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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gamestop acquiring Flash game portal Kongregate]]></title><link>http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/</guid><comments>http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/kongregatelogo727.png" /></a></center><a href="http://joystiq.com/tag/gamestop">GameStop</a> just took a huge step into the casual online gaming market, by agreeing to purchase the Flash game portal <a href="http://www.kongregate.com/">Kongregate</a>. According to the announcement, the site will remain under the management of founders Jim and Emily Greer following the purchase, which should finalize on August 1.<br />
<br />
CEO J. Paul Raines explained the move, saying, "<em><a href="http://www.kongregate.com/games/arawkins/dolphin-olympics-2">Dolphin Olympics 2</a></em> is really, really wonderful." Okay, we made that up (though Dolphin Olympics 2 is really, really wonderful). Raines <em>actually</em> said, "Kongregate advances GameStop's digital strategy by providing a gaming platform for casual, mobile and browser games that can be promoted and played by our existing gamers. We welcome the Kongregate team to the GameStop family." <br />
<br />
GameStop has previously experimented with free-to-play online gaming with initiatives including the <em><a href="http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/">Legends of Zork</a></em> browser game and a small "<a href="http://www.gamestop.com/stores/gs_freetoplay.aspx">Free2Play</a>" portal on its retail site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/">Gamestop acquiring Flash game portal Kongregate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Jul 2010 10:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19570074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/27/gamestop-acquiring-flash-game-portal-kongregate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>flash-games</category><category>gamestop</category><category>j-paul-raines</category><category>kongregate</category><category>online-games</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Jul 2010 10:12:00 EST</pubDate></item><item><title><![CDATA[GameStop's Zork 'customer acquisition engine' experiment was a success]]></title><link>http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/</guid><comments>http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/#comments</comments><description><![CDATA[<center><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/zork52110.jpg" /></center>The free-to-play browser game <a href="http://www.joystiq.com/tag/legends-of-zork"><em>Legends of Zork</em></a> has been a bit of an experiment for GameStop. The retailer has promoted the free-to-play browser game both in-store and online as the major title in its <a href="http://www.gamestop.com/stores/gs_freetoplay.aspx?from=homelnav">"Free2Play"</a> service. It hasn't just been an experiment in offering online content to customers -- GameStop has also used it as a testing ground for promoting specific games.<br />
<br />
"Targeted customers received free in-game play cards with purchases at GameStop and they used the codes on cards to enter the game site online," explained COO J. Paul Raines in yesterday's investor call. "The results were that we added a large number of new game players to <em>Legends of Zork</em>, roughly doubling the audience of that game in four weeks. Our customer acquisition costs were significantly lower than advertising driven customer acquisition, and it is clear to us now that stores can efficiently convert online game players and provide a multi-channel gaming experience."<br />
<br />
Later, in response to a question about the growth of web-based games and its effect on GameStop, Raines called GameStop stores a "customer acquisition engine" for specific online games, as proven by <em>Zork</em>. GameStop's idea appears to be to earn revenue by promoting online games in stores -- and then possibly <a href="http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/">sell DLC cards</a>. If it can do those things, it has nothing to fear from browser games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/">GameStop's Zork 'customer acquisition engine' experiment was a success</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19486446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/gamestops-zork-customer-acquisition-engine-experiment-was-a-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-game</category><category>gamestop</category><category>legends-of-zork</category><category>online-games</category><category>paul-raines</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 May 2010 13:00:00 EST</pubDate></item></channel></rss>