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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Joystiq Indie Pitch: Kaiju Combat]]></title><link>http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/</guid><comments>http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/#comments</comments><description><![CDATA[<p class="noted"> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, former Godzilla dev Simon Strange is back to bring some mega-monster pain to Kickstarter with <a href="http://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin"><em>Kaiju Combat</em></a>.</font></small></p><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/"><img alt="The Joystiq Indie Pitch Kaiju Combat" data-src-height="376" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/kaijucombatwallpaper800x600.jpg" /></a></div><strong>What's your game called and what's it about?</strong><br /><br />The game is <em>Kaiju Combat</em>, an online multiplayer game with behemoths fighting in destructible city environments.<br /><br /><strong>What inspired you to make <em>Kaiju Combat</em>?</strong><br /><br />Sunstone Games is almost entirely made up of ex-<a href="http://www.joystiq.com/tag/pipeworks/">Pipeworks</a> employees, who made the very popular Godzilla fighting games from 2002 - 2007. We get messages every few days asking about a sequel, so making a game like this has always been something we've considered. The rise of <a href="http://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin">Kickstarter</a> funding this year presented a real opportunity to get the game made on our own terms - that's been the missing piece before now.<p><a href="http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Kaiju Combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/">The Joystiq Indie Pitch: Kaiju Combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20399175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/10/the-joystiq-indie-pitch-kaiju-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fighting</category><category>fighting-game</category><category>joystiq-indie-pitch</category><category>kaiju-combat</category><category>monster</category><category>monsters</category><category>pc</category><category>sunstone-games</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 10 Dec 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Papo &amp; Yo review: Father knows beast]]></title><link>http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/</guid><comments>http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/"><img alt="Papo &amp; Yo review Father knows beast" data-src-height="305" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/papoyyoheader.jpg" style="margin: 0px; border-width: 0px; border-style: solid; " /></a></div>The abuse of a child by a parent is one of the worst betrayals a human being can face. Our families are meant to be the one guaranteed bit of love we have in this often cruel world - people who will support and embrace us even when the rest of creation has turned its back. But the tragedy of an abusive parent (usually driven by alcohol, drugs, or their own traumatic experience) casts a person that's meant to be a child's loving caretaker into the role of an enemy. Parental abuse turns what's meant to be one of the purest relationships of love into one of anger, distrust, and violence.<br /><br /><a href="http://joystiq.com/game/papo-yo"><em>Papo &amp; Yo</em></a> is a game about that tragedy. It's about a relationship that is by turns loving, gentle, and even playful, but can instantly turn into something ugly and full of violence and pain.<br /><br />As a video game, <em>Papo &amp; Yo</em> can be lacking - the mechanics are simple, and while the technology is capable of creating some beautiful moments, it's just as capable of being frustrating. As an expression of autobiographical emotion for creator Vander Caballero, however, and a rendition of the complicated relationship between a young son and his abusive father, <em>Papo &amp; Yo</em> succeeds in the strongest ways.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/papo-and-yo-e3-2012/">Papo &amp; Yo (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/papo-and-yo-e3-2012/#5074677"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/papo--yo-e31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/papo-and-yo-e3-2012/#5074678"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/papo--yo-e32_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/papo-and-yo-e3-2012/#5074679"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/papo--yo-e33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/papo-and-yo-e3-2012/#5074680"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/papo--yo-e34_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/papo-and-yo-e3-2012/#5074681"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/papo--yo-e35_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/" rel="bookmark">Continue reading <em>Papo &amp; Yo review: Father knows beast</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/">Papo &amp; Yo review: Father knows beast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/papo-and-yo-review-father-knows-beast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abuse</category><category>downloadable</category><category>lula</category><category>monster</category><category>papo-and-yo</category><category>papo-y-yo</category><category>playstation</category><category>ps3</category><category>psn</category><category>quico</category><category>robot</category><category>vander-caballero</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 14 Aug 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Modern Warfare 2 map pack planned for Spring 2010]]></title><link>http://www.joystiq.com/2009/10/01/modern-warfare-2-map-pack-planned-for-spring-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/01/modern-warfare-2-map-pack-planned-for-spring-2010/</guid><comments>http://www.joystiq.com/2009/10/01/modern-warfare-2-map-pack-planned-for-spring-2010/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamespot.com/news/6230778.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/monstermw2580pxheaderimg.jpg" /></a><br /></div>
If our trusted sources on, um, this box of <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a>-branded Monster energy drinks are to be believed, we'll be seeing at least one map pack arriving for the game by next spring (cue: shock and awe). The Monster boxes arrived this week at various game industry folks' locations, and <a href="http://www.gamespot.com/news/6230778.html">GameSpot</a> spotted the details on the box of an upcoming contest where 5,000 lucky folks will receive, "<em>MW2</em> Map Pack codes" with a "planned release" of Spring 2010.<br /><br />The only thing more exciting than the map pack reveal? <em>Dashboard themes</em> -- confirmed. You ever chug down four Monsters and just <em>look</em> at one of those, man? You can see <em>everything!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/01/modern-warfare-2-map-pack-planned-for-spring-2010/">Modern Warfare 2 map pack planned for Spring 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Oct 2009 13:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6230778.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/01/modern-warfare-2-map-pack-planned-for-spring-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19180958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/01/modern-warfare-2-map-pack-planned-for-spring-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>dlc</category><category>infinity-ward</category><category>map-pack</category><category>Microsoft</category><category>modern-warfare</category><category>modern-warfare-2</category><category>monster</category><category>monster-energy-drinks</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 01 Oct 2009 13:02:00 EST</pubDate></item><item><title><![CDATA[More details on monsters in Tales of Symphonia]]></title><link>http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/</guid><comments>http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.siliconera.com/2008/04/28/make-a-party-of-monsters-in-tales-of-symphonia-dawn-of-a-new-world/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tosmonsterscs_0428.jpg" alt="" /></a></div>
Some of you may not be fond of <a href="http://nintendowiifanboy.com/tag/tales-of-symphonia"><em>Tales of Symphonia: Dawn of the New World's</em></a> fighting-with-monsters scheme, but we think it looks pretty neat. Spencer Yip from <a href="http://www.siliconera.com/2008/04/28/make-a-party-of-monsters-in-tales-of-symphonia-dawn-of-a-new-world/">Siliconera</a> gives us an even more in-depth look into the system <a href="http://www.joystiq.com/2008/04/17/pictures-of-symphonia-dawn-of-the-new-world/">than before</a>, reporting that you can ditch your <em>entire</em> party (with the exception of the main character Emil, of course), for a party full of monsters, like in the screen shown above.<br /><br />After you battle monsters, you'll often have a chance to negotiate with them and have them fight for you. It's not as simple as "catching" them all, though, since some monsters will refuse to join your party if they have a grudge against one of your other allied creatures. Since the game provides 200 different species of monster that you can fight with, which we think this can add a lot of depth to this <em>Tales</em> rendition. As long as you don't become obsessed with collecting them, that is, because then you might as well be playing <a href="http://dsfanboy.com/tag/pokemon">something else</a>.<br /><br />Drawing more similarities from <em>Pokemon</em>, these monsters also evolve. However, you can cause their evolutions by serving them certain foods, so the cooking system in the game should be pretty interesting. We're not sure yet, though, whether these are true, outward-and-inward evolutions, or just stat alterations (as we reported before).<br /><br />Those of you who are looking forward to this title still have a long wait ahead of you. The RPG is set to hit North America in Q4 of this year.<br /><br />
<div align="center" class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/">Tales of Symphonia: Dawn of the New World</a></strong></p>
<a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756722/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170815_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756721/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170814_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756720/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170813_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756718/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170812_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/tales-of-symphonia-knights-of-ratatoskr/756717/"><img title="" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/tales04170811_thumbnail.jpg" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/">More details on monsters in Tales of Symphonia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/04/28/make-a-party-of-monsters-in-tales-of-symphonia-dawn-of-a-new-world/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1179944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/more-details-on-monsters-in-tales-of-symphonia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandai-namco</category><category>combat</category><category>dawn-of-the-new-world</category><category>knights-of-ratatosk</category><category>monster</category><category>namco-bandai</category><category>rpg</category><category>tales-of-symphonia</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 28 Apr 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Giant monsters are coming to Japan]]></title><link>http://www.joystiq.com/2008/04/05/giant-monsters-are-coming-to-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/05/giant-monsters-are-coming-to-japan/</guid><comments>http://www.joystiq.com/2008/04/05/giant-monsters-are-coming-to-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://b.bngi-channel.jp/daikaijyu/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/giantmonster_cs_0405.jpg"  alt="" /></a>There aren't many details about <em>Daikaiju Battle Ultra Coliseum</em>, but Namco Bandai is bringing the game to Japan this summer.  All we know is that it's a fighting game, involving giant monsters.  While that's not much to go on, it sounds pretty fun to us -- taking a giant robot (like the weird guy pictured to the right) and beating up on a Godzilla-like character or other monster would be too cool. <br /><br />Hopefully we'll see some trailer footage soon.  Thanks to the <a href="http://www.joystiq.com/2008/02/29/wii-warm-up-loading/">freeloader</a> and the nature of fighting games, if this one incorporates just the right amount of cheesiness, it might be worth the import.<br /><br />[Via <a href="http://www.siliconera.com/2008/04/03/namco-bandai-brings-giant-monster-brawls-to-the-wii/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/05/giant-monsters-are-coming-to-japan/">Giant monsters are coming to Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Apr 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://b.bngi-channel.jp/daikaijyu/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/05/giant-monsters-are-coming-to-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1158797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/05/giant-monsters-are-coming-to-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandai-namco</category><category>Daikaiju-Battle-Ultra-Coliseum</category><category>fighting</category><category>kaiju</category><category>monster</category><category>namco-bandai</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 05 Apr 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Plush destruction begets adorableness]]></title><link>http://www.joystiq.com/2008/02/05/plush-destruction-begets-adorableness/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/05/plush-destruction-begets-adorableness/</guid><comments>http://www.joystiq.com/2008/02/05/plush-destruction-begets-adorableness/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.craftster.org/forum/index.php?topic=225363.0"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/monster020508.jpg"  alt="" /></a><br /></div>
Craftster user cristasaurus started to make a plush doll, but discarded the body when she was dissatisfied with it. Left with just a <em>ridiculously cute</em> plush head (with an expression commensurate with having your body thrown out), she did the <em>humane</em> thing and turned the unfinished project into a great DS <a href="http://www.joystiq.com/tag/case/">case</a>.<br /><br />What this little critter lacks in, uh, torsos and appendages, it makes up for in DS-shaped cavities -- cristasaurus is lucky to have made a doll with a head roughly the size of a DS Lite. And stuffed with fleecy material, the little guy remains huggable.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/05/plush-destruction-begets-adorableness/">Plush destruction begets adorableness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.craftster.org/forum/index.php?topic=225363.0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/05/plush-destruction-begets-adorableness/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1107788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/05/plush-destruction-begets-adorableness/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>case</category><category>monster</category><category>plush</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 05 Feb 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Super Street Fighter II HD Remix developers now remixing monsters]]></title><link>http://www.joystiq.com/2008/01/31/super-street-fighter-ii-hd-remix-developers-now-remixing-monster/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/super-street-fighter-ii-hd-remix-developers-now-remixing-monster/</guid><comments>http://www.joystiq.com/2008/01/31/super-street-fighter-ii-hd-remix-developers-now-remixing-monster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><center><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/kQWCmIKFDRc"> </param> <embed src="http://www.youtube.com/v/kQWCmIKFDRc" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></center><br />Backbone Entertainment, the developers of the <em><a href="http://www.xbox.com/en-US/games/s/superpuzzlefighter2turboxboxlivearcade/">Super Puzzle Fighter II Turbo</a> </em>and <a href="http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix"><em>Super Street Fighter II</em></a> remakes, as well as the DS <em>Death Jr. </em>game and various other projects, have announced a new original Wii game to be published by Eidos. <em>Monster Lab </em>takes place in the hilariously-named Uncanny Valley, in which the player, as a mad scientist's apprentice, mixes and matches monster parts to create original creations. The gameplay involves finding parts out in the wild, then taking them back to the lab and performing alchemical, mechanical, and biological experiments on them to augment them.<br /><br />Once you've built a monster, you then take it out into the world and control it in battles! <em>Monster Lab</em> even features online battling and trading. With millions of possible combinations, this game could have some serious long-term replayability. Or you could just make monsters <em>over and over.</em><br /><br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/31/super-street-fighter-ii-hd-remix-developers-now-remixing-monster/">Super Street Fighter II HD Remix developers now remixing monsters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/848/848497p1.html?RSSwhen2008-01-29_160700&amp;RSSid=848497>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/super-street-fighter-ii-hd-remix-developers-now-remixing-monster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1102091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/super-street-fighter-ii-hd-remix-developers-now-remixing-monster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>backbone-entertainment</category><category>eidos</category><category>monster</category><category>monster-lab</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 31 Jan 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Monster Rancher DS and some guy in a puffy suit]]></title><link>http://www.joystiq.com/2007/07/09/monster-rancher-ds-and-some-guy-in-a-puffy-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/09/monster-rancher-ds-and-some-guy-in-a-puffy-suit/</guid><comments>http://www.joystiq.com/2007/07/09/monster-rancher-ds-and-some-guy-in-a-puffy-suit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.dengekionline.com/data/news/2007/7/9/afd2b64780838e6e0b4ff850ec31341d.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/18514_n20070709_01_monsterfarm_05.jpg" alt="" /></a><br /></div>
<br />We may love <em>Monster Rancher</em> like ice cream, but we totally draw the line at donning a huge, unwieldy Mocchi suit. In other words, we don't envy this guy's (gal's?) job one bit, but we still love the idea of a <em>Monster Rancher</em> event. Especially since attendees learned an interesting tidbit of information -- when the shop that hosted the event's name was spoken into the DS, the sounds produced a special monster. Considering <a href="http://www.joystiq.com/2007/05/22/preorder-monster-rancher-ds-get-a-rare-monster/">preorder copies</a> <em>also</em> come with a unique monster, Tecmo is starting gamers out right with the franchise's latest version. We'll have to give the phrase <a href="http://www.gamesmaya.com/">GAMES Maya</a> a go when we pick up the localized version ... just in case. <br /><br />The event also featured quality time with the Mocchi-suited mascot and a quiz about the <em>Monster Rancher</em> series, as well as a chance to try out the new monster creation features. Sounds like a good time was had by all! For those of you lucky enough to be around a Japanese download station, you can snag a <em>Monster Rancher</em> demo right now, as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/09/monster-rancher-ds-and-some-guy-in-a-puffy-suit/">Monster Rancher DS and some guy in a puffy suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dengekionline.com/data/news/2007/7/9/afd2b64780838e6e0b4ff850ec31341d.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/monster-rancher-ds-and-some-guy-in-a-puffy-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/monster-rancher-ds-and-some-guy-in-a-puffy-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonus</category><category>cing</category><category>demo</category><category>event</category><category>japan</category><category>mocchi</category><category>monster</category><category>monster farm</category><category>monster rancher</category><category>MonsterFarm</category><category>MonsterRancher</category><category>tecmo</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 09 Jul 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Monster Rancher DS Japanese box art]]></title><link>http://www.joystiq.com/2007/07/02/monster-rancher-ds-japanese-box-art/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/02/monster-rancher-ds-japanese-box-art/</guid><comments>http://www.joystiq.com/2007/07/02/monster-rancher-ds-japanese-box-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gonintendo.com/?p=20590"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mrds_box_jp.jpg" /></a>It's no secret around here that we love <a href="http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/"><em>Monster Rancher</em></a>, but the latest version headed to the DS has us a little wary, and the box art isn't making anything better. Is it just us, or does it seem like this image is striving for more of a <em>Pok&eacute;mon</em> style? With the shift to RPG, we can't say we're surprised by that.<br /><br />The classic Playstation games (hailed by <strike>us</strike> many as the best in the franchise) were focused on the monsters themselves, and that focus was reflected in the <a href="http://www.gamefaqs.com/console/psx/image/197976.html">box art</a>. Here, the focus seems to be equally on the childlike trainers and the monsters both ... and that, combined with the cartoony style shown here, is what makes us begin to doubt the potential for awesome in this game. When the series moved to the Playstation 2 and took on a cel-shaded design, the games suffered both graphically and content-wise. This box doesn't give us much hope that we'll see the series returning to its (incredible) roots.<br /><br />But we're still willing to wait and see, with fingers crossed and fervent hopes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/02/monster-rancher-ds-japanese-box-art/">Monster Rancher DS Japanese box art</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2007 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=20590>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/monster-rancher-ds-japanese-box-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/931655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/monster-rancher-ds-japanese-box-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>box</category><category>monster</category><category>monster farm</category><category>monster rancher</category><category>MonsterFarm</category><category>MonsterRancher</category><category>rpg</category><category>tecmo</category><category>wifi</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 02 Jul 2007 17:40:00 EST</pubDate></item><item><title><![CDATA[Ubisoft on Ubiports: 'We made mistakes']]></title><link>http://www.joystiq.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/</guid><comments>http://www.joystiq.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://au.wii.ign.com/articles/792/792772p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/persia053107.jpg" alt="" /></a>Ubisoft CEO Yves Guillemot, speaking to <a href="http://www.spiegel.de/international/"><em>Spiegel</em></a> magazine, candidly (yet indirectly) revealed that he believed that some of his company's Wii releases were less than perfect. No, not <em><a href="http://www.joystiq.com/tag/RedSteel/">Red Steel</a>. </em>Guillemot was referring to the spate of ports that <a href="http://www.joystiq.com/tag/Ubisoft/">Ubisoft</a> released to fill out their lineup.<br /><br />Regarding the hasty ports (games such as <em><a href="http://www.joystiq.com/2007/04/06/what-are-you-playing-to-be-evil-or-not-to-be-evil-edition/">Prince of Persia: Rival Swords</a>, <a href="http://www.joystiq.com/tag/farcry">Far Cry: Vengeance</a>, </em>and <em><a href="http://en.wikipedia.org/wiki/Monster_4x4_World_Circuit">Monster 4x4 World Circuit</a>), </em>Guillemot said that "We made mistakes." Ubisoft admitting to overporting? Between this and weird releases like <em><a href="http://www.joystiq.com/2007/05/23/my-word-coach-lets-you-be-like-us-plus-ds-to-wii-connectivity/">My Word Coach</a>,</em> Ubi seems like a whole new company!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/">Ubisoft on Ubiports: 'We made mistakes'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://au.wii.ign.com/articles/792/792772p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4x4</category><category>coach</category><category>farcry</category><category>monster</category><category>my word coach</category><category>MyWordCoach</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>persia</category><category>ports</category><category>prince</category><category>ubisoft</category><category>wii</category><category>word</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 31 May 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Monster's Wii cables selling at horrifying prices]]></title><link>http://www.joystiq.com/2007/04/19/monsters-wii-cables-selling-at-horrifying-prices/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/19/monsters-wii-cables-selling-at-horrifying-prices/</guid><comments>http://www.joystiq.com/2007/04/19/monsters-wii-cables-selling-at-horrifying-prices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.amazon.com/Nintendo-Wii-Monster-Cable-Component/dp/B000NWDX6S/ref=pd_bbs_sr_1/104-3939371-8875133?ie=UTF8&amp;s=videogames&amp;qid=1176950670&amp;sr=8-1"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/franken-cables-nwf.jpg"  alt="" /></a>We had heard about Monster Cable's plans to sell Wii <a href="http://www.joystiq.com/search/?q=component+cables">component cables</a> several weeks ago, but we held off on announcing the product until its inevitable boutique pricing was revealed. <a href="http://www.joystiq.com/tag/amazon">Amazon</a> now has the item available for sale, listing the 10' cables at $59.99. That's double what Nintendo charges for its official component cable and six times the cost of other third-party solutions.<br /><br />Now that component cables for the Wii are in good supply, are prices like that justifiable? We understand that Monster is aiming for the high-end market, but how different can its product be from what others are selling for <a href="http://www.joystiq.com/2006/11/27/wii-component-connection-on-the-cheap/">much cheaper</a>? Does the quality actually match the pricing?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/19/monsters-wii-cables-selling-at-horrifying-prices/">Monster's Wii cables selling at horrifying prices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Nintendo-Wii-Monster-Cable-Component/dp/B000NWDX6S/ref=pd_bbs_sr_1/104-3939371-8875133?ie=UTF8&amp;s=videogames&amp;qid=1176950670&amp;sr=8-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/19/monsters-wii-cables-selling-at-horrifying-prices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/877970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/19/monsters-wii-cables-selling-at-horrifying-prices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>cable</category><category>cables</category><category>component</category><category>componentcable</category><category>componentcables</category><category>monster</category><category>monstercables</category><category>nintendo</category><category>nintendowii</category><category>wii</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 19 Apr 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Rune looks like a lady]]></title><link>http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/</guid><comments>http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.jeux-france.com/news19867_rune-factory-2-se-devoile.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/rf2-scans-dsf.jpg" align="right" vspace="4" border="1" /></a>With only a few weeks left before the North American release of <a href="http://www.joystiq.com/search/?q=rune+factory"><em>Rune Factory: A Fantasy Harvest Moon</em></a> (5/1), developer Neverland Co. has announced a sequel to its farming sim and <a href="http://www.joystiq.com/tag/rpg">RPG</a> hybrid. The latest issue of <a href="http://www.joystiq.com/tag/famitsu"><em>Famitsu</em></a> has screenshots for the follow-up, and they show a remarkable amount of improvement to the original's graphics. <br /><br />It's still too early to call the redhead protagonist's gender, but our money's on the character being a guy. You can never tell these days, what with all the effeminate farmhands running around. Let us know what you think -- is he one of the dudes? Or is she the princess of Cootie Town? Check past the jump for the <em>Rune Factory 2</em> magazine scans and a full profile shot of the androgynous hero.<p><a href="http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/" rel="bookmark">Continue reading <em>Rune looks like a lady</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/">Rune looks like a lady</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news19867_rune-factory-2-se-devoile.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/rune-looks-like-a-lady/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>dslite</category><category>farm</category><category>farming</category><category>harvestmoon</category><category>marvelousinteractive</category><category>monster</category><category>neverland</category><category>neverlandco</category><category>nintendods</category><category>rpg</category><category>runefactory</category><category>runefactory2</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 12 Apr 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Kochalka not too cool for Miis]]></title><link>http://www.joystiq.com/2007/04/05/kochalka-not-too-cool-for-miis/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/kochalka-not-too-cool-for-miis/</guid><comments>http://www.joystiq.com/2007/04/05/kochalka-not-too-cool-for-miis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.americanelf.com/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/kochalka040507.gif" alt="" /></a><br />We hear a lot about <a href="http://www.joystiq.com/2007/03/26/on-a-slow-news-day-cnn-discovers-that-retirees-enjoy-the-wii/">mainstream</a> <a href="http://www.joystiq.com/2007/03/16/popular-science-looks-inside-wiimote-finds-good-tech/">coverage</a> of the Wii, but what about non-mainstream coverage? The <a href="http://www.joystiq.com/tag/mii">Mii</a> Channel is so much fun that even indie cartoonist <a href="http://en.wikipedia.org/wiki/James_Kochalka">James Kochalka</a> wants in on the "HEY LOOK AT MY MIIS" fun, posting a series of Mii creations to his diary comic <a href="http://www.americanelf.com/"><em>American Elf</em></a> .<br /><br />His Mii creations veer toward the monsterish, which we enjoy. So many people limit their Mii designs to themselves, their grandparents, and <a href="http://www.joystiq.com/2006/12/01/share-your-miis-with-the-world/">celebrities</a>. Unless these Miis <em>are</em> meant to represent Kochalka's family, in which case we're very, very sorry.<br /><br />We also love how the Mii Channel has resurrected the practice of sharing photographs of TV screens. It makes us nostalgic for magazine high-score columns.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/kochalka-not-too-cool-for-miis/">Kochalka not too cool for Miis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.americanelf.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/kochalka-not-too-cool-for-miis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/kochalka-not-too-cool-for-miis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cartoon</category><category>kochalka</category><category>mainstream</category><category>mii</category><category>miichannel</category><category>monster</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>webcomics</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Apr 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Monster Rancher DS has a surprising developer]]></title><link>http://www.joystiq.com/2007/04/03/monster-rancher-ds-has-a-surprising-developer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/monster-rancher-ds-has-a-surprising-developer/</guid><comments>http://www.joystiq.com/2007/04/03/monster-rancher-ds-has-a-surprising-developer/#comments</comments><description><![CDATA[<a href="http://ds.ign.com/articles/777/777415p1.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/monster033001.jpg" alt="" /></a><br /><br />We've been keeping a close eye on <em><a href="http://www.joystiq.com/tag/monster">Monster Rancher</a> DS </em>(or, to use the more exciting! Japanese name, <em>Kaite, Shabette, Hajimeyou! Monster Farm DS)</em><em>. </em>Now we have more reason to be excited, <em>we think.</em> Who has <a href="http://www.joystiq.com/tag/cing">Tecmo</a> "farmed" (heh, heh) the development of this title out to?<br /><br /><a href="http://www.joystiq.com/tag/cing">Cing</a>, for some reason! <a href="http://www.cing.co.jp/">Cing</a>, who is responsible for <a href="http://www.joystiq.com/tag/tracememory"><em>Trace Memory</em></a> and <a href="http://www.joystiq.com/tag/hoteldusk"><em>Hotel Dusk</em></a>, both of which were fairly well-received and high-profile. We aren't sure how their adventure-game development skills will transfer into monster-training, but we're optimistic. Cing at least knows a lot about making good use of DS features. <br /><br />What do you think about the news? Is there another DS-centric developer you'd rather see on the <em>Ranch?<br /><br /><br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/monster-rancher-ds-has-a-surprising-developer/">Monster Rancher DS has a surprising developer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/777/777415p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/monster-rancher-ds-has-a-surprising-developer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/monster-rancher-ds-has-a-surprising-developer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>anothercode</category><category>cing</category><category>collecting</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>hoteldusk</category><category>lite</category><category>monster</category><category>monsterrancher</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>rancher</category><category>tecmo</category><category>tracememory</category><category>wishroom</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 03 Apr 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Cartridge rancher]]></title><link>http://www.joystiq.com/2007/03/31/ds-daily-cartridge-rancher/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/31/ds-daily-cartridge-rancher/</guid><comments>http://www.joystiq.com/2007/03/31/ds-daily-cartridge-rancher/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/monster033002.jpg" alt="" /><br />Yesterday we mentioned that <em><a href="http://www.joystiq.com/tag/monsterrancher">Monster Ranche</a>r</em> was going to be ranchin' up some monsters on the DS. One of the most notable features of the new version is that it uses <a href="http://www.joystiq.com/tag/gba">GBA</a> games to generate monsters, in the same way that previous <em>Monster Ranchers</em> used CDs, or the <em><a href="http://en.wikipedia.org/wiki/Barcode_Battler">Barcode Battler</a></em> used dog food labels, or <em><a href="http://www.joystiq.com/tag/gaust">Treasure Gaust</a></em> uses magnetic fields. <br /><br />There have been a few games that give GBA bonuses, like <em><a href="http://www.joystiq.com/tag/castlevania">Castlevania</a>: <a href="http://www.joystiq.com/tag/dawn">Dawn</a> of Sorrow, </em>which rewarded <em>Aria of Sorrow </em>owners with an extra item, but this is different. To some extent, your success in <em>Rancher</em> is contingent on your GBA game ownership.<br /><br />How does that <a href="http://www.joystiq.com/tag/dsd">strike</a> you? Is it cool to be rewarded for having access to a nice GBA collection, or do you feel like you're being punished for not buying enough cartridges? Or has this news got you out searching for cheapo cartridges?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/31/ds-daily-cartridge-rancher/">DS Daily: Cartridge rancher</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/31/ds-daily-cartridge-rancher/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/31/ds-daily-cartridge-rancher/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>gaust</category><category>gba</category><category>monster</category><category>monsterrancher</category><category>rancher</category><category>tecmo</category><category>treasure</category><category>treasuregaust</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 31 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Monster Rancher DS sneaks past the Ninja Gaiden hype]]></title><link>http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/</guid><comments>http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.google.com/translate?u=http%3A%2F%2Fwww.gpara.com%2Fcomingsoon%2Fmfds%2F20070330%2Findex.php&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/monster033001.jpg" /></a><br />With the whole gaming press freaking out about the new <em><a href="http://www.joystiq.com/tag/ninjagaiden">Ninja Gaiden</a> </em>game, another <a href="http://www.joystiq.com/tag/tecmo">Tecmo</a> franchise announcement has gone virtually ignored. And, like <em>Ninja Gaiden,</em> it uses the DS's unique features in surprising and possibly inappropriate ways.<br /><br /><em>Monster Rancher DS </em>goes back to the Playstation-era art style of <em>Ranchers </em>1 and 2. Like other games in the series, it makes use of data on other media to generate creatures. However, instead of random CDs like in the previous version, this one makes use of the <a href="http://www.joystiq.com/tag/gba">GBA</a> slot. Shapes drawn with the stylus also figure into the gameplay in ... some way.<br /><br />We've rounded up some screens after the break. Get it-- "rounded up" because it's a "ranch" game, and... we're sorry.<p><a href="http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/" rel="bookmark">Continue reading <em>Monster Rancher DS sneaks past the Ninja Gaiden hype</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/">Monster Rancher DS sneaks past the Ninja Gaiden hype</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.google.com/translate?u=http%3A%2F%2Fwww.gpara.com%2Fcomingsoon%2Fmfds%2F20070330%2Findex.php&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/monster-rancher-ds-sneaks-past-the-ninja-gaiden-hype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gba</category><category>japanese</category><category>monster</category><category>monsterrancher</category><category>nintendo</category><category>nintendo ds</category><category>nintendods</category><category>rancher</category><category>tecmo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Mar 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[Elemental Monster: new card battler from Hudson]]></title><link>http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/</guid><comments>http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.watch.impress.co.jp/game/docs/20070319/em.htm"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/elemental032007001.jpg"  alt="" /></a><br />Card-battling games seem like a natural for the DS-- the second screen is especially well-suited for managing cards while the game is in play. But we haven't gotten that many card games-- in fact, <em><a href="http://www.joystiq.com/tag/snk">SNK</a> vs. Capcom Card Fighters DS </em>is the only one we can think of, and <em>that</em> one's not even out yet.<br /><br /><a href="http://www.joystiq.com/tag/hudson">Hudson</a>'s <em>Elemental Monster</em> is a turn-based card-battling game that uses some pretty great <a href="http://www.joystiq.com/tag/2d">2D</a> sprites. Between battles, the game has an <a href="http://www.joystiq.com/tag/rpg">RPG</a>-style story mode, which also uses a <em>lot</em> of hand-drawn 2D. We're actually surprised to see a DS game coming out that has this much non-polygonal art (some backgrounds are 3D, but that's fine!) How about a US release, Hudson?<p><a href="http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/" rel="bookmark">Continue reading <em>Elemental Monster: new card battler from Hudson</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/">Elemental Monster: new card battler from Hudson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20070319/em.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/856312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/elemental-monster-new-card-battler-from-hudson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>card</category><category>cards</category><category>ds</category><category>ds lite</category><category>dslite</category><category>elemental</category><category>elementalmonster</category><category>hudson</category><category>lite</category><category>monster</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Ubisale at Toys R Us]]></title><link>http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/</guid><comments>http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.toysrus.com/searchHandler/index.jsp?searchId=2639713&amp;type=trigger&amp;promoId=2639713"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/redsteel225.jpg" alt="" /></a>There have been a <a href="http://www.joystiq.com/2007/03/04/castlevanias-on-sale-at-amazon/">lot</a> of <a href="http://www.joystiq.com/2007/02/26/massive-clearance-at-best-buy-starts-today/">sales</a> to report lately! If you picked up a Wii at Toys R Us <a href="http://www.joystiq.com/2007/03/02/rumor-target-and-toys-r-us-hoarding-wiis-for-sunday/">yesterday</a>, you now have an opportunity to get some relatively good games for a decent price, from now until the 10th.<br /><br /><a href="http://www.joystiq.com/tag/toysrus">Toys R Us</a> is offering three Ubisoft-published Wii games for the price of two. Your choices are <em>GT Pro Series, Open Season, <a href="http://www.joystiq.com/tag/rayman">Rayman</a>: Raving Rabbids, <a href="http://www.joystiq.com/tag/redsteel">Red Steel</a>, </em>and <em>Monster 4x4: World Circuit. </em>This offer is valid online, but we aren't sure about its status in TRU stores. If there are three games in that list you're interested in, or two games you're interested in and one you think you could get a decent price for on <a href="http://www.joystiq.com/tag/ebay">eBay</a>, then you are in luck!<br /><br />[Via <a href="http://www.qj.net/Toys-R-Us-promo-Buy-2-get-1-free-for-select-Wii-games/pg/49/aid/84934">QJ.net</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/">Ubisale at Toys R Us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.toysrus.com/searchHandler/index.jsp?searchId=2639713&amp;type=trigger&amp;promoId=2639713>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/ubisale-at-toys-r-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4x4</category><category>deal</category><category>gt</category><category>monster</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>open</category><category>openseason</category><category>pro</category><category>rabbids</category><category>rayman</category><category>red</category><category>red steel</category><category>redsteel</category><category>sale</category><category>sales</category><category>season</category><category>steel</category><category>toys r us</category><category>toysrus</category><category>tru</category><category>ubi</category><category>ubisoft</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 05 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[The first Spectrobes webisode]]></title><link>http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/</guid><comments>http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.youtube.com/watch?v=6_39fbOukSs"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/spectrobes_1006.jpg" id="vimage_1" alt="" /></a><a href="http://ign.com">IGN's</a> first <a href="http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/"><em>Spectrobes</em> webisode</a> is here, complete with all sorts of space monster drama. Oh no! A guy with an attitude! A cut-off transmission! A cliffhanger! Whatever will happen to them? Guess we'll just have to wait for the next one ....<br /><br />Check the video out after the jump.<p><a href="http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/" rel="bookmark">Continue reading <em>The first Spectrobes webisode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/">The first Spectrobes webisode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Oct 2006 15:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=6_39fbOukSs>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/680527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/06/the-first-spectrobes-webisode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Buena Vista</category><category>BuenaVista</category><category>DS</category><category>monster</category><category>Nintendo</category><category>Spectrobes</category><category>webisode</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 06 Oct 2006 15:36:00 EST</pubDate></item><item><title><![CDATA[Spectrobes webisodes to back up DS release]]></title><link>http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/</guid><comments>http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ds.vggen.com/news/news.php?id=2396"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/spectrobes_ds1_0922.jpg" id="vimage_2" alt="" /></a>We know you're in pain. There are so few Nintendo games dedicated to collecting and training monsters that you're all in severe withdrawals. After all, it's been at least ... oh ... six seconds or so since another such title was announced!<br /><br />Okay, so maybe we're being a <em>tad</em> sarcastic, but these days, you can't walk into a gaming store without tripping over monster-farming titles. In such a market, what's a company like Buena Vista to do that will make their new game, <em>Spectrobes</em>, stand out? It's not enough these days to have a kick ass developer -- <a href="http://www.joystiq.com/2006/06/05/more-spectrobes-screens-to-gawk-at/">and they do</a> -- and the intergalactic setting might not do it, either. So what's left? Webisodes, of course! Six webisodes, designed to grant a little insight into the characters and their place in the world, will hit the game's <a href="http://www.spectrobes.com">official website</a> over the next half year. <br /><br />Wow, maybe they could even put one of them "telly-vision shows" on the magical picture box! Now that would be something really new and fresh.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/">Spectrobes webisodes to back up DS release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Sep 2006 07:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.vggen.com/news/news.php?id=2396>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/22/spectrobes-webisodes-to-back-up-ds-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>Buena Vista</category><category>BuenaVista</category><category>DS</category><category>farm</category><category>fight</category><category>monster</category><category>Nintendo</category><category>RPG</category><category>spectrobes</category><category>train</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 22 Sep 2006 07:58:00 EST</pubDate></item><item><title><![CDATA[Complain about a PSP game, get some BBQ utensils]]></title><link>http://www.joystiq.com/2006/06/21/complain-about-a-psp-game-get-some-bbq-utensils/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/21/complain-about-a-psp-game-get-some-bbq-utensils/</guid><comments>http://www.joystiq.com/2006/06/21/complain-about-a-psp-game-get-some-bbq-utensils/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><a href="http://www.kotaku.com/gaming/top/capcom-customer-service-rocks-181452.php#more"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/capcom_bbq.jpg" /></a><br />Turns out that when a gamer becomes upset, publishers make with the bribes! At least that's how it went in this case when Matt sent a letter to Capcom complaining about some of the features in <em>Monster Hunter Freedom </em>for the PSP. According to his letter to Kotaku, he was greeted by a very friendly customer service associate who took his address down and soon after sent him a rather splendid BBQ utensil set. <br /><br />Anyone else have some decent customer service stories? Some not so decent stories?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/21/complain-about-a-psp-game-get-some-bbq-utensils/">Complain about a PSP game, get some BBQ utensils</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jun 2006 09:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kotaku.com/gaming/top/capcom-customer-service-rocks-181452.php#more>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/21/complain-about-a-psp-game-get-some-bbq-utensils/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/635448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/21/complain-about-a-psp-game-get-some-bbq-utensils/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbq</category><category>capcom</category><category>freedom</category><category>hunter</category><category>kotaku</category><category>monster</category><category>playstation</category><category>portable</category><category>psp</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 21 Jun 2006 09:39:00 EST</pubDate></item><item><title><![CDATA[Horror history: Inside 3D Monster Maze]]></title><link>http://www.joystiq.com/2006/04/11/horror-history-inside-3d-monster-maze/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/11/horror-history-inside-3d-monster-maze/</guid><comments>http://www.joystiq.com/2006/04/11/horror-history-inside-3d-monster-maze/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.edge-online.co.uk/archives/2006/04/the_making_of_3_1.php"><img vspace="4" hspace="4" border="0"align="right" alt="" src="http://www.joystiq.com/media/2006/04/110406-3dmm.jpg" /></a>Developed for the Sinclair ZX81twenty-five years ago, <em><a href="http://en.wikipedia.org/wiki/3D_Monster_Maze">3D Monster Maze</a></em> occupies atender spot in European gamers' hearts; consisting of a maze rendered in contemporary 3D and complete with a monster,it truly lived up to its title. As the first 3D title for a home computer, and the first corridor-based horror game,<em>3DMM </em>is considered by some to be the first FPS, a precursor to the likes of <em>Doom</em> -- technically thegame features no shooting, but there are similar elements.<br /><br />However, it wasn't developed as a game at all, asthis behind-the-scenes look by <em>Edge</em> reveals. Originally a learning exercise, the frightening T-Rex only came tolife after a casual suggestion, and the game's air of horror and suspense developed from there. This story really bringsto life the days of bedroom coders and the times when a game could change on the creator's whim, although anyone whoremembers the cold sweat induced by the words "HE HAS SEEN YOU" is probably quite glad they're over.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/11/horror-history-inside-3d-monster-maze/">Horror history: Inside 3D Monster Maze</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Apr 2006 16:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.co.uk/archives/2006/04/the_making_of_3_1.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/11/horror-history-inside-3d-monster-maze/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/607670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/11/horror-history-inside-3d-monster-maze/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D Monster Maze</category><category>3dMonsterMaze</category><category>edge</category><category>gaming history</category><category>GamingHistory</category><category>history</category><category>monster</category><category>retro</category><category>spectrum</category><category>zx81</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Tue, 11 Apr 2006 16:57:00 EST</pubDate></item></channel></rss>