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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rainbow 6: Patriots retains gritty story after team change]]></title><link>http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/</guid><comments>http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/rainbow-six.jpg" /></a></div>When Ubisoft <a href="http://www.joystiq.com/2012/03/07/report-rainbow-6-patriots-development-team-restructured/">confirmed</a> that the creative director of <a href="http://www.joystiq.com/game/rainbow-6-patriots"><em>Rainbow 6: Patriots</em></a>, David Sears, had been replaced by Jean-Sebastien Decant, natural assumption was that it was over the title's morally ambiguous storyline. That's not quite the case, Ubisoft Montreal CEO Yannis Mallat told <a href="http://www.gameinformer.com/b/news/archive/2012/03/08/ubisoft-says-rainbow-6-patriots-is-still-on-track.aspx">Game Informer</a>.<br /><br />Sears' departure was a mutual decision, Mallat said, and Ubisoft is "evolving the vision that came from David's initial input." Sears, narrative director Richard Rouse III, lead designer Philippe Therien and animation director Brent George have left Team Rainbow, Mallat confirmed. Sears at least is still employed by Ubisoft Montreal. Mallat said he's been moved on to a "major project for a major brand."<br /><br /><em>Rainbow 6: Patriots</em> is still set to launch in 2013, Mallat said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/">Rainbow 6: Patriots retains gritty story after team change</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2012 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20189492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/08/rainbow-6-patriots-retains-gritty-story-after-team-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>morality</category><category>pc</category><category>playstation</category><category>ps3</category><category>rainbow-6-patriots</category><category>Ubisoft</category><category>Ubisoft-Montreal</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 08 Mar 2012 21:15:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 trailers show off the moral dichotomy of destruction]]></title><link>http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/</guid><comments>http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gaminfamous2traincar530.jpg" /></a></div>
For all its strengths, <em>inFamous</em>'s black-and-white morality system left more than a few players feeling fairly cold. Developer Sucker Punch is taking those criticisms to heart for the sequel, making the players' decisions affect their world and their missions in more clear-cut ways. <a href="http://blog.us.playstation.com/2011/02/11/what-goes-around-comes-around-more-on-the-infamous-2-karma-system/">PlayStation Blog</a> recently showed off a pair of videos, one showing the "Good" way to handle a rescue mission (save some cops, and let them take care of it), and the other showing the "Not So Good" method (hijack an explosive-filled streetcar and drive it into the enemy hideout).<br />
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Check out these two trailers posted after the jump. Even if you're still not sold on <em><a href="http://www.joystiq.com/game/infamous-2">inFamous 2</a></em>'s moral dichotomy, you can still watch Cole <em>totally wreck shop</em> for three whole minutes. There's absolutely <em>nothing</em> wrong with that.<br type="_moz" /><p><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/" rel="bookmark">Continue reading <em>inFamous 2 trailers show off the moral dichotomy of destruction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/">inFamous 2 trailers show off the moral dichotomy of destruction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Feb 2011 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19840397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/11/infamous-2-trailers-show-off-the-moral-dichotomy-of-destruction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>morality</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 11 Feb 2011 15:20:00 EST</pubDate></item><item><title><![CDATA[Infamous 2's morality system embodied by Kuo and Nix]]></title><link>http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/</guid><comments>http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kuonixinfamous2.jpg" /></a></div>
Subtlety is, perhaps, not <a href="http://www.joystiq.com/game/infamous-2"><em>Infamous 2</em></a>'s strength. Can you guess which of these two represents Cole's "good" side, and which one represents the "bad" one? The answer (and a new trailer and screenshots) is after the break!<p><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/" rel="bookmark">Continue reading <em>Infamous 2's morality system embodied by Kuo and Nix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/">Infamous 2's morality system embodied by Kuo and Nix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Feb 2011 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19824384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/01/infamous-2s-morality-system-embodied-by-kuo-and-nix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inFamous-2</category><category>morality</category><category>playstation</category><category>ps3</category><category>sucker-punch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 01 Feb 2011 22:45:00 EST</pubDate></item><item><title><![CDATA[Actions of BioShock protagonist debated by characters in sequel]]></title><link>http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/</guid><comments>http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2009/11/06/hero-of-bioshock-becomes-religious-figure-in-bioshock-2/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_bioshockrescueharvest_580.jpg" alt="" /></a></div>
Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original <em>BioShock</em>, many have wondered how the upcoming undersea adventure, <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a>, would take his actions in the first installment into account. Without a save game import feature (<a href="http://www.joystiq.com/2009/07/24/mass-effect-save-file-transfers-hundreds-of-decisions-to-seque/">ala <em>Mass Effect 2</em></a>), how could the sequel register the player's decisions in the original? The answer was recently revealed by <em>Bioshock 2</em>'s creative director, Jordan Thomas: <em>Ambiguity</em>, my dear Watson.<br />
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<a href="http://multiplayerblog.mtv.com/2009/11/06/hero-of-bioshock-becomes-religious-figure-in-bioshock-2/">Speaking to MTV</a>, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of <em>BioShock 1</em>." This plot device is probably for the best -- if the splicers in <em>Bioshock 2</em> knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for <em>audio cassettes.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/">Actions of BioShock protagonist debated by characters in sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/11/06/hero-of-bioshock-becomes-religious-figure-in-bioshock-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19226820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/Actions-of-BioShock-protagonist-debated-by-characters-in-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-australia</category><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>choices</category><category>Microsoft</category><category>morality</category><category>plot</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Nov 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Philosony: You can listen, but you can't HEAR Big Daddy]]></title><link>http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/</guid><comments>http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rants/" rel="tag">Rants</a></p><div align="center"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/verizondaddy776.jpg" /><br /></div>
Thanks entirely to this recent <a title="second Christmas of a deal" href="http://www.joystiq.com/2009/01/22/get-bioshock-for-20-next-week/" id="z4zd">second Christmas of a deal</a> I finally picked up <a title="Bioshock" href="http://www.joystiq.com/tag/bioshock" id="u.41">Bioshock</a> and am giving it a play through. Now you, Inconstant Reader, probably expect me to launch into some pseudo-thought-provoking analysis of the moral conundrum involving the Little Sisters, or to give the reigns to my inner philosopher who wants to debate the pros and cons of a <a title="Randian" href="http://en.wikipedia.org/wiki/Ayn_Rand_Institute" id="k-gz">Randian</a> worldview. Though it may take all the will I can muster, I shall refrain from doing so. You can find a plethora of views on these subjects out there on the interwebs without my adding to the cacophony. Instead I'm going to discuss what's interesting about coming to the game having <em>already navigated</em> said cacophony. <br /> <br /> No real spoilers, but some talk about what spoilers - like honey - don't spoil. Wrap your head around that one.<p><a href="http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/" rel="bookmark">Continue reading <em>Philosony: You can listen, but you can't HEAR Big Daddy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/">Philosony: You can listen, but you can't HEAR Big Daddy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Jan 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1445191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/31/philosony-you-can-listen-but-you-cant-hear-big-daddy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big daddy</category><category>BigDaddy</category><category>bioshock</category><category>ethics</category><category>little sister</category><category>LittleSister</category><category>morality</category><category>philosony</category><dc:creator><![CDATA[Kylie Prymus]]></dc:creator><pubDate>Sat, 31 Jan 2009 12:00:00 EST</pubDate></item></channel></rss>