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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ubisoft shows off four-player co-op in Far Cry 3]]></title><link>http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/</guid><comments>http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/"><img alt="Ubisoft shows off fourplayer coop in Far Cry 3" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/ubisoftfarcry3pyr.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 295px; " /></a></div>Ubisoft took the stage at the Sony press conference this afternoon to show off a new feature of <a href="http://joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a>: Four-player co-op. Rather than take place in the game's singleplayer world, the co-op feature is an additional mode, offering a mission-based campaign, where players have to team up to accomplish certain objective-based tasks.<br /><br />Ubisoft also showed off a map editor for the game, and mentioned that Far Cry 3 would also have extra content exclusively on Sony's console. The game is due out later on this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/">Ubisoft shows off four-player co-op in Far Cry 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20251390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/ubisoft-shows-off-four-player-co-op-in-far-cry-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>campaign</category><category>co-op</category><category>far-cry</category><category>far-cry-3</category><category>four-player</category><category>missions</category><category>multiplayer</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 04 Jun 2012 21:45:00 EST</pubDate></item><item><title><![CDATA[Review: APB (Day 2: Enforcers, get enforcin')]]></title><link>http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/</guid><comments>http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="00" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/enforcersallpointsbulleting.jpg" /></div>
<div style="float: left;" class="review-diary">
<h3>Review Diary</h3>
<ul>
    <li><a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">Day 1: Welcome to San Paro</a></li>
    <li><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Day 2: Enforcers, get enforcin'</a></li>
    <li><a href="http://www.joystiq.com/2010/07/08/review-apb-day-3-choose-your-illusion/">Day 3: Choose your illusion</a></li>
    <li><a href="http://www.joystiq.com/2010/07/09/review-apb-day-4-cards-on-the-table/">Day 4: Cards on the table</a></li>
</ul>
</div>
<em>This is part two of a four-part review of Realtime Worlds' new MMO APB. Yesterday, I talked about <a href="http://www.joystiq.com/2010/07/06/review-apb-day-1-welcome-to-san-paro/">installing the game and creating a character</a>. Today: the grind.</em><br />
<br />
Life in San Paro is pretty simple. Rob as a Criminal, or stop Criminals as an Enforcer. I chose to be an Enforcer, and after a short tutorial level, fell into the standard MMO grind -- go here, pick this up, go there, rinse and repeat. Unlike most MMOs, <a href="http://www.joystiq.com/game/apb"><em>APB</em></a> plays like a shooter -- there's a reticule, and you've got to line it up on your target to get anything done. But its "missions" are definitely MMO fare -- they're standard, multi-step and pretty interchangeable: hold this point, deliver this item, steal this car.<br />
<br />
But here's how <em>APB </em>sets itself apart: while you play the game, you're constantly being offered missions and being grouped with people on the same job, but the other side is getting offers too. When they're paired up in the same mission you are, an APB goes out, sirens flash on the screen, and then it's <em>on</em>, one faction against another.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/apb/">APB</a></strong></p><a href="http://www.joystiq.com/photos/apb/#2069379"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069380"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069381"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069382"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apbsse304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/apb/#2069384"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/apb_e32009_06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/" rel="bookmark">Continue reading <em>Review: APB (Day 2: Enforcers, get enforcin')</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/">Review: APB (Day 2: Enforcers, get enforcin')</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19544256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/07/review-apb-day-2-enforcers-get-enforcin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>APB</category><category>ea</category><category>ea-partners</category><category>gameplay</category><category>groups</category><category>missions</category><category>mmo</category><category>pc</category><category>realtime-worlds</category><category>shooting</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 07 Jul 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[New details on Star Wars: The Old Republic companion characters]]></title><link>http://www.joystiq.com/2010/05/28/new-details-on-star-wars-the-old-republic-companion-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/28/new-details-on-star-wars-the-old-republic-companion-characters/</guid><comments>http://www.joystiq.com/2010/05/28/new-details-on-star-wars-the-old-republic-companion-characters/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://pc.ign.com/articles/109/1093317p1.html"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/companioncharacterswtor.jpg" alt="" /></a></div>
<a href="http://joystiq.com/tag/bioware">BioWare</a>'s lead designer James Ohlen has done <a href="http://pc.ign.com/articles/109/1093317p1.html">a quick interview with IGN</a> about <a href="http://joystiq.com/tag/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>'s concept of "companion characters." Not only do you get <a href="http://www.joystiq.com/2010/05/13/the-old-republic-classes-get-branching-specializations/">to tool around the universe</a> as a Sith or a Jedi, but as we first heard <a href="http://pc.ign.com/articles/109/1093317p1.html">back at the game's announcement</a>, you get to bring some other poor suckers with you. The idea sounds a lot like your party members from <em>Dragon Age</em> or <em>Mass Effect 2</em> -- your companions will follow an "Affection" system, and you can end up making them "twisted to the dark side of the Force" or "stronger and more independent," depending on how you treat -- even gift -- them. (Those being just a couple of examples.)<br />
<br />
Companion characters will also have a lot of combat utility, and you may want to bring some of them based strictly on how they complement you in combat. The gear you equip for them will also make a difference, so you may have to tailor your party and their gear for the specific goals of any given mission. The system doesn't sound too different from past BioWare games, with the caveat that, since it's an MMO, you'll have to direct AI players in real-time rather than pausing the game to give out orders. Ohlen also says his favorite recent character is <a href="http://dragonage.wikia.com/wiki/Alistair">Alistair</a>, which worries us a little bit -- he always struck us as whiny.<br />
<br />
[Via <a href="http://www.massively.com/2010/05/27/complement-your-star-wars-the-old-republic-character-with-compa/">Massively</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/28/new-details-on-star-wars-the-old-republic-companion-characters/">New details on Star Wars: The Old Republic companion characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 May 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/109/1093317p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/28/new-details-on-star-wars-the-old-republic-companion-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19494757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/28/new-details-on-star-wars-the-old-republic-companion-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alistair</category><category>bioware</category><category>companion</category><category>companion-characters</category><category>dark-side</category><category>dragon-age</category><category>games</category><category>james-ohlen</category><category>jedi</category><category>mass-effect-2</category><category>missions</category><category>mmo</category><category>quests</category><category>sith</category><category>star-wars-the-old-republic</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 28 May 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[ZEN Pinball's Ninja Gaiden table trailer slices and dices]]></title><link>http://www.joystiq.com/2010/01/13/zen-pinballs-ninja-gaiden-table-trailer-slices-and-dices/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/13/zen-pinballs-ninja-gaiden-table-trailer-slices-and-dices/</guid><comments>http://www.joystiq.com/2010/01/13/zen-pinballs-ninja-gaiden-table-trailer-slices-and-dices/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_2ad136c3"><param name="movie" value="http://www.viddler.com/simple/2ad136c3/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/2ad136c3/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2ad136c3"></embed></object></div>
Wondering what the <a href="http://www.joystiq.com/2009/10/05/ninja-gaiden-crosses-over-into-zen-pinball/">official <em>Ninja Gaiden Sigma 2</em></a> table for <em><a href="http://www.joystiq.com/tag/zen-pinball">ZEN Pinball</a></em> looks like in motion? Wonder no more -- the video above will show you all of the Hayabusa-style bumper action you'll be able to find, complete with ramps, flashing lights, ninja spirits and... burning pagodas? Boy, those ZEN folks aren't really pinball traditionalists, are they? But it does look fun.<br />
<br />
The table will bring new gameplay modes and missions along with it to the PlayStation Store on Thursday, January 14, for $2.49 (&euro;1.99). Of course, it's DLC for the original <em>ZEN Pinball</em> game, so you've got to have that, too. Wait, we just rewatched it -- did Ryu just slice the ball in half? That's pretty awesome!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/13/zen-pinballs-ninja-gaiden-table-trailer-slices-and-dices/">ZEN Pinball's Ninja Gaiden table trailer slices and dices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jan 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/13/zen-pinballs-ninja-gaiden-table-trailer-slices-and-dices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19316065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/zen-pinballs-ninja-gaiden-table-trailer-slices-and-dices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>gameplay-modes</category><category>hayabusa</category><category>lights</category><category>missions</category><category>ninja</category><category>ninja-gaiden-sigma-2</category><category>pinball</category><category>playstation</category><category>ramps</category><category>release</category><category>ryu-hayabusa</category><category>score</category><category>table</category><category>weapons</category><category>zen-pinball</category><category>zen-studios</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 13 Jan 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[More Secret Rings impressions]]></title><link>http://www.joystiq.com/2007/02/06/more-secret-rings-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/06/more-secret-rings-impressions/</guid><comments>http://www.joystiq.com/2007/02/06/more-secret-rings-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.sonicstadium.org/articles/116/"><img vspace="4" hspace="4" border="1" align="middle" alt="Prettyyyy" src="http://www.joystiq.com/media/2007/02/beautifulsunset.jpg" /></a><br />Our excitement for <em>Sonic and the Secret Rings</em> grows daily, and these hands-on impression by some folks in London aren't making the wait any easier. The game is looking <em>scary</em> good, as the players (who strongly disliked <em>Sonic the Hedgehog</em> for the PS3 and 360) rave about the graphics, voice acting, control, level design, and difficulty. For the love of God, Sonic <em>moonwalks</em> when you tilt backward on the Wiimote. <em>Moonwalks</em>. That's <em>sweet</em>.<br /><br />Some tidbits: there isn't a standard "lives" system; if you die, you simply restart at the last checkpoint. Each level contains around twelve missions, and somewhere around six need to be cleared before advancing. Earning bronze, silver, and gold medals will earn you access to a huge catalog of unlockables, including BGM and artwork from the game as well as previous entries in the series.<br /><br />The impressions are certainly worth a read; check it out!<br /><br />[via <a href="http://www.gonintendo.com">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/06/more-secret-rings-impressions/">More Secret Rings impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Feb 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sonicstadium.org/articles/116/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/06/more-secret-rings-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/749438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/06/more-secret-rings-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Lives</category><category>Missions</category><category>Moonwalk</category><category>Rings</category><category>Secret</category><category>Sonic</category><category>Stages</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 06 Feb 2007 18:00:00 EST</pubDate></item></channel></rss>