[Update: NCsoft has confirmed 21 layoffs, saying the cuts are coming from "positions on the Dungeon Runners team after deciding not to port the client to other platforms at this time" and "products which we have not previously announced and were in prototype phases." The number is much smaller than previously rumored numbers, lending context to earlier responses that the rumors were "pretty outrageous."]
Just a few short days after rumors that NCsoft would be cutting jobs at its Austin, TX location first bubbled to the surface – rumors that NCsoft told Edge were "just crazy" and "pretty outrageous" – comes word of several high-profile layoffs. Massively reports that April 'CuppaJo' Burba – an associate producer on Dungeon Runners and a popular community member – and Scott Jennings (aka Lum The Mad) – a project lead on an as-yet-unannounced MMO being developed in Austin – have both been laid off. Jennings also writes on his blog that his entire "team was let go as part of 'refocusing'" though he doesn't specify if the MMO they were all working on has been canceled or not.
There's no word yet on the fate of Tabula Rasa – rumored to be moved from Austin to Seattle, and placed under ArenaNet's watchful gaze – or of the sorta-recently acquired City of Heroes/Villains, but you know the drill: we'll let you know when we know.
Hot on the heels of news that Midway would be laying off approximately 90 employees from its Austin location comes a tip from a reliable source that NCsoft Austin (a.k.a. NCsoft North America) is on the verge of eliminating all of its development staff. The studio is currently home to the teams behind Tabula Rasa and Dungeon Runners, the latter of which will "be closed," according to our source. We've been told that only customer support staff will continue to operate out of the branch.
Future development of Tabula Rasa will reportedly be handed over to Seattle-based Guild Wars creator Arena.net, with Massively reporting that the title may meet a similar fate as Dungeon Runners if it "fails to turn the tide of subscribers and expectations." It has also learned that any future collaboration between NCsoft and Tabula Rasa principals Richard and Robert Garriot will be "limited in scope," due to a souring of relations with the Korean management team over their title's lackluster performance.
With regard to City of Heroes, a source at NCsoft's Bay Area studio confirmed with us that its development staff will be completely unaffected by the events transpiring in Austin, saying that the title's status is "sound." Further to this, the source echoed Massively's report that only the Austin studio is being affected, with remaining development proceeding normally in Seattle, Los Angeles, and Korea.
Forgoing super heroes and knights in shining armor, NCSoft is turning to martial arts and Korean mythology for its latest MMO entry, Blade and Soul. The game is being built on Unreal Engine 3, and while it's currently planned for release only in Korea, its visual style and unique gameplay could help it get a foothold in the States.
From the looks of the first video, the game appears to draw heavy influences from Capcom's online hack-'n-slasher, Monster Hunter, working in character designs which seem like they could have been created for the PS2 action title Bujingai. Interactive environments are also part of the mix. In other words, it's definitely not the MMO equivalent of Jade Empire, but maybe BioWare will get to that after its so-not-a-secret KOTOR MMO?
An NCsoft Europe spokesperson tells Eurogamer that Tabula Rasa has a growing player base and isn't in any trouble. Recent reports suggest otherwise, as NCsoft was apparently too embarrassed by the game's performance to mention it in its recent Q1 financial report. NCsoft states that a recent European trial met with "great demand" and it'll do a similar promotion later this year.
It's no secret that Tabula Rasa's had a slow start, but just how bad is it? If MMOGCHART is to be believed, Richard Garriott's Tabula Rasa has approximately 75,000 players, the same subscription numbers as his decade-old Ultima Onine.
Wherefore art thou, Tabula Rasa? Though we knew the title's been a bit slow to start, we were still a shocked when Richard Garriott's MMO was largely absent from publisher NCSoft's Q1 financial report. As Massively reports, the title appears only twice throughout the publicly accessible earnings report, and neither time in a particularly favorable light.
In a conference call following the release, CFO Lee Jae-Ho confirmed that the "Tabula Rasa operation" has not yet been profitable for NCSoft. This point, however, was only addressed during the Q&A session, and otherwise entirely ignored during Jae-Ho's formal presentation.
For those interested, Massively presents a more thorough breakdown of the financial standing of Tabula Rasa. We'll summarize here by saying "it ain't good."
There's a new set of massively multiplayer hands on the wheel at Cryptic Studios, as the developer has announced the appointment of MMORPG industry vet John Needham as the company's new CEO. For those playing catch up, Cryptic, which is known for its infatuation with superheroes, developed the popular City of Heroes and City of Villains MMOs, properties it sold off to publisher NCSoft late last year before moving on to develop the decidedly not-Marvel MMO Champions Online.
Needham is not completely out of his element at Cryptic, having worked as a senior exec at Sony Online Entertainment since 2001. However, while he handled a wide range of duties at SOE, from business development to QA testing, it remains to be seen if this prepared him to don spandex and wield executive powers at the Los Gatos, CA based MMO dev.
The E3 2008 confusion continues. Following the soon-to-be merged Activison and Vivendi Games' departure from the Entertainment Software Association and its E3 press event, we got to wondering who else might not be showing up for the annual game industry showing. The list of attendees on the (password-protected) E3 site leaves out some pretty big names, including MMO-publisher NCsoft who tells Joystiq that, though it's been an ESA member since last year, it will not be attending E3 this year because the timing of the event didn't work out for their upcoming releases. Gamespot reports that Foundation 9 won't be attending, stating, "We just didn't feel like we got enough out of the investment last year in order to justify the expense this year." Atlus also confirmed to Joystiq that, despite attending last year's summit, it too would be skipping out on E3 2008.
Gamespot confirms that other names missing from the list – Bethesda, id Software, Majesco, and D3Publisher – still plan on attending. Kotaku claims that id Software is not attending despite Gamespot's story to the contrary. We've contacted id for clarification. They also assert that Her Interactive (best known for their popular Nancy Drew games) won't be attending, though the publisher didn't attend E3 last year either. We reached out to peripheral manufacturer Nyko who said that, though they aren't listed on the official site, they will nevertheless be attending.
As for a specific reason for the absences, outside of timing and exposure, Kotaku cites several unnamed sources who pin the blame straight on current ESA pres Michael Gallagher's well-tailored lapel. Is Gallagher out of touch with the video game industry?
[Update 4:58pm: Added Atlus and Nyko details.]
Read – Activision/Vivendi leave ESA, skip E3 Read – Five Publishers Drop Out of E3 This Year, Some Blame ESA President Read – NCsoft, Foundation 9 bypass E3 '08
Mo' MMO news now, with Guild Wars publisher NCSoftannouncing its licensing of Epic's Unreal Engine 3 for use in two upcoming, still unannounced massively multiplayer titles. The company previously incorporated Unreal technology into Lineage II and giant-mech shooter, Exteel. Much like the rest of us, it seems the folks at NCSoft simply can't resist a well structured rendering pipeline.
"Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer for NCsoft's Development Unit. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming." Jay Wilbur, VP of Epic Games, returned the press release back patting by saying, "We expect to be completely wowed by what they do with our latest technology."
So do we, Mr. Wilbur. In fact, it'll take a lot to wow the millions who've already been thoroughly WoW'ed.
Though it certainly looked promising pre-release, it has seemed to us that Richard Garriott's Tabula Rasa isn't exactly taking off. We're not playing it, and as far as we know, we don't know anyone who's playing it. Now, in a "State of the Game" post on NCsoft's official website, producer Starr Long admitted that they haven't received the reception they would have liked, saying, "the game has not taken off as quickly as we had hoped."
The admission comes almost a month after reports of major financial trouble and layoffs for NCsoft caused by the game. That said, Long does have some good excuses, and he reaffirms that NCsoft is still devoted to seeing the game succeed. Meanwhile, Richard Garriott is training to go into space. ... We don't have a joke here, we just thought you should know.
Earlier today fans of Massively Multiplayer Online Games were given a rare treat: a look into the future of the genre. Five veteran members of the gaming industry debated the finer points of MMO game creation as it exists today, and how the games of tomorrow will be bolted together. Participants included Cryptic Studios' Jack Emmert, NCsoft's Matt Miller, BioWare's Ray Muzyka, Nexon's Min Kim, and Blizzard's Rob Pardo. Each designer brought their own unique points of view to the conversation, and their visible conflicts made for a not only entertaining but informational dialogue.
The biggest point of contention during the discussion was the subject of Microtransactions; while Nexon's business model is based entirely on that concept, Cryptic's Emmert was a staunch opponent of the practice in general and as a "magic bullet" in specific. Mr. Emmert also dug several times at Blizzard and Rob Pardo, cracking jokes like "Isn't it true that Blizzard is going to buy the entire continent of Africa?" and essentially stating that the Massive gaming industry is deeply sick as a result of WoW's success.
Though NCSoft has made a name for itself as a PC-based MMO developer and publisher, the South Korean company will soon be expanding to the console business, with plans to announce its first title before the second half of this year.
Wired recently spoke with NCSoft president Chris Chung, who confirmed that a title is in the works for PS3 and that it would not only be announced this year, but shown. When asked whether NCSoft would be porting one of its popular PC titles to the console, Chung stated that it's important to design gameplay suited to the console's strengths. Whether this means an entirely new title, or simply a console-oriented version of an existing IP remains to be seen.
Publisher NCSoft has canceled work on Blackstar, a science-fiction MMO deep in development by Austin-based Spacetime Studios. As a result of the cancellation, Spacetime has been forced to lay off 12 of its employees, but remains somewhat optimistic and committed to the IP.
Spacetime shares news of the cancellation on their official website, making it clear that they are disappointed by NCSoft's decision, but that they will not allow it to affect their relationship with the company. For the 12 employees who were laid off, Spacetime will supply severance, extended benefits, and letters of recommendation. On the official site, Spacetime encourages developers looking to hire to contact them for more information about these individuals.
As for BlackStar, Spacetime appears dedicated to continuing work on the MMO, and looking for other publishers once all contractual obligations with NCSoft have been completed. Spacetime has handled this entire matter with incredible class and dignity, and we wish them the best of luck.
Independent developer Cryptic Studios has announced the sale of its intellectual and proprietary rights to super-powered MMO duo, City of Heroes and City of Villains. NCSoft, having acted as publisher for both franchises, will be taking ownership and will further license Cryptic's technology for future games. If all goes according to plan, both parties hope to make the transition invisible to currently playing saviors and psychopaths.
In a separate FAQ, Cryptic notes that this sale of two cities was prompted by the studio's desire for "complete creative freedom" and resources to delve into new titles and worlds. No changes to existing accounts are foreseen, as Cryptic believes the franchise is "in good hands at NCSoft." In fact, many of the same hands will still be involved, with NCSoft offering Cryptic members employment and forming a team dedicated to providing new content for each title. Seemingly content with what it accomplished with City of Heroes and City of Villains, Cryptic likely made a wise decision by letting NCSoft maintain the game while it explores new territory. Bring on City of Morally Ambiguous Freaks, None of Whom Resemble Marvel Characters (Especially Not Wolverine)!
MMO factory NCSoft today took the wrapping paper off of Carbine Studios, its latest developer. According to the press release, Carbine has some very apt cogs in its machinery deriving from 17 former Blizzard employees, "including lead and senior developers from the World of Warcraft team," including lead designer Kevin Beardslee, who is now the vice president of design.
Additionally, former Fallout designer Tim Cain has been tapped to be the programmer director. Carbine is currently working on an unannounced MMO, according to their website. No other details have been revealed, but the team definitely has a powerhouse of employees.
NCsoft has pulled the glasses off of its next update and revealed its secret identity. Issue 11, "A Stitch in Time," will allow players to travel into the past of the City of Heroesuniverse and relive (or live for the first time) some of the major events that helped to shape Paragon City.
Of course, there will also be the requisite new power sets ("Dual blades" is obvious, but we're curious about "Willpower") and enhanced customization of weapons to match the depth of the costume creation system in the game. It all sounds cool, but we're curious: Are any of you still playing CoH?