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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rage Tool Kit on Steam today]]></title><link>http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/</guid><comments>http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/"><img alt="RAGE kit out today" data-src-height="253" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rage.jpg" /></a></center>The <em>Rage</em> Tool Kit arrives on Steam today, to help you with your primal scream therapy and/or create mods for iD Software's idTech 5 game. The mod tools were originally planned to launch alongside the game, but work on that <a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/">fell to the wayside</a> in favor of <em>Doom 3 BFG</em>.<br /><br />There'll still be some waiting involved after today's release, as the file is a "hefty 35+ GB." It'll be in the Tools section of Steam when it arrives. Prepare yourself before or during that long, long download by reading the <a href="http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2013/02/Rage%20Tool%20Kit%20FAQ.pdf">FAQ</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/">Rage Tool Kit on Steam today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Feb 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20454487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/08/rage-tool-kit-on-steam-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>idtech5</category><category>mod-tools</category><category>pc</category><category>rage</category><category>rage-tool-kit</category><category>release-date</category><category>steam</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 08 Feb 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Carmack: Rage mod tools hit 'real soon' despite a year of  'poor decisions']]></title><link>http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/</guid><comments>http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/"><img alt="Carmack Rage mod tools to hit 'real soon' despite 'poor decisions' all year" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/rage.jpg" /></a></div><em><a href="http://www.joystiq.com/game/rage">Rage</a> </em>was supposed ship with modding tools when it launched in October 2011. It didn't, but <a href="https://twitter.com/ID_AA_Carmack/status/260529465636040704">a tweet</a> from id Software founder John Carmack suggests he hasn't forgotten the promise he made to mod fans one year ago, nor the frustration of letting them down:<br /><br />"<em>BFG </em>work pushed the <em>Rage </em>tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year."<br /><br /><a href="http://www.joystiq.com/game/doom-3-bfg-edition"><em>Doom 3 BFG Edition</em></a> launched on October 16 in the US, and now id is most likely focused on the development of<em> <a href="http://www.joystiq.com/game/doom-4">Doom 4</a></em>. If id is still serious about pushing<em> Doom 4</em> onto the <a href="http://www.joystiq.com/tag/oculus-rift/">Oculus Rift</a>, those mod tools better come out mighty soon, lest we never see them at all - when prioritizing development for either a crazy futuristic headset or modding tools for a year-old lukewarm game, the choice seems to jump right out at you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/">Carmack: Rage mod tools hit 'real soon' despite a year of  'poor decisions'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20359599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>mod</category><category>mod-tools</category><category>modding</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 24 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Witcher 2 REDkit modding tools go into beta]]></title><link>http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/</guid><comments>http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/"><img alt="The Witcher 2 REDkit modding tools go into beta" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/redengine817.jpg" style="margin:4px" /></a></center>If you want to try to make your own even Witchier <em>Witcher</em> adventure, you need to familiarize yourself with the new REDkit modding tools. And to help you do that - and to help build a robust modding tool - CD Projekt Red has opened up a beta for the toolkit.<br /><br />Signups for the beta are being accepted here through September 30. The form has spaces for "Your website" and "Your mod samples," so you're probably more likely to make it to the top of the list if you have experience making your own levels or otherwise messing with your games.<p><a href="http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/" rel="bookmark">Continue reading <em>The Witcher 2 REDkit modding tools go into beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/">The Witcher 2 REDkit modding tools go into beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/the-witcher-2-redkit-modding-tools-go-into-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>mod-tools</category><category>modding</category><category>pc</category><category>redkit</category><category>the-witcher-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 17 Aug 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Witcher 2 getting mod tool 'REDkit' on PC]]></title><link>http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/</guid><comments>http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/witcher2face530.jpg" style="width: 530px; height: 346px; " /></a></div>If witching is one of your favorite things, you'll be happy to hear that a whole bunch more content is headed to the game industry's favorite witching game, <a href="http://www.joystiq.com/game/the-witcher-2"><em>The Witcher 2: Assassins of Kings</em></a>. Developer CD Projekt Red announced late last week that its "REDkit" mod tools will be shown at this week's German game convention, Gamescom.<br /><br />Beyond the ability to make Geralt into a perfect facsimile of Laa-Laa from <em>Teletubbies</em>, the tools enable PC users to create "new, non-linear adventures," "great looking locations," and "much more." There's no word on when the tools will be available, but we'll be sure to ask CD Projekt later this week when we check out the mod kit.<br /><br /><div style=""> And yes, we'll ask about the possibility of turning Geralt into Po as well. <em>Fine</em>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/">The Witcher 2 getting mod tool 'REDkit' on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Aug 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20299303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/13/the-witcher-2-getting-mod-tool-redkit-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cd-projekt-red</category><category>gamescom-2012</category><category>mod-tools</category><category>modding</category><category>mods</category><category>pc</category><category>redkit</category><category>the-witcher-2</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Go make some Octodad mods for us! Please!]]></title><link>http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/</guid><comments>http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/"><img alt="Go make some OctoDad mods for us! Please!" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/octodadeditor530pxheaderimg12512.jpg" /></a></div>There you were, playing your favorite game featuring a secret octopus father, thinking to yourself," Man, I like <a href="http://www.joystiq.com/tag/octodad"><em>Octodad</em></a>, but wouldn't it be better with secret octopus ghosts hidden randomly throughout the world?" Thankfully for you, crazy person, the team behind <em>Octodad</em> just released "OctodadEditor," which is apparently "the basis of the editor for <em>Octodad: Dadliest Catch</em>" (the <em>Octodad</em> sequel, <em>obviously</em>).<br /><br />Sure, the editor's a bit on the buggy side (indie development, folks!), and it's PC-only, but just think about all those secret octopus ghosts! <em>Someone's</em> gotta make that madness happen! Grab the editor <a href="http://www.octodadgame.com/blog/wp-content/uploads/2012/06/OctodadEditor.zip">right here</a>, and head over to <a href="http://www.octodadgame.com/2012/06/18/how-to-mod-octodad-levels/">the Octodad blog</a> for more thorough instructions on how it all works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/">Go make some Octodad mods for us! Please!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20260772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mod</category><category>mod-tools</category><category>modding</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>octodadeditor</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 18 Jun 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 won't have any mod tools at launch]]></title><link>http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/</guid><comments>http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/bf3play530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/yTdTs7dNgbk" width="530"></iframe></div>
Don't expect any authoring tools for <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> when it launches <a href="http://www.joystiq.com/2011/06/06/battlefield-3-declares-war-october-25-beta-in-september/">on October 25</a>. During an interview, EA senior VP Patrick Soderlund explains that it's due to the complexity of the Frostbite engine.<br />
<br />
"Well, as of now, we're not going to make any modding tools, no. If you look at the Frostbite Engine and how complex it is, it's going to be very difficult to mod the game," he said. "Because of the nature of the setup of levels, the destruction and all those things, it's quite tricky. So we think it's going to be too big of a challenge for people to make a mod." Sounds like a dare to us!<br />
<br />
Of course, that's not to say DICE won't release mod tools down the line -- just that, as of launch, it looks like you'll have to simply settle for the game you bought.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/">Battlefield 3 won't have any mod tools at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>dice</category><category>ea</category><category>microsoft</category><category>mod</category><category>mod-tools</category><category>mods</category><category>patrick-soderlund</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 06 Jul 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops PC patch released, Treyarch targeting end of month for mod tools]]></title><link>http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/</guid><comments>http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gambofirststrike530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 276px; " /></a></div>
Though the rest of the planet has been entirely consumed by the fires of <em>Modern Warfare 3</em> fever, the <a href="http://www.joystiq.com/game/call-of-duty-black-ops"><em>Call of Duty: Black Ops</em></a> PC community is being rewarded for its dedication. Treyarch just launched a hefty patch on Steam for the shooter, fixing a number of issues that have long plagued its multiplayer component. Check out the full list of changes after the jump!<br />
<br />
One change included therein is the preparation for player-created mods -- a feature which, according to a recent Tweet from Treyarch community manager <a href="http://twitter.com/#!/JD_2020/status/73517987600154625">Josh Olin</a>, is "still targeting an end-of-month release." We're quickly running out of <em>month</em>, but we'll make sure to let you know if it delivers on this promise!<p><a href="http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops PC patch released, Treyarch targeting end of month for mod tools</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/">Call of Duty: Black Ops PC patch released, Treyarch targeting end of month for mod tools</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/27/call-of-duty-black-ops-pc-patch-released-treyarch-targeting-en/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>mod-tools</category><category>patch</category><category>pc</category><category>steam</category><category>treyarch</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 27 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops mod tools launching in May]]></title><link>http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/</guid><comments>http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gambofirststrike530.jpg" /></a></div>
Tired of all that silly "paying" for new <em>Call of Duty: Black Ops</em> multiplayer maps? We know, we know -- money is <em>so</em> 2010. Good thing for you, then, that Treyarch announced plans this week (via <a href="http://twitter.com/#!/pcdev/status/58300444358881280">Twitter</a>) to officially release the <a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/">promised mod tools</a> for <em>Black Ops</em> sometime this May.<br />
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The tools will, of course, only end up on the PC version of <em>Blops</em>, though considering that they never ended up in <em>any</em> version of <em>Modern Warfare 2</em>, we're looking at this as a pretty major improvement. Also, now we can finally live out that dream of recreating <em>Super Mario Bros.</em> stage 1-1 in <em>Call of Duty</em>. Wait ... <a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/"><em>what?!</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/">Call of Duty: Black Ops mod tools launching in May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Apr 2011 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19912977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>mod-tools</category><category>modding</category><category>multiplayer</category><category>pc</category><category>q2-2011</category><category>release-date</category><category>treyarch</category><category>user-generated-content</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 14 Apr 2011 13:50:00 EST</pubDate></item><item><title><![CDATA[Portal 2 getting user-created content 'on all platforms,' has two endings]]></title><link>http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/</guid><comments>http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/portalprotags530.jpg" /></a></div>
Though mod tools for <em><a href="http://www.joystiq.com/game/portal-2">Portal 2</a></em> will only arrive on PC ("there's a bunch of dependencies that require the Windows platform"), Valve's Chet Faliszek confirmed during a <a href="http://www.nowgamer.com/news/5030/portal-2-mod-levels-for-all-platforms">recent interview</a> that the fruits of those tools will make their way to "all platforms." Faliszek specifically noted that "the content that comes out is agnostic, and so we will be seeing that on all platforms." That said, the content may not be distributed the same way across all platforms. "Depending on the platform you're on, I should say, will depend on how we're delivering it," Faliszek said, also confirming that the PS3 version would get user-created content via Steam for PS3.<br />
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In other <em>Portal 2</em> news, speaking with <a href="http://www.videogamer.com/news/portal_2_will_have_two_end_credit_sequences.html">VideoGamer</a>, Faliszek revealed that each of the game's two campaign modes (single-player and co-op) will have their own individual surprise rewards for completion. "Both sets of credits [will feature something special], because we've got two credits," he explained. "So we had to do something twice as amazing." Presumably, Mr. Coulton has been <a href="http://www.joystiq.com/2009/06/19/jonathan-coulton-not-yet-working-on-song-for-portal-2/">hard at work</a> on a hot new mix (<em>mixes</em>?) for GLaDOS. This time, we're holding out hope for a big dance number.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/">Portal 2 getting user-created content 'on all platforms,' has two endings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19813112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chet-faliszek</category><category>mac</category><category>microsoft</category><category>mod-tools</category><category>mods</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>steam</category><category>user-created-content</category><category>valve</category><category>valve-software</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 24 Jan 2011 14:45:00 EST</pubDate></item><item><title><![CDATA[Black Ops PS3 multiplayer patched again]]></title><link>http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/</guid><comments>http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/blops-multi-122210.jpg" /></a></div>
Are you a <em>Black Ops</em> player on PS3? Have you been experiencing unreliable parties? How about loud mouths in the lobby -- or worse: in your unreliable party? Well, this probably isn't the game for you.<br />
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Nevertheless, Treyarch continues to make amends for those who are less thick-skinned. At approximately o-five-hundred hours ET this morning, the developer <a href="http://www.callofduty.com/board/viewtopic.php?f=72&amp;t=313365&amp;sid=ek04sif023ahgrr5mk0uuimfc4">deployed</a> another <em>Black Ops</em> multiplayer patch -- 1.05, for those keeping count -- through PlayStation Network. The update implements several fixes, including "improved party reliability" (when leaving with party), mute functionality in pre-game lobbies and kick functionality in party and private match lobbies. (The full patch notes are posted after the break.)<br />
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Additionally, Treyarch is continuing its work to further improve party reliability, but in the interim we suggest you try making new friends. Future patches may also address the reported "infinite loading screen" issue (which definitely sounds like some shady <a href="http://en.wikipedia.org/wiki/Project_MKULTRA">MK-ULTRA</a> side effect) and a rare game-freezing scenario that can be triggered by "explosions occurring simultaneously in a concentrated area" -- see? Didn't everyone say the authentic Cold War-era ice bombs would <em>break</em> the game?<br />
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In other <em>Black Ops</em> news, mod tools are <a href="http://twitter.com/JD_2020/status/17412310691749888">in development</a> for the PC community. So, for real, <em>someone make that ice bomb!</em><br />
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[Thanks, Jason]<p><a href="http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/" rel="bookmark">Continue reading <em>Black Ops PS3 multiplayer patched again</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/">Black Ops PS3 multiplayer patched again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19773517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/22/black-ops-ps3-multiplayer-patched-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty-black-ops</category><category>josh-olin</category><category>mod</category><category>mod-tools</category><category>patch</category><category>patch-1.05</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>Treyarch</category><category>update</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 22 Dec 2010 12:00:00 EST</pubDate></item></channel></rss>