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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Outlast carries a camera into the dark on PS4]]></title><link>http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/</guid><comments>http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="Outlast spares no asylum" data-src-height="256" data-src-width="524" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/voilacapture35.jpg" /></div>
It's easy to see, right away, why Sony went after former Ubisoft developers Red Barrels to get their indie game, <a href="http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/"><em>Outlast</em></a>, on the PlayStation 4. Not only is the horror/exploration game atmospheric and frightening, but it's a great showcase for the hardware.<br />
<br />
In <a href="http://joystiq.com/game/outlast"><em>Outlast</em></a>, you play a reporter who brings a video camera to an old abandoned asylum, in search of a story. The game is seen through your digital camera's lens, both as you wander through the empty hallways and when you flip on the terrifying black-and-white night vision filter.<br />
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Through the eyes of that camera, the whole game looks like a recovered snuff film of sorts, where you serve as both cameraman and victim. The motion and style of the game are both realistic, and sometimes (or often, depending on your tolerance for such things) disturbingly so. The camera's digital artifacts and heads-up display help sell the excellent graphics, and the whole experience found my scaredy-cat brain constantly having to remind myself that what I was seeing wasn't real.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/outlast-e3-2013/">Outlast (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/outlast-e3-2013/#5962364"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/outlast-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outlast-e3-2013/#5962366"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/outlast-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outlast-e3-2013/#5962365"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/outlast-02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/" rel="bookmark">Continue reading <em>Outlast carries a camera into the dark on PS4</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/">Outlast carries a camera into the dark on PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jun 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20618189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/12/outlast-carries-a-camera-into-the-dark-on-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>indie</category><category>outlast</category><category>pc</category><category>philippe-morin</category><category>playstation</category><category>ps4</category><category>red-barrel</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 12 Jun 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Outlast, indie horror from Red Barrels, coming to PlayStation 4]]></title><link>http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/</guid><comments>http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/outlastchase.jpg" /></a></div>
The Unreal-powered, first-person indie horror title <em><a href="http://www.joystiq.com/game/Outlast/">Outlast</a></em> from developer Red Barrels is coming to the PlayStation 4. <em>Outlast </em>was first announced as a PC title in <a href="http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/">October 2012</a>.<br />
<br />
Montreal-based Red Barrels, which is composed of Ubisoft and Naughty Dog veterans, told Joystiq in October that the game would focus on stealth gameplay, an element inspired by <em><a href="http://www.joystiq.com/game/Amnesia-The-Dark-Descent/">Amnesia: The Dark Descent</a></em>.<br />
<br />
"The core of the game is pretty much like a stealth game, so you have to avoid enemies, hide from enemies and run away from enemies. But the action comes into play when you have to run from them, so this is where we are using our experience making games like Prince of Persia and Assassin's Creed. To try and make the chases as exciting as possible," studio co-founder Philippe Morin <a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/">told Joystiq</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/">Outlast, indie horror from Red Barrels, coming to PlayStation 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jun 2013 22:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20608934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/10/outlast-indie-horror-from-red-barrels-coming-to-playstation-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3-2013</category><category>outlast</category><category>playstation</category><category>ps3</category><category>Red-Barrels</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 10 Jun 2013 22:09:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Red Barrels]]></title><link>http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/</guid><comments>http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/whatsinanameredbarrels2.jpg" /></a></div><em><font color="gray">David Chateauneuf and Philippe Morin are both ex-Ubisoft guys who always wanted to make a horror game but couldn't while employed by the French publisher. Now the two have struck out on their own to form Red Barrels, an independent studio currently working on the Unreal-powered Outlast. We asked them how they could possibly come up with such an original name as Red Barrels.</font></em><br /><br />"Actually, coming up with the name was one of the hardest things. Doing the trailer was pretty easy and straightforward, but agreeing upon the name was harder than we expected. We had to do lists and votes and stuff like that. Eventually it just came down to what everybody was cool with. And also I guess we thought that it would give us an opportunity to do something cool visually. So it was basically going through a list, voting and what everyone felt comfortable with, we went with that."<br /><br />In response to that, I asked if Red Barrels was a democratic studio - a decision by committee kind of outfit.<br /><br />"We have a pretty flat structure - I wouldn't say it's democratic, but pretty close to it."<br /><br /><div> <hr size="2" width="100%" /> <em><small>Outlast is launching sometime in 2013 on PC (Steam) through an agreement with Valve. </small></em><br /> <br /> <small> <em>Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's in a Name Archives</a>.</em></small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/">What's in a Name: Red Barrels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20365756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/whats-in-a-name-red-barrels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-chateauneuf</category><category>outlast</category><category>pc</category><category>philippe-morin</category><category>red-barrels</category><category>red-barrels-games</category><category>whats-in-a-name</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 31 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Outlast draws inspiration from Amnesia, blends stealth and horror]]></title><link>http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/</guid><comments>http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/"><img alt="Outlast draws inspiration from Amnesia, is chock full of stealth" class="hidden" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/outlastchase.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/2GPf3MdVOKI?wmode=opaque" width="530"></iframe></center><br />Red Barrels is an entirely new studio hard at work on its first game, <em>Outlast</em>. So far we've only seen a brief teaser, suggesting a spooky setting in a derelict asylum full of deranged individuals. Today we get an extended glimpse at <em>Outlast</em> courtesy of the video above.<br /><br /><em>Outlast</em> is a first-person horror game built in Unreal, with some survival-horror mixed in with exploratory elements, chase sequences and some action segments. When I asked Red Barrels co-founders Philippe Morin and David Chateauneuf for a bit more specificity, they told me that <em>Outlast</em> will focus on stealth - and that it is influenced in some part by <a href="http://www.joystiq.com/game/amnesia"><em>Amnesia</em></a>.<p><a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/" rel="bookmark">Continue reading <em>Outlast draws inspiration from Amnesia, blends stealth and horror</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/">Outlast draws inspiration from Amnesia, blends stealth and horror</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20365699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/outlast-draws-inspiration-from-amnesia-blends-stealth-and-horro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-chateauneuf</category><category>outlast</category><category>pc</category><category>philippe-morin</category><category>red-barrels</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 31 Oct 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Outlast is a new survival-horror game from industry vets at Red Barrels]]></title><link>http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/</guid><comments>http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/#comments</comments><description><![CDATA[<center> <img alt="Outlast, a new survivalhorror game from industry vets at Red Barrels" class="hidden" data-src-height="225" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/outlastlogo.jpg" /><iframe frameborder="0" height="308" id="viddler-69f9280" mozallowfullscreen="true" src="http://www.viddler.com/embed/69f9280/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=66357656&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br /><em>Outlast</em> is a survival-horror game built on Unreal Engine coming from new studio Red Barrels. The Montreal-based studio was founded by industry veterans from Ubisoft and Naughty Dog, with <em>Outlast</em> being the newly formed outfit's first game. <em>Outlast</em> is set to debut in 2013 for the PC through digital distribution channels.<br /><br /><em>Outlast</em> stars journalist Miles Upshur, who breaks into Mount Massive Asylum, located in the isolated mountains of Colorado. The long-abandoned asylum has been recently re-opened by the "research and charity" branch of the Murkoff Corporation and, acting on a tip, Upshur breaks in to ascertain exactly what the corporation is up to. If there's one thing we're certain of, it's that Upshur will probably come to regret that decision.<p><a href="http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/" rel="bookmark">Continue reading <em>Outlast is a new survival-horror game from industry vets at Red Barrels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/">Outlast is a new survival-horror game from industry vets at Red Barrels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20352102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/17/outlast-a-new-survival-horror-game-from-industry-vets-at-red-ba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>outlast</category><category>pc</category><category>red-barrels</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 17 Oct 2012 13:00:00 EST</pubDate></item></channel></rss>