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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[How Arkedo learned to love downloadable games]]></title><link>http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/</guid><comments>http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/"><img alt="Image" height="299" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/hellyeah49.jpg" style="margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="530" /></a></center><a href="http://www.joystiq.com/game/hell-yeah"><em>Hell Yeah! </em></a>is the first full-scale digital release by French studio Arkedo, after two boxed DS games and a few tentative (XBLIG) digital experiments. The transition to downloadable games was not an easy decision for a company that, according to founder Camille Guermonprez, loved packaged games. But it was a necessary one.<br /><br />"I started Arkedo because I wanted to make a game with boxes," he told Joystiq at <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a>. "My first company was a digital game company, in 1999, for mobile games. That was a big company. I raised the money and it was lots of fun."<br /><br />Arkedo was a reaction to that previous work. "We wanted to be able to buy our game in a garage sale in 20 years, to be able to sell it for scrap, to give it as a gift," he explained. "You know, you can't give a gift with a digital title. Even if it's the same amount of money as a box, you look cheap. It's a shame."<p><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/" rel="bookmark">Continue reading <em>How Arkedo learned to love downloadable games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/">How Arkedo learned to love downloadable games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20211516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>camille-guermonprez</category><category>hell-yeah</category><category>microsoft</category><category>nice-guys</category><category>pax-east</category><category>pax-east-2012</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Apr 2012 14:00:00 EST</pubDate></item></channel></rss>