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Ron Gilbert to give keynote speech at PAX 2009


We consider the creation of the SCUMM engine to be a historic event that's on par with the invention of the light bulb or the discovery of fire, so forgive any and all typos you may find within this post -- it's tough to type while squealing and flailing your arms about. A press release just landed in our inbox which revealed the keynote speaker for the 2009 Penny Arcade Expo in Seattle, WA -- it's Ron Gilbert, inventor of SCUMM and creator of Maniac Mansion and the first two Monkey Island games.

A collaboration between this adventure game luminary and the pair of comic-producing philanthropists isn't too surprising -- after all, Gilbert did consulting work on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. Surprising or no, we're still buying two passes to show how awesome we think this is. (No, you can't have the other one. It's symbolic.)

First PAX '09 details revealed


PAX is set to begin September 4 in Seattle, and today the organizers revealed some of the first details of what revelers can expect at the geek-a-palooza. The event is expecting over 60 exhibitors, including Microsoft, Nintendo, Valve, Blizzard and many others. Sony isn't currently listed and we've contacted the publisher to ask if it plans on attending.

The nerd herding event will also feature performances by Freezepop, Jonathan Coulton (sing "Brookline!"), MC Frontalot, Anamanaguchi, Metroid Metal and Paul & Storm. Registration is already open, with a three-day pass costing $50. Remember, this is one the few events where having the best-looking velvet dice bag makes you cool ... don't be the guy that shows up with dice in a Ziploc bag.

PAX East registration is open ... only 356 days to go until show


With a little under a year to go, PAX East registration is now open. Taking place March 26-28 at the Hynes Convention Center in Boston, a three-day pass will cost $50, while individual day passes are $30 -- add $5 if you're planning on picking up your tickets the day of the show. So far, no exhibitors, participating hotels or schedule of events are posted. Take it from a Bostonian, you can stay in any hotel near a T stop (we should probably do a post detailing this) and make it to the convention center in under an hour.

If you're planning on going to GDC, don't worry, that show takes place March 9-13 in San Francisco. It'll certainly be interesting to see how game marketing and PR treat this new high-profile East Coast gaming convention. Team Joystiq will be there in full force ... considering a third of our staff is within driving range.

[Via Kotaku]

PSA: PAX 2009 now accepting your registration

Where can you discover the wonders of puppetry, rap with game developers, ogle cosplayers, and hang with the Luddites in a three-story annex of board games -- all while getting quality time with upcoming games? If you answered, "PAX," we salute you. If you said: Poughkeepsie, New York, we'll give you a second guess.

The Penny Arcade Expo is one of our favorite gaming events, hands down. The East Coast version of PAX won't launch until 2010, so you've got one more opportunity to make the pilgrimage to the original Seattle location. Lucky for you, registration opened today! You can pick up a three-day badge for just $50, and pre-registrants are also eligible to participate in the Omegathon gaming competition. The grand prize: all-expenses-paid trip to the Tokyo Game Show and, uh, other prizes. Plus, we'll be there!

Child's Play Charity dings $1 million


Looks like gamers continue to level up their compassion skill. The Child's Play Charity has announced it has surpassed the $1 million donation milestone for 2008. Child's Play has collected over $3.5 million in toys, games, books and cash for various sick children hospitals across North America since 2003. This year Child's Play Charity drive expanded its efforts across the globe, proving that gamers all around the world conceal a philanthropic heart behind a rough, "n00b pwning" exterior.

Major contributing factors to this year's current donation total included a gala dinner that brought in $200,000 as well as proceeds from special PAX'08 Rock Band tracks, presented by Harmonix. And they say gamers are all ticking time bombs of hate ... Well, how much have you given to the Child's Play Charity, Bill O'Reilly? Putcha inside voice on then, son.

Joystiq Poll: Best cosplay of PAX 2008


Click to see the top 15 cosplayers
Of the 100 or so cosplayers we saw (and snapped pictures of) at PAX 2008, we've whittled down the gallery to our favorite 15 costumes. Now we want to know who you thought was the best cosplayer:

Best Cosplay of PAX 2008

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The Conduit's publisher soon to be announced


High Voltage Software said at PAX that they have a publishing deal for The Conduit, which they "may announce in the next two weeks." We completely don't get the use of a publisher's identity as a tease -- although we're talking about it right now on a fairly popular gaming site, so maybe we do.

Chris Kohler spent some time with the demo of the game, declaring the control customizations "excellent," though the default control scheme was more than sufficient for him. Aside from a general lack of enthusiasm about the environments, which look "flat, boring, and basic at this point," Kohler enjoyed the demo, which was mostly focused on shooting some aliens. He left the demo behind after dying to a boss creature -- the game is "definitely a challenge."

Gallery: The Conduit

PAX 2008 hands-on: Spore, have we seen enough already?


The last stop on our Electronic Arts booth tour at PAX was dedicated to Spore. That's right, it's more Spore news. It's not a real day on Joystiq unless you get some minor Spore news, or a definitive hands-on experience. With the game actually coming out (can it be?!) in five days, maybe you'll start to see these die down a bit. Unless, of course, there's a secret Hot Coffee level that we find during our explorations.

But is the game coming out a bit too late, or just in time? It feels like it's starting to wear out its welcome just a bit. Like that house guest that just won't leave, is Spore in danger of becoming a bore? German gamer mags have already given the game fairly disappointing scores, and in all honesty, we were ready to leave our demo early, even though we went hands-on with the whole thing. Find out why after the break.

Gallery: Spore

Continued →

PAX 2008: The Entire Fallout 3 Vault Dweller's Survival Guide


Bethesda's Fallout 3 booth pretty much won the "Oooooooh!" contest at PAX by about a million rads. Not only did they have an Airstream trailer, fully kitted out in 1950s style and with Fallout 3 goodies inside, but they also had some of the best schwag at the expo. Vault Boy Puppet? Yes, please. Fallout 3 Penny Arcade poster? Don't mind if we do. The Vault Dweller's Survival Guide, Pocket Reference Edition? Oh my stars and garters.

In the gallery below you can check out the entire guide that they were handing out at the show, and it may very well be the actual game manual. You get 50 pages chock full of tips for surviving in the wastelands, info on the different weapons, details about the creatures you'll encounter, and tips from Vault Boy himself. It even has a map and notes section in the back for your own enjoyment and doodling.

Of course, the best advice can be found on Page 39: "Are you in immediate danger? You are beyond help. Drop this book and run." Update: Download it as a PDF!

PAX 2008 hands-on: Magic: Duels of the Planeswalkers


Wizards of the Coast has been very busy talking about the 4th edition of Dungeons and Dragons, which came out this year, as well as its Star Wars and D&D miniatures and the online version of Magic: The Gathering. So, we were really caught off guard when we stopped by the Wizards booth at PAX and happened across this new version of Magic for the Xbox Live Arcade. We did a double take, tapped our mana, and found out more. Find out about the long-titled Magic: The Gathering: Duels of the Planeswalkers after the break.

Continued →

PAX 2008: The Penny Arcade Interview


Note: Photo above taken at interview
A few hours before PAX 2008 opened its doors to the public last Friday, we had a chance to speak with Penny Arcade creators Jerry Holkins and Mike Krahulik -- for simplicity's sake referred to here by their respective pseudonyms Tycho and Gabe -- about the Expo, its future expansion, the intensity of Jenga and the Duke Nukem Forever Omegathon round that never was. Audio embedded below; we've also gone ahead and transcribed highlights from the interview. (Note: To make it easier to read, we've put Gabe's name in red and Tycho's name in blue.)

[MP3] Download the Interview

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PAX 2008: Population 58,500

The show is over and the numbers are in. Said Penny Arcade business guru Robert Khoo to BigDownload, this year's PAX recorded 58,500 people in three days, placing it near the echelon of "Old E3." Previous guesstimations put the attendance at 45,000 to 50,000, which still would have eclipsed the PAX 2007 population of 37,000.

So, what's to be done for PAX 2009? More expansion, of course, to ease overcrowding. "At 2 or 3 of the main theatre events 3-4% of the line wasn't able to make it," said Khoo, "but we hear those 3-4% loud and clear. We have a few ideas to manage that problem for 2009 including wristbands for popular events or just a straight-up hard count of people in line. The worst thing is if people line up for something and end up not getting in." The next PAX will take place again in late August, with the first PAX East Coast opening its Bostonian doors in late March 2010.

PAX 2008: Meet the Fallout 3 Vault-boy puppet dance troupe

While waiting for the (much-delayed) final Omegathon to start last night, over a dozen Vault-boy puppets (of Fallout 3 fame) congregated to show off their grooving and shaking skills to a crowd of bemused onlookers. It's really what made the cheesy music infinitely more anti-meh. Check out their moves in the video above, as well as in our Omegathon gallery.

PAX 2008 hands-on: Need for Speed Undercover, rollcage edition


From the depths of the M.C. Escher nightmare of Dead Space we slid into the sweet embrace of a high-octane car. Need for Speed: Undercover knew that it needed to impress people with something besides picture-pretty cars racing along at high speed through city streets, so it wrapped itself inside a glorious steel gaming cage. A gaming cage that looked like something they'd use to teach driver's ed out of in the future. Find out all about this must-have, but can't-buy gaming accessory after the break.

Continued →

PAX 2008: Cosplay, day three


click above to enter the gallery
Day three and our the final lookg at our collection of people embracing nerd culture to the fullest extent. We're continually impressed by what we've seen here so far with the cosplayers, in both selection and execution. And don't forget, if you come without a costume, you can always make one out of whatever they're handing out. Be sure to keep checking out our general PAX 2008 showfloor gallery, which shows you every square foot of what PAX was all about.

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