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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aliens: Colonial Marines Wii U version overseen by Shoot Many Robots studio]]></title><link>http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/</guid><comments>http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alienscm.jpg" style="width: 530px; height: 300px; " /></a></div>Don't count out that Wii U version of <a href="http://www.joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a>, despite Gearbox <a href="http://www.joystiq.com/2012/05/21/aliens-colonial-marines-delayed-to-february-2013/">pushing its launch</a> to an unknown spot beyond the 360/PS3/PC version's February 2013 date. Gearbox head Randy Pitchford says that Shoot Many Robots studio Demiurge Studios has been overseeing the Wii U version for the past nine months, alongside both Nerve and Timegate.<br /><br />Pitchford couldn't speak to many specifics of the game, but he did extol the Wii U controller. "When I play with the controller, I immediately realize that for the types of games I like to play and make, this is the best controller I've ever had from Nintendo." He also teases one potential use for the WiiPad, saying, "For <em>Aliens: Colonial Marines</em>, it's really exciting to have that screen there because I can do things that are very unique to this universe. For instance, we have a motion tracker in this universe. Now our motion tracker can literally be in our hands and we can see and hear it -and scan the room in 360 degrees, since it's a motion device."<br /><br /><em>Aliens: Colonial Marines</em> launches on February 13, 2013 for Xbox 360, PlayStation 3, and PC. The Wii U version is expected some time beyond that date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/">Aliens: Colonial Marines Wii U version overseen by Shoot Many Robots studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20250635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/aliens-colonial-marines-wii-u-version-overseen-by-shoot-many-ro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>demiurge</category><category>demiurge-studios</category><category>gearbox</category><category>gearbox-software</category><category>nerve</category><category>nerve-software</category><category>nintendo</category><category>randy-pitchford</category><category>sega</category><category>timegate</category><category>timegate-studios</category><category>wii-u</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 04 Jun 2012 10:00:00 EST</pubDate></item></channel></rss>