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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Joystiq interview: Penny Arcade Adventures</title><link>http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/</guid><comments>http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rspd_fight_title_hr490.jpg" /><br /></div>
It's fair to say that quite a lot is expected from Vancouver-based developer, Hothead Games. The group not only has to deliver a series of downloadable and episodic <span style="font-style: italic;">adventure RPGs</span> in regular intervals, but also appease a fanbase so large and rabid that it can click your website to death -- accidentally, if you're lucky. On top of all that, the poor developers are occasionally dragged into a tiny room for the sole purpose of being poked by a plethora of questions regarding their upcoming games.<br /><br /><span style="font-style: italic;"><a href="http://www.joystiq.com/tag/PennyArcadeAdventures/">Penny Arcade Adventures</a></span> producer, <span style="font-weight: bold;">Joel DeYoung</span>, and Hothead creative director, <span style="font-weight: bold;">Ron Gilbert</span>, had to endure just such a prodding during <a href="http://www.joystiq.com/tag/gdc08">GDC</a>, the results of which can be viewed after the break. Appropriately enough, our interview's almost as long as the title of the series: <a href="http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/"><span style="font-style: italic;">On the Rain-Slick Precipice of Darkness</span></a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803603/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-038_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803602/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-037_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-039_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-035_thumbnail.jpg" alt="" title="" /></a></div><br /><br />
<div style="text-align: center;"><span style="font-weight: bold;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/hothead-joel-and-ron.jpg" alt="" /><br /><br /></span><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">How far along is Penny Arcade: On the Rain-Slick Precipice of Darkness? </span><br /><br />Joel: It's very close to done, we're beta on Episode One right now, and because it's episodic and we're gonna release episodes every few months, a lot of the work and content on Episode Two is already done. We've already started started work on Episode Three and so the team is split in working on them in parallel.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Do you have a maximum number of episodes already planned out?</span><br /><br />Joel: We haven't announced how many episodes we're gonna release, but we do have to plan a fixed number of episodes. Each episode has its own story, bu the story arc runs the entire length of the game series and so it definitely has a beginning, middle and end.<span style="font-weight: bold;"></span><br /><br /><span style="font-weight: bold;">Ron, what have you been doing for the last few years? We've been reading your ramblings on <a href="http://www.grumpygamer.com">Grumpy Gamer</a>, but what have you done outside of that?</span><br /><br />Ron: For most of the last couple of years I've been doing two things: I do a lot of consulting with companies, which is how I hooked up with Hothead, because I'm doing consulting on the Penny Arcade game for the adventure game aspects of it. The other thing I've been doing is just working on the design for my <a href="http://www.joystiq.com/tag/deathspank"><span style="font-style: italic;">DeathSpank</span></a> game and pitching that to different publishers which, once again, led me to Hothead since they're gonna be publishing and funding the game.<br /><br /><span style="font-weight: bold;">So it has nothing to do with that <span style="font-style: italic;">Monkey Island</span> money finally running out? </span><br /><br />Ron: [laughs] There was no <span style="font-style: italic;">Monkey Island</span> money to run out, so no.<span style="font-weight: bold;"><br /></span><span style="font-weight: bold;"></span><span style="font-weight: bold;"></span><span style="font-weight: bold;"><br />What exactly does your job entail at Hothead? What do you do on a day-to-day basis?</span><br style="font-weight: bold;" /><br />Ron: Two basic things. As creative director, I work with the other designers, just brainstorm with them and look over their designs and provide support where I can. And for the <span style="font-style: italic;">Deathspank</span> stuff, I'm the designer for that and also leading that project. We're in pre-production right now, so I'm working very closely with the artists, getting the whole look and feel of the thing figured out.<br /><br />
<div style="text-align: center;"><span style="font-weight: bold;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/pa-interview-2.jpg" alt="" /><br /></span><span style="font-weight: bold;"></span><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">How was the connection made between Ron and the Penny Arcade game? </span><br /><span style="font-weight: bold;"></span><br />Joel: Well, at PAX back in 2006 we announced we were doing the game, and Ron actually sent us an e-mail. We were a bit cagey about what style the game was -- we said it was a "comic adventure" -- and so he said, "If that means it's at all an adventure game or even close to an adventure game, then I'm really interested in working with you guys on it." So, he jumped at the opportunity for sure.<br /><br /><span style="font-weight: bold;">So you guys didn't just say, "Hey, we can put Ron Gilbert's name on our game!"</span><br /><br />Joel: Well, it's great having Ron associated with Hothead and having him on as our creative director, but he's really brought a lot to the process of helping our design team. And frankly, Mike and Jerry at Penny Arcade understand how you structure a story for an adventure game.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">What's it like working with Mike and Jerry? They're obviously familiar with games; they write about them, they make fun of them, but they're not really known for designing them.</span><br /><br />Joel: Well yeah, they're not game designers and they've never made a game before. They're absolutely insane to work with, they're very creative guys. We'll sit around at their office around the whiteboard, brainstorm out the story, the structure, the way the adventure game stuff's gonna work. It's been a real eye-opening experience for them I think, seeing the process of making a game from beginning to end. They do see a lot of games, they talk a lot about games, they know a lot about games but, I think it was eye-opening for them seeing how unfinished games look throughout the process. That being said, they have definitely been involved day-to-day. Jerry has not only written all the dialogue, but every word in the game has had his hand on it. And Mike did a lot of the character design and environment design and they work on a daily basis with our people at Hothead.<br /><br />Ron: They're both really great people and I think the brainstorm meetings we've had with them have been some of the best brainstorming I've been involved with. They really understand the whole brainstorming process and how you churn ideas through really really well. So, it's been wonderful to work with them.<br /><br /><span style="font-weight: bold;">That's an interesting way to approach game design, isn't it? Getting people who aren't already entrenched into the development scene, acting like a fresh pair of eyes.</span><br /><br />Ron: I think there's a little bit of that. I think with Mike and Jerry, they're very very creative. And Jerry is such an incredibly good writer, and that's something that the game industry really needs more of -- really really good writers. So, it was really great to be able to work with him and yeah, he does kind of bring a fresh perspective to things and how they approach things with the comic versus games.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">So, why choose episodic for this series of games?</span><br /><br />Joel: Well, for several reasons. It's really the best way to tell a story in a lot of ways. Because, you know, we're pretty familiar with TV shows and having self-contained stories, but having a larger story arc. But it's also just getting the game into the hands of the gamers earlier and being able to hear their feedback and respond to that. I'm sure we'll get lots of feedback from the Penny Arcade fans after Episode One comes out, and we will listen to that and incorporate that into future episodes. It's also very difficult these days -- you buy a game for fifty bucks, and it's forty hours of gameplay and it's actually really hard to make it through the whole thing. And episodic, I think, is just reflective of how a lot of hardcore gamers or formally hardcore gamers now have busy lives and aren't able to actually play a game. I've picked up some big AAA games recently and they look really great, they're really polished, it's just almost a daunting feeling that I'm gonna have to work through this and finish it all. And as you know, a lot of games don't get finished. We think episodic lets people have a chance at having a self-contained experience that they can get through.<br /><br />Ron: Yeah, I think the number one thing for me and why I'm interested in episodic, is I want people to see the end of my game. I think for a lot of games the endings are just not seen by most players.<br /><br />
<div style="text-align: center;"><span style="font-weight: bold;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/pa-interview-3.jpg" alt="" /></span><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;"><br />Or they're just not very good.</span><br /><br />Ron: Well, I think they're not very good because ... who puts the time into them? I think a lot of developers know that 15% of the people are actually going to see the ending, so why build an arc towards things? Why spend time and effort, technically and creatively, on the ending when 15% of the people are gonna see it?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Do you know how long it'll take between episode releases? Do you have a fixed schedule?</span><br style="font-weight: bold;" /><br />Joel: Yeah, definitely there's a fixed release schedule. It's tentative right now, but we're talking about one every four months. Because, you know, this is a new model for us, and it is quite tricky with all the project management scheduling, making sure we're officially overlapping the work on all the episodes.<br /><br /><span style="font-weight: bold;">I imagine deadlines are a huge issue when it comes to episodic games.</span><br /><br />Joel: Absolutely. People know it's going to be coming out regularly, they're gonna expect that it comes out on time at a regular interval. I think Telltale's done a great job of saying, we're gonna release episodes of <a href="http://www.joystiq.com/tag/samandmax">Sam &amp; Max</a> every month, and people that are fans of the series look forward to the release day very much.<br /><br /><span style="font-weight: bold;">Do you think the constant pressure of deadline after deadline -- you have to finish the game and work within your allotted amount of time -- spurs on creativity?</span><br style="font-weight: bold;" /><br />Joel: Well, it's always a struggle making video games. You always have deadlines, you always have these pressures, but you also don't want to release something too early. Certainly in the case of the Penny Arcade game, we know the fans are very particular about their games, and we think they'll be really critical of this game, as they should be. So, it's important to us to make sure they get an authentic Penny Arcade experience and something that's really high quality. While we certainly have our own pressures to get it out as soon as possible -- we want to get this in people's hands -- we've always said we weren't going to release this until we really felt it was ready, and frankly, until Mike and Jerry really think it's ready. One philosophy we have at Hothead is to get the game running as soon as possible and then take the time to step back, see what's good, see what's maybe not so good, and take the time to iterate. We've really done that with this first episode.<br /><br />Ron: I think with episodic games, you have something else going on in that a lot of creative work is really done upfront. It's not that, you know, we're making a game a month or a game every three months. There's a whole lot of work, so I think that creativity isn't really cut short because it's episodic since a lot of work is done upfront. I think with the episodic stuff, at least for me designing the <span style="font-style: italic;">Deathspank</span> games, is it really focuses me. It really says, "You know what, I need to put the important things in this game and not the unimportant things." I think in some ways that's a good thing creatively.<br /><br /><span style="font-weight: bold;">The first Penny Arcade trailer you guys released was met with a bit of a lukewarm reception. Was that too soon?</span><br /><br />Joel: Well, possibly. Looking back on it, we definitely wanted to show people we were very excited about the 2D look and the sort of vector graphics style cutscenes that we have in the game and how you're customized player shows up in there. But we also didn't, because it was very early, we didn't want to give the wrong impression that it was a strictly 2D game, so we threw in bits of 3D. Definitely, we were at a very early stage with not only the look of the characters, but the rendering approaches we were using -- the toon shading wasn't in at all and so forth -- so I think some people might have misinterpreted what that means. It simply means that when the next trailer released, people were able to see the progression we were making along the way.<br /><br style="font-weight: bold;" />
<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/pa-interview-4.jpg" alt="" /><br /><br /></div>
<span style="font-weight: bold;">I was looking at it yesterday, and you have these really neat transitions from 2D to 3D. Did that present a notable technical challenge?<br /><br /></span>Joel: Absolutely. Even just aesthetically, trying to bring a 2D comic IP into 3D games is a challenge. It's two very different art styles, and we wanted to make sure that it was very seamless. So, there's aspects of it in the 3D world. When you run to the edge of an area, a little comic panel appears and the whole thing slides over. When you're watching the 2D cutscenes, you see them in comic panels and you can see the other panel (non-animating) that's coming next and then one panel freezes, it slides over ... We wanted to just have those themes go through the entire game to make it seem as seamless as possible.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Why did you decide to make the game into an adventure RPG? When you read the comics, they don't immediately lend themselves to any specific genre.</span><br /><br />Joel: Yeah, it's true. I think the story, being set in an alternate universe -- it's in the 1920's, it's kinda H.P. Lovecraft style -- It's a story that Mike and Jerry have wanted to tell for a long time. In terms of the style of game, we think that people who are fans of Penny Arcade are pretty hardcore, and we believe that there are a lot of RPG fans that are also fans of Penny Arcade, so we wanted to definitely get those RPG elements in. But, the adventure stuff comes from the fact that this is a very story-focused game and it's about telling that story in the way that only the Penny Arcade guys can. You know, we've all got a soft spot in our hearts for adventure games, having played a lot of the old adventure games (it's why we're so happy to be working with Ron), but we believe that for today, to bring adventure games back if you will, we wanted to add something extra to it.<br /><br /><span style="font-weight: bold;">It's kind of an unusual game for XBLA in particular, since most of the games are action-based, pick-up-and-play titles. In this one, you have to immerse yourself in the story and RPG elements. Do you think it'll be tough getting the attention of Xbox Live Arcade gamers?</span><br /><br />Joel: We think there's a lot of people that are Penny Arcade fans and that really like Xbox, so a lot of them are gonna have Xboxes. The thing about Live Arcade, certainly it has been pretty focused on arcadey-type games and this is definitely going to break new ground, but we think Live Arcade is a great service because it's focused on digital distribution. More and more people have broadband, more and more people want to be able to just be on their couches and download a game directly to either their PC, which they'll be able to with this game, or to a console. So, we're very excited about the platform and we're excited to be breaking some new ground with it as well.<br /><br /><span style="font-weight: bold;">Any other target platforms under consideration aside from XBLA and PC?</span><br /><br />Joel: We've always said that we want the gamer to choose the platform they play this on and not have the game impose it on them. We don't have any extra news to announce at this time, but there's probably going to be some stuff coming up about being able to get this in other ways as well.<br /><br /><span style="font-weight: bold;">So, <a href="http://www.joystiq.com/tag/%selectedClean%/">Gizmondo</a> version?</span><br style="font-weight: bold;" /><br />Joel: [laughs] We'll have to see, we're doing that after the Amiga.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1127948/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/03/joystiq-interview-penny-arcade-adventures/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Deathspank</category><category>Episodic</category><category>GDC08</category><category>Hothead</category><category>Hothead-Games</category><category>Joel-DeYoung</category><category>Penny-Arcade</category><category>Penny-Arcade-Adventures</category><category>PennyArcadeAdventures</category><category>Ron-Gilbert</category><category>XBLA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-03-03T11:00:00+00:00</dc:date></item><item><title>GDC Quest Quiz I: Ron Gilbert</title><link>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/</guid><comments>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quiz-quest-ron.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Ron Gilbert, designer of <em>The Secret of Monkey Island</em> (amongst other LucasArts adventures), consultant on <a href="http://www.joystiq.com/tag/pennyarcadeadventures"><em>Penny Arcade Adventures</em></a> and designer of Hothead's upcoming episodic series, <em><a href="http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/">Deathspank</a>.<br /></em><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Find Ron Gilbert's surprisingly direct solution after the break.<br /><span style="font-weight: bold; text-decoration: underline;"><br />The Solution</span><br />Ron: This is a really stupid adventure game puzzle. <br /><br /><span style="font-weight: bold;">Joystiq: It's pretty traditional, actually.</span><br /><br />Well, I'd probably try to feed the bear the macaroni Tim Schafer. That would probably be the first thing I'd try.<br /><br /><span style="font-weight: bold;">But it's a robot bear. Why would it need to eat macaroni? </span><br /><br />You got me on that one. Okay ... is there anything above the cave? <br /><br /><span style="font-weight: bold;">It's whatever you imagine it to be. It's a pretty non-specific adventure game.</span><br /><br />What's in the envelope? Can I open the envelope?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">You can open the envelope.</span><br /><br />Okay, I'm gonna open the envelope. <br /><br /><span style="font-weight: bold;">Alright, it's open.</span><br /><br />What's inside of it?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Whatever you want.</span><br /><br />Well, I thought you were giving me this thing.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">I just gave you a sealed envelope, I don't know what's in it.</span><br /><br />Then it's the "Off" instructions for the robot bear. I just say them and the robot bear shuts down and I go into the cave.<br /><br /><span style="font-weight: bold;">What about the other items? Why do you have them?</span><br /><br />They're just red herrings to kind of screw up the player.<br /><br /><span style="font-weight: bold;">And you succeeded! That was too easy. Don't you think this puzzle needs a higher difficulty level?</span><br /><br />Maybe, I was on easy mode.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1119119/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Deathspank</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Hothead</category><category>Monkey-Island</category><category>Penny-Arcade-Adventures</category><category>PennyArcadeAdventures</category><category>Ron-Gilbert</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-25T15:45:00+00:00</dc:date></item><item><title>GDC08: Penny Arcade dev aims for episode every 4 months</title><link>http://www.joystiq.com/2008/02/23/gdc08-penny-arcade-dev-aims-for-episode-every-4-months/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/23/gdc08-penny-arcade-dev-aims-for-episode-every-4-months/</guid><comments>http://www.joystiq.com/2008/02/23/gdc08-penny-arcade-dev-aims-for-episode-every-4-months/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rspd_fight_title_hr490.jpg"  alt="" /><br />
<div align="left">As the folks at <a href="http://www.joystiq.com/tag/telltalegames">Telltale Games</a> are sure to tell you, one of the tricks to successful episodic gaming is releasing content on <a href="http://www.joystiq.com/tag/valve">a regular basis</a>. Vancouver-based Hothead Games appears to be in agreement, with <a href="http://www.joystiq.com/tag/pennyarcadeadventures"><em>Penny Arcade Adventures</em></a> producer, Joel DeYoung, telling us of the developer's tentative goal to release a new episode every four months. "Yeah, definitely there's a fixed release schedule. It's tentative right now, but we're talking about one every four months," DeYoung explained in a GDC interview. "[It's tentative] because, you know, this is a new model for us, and it is quite tricky with all the project management scheduling and making sure we're officially overlapping the work on all the episodes."<br /></div>
</div>
<br />With some work on <em>Episode Three</em> already underway, we can expect to be tumbling down the precipice of darkness for at least eight months. Look for the full interview to be published on Joystiq later this week.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/23/gdc08-penny-arcade-dev-aims-for-episode-every-4-months/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1122544/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/23/gdc08-penny-arcade-dev-aims-for-episode-every-4-months/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Hothead</category><category>Hothead-Games</category><category>Penny-Arcade</category><category>Penny-Arcade-Adventures</category><category>PennyArcadeAdventures</category><category>Ron-Gilbert</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-23T23:00:00+00:00</dc:date></item><item><title>New Penny Arcade Adventures gameplay footage features hobo warfare</title><link>http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/</guid><comments>http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29827"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29827" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object><br />The font of information about <em>Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness</em> has slowed to a light trickle since last year's Penny Arcade Expo, where <a href="http://www.joystiq.com/2007/08/07/rumor-xbla-could-get-penny-arcade-game/">it was announced</a> the game would be released on Xbox Live Arcade as well as Mac and PC. That's why we were so pleased to see <a href="http://www.gametrailers.com/player/29827.html?r=1&amp;type=wmv">this new gameplay footage</a>, which gives us a taste of the game's eccentric turn-based combat system, and an idea of exactly how the duo's <a href="http://www.penny-arcade.com/">comedic style</a> will translate into an interactive format.<br /><br />The new footage also reveals that the game might overtake <em>Condemned: Criminal Origins</em> as the premier hobo murder simulator for the Xbox 360, a distinction that Gabe and Tycho would no doubt be extremely proud of.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/29827.html?r=1&amp;type=wmv>Read</a> | <a href="http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1091322/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/19/new-penny-arcade-adventures-gameplay-footage-features-hobo-warfa/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>pc</category><category>penny arcade</category><category>PennyArcade</category><category>pennyarcadeadventures</category><category>rainslickprecipiceofdarkness</category><category>xbla</category><category>xbox360</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-01-19T13:45:00+00:00</dc:date></item><item><title>Hothead Games to publish Ron Gilbert's 'DeathSpank'</title><link>http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/</guid><comments>http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://hotheadgames.com/news15.php"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/deathspank-ep1-490.jpg" /></a><br />
<div align="left"><a href="http://grumpygamer.com/8519854">Described</a> as -- and you'll want to sit down for this -- "the perfect melding of a <em>Monkey Island</em> style adventure game with the wicked RPG game play of <em>Diablo</em>," <a href="http://en.wikipedia.org/wiki/Ron_Gilbert">Ron Gilbert</a>'s latest creation has been revealed to be an episodic title dubbed "DeathSpank: Episode 1: Orphans of Justice." The adventure legend has joined Vancouver-based Hothead Games as Creative Director, <a href="http://hotheadgames.com/news15.php">noting</a> that he's spent over four years searching for "the right publisher for this strange little game." He went on to quip, "Now that I've done it, you just know that somewhere four horsemen are saddling up."<br /></div>
<div align="left"><br />Followers of Gilbert's grumpy ramblings may remember <em>DeathSpank</em> as a satirical game character mentioned in a series of <a href="http://grumpygamer.com/comics">Flash comics</a>, created with the aid of Clayton Kauzlaric and offered on Gilbert's <a href="http://grumpygamer.com/">personal blog</a>. They'll also recall that Gilbert is currently providing his expertise and surly demeanor to <a href="http://www.joystiq.com/2007/05/09/ron-gilbert-ie-our-hero-working-on-penny-arcade-adventures/">Penny Arcade's episodic endeavor</a>, <em>On the Rain-Slick Precipice of Darkness</em>. Expect to hear more on both titles... soonish.</div>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://hotheadgames.com/news15.php>Read</a> | <a href="http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1082418/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>DeathSpank</category><category>Hothead</category><category>Hothead-Games</category><category>Orphans-of-Justice</category><category>Penny-Arcade</category><category>Penny-Arcade-Adventures</category><category>PennyArcadeAdventures</category><category>Ron-Gilbert</category><category>RonGilbert</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-01-09T13:33:00+00:00</dc:date></item><item><title>PAX 07: The licensed games panel</title><link>http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/</guid><comments>http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/license0826072.jpg"  alt="" /><br /></div>
There's nothing more indicative of gamer culture than the fact that a bunch of us got together at a fan event, with <em>games to be played</em> right over in the exhibition hall, to talk about business. We can't help it! We love sales numbers and such.<br /><br />Vlad Ceraldi and Steve Bocska from <a href="http://www.hotheadgames.com/">Hothead</a>, Steve Bowler from Midway, and David Freeman from Sabertooth Games held a panel to talk about licensed games yesterday at PAX. All of these individuals have unique qualifications to talk about the subject: the two Hothead representatives, in addition to working on <em><a href="http://www.joystiq.com/tag/pennyarcadeadventures">Penny Arcade Adventures</a> </em>now, previously worked on last generation's <em>Simpsons</em> games. Bowler worked on <em>NBA Ballers</em> and is now on <em>John Woo Presents Stranglehold</em>, and Freeman juggles licenses in his work with Sabertooth's <a href="http://www.sabertoothgames.com/ufs/ufs.asp">Universal Fighting System</a> card game.<br /><br /><br /><br />One major issue that kept coming up was the deadline associated with licensed games. All agreed that the major factor in the often low quality of licensed games is the drive to release the game according to a schedule other than its own. An analogy was made to a giant bucket: the game must come out when advertising for every other associated property hits, so that the advertising for the movie, the show, toys, cereal, etc., helps the game as well, and allows the game to contribute to the total earnings (the bucket) of the property.<br /><br />Another issue is what Ceraldi described as "too many cooks," which involves licensors and advertisors setting restrictions on what can happen ingame-- one example being that McDonalds wouldn't allow the Golden Arches to be destroyed or used as weapons in <span style="font-style: italic;">Hulk: Ultimate Destruction. </span>Also, the NBA did not allow the use of gold teeth as unlockable items in <span style="font-style: italic;">NBA Ballers</span> (though they later showed up in a Tiger Woods golf game). Namco and Capcom characters could not be bundled together in the UFS card game, although Freeman said that otherwise, his company has near-total freedom with licensors.<br /><br />The other major problem with licensed games is the money required to secure a license. All of the developers mentioned that the high cost of licensing a game limits the budget for the actual game. <br /><br />With such investments required, then, it is easy to understand why all four developers supported the shutdown of fan games based on licensed properties. We rarely hear opinions on this from developers themselves, though we never have any problem figuring out how publishers feel about such creations. Ceraldi described a feeling of protectiveness of the license they've laid out so much for and put so much time into.<br /><br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/974563/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/27/pax-07-the-licensed-games-panel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>hothead</category><category>licensedgames</category><category>midway</category><category>pennyarcadeadventures</category><category>sabertooth</category><category>stranglehold</category><category>ufs</category><dc:creator>JC Fletcher</dc:creator><dc:date>2007-08-27T04:30:00+00:00</dc:date></item><item><title>PAX 07: Our very own Penny Arcade Adventures trailer</title><link>http://www.joystiq.com/2007/08/25/pax-07-my-very-own-penny-arcade-adventures-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/25/pax-07-my-very-own-penny-arcade-adventures-trailer/</guid><comments>http://www.joystiq.com/2007/08/25/pax-07-my-very-own-penny-arcade-adventures-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.rainslick.com/playback/?mv=366&amp;id=57d3313b-c0c2-4b69-8ca6-d89a23d31fbe"><img width="490" vspace="4" hspace="0" height="280" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/rainslick082507.jpg" /></a><br /></div>
<div align="left">It's Interactive Day for Joystiq's <a href="http://www.joystiq.com/tag/pax07">PAX</a> coverage! First we got to assist in the creation of a <a href="http://www.joystiq.com/2007/08/25/pax-07-the-sam-and-max-panel-we-made-a-scene/"><em>Sam &amp; Max </em>scene</a>, and now we made a dude in the Penny Arcade game trailer bald! <br /></div>
<br />The Hothead booth at PAX had a demo of the character creation system in <em><a href="http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-developers-panel/">On the Rain-Slick Precipice of Darkness</a>. </em>After we finished our character editing, the demo presented a video from the game with our character in the lead role. It then offered to email us the video, which means we get to share it with all of you! Enjoy the video, starring a guy who looks not that much like any of us!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.rainslick.com/playback/?mv=366&amp;id=57d3313b-c0c2-4b69-8ca6-d89a23d31fbe>Read</a> | <a href="http://www.joystiq.com/2007/08/25/pax-07-my-very-own-penny-arcade-adventures-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/973982/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/25/pax-07-my-very-own-penny-arcade-adventures-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>charactercreator</category><category>hothead</category><category>PAX</category><category>pax07</category><category>pennyarcadeadventures</category><dc:creator>JC Fletcher</dc:creator><dc:date>2007-08-25T22:15:00+00:00</dc:date></item><item><title>PAX 07: Penny Arcade Adventures coming to XBLA</title><link>http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-coming-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-coming-to-xbla/</guid><comments>http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-coming-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="801" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/pa_adventures_xbla.jpg" /><br /></div>
At the Penny Arcade game panel today at PAX, they've just confirmed that <em><a href="http://www.joystiq.com/tag/PennyArcadeAdventures/">Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</a></em> - the first installment of their episodic series - will "debut" on Xbox Live Arcade in 2008. That's in addition to the already announced PC, Mac OS X, and Linux platforms. It's unclear if the game is console exclusive to the XBLA platform or if other console ports are in the works. <br /><br />This is the first digitally distributed episodic title to be announced for a home console download service. Telltale is working on Xbox 360 and Wii ports of <em>Sam &amp; Max</em>, but it's unclear if the title will be distributed as a full season retail product or as individual releases through Xbox Live Arcade and Wii Ware respectively. You can check out the game's <a href="http://www.rainslick.com/">recently launched site here</a>. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803603/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-038_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803602/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-037_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-039_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-035_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-coming-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/974046/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-coming-to-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Hothead</category><category>PAX</category><category>PAX07</category><category>PennyArcadeAdventures</category><category>XBLA</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-08-25T21:07:00+00:00</dc:date></item><item><title>PAX 07: Penny Arcade Adventures developers panel</title><link>http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-developers-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-developers-panel/</guid><comments>http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-developers-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="260" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/pa.jpg" alt="" /><br /></div>
We went to the Press only <a href="http://www.joystiq.com/tag/Hothead/">Hothead</a> Games Q&amp;A for their upcoming PC (Windows, Mac and Linux) game for Penny Arcade, <span style="font-style: italic;">On the Rain-Slick Precipice of Darkness: Episode One</span>. It opened up with a new trailer that built upon the previous one, that has taken huge steps in capturing the Penny Arcade look, in both the 2D and 3D realm. As they start showing the same demo on the show floor today, the trailer and gameplay footage will more than likely be hitting the intertubes soon so you can form your own opinions in the the progress of the art direction. After the trailer played the fired up their build of the game and started a new campaign. Full details on the demo and information from after the Q&amp;A session can be found after the break.<br /><br />Upon starting the game, the first thing to be done is character creation. Now, you can spend as much or as little time as you want tweaking your facial features, body proportions and the like to create an amusing character or a Penny Arcade-ized avatar of yourself. The customization options are moderately robust, and fall slightly short of what's capable of the <a href="http://www.joystiq.com/tag/%selectedClean%/">Mii</a> Channel on the Nintendo Wii, there are plenty of options available to create a truly unique looking character. When you create your character, not only are you making the 3D model, but your avatar will also be matched in the 2D cutscenes, and given the art direction on both, they are easily identified as the same person.<br /><br />Once finished with the creation, the opening cutscene plays, with your character minding his or her own business raking leaves and tending to the front yard outside your abode. Unfortunately, an "FF" Prime is on the warpath and during its tirade crushes your house. It continues down the street with Gabe and Tycho chasing after it. This sets up your player's motivation, first off there may be a twinge of vengeance for you home being crushed, and because of it, you now need to find a place to live.<br /><br />
<div style="text-align: center;"><img width="490" vspace="4" hspace="0" height="337" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/pa_adventures_createaplayer.jpg" alt="" /><br /></div>
<br />Once the actual game started, it was a few steps ahead of where the opening cutscene had left off and Gabe and Tycho had already joined your party. With a point and click interface, Hothead is finding a happy medium between the RPG and Adventure genres. The short cutscene that set up the game had a slumlord that had a sack of hobos storming into a nearby apartment building, leaving a trail of stinky homeless people in his wake. Tycho suggest we follow the proverbial breadcrumbs, which can be fought for experience.<br /><br /> Battle initiative is proximity based, and not random, and the actual battles are turn based. Gabe's attacks focus on close range combat, using his fists, Tycho uses his tommy gun at range, and your player at this point used the rake he had at the beginning of the game, though new weapons can be acquired later on. <br /><br />When a character is getting attacked, you can hit the space bar to block to reduce, where a perfect block will give you a free counter attack maneuver. Each character has their own special move, which has its own mini-game associated with it to determine the damage dealt. Tycho's mini-game has a crosshair with directions that quickly flash on screen,and you need to hit the corresponding arrow keys, and his attack is throwing a gas can into the enemy crowd and firing, causing a large explosion that actually killed the adversaries outright. Gabe's mini-game was essentially rapidly tapping the spacebar to unleash a flurry of fists on his opponents. Your characters mini-game involved tapping the spacebar in time with a needle rotating through four quadrants, and attack with the rake was very powerful, resulting in a rather gruesome death for the hobo on the receiving end, as will any kill with a special move. After every battle you get all of your HP back, as Hothead didn't like the idea of running around in the world looking for health items.<br /><br />The environment looked very stylized, with a dark ominous mood, and retained a very Penny Arcade feel, like for example the camera will follow your characters to a point where you will be moving to the next "panel" from a new camera angle continued down the path. All of this is accentuated by Jerry Holkins writing of all the dialogue and story in the game, which is all text based, as giving the characters voice actors would take away from the comic strip feel set up by all the other elements. Dialogue trees when interacting with NPCs are rich and obviously very funny for those in tune with PA's style of humor.<br /><br />When you reach the slumlord's hideout in the apartment building it is revealed that he is using hobos to manufacture FFs. After fighting a slew of FFs and homeless, you reach the slumlord and his cronies, and you can't target him for attacks until you take care of the other enemies. Your party members never die when they run out of HP, and are just knocked out, able to be revived using items during the battle, or automatically if you prevail without them. You have the option to flee during a fight, and the sounds of a baby crying plays should you do so. Unfortunately, the slumlord defeated the party, concluding the demo, which finished with an FF juicing the player's cranium.<br /><br />During the Q&amp;A session, Hothead said that their target gameplay length was 5 to 6 hours, and they plan to release new episodes every 3 to 4 months, and even discussed this as part of the first "season". They are using the Torque engine, which help, with the cross-platform approach. In terms of system requirements, they haven't started optimization yet, but expect those with a decent amount of RAM, and reasonable processors and graphics cards from the last four years should be able to run the game. The want it to work on laptops, and don't want consumers to have to upgrade to play it if possible.<br /><br />It will be distributed digitally from a site built by Hothead, and they are in talks with distribution companies for making the game widely available. They'd love to get it on the current consoles, and are in talks with getting it on Xbox Live Arcade and the Playstation Store. They are official developers on the consoles and know their architecture, and we'll stay tuned for any news. Hothead's Audio Director, Adam Gejdos, stated that the sound and music for <span style="font-style: italic;">Episode One</span> was all complete, and noted that the music composition was all done by a Vancouver, BC local, <a href="http://en.wikipedia.org/wiki/Jeff_Tymoschuk">Jeff Tymoschuk</a>, and did an excellent job of setting the atmosphere.All in all it's looking very promising and we can't wait to hear more on <span style="font-style: italic;">Episode One</span>'s development in the future.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-developers-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/973867/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/25/pax-07-penny-arcade-adventures-developers-panel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Hothead</category><category>hotheadgames</category><category>ontherainslickprecipiceofdarkness</category><category>pax07</category><category>pennyarcadeadventures</category><dc:creator>David Dreger</dc:creator><dc:date>2007-08-25T14:45:00+00:00</dc:date></item><item><title>Rumor: XBLA could get Penny Arcade game</title><link>http://www.joystiq.com/2007/08/07/rumor-xbla-could-get-penny-arcade-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/rumor-xbla-could-get-penny-arcade-game/</guid><comments>http://www.joystiq.com/2007/08/07/rumor-xbla-could-get-penny-arcade-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.gamingtarget.com/article.php?artid=7349"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/pa.jpg"  alt="" /></a><br /></div>
According to <a href="http://www.gamingtarget.com/article.php?artid=7349">Gaming Target</a>, EGM is reporting that <a href="http://www.joystiq.com/tag/PennyArcade/">Penny Arcade</a>'s first game could soon join their innumerable picture packs and themes on Xbox Live. The mag brings the news in their September issue that <em>Penny Arcade Adventures Episode One: On the Rain-Slick Precipice of Darkness</em> will appear on the Xbox Live Arcade in the fall.<br /><br />Developer Hothead Games isn't confirming  the news at the moment, but with <a href="http://www.joystiq.com/tag/PAX/">PAX</a> a scant three weeks away, they could just be trying to keep the tabby in the satchel so Gabe and Tycho can reveal the news at the show. For our part, we'd love to launch PA's game from our Cardboard Tube Samurai-themed Dashboard, the theme we shall continue to rock until something better comes along, in other words: Forever.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/08/07/rumor-penny-arcade-game-may-come-to-xbla/">X3F</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamingtarget.com/article.php?artid=7349>Read</a> | <a href="http://www.joystiq.com/2007/08/07/rumor-xbla-could-get-penny-arcade-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/959796/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/07/rumor-xbla-could-get-penny-arcade-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>egm</category><category>hothead</category><category>pax</category><category>pennyarcade</category><category>pennyarcadeadventures</category><category>xbla</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-08-07T12:15:00+00:00</dc:date></item><item><title>New Penny Arcade Adventures trailer available for your inspection</title><link>http://www.joystiq.com/2007/07/31/new-penny-arcade-adventures-trailer-available-for-your-inspectio/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/31/new-penny-arcade-adventures-trailer-available-for-your-inspectio/</guid><comments>http://www.joystiq.com/2007/07/31/new-penny-arcade-adventures-trailer-available-for-your-inspectio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D13575%26ordinal%3D1185895161190%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D13575%26ordinal%3D1185895161190%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>We know how much you guys enjoy examining <a href="http://www.joystiq.com/tag/PennyArcadeAdventures/">every scrap</a> of new <em>Penny Arcade Adventures: Episode One: On the Rain-Slick Precipice of Darkness </em>footage that's released and then proclaiming it to be totally awesome/totally crappy. As we don't think ourselves fit to deny you that joy, we present the new Comic-Con trailer for the game. <br /><br />In our infinite wisdom, we refuse to join either side of this debate. It looks like the game is heavy on the solid writing and the beautiful art direction, so we guess that puts us in the underrepresented "totally what we expected" camp. Though we're attempting to stay somewhat neutral, we'd be lying if we didn't admit we were looking forward to seeing what the <em>PA</em> guys have cooked up. Now, let the ongoing debate commence once more!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamevideos.com/video/id/13575>Read</a> | <a href="http://www.joystiq.com/2007/07/31/new-penny-arcade-adventures-trailer-available-for-your-inspectio/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/954393/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/31/new-penny-arcade-adventures-trailer-available-for-your-inspectio/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>pennyarcade</category><category>pennyarcadeadventures</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-07-31T11:25:00+00:00</dc:date></item><item><title>Penny Arcade Adventures new screens and old trailer</title><link>http://www.joystiq.com/2007/06/22/penny-arcade-adventures-new-screens-and-old-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/penny-arcade-adventures-new-screens-and-old-trailer/</guid><comments>http://www.joystiq.com/2007/06/22/penny-arcade-adventures-new-screens-and-old-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.joystiq.com/photos/penny-arcade-adventures/"><img width="425" vspace="4" hspace="4" height="292" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/pa_adventures_createaplayer.jpg" alt="" /></a><br /></div>
Those of you with aspirations to be a rake-wielding hobo vigilante may still have years of hard living and railroad hitching ahead of you before you become overtaken with the impulse to don a stovepipe hat and wield a (no doubt sharpened) lawn and garden instrument. If video games are good for anything, it's for helping people achieve those sorts of dreams (except for you <em><a href="http://www.joystiq.com/tag/Manhunt2/">Manhunt 2</a></em> fans), so we were quite pleased to see these latest screenshots of the "Create a Player" feature from <em><a href="http://www.joystiq.com/tag/PennyArcadeAdventures/">Penny Arcade Adventures: OtRSPoD</a></em>.<br /><br />Not interested? Perhaps <a href="http://www.joystiq.com/photos/penny-arcade-adventures/283904/">spaceboots</a> are more your thing? No ... how about <a href="http://www.joystiq.com/photos/penny-arcade-adventures/283895/">maternal insults</a>? Thought there's obviously no pleasing you, we're quite pleased to see they've cranked the cel-shading engine up to 11, as evidenced in last month's <a href="http://www.joystiq.com/2007/05/25/penny-arcade-adventures-game-gets-new-trailer/">trailer from PC Gamer</a> (helpfully included after the break).<em><br /><br /></em><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803603/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-038_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803602/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-037_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-039_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-035_thumbnail.jpg" alt="" title="" /></a></div><br /><br /><center><object width="420" height="405" align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gamevideos6">
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<param name="bgcolor" value="#000000" /> <embed width="420" height="405" align="middle" src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D12455%26ordinal%3D1182457128747%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash"></embed></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/photos/penny-arcade-adventures/>Read</a> | <a href="http://www.joystiq.com/2007/06/22/penny-arcade-adventures-new-screens-and-old-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/923493/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/22/penny-arcade-adventures-new-screens-and-old-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>episodic</category><category>Hothead</category><category>Linux</category><category>PennyArcade</category><category>PennyArcadeAdventures</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-06-22T10:20:00+00:00</dc:date></item><item><title>Penny Arcade dev Hothead wins Canadian New Media Award</title><link>http://www.joystiq.com/2007/06/07/penny-arcade-dev-hothead-wins-canadian-new-media-award/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/07/penny-arcade-dev-hothead-wins-canadian-new-media-award/</guid><comments>http://www.joystiq.com/2007/06/07/penny-arcade-dev-hothead-wins-canadian-new-media-award/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.hotheadgames.com/news9.php"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/pa-hh-and-cnma.jpg" alt="" /></a>Hothead Games, who are currently conjuring code for <em><a href="http://www.joystiq.com/tag/pennyarcade">Penny Arcade</a> Adventures: </em><em>On the Rain-Slick Precipice of Darkness: Episode One <em>(or PAA: OtRSPoD: E1</em></em>) have won the Canadian New Media Award for Most Promising Company of the Year. The honor earns them, bragging rights notwithstanding, the prestigious Pixel award.<br /><br />The award was given in recognition of the three projects <a href="http://www.joystiq.com/tag/Hothead/">Hothead</a> is currently developing. In addition to the anticipated <em>Penny Arcade Adventures</em>, being developed in conjunction with legendary grumpy gamer <a href="http://www.joystiq.com/tag/pennyarcade">Ron Gilbert</a>, the developer is also working on <a href="http://www.hotheadgames.com/swarm.php"><em>Swarm</em></a>, an "environmentally-themed comedy adventure game" with "machine learning" AI, and a joint venture with Cambrian House on <a href="http://www.hotheadgames.com/gwabs.php"><em>Gwabs</em></a>, a desktop-to-desktop combat title.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.hotheadgames.com/news9.php>Read</a> | <a href="http://www.joystiq.com/2007/06/07/penny-arcade-dev-hothead-wins-canadian-new-media-award/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/913092/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/07/penny-arcade-dev-hothead-wins-canadian-new-media-award/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>HotHead</category><category>PennyArcade</category><category>PennyArcadeAdventures</category><category>WebComic</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-07T16:25:00+00:00</dc:date></item><item><title>Penny Arcade Adventures game gets new trailer</title><link>http://www.joystiq.com/2007/05/25/penny-arcade-adventures-game-gets-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/25/penny-arcade-adventures-game-gets-new-trailer/</guid><comments>http://www.joystiq.com/2007/05/25/penny-arcade-adventures-game-gets-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><center><object width="425" height="350">
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You can find some PC Gamer covers featuring characters from the game on the <a href="http://www.penny-arcade.com">PA site</a> today.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=ZYPPxZ_Q03A>Read</a> | <a href="http://www.joystiq.com/2007/05/25/penny-arcade-adventures-game-gets-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/904236/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/25/penny-arcade-adventures-game-gets-new-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>pc</category><category>pcgamer</category><category>pennyarcade</category><category>pennyarcadeadventures</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-05-25T15:55:00+00:00</dc:date></item><item><title>Ron Gilbert (ie: our hero) working on Penny Arcade Adventures</title><link>http://www.joystiq.com/2007/05/09/ron-gilbert-ie-our-hero-working-on-penny-arcade-adventures/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/ron-gilbert-ie-our-hero-working-on-penny-arcade-adventures/</guid><comments>http://www.joystiq.com/2007/05/09/ron-gilbert-ie-our-hero-working-on-penny-arcade-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.penny-arcade.com/2007/05/09#1178738580"><img width="225" vspace="4" hspace="4" height="273" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/monkeyisland_box_rg.jpg" /></a>We try to avoid overtly sycophantic groveling here at Joystiq -- it's unbecoming and we drool enough already -- but when we discovered that legendary adventure game designer Ron Gilbert (<em>Monkey freakin' Island</em>, folks) was working on the inaugurual <em><a href="http://www.joystiq.com/tag/pennyarcadeadventures">Penny Arcade Adventures</a></em> installment, <em>On the Rain-Slick Precipice of Darkness</em>, we sorta couldn't help it. That headline was propelled out of our nervously clacking fingers.<br /><br />Like at the end of a hackneyed thriller, we began to piece it all together. <em>Of course!</em> It all makes sense now! When <a href="http://www.joystiq.com/2006/07/03/ron-gilbert-talks-up-his-new-game-a-lite-rpg/">we called</a> Gilbert's next project "<em>Diablo Lite</em> with a funny adventure-game story and goofy adventure-game puzzles" we never even realized we could have just as easily been describing <span style="font-style: italic;">Penny Arcade Adventures</span>, which PA's Robert Khoo <a href="http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/">described</a> as "an RPG in short" with elements of adventure games befitting its "comic adventure" moniker. We're still no closer to learning when this super-band is going on tour, but we'd wager <a href="http://www.joystiq.com/tag/pax07">PAX '07</a> is as good a place as any (better actually) to start talking specifics.<br /> <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803603/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-038_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803602/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-037_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-039_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-035_thumbnail.jpg" alt="" title="" /></a></div><br /><br /><object width="480" height="409" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed">
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<param name="quality" value="high" /> <embed width="480" height="409" align="middle" src="http://www.gametrailers.com/remote_wrap.php?umid=49480" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed> </object><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.penny-arcade.com/2007/05/09#1178738580>Read</a> | <a href="http://www.joystiq.com/2007/05/09/ron-gilbert-ie-our-hero-working-on-penny-arcade-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/892407/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/09/ron-gilbert-ie-our-hero-working-on-penny-arcade-adventures/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>PennyArcade</category><category>PennyArcadeAdventures</category><category>RonGilbert</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-05-09T14:35:00+00:00</dc:date></item><item><title>First Penny Arcade game footage exposed</title><link>http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/</guid><comments>http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rspd_fight_title_hr490.jpg" alt="" /><br />
<div align="left">Though Gabe and Tycho look somewhat uncomfortable in their polygonal bodies, the first footage of <em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One</em> indicates a promising video game debut for the webcomic duo. Not much regarding the nature of the gameplay can be extracted at this point, but it's fair to say that punching, shooting and the heinous violation of fruit will almost certainly come into play. Our feelings are, in a word, <em>prurient. </em>(We had to look that one up.)<br /><br />The full trailer is embedded after the break.<br /><br /></div>
</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803603/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-038_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803602/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-037_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-039_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-035_thumbnail.jpg" alt="" title="" /></a></div><br /><br /><center> <object width="480" height="409" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=49480" /> <param name="quality" value="high" /> <embed width="480" height="409" align="middle" src="http://www.gametrailers.com/remote_wrap.php?umid=49480" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/854336/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>episodic</category><category>Hothead</category><category>pennyarcade</category><category>PennyArcadeAdventures</category><category>trailer</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-03-16T16:39:00+00:00</dc:date></item><item><title>New Penny Arcade Adventures promo shot drops hints</title><link>http://www.joystiq.com/2007/02/09/new-penny-arcade-adventures-promo-shot-drops-hints/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/09/new-penny-arcade-adventures-promo-shot-drops-hints/</guid><comments>http://www.joystiq.com/2007/02/09/new-penny-arcade-adventures-promo-shot-drops-hints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/rspd_fight_title_hr490.jpg" alt="" /><br /></div>
The boys from Penny Arcade aren't ready to talk about their eponymous <a href="http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/">episodic adventure</a> just yet but they did just send out an additional promotional shot that dropped a few hints. First, the large red eyes spotted in the first piece of <a href="http://www.joystiq.com/photos/penny-arcade-adventures/156459/">promotional art</a> certainly looked like the eyes of our fruit fornicating friend (<a href="http://www.penny-arcade.com/comic/2006/08/17">as seen here</a>), but what about those sprocket shoulders? And he's big, but those don't look like <a href="http://www.penny-arcade.com/comic/2004/04/02">Prime's</a> shoulders ...<br /><br />And what about that gun? Even with self-funded independent projects like this -- "an RPG in short" -- is it possible to get away from guntacular gameplay? I'll leave the rest up to you dear readers. The game is due out for the Windows, Mac OS X, and Linux platforms "when it's done" with console releases expected thereafter.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/penny-arcade-adventures/">Penny Arcade Adventures</a></strong></p><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803603/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-038_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803602/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-037_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-039_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-036_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/penny-arcade-adventures/803599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pa-adventures-035_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/photos/penny-arcade-adventures/156460/>Read</a> | <a href="http://www.joystiq.com/2007/02/09/new-penny-arcade-adventures-promo-shot-drops-hints/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/751460/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/09/new-penny-arcade-adventures-promo-shot-drops-hints/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Episodic</category><category>PennyArcade</category><category>PennyArcadeAdventures</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-02-09T17:30:00+00:00</dc:date></item><item><title>Joystiq interviews Penny Arcade Adventures' Hothead Games</title><link>http://www.joystiq.com/2006/09/08/joystiq-interviews-penny-arcade-adventures-hothead-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/08/joystiq-interviews-penny-arcade-adventures-hothead-games/</guid><comments>http://www.joystiq.com/2006/09/08/joystiq-interviews-penny-arcade-adventures-hothead-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img width="425" vspace="4" hspace="4" height="236" border="1" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/pax_hothead_interview.jpg" /><br /></div>
While at PAX, we also got to speak with Joel DeYoung and Steve Bocska of <a href="http://www.hotheadgames.com/">Hothead Games</a>, the ex-<a href="http://en.wikipedia.org/wiki/Radical_Entertainment">Radical</a> development team tasked with bringing Penny Arcade's <a href="http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/">dark vision</a> to life, episodically, as <span style="font-style: italic;">Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness.</span> We asked them about their team, the degree of cooperation with Penny Arcade, the growing episodic gaming space, and whether or not they'll use any of those fancy cartoonish graphics employed in Radical's <em>Simpsons Road Rage</em> title ... we hope they do.<br /><br />You can download the full interview here (<a href="http://stadium.weblogsinc.com/joystiq/videos/pax06/pax-hothead-interview.mov">.mov</a>), or watch the video embedded after the break.<br /><br /><center><embed style="width: 400px; height: 326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=4078333180621172484&amp;hl=en"></embed> </center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/09/08/joystiq-interviews-penny-arcade-adventures-hothead-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/665796/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/09/08/joystiq-interviews-penny-arcade-adventures-hothead-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>HotheadGames</category><category>JoelDeyoung</category><category>PAX</category><category>PennyArcade</category><category>PennyArcadeAdventures</category><category>SteveBocska</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-09-08T15:25:00+00:00</dc:date></item><item><title>First Art of new Penny Arcade game: On the Rain-Slick Precipice of Darkness</title><link>http://www.joystiq.com/2006/08/25/first-art-of-new-penny-arcade-game-on-the-rain-slick-precipice/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/25/first-art-of-new-penny-arcade-game-on-the-rain-slick-precipice/</guid><comments>http://www.joystiq.com/2006/08/25/first-art-of-new-penny-arcade-game-on-the-rain-slick-precipice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.joystiq.com/media/2006/08/pa_adventures_teaser_lg.jpg"><img width="425" vspace="4" hspace="4" height="695" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/pa_adventures_teaser_sm.jpg" /></a></div>
<p>We're sitting here in the "big theater" at Meydenbauer as the clock strikes 7 PM, signalling the end of an embargo on the teaser image shown here. </p>
<p>Now, normally we're not ones to post teaser junk, but we'll cut the Penny Arcade boys some slack given that they're new to this whole game thing and we tend to always root for the underdog. <br /></p>
<p>One thing we won't let slide is that tagline. Is this like a new <em>Leisure Suit Larry</em> game or summat?<br /></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/08/25/first-art-of-new-penny-arcade-game-on-the-rain-slick-precipice/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/659177/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/25/first-art-of-new-penny-arcade-game-on-the-rain-slick-precipice/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gabe</category><category>game</category><category>pax</category><category>penny arcade expo</category><category>PennyArcadeAdventures</category><category>precipice of darkness</category><category>tycho</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-08-25T22:00:00+00:00</dc:date></item><item><title>Penny Arcade presents Penny Arcade Game starring Penny Arcade</title><link>http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/</guid><comments>http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><img width="225" vspace="4" hspace="4" height="218" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/3-times-the-size.jpg" img="" alt="" />The news is out, <a href="http://www.pennyarcadeexpo.com/events.php">PA Panel</a> and embargoes be damned! Penny Arcade are making a game! We know what your first reaction is:<br /><br />"Knowing Tycho's <span style="font-style: italic;">concupiscent</span> relationship with <span style="font-style: italic;">italicized words</span> of <span class="ilnk" style="font-style: italic;">Brobdingnagian</span> proportions, we can only assume it will be an impossibly difficult Scrabble variant tailored, like the finest Italian suit, for lexiconnoisseurs."<br /><br />You might be correct in such an assumption ... but you're not. <br /><br />"It must be a 'poke the doll' game where we play as our favorite erotic fruit juicing device and sweet, succulent fruit takes on the role of the pliable porn starlet."<br /><br />Wrong again. It will be, in fact, an episodic "comic adventure" known simply -- or, rather, not so simply -- as <span style="font-style: italic;">Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</span>. The installments will initially be available on Windows, Mac OS X, and Linux platforms, "followed by a version for next-generation consoles." Robert Khoo, Director of Business Development for Penny Arcade, assured us these would be episodic as well, as opposed to a compilation of episodes. <br /><br />Khoo told us "it's an RPG in short" but will contain elements of adventure games befitting its "comic adventure" moniker. Knowing that adventure games, episodic content, and creative control are a publisher's kiss of death, Penny Arcade, like Telltale before them, will be distributing their game directly, bypassing retailers and online platforms like Steam and GameTap (for now). The game is being developed by <a href="http://www.hotheadgames.com/">Hothead Games</a>, comprised of former employees of <a href="http://www.radical.ca/">Radical Entertainment</a>, makers of <span style="font-style: italic;">Simpson: Road Rage</span>, <span style="font-style: italic;">Hulk: Ultimate Destruction</span> (read: two licensed games that don't totally suck). <br /><br />Khoo was quick to dash any notion that this would, in fact, be a licensed game exactly. Both Tycho and Gabe have been hands-on every day with the developers working on everything from art and story to design. Khoo explained just how much hot and heavy greasy hand to game contact there's been: "We're doing everything we can to make sure it has our fingerprints all over it." Yeah, now that's hands-on.<br /><br />So when can you virtually copulate with big, long words, PA style? They're taking the <span style="font-style: italic;">Duke Nukem Forever</span> "when it's done" route. We'll be sure to ask about the possibility of fruit copulation and Scrabble minigames. <br /><br />Shiny new press release embedded after the break.<br /><br /><center><span style="font-weight: bold;">Penny Arcade and Hothead Games Join Forces to Create Video Games Based on the Penny Arcade Characters and Universe</span></center><br /> <br /><strong>Bellevue, Washington (August 25, 2006)</strong> - The creators of online ultracomic Penny Arcade have joined forces with Hothead Games, an independent and experienced video game developer, to collaboratively create video games based on the Penny Arcade comic.<br /> <br />"We're really excited to be working with Hothead Games on our first electronic adventure," said writer Jerry Holkins, his clawed feet resting atop a huge slab of granite. "From the moment we laid eyes on them, it was clear they had the technical and creative chops to execute our grim vision. Now that we have pooled our strengths, our dark work may truly begin." Holkins then paused to eat a rat whole.<br /> <br />The first game, entitled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, will be a comic adventure game initially available for Windows, Mac OS X, and Linux, followed by a version for next-generation consoles. The game will be available by digital download, delivered in episodic format with new installments of the adventure coming out several times a year.<br /> <br />Vlad Ceraldi, President of Hothead Games, says this new venture feels very comfortable for the team Hothead has assembled for the project: "All our developers are industry veterans with years of experience translating characters from other media into video games, having been involved with such hits as The Simpsons Hit &amp; Run and The Incredible Hulk: Ultimate Destruction. So working with Penny Arcade to create their first game is a natural fit, and we're thrilled to have the opportunity to collaborate with them." Ceraldi added, "I've promised this with past games, and I stand by it: if the game sucks, I'll eat my shirt."<br /> <br />A release date for the first episode of Penny Arcade Adventures is to be announced.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/659212/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/25/penny-arcade-presents-penny-arcade-game-starring-penny-arcade/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>HotheadGames</category><category>OnTheRain-slickPrecipiceOfDarkness</category><category>PAX</category><category>PennyArcade</category><category>PennyArcadeAdventures</category><category>webcomics</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-08-25T14:15:00+00:00</dc:date></item></channel></rss>