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Posts tagged peter-molyneux

Fable: The Journey won't have swords or guns due to lack of feedback

If you tend to stick to the trees of Strength and Skill in the Fable series, you'll be out of your element in the series' Kinect-based installment, Fable: The Journey. In an interview with OXM, Peter Molyneux explained the player's bag of tricks would be limited strictly to magic. He added, "We ...

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Molyneux admits Fable 3 wasn't 'all he dreamed it would be'

Young people may choose to rely on new-fangled methods like websites and E3 press conferences for the announcement of new Fable games, but we're far too rooted in tradition for that. No, we learn about the existence of a new Fable game by hearing Peter Molyneux admit there were problems with the ...

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Buy Peter Molyneux's E3 badge for a good cause

Looking for the perfect accessory for that "Peter Molyneux at E3 2011" costume you've been putting together for the last week or so? Good news: you can buy Molyneux's E3 badge on eBay, and all the proceeds go to charity. ...

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Fable: The Journey preview: Speak and spell

Shortly after Fable 3 was first announced, Peter Molyneux announced that it would include support for what was then called Project Natal. Of course, the final game abandoned that ambition with Molyneux explaining that in order to do right by both Kinect and Fable, his team at Lionhead simply ...

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Fable: The Journey utilizes Unreal Engine 3

The cheerful hobbe you see above has been rendered in Unreal Engine 3. Lionhead Studios is using Epic's technology to power Fable: The Journey, a first-person Kinect game set in the land of Albion. We'll ask Lionhead what user-side benefits the technology offers for this game in particular ...

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Molyneux would welcome involvement in EA's reported Syndicate remake

If an alleged remake of Syndicate is currently going on under EA's direction, Peter Molyneux, producer of the original real-time tactical game, would like the opportunity to talk with the development team (reported to be Starbreeze Studios). "It's a great feeling to see something you've created ...

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Milo & Kate engine footage shows off mega meshes, derelict backyards

Before Milo captured the hearts and minds of a people (and was taken out back and shot like he had rabies), lead programmer at Lionhead Studios, Ben Sugden, worked on a world in which the boy could live. During his GDC panel, Sugden took attendees on a tour of Milo's world -- the video past the ...

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Molyneux: 'Minecraft's the best thing I've played in the last ten years'

Is Markus Persson's blocky world-builder pretty much your favorite thing on the earth, right up there with blue cotton candy and baby laughter? You're among some pretty prestigious company -- in a recent interview with IGN, gaming industry titan Peter Molyneux sung the praises of Minecraft, even ...

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Following Fable 3 disappointment, Molyneux bounces back with BAFTA award

Poor Peter Molyneux was down in the dumps. Following the "justifiably" mixed reception of Fable 3, Molyneux was wondering if his career had already peaked. "We just weren't good enough with the craft of what we did. That always makes you reflect," he recently told The Guardian. Apparently, ...

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Peter Molyneux's 'FeedMe' is a 256-player Populous pet project

After taking a trip back through the development of his first game, Populous, at GDC today, Lionhead's Peter Molyneux revealed that he's actually still working on the game. Programmed by Molyneux in his spare time, "FeedMe" is a 256-player version of the original Commodore Amiga title -- and the ...

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