levels." Stop right there, ESRB listing. <em>You had us at "robot."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/24/square-reboot-thexder-neo-revealed-by-esrb-listing/">Square reboot Thexder NEO revealed by ESRB listing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Aug 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=27499>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/24/square-reboot-thexder-neo-revealed-by-esrb-listing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19138453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/24/square-reboot-thexder-neo-revealed-by-esrb-listing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>esrb</category><category>maze</category><category>nes</category><category>reboot</category><category>robot</category><category>square</category><category>square-enix</category><category>thexder</category><category>thexder-neo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 24 Aug 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[Silent Hill haunted house spooking Orange County this Halloween]]></title><link>http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/</guid><comments>http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.sinisterpointe.com/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_silenthillmaze2_580.jpg"  alt="" /></a><br /></div>
<a href="http://www.sinisterpointe.com/">Sinister Pointe</a>, an Orange County, Calif.-based haunted house attraction, has got something special in mind for gamers this Halloween -- their annual gore-filled maze will be <a href="http://www.joystiq.com/tag/silent-hill"><em>Silent Hill</em></a> themed this time around. There's a few details on the company's site -- including an endorsement from Konami, it seems -- but no early looks at the attraction are given. We're guessing Pyramid-headed gentlemen and bloody, faceless nurses will be incorporated.<br /><br />We're not certain how much a production like this costs, but if they're aiming for capturing the true <em>Silent Hill</em> experience, they must be spending a freaking mint on fog machines.<br /><br />[Via <a href="http://kotaku.com/5333708/silent-hill-the-haunted-house-for-real">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/">Silent Hill haunted house spooking Orange County this Halloween</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Aug 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sinisterpointe.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19124398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/10/silent-hill-haunted-house-spooking-orange-county-this-halloween/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>halloween</category><category>horror</category><category>konami</category><category>maze</category><category>orange-county</category><category>silent-hill</category><category>sinister-pointe</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 10 Aug 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Tetris Party drops in PAL regions]]></title><link>http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/</guid><comments>http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><center><embed height="253" width="425" name="viddler" wmode="transparent" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.viddler.com/simple_on_site/1251a976"></embed></center><br />A port of casual PC title <em>Home Sweet Home</em> (succumb to your <a href="http://uk.youtube.com/watch?v=FGwehZOWXWY">IKEA nesting instinct</a>) and <em>The Incredible Maze</em> (succumb to <a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/">possibly the worst game</a> on WiiWare) would struggle to get noticed in most weeks, but on the day <em>Tetris Party</em> finally lands in Europe and Australia? Poor things don't stand a chance, <a href="http://uk.youtube.com/watch?v=KX_4f6lSRcc">cos' there ain't no party like a <em>Tetris Party</em></a>!<br />
<ul>
    <li><a href="http://www.joystiq.com/2008/10/21/wii-fanboy-review-tetris-party"><em>Tetris Party</em></a> -- WiiWare -- 1200 Nintendo Points</li>
    <li><a href="http://www.joystiq.com/2008/04/15/our-house-gets-competition-from-home-sweet-home/"><em>Home Sweet Home</em></a> -- WiiWare -- 1000 Nintendo Points</li>
    <li><a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/"><em>The Incredible Maze</em></a> -- WiiWare -- 500 Nintendo Points</li>
</ul>
<p><a href="http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/" rel="bookmark">Continue reading <em>VC Friday: Tetris Party drops in PAL regions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/">VC Friday: Tetris Party drops in PAL regions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Oct 2008 14:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1352028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/24/vc-friday-tetris-party-drops-in-pal-regions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>balance-board</category><category>big-blue-bubble</category><category>casual</category><category>decorating</category><category>digital-leisure</category><category>europe</category><category>friday</category><category>home-sweet-home</category><category>house-building</category><category>hudson</category><category>labyrinth</category><category>maze</category><category>pal</category><category>puzzle</category><category>tetris-party</category><category>the-incredible-maze</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 24 Oct 2008 14:27:00 EST</pubDate></item><item><title><![CDATA[Wii Fanboy Review: The Incredible Maze]]></title><link>http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/</guid><comments>http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><em><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mazelogo1023.jpg" alt="" /></em><br /></div>
<a href="http://www.joystiq.com/2008/10/20/what-is-the-incredible-maze/"><em>The Incredible Maze</em></a> is based on a simple, solid game concept: the wooden "labyrinth" toy. You know the one: you turn dials to tilt a wooden maze so that a ball rolls to the destination point without falling into strategically-placed holes. This concept is the basis for <em>Super Monkey Ball, Kororinpa,</em> and even (sort of) <em>Mercury Meltdown Revolution.</em> The Wii Remote, which can be physically <em>tilted</em> to control gameplay, seems like a natural for this sort of thing.<br /><br />It's harder than it looks to implement good tilt control on the Wii, however. And <em>The Incredible Maze's</em> tilt controls take what would otherwise be a pretty benign game and ruin it.<p><a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/" rel="bookmark">Continue reading <em>Wii Fanboy Review: The Incredible Maze</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/">Wii Fanboy Review: The Incredible Maze</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Oct 2008 13:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1350487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/23/wii-fanboy-review-the-incredible-maze/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance-board</category><category>digital-leisure</category><category>joystiqfeatures</category><category>labyrinth</category><category>maze</category><category>the-incredible-maze</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 23 Oct 2008 13:37:00 EST</pubDate></item><item><title><![CDATA[VC Tuesday: It's a Small World]]></title><link>http://www.joystiq.com/2008/01/22/vc-tuesday-its-a-small-world/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/22/vc-tuesday-its-a-small-world/</guid><comments>http://www.joystiq.com/2008/01/22/vc-tuesday-its-a-small-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/devilworld012208.jpg" /></a>Despite both of this week's <a href="http://www.joystiq.com/2008/01/21/vc-monday-madness-video-wrap-up-1-21-08/1#c9972348">North American VC releases</a> being quality games in their own right, we found the selection disappointing. We only got two games, one of which is only a minor upgrade over an existing release. Why did Nintendo skimp on the releases? And why have they been skimping for the last three or four weeks?<br /><br />The situation is actually not that much better in Japan. This week only <em>one </em>new game is available: <a href="http://en.wikipedia.org/wiki/Devil_World"><em>Devil World</em></a>, the weirdo Famicom maze game designed by Miyamoto. With the game's dancing <a href="http://www.joystiq.com/2007/08/14/dojo-update-hope-you-guessed-his-name/">Devil</a> making an appearance in <em>Super Smash Bros. Brawl,</em> it's not terribly surprising that the original Famicom game is showing up on the VC. <br /><br />Is it going to join imports like <em>Super Mario Bros. 2</em> and <em>Sin and Punishment</em> on Western consoles? It's got a lot of religious imagery -- more than <em>Devil's Crush</em>, which was <a href="http://gonintendo.com/?p=31357">censored</a> -- so we're going to say no and hope we're proven wrong.<br />
<ul>
    <li><a href="http://www.nintendo.co.jp/wii/vc/vc_dw/index.html"><em>Devil World</em></a> (Famicom, 1-2 players, 500 Wii Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/22/vc-tuesday-its-a-small-world/">VC Tuesday: It's a Small World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/lineup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/vc-tuesday-its-a-small-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/vc-tuesday-its-a-small-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>devil-world</category><category>famicom</category><category>maze</category><category>nes</category><category>vctuesday</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 Jan 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[Secret Collect. reveals itself on the DS]]></title><link>http://www.joystiq.com/2007/07/16/secret-collect-reveals-itself-on-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/secret-collect-reveals-itself-on-the-ds/</guid><comments>http://www.joystiq.com/2007/07/16/secret-collect-reveals-itself-on-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.mrphlip.com/ds/secret/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/secret-collect-0-dsf.gif" align="right" vspace="4" border="0" /></a>Just when you think we've established what the Nintendo DS is capable of graphics-wise, homebrew developer Phillip Bradbury comes along and smashes those preconceptions with a Videlectrix port <strong>for the ages</strong>. If you thought <em><a href="http://www.joystiq.com/2007/05/23/population-tire-bounces-onto-the-ds/">Population: Tire</a></em> shook the scene with its innovative touchscreen controls, prepare to be brought to your knees by <em>Secret Collect</em>. Epic in every sense of the word, this remake is half <em>Indiana Jones</em>, half <em><strike>God of War</strike></em> <em><a href="http://www.joystiq.com/tag/zelda">The Legend of Zelda: Ocarina of Time</a></em>:<br /><br />"The greatest secrets man has ever known have been scattered all over the globe and its [sic] your job to find them."<br /><br /><em><a href="http://homestarrunner.com/">Homestar Runner's</a></em> Strong Bad stars in the game, represented by a magnificently detailed, red square. You'll navigate the agile hero through fifteen blocky mazes and collect yellow squares to advance to the next spine-tingling level. Picking up the blue power-ups (also squares) will boost your speed, keeping you ahead of the labyrinths' treacherous monsters -- so treacherous, they're invisible to the naked eye! <br /><br />The <a href="http://www.homestarrunner.com/sbcollect.html">original Flash version</a> is also available online for those of you who either lack the tools to play homebrew games or don't have enough room on your hard drive for the 18KB download.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/secret-collect-reveals-itself-on-the-ds/">Secret Collect. reveals itself on the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mrphlip.com/ds/secret/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/secret-collect-reveals-itself-on-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/secret-collect-reveals-itself-on-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>flash</category><category>homebrew</category><category>maze</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>port</category><category>ports</category><category>ROM</category><category>secret collect</category><category>secret collect.</category><category>SecretCollect</category><category>SecretCollect.</category><category>strong bad</category><category>StrongBad</category><category>videlectrix</category><category>viidelectrix</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 16 Jul 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[How many labyrinthine games do we really need?]]></title><link>http://www.joystiq.com/2007/03/13/how-many-labyrinthine-games-do-we-really-need/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/how-many-labyrinthine-games-do-we-really-need/</guid><comments>http://www.joystiq.com/2007/03/13/how-many-labyrinthine-games-do-we-really-need/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.infendo.com/2007/03/labyrinth-puzzles-galore-for-wii.html"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/nwflaby0313.jpg" alt="" /></a>Infendo has taken a snarky poke at the bevy of <em>Marble Madness</em>-y labyrinthine games gearing up for appearances on the Wii, and frankly, we too are surprised at the sheer number of such titles. <em>Super Monkey Ball</em> (obviously) already featured ball-rolling as one of the better parts of an uneven offering, and now three more upcoming games are centered around labyrinth puzzles. <br /><br />You know, we love rolling balls as much as the next guy, and certainly the gametype suits the console on many levels; the controller and the games-for-everyone theme are both well-supported here. But four games in the first year seems a little excessive. The Wiimote is also really well-suited to pointing and shooting, but we don't need four simple shooting gallery games, either. Sure, each game has different features. In <em>Dewy's Adventure</em>, the "marble" can go vaporous or crystallize into ice. Awesome. Except at the end of the day, it's still all about rolling around from <em>here</em> to <em>there</em>. This is really a pretty simple theme, and there are only so many variations on it. How many labyrinth games are we really going to buy? Does anyone expect to own <em>all</em> of these?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/how-many-labyrinthine-games-do-we-really-need/">How many labyrinthine games do we really need?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.infendo.com/2007/03/labyrinth-puzzles-galore-for-wii.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/how-many-labyrinthine-games-do-we-really-need/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/how-many-labyrinthine-games-do-we-really-need/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Banana Blitz</category><category>BananaBlitz</category><category>Dewy's Adventure</category><category>Dewy'sAdventure</category><category>Kororinpa</category><category>labyrinth</category><category>Marble Madness</category><category>MarbleMadness</category><category>maze</category><category>Nintendo</category><category>puzzle</category><category>Super Monkey Ball</category><category>SuperMonkeyBall</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 13 Mar 2007 16:45:00 EST</pubDate></item></channel></rss>