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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Metareview: Dragon's Dogma]]></title><link>http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/</guid><comments>http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/"><img alt="Image" height="336" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogma530.jpg" style="margin:4px" width="530" /></a></div>  <div style="text-align: left;">   We had some issues with <em><a href="http://www.joystiq.com/game/dragons-dogma">Dragon's Dogma</a></em>. Ok, we had more than a few issues, calling it "<a href="http://www.joystiq.com/2012/05/21/dragons-dogma-review/">50 or so hours of mundane drudgery</a>" in our review. That doesn't mean our opinion is the only one that matters. There's a whole internet out there with glowing reviews. Maybe not "glowing," but certainly more accepting.</div> </div></div><ul> <li>  <a href="http://www.gameinformer.com/games/dragons_dogma/b/xbox360/archive/2012/05/18/capcom-delivers-an-open-world-worth-exploring.aspx">Game Informer</a> (<span style="font-weight: bold;">85</span><strong>/100</strong>): "Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise."</li> <li>  <a href="http://www.destructoid.com/review-dragon-s-dogma-227595.phtml">Destructoid</a> (<span style="font-weight: bold;">75</span><strong>/100</strong>): "Should you play <em>Dragon's Dogma</em>? Yes. The high points are so very worth getting to, and while the main game will be cleared in a number of hours, there are lots of monsters to battle and a dose of end-game content to clear, providing more than enough to rival the <em>Skyrim</em>s and <em>Diablo</em>s of the world."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-05-18-dragons-dogma-review">Eurogamer</a> (<span style="font-weight: bold;">70</span><strong>/100</strong>): "Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles. In this way, the game echoes the adventurous, dragon-hunting spirit of its (second- and third-hand) literary influences: that sense of unpredictable peril that could be lurking in every cave and thicket. "</li> <li>  <a href="http://www.oxmonline.com/dragons-dogma-review">OXM</a> (<span style="font-weight: bold;">60</span><strong>/100</strong>): "<em>Dragon's Dogma </em>has its merits, but for every great idea there's a design fumble that just leaves you scratching your head. Though it's technically sound, the game lacks the spark to elevate it beyond a "sometimes fun, mostly mediocre" experience. Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/">Dragon's Dogma (The Ur-Dragon)</a></strong></p><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014039"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014043"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014044"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon07_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/">Metareview: Dragon's Dogma</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>dragons-dogma</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 23 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Max Payne 3]]></title><link>http://www.joystiq.com/2012/05/14/metareview-max-payne-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/metareview-max-payne-3/</guid><comments>http://www.joystiq.com/2012/05/14/metareview-max-payne-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3259_530x298.jpg" /></a></div>  <div style="text-align: left;">   Max, dearest of all my friends. So good to have you back. You look a little tired, friend. Is it all that leaping and shooting, or is it something more? Sit down, sip a little vodka and look at what they're saying about you. Joystiq feels you make "<a href="http://www.joystiq.com/2012/05/14/max-payne-3-review/">people die real good</a>." What about everyone else? Take a look...</div> </div></div><ul> <li>  <a href="http://www.g4tv.com/games/xbox-360/61622/max-payne-3/review/">G4</a> (<strong>100/100</strong>): "<span>The performances are top notch, the action plays out with unrivaled fluidity, and the multiplayer is deep and rewarding. Silly distractions aside, <em>Max Payne 3</em> is an action lover's wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It's bullet time...time.</span>"</li> <li>  <a href="http://www.gameinformer.com/games/max_payne_3/b/xbox360/archive/2012/05/14/the-new-same-old-payne.aspx">Game Informer</a> (<span style="font-weight: bold;">9</span><strong>3/100</strong>): "The same great gunplay from the campaign is replicated in the multiplayer modes, and immense depth is tied to the ranking system (with a level cap of 50) and slew of unlockable guns, skins, and items. Rockstar also provides a crew system that tracks world ranks, kill-to-death ratios, and first place finishes for &shy;each &shy;crew."</li> <li>  <a href="http://www.giantbomb.com/max-payne-3/61-23398/reviews/">Giant Bomb</a> (<span style="font-weight: bold;">4</span><strong>/5</strong>): "Rockstar has taken a lot of risks in the ways it has reshaped the series with <em>Max Payne 3</em>, and there's something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar."</li> <li>  <a href="http://www.edge-online.com/reviews/max-payne-3-review">Edge</a> (<span style="font-weight: bold;">70</span><strong>/100</strong>): "<em>Max Payne 3</em> might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can't change the fact that this is a surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/">Max Payne 3 (5/14/12)</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3248_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3280_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3288_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022392"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3290_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3295_thumbnail.jpg" alt="" title="" /></a></div></li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/">Metareview: Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rockstar</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 14 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Fez]]></title><link>http://www.joystiq.com/2012/04/15/metareview-fez/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/15/metareview-fez/</guid><comments>http://www.joystiq.com/2012/04/15/metareview-fez/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <a href="http://www.joystiq.com/2012/04/15/metareview-fez/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fezheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 369px; " /></a></div></div><a href="http://joystiq.com/game/fez"><em>Fez</em></a> is already on track to be this year's indie darling among critics, like <em>Braid</em>, <em>Limbo</em> or <em>Super Meat Boy</em> before it. Heck, it received <a href="http://www.joystiq.com/2012/03/07/fez-wins-2012-igf-seumas-mcnally-grand-prize/">awards</a> before it ever launched. We called <em>Fez</em> "joyful" and entirely worth its protracted development. We aren't alone.<ul> <li>  <a href="http://www.eurogamer.net/articles/2012-04-12-fez-review">Eurogamer</a> (<strong>100/100</strong>): "It's during this stage that you'll seriously tackle the game's many secrets - all handily marked, but not at all spoiled, on the head-spinning 3D map screen. Think Miyamoto, Kojima or Schafer at their most impish: treasure maps, invisible platforms, secret messages delivered in unexpected ways, puns and tricks of the light."</li> <li>  <a href="http://www.oxmonline.com/fez-review">OXM</a> (<span style="font-weight: bold;">9</span><strong>5/100</strong>): "For an experience that could've drowned in an overreliance on using familiar signposts from what's come before it, <em>Fez</em> succeeds in celebrating the past in a smart, joyous way that has us incredibly excited for gaming's future."</li> <li>  <a href="http://www.edge-online.com/reviews/fez-review">Edge</a> (<span style="font-weight: bold;">90</span><strong>/100</strong>): "Draw lines between distant landmarks; forge connections that reveal the logic of a set piece; untangle the story in short, gleeful bursts. The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in <em>Fez</em>. For a videogame in 2012, that may be the ultimate endorsement."</li> <li>  <a href="http://www.gamespot.com/fez/reviews/fez-review-6371714/">Gamespot</a> (<span style="font-weight: bold;">80</span><strong>/100</strong>): "<em>Fez</em> goes far deeper than the simple platformer it initially appears as, and figuring out the solutions to the many puzzles is an experience that harks back to a time when games weren't scared of taking off the leash and letting you run wild. Invest time in <em>Fez</em>'s colorful world, and enjoy the wealth of incredible ideas buried within. "</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/15/metareview-fez/">Metareview: Fez</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Apr 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/15/metareview-fez/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/15/metareview-fez/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fez</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>polytron</category><category>polytron-corporation</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sun, 15 Apr 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Ninja Gaiden 3]]></title><link>http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/</guid><comments>http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/ng3ssb2020dubai_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Yikes, talk about a big bloody mess. <a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> missed the mark on a lot of the elements veterans expected from the series. Complaints include the game's notorious difficulty being diminished, compromised AI and -- maybe, worst of all -- that it's boring.<br /><ul> <li>  <a href="http://www.gameinformer.com/games/ninja_gaiden_3/b/xbox360/archive/2012/03/21/review.aspx">Game Informer</a> (<strong>60/100</strong>): "<em>Ninja Gaiden 3</em> is not a complete train wreck, but it does suffer from a multitude of problems. The action can be fast-paced and engaging at times, but many design decisions significantly bring down the experience. Dumbed-down A.I., a limited arsenal, the series' notoriously difficult camera, no inventory/currency system, and an incoherent story combine to make this the most disappointing title in the series."</li> <li>  <a href="http://www.gamespot.com/ninja-gaiden-3/reviews/ninja-gaiden-3-review-6367332/">Gamespot</a> (<strong>55/100</strong>): "It does all the hard labor so that you don't have to. This forgettable action game may feed your bloodthirst, but the series' sharp edge has been dulled by Team Ninja's attempt to bring the master to the masses."</li> <li>  <a href="http://www.gamesradar.com/ninja-gaiden-3-review/">Games Radar</a> (<span style="font-weight: bold;">3</span><strong>0/100</strong>): "<em>Ninja Gaiden 3</em> has completely missed the point of everything that made the series great. Challenging combat, weapon variety, engaging enemies and the series' legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing. If you found Ninja Gaiden's difficulty to be a barrier to entry, this game's accessibility won't make it a more attractive option. If anything, it'll leave newcomers wondering what all the fuss was about."</li> <li>  <a href="http://xbox360.ign.com/articles/122/1221032p1.html">IGN</a> (<span style="font-weight: bold;">30</span><strong>/100</strong>): "<em>Ninja Gaiden 3</em> is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans' wants or what a new audience may have enjoyed. It's a nightmare that's as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don't work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck. "</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/">Ninja Gaiden 3 (1/12/12)</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746204"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746205"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse21_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/">Metareview: Ninja Gaiden 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>Team-Ninja</category><category>tecmo</category><category>Tecmo-Koei</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 26 Mar 2012 08:45:00 EST</pubDate></item><item><title><![CDATA[Metareview: Mass Effect 3]]></title><link>http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/</guid><comments>http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/masseffect3illusiveman530.jpg" vspace="4" /></a></div><div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center;">   <div style="text-align: left;">    The Reapers have come to Earth and are prepared to reset the galaxy's organic lifecycle once again. Unless, of course, Commander Shepard and the crew of the Normandy can rally sentient life to stop the extinction event. Thankfully, BioWare "<a href="http://www.joystiq.com/2012/03/06/mass-effect-3-single-player-review-this-is-it/">doesn't blow it</a>" in the conclusion to this epic space opera. Let's see what other outlets thought.</div>  </div> </div></div><ul> <li>  <a href="http://www.eurogamer.net/articles/2012-03-06-mass-effect-3-review">Eurogamer</a> (<strong>100/100</strong>): "Taken as a whole this is arguably the first truly modern blockbuster, a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible. Few gaming sagas come to a definitive close, but this one signs off in breathtaking style."</li> <li>  <a href="http://www.oxmonline.com/mass-effect-3-review">OXM</a> (<strong>95/100</strong>): "From the visceral combat to the excitement of finishing Shepard's 100-hour fight, <em>Mass Effect 3</em> is a rare, magnetically engaging treat that'll compel you to stay up well past your bedtime to do "just one more quest."</li> <li>  <a href="http://www.egmnow.com/articles/reviews/egm-reviewmass-effect-3/">EGM</a> (<strong>90/100</strong>): "Some cover and combat issues remain unsolved, though, and the idea of participation in a completely separate multiplayer mode potentially influencing your single-player ending is mind-boggling."</li> <li>  <a href="http://www.giantbomb.com/mass-effect-3/61-29935/reviews/">Giant Bomb</a> (<span style="font-weight: bold;">4</span><strong>/5</strong>): "The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/">Mass Effect 3 (Spring Showcase 2012)</a></strong></p><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868009"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868010"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868011"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868012"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868013"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/">Metareview: Mass Effect 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mass-effect-3</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 06 Mar 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: Kingdoms of Amalur: Reckoning]]></title><link>http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/</guid><comments>http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center;">   <div style="text-align: center; ">    <a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/" target="_self"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/amalur530random.jpg" vspace="4" /></a></div>   <div style="text-align: left;">    Let's be honest, <em>Kingdoms of Amalur: Reckoning</em>'s quality came as the first nice surprise of 2012. Our quibbles with this first installment in what we hope to be a lasting series didn't detract from it being <a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-review/">a great fantasy RPG</a>. Although other outlets weren't as smitten as us, the RPG from Big Huge Games, a studio that built its rep on real-time strategy series <em>Rise of Nations</em>, is getting some solid reviews.</div>  </div> </div></div><ul> <li>  <a href="http://xbox360.ign.com/articles/121/1218070p1.html">IGN</a> (<strong>90/100</strong>): "Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all."</li> <li>  <a href="http://www.escapistmagazine.com/articles/view/editorials/reviews/9393-Kingdoms-of-Amalur-Reckoning-Review.2">Escapist</a> (<strong>80/100</strong>): "<em>Reckoning</em> surprised me with its energetic combat, rich story, and dazzling visual style. The weight of all its parts threatens to pull it down, but the rigid skeleton holds strong. ... Don't pass on <em>Amalur</em> just because it's a new IP from a new company. Fans of RPGs with a focus on action won't be disappointed."</li> <li>  <a href="http://www.giantbomb.com/kingdoms-of-amalur-reckoning/61-30330/reviews/">Giant Bomb</a> (<strong>80/100</strong>): "But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content. If you finish it fast enough to prevent those doldrums from setting in, you'll have a much better time than the person who digs through every nook and cranny to finish every single side quest."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-02-07-kingdoms-of-amalur-reckoning-review">Eurogamer</a> (<span style="font-weight: bold;">8</span><strong>0/100</strong>): "It's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - <em>Kingdoms of Amalur</em> adds a splash of color and a lick of polish to the open-world RPG, and they couldn't be more welcome."</li> <li>  <a href="http://www.edge-online.com/reviews/kingdoms-amalur-reckoning-review">Edge</a> (<strong>60/100</strong>): "At its heart, <em>Reckoning</em> is an interesting tale about disrupting cyclical fate - ironic, considering the game's largely repetitive nature - and when the story gets to shine, 38 Studios and Big Huge Games' friendlier design presents a welcome change of pace."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/">Metareview: Kingdoms of Amalur: Reckoning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-Studios</category><category>Big-Huge-Games</category><category>kingdoms-of-amalur-reckoning</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Skyrim]]></title><link>http://www.joystiq.com/2011/11/14/metareview-skyrim/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/14/metareview-skyrim/</guid><comments>http://www.joystiq.com/2011/11/14/metareview-skyrim/#comments</comments><description><![CDATA[<div style="text-align: center;">
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				<a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimlogo530.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
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				Our <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> review was delivered in two flavors: the "<a href="http://www.joystiq.com/2011/11/10/skyrim-review/#review">pesky words</a>" edition and the "<a href="http://www.youtube.com/watch?v=QN2KUJgOPBs">too long, didn't read</a>" version. Overall, the game delivers the most immersive experience yet in the Bethesda RPG formula, offering many dozens of hours -- hundreds of hours once all the inevitable DLC is out -- for those ready to experience being Dragonborn.</div>
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<ul>
	<li>
		<a href="http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/reviews/">Giant Bomb</a> (<strong>5/5</strong>): "No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long."</li>
	<li>
		<a href="http://www.gameinformer.com/games/batman_arkham_city/b/xbox360/archive/2011/10/14/the-best-licensed-video-game-ever-made.aspx">Game Informer</a> (<strong>95/100</strong>): "The biggest problem <em>Skyrim</em> runs into has plagued every Bethesda-developed game I've played: It's buggy. Not to the degree that Oblivion was - Bethesda makes headway in delivering a more stable product, but I ran into numerous bugs that forced me to reload previous saves. The auto-save system charts several recent points, which can be a relief, but losing progress is annoying and can erase significant victories and character development."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/121/1212136p1.html">IGN</a> (<strong>95/100</strong>): "The changes made since <em>Oblivion</em> are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen."</li>
	<li>
		<a href="http://www.gamespot.com/the-elder-scrolls-v-skyrim/reviews/the-elder-scrolls-v-skyrim-review-6344618?tag=games%3Bgame_title%3B2&amp;page=1">Gamespot</a> (<span style="font-weight: bold;">9</span><strong>0/100</strong>): "Yet The <em>Elder Scrolls V: Skyrim</em> doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it."</li>
	<li>
		<a href="http://www.next-gen.biz/reviews/elder-scrolls-v-skyrim-review">Edge</a> (<strong>95/100</strong>): "You play for the moment a dragon's silhouette fills the sky, backed up against the otherworldly colours of the northern lights. You play for the moment a diary clutched by a desiccated corpse sends you on a country- wide hunt for some ancient, forgotten loot. The illusion frequently falters - and sometimes completely breaks - but when it does you'll want to conspire with the game to pretend you didn't see."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/">Metareview: Skyrim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20105977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 14 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Call of Duty: Modern Warfare 3]]></title><link>http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/</guid><comments>http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3random530.jpg" vspace="4" /></a></div>
<a href="http://www.joystiq.com/2011/11/08/call-of-duty-modern-warfare-3-review-firing-down-the-sights/">We said</a> that "<em>Modern Warfare 3</em> is a great <em>Call of Duty</em> game, just as every other entry in the franchise is a great <em>Call of Duty</em> game." It's not perfect, but it's the best at what it does... and what it does best is make <a href="http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/">a whole ton of money</a>. Here's what others had to say:<br />
<ul>
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		<a href="http://www.oxmonline.com/call-duty-modern-warfare-3-review?page=0,1">OXM</a> (<strong>95/100</strong>): "Sure, we can come up with a list of things we'd love to see from the series - whether it's a revamped campaign approach or a revitalized game engine and aesthetic - but when everything here is this well-executed and offers so many enduring thrills, it's hard to knock it too much. <em>MW3</em> absolutely delivers."</li>
	<li>
		<a href="http://www.gametrailers.com/gamereview.php?id=14839">Game Trailers</a> (<span style="font-weight: bold;">93</span><strong>/100</strong>): "As attention spans dissipate, games like this strike the sweet spot of time spent versus reward gained. Yet there's also an extremely deep multiplayer experience where the changes seem minimal but pack a big punch. If you're expecting a huge departure from what's come before you'll be disappointed, but fans will get exactly what they're looking for. World War III shouldn't be this fun."</li>
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		<a href="http://www.gamespot.com/call-of-duty-modern-warfare-3/reviews/call-of-duty-modern-warfare-3-review-6344474?metacritic">Gamespot</a> (<strong>85/100</strong>): "Whatever diversions or innovations may lie in <em>Modern Warfare 3</em>'s future, the competitive multiplayer still offers the same sweet satisfaction you've come to expect from the series. This is some of the best online shooter action around, and with the daunting challenges of Spec Ops and the exciting, globe-trotting campaign, <em>Modern Warfare 3</em> stands tall as another great descendant of the game that changed a generation. "</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-11-08-call-of-duty-modern-warfare-3-review">Eurogamer</a> (<span style="font-weight: bold;">8</span><strong>0/100</strong>): "Whatever next year's entry brings, some measure of reinvention will be essential. For now, its exuberant blend of testicular bravado and blockbuster gloss ensures that Call of Duty retains its crown as the shooter genre's biggest, boldest rollercoaster ride for at least one more year."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/">Modern Warfare 3 (11/8/2011)</a></strong></p><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590459"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590460"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590461"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590462"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590463"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review4_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/">Metareview: Call of Duty: Modern Warfare 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20101596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty-modern-warfare-3</category><category>Infinity-Ward</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>modern-warfare-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>sledgehammer-games</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 08 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Batman: Arkham City]]></title><link>http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/</guid><comments>http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/#comments</comments><description><![CDATA[<div style="text-align: center;">
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The entire gang is back. Developer Rocksteady studios returns to Gotham City, along with Batman scribe Paul Dini, and Mark "Luke Skywalker" Hamill in what he says will be his "<a href="http://www.joystiq.com/2010/05/27/mark-hamill-plans-to-retire-from-joker-role-after-batman-arkham/">last hurrah</a>" as Joker. And the result is that <em>Batman: Arkham City</em> could very well become Joystiq's top game of 2011, something its predecessor was <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-batman-arkham-asylum/">arguably robbed of in 2009</a>.<br />
<br />
Coincidentally, <em>Arkham City</em> sees a similar competitive match-up this year, facing new <em>Assassin's Creed</em> and <em>Uncharted</em> entries, whose sequels were the <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-assassins-creed-2/">two</a> <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-uncharted-2-among-thieves/">titles</a> that defeated the dark knight two years ago. At the moment, though, <em>Arkham City</em> is <a href="http://www.joystiq.com/2011/10/14/batman-arkham-city-review/">universally acclaimed</a> as one of the best games of the year.<br />
<ul>
	<li>
		<a href="http://www.giantbomb.com/batman-arkham-city/61-29443/reviews/">Giant Bomb</a> (<strong>5/5</strong>): "Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison."</li>
	<li>
		<a href="http://www.gameinformer.com/games/batman_arkham_city/b/xbox360/archive/2011/10/14/the-best-licensed-video-game-ever-made.aspx">Game Informer</a> (<strong>100/100</strong>): "The size of the game is daunting. I still have a ways to go to reach 100 percent, but I wouldn't be surprised if I have invested over 60 hours so far. Throw in the new game plus and a dizzying number of combat challenges for both Batman and his feline friend and this game could be one of the biggest and most enjoyable time sinks of the year."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/119/1199706p1.html">IGN</a> (<strong>95/100</strong>): "<em>Batman: Arkham City </em>isn't perfect, but listing the little things I didn't like gets in the way of all the stuff I adored. The voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knight -- these are the things that standout looking back. I've beaten this thing twice and still want to call in sick and chase Riddler Trophies. "</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-10-14-batman-arkham-city-review">Eurogamer</a> (<span style="font-weight: bold;">9</span><strong>0/100</strong>): "If it's lacking something, it's surprise. <em>Arkham City</em> has nothing that beats the first game's brilliant unveilings and fourth-wall mind-tricks (although it has a go at an equivalent) and it can't trump the central, crucial realization that somebody had finally made a Batman game that was enriched by its license rather than subtly crippled by it. Instead, though, you get refinement: better bosses, slicker animation, and more to think about on a second-to-second basis."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/batman-arkham-city-1/">Batman: Arkham City</a></strong></p><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525038"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity199catwoman-kicking-boot_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525039"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity207catwomandive_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525040"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity215catwomanlazers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity222batmanevade_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity222detectivefreeze_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/">Metareview: Batman: Arkham City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20084333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Rocksteady</category><category>Rocksteady-Studios</category><category>Warner-Bros</category><category>Warner-Bros-Interactive-Entertainment</category><category>WBIE</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Rage]]></title><link>http://www.joystiq.com/2011/10/05/metareview-rage/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/05/metareview-rage/</guid><comments>http://www.joystiq.com/2011/10/05/metareview-rage/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<div style="text-align: center; ">
		<em><a href="http://www.joystiq.com/2011/10/05/metareview-rage/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rage5.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></em></div>
</div>
For us, <em><a href="http://joystiq.com/game/rage">Rage</a></em> was <em>"</em>a scaffolding for a game of bolder ideas, ideas which, for whatever reason, aren't realized." The general feeling from other reviews is that it's a well-made effort from veteran studio id Software, though gameplay isn't anything better than what's out there now. The game is floating a metacritic score in the low 80s, with review scores <a href="http://www.metacritic.com/game/xbox-360/rage/critic-reviews">scattered like buckshot</a>.
<ul>
	<li>
		<a href="http://xbox360.ign.com/articles/119/1197972p1.html">IGN</a> (<strong>85/100</strong>): "<em>Rage</em> starts to drag toward the second half after most of the mechanics and upgrades are introduced because the fictional world isn't very interesting. Despite the lack of genuinely exciting context, all the content packed into <em>Rage</em> is still a blast to play, including the surprisingly entertaining car combat mode and co-operative challenges. "</li>
	<li>
		<a href="http://www.giantbomb.com/rage/61-20672/reviews/">Giant Bomb</a> (<strong>80/100</strong>): "Even if <em>Rage</em> were the worst game to come out in a long while, it would still arguably be the best-looking one. The sheer complexity of texture and detail packed into every one of the game's environments is nothing short of staggering, especially in the two town hubs that you'll return to again and again between missions."</li>
	<li>
		<a href="http://www.1up.com/reviews/review-rage-melting-pot-post-apocalyptica">1UP</a> (<strong>B</strong>): "<span class="articleText"><em>Rage</em> fits that mold snugly, but it's nothing revolutionary. It comes from a different kind of Id, one that would rather play with existing conventions than reinvent them. Conversely, it's the same Id that puts look and feel on the same high pillar, and it's impossible to call <em>Rage</em> badly-composed. I just don't think it's going to be remembered as anything but a sleeper hit of the fall of 2011. </span>"</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-09-14-gears-of-war-3-review">Edge</a> (<span style="font-weight: bold;">7</span><strong>0/100</strong>): "In its later stages, <em>Rage</em> becomes a slog. Enemies get tougher, and the repeated pattern of rooms filling with monsters - which must be killed before, say, a door falls off its hinges - begins to drag. Objectives, meanwhile, rarely move beyond simple fetch quests. There's a fine line between sticking to what you're best at and being stuck in your ways, and id occasionally crosses it."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rage-quakecon-2011/">Rage (QuakeCon 2011)</a></strong></p><a href="http://www.joystiq.com/photos/rage-quakecon-2011/#4351886"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rageshot00060_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-quakecon-2011/#4351887"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rageshot00684_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-quakecon-2011/#4351888"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rageshot00730_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-quakecon-2011/#4351889"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rageshot00764_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rage-quakecon-2011/#4351890"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/rageshot00777_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/05/metareview-rage/">Metareview: Rage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/05/metareview-rage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20073955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/05/metareview-rage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>id-Software</category><category>Metareview</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 05 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Gears of War 3]]></title><link>http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/</guid><comments>http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/popgoessavagedrone-1316060776_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
The trilogy has concluded, and now that <a href="http://www.joystiq.com/2011/09/15/gears-of-war-3-review-the-damage-done/">you've read what we had to say</a> about <em><a href="http://www.joystiq.com/game/gears-of-war-3">Gears of War 3</a> </em>it's time you checked in with the rest of the critical community. Were they as enamored of curb-stomping Locusts for a third time? Yes, pretty much.
<ul>
	<li>
		<a href="http://www.giantbomb.com/gears-of-war-3/61-30615/reviews/">Giant Bomb</a> (<strong>100/100</strong>): "It answers questions. It leaves things in a dramatically different place than they were at the start of the game. If this were to be the final game in the Gears franchise, it'd be a satisfying place to leave things."</li>
	<li>
		<a href="http://www.gameinformer.com/games/gears_of_war_3/b/xbox360/archive/2011/09/15/the-blockbuster-finale-millions-of-fans-are-craving.aspx">Game Informer</a> (<strong>95/100</strong>): "Doesn't do anything radical, not that anyone expected it to. Only the staunchest Gears haters will find much fault here, though. This is the best execution yet of an idea that spawned one of the biggest modern franchises in all of gaming. What's not to love?"</li>
	<li>
		<a href="http://xbox360.ign.com/articles/119/1194638p1.html">IGN</a> (<strong>90/100</strong>): "Every third-person, cover-based shooter from here on out will likely be compared to Gears 3, and it provides a fitting and poignant-- if sometimes cheesy -- closing chapter to the trilogy...The noted hitches, design decisions and 'been-there, done-that' feel of much of the content colors the overall experience, but it certainly didn't keep me from having one hell of a good time."</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-09-14-gears-of-war-3-review">Eurogamer</a> (<strong>80/100</strong>): "In its multiplayer, all you could have reasonably asked for; in its visuals, new heights reached, while cracks of old age are papered over; in its story, a fitting conclusion; and in its campaign, though short of the consistent brilliance of its predecessor, a mostly rousing and memorable spectacle.</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-3-review/">Gears of War 3 (Review)</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-3-review/#4451009"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/arcadesavagecorpserfight_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-review/#4451013"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/bargeonbargeaction_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-review/#4451016"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/beastbloodmount-1316060747_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-review/#4451017"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/boom1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-3-review/#4451018"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/deadlands_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/">Metareview: Gears of War 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/metareview-gears-of-war-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>Gears-of-War-3</category><category>metareview</category><category>microsoft</category><category>Microsoft-Games-Studios</category><category>microsoft-studios</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 15 Sep 2011 16:55:00 EST</pubDate></item><item><title><![CDATA[Metareview: Madden NFL 12]]></title><link>http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/</guid><comments>http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/madden84.jpg" /></a></div>
You already know how we feel about <a href="http://www.joystiq.com/game/madden-nfl-12"><em>Madden NFL 12</em></a>. But did the rest of the gaming press feel the same way about this year's virtual tailgaiting-enabler as <a href="http://www.joystiq.com/2011/08/26/madden-nfl-12-review/">our reviewer did</a>? In short: <em>kinda</em>.<br />
<ul>
	<li>
		<a href="http://www.gametrailers.com/gamereview.php?id=14796">GameTrailers</a> <strong>(8.5/10):</strong> "Despite the bugs and quirks, Madden NFL 12 still manages to play a convincing game of pigskin. Your tolerance for the gaffes will be directly proportional to how much you have on the line in each game. It doesn't always function realistically, but we like the idea behind dynamic player performance."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/119/1190752p1.html">IGN</a> <strong>(8.0/10):</strong> "If you're worried that EA has fumbled among the rough and tumble of sports politics, relax. <em>Madden NFL 12</em> is a solid, tighter football game, even though it's a largely similar one."</li>
	<li>
		<a href="http://www.gameinformer.com/games/madden_nfl_12/b/xbox360/archive/2011/08/26/fumble.aspx">Game Informer</a> <strong>(7.5/10):</strong> "Like a desperate team that has stocked up on high-profile free agents thinking it's on the cusp of a championship, Madden NFL 12 looks good in practice, but where it counts it's a jumbled mess of frustration, unmet expectations, and sloppy play ... Past Maddens either delivered new features or fixed old problems, but this year you get neither. In too many instances Madden 12 takes you down promising paths that only lead to dead ends.</li>
</ul>
For more discussion, you can listen to a <a href="http://4thstring.com/blog/2011/8/26/4th-strings-madden-12-podcast-special.html">podcast roundtable of <em>Madden NFL 12</em> reviewers</a> featuring Mike Suszek (Joystiq), Kat Bailey (GamePro), and Rich Grisham (GamesRadar). <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/madden-nfl-12-8-25-11/">Madden NFL 12 (8/25/11)</a></strong></p><a href="http://www.joystiq.com/photos/madden-nfl-12-8-25-11/#4396778"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dynamicplayerperformance-image11bmpjpgcopy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-12-8-25-11/#4396779"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dynamicplayerperformance-image41bmpjpgcopy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-12-8-25-11/#4396780"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dynamicplayerperformance-image51bmpjpgcopy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-12-8-25-11/#4396781"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dynamicplayerperformance-image251bmpjpgcopy1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-12-8-25-11/#4396782"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dynamicplayerperformance-image261bmpjpgcopy1024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/">Metareview: Madden NFL 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20027699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/26/metareview-madden-nfl-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>ea-tiburon</category><category>electronic-arts</category><category>madden-nfl-12</category><category>metareview</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 26 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/</guid><comments>http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/deusexmeta530.jpg" vspace="4" /></a></div>
Looks like <a href="http://www.joystiq.com/game/deus-ex-human-revolution-review/"><em>Deus Ex: Human Revolution</em></a> is setting a high bar for the deluge of mega-titles launching between now and the holidays. Our <a href="http://www.joystiq.com/2011/08/22/deus-ex-human-revolution-review/">review</a> called the title "an imperfect, complex and ambitious reminder of what a game can be when it's unafraid." That theme plays out in several other reviews, with the imperfections being far outweighed by the game's considerable execution and ambition.<br />
<ul>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-08-22-deus-ex-human-revolution-review">Eurogamer</a> <strong>(90/100):</strong> "<em>Deus Ex: Human Revolution</em> is probably not as perfect as I'm making it sound. Some of the rules about what's interactive and not seem quite arbitrary, which is a pretty blatant failing in a game which tries so hard to make you feel like you're not being restricted, and while the level design is clever and varied, the interior design definitely is not, and there's also a lot of repetition in the incidental details."</li>
	<li>
		<a href="http://ps3.ign.com/articles/118/1189592p1.html">IGN</a> <strong>(90/100):</strong> "It's a visionary, considered piece of work, and while my thoughts drift to the things that could have been and the compromises made due to the possibilities of video games in 2011, they're just as quick to consider playing through it again. <em>Human Revolution</em> is a smart, rewarding piece of transhumanist noir that does justice not just to <em>Deus Ex</em>, but to the fiction that inspired it. "</li>
	<li>
		<a href="http://www.gametrailers.com/gamereview.php?id=5780">GameTrailers</a> <strong>(87/100):</strong> "<em>Deus Ex</em> offers a good deal of mischief to get into, and it's all backed up by a great stealth system and a solid shooting game. With its variable story, as well as how it encourages you to alter your approach to obstacles, it's also a game that rewards multiple playthroughs. The future is bleak and at times ugly, but we wouldn't have it any other way."</li>
	<li>
		<a href="http://www.1up.com/reviews/review-deus-human-revolution-best-stealth-action-mgs">1UP</a> <strong>(A):</strong> "<span class="articleText">I don't normally replay games, but there are exceptions: I've probably played through <em>Metal Gear Solid 3</em> a dozen times and <em>Deus Ex</em> about four. I have a feeling that <em>DEHR</em> is going to be one of those games. I'm loving the sheer amount of choice I have because it's up to me to discover it. </span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/">Deus Ex: Human Revolution (8/22/11)</a></strong></p><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadameliza_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadamathisdesk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadamlistening_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadamstealthyapproach_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotfedorova_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/">Metareview: Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20023932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-human-revolution</category><category>Eidos-Montreal</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 22 Aug 2011 17:58:00 EST</pubDate></item><item><title><![CDATA[Metareview: Child of Eden]]></title><link>http://www.joystiq.com/2011/06/15/metareview-child-of-eden/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/15/metareview-child-of-eden/</guid><comments>http://www.joystiq.com/2011/06/15/metareview-child-of-eden/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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		<a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/childofedenblob530.jpg" vspace="4" /></a></div>
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<em>Child of Eden</em> delivers a compelling, "<a href="http://www.joystiq.com/2011/06/14/child-of-eden-review/">stirring</a>" experience that'll leave you wanting more when it suddenly stops. Q Entertainment's mini masterpiece is praised for being "better with Kinect," receiving acclaim across the board for its use of Microsoft's motion tracking peripheral. If there's one criticism that pops up over and over again it's the game's length, but <em>Child of Eden</em> is apparently a grand introduction to the next generation of Kinect titles.<br />
<ul>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-06-14-child-of-eden-review">Eurogamer</a> <strong>(90/100):</strong> "If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden. With the lights down low and the right ambiance and mind-set, it's a dance-like experience - but not in the orthodox video game understanding of Simon-says rhythm-action routines. "</li>
	<li>
		<a href="http://xbox360.ign.com/articles/117/1176177p1.html">IGN</a> <strong>(85/100):</strong> "It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect. "</li>
	<li>
		<a href="http://www.gamespot.com/xbox360/action/child-of-eden/review.html">Gamespot</a> <strong>(85/100):</strong> "Child of Eden is a bold artistic experiment that's also accessible and fun. It's easy to pick up and play, offers bursts of pure joy, and is even a pleasure to watch others play. It's over quickly, but the amount of unlockable content means it's something you can keep coming back to. "</li>
	<li>
		<a href="http://www.gameinformer.com/games/child_of_eden/b/xbox360/archive/2011/06/14/review.aspx">Game Informer</a> <strong>(80/100):</strong> "A few unlockables give Child of Eden replay value, including an additional challenge mode level, art and video galleries, and decorations for Lumi's garden in the main menu screen. However the most valuable prize is new visual effects. Selecting a different cosmetic effect drastically changes the aesthetic of each archive, giving the levels a whole new feel. Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon." <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/">Child of Eden (9/27/2010)</a></strong></p><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400019"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea008evolution_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400020"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea010matrix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400021"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea011evolution_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400022"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoes006matrix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400024"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoes008matrix_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/">Metareview: Child of Eden</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jun 2011 23:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19967503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child-of-eden</category><category>Kinect</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>Q-Entertainment</category><category>Ubisoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Jun 2011 23:01:00 EST</pubDate></item><item><title><![CDATA[Metareview: Duke Nukem Forever]]></title><link>http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/</guid><comments>http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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		<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/dnfvegas1_530x298.jpg" /></div>
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The world has changed, but Duke Nukem remains the same ... for better or for worse, or for <a href="http://www.joystiq.com/2011/06/10/duke-nukem-forever-review-fail-to-the-king-baby/">worserer</a>. The legendary development of <em><a href="http://www.joystiq.com/game/duke-nukem-forever">Duke Nukem Forever</a></em> has come to an end and it would seem that, unless you're mainlining nostalgia, the almost decade-and-a-half wait hasn't been worth it:<br />
<ul>
	<li>
		<a href="http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/">PC Gamer</a> <strong>(80/100):</strong> "I'm sure that years of anticipation will spoil <em>Duke Nukem Forever </em>for some-there's no getting around that at the end of that long road is only a good game and not an amazing one. It is what it is. He may not be at the top of his game, but even after all this time, Duke still knows how to party."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/117/1175639p1.html">IGN</a> <strong>(55/100):</strong> "<em>Duke Nukem Forever</em> isn't a revitalization of the early days of the first-person shooter genre or a middle-finger to the increasingly complex and sophisticated nature of videogame entertainment. It's a muddled, hypocritical exercise in irritation with solid shooting mechanics and decent encounter design."</li>
	<li>
		<a href="http://www.guardian.co.uk/technology/gamesblog/2011/jun/10/duke-nukem-forever-game-review">Guardian</a> <strong>(40/100):</strong> "A mark for nostalgia then - it's the Duke, after all - and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months."</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-06-12-duke-nukem-forever-review">Eurogamer</a> <strong>(30/100):</strong> "For all his muscle and bravado, Duke Nukem is actually a fragile creature. His legacy is based on a specific combination of time and technology and a mercurial element of fun that simply doesn't lend itself to repetition, especially after so long in limbo. The appeal of Duke Nukem lives on. But your time and money would be better spent reliving his iconic past than bearing witness to this gruesomely mangled resurrection." <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/">Duke Nukem Forever (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3come-get-some_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3dam_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211707"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3forklift_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3gonna-stomp-you_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3minecave_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/">Metareview: Duke Nukem Forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Jun 2011 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19965315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>duke-nukem-forever</category><category>gearbox</category><category>gearbox-software</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 13 Jun 2011 11:40:00 EST</pubDate></item><item><title><![CDATA[Metareview: L.A. Noire]]></title><link>http://www.joystiq.com/2011/05/17/metareview-la-noire/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/17/metareview-la-noire/</guid><comments>http://www.joystiq.com/2011/05/17/metareview-la-noire/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/lanoirehomicideimage9x_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
<a href="http://www.joystiq.com/game/la-noire"><em>L.A. Noire</em></a> is the game we found "<a href="http://www.joystiq.com/2011/05/16/la-noire-review/">too interesting to ignore</a>." As for other folks?<br />
<ul>
	<li>
		<a href="http://www.giantbomb.com/la-noire/61-21500/reviews/">Giant Bomb</a> <strong>(5/5):</strong> "The world already has enough open-world action games, but a game which marries that open world to such a methodical style of gameplay, with a budget this big, is a rare thing indeed."</li>
	<li>
		<a href="http://www.1up.com/reviews/la-noire-review">1UP</a> <strong>(A):</strong> "<span class="articleText">Despite the shortcomings of the combat, it still doesn't detract from the overall experience of <em>L.A. Noire</em>. By the end of the game, I felt like a seasoned gumshoe with years of experience under my belt. The evidence-gathering gameplay, and conversation-based puzzles requiring actual logic took me completely by surprise -- not just because of how "real" it seemed, but by how entertained I was just doing it all.</span>"</li>
	<li>
		<a href="http://www.gamespot.com/ps3/adventure/lanoire/review.html?tag=topslot;title;1">Gamespot</a> <strong>(90/100):</strong> "<em>L.A. Noire</em> is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun. "</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-05-16-l-a-noire-review">Eurogamer</a> <strong>(80/100):</strong> "But where <em>Ace Attorney</em> carries you through on winning characterization and a swift interface, <em>L.A. Noire</em>'s realistic, low-key style gives this process a very different pace and flavor. To begin with, it's disconcertingly slow, but you soon relax into and start to enjoy its steady, methodical tempo."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/">L.A. Noire (4/1/11)</a></strong></p><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/144_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022057"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/145_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022058"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/146_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/147_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/148_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/">Metareview: L.A. Noire</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 May 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19942699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>LA-Noire</category><category>metacritic</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>Team-Bondi</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 17 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Portal 2]]></title><link>http://www.joystiq.com/2011/04/21/metareview-portal-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/metareview-portal-2/</guid><comments>http://www.joystiq.com/2011/04/21/metareview-portal-2/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<div style="text-align: center;">
		<a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/portal2boxmain530.jpg" vspace="4" /></a></div>
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It appears GLaDOS <em>was</em> still alive after the conclusion of the first game!? What a twist! Our summer crush with the original <em>Portal</em> has now evolved into a full-blown relationship with <em>Portal 2</em>, and <a href="http://www.joystiq.com/2011/04/20/portal-2-review/">we aren't disappointed</a>. Actually, it seems hardly anyone is ... well, except for the <a href="http://www.metacritic.com/game/pc/portal-2/user-reviews">users who didn't appreciate</a> Valve's conclusion to its <a href="http://www.joystiq.com/tag/portal-2,arg">ARG marketing stunt</a>.<br />
<ul>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-04-19-portal-2-review">Eurogamer</a> <strong>(100/100):</strong> "<em>Portal</em> is perfect. <em>Portal 2</em> is not. It's something better than that. It's human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It's never less than a pure video game, but it's often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It's a masterpiece. "</li>
	<li>
		<a href="http://xbox360.ign.com/articles/116/1162433p1.html">IGN</a> <strong>(95/100):</strong> "<em>Portal 2</em> makes the original look like the prototype it was. It's filled with a larger cast of characters vividly brought to life through brilliant writing and some of the best voice acting in video games. Its puzzles are challenging without being unreasonable, and, once you're finished with the single-player mode, one of the best co-operative experiences on the market awaits."</li>
	<li>
		<a href="http://www.gamespot.com/pc/action/portal-2/review.html">Gamespot</a> <strong>(90/100):</strong> "As you journey through the massive Aperture facility, it becomes clear that <em>Portal 2</em> does not merely come after Portal. Instead, it radiates outward from its predecessor, simultaneously illuminating the world that gave rise to <em>Portal</em> and continuing the adventure that began there. The sense of novelty is diminished, but the thrill of exploration and puzzle-solving is still intoxicating, and it's amazing how <em>Portal 2</em> manages to tell a better story with disembodied voices and spherical robots than most games can with full-on humans."</li>
	<li>
		<a href="http://www.next-gen.biz/features/portal-2-review">Edge</a> <strong>(90/100):</strong> "Valve has a pretty good record with the number two, but attempting to inflate <em>Portal</em>'s perfectly formed package could easily have been a disaster. Naturally, the sequel doesn't feel as bracingly fresh as the 2007 game, but it's precisely the sort of dizzying follow-up the original deserves."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/">Metareview: Portal 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19920074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>Valve</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 21 Apr 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: Homefront]]></title><link>http://www.joystiq.com/2011/03/17/metareview-homefront/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/metareview-homefront/</guid><comments>http://www.joystiq.com/2011/03/17/metareview-homefront/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/17/metareview-homefront/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/homefrontface530.jpg" vspace="4" /></a></div>
There is definitely a war going on in <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a>, especially in the game's review scores. We <a href="http://www.joystiq.com/2011/03/15/homefront-review/">weren't exactly keen on the game</a>, but hardly anybody seems to be. The general consensus has the game taking significant lambasting by outlets over the short, mediocre single-player campaign, tempered by what the title has going on in multiplayer:<br />
<ul>
	<li>
		<a href="http://www.gamepro.com/article/reviews/218513/homefront">GamePro</a> <strong>(4/5):</strong> "<em>Homefront</em> does a whole lot right, delivering powerful imagery and actions on the single-player side, as well as interesting multiplayer alterations, but neither end feels fully realized. ... Should Kaos expand on this promising start with meaningful and memorable additions in a sequel, <em>Homefront</em> may prove a potent franchise in no time at all."</li>
	<li>
		<a href="http://www.gameinformer.com/games/homefront/b/xbox360/archive/2011/03/15/homefront-review-a-worthy-fight-undermined-by-lack-of-polish.aspx">Game Informer</a> <strong>(70/100):</strong> "Thanks to some well-crafted maps and a unique in-game economy, the multiplayer fares better than the campaign. Rather than give each team a set number of vehicles at the start of the match, <em>Homefront</em> rewards you with Battle Points for each kill, assist, or flag capture."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/115/1155414p1.html">IGN</a> <strong>(70/100):</strong> "[<em>Homefront</em>] controls and feels like a typical shooter, looks like a game that's several years old, and most importantly, has an inexcusably brief campaign. Multiplayer is <em>Homefront</em>'s redeeming quality, and those gamers out there who are like me and swoon for alternate/future history settings should certainly look into it. "</li>
	<li>
		<a href="http://www.1up.com/reviews/homefront-review">1UP</a> <strong>(B-):</strong> "<span class="articleText">Kaos Studios has made a competent shooter to accompany an engrossing story, one I'm more than willing to finish (assuming a sequel will be made). Multiplayer is where the game's real value lies, and it's certainly more than competent. There's a polish to the online mode that speaks to the developer's true talent.</span>"</li>
	<li>
		<a href="http://www.giantbomb.com/homefront/61-26633/reviews/">Giant Bomb</a> <strong>(3/5):</strong> "Whether or not you decide to pick up <em>Homefront</em> should rely entirely on how much you want to play its multiplayer. It's not quite exciting or remarkable enough to trump the current giants of online dude-shooting, but it's a solidly crafted mode made comparatively impressive by just how tremendously mediocre the game's single-player campaign proves to be."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/homefront-multiplayer/">Homefront (multiplayer)</a></strong></p><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438392"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/metareview-homefront/">Metareview: Homefront</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/metareview-homefront/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19883110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/metareview-homefront/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>homefront</category><category>Kaos</category><category>kaos-studios</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>THQ</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 17 Mar 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Bulletstorm]]></title><link>http://www.joystiq.com/2011/02/22/metareview-bulletstorm/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/22/metareview-bulletstorm/</guid><comments>http://www.joystiq.com/2011/02/22/metareview-bulletstorm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/22/metareview-bulletstorm/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gagref.jpg" alt="" /></a></div>
People Can Fly's over-the-top shooter <em><a href="http://www.joystiq.com/game/bulletstorm">Bulletstorm</a></em> received high marks in our <a href="http://www.joystiq.com/2011/02/22/bulletstorm-review/">hot-off-the-presses review</a> -- but was everyone else as willing as we were to overlook the game's juvenile overtones and frequent mistreatments of the English language? Let's take a look at some highlights from other critics' write-ups!
<ul>
    <li><a href="http://www.gameinformer.com/games/bulletstorm/b/ps3/archive/2011/02/22/the-fps-genre-gets-a-billion-shots-in-the-arm.aspx">Game Informer</a> <strong>(9.25/10)</strong>: "Epic Games/People Can Fly's sadistic opus arrives at a time when most shooters do little more than let you blast dudes in the head while things explode. <em>Bulletstorm</em> has those things, but also lets you shoot a man in the testicles and kick slide his head off."</li>
    <li><a href="http://www.eurogamer.net/articles/2011-02-22-bulletstorm-review">Eurogamer</a> <strong>(9/10)</strong>: "On the surface, People Can Fly has delivered a sustained rumination on what it feels like to really boot somebody in the nuts. Yet beneath all that is a design built on years of watching audiences play outside of the rules in other shooters."</li>
    <li><a href="http://www.wired.com/gamelife/2011/02/bulletstorm-review/">Wired</a> <strong>(7/10)</strong>: "The game is rated 'M' for mature, which means that children under 17 cannot buy it, which is a shame because teenagers would crack up playing this game. What demographic likes penis jokes more, I ask you?"</li>
    <li><a href="http://www.1up.com/reviews/bulletstorm-review">1UP</a> <strong>(B-)</strong>: "When it lets itself, it's a fantastic adrenaline rush through well-constructed set-pieces and gloriously fun-to-watch violence. But it too often drags itself down with overly structured situations and restrictive, strategy-heavy gameplay."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/22/metareview-bulletstorm/">Metareview: Bulletstorm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Feb 2011 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/22/metareview-bulletstorm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19854514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/22/metareview-bulletstorm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bulletstorm</category><category>ea</category><category>metareview</category><category>microsoft</category><category>pc</category><category>people-can-fly</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 22 Feb 2011 15:05:00 EST</pubDate></item><item><title><![CDATA[Metareview: Marvel vs. Capcom 3: Fate of Two Worlds]]></title><link>http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/</guid><comments>http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/"><img border="1" hspace="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/jsmvc3comiccon30bmpjpgcopy_530x298.jpg" alt="" /></a></div>
It's been a long time coming for fight fans, but <a href="http://www.joystiq.com/game/marvel-vs-capcom-3-fate-of-two-worlds"><em>Marvel vs Capcom 3</em></a> will finally arrive in households across the country this week. Now that you've already <a href="http://www.joystiq.com/2011/02/14/marvel-vs-capcom-3-review/">read our take on the game</a> (we checked your browser history), it's time to check out what the rest of the critics have to say. Shall we take you for a ride?<br />
<ul>
    <li><a href="http://www.1up.com/reviews/marvel-capcom-3-review">1UP</a> <strong>(91/100)</strong>: "The possibilities are endless, and you'll experience something new in every match you play. Try to leave your preconceived notions about what this game should be at the door, pick it up, and just have fun because that's what this game is all about."</li>
    <li><a href="http://www.gamesradar.com/xbox360/marvel-vs-capcom-3-fate-of-two-worlds/review/marvel-vs-capcom-3-fate-of-two-worlds-review/a-2011020810745148077/g-20100419113534920006">GamesRadar</a> <strong>(90/100)</strong>: "With spectacular comic book presentation, some of the most chaotic action in any game ever and sufficient technical depth to keep even ultra hardcore fight fans happy, this is the impossible - a worthy successor to Marvel vs Capcom 2."</li>
    <li>OXM <strong>(90/100)</strong>: "The magic of the game is in its approachability... For both hardcore fighting fans and genre newbies, Marvel vs. Capcom 3 offers a whole lotta bang for your buck." [Mar 2011, p.70]</li>
    <li><a href="http://xbox360.ign.com/articles/114/1149093p1.html">IGN</a> <strong>(85/100)</strong>: "The balance and depth in the game is astonishing, and even the odd characters have their distinct charms...What's really a shame here is that the developer didn't manage to find a way to supplement the core experience with extras that would extend the life of the game by adding some variety to the package."</li>
    <li><a href="http://www.eurogamer.net/articles/2011-02-14-marvel-vs-capcom-3-review">Eurogamer</a> <strong>(80/100)</strong>: "Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game - and quicker reactions to boot."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/">Metareview: Marvel vs. Capcom 3: Fate of Two Worlds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Feb 2011 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19843429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/14/metareview-marvel-vs-capcom-3-fate-of-two-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>Marvel-vs-Capcom-3</category><category>Marvel-vs-Capcom-3-Fate-of-Two-Worlds</category><category>metareview</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 14 Feb 2011 19:40:00 EST</pubDate></item><item><title><![CDATA[Metareview: Killzone 3]]></title><link>http://www.joystiq.com/2011/02/04/metareview-killzone-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/04/metareview-killzone-3/</guid><comments>http://www.joystiq.com/2011/02/04/metareview-killzone-3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/04/metareview-killzone-3/"><img border="1" vspace="4" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kz3-020311-530w.jpg" alt="" /></a></div>
You've got ... way too much time to pore over the <a href="http://www.metacritic.com/game/playstation-3/killzone-3/critic-reviews"><em>Killzone 3</em> reviews</a> from front to back and <em>between the line</em>s -- the game's not out until February 22. But here's the secret: The quickest way to an informed opinion is to jump to conclusions, and then just read the comments below them. Got it? Okay ... <em>Jump!</em><br />
<ul>
    <li><a href="http://www.1up.com/reviews/killzone-3-review">1UP</a> <strong>(B+)</strong>: "It's definitely one of the better multiplayer games available on PlayStation 3 and easily one of the best-looking games available to console gamers today."</li>
    <li><a href="http://www.destructoid.com/review-killzone-3-192726.phtml">Destructoid</a> <strong>(10/10)</strong>: "<em>Killzone 3</em> is the shooter to beat."</li>
    <li><a href="http://www.eurogamer.net/articles/2011-02-03-killzone-3-review?page=1">Eurogamer</a> <strong>(8/10)</strong>: "<em>Killzone 3</em> is a powerful, impressive game that sets an imposing standard for Sony's 3D, Move-enabled future output; it's just a shame that in doing so, it's lost just a little of what made the series stand out in the first place."</li>
    <li><a href="http://www.gamespot.com/ps3/action/killzone3/review.html">GameSpot</a> <strong>(8.5/10)</strong>: "<em>Killzone 3</em> isn't the game it could have been, but when it comes to capturing the madness of larger-than-life planetside battles, few games do it better."</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=13260">GameTrailers</a> <strong>(9.4/10)</strong>: "<em>Killzone</em> hasn't forgotten its roots -- it's just improved its fundamentals in every way that matters."</li>
    <li><a href="http://ps3.ign.com/articles/114/1147560p1.html">IGN</a> <strong>(8.5/10)</strong>: "This may not be the best game on the PS3, but it's a fantastic option for shooter fans, and the type of title that non-PS3 owners are sure to envy."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/04/metareview-killzone-3/">Metareview: Killzone 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/04/metareview-killzone-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19828329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/04/metareview-killzone-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>Guerrilla-Games</category><category>killzone-3</category><category>metareview</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 04 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Space 2]]></title><link>http://www.joystiq.com/2011/01/26/metareview-dead-space-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/metareview-dead-space-2/</guid><comments>http://www.joystiq.com/2011/01/26/metareview-dead-space-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/26/metareview-dead-space-2/"><img border="1" width="530" vspace="0" hspace="0" height="282" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/deadspace2space.jpg" /></a></div>
Galactic handyman Isaac Clarke is back to cut the implements of death off Necromorphs before stomping on their heads. If you can keep your eyes open for the action-oriented horror, you'll have as good a time with the game <a href="http://www.joystiq.com/2011/01/25/dead-space-2-review/#review">as we did</a>. But, we aren't the only voice in the interverse. Here's what others thought of the <a href="http://www.joystiq.com/tag/visceral">Visceral</a> experience:<br />
<ul>
    <li><a href="http://www.giantbomb.com/dead-space-2/61-25444/reviews/">Giant Bomb</a> <strong>(5/5):</strong> "Just like its predecessor, <em>Dead Space 2</em> doesn't do anything especially new, it just does everything exceedingly well."</li>
    <li><a href="http://www.computerandvideogames.com/285350/reviews/dead-space-2-review/?site=cvg">CVG</a> <strong>(95/100):</strong> "<span class="text_article_body">Polished, sickening, satisfying and occasionally heart-testing, <em>Dead Space 2</em> is undoubtedly the best horror adventure on Xbox 360 and PS3. It's the Resident Evil of this generation - and it'll leave you an emotional wreck.</span>"</li>
    <li><a href="http://www.eurogamer.net/articles/2011-01-25-dead-space-2-review">Eurogamer</a> <strong>(90/100):</strong> "The linearity and reliance on set-piece shocks can often make <em>Dead Space 2</em> feel like a multi-million dollar Ghost Train ride at a funfair. Overuse of 'mash-the-A-button-to-escape-the-monster' moments jars with the more distinguished mechanics elsewhere."</li>
    <li><a href="http://xbox360.ign.com/articles/114/1145296p1.html">IGN</a> <strong>(90/100):</strong> "The shocking moments, the gruesome deaths, and the fun of playing through this experience again and again are what I took away from this one."</li>
    <li><a href="http://www.gameinformer.com/games/dead_space_2/b/xbox360/archive/2011/01/25/a-heart-pounding-journey-into-the-mouth-of-madness.aspx">Game Informer</a> <strong>(90/100):</strong> "<em>Dead Space 2</em> is a monster of a sequel, offering bigger scares and more excitement than I expected. I enjoyed Isaac as a silent protagonist in the original game, and I find I like him even more now that he's found his voice."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/deadspace2workingtitle/review.html">Gamespot</a> <strong>(85/100)</strong> "a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe. Unless you're just plain chicken, this is a sci-fi horror adventure you definitely want to suit up for"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-2-1-25-11/">Dead Space 2 (1/25/11)</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-2-1-25-11/#3807333"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ds2reviewscreens09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2-1-25-11/#3807334"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ds2reviewscreens07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2-1-25-11/#3807335"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ds2reviewscreens05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2-1-25-11/#3807336"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ds2reviewscreens01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-2-1-25-11/#3807337"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ds2nov10f_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/metareview-dead-space-2/">Metareview: Dead Space 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/metareview-dead-space-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/metareview-dead-space-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-2</category><category>ea</category><category>Electronic-Arts</category><category>metareview</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 26 Jan 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Disney Epic Mickey]]></title><link>http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/</guid><comments>http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/epicmickeyheaderq.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/game/epic-mickey"><em>Disney Epic Mickey</em></a> has received no small amount of praise for receiving the kind of TLC rarely visited upon third-party Wii titles -- but did that attention actually translate over to, you know, becoming a <em>good game?</em> Or was that TLC simply wasted upon a mediocre platformer? More importantly, why do we find ourselves suddenly overwhelmed by a powerful urge to listen to "Waterfalls" on repeat?<br />
<br />
You've heard <a href="http://www.joystiq.com/2010/11/29/disney-epic-mickey-review/">our take</a> on Junction Point's paint-splattered vision of Disney's timeless mascot; now let's see what the rest of the peanut gallery has to say:
<ul>
    <li><a href="http://www.gamesradar.com/wii/disney-epic-mickey/review/disney-epic-mickey-review/a-2010112416849912052/g-2009102811119630063">GamesRadar</a> <strong>(9/10)</strong>: "It's a life-affirming tribute to both forgotten characters and game genres well worth remembering, with an all new added twist. And contrary to how it looks, there's a startling amount of maturity and replayability wrapped within this family-friendly package."</li>
    <li><a href="http://wii.ign.com/articles/113/1136760p1.html">IGN</a> <strong>(8/10)</strong>: "Ultimately, the positive elements of Epic Mickey do manage to make this worth a shot. Going in with the proper level of expectation should manage to keep some of the WiiMote throwing to a minimum... just keep that wrist strap tight."</li>
    <li><a href="http://www.computerandvideogames.com/article.php?id=277348">CVG</a> <strong>(7.5/10)</strong>: "Disney Epic Mickey, with its freeform nature and deep exploration, has plenty of appeal - and completists and adventure fans may even adore it. But its rough edges ultimately dampen its potential. If only it had been given an extra lick of paint..."</li>
    <li><a href="http://gameinformer.com/games/disney_epic_mickey/b/wii/archive/2010/11/29/review.aspx">Game Informer</a> <strong>(7/10)</strong>: "Epic Mickey goes out of its way to show gamers Walt Disney's body of work, but rarely fires on a level that turns this beloved content into exciting gameplay."</li>
    <li><a href="http://www.eurogamer.net/articles/2010-11-24-disney-epic-mickey-review">Eurogamer</a> <strong>(6/10)</strong>: "Fundamentally, Epic Mickey misunderstands what people love about Mickey Mouse. He simply doesn't fit in this grim, post-modern dystopia, dripping with bitter-sweet nods to forgotten corners of Disney lore, nor does he need to confront his dark commercial heart to stay relevant in 2010."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/">Metareview: Disney Epic Mickey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19738598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/metareview-disney-epic-mickey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>Epic-Mickey</category><category>junction-point-studios</category><category>metareview</category><category>nintendo</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 30 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Gran Turismo 5]]></title><link>http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/</guid><comments>http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/"><img width="530" height="330" vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/tt_005_530x330.jpg" /></a></div>
In attempting to evaluate <em><a href="http://www.joystiq.com/game/gran-turismo-5">Gran Turismo 5</a></em> in a miniscule fraction of the time it took to create, game critics find themselves in disagreement over the franchise's longstanding expression and adoration of driving. Some find the experience sterile and cluttered, while others see an unrivaled level of love and dedication. Even so, it seems fans will know exactly what they're getting into, and reviewers seem to agree that things are especially good once you get behind the steering wheel. <br />
<ul>
    <li><a href="http://www.destructoid.com/review-gran-turismo-5-188383.phtml">Destructoid</a> <strong>(100/100)</strong>: "Even beyond the 1,000 cars, dozens of track variations, countless modes, gorgeous visuals and mountains of options, Gran Turismo 5 has something more that speaks to the world's car lovers and racing fans. The level of care taken by the people at Polyphony Digital shines in every aspect of this title, and this makes for a racing game that truly has no parallel."</li>
    <li><a href="http://www.eurogamer.net/articles/2010-11-24-gran-turismo-5-review">Eurogamer</a> <strong>(90/100)</strong>: "You see, the heart of the game has moved. It's no longer in the GT Mode, despite its improved pace, nor the tuning screen or parts shop. It's certainly not in the vestigial licence tests which are still there but no longer serve much purpose, Polyphony finally having given in and implemented a simple, sensible levelling system to unlock cars and events instead. The game's heart is in those Special Events."</li>
    <li><a href="http://ps3.ign.com/articles/113/1136103p1.html">IGN</a> <strong>(85/100)</strong>: "Gran Turismo 5 is a 10/10 simulator wrapped up in a 5/10 game - driving is as exhilarating as anything that's gone before, and slavish obsession with the minutiae of many of its cars ensure it's an encyclopaedia of automotive delights. Its brilliance on the track, however is matched by its sloppiness off of it, and there's a lack of polish that would at one time have seemed sacrilegious to the series."</li>
    <li><a href="http://www.videogamer.com/ps3/gran_turismo_5/review.html">Videogamer</a> <strong>(80/100)</strong>: "The actual driving in Gran Turismo 5 is brilliant. If driving cars is all you care about, Sony and Polyphony Digital have you covered. These days, I want more. I want a streamlined career mode, an exhaustive set of online features, cutting-edge visuals, and above all else, a spark - the <em>something</em> that turns a game from good to really special."</li>
    <li><a href="http://www.guardian.co.uk/technology/gamesblog/2010/nov/25/gran-turismo-5-game-review">Guardian</a> (no score): "At times it feels less like playing a game and more like indulging in a hobby. Clearly it's no longer the sole pretender to the title of Best Racing Game; competitors snap at its heels in terms of graphical pyrotechnics, driving feel and immersion, and there are certainly better multiplayer experiences out there. But there's nothing with this much charm. If you want simply to bask in a deep love for cars, then there is still no better franchise."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/">Metareview: Gran Turismo 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Nov 2010 19:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19733790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/25/metareview-gran-turismo-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gran-Turismo-5</category><category>metareview</category><category>playstation</category><category>polyphony-digital</category><category>ps3</category><category>racing</category><category>sony</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 25 Nov 2010 19:08:00 EST</pubDate></item><item><title><![CDATA[Metareview: Assassin's Creed: Brotherhood]]></title><link>http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/</guid><comments>http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ac-bros-110410-530w.jpg" /></a></div>
We may still be unsure if <em>Assassin's Creed: Brotherhood</em> is a sequel or expansion, but the game is so good we're not gonna get too wrapped up in trying to classify it. Our <a href="http://www.joystiq.com/2010/11/16/assassins-creed-brotherhood-review/">assessment</a> of the <em>Assassin</em> sequel seems to be in line with the <em>sharp</em> reviews from other outlets:<br />
<ul>
    <li><a href="http://www.eurogamer.net/articles/2010-11-16-assassins-creed-brotherhood-review">Eurogamer</a> <strong>(100/100):</strong> "It's one of many finishing touches to a game that started life as what sounded suspiciously like a fund-raising stopgap conceived on the back of an overdrawn chequebook and blurted out during a conference call. <em>Assassin's Creed: Brotherhood</em> is anything but that, however - it's one of the best games of 2010. "</li>
    <li><a href="http://gameinformer.com/games/assassins_creed_brotherhood/b/xbox360/archive/2010/11/16/review.aspx">Game Informer</a> <strong>(93/100):</strong> "Filled with new gameplay, storylines, mechanical improvements, and multiplayer, <em>Assassin's Creed: Brotherhood</em> is far more than an expansion. Though <em>Brotherhood</em> lacks some of the sense of discovery and newness that characterized <em>Assassin's Creed II</em>, if you look past the surface similarities you'll uncover a host of new thrills."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3182399&amp;p=4">1Up</a> <strong>(A-):</strong> "<span class="articleText">There are still so many other small details I could talk about, but they all hammer home the same point: this is a great game.</span>"</li>
    <li><a href="http://www.gamespot.com/xbox360/action/assassinscreedbrotherhood/review.html">Gamespot</a> <strong>(85/100):</strong> "You may never have thought that <em>Assassin's Creed</em> begged for a multiplayer component, but <em>Brotherhood</em> introduces one nevertheless. ... The measured tempo won't be appealing to those who thrive on ceaseless thrills, but <em>Brotherhood's</em> tense tug-of-war pacing makes it an appealing alternative that rewards you for careful and clever assassinations. "</li>
    <li><a href="http://xbox360.ign.com/articles/113/1134822p1.html">IGN</a> <strong>(80/100):</strong> "It also introduces an innovative multiplayer suite, for which the team(s) should be applauded. At the end of the day, it depends what you're looking for. If you're new to <em>Assassin's Creed</em>, this is a solid entry, but picking up the threads of the convoluted story may be a challenge. If you're an experienced assassin, on the other hand, expect to tread pretty similar ground to the last title. "</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/">Assassin's Creed: Brotherhood (10/19/10)</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479301"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps22palazziosmugglerchasessoldier_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps23palazzioharlequinkillsengineer_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps34venicealliancemodesmugglerco-opassassination_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps35palaziowantedmodefootpadassassination_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbsps24guncounter_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/">Metareview: Assassin's Creed: Brotherhood</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Nov 2010 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19720774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed-Brotherhood</category><category>Assassins-Creed-Multiplayer</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ubisoft</category><category>Ubisoft-Montreal</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 16 Nov 2010 19:55:00 EST</pubDate></item><item><title><![CDATA[Metareview: Call of Duty: Black Ops]]></title><link>http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/</guid><comments>http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/blackops1022.jpg" /></a></div>
A new entry in the <a href="http://www.joystiq.com/game/call-of-duty-black-ops"><em>Call of Duty</em> franchise</a> is like a large cauldron of rich, hearty stew -- everyone's going to find something different to say about it. Whether it's comments on the complex flavor of the broth, the freshness of the vegetables, or the depth of the zombified multiplayer component, no two reviews could possibly be the same. This metaphor went off the rails very, very quickly.<br />
<br />
Anyway, now that you've read <a href="http://www.joystiq.com/2010/11/09/call-of-duty-black-ops-review/">our review</a> of <em>Call of Duty: Black Ops</em>, why not see what the rest of the peanut gallery has to say?
<ul>
    <li><strong><a href="http://www.gamepro.com/article/reviews/217216/call-of-duty-black-ops-review">GamePro</a> (5/5 Stars)</strong>: "The good news is that the game is absolutely worth the investment, and even if you find yourself disagreeing with some of the changes Treyarch instituted or you run into a bunch of morons who are hell bent on ruining a particular mode for you, you have plenty of other options to keep you engaged for a good long time."</li>
    <li><strong><a href="http://www.gametrailers.com/gamereview.php?id=13099">GameTrailers</a> (9.3/10):</strong> "Treyarch has closed the gap between its games and the Modern Warfare franchise with boundless customization, a keen sense of what makes the formula a success, and listening to fans."</li>
    <li><strong><a href="http://www.1up.com/do/reviewPage?cId=3182286">1UP</a> (A-):</strong> "When examining this seventh (and therefore odd-numbered) Treyarch installment beside the studio's history, it's apparent that not only does Black Ops show how much Treyarch has grown as a developer, but that it's easily their best title yet."</li>
    <li><strong><a href="http://xbox360.ign.com/articles/113/1133005p1.html">IGN</a> (8.5/10):</strong> "Call of Duty: Black Ops is a great overall package that has a ton of content to enjoy. The multiplayer modes are largely based on what was established by Modern Warfare, but the twists that Treyarch throws in work well."</li>
    <li><strong><a href="http://www.giantbomb.com/call-of-duty-black-ops/61-26423/reviews/">Giant Bomb</a> (4/5 Stars):</strong> "Do you want to play more Call of Duty? I'm guessing the answer is yes, and by all means, Black Ops is worth playing. But for all its ambitious steps to set itself apart from the previous games, it flounders in a few too many of those areas to be a total success."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/">Metareview: Call of Duty: Black Ops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Nov 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19709497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/09/metareview-call-of-duty-black-ops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>metareview</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>treyarch</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 09 Nov 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Fallout: New Vegas]]></title><link>http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/</guid><comments>http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo81024x640_530x300.jpg" alt="" /></a></div>
You've already had time to sup on <a href="http://www.joystiq.com/2010/10/19/fallout-new-vegas-review/">our opinions on <em>Fallout: New Vegas</em></a>, but we imagine you must be hungry for more, like a lost courier in the Mojave who's been attacked and left for dead. Actually, you know what? That's, like, exactly how this game starts. Weird, huh? <br />
<br />
Anyway, let's satiate that appetite <em>for words</em> you've got going, shall we?<br />
<ul>
    <li><a href="http://www.eurogamer.net/articles/2010-10-19-fallout-new-vegas-review">Eurogamer</a> (90/100): "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times - but always effortlessly, shamelessly entertaining."</li>
    <li><a href="http://www.gamepro.com/article/reviews/216971/fallout-new-vegas">GamePro</a> (90/100): "This laundry list of complaints might seem like a game breaker, but that I could suffer through them repeatedly during my marathon New Vegas weekend and still walk away feeling not only satisfied but hungry for more says something about the power of the formula that Bethesda has crafted."</li>
    <li><a href="http://xbox360.ign.com/articles/112/1128957p1.html">IGN</a> (85/100): "In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride."</li>
    <li><a href="http://gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/10/18/war-war-never-changes-and-neither-does-fallout.aspx">Game Informer</a> (85/100): "Gamers should expect more of the same from this follow-up. If Fallout 3 holds a place among your top 10 games of this generation like it does for me, another rewarding 200-plus hours of survival awaits you."</li>
    <li><a href="http://www.pcgamer.com/2010/10/19/fallout-new-vegas-review/">PC Gamer</a> (84/100): "More wasteland to wander. New Vegas is good, but the failure to move the series on makes it feel a tiny bit stale."</li>
    <li><a href="http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/">Giant Bomb</a> (80/100): "It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-new-vegas/">Fallout: New Vegas</a></strong></p><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fallout11024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo21024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo31024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo41024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-new-vegas/#2777520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/fo51024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/">Metareview: Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Oct 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19681050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/19/metareview-fallout-new-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>Fallout-New-Vegas</category><category>metareview</category><category>microsoft</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 19 Oct 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Medal of Honor]]></title><link>http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/</guid><comments>http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/moh530main.jpg" /></a></div>
In our <a href="http://www.joystiq.com/2010/10/12/medal-of-honor-review/">review of <em>Medal of Honor</em></a> we said the "campaign is an exceptional experience, but the total package simply doesn't beat <em>Call of Duty</em>." The real drag was the game's "unremarkable" multiplayer, developed by DICE, not standing up to the single-player campaign or being able to headshot <em>Call of Duty</em>'s twitch-based multiplayer, its clear inspiration and competition. Critical opinion of <em>Medal of Honor</em> is definitely mixed.<br />
<ul>
    <li><a href="http://www.eurogamer.net/articles/2010-10-12-medal-of-honor-review">Eurogamer</a> <strong>(80/100):</strong> "As a game about the Afghanistan war that does its absolute utmost to avoid being about the Afghanistan war, <em>Medal of Honor</em> is arguably just a shooting gallery spliced with a fairground ride and a solid multiplayer accessory which owes a lot to <em>Bad Company 2</em>."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3181860&amp;p=4">1Up</a> <strong>(B):</strong> "<span class="articleText">But while the multiplayer is very much a worthwhile experience, it lacks the scope and grandeur of <em>Modern Warfare 2</em>, let alone the upcoming <em>Black Ops</em>. By comparison, the number of play modes and customization/rank options seem quite limited, and it's hard to believe fevered <em>Call of Duty</em> or <em>Bad Company 2</em> players will break from their current favorites to dedicate themselves to <em>Medal of Honor</em>.</span>"</li>
    <li><a href="http://gameinformer.com/games/medal_of_honor/b/xbox360/archive/2010/10/12/ea-s-reboot-fails-to-polish-tarnished-medal-of-honor-franchise.aspx">Game Informer</a> <strong>(70/100):</strong> "All the parts for a great multiplayer experience are here - class unlocks, a variety of familiar modes, lots of guns - but they don't come together in a way that makes <em>Medal of Honor</em> a must-play shooter. Military buffs may enjoy the game on some level, but in such a densely packed genre, EA must try harder to stand out."</li>
    <li><a href="http://xbox360.ign.com/articles/112/1127285p1.html">IGN</a> <strong>(60/100):</strong> "Swinging wildly between the horrors and danger of war and unrealistic action movie moments and hampered by a surplus of boring scripted sequences, not even DICE's talented multiplayer designers are able to elevate <em>Medal of Honor</em> to something memorable."</li>
    <li><a href="http://www.giantbomb.com/medal-of-honor/61-29336/reviews/">Giant Bomb</a> <strong>(3/5):</strong> "But all of those scripting bugs and boring unlockables quickly add up, death-of-a-thousand-cuts style. In the absolutely ruthless world of online shooters, there's little room for weakness. <em>Medal of Honor</em> alternates between its derivative style and its annoying technical glitches way too frequently to rise above the crowd."</li>
</ul>
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/medal-of-honor-10-12/">Medal of Honor (10/12/10)</a></strong></p><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458345"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458346"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-20_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/">Metareview: Medal of Honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Oct 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19671376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DICE</category><category>EA</category><category>Electronic-Arts</category><category>Medal-of-Honor</category><category>Medal-of-Honor-2010</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 13 Oct 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Castlevania: Lords of Shadow]]></title><link>http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/</guid><comments>http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/castlevanialos530-1.jpg" /><br />
</a></div>
Now that you've read <a href="http://www.joystiq.com/2010/10/06/castlevania-lords-of-shadow-review/">our review</a> of <em><a href="http://www.joystiq.com/game/castlevania-lords-of-shadow">Castlevania: Lords of Shadow</a> -- </em>you have, <em>haven't you</em>? -- let's find out what other outlets thought of the series' latest stab at a 3D interpretation. Turns out, it would seem there are some issues reconciling this as a "Castlevania" game. If we had control of space and time (and, believe, we're working on it), we'd totally want to see the scores if <em>Castlevania</em> was completely removed from the title and the game was released just as <em>Lords of Shadow</em>. It may have scored just a little higher.<br />
<ul>
    <li><a href="http://gameinformer.com/games/castlevania_lords_of_shadow/b/ps3/archive/2010/09/28/castlevania-lords-of-shadow-review.aspx">Game Informer</a> <strong>(90/100):</strong> "This polished, action-packed adventure has me ecstatic to see not only what's in store for the next 3D <em>Castlevania</em>, but also what talented developer MercurySteam does next. Don't let the deluge of fall releases or the 3D <em>Castlevania</em> stigma keep you from this amazing quest."</li>
    <li><a href="http://www.eurogamer.net/articles/2010-09-28-castlevania-lords-of-shadow-review?page=1">Eurogamer</a> <strong>(80/100):</strong> "In the future, we can only hope that a developer finds a way to deliver more of the core series components - of buildings that you piece together through exploration, of back-tracking that never seems like a chore. For now, though, even with a missing piece of that magnitude, MercurySteam has managed to deliver a game that's heartfelt, handsome, and quietly distinct."</li>
    <li><a href="http://www.gamespot.com/ps3/action/lordsofshadow/review.html">Gamespot</a> <strong>(75/100):</strong> "The combat is great and the boss battles are quite memorable, but it degenerates when those core ideas clash--when <em>Castlevania</em> ignores what it does so well (action) for the sake of creating a more diverse experience."</li>
    <li><a href="http://ps3.ign.com/articles/112/1124315p1.html">IGN</a> <strong>(75/100):</strong> "Pretty much anything you would expect to find in a <em>Castlevania</em> game is not to be found here. But fans of combat-heavy action adventure games will have fun if they can excuse a lot of mindless button mashing and a couple technical issues."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3181679&amp;p=37">1UP</a> <strong>(B):</strong> "<span class="articleText">This won't replace <em>Symphony of the Night</em> as the oft-argued greatest <em>Castlevania</em>, but it should finally at least put to rest complaints that there are no good 3D <em>Castlevania</em> games. If <em>Lords of Shadow</em> sees a sequel, there are lots of important, obvious improvements that need to be made, but Mercury Steam proves that they're at least on the right track.</span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/">Castlevania: Lords of Shadow (TGS 2010)</a></strong></p><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375355"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375356"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375357"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375358"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs005_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/">Metareview: Castlevania: Lords of Shadow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Oct 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19663339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Castlevania-Lords-of-Shadow</category><category>Konami</category><category>Lords-of-Shadow</category><category>Mercury-Steam</category><category>MercurySteam</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 06 Oct 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Rising 2]]></title><link>http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/</guid><comments>http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/deadrising2cover530.jpg" /></a></div>
In <a href="http://www.joystiq.com/2010/09/28/dead-rising-2-review/">our review</a> of <a href="http://joystiq.com/tag/dead-rising-2"><em>Dead Rising 2</em></a> we said the game "doesn't stray from the core principle of the original." That's a running theme in many reviews. If you thought the original <em>Dead Rising</em> just needed more of everything (pus-filled zombie warts and all), with the addition of a weapon creation system, it seems your purchase of the game is good to go.<br />
<ul>
    <li><a href="http://gameinformer.com/games/dead_rising_2/b/xbox360/archive/2010/09/24/the-apocalypse-shouldn-t-be-this-much-fun.aspx">Game Informer</a> <strong>(95/100):</strong> "Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. ... This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/deadrising2/review.html">Gamespot</a> <strong>(85/100):</strong> "<em>Dead Rising 2</em> delicately balances wanton destruction with thoughtful objectives. Just about every aspect of this game is entertaining, ensuring that you're having a good time whether you're fighting psychopaths, rescuing survivors, or just trying to find hidden secrets."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3181612&amp;p=4">1UP</a> <strong>(B+):</strong> "<em><span class="articleText">Dead Rising 2</span></em><span class="articleText"> has annoying technical flaws and uninteresting boss battles. But the ability to jump into a friend's game while wearing a Borat-inspired mankini and a Servbot helmet with a lawnmower blade strapped on top help you quickly forget those problems.</span>"</li>
    <li><a href="http://www.eurogamer.net/articles/2010-09-24-dead-rising-2-review">Eurogamer</a> <strong>(80/100):</strong> "Despite the low-level irritations, <em>Dead Rising 2</em>'s focus and determination win you over. Its assured grasp of what the game is and what it isn't is worth celebrating. The harder edges of the first game have been softened a little, no doubt thanks to the involvement of a Western studio."</li>
    <li><a href="http://www.giantbomb.com/dead-rising-2/61-25187/reviews/">Giant Bomb</a> <strong>(3/5):</strong> "But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/">ZQ (Dead Rising 2 review guide)</a></strong></p><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/01-zqcovermahg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426924"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/02-trpaybackscan_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426925"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/03-zombrexscan_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/04-healthandsafetyscandr2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/">Metareview: Dead Rising 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19657058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue-Castle-Games</category><category>capcom</category><category>dead-rising-2</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 01 Oct 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Halo: Reach]]></title><link>http://www.joystiq.com/2010/09/12/metareview-halo-reach/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/12/metareview-halo-reach/</guid><comments>http://www.joystiq.com/2010/09/12/metareview-halo-reach/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/12/metareview-halo-reach/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/530-0001-reache310campaign01.jpg" alt="" /></a></div>
It probably comes as no surprise to you that reviews for <a href="http://www.joystiq.com/game/halo-reach"><em>Halo: Reach</em></a> have universally come down on the <em>high-ish</em> side of the score spectrum -- <a href="http://www.joystiq.com/2010/09/12/halo-reach-review/">our own review</a> included. But what about all the <em>words</em> that preceded those lofty figures? Those are worth checking out as well -- so, without further ado, here's a few more outlets' non-numerical insight on the finale of the <em>Halo</em> franchise.<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?pager.offset=0&amp;cId=3181331&amp;p=4">1UP</a> <strong>(A+):</strong> "Bungie has managed to do something that eluded George Lucas years ago: create a prequel to a beloved sci-fi series that not only simply works, but is at times better than the installments it precedes."</li>
    <li><a href="http://xbox360.ign.com/articles/111/1117228p3.html">IGN</a> <strong>(9.5/10):</strong> "Whether you like playing with friends like me or you're more of a lone wolf, Halo: Reach has evolved to the point where it'll make everyone happy. It's a fitting end to Bungie's involvement with the franchise, one that both references the past and injects new life into a tried and true formula."</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=11394">GameTrailers</a> <strong>(9.3/10):</strong> "Now four games into the series there's no denying that the campaign is starting to lose some of its moxie, yet there's just enough revelation here for fans to cling to. But let's be honest. You're going to decide to buy based on its multiplayer component and this is where it delivers in spades. Master Chief may be retired, but calling this a Halo game is no reach."</li>
    <li><a href="http://www.eurogamer.net/articles/2010-09-12-halo-reach-review?page=3">Eurogamer</a> <strong>(9/10):</strong> "Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute."</li>
    <li><a href="http://www.giantbomb.com/halo-reach/61-26786/reviews/">Giant Bomb</a> <strong>(4/5):</strong> "While I do feel that the formula has worn thin in a few spots, Reach feels like a love letter from the developer to its fans. If you're one of those fans, you should have this game."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-reach-campaign/">Halo: Reach (Campaign)</a></strong></p><a href="http://www.joystiq.com/photos/halo-reach-campaign/#3350836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/11859bravofp14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-campaign/#3350837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/11859poa29_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-campaign/#3350838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/11859poa50_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-campaign/#3350840"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/11859poafp40_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-campaign/#3350841"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/11859-11main3rdexodusre-001b_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/12/metareview-halo-reach/">Metareview: Halo: Reach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/12/metareview-halo-reach/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19630198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/12/metareview-halo-reach/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>Halo-Reach</category><category>metareview</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 12 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Mafia 2]]></title><link>http://www.joystiq.com/2010/08/24/metareview-mafia-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/24/metareview-mafia-2/</guid><comments>http://www.joystiq.com/2010/08/24/metareview-mafia-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/08/24/metareview-mafia-2/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/mafia2previewheaderimg530px.jpg" /></a></div>
Much like the mafioso antics of <em><a href="http://www.joystiq.com/game/mafia-ii">Mafia 2</a></em>'s Vito Scaletta and co., review scores for the game are all over the place. 2K Games probably wants people to <em>fuhgedabout</em> those on the lower end, but we've collected a sampling of the whole gamut for you below. And hey, if you haven't read <a href="http://www.joystiq.com/2010/08/23/review-mafia-2/#review">our review</a> yet, you should read it first -- <em>capisce?</em>
<ul>
    <li><a href="http://gameinformer.com/games/mafia_ii/b/xbox360/archive/2010/08/20/mafia-ii-review-jump-into-this-thing-of-ours.aspx">Game Informer</a> <strong>(90/100</strong>): "In an era when video games are moving away from relying on cinematics for storytelling, <em>Mafia II</em> draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/mafia2/review.html">GameSpot</a> <strong>(8.5</strong>): "<em>Mafia II</em> is an excellent return of a franchise with great promise. Vito and his associates are memorable characters in a city bursting with subtle visual details and violent undertones ... While you might be disappointed with what <em>Mafia II</em> doesn't do, it's hard to be disappointed by what this excellent game does do: deliver fun shoot-outs and pockets of shocking brutality in a world you're delighted to be a part of."</li>
    <li><a href="http://www.giantbomb.com/mafia-ii/61-20538/reviews/">Giant Bomb</a> (<strong>3/5 Stars</strong>): "Playing <em>Mafia II</em> gives you the feeling that the developers put more emphasis on telling a great mob story than designing a great video game, but had to split their attention too much to effectively do either one ... There are a lot of great mob stories out there already, and this one needed more focus to stand out next to all the memorable tales that came before."</li>
    <li><a href="http://www.eurogamer.net/articles/2010-08-23-mafia-ii-review">Eurogamer</a> (<span style="font-weight: bold;">4</span><strong>/10</strong>): "<em><span class="text_article_body">Mafia II</span></em><span class="text_article_body"> gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home. The message: thug life is nothing more than it appears. And <em>Mafia II</em> is even less.</span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mafia-2-7-21-10/">Mafia 2 (7/21/10)</a></strong></p><a href="http://www.joystiq.com/photos/mafia-2-7-21-10/#3193647"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/brnw-mpitr2010-07-08111_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-2-7-21-10/#3193648"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/brnw-jzeman2010-07-09008_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-2-7-21-10/#3193649"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/brnw-jzeman2010-07-08186_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-2-7-21-10/#3193651"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/brnw-jzeman2010-07-07048_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-2-7-21-10/#3193653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/brnw-dregec2010-07-09007_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/24/metareview-mafia-2/">Metareview: Mafia 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Aug 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/24/metareview-mafia-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19605894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/24/metareview-mafia-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-czech</category><category>2k-games</category><category>Mafia-2</category><category>metareview</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 24 Aug 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: StarCraft 2: Wings of Liberty]]></title><link>http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/</guid><comments>http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img width="530" vspace="4" hspace="0" height="350" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/starcraft2raynor530.jpg" /></div>
Okay, so we called <a href="http://www.joystiq.com/game/starcraft-ii-wings-of-liberty"><em>StarCraft 2: Wings of Liberty</em></a> "timeless" in our <a href="http://www.joystiq.com/2010/07/28/starcraft-2-review/">review</a>. Considering 12 years, 3 months, 28 days passed since the first game's release, those 108,048 hours were probably felt by some folks ... certainly not us, though, not at all -- we weren't even aware that 6,482,880 minutes had passed. Did other outlets think the 4,502 day wait was also worth it? <em>Did they even feel every one of those agonizing 388,972,800 seconds?!</em>
<ul>
    <li><a href="http://www.videogamer.com/pc/starcraft_2/review.html">VideoGamer</a> <strong>(100/100</strong>): "<em>StarCraft II </em>can be daunting, distressing and demanding but it's one of the richest and most expertly produced video games of recent years. <em>StarCraft II</em> is a shot in the arm for the RTS genre, filling a void that's been left dormant for far too long - about 12 years, actually. <em> StarCraft</em> is dead. Long live <em>StarCraft</em>."</li>
    <li><a href="http://www.giantbomb.com/starcraft-ii-wings-of-liberty/61-20674/reviews/">GiantBomb</a> <strong>(5/5</strong>): "<em>StarCraft II</em> expertly walks the line between remaining faithful to its design legacy and evolving everything about itself that <i>can</i> evolve without fundamentally changing what the game is. ... There's a good reason the original <em>StarCraft</em> persisted for over a decade, and its sequel is fully equipped to pick up the torch and carry on for at least as long. "</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=4868">GameTrailers</a> (<strong>95/100</strong>): "If judged solely on its failure to resolve its story, <em>Wings of Liberty</em> could have been a disappointment. But with a production so carefully thought out, masterfully designed, and flawlessly executed, it's impossible to come away from the game with a negative impression. <em>Starcraft II</em> is the sequel that we've been waiting for."</li>
    <li><a href="http://www.computerandvideogames.com/article.php?id=257857">CVG</a> (<span style="font-weight: bold;">93</span><strong>/100</strong>): "<span class="text_article_body">Minor niggles such as a slightly dated look and a smaller scale than we've seen elsewhere are the price of such smooth-running gameplay - and the micromanagement that allows room for interpretation and playing style is a treat. Ultimately, it's a price worth paying. As one of the most anticipated games of all time, Blizzard had a great deal on its shoulders with this. We're pleased to say it doesn't disappoint.</span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/starcraft-2-concept-art/">StarCraft 2 (concept art)</a></strong></p><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss18-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss105-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214502"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss63-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214503"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss92-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214504"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss57-hires_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/">Metareview: StarCraft 2: Wings of Liberty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19572347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>Metareview</category><category>metareviews</category><category>pc</category><category>Starcraft-2</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 02 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dragon Quest IX]]></title><link>http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/</guid><comments>http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/slime7910.jpg" /></a></div>
With the release of <em><a href="http://joystiq.com/game/dragon-quest-ix">Dragon Quest IX</a> </em>for DS, Nintendo and Square Enix are trying once again to convert American gamers into <em>Dragon Quest </em>fanatics -- or at least sell some games. While we wait to see how the public responds to the multiplayer-enabled RPG, we decided to check in with reviews of the game other than <a href="http://www.joystiq.com/2010/07/12/review-dragon-quest-ix-sentinels-of-the-starry-skies/">our own</a>. (We already know how that one went.)
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3180316&amp;p=39">1UP</a> (<strong>A</strong>): "... The move to DS was a strategic trade-off, and a canny one at that; <em>DQIX</em> sacrifices visual splendor in favor of more subtle technological benefits. In unchaining the series from the television, its creators freed themselves to design the open-ended, player-driven experience the series has always aspired to be."</li>
    <li>Nintendo Power (<strong>9/10</strong>): "The idea of adding multiplayer features to a story-driven, turn-based RPG originally struck me as insane, but <em>Dragon Quest IX</em> has made me a believer."</li>
    <li><a href="http://www.gamepro.com/article/reviews/215793/dragon-quest-ix-sentinels-of-the-starry-skies/">GamePro</a> (<strong>4/5</strong>): "Dragon Quest's appeal lies in its sense of warm, welcoming familiarity. It's refreshingly free of the pretension and overwrought cinematics of much of the current JRPG crop, instead presenting a lighthearted, charming adventure romp akin to what made the original Chrono Trigger such a beloved classic."</li>
    <li><a href="http://gameinformer.com/games/dragon_quest_ix/b/nintendo_ds/archive/2010/07/09/an-epic-rpg-franchise-limited-by-the-scope-of-its-changes.aspx">Game Informer</a> (<strong>8/10</strong>): "It's the first in the franchise to debut on a handheld, and it changes the classic formula in some significant ways. In many cases, these changes push the genre in interesting directions, but they never go far enough. The end result is an enjoyable Japanese RPG with mere hints of greatness."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dragon-quest-ix-e3-2010/">Dragon Quest IX (E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/dragon-quest-ix-e3-2010/#3098673"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dq92010-06-07-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragon-quest-ix-e3-2010/#3098674"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dq92010-06-07-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragon-quest-ix-e3-2010/#3098675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dq92010-06-07-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragon-quest-ix-e3-2010/#3098676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dq92010-06-07-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragon-quest-ix-e3-2010/#3098677"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dq92010-06-07-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/">Metareview: Dragon Quest IX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jul 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19552253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/13/metareview-dragon-quest-ix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dragon-Quest</category><category>Dragon-Quest-IX</category><category>ds</category><category>Metareview</category><category>nintendo</category><category>RPG</category><category>Square-Enix</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Jul 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Metal Gear Solid: Peace Walker]]></title><link>http://www.joystiq.com/2010/06/11/metareview-metal-gear-solid-peace-walker/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/11/metareview-metal-gear-solid-peace-walker/</guid><comments>http://www.joystiq.com/2010/06/11/metareview-metal-gear-solid-peace-walker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="www.joystiq.com/game/metal-gear-solid-peace-walker"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mgspw6112010530dph.jpg" /></a></div>
Now that you've read <a href="http://www.joystiq.com/2010/06/11/review-metal-gear-solid-peace-walker/">our review</a> for Hideo Kojima's latest, <a href="http://www.joystiq.com/game/metal-gear-solid-peace-walker"><em>Metal Gear Solid: Peace Walker</em></a>, it's time we knocked the cardboard box off the rest of the industry's thoughts. What did the critics have to say? CQC the reviews below to find out:
<ul>
    <li><a href="http://psp.ign.com/articles/109/1095291p1.html">IGN</a> (<strong>95/100</strong>): "This game is insanely deep...a masterpiece. Not only is it in the running for the title of greatest game ever on the PSP, <em>Metal Gear Solid: Peace Walker</em> is one of the greatest games in the entire Metal Gear franchise."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3179696&amp;p=7">1UP</a> (<strong>91/100</strong>): "It's at once true to its heritage yet willing to spin the <em>Metal Gear</em> format in a new and entertaining direction. And while the fallout from these changes does occasionally undermine the action, those small moments of frustration and compromise are forgivable in the context of all that Peace Walker does well."</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=11424">GameTrailers</a> (<strong>91/100</strong>): "While we miss the crazy bad guys and refined controls, <em>Peace Walker</em> definitely lives up to the <em>Metal Gear</em> name. Base management adds a deeper sense of growth to the experience and there's plenty to come back to after you finish the story."</li>
    <li><a href="http://www.eurogamer.net/articles/metal-gear-solid-peace-walker-review">Eurogamer</a> (<strong>80/100</strong>): "Mother Base, co-op and Extra Ops are great additions to the <em>Metal Gear</em> formula and luxuriously comfortable fits for handheld play. The subdued campaign is not Kojima at his histrionic and surprising best, but it arguably offers the tightest stealth gameplay since <em>Snake Eater</em> or even the first <em>Metal Gear Solid</em>."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker/">Metal Gear Solid: Peace Walker</a></strong></p><a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker/#2074996"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgs_pw_a3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker/#2074997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgspw_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker/#2074998"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgspw_06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker/#2074999"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgspw_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metal-gear-solid-peace-walker/#2075000"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mgspw_02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/11/metareview-metal-gear-solid-peace-walker/">Metareview: Metal Gear Solid: Peace Walker</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jun 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/11/metareview-metal-gear-solid-peace-walker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19510038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/11/metareview-metal-gear-solid-peace-walker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hideo-Kojima</category><category>Kojima-Productions</category><category>Konami</category><category>metal-gear-solid-4</category><category>Metal-Gear-Solid-Peace-Walker</category><category>Metareview</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 11 Jun 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Alpha Protocol]]></title><link>http://www.joystiq.com/2010/05/28/metareview-alpha-protocol/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/28/metareview-alpha-protocol/</guid><comments>http://www.joystiq.com/2010/05/28/metareview-alpha-protocol/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.metacritic.com/search/process?sort=relevance&amp;termtype=all&amp;ts=alpha+protocol&amp;ty=3&amp;button=search"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/alphaprotocol5805282010.png" /></a></div>
While we may have found <a href="http://www.joystiq.com/tag/alpha-protocol"><em>Alpha Protocol</em></a> to be a "<a href="http://www.joystiq.com/2010/05/28/alpha-protocol-game-review/">technical nightmare</a>," it doesn't mean we should all just close the book on it. No, other outlets surely have opinions on Obsidian Entertainment's "Espionage RPG" and we'd be remiss if we didn't bring them into the discussion. Let's get to it!<br />
<ul>
    <li><a href="http://www.computerandvideogames.com/article.php?id=248379?">CVG</a> (<strong>8.4/10</strong>): "Alpha <span class="text_article_body">Protocol's a technical turkey but it's also a gripping, innovative and deserving of both success and a sequel. It might look like a dog, but dig deep and you're in for an undercover treat - it's a stonking feeling when a game we were expecting to stink turns out to be a revelation. If you've any interest in RPGs that also deliver explosive action, don't let this double agent slip through the net." </span></li>
    <li><a href="http://www.eurogamer.net/articles/alpha-protocol-review">Eurogamer</a> (<strong>7/10</strong>): "Like Worcester Sauce, Alpha Protocol's separate ingredients might be slightly unappetising, but they come together in a quietly effective manner. Unlike Worcester Sauce, it will certainly frustrate you more than it should, and in between the deathlike character models and bizarre misapplications of things like depth of field effects, it will struggle to convince you the team had enough time to finish it up."</li>
    <li><a href="http://www.videogamer.com/xbox360/alpha_protocol/review.html">Videogamer</a> (<strong>6/10</strong>): "Despite its myriad of shortcomings there's a moderate amount of fun to be had with Alpha Protocol. It's a game that's more enjoyable than it probably should be, a game that's better than the sum of its parts. There's a lot of potential hiding under the flawed shell, and although Obsidian has failed to coax it out this time around, I hope somebody does the concept justice in the future."</li>
    <li><a href="http://www.destructoid.com/review-alpha-protocol-174617.phtml">Destructoid</a> (<strong>2/10</strong>): "<i>Alpha Protocol</i>, to its slim credit, has its basis in noble and ambitious ideas, and those ideas are even well executed on the whole. However, while the ambitious stuff hits the mark, the bog standard gameplay has suffered beyond measure. You can build the most magnificent castle in the world, but if the foundations are made out of wet feces, everything's going to crumble and fall apart before your very eyes. <i>Alpha Protocol</i> is a castle that's collapsed in crap. Proof that even the most accomplished of visions are worthless if the fundamentals aren't in place."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/alpha-protocol-1/">Alpha Protocol</a></strong></p><a href="http://www.joystiq.com/photos/alpha-protocol-1/#733906"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/alphaprotocol_character_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-1/#1434844"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ap_screenshot_mar09_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-1/#733907"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/alphaprotocol_screenshot_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-1/#1434848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ap_screenshot_mar09_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-1/#733908"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/alphaprotocol_screenshot_03_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/28/metareview-alpha-protocol/">Metareview: Alpha Protocol</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 May 2010 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/search/process?sort=relevance&amp;termtype=all&amp;ts=alpha+protocol&amp;ty=3&amp;button=search>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/28/metareview-alpha-protocol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19495703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/28/metareview-alpha-protocol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-protocol</category><category>Metareview</category><category>Microsoft</category><category>obsidian-entertainment</category><category>rpg</category><category>sega</category><category>the-espionage-rpg</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 28 May 2010 14:28:00 EST</pubDate></item><item><title><![CDATA[Metareview: Blur]]></title><link>http://www.joystiq.com/2010/05/26/metareview-blur/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/26/metareview-blur/</guid><comments>http://www.joystiq.com/2010/05/26/metareview-blur/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.metacritic.com/games/platforms/xbox360/blur?q=blur"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/blurdlcnolaunch.jpg" /></a></div>
Reviews have begun to inch out for Bizarre's new arcadey racer <a href="http://www.joystiq.com/tag/blur"><em>Blur</em></a> and, at the risk of spoiling the metareview in the first sentence, they're pretty darn good! Maybe not "change your life" good, but at least "put this in your game box and fun will come out" good. What? That's not specific enough for you? OK, fine, here:
<ul>
    <li><a href="http://www.telegraph.co.uk/technology/video-games/7764819/Blur-video-game-review.html">Telegraph</a> (<strong>9/10</strong>): "Every inch of <em>Blur </em>feels like it's crafted with the player in mind, offering them a huge, slick and exciting racing package. While it can frustrate, with the balance of powerups occasionally off-kilter, it only serves to push you onto the next race, to undo the injustice, to mete out your revenge."</li>
    <li><a href="http://gameinformer.com/games/blur/b/xbox360/archive/2010/05/25/another-victory-lap-for-developer-bizarre-creations.aspx">GameInformer</a> (<strong>8.5/10</strong>): "<em>Blur </em>is a game built on versatility. Power-ups aren't simply offensive or defensive; they are tools you can use in different ways depending on the situation. A Barge blast is always handy to disrupt any cars in your immediate vicinity, but it can also be deployed as a momentary shield. Likewise, most power-ups come with an alternate fire option. For instance, your garden-variety Nitro boost can alternately be used to slow you down - useful for those really tight corners."</li>
    <li><a href="http://www.eurogamer.net/articles/blur-review?page=1">Eurogamer</a> (<strong>8/10</strong>): "Handling is rich and dramatic. Acceleration and drifting are sympathetic enough to correct the rear if you're showing your inexperience, but the relationship between gas, brake, traction and apex remains complex. And it's <em>fast</em>."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/26/metareview-blur/">Metareview: Blur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 May 2010 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/xbox360/blur?q=blur>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/metareview-blur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19492090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/metareview-blur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre</category><category>bizarre-creations</category><category>blur</category><category>metareview</category><category>Microsoft</category><category>racing</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 26 May 2010 13:25:00 EST</pubDate></item><item><title><![CDATA[Metareview: Super Mario Galaxy 2]]></title><link>http://www.joystiq.com/2010/05/21/metareview-super-mario-galaxy-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/metareview-super-mario-galaxy-2/</guid><comments>http://www.joystiq.com/2010/05/21/metareview-super-mario-galaxy-2/#comments</comments><description><![CDATA[<center><a href="http://www.metacritic.com/games/platforms/wii/supermariogalaxy2"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/smg252110.jpg" alt="" /></a></center>Everyone expects a <em>Mario</em> game to be good -- and it's even easier to expect quality when the new game is a direct follow-up to a game as <em>universally</em> adored as <em>Super Mario Galaxy</em>. <br />
<br />
However, even given the high expectations, the reception <em><a href="http://joystiq.com/tag/super-mario-galaxy-2">Super Mario Galaxy 2</a></em>'s getting is startling. There are, as of right now, eight scores equivalent to 100 percent on the game's <a href="http://www.metacritic.com/games/platforms/wii/supermariogalaxy2">Metacritic page</a>, a range befitting the title our own Randy Nelson called "<a href="http://www.joystiq.com/2010/05/21/super-mario-galaxy-2-review/">the best <em>Mario</em> game ever</a>." We've only quoted one of the 100-percenters below, in the interest of variety. <br />
<ul>
    <li><a href="http://www.edge-online.com/magazine/review-super-mario-galaxy-2">Edge</a> <strong style="font-weight: bold;">(10)</strong>: "This is a game that refuses to bore you, that can take you to the 60-star mark before asking you to do the same thing twice. It reuses assets, but almost never recycles ideas; you'll never see another title so thrifty, or so gratuitous."</li>
    <li><a href="http://gameinformer.com/games/super_mario_galaxy_2/b/wii/archive/2010/05/19/mario-shines-in-epic-sequel.aspx">Game Informer</a> <strong>(93/100)</strong>: "Sure, it's not the total reinvention of the genre we've come to expect from a new Mario title, but as a platformer fan I'm happy to get more Mario to tide me over. This game is a testament to the enduring appeal of the genre, as well as Nintendo's ability to create fresh new gameplay out of a decades-old formula."</li>
    <li><a href="http://www.wired.com/gamelife/2010/05/super-mario-galaxy-2-review/">Game|Life</a> <strong>(9/10)</strong>: "<em>Super Mario Galaxy 2</em> is thus simultaneously more and less than its predecessor. It expands and elaborates on the gameplay in unpredictable ways, but the last one felt like a bigger, more complete adventure. That said, better core gameplay with less window dressing is infinitely preferable to the reverse."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-mario-galaxy-2/">Super Mario Galaxy 2</a></strong></p><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/#2834800"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/smg2.box.art.full-3252010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/#2051926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss01_e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/#2051927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss06_e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/#2051928"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss07_e3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/#2051929"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss04_e3_thumbnail.jpg" alt="" title="" /></a></div> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/metareview-super-mario-galaxy-2/">Metareview: Super Mario Galaxy 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/supermariogalaxy2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/metareview-super-mario-galaxy-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19487074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/metareview-super-mario-galaxy-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EAD</category><category>mario</category><category>metareview</category><category>Nintendo</category><category>nintendo-ead-tokyo</category><category>platformer</category><category>super-mario</category><category>super-mario-bros</category><category>super-mario-galaxy</category><category>super-mario-galaxy-2</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 May 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: Red Dead Redemption]]></title><link>http://www.joystiq.com/2010/05/18/metareview-red-dead-redemption/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/18/metareview-red-dead-redemption/</guid><comments>http://www.joystiq.com/2010/05/18/metareview-red-dead-redemption/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/reddeadhandsmains-1269718840.jpg" /></div>
As you'd imagine, Rockstar's <a href="http://www.joystiq.com/tag/red-dead-redemption"><em>Red Dead Redemption</em></a> ain't the depiction of the west your daddy used to see on <a href="http://en.wikipedia.org/wiki/Bonanza"><em>Bonanza</em></a> every week. It's a violent, immoral west and, if the reviews below are to be believed, it actually makes for a pretty darn good game. And here we thought <a href="http://www.joystiq.com/tag/mad-dog-mccree">Mad Dog McCree</a> was the most dastardly dude the high plains had to offer.<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3179335">1UP</a> (<strong>A</strong>): "This is simply a beautiful game, and it's provided more than a few moments where I completely forgot where the hell I was supposed to be going while riding over golden hills at sunset or through the desert in the middle of a nighttime lightning storm. It doesn't quite convey the loneliness of the real empty spaces, but does compress the essence of all the varieties of land and weather native to those parts into a few hundred miles ride."</li>
    <li><a href="http://www.gamepro.com/article/reviews/215190/red-dead-redemption/">GamePro</a> (<strong>5/5</strong>): "Although this is said of almost every single new Rockstar product, Red Dead Redemption is arguably their best effort to date, if only because it distills all of the lessons they've learned from their previous titles into an engaging, expansive, and enthralling world. But the best part of Rockstar's open-world oater is its honest and open appreciation for the iconic Western genre."</li>
    <li><a href="http://gameinformer.com/games/red_dead_redemption/b/xbox360/archive/2010/05/17/review.aspx">Game Informer</a> (<strong>97.5/100</strong>): "To succeed where other Western games have failed, Red Dead Redemption deftly recreates a sandbox playground of a tumultuous historical period swept away by technological progress. The game perfectly captures the expansiveness of frontier life and the gritty gunplay of spaghetti westerns, rightfully earning its place alongside the great Western films and the best Rockstar games."</li>
    <li><a href="http://xbox360.ign.com/articles/109/1090125p1.html">IGN</a> (<strong>97/100</strong>): "Red Dead Redemption is a must-play game. Rockstar has taken the Western to new heights and created one of the deepest, most fun, and most gorgeous games around. You can expect the occasional bug or visual hiccup, but you can also expect a fantastic game that offers the Western experience we've all been waiting for. Red Dead Redemption is a complete game in every sense -- both the single player and multiplayer modes are excellent -- and still manages to offer an attention to detail you rarely see from a game of this scope."</li>
    <li><a href="http://www.edge-online.com/features/review-red-dead-redemption">Edge</a> (<strong>90/100</strong>): "If the story leads us through well-trodden territory - blending The Good, The Bad And The Ugly's adventurous sweep with Unforgiven's morality, as played by Deadwood's perverts and bigots - the greater game is more digitised Westworld: an impeccable example of world building begging to be interrupted with a bullet. As one character notes: "I dreamt of documenting the last days of the old west. The romance, the honour, the nobility! But it turns out it's just people killing each other." There's no shame in that."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/red-dead-redemption/">Red Dead Redemption</a></strong></p><a href="http://www.joystiq.com/photos/red-dead-redemption/#1333493"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/reddeadredemption11024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption/#2451597"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rdrbigscreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption/#1333494"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/reddeadredemption31024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption/#2451598"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/rdrbigscreen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/red-dead-redemption/#1333495"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/reddeadredemption61024_thumbnail.jpg" alt="" title="" /></a></div><br />
<a href="http://www.metacritic.com/games/platforms/xbox360/reddeadredemption">Source</a> - Metacritic (Xbox 360)<br />
<a href="http://www.metacritic.com/games/platforms/ps3/reddeadredemption">Source</a> - Metacritic (PS3)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/18/metareview-red-dead-redemption/">Metareview: Red Dead Redemption</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 May 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/18/metareview-red-dead-redemption/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19481537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/18/metareview-red-dead-redemption/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metareview</category><category>Microsoft</category><category>red-dead-redemption</category><category>rockstar</category><category>rockstar-games</category><category>Rockstar-San-Diego</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 May 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: Splinter Cell: Conviction]]></title><link>http://www.joystiq.com/2010/04/14/metareview-splinter-cell-conviction/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/metareview-splinter-cell-conviction/</guid><comments>http://www.joystiq.com/2010/04/14/metareview-splinter-cell-conviction/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.metacritic.com/games/platforms/xbox360/tomclancyssplintercellconviction"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/splinter-cell-stickup.jpg" /></a></div>
You've read our even-tempered, <a href="http://www.joystiq.com/2010/04/13/review-splinter-cell-conviction/">thought-provoking analysis</a> of Sam Fisher's latest, slightly less stealthy exploits in <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a>, but say -- hypothetically -- you want to know what some of our game-adjudicating peers thought about the game. Overlooking your <em>blatant</em> infidelity, we'd be happy to provide you with a wide smattering of opinions. Let's just not make a habit of this, okay?
<ul>
    <li><a href="http://www.gamepro.com/article/reviews/214783/splinter-cell-conviction/">GamePro</a> <strong>(5/5)</strong>: "While it might not be the back-to-basics game fans were expecting, <em>Conviction</em> is an outstanding title from top to bottom."</li>
    <li><a href="http://xbox360.ign.com/articles/108/1082854p2.html">IGN</a> <strong>(93/100)</strong>: "Despite a few questionable level design choices, <em>Splinter Cell: Conviction</em> is a great addition to the series. There's no way I could go back to a stealth game as it used to be; I've been converted."</li>
    <li><a href="http://oxmonline.com/article/reviews/xbox-360/s-z/splinter-cell-conviction">OXM</a> <strong>(85/100)</strong>: "Ultimately, of course, <em>Conviction</em> shouldn't be judged on what it isn't, but rather what it is - and whether that game is worth your $60. Quite frankly, we like classic <em>Splinter Cell</em> better, but this doesn't make Conviction a bad game."</li>
    <li><a href="http://www.giantbomb.com/tom-clancys-splinter-cell-conviction/61-20464/reviews/">GiantBomb</a> <strong>(4/5)</strong>: "<em>Splinter Cell: Conviction</em> is the most accessible <em>Splinter Cell</em> game yet. It gives you the firepower to shoot your way out of your mistakes, but also makes the stealth side of things fun, rewarding, and significantly easier than just attempting to run around and shoot. Its only serious issue is that it doesn't feel especially substantial or replayable."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/metareview-splinter-cell-conviction/">Metareview: Splinter Cell: Conviction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/xbox360/tomclancyssplintercellconviction>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/metareview-splinter-cell-conviction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19439503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/metareview-splinter-cell-conviction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metareview</category><category>Microsoft</category><category>Splinter-Cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><category>ubisoft-montreal</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 14 Apr 2010 18:00:00 EST</pubDate></item></channel></rss>
