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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Alien Hominid has been played 20 million times on Newgrounds]]></title><link>http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/</guid><comments>http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/"><img alt="Image" height="273" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/alienhominid20millionnewgrounds.jpg" style="margin:4px" width="530" /></a></div>Before there was, uh, that <em>other</em> game called <em>Alien Hominid</em> (and <em><a href="http://www.joystiq.com/game/castle-crashers">Castle Crashers</a>)</em>, there was the original <em>Alien Hominid, </em>a free browser run-and-gun game that <a href="http://www.newgrounds.com/portal/view/59593">debuted on Newgrounds</a>. And that original game has now surpassed 20 million play sessions, The Behemoth has <a href="http://devblog.thebehemoth.com/2012/05/08/a-milestone-for-alien-hominid/">announced</a>.<br /><br />The brain child of Tom Fulp and Dan Paladin, <em>Alien Hominid</em> was built in Flash and released on Newgrounds way back in 2002. It would eventually be ported to the GameCube and PS2 in 2004 (and Europe would see Xbox and GameBoy Advance ports), then to Xbox Live Arcade in 2007. Currently, The Behemoth is working on <a href="http://www.joystiq.com/game/battleblock-theater"><em>Battleblock Theater</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/">Alien Hominid has been played 20 million times on Newgrounds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20234172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Alien-Hominid</category><category>android</category><category>ds</category><category>free-to-play</category><category>gamecube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>newgrounds</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-behemoth</category><category>wii</category><category>wii-u</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 09 May 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Update bound for The Binding of Isaac, demo available on Newgrounds]]></title><link>http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/</guid><comments>http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/bindingofisaacdemoscreenshot.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Edmund McMillen's biblically based body horror roguelike nightmare factory <a href="http://www.joystiq.com/game/the-binding-of-isaac"><em>The Binding of Isaac</em></a> is slated to receive a rather substantial and delightfully free update this Halloween, via Steam. THe update will provide over 20 new items, 3 new bosses, a new playable character, more achievements and a new "final chapter" for those who have already completed the game. <br />
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"This final chapter should be a much bigger challenge," McMillen said in an email to fans. "<em>Isaac</em> will become exactly what I wanted to release but didn't have the time to finish." McMillen has also released a <a href="http://www.newgrounds.com/portal/view/581168">flash demo of the game on Newgrounds</a>, which features two levels and contains 60-plus items and 8 possible bosses.<br />
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It's good to see McMillen continue Team Meat's proud tradition of free, continual community support; we just hope he'll be able to patch out our night terrors, at some point. <p><a href="http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/" rel="bookmark">Continue reading <em>Update bound for The Binding of Isaac, demo available on Newgrounds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/">Update bound for The Binding of Isaac, demo available on Newgrounds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Oct 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20077255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/09/update-bound-for-the-binding-of-isaac-demo-available-on-newgrou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>edmund-mcmillen</category><category>isaac</category><category>mac</category><category>newgrounds</category><category>patch</category><category>pc</category><category>steam</category><category>team-meat</category><category>the-binding-of-isaac</category><category>update</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 09 Oct 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Sorry, did you want game news? We're too busy playing Symphonic Tower Defense]]></title><link>http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/</guid><comments>http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/std.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 377px; " /></a></div>
If the posts seem disconnected, rushed or crappier in general today, don't blame us -- it's all because of the <em>STD</em>. Matt Ackerman and Jon Sandness' flash game, <a href="http://www.newgrounds.com/portal/view/576557"><em>Symphonic Tower Defense</em></a> (What did you think we were talking about?) is so wonderfully addictive we can't stop putting our fermatas in formation today.<br />
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<em>Symphonic Tower Defense</em> is the number one game on Newgrounds right now, and even though we already told you <a href="http://www.joystiq.com/2011/08/12/wrup-the-hand-of-zumba-points-the-way-to-gamescom/">what we'd be playing this weekend</a>, <em>we lied</em>. Thanks to Ackerman and His Sandliness, we'll be playing a <a href="http://www.joystiq.com/tag/dance-dance-revolution/"><em>DDR</em></a>-<a href="http://www.joystiq.com/game/plants-vs-zombies"><em>Plants vs. Zombies</em></a>-inspired flash game instead of writing your articles. Deal with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/">Sorry, did you want game news? We're too busy playing Symphonic Tower Defense</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Aug 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20017012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/13/sorry-did-you-want-game-news-were-too-busy-playing-symphonic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FrozenFire</category><category>Indie</category><category>Jon-Sandness</category><category>Matt-Ackerman</category><category>newgrounds</category><category>pc</category><category>Plants-vs-Zombies</category><category>symphonic-tower-defense</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 13 Aug 2011 14:30:00 EST</pubDate></item><item><title><![CDATA['George Plimpton's Video Falconry' captured on video [now playable!]]]></title><link>http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/</guid><comments>http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/plimpton.falconry.052711-530px.jpg" vspace="4" /></a></center>
During a recent <a href="http://www.maximumfun.org/judge-john-hodgman/judge-john-hodgman-episode-22-tips-and-tricks-and-justice">Judge John Hodgman</a> <a href="http://www.joystiq.com/2011/05/03/judge-john-hodgman-decides-is-using-a-strategy-guide-cheatin/">podcast</a> about the fairness of strategy guides, reference was made to <em>George Plimpton's Video Falconry</em>, a ColecoVision game from an alternate universe in which the writer was <em>not</em> an <a href="http://www.youtube.com/watch?v=Y0KTjpaG3cg">Intellivision advocate</a>.<br />
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Newgrounds reached into an interdimensional portal (that had some kind of trans-reality FTP connection, or something) and retrieved footage of the lost ColecoVision classic. And the only hurdle you have to breach in order to see it for yourself is the one at the bottom of this post.<br />
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[Update: <a href="http://www.newgrounds.com/portal/view/571422">Oh God, it's real</a>.]<p><a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/" rel="bookmark">Continue reading <em>'George Plimpton's Video Falconry' captured on video [now playable!]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/">'George Plimpton's Video Falconry' captured on video [now playable!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 May 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19952502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/28/george-plimptons-video-falconry-captured-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colecovision</category><category>george-plimptons-video-falconry</category><category>judge-john-hodgman</category><category>newgrounds</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 28 May 2011 03:00:00 EST</pubDate></item><item><title><![CDATA['Alphaland' Flash game goes behind the screens]]></title><link>http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/</guid><comments>http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamalphaland530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Ever wondered what's going on in the background of your favorite video games, behind all the moving pictures and pretty sounds? A new Flash game from Jonas Kyratzes titled <a href="http://www.newgrounds.com/portal/view/569046"><em>Alphaland</em></a> answers that very question by placing players in a rough Alpha version of a minimalist platformer, and then placing them deep within said Alpha's <em>metaphysical guts</em>.<br />
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If it sounds confusing ... well, that's because it is. But it's also pretty short, and pretty sad, and pretty pretty. If you've got a few minutes, give it a play over at <a href="http://www.newgrounds.com/portal/view/569046">Newgrounds</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/">'Alphaland' Flash game goes behind the screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 May 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19932809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/05/alphaland-flash-game-goes-behind-the-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alpha-test</category><category>alphaland</category><category>flash</category><category>jonas-kyratzes</category><category>newgrounds</category><category>pc</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 05 May 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[One Chance: The adventure game you can only play once]]></title><link>http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/</guid><comments>http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamonechance530.jpg" /></a></div>
Sometimes, Flash-based games catch our collective attention thanks to an innovation so simple it's puzzling that it took a designer so long to put it into practice. That's the case with Awkward Silence Games' <a href="http://www.newgrounds.com/portal/view/555181"><em>One Chance</em></a>, a simple, side-scrolling adventure title that puts you in the shoes of Dr. Pilgrim. The good doctor has invented a cure for cancer that -- <em>oops!</em> -- will kill every living thing on Earth in six days.<br />
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Here's the twist: After you beat the game, you're stuck with the ending you get on your first playthrough (so long as you play along with the limitations of the platform and don't go deleting your browser cache). You don't get a second chance. <em>Hence the name</em>.<br />
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There's only a handful of decisions you can make during the last six days on Earth, but each one has an impact on your final, final destination. Choose wisely! Wait, what are you doing? No, don't do that! <em>You'll regret it forever!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/">One Chance: The adventure game you can only play once</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Dec 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19750592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/07/one-chance-the-adventure-game-you-can-only-play-once/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awkward-silence-games</category><category>browser-based</category><category>flash</category><category>newgrounds</category><category>one-chance</category><category>pc</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 07 Dec 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Room adventure game is tearing us apart, Lisa]]></title><link>http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/</guid><comments>http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamtheroomgame530.jpg" alt="" /></a></div>
So, here's the thing: If you're not in on the cosmic joke that is Tommy Wiseau's <em>impossibly bad</em> masterpiece <a href="http://www.youtube.com/watch?v=yCj8sPCWfUw"><em>The Room</em></a>, you're probably not going to grok anything we're about to talk about. Everyone else, brace yourself: Newgrounds founder Tom Fulp released <a href="http://www.newgrounds.com/portal/view/547307"><em>The Room Tribute</em></a> earlier this morning -- an adventure game which recreates the aforementioned film <em>scene for scene</em> from the perspective of its nigh-unintelligible protagonist.<br />
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What could have been a quick and easy Flash game is actually a pretty lengthy experience, with collectibles (like hidden spoons tucked all throughout San Francisco) and expansions of <em>The Room</em> universe not present in the film, such as the haunting interior of Denny's apartment. Oh, also much like the film upon which it's based, <em>The Room Tribute</em> features frequent, thoroughly unerotic nudity -- so don't play it at work. But <em>do</em> play it at your earliest convenience. It is simply <em>wonderful</em>.<br />
<br />
Unless, of course, you haven't seen the movie. <a href="http://www.amazon.com/Juliette-Danielle-Sestero-Haldiman-Carolyn/dp/B000CFYAMC/ref=sr_1_1?ie=UTF8&amp;s=dvd&amp;qid=1283549045&amp;sr=8-1"><em>You monster</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/">The Room adventure game is tearing us apart, Lisa</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/the-room-adventure-game-is-tearing-us-apart-lisa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>browser-based</category><category>flash</category><category>movie</category><category>newgrounds</category><category>pc</category><category>the-room</category><category>tommy-wiseau</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 04 Sep 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Coma: A playable essay on things that are pretty]]></title><link>http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/</guid><comments>http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamcomagameredwind530.jpg" /></a></div>
Though a game simply titled <a href="http://www.newgrounds.com/portal/view/541124"><em>Coma</em></a> likely doesn't sound like the most engaging ludological venture, you must take a few minutes to check out Thomas Brush's beautiful little browser-based platformer. It's short and sweet, featuring hand-drawn graphics, a lovely soundtrack and a plotline that's absolutely <em>pregnant</em> with artistic ambiguity.<br />
<br />
Though that last sentence was also pregnant with pretentiousness, <em>Coma</em> is not. It's just a pretty, simple game, and it's free to play <a href="http://www.newgrounds.com/portal/view/541124">on Newgrounds right now</a>. If you've got a half-hour to kill, we strongly advise you go check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/">Coma: A playable essay on things that are pretty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jul 2010 23:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19551064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/12/coma-a-playable-essay-on-things-that-are-pretty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>browser-based</category><category>coma</category><category>newgrounds</category><category>pc</category><category>thomas-brush</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 12 Jul 2010 23:58:00 EST</pubDate></item><item><title><![CDATA[Doom, Heretic and Hexen: Now gibbing demons in-browser]]></title><link>http://www.joystiq.com/2009/05/21/doom-heretic-and-hexen-now-gibbing-demons-in-browser/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/21/doom-heretic-and-hexen-now-gibbing-demons-in-browser/</guid><comments>http://www.joystiq.com/2009/05/21/doom-heretic-and-hexen-now-gibbing-demons-in-browser/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.newgrounds.com/portal/view/470460"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_heretic_580.jpg" alt="" /></a><br /></div>
Hey, how's it going? Having a nice day? Got a busy schedule, huh? Lots of work to do, right? We're sorry to hear that -- see, here's how we see the next week or so playing out: <br />
<ol>
    <li>You'll fire up this recent, <a href="http://www.newgrounds.com/portal/view/470460">spot-on Flash port of <em>Doom</em>, <em>Heretic </em>and </a><em><a href="javascript:void(0);/*1242921744049*/">Hexen</a>.</em></li>
    <li>You'll play them until you're about to starve to death.</li>
    <li>You'll eat.</li>
    <li>You'll repeat steps 2 and 3 until, regrettably, you forget to do step 3.</li>
</ol>
Seriously, folks -- a Newgrounds Flash aficionado (simply named "Mike") has created one of the most accurate, free-est ports of three of id's <em>gibbiest</em> shooters (or <em>wand</em>-ers, in <em>Heretic</em> and <em>Hexen</em>'s case). We highly suggest checking them out.<br /><br />[Via <a href="http://www.rockpapershotgun.com/2009/05/21/fun-times-browser-doom-heretic-hexen/">Rock Paper Shotgun</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/21/doom-heretic-and-hexen-now-gibbing-demons-in-browser/">Doom, Heretic and Hexen: Now gibbing demons in-browser</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 May 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/470460>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/doom-heretic-and-hexen-now-gibbing-demons-in-browser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1552953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/doom-heretic-and-hexen-now-gibbing-demons-in-browser/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>doom</category><category>flash</category><category>heretic</category><category>hexen</category><category>id</category><category>id-software</category><category>newgrounds</category><category>raven-software</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 21 May 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Free Game Club: The Several Journeys of Reemus 2]]></title><link>http://www.joystiq.com/2009/02/20/the-joystiq-free-game-club-the-several-journeys-of-reemus-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/the-joystiq-free-game-club-the-several-journeys-of-reemus-2/</guid><comments>http://www.joystiq.com/2009/02/20/the-joystiq-free-game-club-the-several-journeys-of-reemus-2/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.newgrounds.com/portal/view/471838"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/reemus2jtm.jpg" /></a><br /></div>
Wow, what a milestone. After, like, eight months of doing the Joystiq Free Game Club, we finally have a sequel to a game we've previously featured. Wow, it looks like <a href="http://www.joystiq.com/tag/free-game-club"><em>one</em> semi-regular feature</a> is <em>all grown up</em>. Ladies and gentlemen, please, give a big hand to our guest of honor, <a href="http://www.kongregate.com/games/zeebarf/the-several-journeys-of-reemus-chapter-2"><em>The Several Journeys of Reemus: Chapter 2</em></a>. <br /><br />Sadly, on this proud, proud day, we don't have a whole lot to add to the discussion that we didn't say about <a href="http://www.joystiq.com/2008/05/26/the-joystiq-free-game-club-the-several-journeys-of-reemus/">the first one</a>. We're still following exterminator Reemus and his purple bear buddy Liam as they travel the countryside fighting vermin. It's still lovely to look at and the point-and-click puzzles are still as well-conceived as they are amusing.<br /><br />More to the point, though, it's still free, free, <em>totally free</em> -- so what are you waiting for?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/the-joystiq-free-game-club-the-several-journeys-of-reemus-2/">The Joystiq Free Game Club: The Several Journeys of Reemus 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 01:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/471838>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/the-joystiq-free-game-club-the-several-journeys-of-reemus-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1465392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/the-joystiq-free-game-club-the-several-journeys-of-reemus-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash</category><category>free-game-club</category><category>newgrounds</category><category>pc</category><category>reemus</category><category>zeebarf</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 20 Feb 2009 01:15:00 EST</pubDate></item><item><title><![CDATA[Gish creator's Super Meat Boy splattering onto WiiWare]]></title><link>http://www.joystiq.com/2009/01/21/gish-creators-super-meat-boy-splattering-onto-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/gish-creators-super-meat-boy-splattering-onto-wiiware/</guid><comments>http://www.joystiq.com/2009/01/21/gish-creators-super-meat-boy-splattering-onto-wiiware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><div align="center"><a href="http://www.supermeatboy.com/"><img hspace="4" border="0" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/meatboy12109.jpg" alt="" /></a><br /></div>
Edmund McMillen, creator of indie hits like <em>Gish</em> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21742">Independent Games Festival award nominee</a> <a href="http://www.newgrounds.com/portal/view/422918"><em>Coil</em></a>, has announced an updated remake of one of his <em>deep cuts</em>, co-created with Jon McEntee: the Newgrounds Flash game <em><a href="http://www.newgrounds.com/portal/view/463241">Meat Boy</a>, </em>a platformer similar to Metanet's <em><a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/">N</a> </em>series, but with more persistent blood dripping. McMillen announced the game on his blog as a release for Mac, PC, and a "secret" platform. And then the <a href="http://www.supermeatboy.com/">official website</a> opened, featuring a prominent WiiWare logo. According to the blog entry, the game should be out "by the end of the year".<br /><br /><em><a href="http://www.joystiq.com/2009/01/20/free-world-of-goo-soundtrack-gently-caresses-your-ears/">World of Goo</a> </em>sent a clear message: if you are a known indie developer who likes it when people give you money and then download and play your games, <em>perhaps you should consider WiiWare.</em><br /><br />[Via <a href="http://www.offworld.com/2009/01/edmund-mcmillans-meat-boy-gett.html">Offworld</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/gish-creators-super-meat-boy-splattering-onto-wiiware/">Gish creator's Super Meat Boy splattering onto WiiWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.supermeatboy.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/gish-creators-super-meat-boy-splattering-onto-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1435742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/gish-creators-super-meat-boy-splattering-onto-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>edmund-mcmillen</category><category>meat-boy</category><category>newgrounds</category><category>platform</category><category>super-meat-boy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq E3 Hands-on: Castle Crashers]]></title><link>http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/</guid><comments>http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/castlecrashers4343.jpg" /><br /></div>
Thanks to <a href="http://devblog.thebehemoth.com/">the dedicated blogging of the folks at Behemoth</a>, we pretty much knew everything there was to know about <span style="font-style: italic;">Castle Crashers</span> coming into E3 -- it's the followup to <span style="font-style: italic;">Alien Hominid</span>, a game that <a href="http://www.newgrounds.com/portal/view/59593">started out on Newgrounds</a>, and <a href="http://www.joystiq.com/2007/02/24/confirmed-alien-hominid-hd-this-wednesday/">ended up on the XBLA</a>. It's got tons of <a href="http://devblog.thebehemoth.com/?p=241">playable characters</a>, lots of <a href="http://devblog.thebehemoth.com/?cat=10">"animal orbs"</a> you can recruit to fight with you, and a great art style and a sly sense of humor. In fact, the only thing we didn't know about it was probably the most important thing: how it actually played.<br /> <br /> After playing it with Microsoft Director of Digitally Distributed Content Scott Austin here at E3, we can safely say it's going to be one of the biggest XBLA titles of this year (it's due out before September 21st). <span style="font-style: italic;">Castle Crashers</span> is crazy good button mashing fun, and we can't wait to lay down our hard-earned Microsoft Points for it.<p><a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/" rel="bookmark">Continue reading <em>Joystiq E3 Hands-on: Castle Crashers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/">Joystiq E3 Hands-on: Castle Crashers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jul 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1258328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/joystiq-e3-hands-on-castle-crashers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien-hominid</category><category>animal-orb</category><category>behemoth</category><category>castle-crashers</category><category>E3</category><category>flash</category><category>newgrounds</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 17 Jul 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Castle Crashing "The Beard"]]></title><link>http://www.joystiq.com/2008/03/21/castle-crashing-the-beard/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/castle-crashing-the-beard/</guid><comments>http://www.joystiq.com/2008/03/21/castle-crashing-the-beard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><p><a href="www.newgrounds.com/portal/view/429765"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/castlecrashingthebeard.jpg" vspace="4" border="1" /></a><br />We thought gamers got excited for upcoming releases, but it seems that designers go crazy waiting for their game to go<em> gold</em> as well. Tom Fulp, lead designer at <a href="http://thebehemoth.com/">The Behemoth</a>, has refused to shave his beard until his team's upcoming XBLA title, <a href="http://www.joystiq.com/tag/Castle-Crashers/"><em>Castle Crashers</em></a>, is released. That's the old news, the new news (well, it's been around for a bit) is the Newgrounds (where Tom Fulp is the founder and CEO, by the way) flash game dedicated to both Castle Crashers and Tom Fulp's <strike>playoff</strike> release beard.</p>
<p><em><a href="http://www.newgrounds.com/portal/view/429765">Castle Crashing "The Beard"</a></em> is an independently created flash game that pits players against the floating head of Tom Fulp who attacks you using a variety of beard based attacks and eye lasers, of course. As you level up throughout the epic battle players assume the role of a different <em>Castle Crashers</em> hero. The best, and funniest, part of the game is Tom Fulp voice-acted his role in the game and proceeds to mock you throughout the fight. Anyone looking to pass the time while they wait for the arrival of <em><a href="http://www.castlecrashers.com/">Castle Crashers</a></em> should check this one out.</p>
<p>[Thanks, Kevin]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/21/castle-crashing-the-beard/">Castle Crashing "The Beard"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Mar 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/429765>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/21/castle-crashing-the-beard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1145598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/21/castle-crashing-the-beard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-releases</category><category>castle-crashers</category><category>newgrounds</category><category>the-behemoth</category><category>tom-fulp</category><category>xbla</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 21 Mar 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Play some Paper Mario in Flash]]></title><link>http://www.joystiq.com/2008/01/08/play-some-paper-mario-in-flash/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/08/play-some-paper-mario-in-flash/</guid><comments>http://www.joystiq.com/2008/01/08/play-some-paper-mario-in-flash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div style="text-align: center;"><a href="http://www.newgrounds.com/portal/view/417722"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/pmworld2.jpg" /></a><br /></div>
<div style="text-align: left;">What would <span style="font-style: italic;">Paper Mario</span> be like if it had been made by a 13-year-old from Holland in a span of five months? That's not a rhetorical question; it would be like <a href="http://www.newgrounds.com/portal/view/417722">this</a> Flash game. <br /><br />Lesjuh's <em>Paper Mario World</em> uses similar visuals to those in the <span style="font-style: italic;">Paper Mario</span> series, but as of now it only contains one world. Even so, it's a fun way to kill some time, and should be enough to keep you occupied during those free moments at work.<br /><br />[Via <a href="http://technabob.com/blog/2008/01/07/paper-mario-goes-online-without-nintendos-help/">Technabob</a>]<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/08/play-some-paper-mario-in-flash/">Play some Paper Mario in Flash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/417722>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/08/play-some-paper-mario-in-flash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1081056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/08/play-some-paper-mario-in-flash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash</category><category>flash-game</category><category>newgrounds</category><category>paper-mario</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 08 Jan 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Animated spoof of Brawl invokes the spirit of Robot Chicken, only with Flash]]></title><link>http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/</guid><comments>http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.newgrounds.com/portal/view/413257"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/brosflash_cs_120407.png" /></a><br /></div>
Before you go clicking on any links, we want to warn you that the following flash is <strong>NSFW</strong> in many ways. Now that we're clear, we thought you might enjoy <a href="http://www.newgrounds.com/portal/view/413257">this (again, NSFW) jumble of short flash skits</a> available at Newgrounds, based on the upcoming (and highly anticipated) <em>Super Smash Bros. Brawl</em>. These skits are meant to spoof many of the <a href="http://www.joystiq.com/tag/dojo/">daily updates</a> that we've gotten from the <a href="http://www.smashbros.com">official <em>Smash Bros</em>. site</a>. While some are completely unfunny, on the whole the Flash is pretty entertaining (specifically any scene with Snake in it). <br /><br />Keep in mind that although the scenes themselves are short, the compilation of them all leads to a pretty long video. On the chance that we've cause you to waste five or so minutes of your life that you'll never get back, know that we'll cry inside every day just thinking about it.<br /><br />[Thanks, hvnlysoldr!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/">Animated spoof of Brawl invokes the spirit of Robot Chicken, only with Flash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2007 22:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/413257>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1054970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Animation</category><category>Brawl</category><category>Flash</category><category>Newgrounds</category><category>Smash-Bros</category><category>Smash-Bros-Brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 04 Dec 2007 22:43:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Flash in the pan]]></title><link>http://www.joystiq.com/2007/06/12/wii-warm-up-flash-in-the-pan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/wii-warm-up-flash-in-the-pan/</guid><comments>http://www.joystiq.com/2007/06/12/wii-warm-up-flash-in-the-pan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/bmxbyah.jpg"  alt="Bikerz" /><br /></div>
Thanks to the Wii's internet browser, we can already enjoy plenty of <a href="http://www.joystiq.com/2007/03/13/trogdor-burninates-with-viidelectrix-update/">flash-based</a> <a href="http://www.joystiq.com/tag/wiicade">games</a> for the Wii. New flash games come out every day, and while most are simplistic and lacking in depth, some shine like <a href="http://andrewnriches.googlepages.com/Aladdin-7.jpg">diamonds in the rough</a>.<br /><br />Tell ya what. Why don't you <a href="http://www.joystiq.com/tag/wwu">recommend</a> a flash-based title that you'd like to see on the Wii? While you have already seen through our thinly veiled desire to simply waste away the day with your favorite flash titles, it's worth a look. Some many aspiring game designers would love to see their titles on an official Nintendo downloading service, so why not give it to them? Which ones do you guys want?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/wii-warm-up-flash-in-the-pan/">Wii Warm Up: Flash in the pan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/12/wii-warm-up-flash-in-the-pan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/wii-warm-up-flash-in-the-pan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bmx</category><category>browser</category><category>flash</category><category>game</category><category>newgrounds</category><category>opera</category><category>title</category><category>wwu</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 12 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[The Political Game: Can you create a gaming city?]]></title><link>http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/</guid><comments>http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Dennis McCauley contributes <a href="http://joystiq.com/tag/thepoliticalgame/">The Political Game</a>, a column on the collision of politics and video games</em>:</font><br /><br /><img width="225" vspace="4" hspace="4" height="350" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/philadelphia_cityhall.jpg" id="vimage_1" alt="" />At the vgXpo in Philly last weekend I was asked to serve on a panel discussing how to make Philadelphia into a video game Mecca. Tough question. Among life's imponderables, that's right up there.<br /><br />At first blush it seems like a mega-long shot. Sandwiched between New York and Washington, Philly has a long-standing municipal inferiority complex. And even though it's the nation's fourth largest metropolitan area (behind NYC, Los Angeles and Chicago), this Rodney Dangerfield of a town seemingly gets no respect.<br /><br />Although Philly area people are avid gamers, from a game development standpoint, there isn't a whole lot happening in or around the City of Brotherly Love. A suburban company, eGames, cranks out some nice casual fare for the PC crowd. Majesco, more familiar to console and handheld fans, is headquartered in New Jersey, closer to New York than Philly, truth be told. Maybe the most happening thing in town right now is Newgrounds.com, the Flash portal operated by Tom Fulp, who also designed the indie hit <span style="font-style: italic;">Alien Hominid</span>.<p><a href="http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/" rel="bookmark">Continue reading <em>The Political Game: Can you create a gaming city?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/">The Political Game: Can you create a gaming city?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Nov 2006 11:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/03/the-political-game-can-you-create-a-gaming-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alien Hominid</category><category>AlienHominid</category><category>Comcast</category><category>G4TV</category><category>Newgrounds</category><category>Philadelphia</category><category>Politics</category><category>The Political Game</category><category>ThePoliticalGame</category><category>vgXpo</category><dc:creator><![CDATA[Dennis McCauley]]></dc:creator><pubDate>Fri, 03 Nov 2006 11:47:00 EST</pubDate></item><item><title><![CDATA[Light-hearted post of the day: Phoenix Wrong]]></title><link>http://www.joystiq.com/2006/09/20/light-hearted-post-of-the-day-phoenix-wrong/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/light-hearted-post-of-the-day-phoenix-wrong/</guid><comments>http://www.joystiq.com/2006/09/20/light-hearted-post-of-the-day-phoenix-wrong/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.newgrounds.com/portal/view/328204"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/objection.jpg" id="vimage_1" alt="Objectionnnn" /></a><br />We've been saving these for awhile, for that rainy day (hey, it's raining <em>somewhere</em>) in front of your computer. Here at the Fanboy offices, you either love <em>Phoenix Wright</em> or you lie face down in a pool of your own blood and lower intestines. And because we'd like to extend that tender love to all of you as well, here are some flash animations put together over a <a href="http://www.newgrounds.com/">NewGrounds</a>, which feature characters from the game saying and singing some ridiculous things. They're quite hilarious, especially if you're familiar with the series (and we <em>know</em> you are), so take a look!<br /><br /><a href="http://www.newgrounds.com/portal/view/328204">Phoenix Wrong 1</a><br /><a href="http://www.newgrounds.com/portal/view/328558">Phoenix Wrong 2</a><br /><a href="http://www.newgrounds.com/portal/view/337480">Phoenix Wrong 3</a><a href="http://www.newgrounds.com/portal/view/337480" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/light-hearted-post-of-the-day-phoenix-wrong/">Light-hearted post of the day: Phoenix Wrong</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/328204>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/light-hearted-post-of-the-day-phoenix-wrong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/light-hearted-post-of-the-day-phoenix-wrong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Animation</category><category>Flash</category><category>NewGrounds</category><category>Phoenix</category><category>Right</category><category>Wright</category><category>Wrong</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 20 Sep 2006 17:30:00 EST</pubDate></item></channel></rss>
